#Compuchanter 2.0
1121 messages · Page 2 of 2 (latest)
The 9 air is for the dropper there at the selector panel
Ah right, wrong box, sorry I have a problem visualizing things in my head
So as long as the shulkers always load in the same order. And it's one selector panel sent entirely before the next one, it works
yup now the problem is how do we know when a panel is full
Prot 1-5, then mana Regen 1-3, boost 1-3.
But if it ends up coming in 1-3, then Regen starts, then prot 4,5..
Monitor the first?
You can loop the prisms around instead
So instead of a tree along the bottom and up, you go up the first, go over, back down, then back up in the second column
this works i suppose
It's extra projectile distance, but this will be well within the 1500 blocks or whatever
ignore the misconfigured cases
none of them are actually configured correctly
im way too lazy to link it up
I guess that is 3 more prisms per section though
Or like 5 now that I look at it
sourcestone there doesnt work, it qcs the piston below
Lectern looking at all 5 and checking for 45 air?
this would work but ew
Half sarcastic answer
Prism at the top that just sends it back to the start in case something was slow to update. But probably not going to happen since this is only going to fire as fast as the apparatus finishes crafting
if only we had a block that allowed downwards redstone transmission like slabs/glass
bedrock has that with glass
If there's sky access, daylight looking up through it
there wont be sky access since we need a prism at the bottom probably
The half sarcastic answer of looking for 45 air in a lectern might actually work lol
Oh true
I'm not sure how the air check through a lectern works though, only ever tried it with actual inventories
this works
but it needs to be flipped the other way lol
trivial though
just shift all the pistons
or make it go one lower
and somehow its still 3wABt
Oh in the original pic, what's the shulker on the front for?
for me to remember what to put in the droppers lol
Alright lol makes sense
With them that close, if you have all enchants for that section selected, do they come in in the right order?
thought i proved it before
I mean though not just one tower
I thought you had just one set of 5, not two next to each other
they dont interfere with each other
but if you mean getting the shulkers to the central point then yeah we cant do breadth first anymore
The prisms are depth first. Yeah I'm meaning getting them to a central reader or unloader or whatever
that isnt handled by my selector at all
but im guessing turrets would be the easiest way to handle this
also this doesnt work because the relays are full blocks
this would work but it feels really bad because it expands the footprint
nope
Could lock the bottom hopper if there's anyone ahead it in line
But I don't think that'll quite work
im just worried about hoppers being slow
Dummy item, return order doesn't matter
Though that does then require mana access throughout the selector
But yeah a regular horizontal hopper line isn't great because you've got 5 hoppers down and only a couple across.. hmm
Loading into a lectern also isn't great because it's going to be basically breadth first
Nice use of grate lol
Why'd it have to specify no add-ons....
I*
Advanced dominion wand, use prisms to redirect interact spells to dynamically add the recipe chest
I'll have to use that for something. Not this though
Hmmm. Here's a thought. If any in a column are selected, pause the start line that pulses the pistons
So protection is queued up, when you start, it sends those 5. But doesn't send the signal to mana Regen's selector until all recipes are back
Once the last shulker is returned, and your prism line there goes to 0, pulse the next set
For circuit, that would be what, a delay between them, where if the bottom prism pops out, it locks a repeater, preventing it from going through to the next one
If nothing was selected, none of those display cases pop the prism out, then after a couple repeaters it would go to the next selection panel.
If it did lock, the signal dies, so you'd then need to send a new pulse when the bottom prism retracted indicating all droppers have items again
So a vertical section only even activates if everything before it finishes
Lol. Fair. Ideally we won't be firing when anything is in motion. I don't trust timing on servers
Return shulkers are only as fast as the apparatus anyway
One option is maybe dispensers instead of droppers. Place the shulker right at the selector panel. And send along a break pickup spell
I wonder if I could do a flip flop with moving the shulker from a dropper to a dispenser that's aimed away. Lock and unlock the hopper under the dispenser to move it back and forth
And then the start line would fire all the dispensers
I suppose that's basically what I did before actually.... But I just moved a block back and forth to allow or block the dropper line when the start signal came
But that would get you a line of shulkers to break/pickup to pull
Hmm. Got a thought. But not at a PC to test. I could mock it up in pocket but I'm pretty sure I'm relying on qc
Dropper aimed up into a hopper pointed at a dispenser. Dispenser with a hopper under it aimed back at the dropper.
A bulb is outputing via comparator/repeater to a solid block under that hopper to lock it. Observer facing up with dust on top of it, to pulse when the bulb changes
But that observer is next to the dropper, with the dust then being diagonal from the dropper. I don't know that the observer pulse will trigger the dropper though
But also I can't use dust there anyway and allow it to tile
So that's out
Unless I guess if qc would trigger the dropper with it being a solid block instead of dust.
Over 1000 texts lol
Wait, that was like 98 texts ago.
Hol up, funny time
There we are
1111, or Eleventy Eleven
🤦♂️
1103
I'm very serious when it comes to Redstone projects
to the detriment of my health
if it helps... for aesthetic reasons at least, if the lectern is directly connected it'll output to the 1st linked pedestal 🤷♂️ , probably late to the party on this one but :/
batching system works perfect. you get a chest of your returned items. and a chest of items extracted from storage networks
Neat
I think I might move to filling batches after the apparatus starts
My original plan was to get the queue request, then look up the recipe box, extract a batch. Send the batch to crafting, and send the recipe back to storage
But I think it might be better to keep two sets of items for everything. One as the recipe card, one as a batch of materials ready to craft
Then when a batch box is empty, it gets filled up
The advantage here is I'm 90% sure I could switch entirely to shulkers in an inventory
So the recipe and batch storage is then basically 3 repositories each.. and that's it
I forgot to check when I did my testing, but I'm pretty sure the batching system here kept the items in the same order
Meaning nbt will match for display cases and item frames
Of course then I need to go back to dealing with shulker handling... But it also cuts the footprint of the entire compuchanter to about 2x the size of this batcher
Hmm. Though I think I'd still run into issues with having a system grab the right recipe automatically... Can't set a filter to match an exact nbt shulker without already having that exact nbt shulker known



's when trying to time it with a piston