#Not Enough Glyphs

409 messages · Page 1 of 1 (latest)

turbid abyss
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I've held it aside for a loong time but with the spellbinder i have a reasons to actually release it.

I just have to finalize few things before curse release, in the meanwhile check #addon-announcements

There are two things about this addon:

First, it's a repack of utility glyphs for spell context manipulation from different addons, to be used without the full addon which means:

  • homing_projectile curved_projectile and propagator_homing propagator_arc from Elemental
  • projectile self underfoot propagators from Omega + flat gltph to make paths
  • chaining ray reverse_direction from TMG with only few essential filters

Second, the experimental pack of features that are only here:

  • trail basically a lingering projectile, it applies the effect various times along its path. By adjusting the delay with extend_time and its aoe you can make bridges easily with this
  • plane a propagate-type glyph that can allow to make aoe any spell, or give the aoe a circle and hollow square shape for building
  • :plow: basically the missing hoe-glyph
    The SpellBinder is an alternative to the spellbook, it can hold up to 25 spells in the form of parchments, which means you can't edit them after making as balancing factor.
    It will also serve to test the concept of book threads, to see if it can become a future feature in base Ars, currently supporting:
  • Thread that will make your spells behave as if you have a focus, currently implemented for shapers_focus and summon_focus and wip for the elemental's
  • [TO DECIDE] Threads that adds a free augment or filter to all spells in the book
radiant vine
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alas, this great mod is coming out on cf. the spells made with this will be legendary

stone storm
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Well, I am testing the binder, and so far I am loving as a way to store tomes and to "save spells" that I do not use as ofthem but are needed. So I do not need to make multiple spell books.

zenith summit
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YES!! YEEESSS!!!!!!

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FINALLY

reef jackal
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Exciting

lavish zenith
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where do I report issues?

turbid abyss
zenith summit
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just release on cf already

turbid abyss
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As I said #1238789260828475483 I'd like at least three non-focus threads, lol

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Also because until Ars updates with a fix, delay doesn't carry on the book threads effects

errant bane
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It can at least be released in beta

turbid abyss
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Sent into review

zenith summit
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YEEEEAH BABYY

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Wait shit that means i have to actually update my modpack

errant bane
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I really should put my pack on curseforge

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Mostly to make it easier for the few people on my whitelist

turbid abyss
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Approved

zenith summit
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YEEEEEEEEEEAHHHHHHHHHH BABY]

ornate mica
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spell binder can't inscribe spell parchments at a scribe table

turbid abyss
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yeah, intended

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if need the spellbook to inscribe parchments, cause that can enforce the "you need to be able to use this glyph" for both tier and crafting reasons

ornate mica
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hm, I wanted to make a duplicate of one of my parchments to hand to zieg, my instinct was to use the binder to do that

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oh wait, you can just do that already

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derp, ignore me

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with just spell parchments

turbid abyss
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ah

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well, at least it doesn't allow the bypass via caster tomes i guess

tiny valve
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can you port to 1.19.2 🙂

fathom shore
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the hoe spell isnt working with aoe

odd pasture
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love the spellbinder. i wish it was dyable, and that there were more book threads

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the brown is great for my mining spellbinder, but i need a black one for all my murder spells

turbid abyss
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The art is a placeholder

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somebody made a 3d model inspired to the spellbook, i just need to iterate a bit on it

turbid abyss
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credit to @stoic ingot for the design btw, i only tweaked a little and now trying to make the thread render on it causing this weirdo

stoic ingot
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The model is basicly just the normal spellbook with a slimmer back and a few parts to hold the pages. So most of the credit for the design goes to Goobuncle anyway as I only did some minor alterations.

turbid abyss
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this is how it would appear

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at least in gui

odd pasture
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ohohohohoho

zenith summit
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Thats a 1.16 spellbook if it looked good

turbid abyss
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some armor threads do work with the binder

odd pasture
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oh which ones? chilling and kindling and the lightning and poison ones, i assume?

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as for thread ideas… hm. yeah it does get a bit tricky. could maybe do a sort of inverse “slow power”, but maybe not power.. “high priority”, makes spells faster but reduces any durations on them?

zenith summit
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I love the idea of high priority

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Just accelerate when possible but also duration_down when possible

turbid abyss
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for balancing, the binder doesn't take tier3 so it would be nice to support them as they wouldn't have their op lv3 version

novel nebula
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maybe a thread that lets u charge up the spell binder, kinda like the crossbow

  • lets u use mana and regen it before a big fight or sth
    - u have to use the spell to charge up another one
stone storm
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No anima focus thread?

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Also, the Elemental focus threads show no recipe.
I do have Ars Elemental installed

stone storm
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I assume the reason the spell binder has 12 slots for threads, and the game just has 9 book threads, is for any future additions?

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Just thinking that it would be nice if the spellbinder allowed more spell slots unlike the 10 it is limited to.
it's really useful to store tomes that I find. But when comes to string custom spells that I make, it feels like just carrying a second Spellbook. Would be nice if we could Upgrade the Spell binder to unlock extra page slots.

turbid abyss
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where did you see 12 slots

odd pasture
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probably the spare scroll slots on the right of the ui?

ornate mica
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those are for parchments, and there's 15 iirc

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you have 10 active slots and 15 inactive slots for spell parchments

turbid abyss
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Aka 25 spells to carry around

radiant vine
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(god i love the spell binder)

turbid abyss
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And if you end up needing more than 20 spells (assuming one spell book is always at hand for custom quick spells) always quickcastable, you are in a very small niche

radiant vine
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yes

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most of the time i store a bp/shulker with spare spells in my ec

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with the "niche" spells, IE spells for smelting, crushing, creating glass, etc etc

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can scrolls be stored in spell caster bundles?

turbid abyss
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The use case is leaving complex spells that won't need to be changed in the spellbinder, either active or in the storage, and have spells that constantly need adjustments in a book

ornate mica
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yeah bundles are great for spell parchments

radiant vine
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ooh ic

ornate mica
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just like normal bundles

radiant vine
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time to put these to use

turbid abyss
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Unsure right now in which one of the two bundles

ornate mica
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I'm talking about vanilla bundles

turbid abyss
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Likely lifting the distinction and making it an upgrade with more slots in the near future

ornate mica
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keeping in mind that I use mods to make those easier to interact with... they're great for parchments because they still count as 1 item each

turbid abyss
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Is an Ender pouch already in additions?

ornate mica
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as far as the spellcaster/trinket bag, yeah I think it's probably better to just have one?

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there's the haversack in Additions

radiant vine
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haversack?

ornate mica
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that's the one-way send stuff back to storage

radiant vine
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now this souds interesting

ornate mica
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you can link it to an inventory and then when you put stuff in the haversack, as long as the inventory is loaded, it will be deposited

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you can't put stuff in the bag at all if the linked inventory isn't loaded

radiant vine
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hmm

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would a create mechanical hand set to right click touching an item make it be "stored"?

ornate mica
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pretty sure it works like a bundle, in your inventory

turbid abyss
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So still different than a portable enderchest

ornate mica
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yeah

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but like, we have ender_inventory

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so why would anyone make an ars trinket to do that?

radiant vine
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one really evil thing to do would be to enchant someone with reactive IV, soulbound, and Curse of binding and imbue self craft on it

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just thought about that

turbid abyss
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Fair, even with a different storage it wouldn't matter too much

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ender_inventory is always an option, pouches were made to not pollute it with ars stuff

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But we're having more and more stuff to put inside them since they were made

radiant vine
stone storm
turbid abyss
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The line between not enough inventory and too much nested inventory is important

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Threads go in via alteration table

stone storm
turbid abyss
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Not at the moment, later on with the addition of more threads maybe

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Unlikely to get a tier 3 slot in any case

stone storm
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IS momentum disabled?

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Because there is no craft recipe for it

turbid abyss
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Still wip

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Doesn't really behave in a consistent way atm

cursive zephyr
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Hey, I've been wonderin', what does ⛓️ sensitive do? I couldn't grasp on what it does since it was the same results as the ordinary chaining.

turbid abyss
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Nothing, it's apparently a leftover from something Derringer wanted to add but didn't

cursive zephyr
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Thanks.

undone glen
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why is it still not consistent? the momentum glyph

turbid abyss
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Ever tried to actually use it?

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Maybe the weirdness calmed down a bit since I factored gravity

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But it's basically amplifying vertical movement a lot and adding very little on horizontal plane

undone glen
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i haven't gotten a chance to use it no,

turbid abyss
ornate mica
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nice!

maiden ore
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I love that you're showing chain sensitive interactions, but with that particular spell it also sort of works as a smoothing spell

turbid abyss
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sands allow to show when you're lifting below

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as many will overlap and drop on fall

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if you lift only the top layer, that won't happen. so it was perfect

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need to allow fluid as exposed now

undone glen
turbid abyss
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i just coded it

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sensitive augment was not implemented in TMG and that compatibility was carried over in NEG

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but never noticed that

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so now we need to make sensitive do something

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Xacris already asked long ago for this feature, so it was the right time to add it

undone glen
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If only this was a thing in 1.16.5 back then, woulda helped my base decor lol

ornate mica
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this would have made every terraforming project I've ever done so much easier lol

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the issue with doing chaining exchange normally when you want to swap out a floor is that if the floor is dirt or stone or anything that is more than 1 block deep, you end up replacing a lot of blocks that no one can see

maiden ore
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Did that in my base when swapping the floor to randomized deepslate/tuff

turbid abyss
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I also tried the randomize on Plane

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Tbh with just a 10% of not placing its not good

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A bit more interesting with 25%

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Now, again the multi choose:
A) Have it at 10% and scale by 10 each randomize
B) Have it at 25%, randomize is just a bool
C) Start from 25%, scale by X each randomize (with X either 10 or 25)

maiden ore
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I wonder if you could use a block in your hotbar as "air" to use with place block

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Like imagine you had 2 cobble stacks and 3 mage block stacks on your hotbar. With place block randomize it would pick which block to use

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So it would be 2/5 chance of placing a real block, 3/5 chance of placing "nothing" (or a mage block that disappears in a moment)

turbid abyss
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If you want to use that for place block, use plane randomize instead of aoes

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To code it into place, it would be very weird

maiden ore
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Yeah I guess I was sort of thinking of a placeholder block for spells like that. Where normally randomize would work on the blocks on your bar, this would be a "blank" block

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So a plane place block randomize, or place block randomize aoe (or exchange, etc) would treat it as a block, but if rng rolled that hotbar slot, it simply wouldn't place anything

turbid abyss
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Would really need craftable air somehow

maiden ore
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To re summarize the thought all together. Because I don't think I explained well

Right now with block place spells, the randomize modifier will pick from any of the placeable blocks on your hotbar to figure out what to place.

What if we had a fake block you could put on your hotbar so that it would be an option to place instead of a real block, but if it rolled that "fake" block, nothing got placed, and it didn't consume the item

turbid abyss
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Or a specific item that if rolled, is treated as an air block

maiden ore
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Yeah

turbid abyss
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That still falls in base Ars as modifications, unsure if how well a mixin can handle it

maiden ore
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Yeah fair, either base or maybe additions. It would have to hook into how place block worked so it would know to do nothing, but to still treat it as "placeable"

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Added it as a general suggestion.

Craftable air would technically work.. As well as maybe flowers or mushrooms, if when placed, they simply couldn't be placed there

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Cactus actually probably works

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Haven't tried that

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Might need to throw a pickup on the spell to pick up the dropped cacti. But I'd expect them to break instantly in most cases

maiden ore
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science has been done. yes. you can place "air" with cactus

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4 casts of place block aoe4 with that hotbar

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(also posted over at the terraform suggestion since thats what started this conversation

undone glen
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i just had an idea

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can you code chaining so that extract will only affect blocks right within the pierce distance

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so if i cast touch ⛓️ aoe aoe pierce extract break pickup [propagateunderfoot ]conjure_water

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it would make a ring for a sugar cane farm, theorically anyway

turbid abyss
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Not sure if I follow

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If you want a ring shape, there is plane

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It can make circles, hollow too

rigid grail
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.>

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Any chance Ray and Missile could be flagged as allowed for turrets?

sterile orbit
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Wondering why do burst and linger glyph not have propagate variant

novel nebula
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burst and linger already are propagate variants

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whats supposed to be the difference between burst and [Propagate Burst]

undone glen
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i think he means make them green lol

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oh that reminds me

undone glen
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plus some water

turbid abyss
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Ray i mean, missile was just a projectile to shoot

turbid abyss
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weird use for it

turbid abyss
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it won't resolve on blocks affected by trail's spell

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ermh, expend its pierce i mean

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common issue with using it was that the trail was hitting its own walls and splatting itseld

undone glen
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if it's too close to the chained block, it'll skip it

turbid abyss
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And why should someone use chain like that and not pPlane in hollow mode?

undone glen
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does plane allow it to go make 3d shapes?

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how do i get it to do that

turbid abyss
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Dampen to hollow, Pierce to expand in third dim

zenith summit
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THIS IS GONNA BE FUN

undone glen
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ok so

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i had an idea

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what if

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you could

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make a thread

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that upon activating a certain spell in the spell binder, it outputs a redstone signal to a linked redstone relay

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for example

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if i have touch launch delay knockback redstone_signal

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it would then activate a redstone relay that's linked to the book

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upon using the last redstone_signal

ornate mica
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so first, having a thread track a spell in your binder sounds like a nightmare on the user side to configure everything, and from a design side to make all those things link up in that way. What you could do instead, if you want a remote redstone signal, is to use an Enchanter's Eye casting projectile / touch redstone_signal through a scry crystal

undone glen
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but

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you can't cast spells and do that at the same time the way i described it

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for example if i cast projectile harm

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i can't also cast with encahanter's eye

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on that specific spell

versed lance
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Need to get this into All the Mods. I need spell binders.

real lance
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How do I make a spell binder i cant find it anywhere in game or online

real lance
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aaaaaaaaaaaa

novel nebula
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spell book goes in middle

plucky scaffold
plucky scaffold
turbid abyss
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the foci thread only enables the special effects

undone glen
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hmm?

undone glen
turbid abyss
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not even that, no

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simply allows to cast spells with the special combo granted by glyphs, in a similar manner of the caster tomes

undone glen
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so

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theorically

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i can

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use 3 focus special effects at once???

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is that what im hearing?

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because if hat is the case

turbid abyss
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yes, had to drop the dual focus thing, by having the focus in hand

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but allowed to give the binder the threads and get two of them from there

undone glen
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theoretically does that mean that before you could have one focus on your main slot, one focus on the off hand, one in the main hand after a spell is fired and 2 from the binder itself?

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because if that is the case, that is quite literally the avatar

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and i love that

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even if this is not the case

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with the combination of this new-found knowledge

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i can finally

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make use

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of the wizards armarium

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as i truly wanted it

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though now that i think about it

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why **doesn't ** it work as a lesser/normal focus

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the options for are there

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since there are 2 threads slots

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that each go higher

turbid abyss
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likely only worked with one focus from each regardless of using both hands and having multiple spell focus slots

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by swapping to the same kind of check that the summon_focus and shapers_focus use, i lost the hands check

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with the binder you can slot two foci in it, then have another focus in the curio slot

undone glen
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i see

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is that also why i can't increase the curio slot of ars nouveau even with config/commans?

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commands

turbid abyss
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emh no, that's just weird

undone glen
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i swear, it's the most niche thing in existance

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it sets it back to 1 immideatelly

wind estuary
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does- does the momentum glyph work exactly like it seems

turbid abyss
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Hard to tell because it's not very consistent

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Should be similar to a leap that doesn't set the velocity but adds

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Was built based on the Accelerate Leap test I made for the arrow railgun thread

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But it's hard to test

undone glen
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It only works vertically for me

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Perhaps a version that ignores vertical momentum could give insight

turbid abyss
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the problem is that horizontal momentum decrease extremely quickly for players

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while vertical has higher numbers due to gravity

undone glen
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Oh? How much more?

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If that is the case why not try and compare the 2 values and use a GCF to make the total acceleration the relative same

wind estuary
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its really really funny that you made it for the arrow cannon

turbid abyss
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i think using leap -> momentum is the best way to use it

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multiply the momentum right after adding motion

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before it can decay

undone glen
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I see

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Is there no way to reduce the decay of acceleration?

turbid abyss
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no, that's just how mc's air friction work

undone glen
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Hmm

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I see

turbid abyss
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It has less friction while on elytra obvs

solar cloak
wind estuary
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alexbuncle, i've come to bargain

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for a new book thread

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that consumes health/hunger to supplement the mana cost of a spell

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higher tier threads consume more to supplement more mana cost

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Thread of Voracity

undone glen
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so like tome of blood from the blood magic compat addon

wind estuary
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not quite? tome of blood draws from your LP network

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which there are a gorillion ways to fill up

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limiting the scope to exclusively health or hunger makes it a bit easier to tune

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but still provides a compelling power fantasy

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as well as extra value to thinks like thread of the whirlisprig's extra saturation

undone glen
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auto feeding upgrades bouta reach even higher levels of value

opal quarry
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started with too many glyphs then not enough glyphs, soon "just enough glyphs" will drop

maiden ore
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Roughly Enough Glyphs

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Eventually we will add an official addon to base ars and name it the glyph book. It will be inferior in every way

foggy ore
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Lol

foggy ore
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Is there any difference in these?

turbid abyss
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NEG is a repack of glyphs that didn't survive the sweep of time but are useful to have

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it has most but not all of tmg

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few things from omega

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and others from my mods and few inedit ones

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it's not just TMG^2

wind estuary
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tapping the desk

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with hope in my eyes

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<3

undone glen
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any sneak peaks?

wary quail
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Does it matter what tier of book you make a Spell Binder from? If you make it from a Tier 1 book, can the Spellbinder be later upgraded?

maiden ore
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Since the binder can't actually make any spell, you need scrolls. The binder doesn't have a tier; but making any given scroll needs a tier of book high enough to cast that spell in the first place

turbid abyss
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And there's no upgrading either that could change the thread slots

undone glen
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Is there a config to change the thread slot levels/numbers?

turbid abyss
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Iirc thread slots aren't compatible with configs/reload by design

opaque shuttle
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can someone please make an update tfor this mod for the Trial Chamber update on Neoforge, id love to add it to my modpack but i dont want to downgrade below that update since i havent got to play it

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i can get the exact version when i get home

solar cloak
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its already on neo

opaque shuttle
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but i dont think its updated

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i could be wrong and i can check in an hour or so

solar cloak
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you are wrong

opaque shuttle
maiden ore
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Yup. What do you need specifically from TMG? NEG was created to carry over a lot of TMG's features while the TMG dev was busy

opaque shuttle
maiden ore
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Yeah neg has chaining

opaque shuttle
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What is that purple rune though?

maiden ore
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That thread says "aura" from trinkets

opaque shuttle
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Ah

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Is that one available for neoforge 1.21?

Sorry I'm not able to get on forge rn

maiden ore
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Everything is moved to neoforge for 1.21+. Trinkets I don't recall if it was updated though. Per that thread though, swap out for self burst sensitive is probably good

opaque shuttle
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Gotcha

wary quail
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In #general-and-help Alex told me NEG's chain works slightly different compared to TMG and intentionally doesn't have Lay on Hands cuz jank.

Are any of these others different? What are the Trinkets / are they in not_enough_glyphs-1.20.1-3.2.1.1.jar? Not finding info on them in JEI

undone glen
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Pretty sure ars trinkets didnt update

carmine ore
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Figured I should put this here too, but the Spell Binder's Summoner Focus Thread doesn't apply Self spells to summons. I'm on 1.20.1 so I doubt this'll be fixed but I wanted to know if there's a way around this

carmine ore
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With some further testing, Block shaper's doesnt work either.

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Maybe it's because I'm on a server, I dunno.

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But it feels like I wasted resources

carmine ore
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Looks like it's a server issue?

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I'll see if I can fix it

carmine ore
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I don't think I can fix it with installing and reinstalling the mod. I don't know any ways I could potentially fix this. The threads are properly inserted into the Spell Binder but the Binder casts spells as if they weren't. It works in singleplayer but on the server it doesn't. Maybe it's because I installed the mod mid-playthrough?

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Literally any help that could be a fix would be appreciated

turbid abyss
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oh wow, if it was completely broken it could have be me forgetting stuff but if it's only broken on servers it's weird af

carmine ore
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I can get footage of the bug happening if you need it

carmine ore
wary quail
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Is it possible to rename Spell Binders, to help label/distinguish them beyond just recoloring?

maiden ore
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Anything should be possible to rename using an anvil or just the rename spell

turbid abyss
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i remember the name of the item being overriden with the spell it has, but maybe i managed to make it right and have it like Spellbinder (spell_name)

wary quail
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If I have a spellbinder in offhand, and another spellbook/binder in main hand with a rename spell, will it rename the binder or get confused and only use the binder or something?

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I might have to test it in a single player creative world to make sure it doesn't make the binder glitchy or unusable or anything

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or erase the spells

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I have noticed a few times with the spellbinder (I'm on 1.20.1), moving a spell from the storage slots to an empty active slot, then closing the book, I can't select the spell the spell wheel has that number blank. And opening the book again, the scroll is just gone not in either section

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So that incentivized me to make duplicates of every scroll and keep one in chests somewhere to reference later, in case I forget what spells I even made and existed in the first place lol

carmine ore
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It'll rename the binder but make sure the binder isn't set to an active spell just to be safe

maiden ore
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Real mad wizards only rename their binder when it is actively holding a spell for complete annihilation

wary quail
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Seems like renaming the binder removes the ability for it to have (Spell Name) after the item name

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So you can't actually tell what spell is active in the book that easily without manually switching to it with the radial menu

wary quail
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Not sure where to ask this, so I'm asking here.

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The issue is with Mageblock (basemode Ars Nouveau) + Ray (Too Many Glyphs but I have it via Not Enoguh Glyphs)

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Not with 100% consistency but more often than I like, instead of placing a Mageblock of my chosen color (very specific shade of purple/violet), it sets one of the default pink.

The color corrects itself by itself over time, like 30 seconds so noticeably long. Or after I cast the spell again, previous ones fix, but new one can also have the glitch or be fine, it's not consistent when it happens. I think it only happens with Ray, though I may need to double check that. (It definitely didn't used to do this with Touch, but I had to erase and rewrite the spell at some point, so I'll need to check if newer Touch-ones do.) I am currently casting it as a Spell Scroll within a Spell Binder, but I also had this issue in a Spellbook.

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So it's only ever 1 default colored block at a time

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Is there a way to change my personal default maybe? I can test if that bypasses the issue though I imagine the glitch would still proc

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This is a large modpack being played on a server, so that's some unaccountable variables. I have not tested if I get this glitch in a single player world yet. This is on 1.20.1 not the current version

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It's not a HUGE issue, it corrects itself eventually, but is still worth pointing out as a potential bug

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I posted it here instead of in #1096849320608805123 because it might just be an issue with Ray

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This is the spell scroll being used (again happens from a Spell Book not just Spell Binder), mana cost is -60 because of equipment, I'll test if I can still get this glitch to show up without the discount just in case

radiant cave
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I love the idea of the contingency glyph.

I do have one question though:
If I wanted to make a spell that teleported me home when I hit 20% health, would I be forced to hold a scroll in my offhand while teleporting, or when I cast the spell?

turbid abyss
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The blink part would only be "read" when the contingency triggers

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There's maybe a way to make that work if blink takes the scroll on the top left slot of your main inventory

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If it's not the default behavior, maybe by using pUnderfoot rune sensitive blink?

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Never had to meddle with the warp scroll tricks

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There should be a way

maiden ore
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With the very tiny amount of time I used it this morning when you hit me with it, it seems like the contingency lasts a decent time, and will continue to reapply the spell whenever triggered? Did I understand that right?

turbid abyss
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no it will be removed on trigger

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was pondering on giving split the ability to persist x triggers

maiden ore
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I guess maybe you hit me multiple times with it then

turbid abyss
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i did apply it without and then with extend time

undone glen
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so

spring mirage
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Hey... why book threads are put under Ars Nouveau ID if they apply to Spell Binder from this mod?
Other addons don't seem to have that issue with their Threads as they have correctly their ID from the respective addons (though no other addon I got in the pack was specifically made for Spell Binder)

turbid abyss
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Unsure, might be that they defaulted to ars or there was an error in the start

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but switching out later would risk weird stuff, even with the id replacement set

undone glen
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So I have a question

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How would the contingencies work with an infusion pylon?

turbid abyss
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they wouldn't

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unless they manage to actually take the instance...but the spell isn't gonna serialize so i doubt that's possible

undone glen
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... can you make it compat..?

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i know it's a lot to ask

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but

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it would be REALLLY funny

graceful topaz
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It seems that there is a BUG in glyph contingency death in not enough glyphs. It doesn't take effect when targeting the player themselves

steel lily
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I got a crash for version 4.2.8 using latest version of Sauce with Ars Zero:
"java.lang.ClassNotFoundException: com.alexthw.sauce.common.glyphs.AbstractContingency"

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downgrading to 4.2.7 works

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ehhh no i'm not on the latest at all, my bad

turbid abyss
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I'm trying to up the "major" of sauce when I add this kind of things

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Got to 0.0.20 now

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If we add something important, we can bump to 0.1 or decide to start with the 1.0.x

twilit ether
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will this get ported to 1.21

steel lily
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This is on 1.21?

twilit ether
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wrong channel sry

graceful topaz
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I think this is a BUG

steel lily
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Only from this mod? Doesn't feel like it should be NEG causing this bug but maybe 🤔

turbid abyss
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it's a bug in ars itself, apparently never disappeared

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before it was like, the nametag there

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unless the bug is having red glyphs in the effect zone

hardy stream
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would an "airborne" contingency be feasible? Something to activate when the target is not grounded, or maybe something more detailed like X blocks up (augmentable) using a windshear-like height check.

Could be useful offensively to reactively trigger windshear or gravity, or even cavitate when the target gets lifted by a bubble (more use for bubbles as field traps). Would also be nice defensively since plenty of hostile effects will end up with you airborne.

fathom shore
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what was the latest update for?

turbid abyss
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Aren't there changelogs?

graceful topaz
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Will more spells be added in the future?

turbid abyss
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Nothing planned at the moment and there aren't much worth proposals.
Maybe a few more contingencies could be explored, but there are other priorities

weary dirge
calm portal
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Issue with binder no longer displaying selected scroll.

Ars Eclectica 1.21.1-35 [Minecraft 1.21.1, Neoforge 21.1.210, Ars Nouveau 5.11.2, Not Enough Glyphs 4.2.8]

Reproduction steps:

  1. create a binder
  2. insert a spell scroll (e.g. Xarcis' Tiny Hut)
  3. put into offhand
  4. use a spellbook with [self][name] set to nothing or any text
  5. cast the spell to rename the binder

Expected result:
Custom or blank name would not impact display of selected spell scroll

Actual result:
The displayed name becomes blank and you cannot tell which scroll you are using.

turbid abyss
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Custom names always override what the code say about appending the spell name after

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it's out of my control scope

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name with blank name still doing something is a base Ars bug

solar cloak
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you could probably mixin it but it is a pain

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blank name is something i shouldve pr'ed but kept being lazy