#Ars Additions
1 messages · Page 5 of 1
there were "cursed reliquaries" that had 8 durability
but they only activate with specific conditions
wait no
hmm
i was thinking something similar to witchery curses that last 7 minecraft ddays
but reliquaries as is now probs wouldn't work for it
They will for now, but this will be patched in the future
Sad, but understandable lol
You can config how long it lasts for, and how much durability it uses
Stella’s are single handedly a pack and mod dev nightmare to deal with.
Quick question, since Eternal Stella+Reliquary will be patched in the future, will other mods that add enchants that lessen the amount of durability damage an item takes still work?
For example in a server I'm making there's a mod enchant that significantly lessens the amount of durability damage items can take (by making them useless at 1 Durability instead of being destroyed) still be viable with Ars Addons?
No, the system will be moved away from durability
Will we be able to use Source in order to recharge the Reliquary or will it be different from even that?
It's a possibility, but no recharge method is currently planned
Charms don't use durability, so things like the enchant you were talking about and the eternal Stella won't work on them either
I’ve been meaning to ask/check; is there a config for how long the charms last? I’d like to use the night vision one, but it drains ridiculously fast
There isn't currently no, I would love feedback on them to tweak the values as it was just a first guess from me
the darkvision one needs more imo, as it will flip on whenever you go into anywhere dark enough. even some parts of my base casue it to use
Me with Fulbright:
Hold on
What about “evil eyes”
You know like the hundreds of animals eyes
Anime*
Autocorrect killing me
is there a way to increase the frequency of Nexus Tower spawns? I can add it to more biome tags but that's only half of my issue
Separation and spacing here
ah, thanks, don't know how I missed that
I don't know if you want an entire map of just nexus towers.
no, just mildly more common
@covert topaz lets continue here
what about a special pedestal that "ticks" an item
so you place the said jar on top on this pedestal
you can surround this with regular pedestals which will contain the items to void (easily automate-able using hoppers or any pipes)
Yeah, but it's just a block form at the end of the day, I'm hesitant to use pedestals as they really limit throughput
but they are more "magical" than regular machines
say it can support 8 pedestals total together, then it wont be problem no ?
Pedestals hold one item, so even with 8 Pedestals, you have a throughput of 8/t
Which is 1/8th of the throughput of most pipes
8/t is 160 per second
is that a problem though?
160/s is 80xp per second
what is haversack again :P
For the jar yes, but i want a single solution for both
Haversack is one-way wireless deposit
As long as it's bound inventory is chunkloaded, it can deposit items
yeah then it will be a problem
I would say if you are going to do this, a simple block wont work.
as in not fit with theme
Could have it as an ongoing ritual, augmented with the item used
Yeah for sure
could make it mob
it would be similar to drygmy since it handles a chest. and if there was mob which you could hand the item to
Limited by item transfer speed to the pedestals
I don't think the pedestals themselves have an item transfer speed. They're just a container. It's the sourcelinks reading from them slowly.
Yeah but how are the items getting there?
Hoppers are 2.5 items per second each, most pipes aren't going every tick either
That's true, they end up doing like multiple stacks every few ticks
Is there a way for me to teleport to a player/entity with a reliquary in a turret?
I don't believe so, it can't target two entities, unless I did a propagate recall to allow you to use two reliquaries
In that case is there a way to make another reliquary that targets the same target with a previous reliquary (Sorry if this doesn't make sense)
No, mark cannot be used with recall
With the warp nexus I just put scrolls in there and it works similar to a waystone? Is there anyway I can teleport back?
Exactly like that. You could use a warp scroll to teleport back
So they're basically tougher waystones?
Currently yes
Uh I can do recall in the same spell as mark (1.20.1)
Can you show?
OBS is loading
Don't mind chat lol (This is in a server)
https://streamable.com/ph757k
Interesting, has the server possibly changed configs?
ignore the mark thingy, is this dragon Building Minecolony??!
I'm the modpack maker and I did not touch the additions config
Yeah my friend is just clearing the area out since he's impatient
the dragon is your friend?
Yeah Little_Dragon000
We're using dragon survival
Wait... 1.20.1?
Yes
i deadass though this mod died in 1.16.5
pfffff
If
can work on warp scroll you can make the turret make a copy of the reliquary target location onto a warp scroll then teleport you using the scroll
Tho never tried 
Brain is dying so any idea how I would enter that into a turret?
So reliquary cast a spell in that location, the theory is if interact which is "right click" button, can register the reliquary location then you would have a warp scroll of that location
let me give it a try and see if it work
it require shift nvm
jarva, i think the chat message on the adv dominion wand is flipped
it says "set mode: Locked First" when the wand says locked second
So I'm trying to do this in 1.21 and for some reason it's crashing me
java.lang.IllegalStateException: Trying to access unbound value 'ResourceKey[minecraft:worldgen/structure / ars_additions:nexus_tower]' from registry net.minecraft.core.MappedRegistry$1@1ccedb18
trying to investigate
even with an identical json. very strange
What's the path you used?
data/ars_additions/worldgen/structure_set/nexus_tower ?
yeah config\openloader\packs\mm\data\ars_additions\worldgen\structure_set\nexus_tower.json ((mm is my datapack name)
Show the contents of the file then
{
"neoforge:conditions": [
{
"type": "ars_additions:config",
"config": "nexus_tower_enabled"
}
],
"placement": {
"type": "minecraft:random_spread",
"salt": 72147935,
"separation": 20,
"spacing": 80
},
"structures": [
{
"structure": "ars_additions:nexus_tower",
"weight": 1
}
]
}
It's currently identical to the one the mod has
ars additions got disabled somehow o.o nvm
Glad it's working
Are the apparatuses in the Library actually set up in proper configuration for use? The one with redstone for example.
They are yes
I'll have to study those then, my redstone knowledge is weak though I do have a book coming.
I'm guess there's no direct way to the rooftop garden and you're expecting to use Leap, etc. or install a portal?
What redstone do they have set up? Still haven't found one yet
I'm not even sure which is why I need to study it. Just noticed the redstone pieces.
There's a rune that sends you up there, but it's possible one of the Wilden stood on it so it's not charged. Check by the storage lectern.
There's one ore fortune machine, and a stone mining turret for a wixie to craft sourcestone
Lol that's not my issue -- my paranoid self broke every rune I saw.
While tearing up every single major floor in the place. 💀
Yeah I noticed lol.
I'll be converting it into my main living facility, very cool place to do some remodeling in.
It's really exciting to see people enjoying the structure. I watched Chosen Architect go through the structure and saw people in the comments super excited about the library
I've been playing MC for the first time this year, and I feel like I haven't really used many of the features from Ars Additions, so I wanted to get some feedback about what features people use from it?
I've only really just started actually playing again myself. Since I've been back most of my time has gone towards testing mods to see what I actually want to use.
One thing Additions does for me and other players with MC and at least some Ars experience is cut out a lot of the early grind.
I also enjoy that it encourages me to explore a lot more before settling into a location to build.
I like his style of videos, but i have the same problem with dw20. I can't keep up with daily videos. I'm like 4 seasons behind
He uses Ars primarily in EP1, 2 and 6 which are good watches
About 1.5 hours of content
honestly going through the library and coming out with a fully-fleshed out set of tier 1 glyphs was pretty nice
Honestly I'm like a month or two behind on hermits even. Still haven't watched even one of them all the way through the recent life series
I think I've finally found all of the nooks and crannies in my in progress Library base. I'm just wondering if the mods stop spawning.
I have been using the reliquary a concerning amount, warp index my beloved, and the ritual of arcane permeance
Should still be stopped with light shouldn't they?
Yeah and I think that's the case here but I had a hunter pop on me in the foyer that caught me by surprise.
I haven't completely lit up the ceiling yet so that's likely the culprit.
Wonder if they are needing a flat surface still? Do you need floating lights? Id assume they still need ground though
What's your usecase for the reliquary? Do you have any other chunkloading solutions? Did you add your own recipe or use the existing one?
Should be just ground needed
My main use cases for the reliquary are mostly to troll my friends and go basically make summons that have too many buffs lol
The modpack I’m playing has create and Mekanism chunkloading however I’ve not done either of those so I’m using this
The recipes are the same as the existing ones
reliquary on turrets, mostly to setup custom TP system alongside wireless redstone between multiple other reliquary turrets to remove as much cables and clutter as possible, also using sequence animations + auto global repair request/ AGH requests, and self healing walls for outside of kingdom or underwater prison, in total i think i have over 211 reliquary just for me
Handy sack is cool i like it, tablet locations too i use
How does one make a tp system with reliquaries?
depend on what/where you tping
I tend to use mostly the Reliquaries and Ender Source Jars in order to set up teleporters around my bases - or the bases of my friends and the main server lobby - which is quite handy to use.
Self healing walls?
Walls around kingdom that detect when they got damaged and then rebuild themselves it also support custom design and in future will see if i can make a custom cloning area for schematic using
on a massive scale
Are you using a modpack?
Usual suspects are extra pedestals nearby
This isn't related to Ars Additions
Thanks, I thought I posted in help/general. Must have gotten lost while searching chat. Explains why I couldn't find my post afterwards... ><
I deleted the post immediately, but for anyone else who has the same problem where the Enchanting Apparatus cannot detect the recipe (no recipe located) for Potion Flask, the problem was that I was using a Glass Bottle from a different mod (Shrinks or something). Its icons and names are the same, with only the flavor text and mod pack being different. Thank you to the two who replied for replying!
is the nexus not crafteable? Is it then intended to be used just in the towers and not as waystones?
They can be moved but currently not craftable.
ok Ty
Wait, can they just be picked up with a pick? I assumed only carry on
You can Break them safely but when you place them somewhere else it's no longer free transport and will need source provided.
Aha. Fair enough. I haven't actually looked into them that much. I moved into the tower so I could have easy transport pre-chimera for a blink rune
Custom
can someone explain to me what determines the charge time of an imbued spell parchment
also how do you even make them there doesnt seem to be a recipe
by that i mean how long does it take to activate
it appears it depends on the mana cost but im not sure
It does, I think it's 0.5s per 200 mana, but I can't remember the exact figures
oh
It may be broken, but you just put the spellparchment into an imbuement chamber
soooooooo trinkets and ars plus stuff is basically unusable with them
For now, I may make it configurable in the future
that would be amazing
i have absolutely no idea how much time it would take to charge as it is
i just checked its around 13k mana
Yeah that's insane, more mana than anyone should have
i mean ars trinkets allows for ridiculously high mana
4 eternal runes, 9 archmage hearts and 7th circle mage makes ur max be ~60k i think
and thats with the heavy nerfs it received
it was over 1.4 million in earlier versions
we don't account for things that go wildly off-scale
Jarva, I did just see the charms additions adds. I love the idea and want to play with them
the charms are fun! I plan on making a shop for them
I have so many charm ideas, they're supposed to be passive defensive magics
Charms? Pop them in an imbuement chamber
I got a relic that increases my charm slot count as well
i noticed the anti wither effect one has more uses with unbreaking
and can be mended
Snow boot one unironically looks great lol
they're supposed to specifically not benefit from mending/unbreaking iirc
but they do
and various other shenanigans with durability
Oh well, I guess mana bubbles ain't popping to trinket users
thats not as bad as earlier
that was chaos
also that was before the ars plus guy added domain burnout so i could technically spam domains with an autoclicker without running out of mana
Trinkets as a concept I think is fine. I don't agree with the scale
i think its fine in general
No, mending and unbreaking will have no effect on them
im saying its op cuz i was testing that in creative
eternal runes are practically impossible to get in survival
Creative will let you put enchants on things that can't go on them. So makes sense
especially 4 of them
oh.
You can give it a try, but charms have no durability
idk how but i remember it working
So it shouldn't work at all
when i was testing the wither one with unbreaking 3 it took more tries to take 1 charge off of it
is it a chance thing or?
yeah i just checked it out it takes 3 tries to take off 1 charge
Wither one can be a bit weird with implementation
Try something like the dispel or void one
i tried the one time ones
i dont think they work with the enchants
ill try the dispel one
do i need to have an effect that can be dispelled for it to work or does it work against dispel in general
Should work against dispel in general
ok so
i tried the dispel one
doesnt take durability at all???
like i tried using an autoclicker it just doesnt
and the fire one works as intended
and for reliquaries ik for a fact the enchants work
Yeah reliquaries work, they need to be moved over to the new charge system
oh so reliquaries will stay rechargeable
thats rlly nice actually i was expecting for u to make it stay on 4 uses
ive just checked in survival it lets me do it anyway
Yeah i haven't flagged them as unenchantable, it just won't do anything
Small bug to report, versions above 1.3.4 on 1.20.1 do not launch as they request a later version of Ars Nouveau that only exists for 1.21.1.
Huh. Odd. I thought in my test world it didn't list anything but soul bound and reactive
Show screenshot?
Sure. one moment
Because plenty of people are running newer than 1.3.4
4.12.6
4.9.0 is old
Very old
Interesting, Prism Launcher didn't list it in its version checking for Ars Nouveau. Thank you, I will try adding this version to the pack and updating from there.
Modrinth is outdated if that's what you're using
Modrinth for Ars Nouveau is not really supported
Maybe it's additions in the first place that's getting picked up and leading to Rinth max version
I wonder what's the criteria at all
That was the issue, it defaulted to Modrinth instead of Curse.
I can't seem to get recall-blink to work consistently in 1.21.1-21.1.5. I have a marked reliquary in my offhand
what you trying to achive?
Yeah but like what you tping
or blinking like yourself forward or to a location or what
blinking myself to the marked location
why not just use warp scroll?
it register a location and when you have it in your off hand then cast blink it will teleport you to that registered location
reliquary doesn't blink You to X location it cast blink on that location
that doesn't work if you target yourself
No, you have to use

for warp scroll or recall blink?
Warp Scroll
ah, good to know
I can investigate behaviour with recall blink
For the Ender Source Jar am I right in understanding that I can place the 1st jar in my base being fed by a link, relay, etc. and take a 2nd with me and when I need source for a ritual this 2nd jar is essentially a clone of the 1st?
I think that's my new favorite feature from Additions.
it is quite handy. Even if you don't chunkload it, it will refill once you get back to your base
and then of course if you do chunkload it, then you have easily portable source for things like impromptu Flight Rituals
Funnily enough, I think for Additions, my best features were the earliest.
(Stabilized) Warp Index, Ender Source Jar, Ruined Warp Portals
Meh they're all cool.
I had never played with additions and Im a bit lost as to how to use mark and recall since neither jei nor the book are showing recipes for the reliquary
It's ars_nouveau:mob_jar (sorry idk what it's called in game) in an Enchanting Apparatus with Conjuration Essence, Manipulation Essence, and Ender Pearl
interestingly costs no source
Most apparatus crafting recipes don't cost source
It's the armor upgrades and enchanting that do cost source. But most other actual crafting doesn't.
Oh ty I will try that.
very mixeled
especially the cuboid parts on the handle, they can be simplified without losing much
in those parts there are like 4x pixels
to keep the border thin without giving too much mixel feel you could at least uniform the color of the center
the big gem and handle i guess that are fine in that regard, if you want to rely on the dynamic coloring then the texture will have to look decent in grayscale tho
Thanks Alex. What does mixeled/mixel mean though?
basically mixed pixel resolution
in your case the main parts of the staff being 16px and the details something more like 32px density
Ahhhh gotcha, that's true, I should get rid of that. Cheers for the link!
A bit less mixeled
For general art suggestions I summon @gleaming parrot
I agree with Alex - addressing the mixels will be a big help! It's looking really good.
It also depends on what you are trying to accomplish with the art style. If you are going your own way, going this direction is no problem. If you are trying to emulate the style of Minecraft or Ars Nouveau, the staff has a lot of detail by comparison.
Additions tend to remain pretty AN styled if i recall
Definitely, yes. I don't want to go another way, it should be looking as Ars as possible. AN is more or less like Minecraft in terms of pixel density right? Only more 'detailed' with animations
In that case I guess I actually need to double the size of all the pixels 😅
Yeah the pixel size would just be the default size of a texture you put onto a normal cube in blockbench. Usually you get mixels when you manually change the texture size or inflate the cubes themselves.
Mixels aren't completely bad but they should be as unnoticeable as possible and only used if there isn't another way to do something. Even vanilla MC has mixels sometimes.
I really like it, but I'm no designer, so I won't notice anything that could be improved. I will however ping @orchid rover who designed all the other Additions items, if they'd be able to provide feedback
are the charms crafteable? If so, where can i find the recipes? Jei is not showing any additions recipes and neither is the book.
If youre on 1.21, update your JEI to the beta version
oh, that would be it then. I never install beta versions in the pack just in case it causes weirdness. I'll give it a try, ty
JEI stable version is super out of date for some reason, like 80 versions outdated
yikes
it did indeed fix that
Now im just going crazy trying to fix sky blocks but that's another story xd
I like that staff as is personally.
I put a reliquary in a chest to use it as a psedo scroll for blink location. The reliquary is just gone. It was set to a player. Did I do something wrong? Does it have to be stabilized somehow first?
Reliquaries by default can only be cast once on a player. This can be edited in the config file.
but multiple on locations?
Yes, different amounts
oooh nice. ty. Do you have any idea if it can be "automated"? I tried on a rune next to a chest but that doesnt work cause the rune cant use recall since it needs touch. And on a turrent it just spent the reliquary
im trying to make a nexus where players can set their own locations and allow other players to join them while exploring. It is a small server and we have no grieving
If you use the turret with a location, it'll work more
I mean you can just edit the config values if you want
Reliquaries bound to players only last 5 minutes by default anyway, so you'll want to extend that
Did the reliquary work for that use, but just one use being the problem?
ooh yeah Ill have to, for sure
the reliquary with a player manually using it did work
Im trying to figure out if the turrent can make it so another player can use it with just a click regardless of their tier
Ah right yeah
I don't think it'll be possible, not without something like Swap Caster from Omega
Are you able to set a reliquary by using a reliquary? In which case, giving them 5 uses would allow you to automate the whole thing without just setting it to infinite use on players
Not by default, Mark is incompatible with Recall
I didnt get that part
You can't use Recall to Mark another reliquary is what Zieg was asking
and why would the turret thing not work? It does with scrolls :S
Can't target a reliquary, cast recall (so the targeting is the player of the reliquary) and then cast Mark to set a second reliquary to the original player
Recall sets the target of the spell, Scrolls don't set the target of the spell.
Need the test server online so I can play with those and multiple players
Turret with
and a scroll in the inventory targets the player infront of it and uses the scroll for information.
Turret with
will target the location with the spell, but not the player infront of it
sigh so it wont work at all?
I don't think so
Recall is a method, Runes only use Touch
rune needs touch and recall is also a form
Can you not even apply recall on a rune? Huh. Hadn't considered that
Blink has two use cases:
Teleport the Caster to the Target
OR
Teleport the Target to the Scroll
Setting with a scroll, I know you don't need rune in the scroll to apply it to a rune, just touch. So makes sense I suppose
sets the target, but the caster stays as the turret
So you can have a button to call someone back to base:
with a scroll in a chest
So can bring the adventurer to the hub, but not a player to the adventurer
I'm still not giving up on this mission, Eryhnar
Is there a spell or potion in ars/add-ons that prevents teleportation?
Recall, block teleports, exchange or something like that
enderference
In theory to take the player who cast it to the player, but not do the exchange on that side
There's an item planned for Additions
You said you can get this system to work casting by hand, but that obviously needs the player to have the ability to cast the spell
Aha! Put it on imbued spell parchments
this is an option
enderference is a potion tho
I can set it around the hub but that would prevent teleports in and out
the binder is so far the closest we have
Imbued Spell Parchments should work
yes but that would limit the uses wouldnt it?
Would be a single use per parchment yes
For now I'll go ahead with the binder option since can be used more in case players separate mid exploration
Will try to think of a way that prevents carrying 15 reliquaries xd
the mark would still run out tho if im reading this correctly? 900 is the max it can be set to?
Can you set to -1?
might be able to but the comment says 0-900
Or 0 probably
i rather ask before I mess up xd
Try 0
0 instantly breaks it
Welp, I thought I added unlimited
900 is at least 15 minutes though
and mark can be used with a sensitive rune
that would still mean having to set it right before someone wants to join you unless each trip exploring takes less than 15 min which is unlikely
I will try -1 and see
if not, we will have to stick to portalling back and forth each time
Nah, you can make a recharging rune in a central area that should be able to set a reliquary for that player
for 15 min only, no?
Yeah but you can make them on-demand
Should be able to I think
touch rune sensitive mark applies the mark on a reliquary in the inventory of the caster of the rune not in the inventory next to the rune. Which i guess should be expected since sensitive says it uses the caster's inventory
Ah, only thing that could then do it is Handy Haversack depositing it back in a central location :S
yeah. But that would still be the same setup as using warp scrolls but requiring higher tier
thank you for all your time
@cyan root Gotta admit I'm really impressed with your 3D designing o.o
As a design itself it does look really cool however, for ars additions I've been trying to match the art style of the base mod Ars like Goobuncle said. Also as they said the mixels also need to be resolved.
For suggestions on where to go from here if you'd like to continue to work on it;
- Aligning all the bits and pieces so that they follow the same angle. In current ars bow's and sword they are all aligned except for the singular parts that spin like on the ars bow/crossbow.
- Sticking to the same colour palette as the rest of the ars bow's and sword
- Making all the pixels follow the 16px format
thats all I can think of for now, but feel free to ping me 👌
It's going to be a single spell caster that has extended glyph slots
ah cool
maybe too much to ask but it will go very well with elemental armor
i imagine the top cube becomes a fireball like thing for pyromancer
maybe even a color pallete swap will suffice
Set it like the gems in existing enchanters gear, taking the spell color
I think just having it color based on spell color
that would be good yes
you know how all great old mages are depicted as have staves, I somewhat picture it like that
How's this? 🙂
a lot more in style
unsure if the stave's purple part was better in vertical with some color variations
not a fan of the banding
Not sure about the banding either, I think that works better in a higher resolution texture
The first version of that part of the texture wasn't ok?
If you drop the texture and geo model later this afternoon I can try give a preview of how it would look with tinting
I'll just kill the saturation of those parts
Is it possible to do it with tinting instead of having 16 textures?
Yep, that's better
That's the plan
I would grayscale the handle and the gem so geckolib adds color to it at runtime
That's how the sword & co work
We don't use for many other things because it's a very high saturation coloring that may look bad on some textures
Relays for instance
TIL relays can be colored
I'm assuming the staff will be 2-handed and disallow offhand use?
That's definitely something being considered
If it ends up being too incompatible with other mods, you can always make it a versatile weapon
Can be wielded both ways but will be stronger with offhand free
I'm very curious what that staff will look like in first person
that staff is looking sick!
@mystic crown I think I figured out a way
touch rune sensitive exchange blink. Weirdly this does not exchange you at all if you dont have a scroll in the inventory. If you do it sends the caster of the rune to the player activating the rune and the player activating it to the scroll location. Otherwise it brings them to you
Definitely heading in the right direction!
- I agree about the stripes, maybe change them.
- Again try and place everything but the part that spins on the same grid/angle (not sure how to word it, like some pieces are diagonal)
What's the recipe for the ritual of arcane permanence? Not showing on the Wiki for me with Additions selected and not showing in JEI/EMI in 1.21.1 right now.
Nevermind, used my brain and did a Search to see that it has to be enabled in the Config. 💀
Recipe is pretty expensive last I remember
by the way
#Ritual of Arcane Permanence
[chunkloading]
#Should the ritual cost source?
has_cost = false
#Should the ritual cost be continuous?
repeat_cost = true
#How much source should it cost to run the ritual?
# Default: 10000
# Range: 1 ~ 10000
cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
# Default: 24000
# Range: > 1
interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
# Default: 0
# Range: > 0
initial_radius = 0
#Should the radius be able to be increased with an item?
radius_incremental = false
#What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept?
# Default: 1
# Range: > 1
radius_increment_max = 1
#Should the ritual require the player who started it to be online?
require_online = false
#How many rituals should players be able to run?
# Default: 2147483647
# Range: > 1
max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false
that is not keeping the chunk loaded for some reason
Enable log_chunkloading and see if they're loaded/unloaded
will do. Now server is at peak so I will do it tomorrow during maintenance
nevermind. Found the issue. It is asking for source even though is set to has_cost = false
It had been running for a while with no issues and has source right next to it as well despite not needing it cos it is in the hub. So i have no idea why A it says it needs if because of the settings and B because of the source nearby
Yeah I gotta smack a Wither around but it's not that bad of a battle at this point.
I reset the ritual and it happened again. what is going on?
Are you on 1.21?
I've recently experienced something similar with my Wixie Enchanting Apparatus on ATM10, suspecting there may be some update that broke it
I am, yes well 1.21.1
The issue for us is that the ritual is at our hub. All teleporters, farms and the storage lectern are there so it all stops as soon as the ritual randomly shuts down.
how does the source spawner work? i cant really find docs on it
Place source spawner. Put containment jars around it. Provide source.
My Ritual of Arcane Permanence doesn't seem to be needing any Source to stay active.
mine didnt before either but it does now... despite having source nearby and having the config set to not need source. It is very weird
Ah forgot about the Config, mine may be set to not consume.
Hmmm well only Source consume setting is in Server section and I have that on. Maybe the Interval just hasn't hit yet.
Maybe. Mine is set to not consume and not periodic cost and still turns off. Weird thing is nothing, literally nothing has moved in that whole area and it used to work just last week.
Just realized my brazier isn't terribly far from my primary source supplier and not more than 5 blocks below an agronomic sourcelink so it's probably drawing on one of those 2.
It should consume once per ingame day
Mine is literally in front of the source battery as the image shows and on the side where my character is I have the mycellial generators with the agronomics being right under it... It really should not be stopping. It is not drawing any source at all tho. But like I said, it should not even need to since the config is set to not need it.
Yeah, I've noticed some issues with items drawing source, there were some changes to source jars recently, so I need to investigate if that's caused the problem
Is there anything I can do so it actually costs nothing? I tried reinstalling. Restoring. I tried modifying the config again. Deleting the config back ups in case for some reason they were interfering... Nothing
I'll look into my game later and make sure it's draining like it should, staying active with source provided, etc. and hopefully I can provide some facts instead of conjecture
If setting the config to not require source doesn't work, then I'm not sure, I'll hopefully have some free time tonight to investigated
Are you changing the config when the server is off?
I am, yes. Otherwise the config just resets
Jarva, what was the reason that only the first player at a Nexus gets the scroll?
Mainly just not wanting to keep track of whether a player had looted a specific nexus
if someone hasn't used the Nexus and they come across one someone already found, they won't know what to do with it at all
Or be able to do anything with it if they don't already have a handful of scrolls
I want to make a Shady wizard villager house that houses a Warp Nexus
Mostly ask because on the test server at the moment, I think almost all of them within the border is already discovered, so we have to find out who might have that scroll so we can make copies. Or else just only use regular warp scrolls
yeah like I had a moment of confusion with the Warp Nexus in the library, because I had only touched them in single player before
I guess I just need to remember to bring standard warp scrolls with me. I have a few now at least. But I need to set up transit
Hey so I reset the ritual of permanence for the 20th time and it now stays on BUT it is consuming source despite the config being still set to not consume. Is there really no way I can make it respect the config file?
It's strange, I can't see anything in the code that would require source
Can you send me your modpack? Have you made any server changes? Is it pure Neoforge?
Can you link it to me?
And server runs the exact same pack? No server pack?
Nope, it is the exact same one just for simplicity
I can send you a screen of the server config file
And are you able to replicate it on singleplayer? Or just server
Ah, you did a tick sprint?
just to get through the day yeah
How do propagates work in the context of recall?
Like what would we expect :recall: :propagate-projectile:
to do?
It should shoot a projectile from the entity or location that is stored in the reliquary
So what you're saying is: infinite wireless redstone spell book with no mana cost for me!
Yes, except that
uses the durability of the reliquary
I found the bug. Change the config to disable the repeat cost.
Should the ritual cost be continuous?
this thingy
#Ritual of Arcane Permanence
[chunkloading]
#Should the ritual cost source?
has_cost = false
#Should the ritual cost be continuous?
repeat_cost = false
#How much source should it cost to run the ritual?
# Default: 10000
# Range: 1 ~ 10000
cost = 10000
#How often should the ritual cost source? (in ticks, defaults to 1 in-game day)
# Default: 24000
# Range: > 1
interval = 24000
#How far should the ritual chunk-load? (in chunks, 0 = 1x1, 1 = 3x3, 2 = 5x5, 3 = 7x7, 4 = 9x9)
# Default: 0
# Range: > 0
initial_radius = 1
#Should the radius be able to be increased with an item?
radius_incremental = false
#What item is required to increase the chunk-loading radius?
radius_increment_item = "ars_nouveau:source_gem_block"
#What's the maximum amount of augmented increases the ritual should accept?
# Default: 1
# Range: > 1
radius_increment_max = 1
#Should the ritual require the player who started it to be online?
require_online = false
#How many rituals should players be able to run?
# Default: 2147483647
# Range: > 1
max_rituals = 2147483647
#Should the server log when a chunk is loaded/unloaded?
log_chunkloading = false
I did change it forgot to update you on that but it has not changed anything for us
Hmm, okay, I'll see if I can make a custom server build for you to try
dont worry for now. If you could not see anything that might be causing the issue
I have decided that since its a bug It will be running on creative source for now. Also next week up going to push an update to the pack and do a clean install of the server so let's hope that fixes it.
Oh and turns out that if I run the ritual in creative it takes gets the "needs source" thing but actually takes it. If I run the ritual in survival it just wont work at all after the first day
That's incredibly strange, I'll look into this more today
So I got a computercraft based teleport system going using mark and recall.
If we ever migrate to a version of this where we can't get infinite reliquaries but the reliquaries can be recharged, that's workable. Similarly, you could adapt this (probably) to simply restock from a pool of reliquaries.
Also, you can use this with propagate shapes to trigger spells at site, as we discussed. Wireless redstone becoming a way to trigger spells (and even, to some extent, complicated or big spells) without using the caster's mana.
Uh oh.. cc and turrets
Only evil will come from this
at least if I have any say
Ok imagine you've got a big network of prisms. Popped into place with pistons controlled by cc
Are you using a Stella to make them infinite?
I could ,but I am using the Mahou Tsukai strengthening spell.
that said, like, if we made it rechage like a charm then I could literally put the imbuer next to the turret and we could tune this based on a source tax.
😄
But I think this mechanic is really cool and the only kinda sad part is that there's no way to actuate this in Ars Additions.
What do you mean?
So my computer is the control signal.
It does the hard work fo figuring out what scroll I mean.
And that's cool, it's a fun build and I enjoyed it
But there's no reason i couldn't make one turret per destination (this is a sender config, but imagine a receiver config)
But imagine if we had some sort of simple from-inventory wireless redstone pairing so that I could trigger reliquary driven spells.
Allowing the reliquary to repair in a chamber would be really nice
So like the redstone remote from Create?
That's what an eye with proj redstone is for
Like if there were prisms and prism blocks, for the 16 colors.
And if you tap the prism, every prism block in the world ticks a redstone pulse.
Then with that and recall/mark, you could make all sorts of absolute madness.
That could be cool
"Summon the Council" (taps purple prism)
Observer will tick when a projectile passed through prisms
"Defend the keep!" (taps pink prism, wolves spawn everywhere around me)
The challenge is getting a pulse from me somewhere random in the world to the build.
Like
quantum linked prisms
I like the idea of magical sound crystals that trigger frequencies to emit the trigger
Eye with projectile that's aimed at prisms
Yeah you could DEFINITELY use this with the scrying crystal.
And I considered doing this.
We like already kinda have functionality to do some of this
What's neat is that this goes backwarsds, I don't go to the crystal, it comes to me. 🙂
You could also alternatively have different reliquaries bound to the trigger points and cast
with them
Can you?
I thought reliquaries targetted entities.
I mean I guess "The Redstone Chicken" is an idea.
They can target locations
Okay.
They have three types: location, entity and player
So we could do it.
Each uses different durability
By default players are 1 use, entities have 10 uses and locations have 100 uses
I think, don't quote me
yeah.
Well anyways it's possible to do it a few ways in Ars.
I'm just saying, a kind of elegant way to do it would be cool tool. Juggling reliquaries is about as satisfying as juggling warp scrolls, which is to say: not very. Part of the reason i build this stupid contraption was to avoid having to do that because it feels so silly 🙂
Yeah that's understansable
Huh, surprising.
You can't use player reliquaries interdimensionally, huh?
that is a bit of a bummer for my little teleport build.
You can't no, it's a balance point I decided on
Oh you sneaky sneaky sneaky varmint Jarva, I finally found an additional secret at a Nexus Tower...
Is it the parkour challenge to get up instead of just pillaring with scaffold?
It involves illusion blocks.
I still haven't actually seen one with a secret. I guess unless it's up in the tree. I hollowed one out in my test world as a base
:} Not every tower has the secret, you gotta get lucky too
The secret involving a set of arcanist gear, or more than that?
Let's just say I didn't need to pile dirt to the portal landing of the tower to get access to the chamber with the goodies.
Yep. There were two at the first one I found that even had a secret room. When I was done stripping it and rebuilding, I reused the mirrorweave blocks, too.
The extra mirrorweave was a nice discovery.
That's the secret yes.
Hmmm is there a convenient way to name a Nexus Warp Scroll?
Self name, with the scroll in offhand
Am I supposed to keep the nexus warp scrolls inside of the towers? Or am I supposed to take it home with me?
All nexi share the same per-player inventory. And can teleport for free to any of the scrolls in it
You can rename them on an anvil before you stick them back inside so you know where they lead in the teleport destination interface.
Kind of like an ender chest?
Exactly, so it gives you 9 places you can teleport to, from any other Warp Nexus
Another tip is so long as you don't break the actual nexus apparatus and move it the teleport is always free of cost. However you can break it and move it to someplace you need it more and you can make it work at the new location just fine so long as you provide a source supply.
Unstable reliquary is crossdimension?
Nope
fair
can you get ritual of chunkloading from first trade or you have to levelup a shady wizard
Not sure
Rituals are later. First trade is usually berries/fruit for emeralds, or emeralds for berry rolls
@covert topaz quick question, if I had given to a mob (for example a zombie) a backpack from Sophisticated Backpacks with some loot inside it (like an armor with some mediocre enchants for a server event I'm planning), then got it in a Containment Jar and hooked it on a Source Spawner, would the mobs spawning from the Source Spawner have the Sophisticated Backpacks and loot on them?
It shouldn't, no
Reason: it's not a regular drop, present in the game files. Rather it's an item that will be dropped on death. Same as a shovel or any other item in their hand
I think that's also what happens with some bosses, because of which they can't be farmed this way
Jarva I have to say that the additions you've created for Ars are fast making you the MVP in my book. The Handy Haversack alone is amazing especially paired with a Nexus Tower base at my spawn point.
Hey, I absolutely love the thing with Wixies and enchanting apparatuses! One small issue I've noticed is that Starbuncle Charms crafted by a Wixie won't stack with Starbuncle Charms that I crafted manually. I'll have to check which version of Ars and Ars Additions Craftoria uses, please don't let me forget lol
This isn't a matter of Patreon 'buncles, I was mass crafting off of normal 'bunc tokens
Can you show the nbt data of the tokens?
I'm not sure how. Could you direct me to some instructions?
Hold a charm in your hand, run this command if you can: /data get entity @p SelectedItem
TYVM! I literally just left the server when I saw your message, but I'll look into it when I get back on!
Not a valid command in the pack I'm playing (Craftoria).
That should be if you have commands turned on. But anyway you can press F3+H to enable advanced tooltips and then hold left-alt while hovering the item in your inventory
Okay, I can't give you a screencap because holding Left Alt is effin' with me trying to take a screencap, but the ones produced "manually" (I had Starbuncles put ingredients into the enchanting apparatus and pull out the completed Charm, but they stacked fine with ones made by hand) have a "damage = 0" NBT value, while the ones that Wixies craft for me have no NBT tags
What happens if you turn a charm with "damage = 0" NBT into a starbuncle and dispel it back into a charm? Do you still have the weird damage NBT on it? Ho wabout the wixie ones? Do they gain that data?
Good question. Let me see.
The damage = 0 manually crafted 'bunc charms turn into a charm without any NBT when placed and then dispelled.
Jarva is there a hardcoded limit to how many ender source jars a player can have in use at the same time?
probably only a practical limit
since they only can only draw/fill a certain amount, and all jars share the same in/out
That's what I was thinking. If you stick one on each of like 8 different mycelials being fed by an archfruit farm then any bottleneck would be relatively nil when using them to feed drygmy farms, etc.
They share the in/out though. So if you've got one output that's drawing a lot, other outputs won't be able to draw as much
Good to know, thanks!
ritual of arcane permanence is crashing anyone who looks at the ritual pedestal
Can you provide the logs?
im effectively chunkbanned cause i crash immediately whenever i log on as im stuck looking at it
I'll investigate, and send over a fixed jar asap
A script to add Tier 2 and 3 Codices to Arcane Library loot: https://gist.github.com/brisingraerowing/d209b38fc43fd5e308a079d1df416a3f
Requires LootJS
cant reproduce this at all
my best guess is that youre on some weird setup like LAN or something
i did find an unrelated crash though
try this maybe
fixes the unrelated crash and checks for server a bit differently
a worse way but worth a shot if the above one doesnt work
for jarva
the worse version
Not particularly bothered by it since I have short term immunity to fire/lava, but this is the first time an Ars Addition structure warp scroll has teleported me four blocks deep into a lava pool
Just want to note that that can happen loool
Oof, I'll double check the logic on this
Don't know if it matters, but I'm on the Craftoria modpack (I was yearning, pining for a pack with both Ars and Integrated Dynamics)
Can you provide a seed? And potentially the co-ords of the portal you used?
Sorry, was afk
1532, 141, -4371
792849446
Also might not be that deep in the lava pool, might just be above it; I do lag a bit when loading stuff
I'll investigate when I get a chance, thank you
Craftoria seems to do a lotta weird stuff
Yeah actually, I kept seeing people talking about stuff happening in Craftoria here (this server in general) and that's one of the reasons I'm playing this; I want to see weird frk happening for myself lool
TBF, it seems that Craftoria players focus on Ars a lot more than ATM players
In any given ATM let's play I've seen, Ars is only really used for whatever it's necessary for in progressing the questbook/getting to the ATM star
Whereas for Craftoria players? Ars is one of the best damn utility mods we've ever used
But that's just my view
The quests also have an amount of Ars handholding explanations I've never seen before
There are several that are just checkmark quests for you to read, and they give full examples of glyph combinations and what they do
So maybe Craftoria players just get to know it a bit better from outset?
Potentially, I know craftoria is the only pack with the Arcane permanence ritual enabled
hm. Bit odd to have both, I agree... FTB chunks sets a limit on how many chunks each player can load, don't think there's a limit on rituals though?
i've been playing on craftoria for a bit
unless Jarva did put something in the config for that
but the new update is a bit laggy for me so i might drop it
there is some mod that adds a lot of symbols to most items for some reason
it might be
wait hold on
could it be...
Hahaha I could see that
REPLICATION?!
Want to bring this to #off-topic ?
There's a config for it
lol this happened to me too, same modpack
i was long since immune to lava tho
That's pretty funny; I imagine everyone playing Craftoria just ends up porting into lava at some point and is just like, oh, interesting
LOL
getting some errors and found one from this mod
I don't see any error relating to Additions in there
[net.minecraft.world.item.crafting.RecipeManager/]: Skipping loading recipe ars_additions:ritual/ritual_chunk_loading as it's serializer returned null
That's not an error, that's a conditional recipe that's disabled by default. To enable it change your ars-additions_common.toml config file
Thinking of Apothic Enchanting adds more levels to every enchantment; you'd probably be able to put like T6 or T7 thread slots in non-ars armor
That would probably cause a crash currently
I'll make a change for next version that caps it to the available thread levels
how do we currently get above t3?
there's a thread that says i need t5 or higher and all my gear only goes up to t3 slots
There shouldn't be any thread in Additions that requires t5. That should only be in All The Arcanist Gear or Ars Plus as they add armor with higher thread slots
Oh gotcha
I'm cleaning up the structures on the explorer warp scroll, any other suggestions for what should be here?
this.tag(ON_EXPLORER_WARP_SCROLL)
.addTag(MONUMENT)
.addTag(DESERT_TEMPLE)
.addTag(JUNGLE_TEMPLE)
.addTag(STRONGHOLD)
.addTag(ANCIENT_CITY)
.addTag(PILLAGER_OUTPOST)
.addTag(IGLOO)
.addTag(WITCH_HUT)
.addTag(StructureTagProvider.WILDEN_DEN)
.add(structure("nexus_tower"));
I've removed Trail Ruins, Shipwrecks, Ocean Ruins and Villages
Just added Arcane Library
Hm, woodland mansion? Only thought of that upon seeing pillager outpost
Good idea
Igloos have their uses, especially with mods like end remastered
how does the source spawner work in terms of checking how close by containment jars need to be
I wonder if the Witch Hut will trigger on Hexerei witch huts. Those are pretty much like finding an Ars Library, propelling you into mid-game Hexerei instantly.
I can give it compat for them
10 block radius
ty
where are the augments to find specific structures lsited ? or must we guess? /genuine question
i guessed a cod for ocean and was right, and could guess a few more i suppose :P
Use JEI
thanks!
I'm not sure if this has been asked, but is there any way to automate casting with a reliquary?
Spell Turret
How do I make it "hold" the reliquary?
Reliquary in a chest next to it
that's... surprisingly simple
ty dev
for further clarification, turrets can't cast recall, can they?
They can
If they can't, you're on an older version
If you're on 1.19.2 then you're out of luck
No, I just couldn't test rn. Thank you, Jarva
I'm gonna pump so many spells into myself with redstone I'll need tabs for the effects
Also had the idea of packaging reliquaries linked to me and using the new Create update to route them
You may wish to adjust the reliquary config. By default they will break after one cast on a player
And they only bind to a player for 5 minutes
oh, I see why people don't do this
Feel free to edit the config, the defaults are there to avoid abuse on servers
I cannot figure out why it keep spitting out the ingredients of this ritual
is it just too far?
or am i missing something? >,.,<
in 1.20.1
im guessing cuz it cant find one, but its enabled in configs and i've now travelled like thousands and thousands of blocks in each direction of spawn ;-;
testing as i go
Do you have terrablender installed?
It only spawns in an archwood forest, and if you don't have terrablender installed there's no archwood forest
oofies
thanks for the tip.
and i FOROGOT terrablender. been a bit since i set up a darn server, i pout. thanks a bunch <3
ty !!
THIS IS A STRUCTURE
wow
yep, that's what Ars structures needs to be like
we have the weaves and runes, it's a waste to not have them in structures like how the library is
And there are so many hidden secrets
There are so many obvious and annoying traps.
I put an Ars 'starter house' on Blockprints and it has quite a few falseweave walls and back passages. But nothing like the level of "OMG another
rune! Really!!!!" that the library has.
The library has that combination of run-down asthetic and the impression that the abandonment was done in haste while the residents were trapping the place to the walls on the way out.
It's so good. It's safe now. And lit. Just need to clean out the cobwebs.
I was on the lookout for runes from the second I set foot inside.
It was a blast of an endeavour.
Thanks for the work you did on it btw!
Uh...
Is that tower at the height limit? At least it was only the leaves
null server again somehow
Yup. Right at height limit.
This is already resolved in latest
Jarva! Sorry for bothering again, but how would I get the crafted item from a wixie enchanting apparatus without it dropping as an entity?
I'm trying to hopper it down, and am failing miserably.
For clarification, I'm trying to automate reliquary crafting
That's the fun part, you don't! You need to use a vacuum hopper/starbuncle to pick up the items from the ground
Item collectors from Justdirethings work wonderfully
Bonus points is that you could automate it without the wixie and be able to do exactly what you wanted with extracting it from the bottom with a hopper!
huh, okay
I'm trying to keep the aesthetic low-tech, so I'm running only create as a tech mod
Would there be a way to automate the enchanting apparatus with the deployer?
Either I'll do that or use a fan to vacuum it, honestly
I want to keep the automation not as CPU intensive as it'd be if I had a bunch of starbuncles
If its only asthetic youre worried about you can hide the collector.
if it is role-play youre worried about, the dire one is "magic", and picks up the item before it even renders, helping proformance
hm... I'll give it a look
I need to check what exactly I'd be automating beyond unstable reliquaries
my main worry is a lot of enchanting apparatus modules taking too much CPU load, but if I don't have to make a hundred... I might just deal with the impact from one or two
Don't forget that you can put the core beside the apparatus and even the pedestals can be turned into platforms hat only need to be anywhere in a 7x7x7 space. Even floating mid-air.
Sadly, you cannot put the apparatus bellow the core.
You may be able to now @flat hull changed it up
Unless that RP hasn't been merged, that test was on the server with the latest from Bailey today.
same commit as this so thats weird
Also, looks mighty cursed to do that setup, but it worked. Made a warper relay.
I was about to claim upside down worked, too. But I had to test.
btw 1 core can share 2 apparatuses
Now, that's mighty cursed. Can one be an Ars Additions Wixie Apparatus?
Cursed and cool. Note that you have to be really particular about putting down that apparatus - it has to be placed while looking at the core to get it to 'stick'
Let me try some things
yeah, that only works if the squares side of the core and the purple part of the appartus face each other.
So you have to fiddle it into place if you are not careful.
Also, it makes the items upside down:
mhm
i spent like 20 minutes making that work because im complete shit at rendering lol
Details man. Details. Shows quality work.
also that said i REALLY dont think that anyone will use it lol
its just not that useful
too much space required and itll look awkward
the pedestals will have to be at the range limit otherwise theyll interfere
just kinda yikes all around
I have a new chandelier for my nexus tower.
Dual hanging crafting apparati? apparatuses?
I mean, you could setup automation to double speed craft.
as if it wasnt hard enough with a single apparatus :p
Odd, when I have the normal HUD up, I'm seeing the outline of the Wixie's cauldron model on the Wixie's Apparatus.
I hope it doesn't have something to do with the Wixie taking a vacation in the solid stone roof for funsies.
does it collide like a cauldron?
IDK. Not really something easy to test with it being a block bellow the ceiling.
Yep. You can get stuck on the little sideways staircase corner but not the others. So it in fact has the same model as the cauldron.
Yeah, I never overwrote the collision box
cannot update mod via prism launcher. i downloaded it from curse, and it said it was from "unknown" provider.
unsure if this is useful in any way, but here it is
Strange, it's probably because 21.2.1 isn't on modrinth and that's what you were using before
i got it to search both databases. either way it should show "curse" on its description
Try remove it and refetch?
it does show up correctly if i try to use the download tool
Strange
downloading from the lancher correctly marks it
Yeah it's probably because it's changing provider and acting up
,.,<
i broke the brazier before the Permanence ritual was started because it wasnt in the right spot , and usually you'd get your tablet back andstuff.. instead it coirrupted my server!
(side note, any idea how to fix this?)
Install neruina or enable the (neo)forge config to remove erroring block entities
thank you!
i can break it in creative but when i place a bloc kanywhere, even in its spot it comes back?
nvm setblock seems to have worked
Got my updated "Nexus of Seasons" ready to do the custom tree tops.
pretty
So.. general questions on the reliquary because I'm not at my computer to actually get to play with it myself.
Mark sets the target. Recall calls back that target as the target for the rest of the spell. Recall damages the reliquary by default, depending on what the target is?
Correct
And if that's a player, it's default to one use?
Correct, player also has an additional stipulation that they need to have the "Marked" effect on them, which defaults to lasting 5 minutes, and can be dispelled.
Ok.. so my use case I'm looking at here is designing a new WARPS 3.0.
My quick thought was give all users a scry enchanters eye thing to access a control lectern in spawn chunks. Each eye assigned to a player. Use a reliquary to then target that player with a blink spell to their selected destination
The amount of damage on the reliquary and the effect duration of Marked is configurable
But that wouldn't work without getting new reliquaries on each use, and the marked effect
It's not supposed to, but people have mentioned that you can use Mark at the end of a spell to renew the reliquary
Though perhaps making the player mark themselves with a reliquary and depositing that with the destination request....
Hmm. But you'd still need marked status to allow yourself to be targeted by the blink spell in this case
So you could maybe abuse that mark at the end to reset the reliquary and allow it to be reused.. but the player would need to have "marked" status regardless, and that will expire after a time
My hope was to remove the client warp stations entirely, and instead use an eye to send the blink directly to the player regardless of their current location
A player could mark themselves and deposit it with a handy haversack, and then it'll be valid for 5 minutes from then
Does the reliquary expire, or just the player status?
Like could I mark the reliquary and keep it at the hub, and then the player would just need a self mark spell to set their own status?
And can you get the marked status without a reliquary in your inventory?
Swing the eye around until reactive self mark triggers, then open the UI, drop your destination selection into that tab. Hub casts recall blink mark to abuse that reusing the reliquary thing
The reliquary would unbind when the player status expires
Anyone can mark a player, including a spell turret and they will received the marked status
Yeah but the idea is the player is at some random place in the world
Whoever marks the player must have a reliquary though
Ideally without needing to mark and send in a reliquary first
Easiest option would be for the player to mark themselves, deposit the reliquary into the tab and have the turret use recall blink on them
Though I guess a self mark on the eye, and the player carries a reliquary. Yeah that
Recall toss blink, to give them another reliquary for next time
makes sense, you'll need to check whether the reliquary breaks when the recall happens or if it's possible to toss it
I need to look at what it would cost to make reliquaries as well I suppose. So there's always a supply at the hub
Yeah would need to see the order of events there
Or if mark toss with two reliquaries in the inventory would work to use one (marked) and give the player a second
With the third item in the inventory being the warp scroll
Pretty cheap
And when they run out, they break? Or unbind?
They break
That's dirt cheap for midgame, which is where something like WARPS is going to be most vaiuable, I'd think.
Yeah the main pain is needing all that in a tiny footprint at spawn
Could trivially have a resources tab in the eye though to monitor stock and just have a common pool of resources to pull from to make them
I assume that's apparatus, not chamber right?
Yeah I believe so
I plan to make a Haversack block at some point that will work with automation, but I need to get some models/textures made
That's still 4 items per transport request of consumables...
Not that they're particularly hard of course... But still
And I suppose we could still have stations that just send standard warps without always using the recall warps
Perhaps a two layered networks: the pedestals keep raw resource in stock using item frames. One-slot "dial on demand" craft by pulling out the reliquary in the tab.
I was thinking a named repo for the materials, and a sub network pulling from that repo into labeled hoppers or pedestals yeah. and then that hoppering to some storage on the main warps network to be accessible to those with the eye
Another tab for receiving requests, which sorts the destination request and reliquary to the proper places to be turned into a warp request
Everything turns into #1342254215245856768
Anyway. Off topic for this addon other than to say that I think we could make WARPS wireless with the reliquaries. It'll be a bit of back end work on the hub side, but could be an expansion after the base design of it is ready
Might make a thread for WARPS 3
Yeah, I need to finish the custom trees on my "Nexus of Seasons" so I can publish to blockprints for Javis to grab and fiddle with.
Has the prototype of the giant trees I was working on for Alex.
Just to be clear, do Explorer's Warp Scrolls have to be thrown into a completed Explorer's Warp Portal Frame? Not just any ol' frame you put up.
Yes, only the ruined portal frames have the lingering ancient magics, that's why they don't need source to activate
So even providing source these scrolls will only work as instant-one-shot transfer.
I think so for now, I could potentially enable the default method but my goal was to have people rebuild the frames
A lot of the odder portals islands spawn with no portal frame at all. So I tried hand-cooking one with the stone in the chest. They didn't work.
They should work as long as its within the bounds of the structure
Can you show a screenshot of the ones that have no frame?
Nice. You blocked inserting Explorer scrolls into the nexus. Smart.
That will take some work. I'll have to spin up a creative copy as this is a large biomes world so they are scattered across a 4k-wide ocean.
I think it's actually a whitelist so it's blocked automatically
I'd appreciate it if you get the chance
It's just that I have to check all the island in a pretty stupid big area.
(Also, For what it's worth, if I had swam east instead of west, the first nexus I would have come to had the secret room. Kind of kicking myself after gathering 14 nexus scrolls then finding that on my way back home.)
Do you know what type of ruined warp portal it was? One kind has the frame hidden
This isn't one, but might be. It's a 'tree type' that is common on the ocean.
The lootr chest has an explorer's warp scroll.
Yeah, you see the trapdoor to the right of the chest
ah, so these tiny islands have 1x1s hidden under trapdoors?
that's fine. I was just curious about the mechanics. I tried bringing a few home to setup a 'random fun exploration' room with some portal frames.
Since manually building a frame on these structures doesn't work, I presume there is more checking than just 'inside the bounding box'.
(Or the box is pretty specific)
Kind of boring on a large biome map in the ocean. Always sends you to a random drown temple.
Anyway, thanks the hint. New and interesting things to explore.
It just checks if the structure at the block pos of the warp scroll is a ruined warp portal
Can confirm, when there's no ruined portal frame, you can just build your own (or go down the trapdoor)
I usually just build a small 1x2 for entry xD
Huh, don't know then; maybe it's distance? Though I assume you've tried making them pretty close to the center already
Aside from the satisfaction of completing a ruined portal, you can also try just ignoring a visible one and building your own again next time you come across one of those; that also works just as well
That was the part that didn't work. I'm trying to tell you, the reason I asked was that they. Did. Not. Work. Then I tried just applying them in a regular portal elsewhere.
Is Numeric Mana Charm in 1.21.1? I can't find the recipe
It's not from additions
My bad!
Sorry, forgot to check back on this, but here's an example; using Ars Eclectica latest
The portal bounds need to be within an Additions Ruined Portal structure; if it's too far away, like the one I built at the edge of the structure, it won't accept the warp scroll
The closer one is accepted (and by experience, I'm pretty sure it can go out at least a few more blocks)
That's because of the bounding box of the structure that was mentioned earlier. The smaller islands like structures have tiny bounding boxes so your method won't work on them.
So, following Faix's advice:
- Made an advanced dominion wand
- Clicked to set to Locked Second
- Clicked the lectern.
- Clicked on a storage with the wand.
I expected the storage to be added. Instead the storage was opened.
If I swap to Locked First instead of opening the lectern is 'linked' to the block position like a child lectern and becomes invalid. If I right click nothing happens at all.
I can use it like a regular dominion wand if I wipe the settings between storage.
I wonder if I'm behind on Ars Additions.
Make sure when hovering over the wand, it says locked second; I think when the message "set to locked __" appears, it's actually the opposite
At least that's my experience with it
Something I've been meaning to say for weeks. The chat message and the tooltip for the advanced dominion wand don't match
I had a lot of trouble my first time using the wand because of that, then I saw the tooltip and everything clicked hahaha
Figured that one out. The message is opposite what is happening. Lots of game UIs are like that.
Gave up. Going to hand-link 38 chests
Ah yeah, I still need to fix that, make sure you follow the tooltip not the message
Correction 52 jars and 38 chests. I gotta take a break. I really really needed that Advanced wand to work.
It does work, just flipped
I think it's just due to running an old version. Checked this modpack and it's running 21.1.4 not 21.2.1.
Adv Dominion wand has changed since then
Hasn't*
Apologies it's 2am
And I've got the Flu or something so I'm like half-gone. Been sick all day, so farting around my The Witchery world.
Rookie numbers
(Yes, I should be finishing up the trees for the Nexus of Seasons and getting back to the Giant and Colossal Archwoods)
Do you want me to bring up the 200 repos in my Arcane Isles world?
I don't know why I decided to do my source storage the way I did
Coolness Facter.
64 jars. Linked to 4 parallel splitter lines in and 4 out lol
I want to update the dominion wand with a chain link, that will link all of the same inventory if they're touching
That would make linking repo walls and shulker walls much less annoying.
Indeed
#community-creations message
It does look nice though when flowing
Though I'm pretty sure only one is currently working
Repo walls will be solved soon. Though I need to convince Bailey to give us access via the controller
Just have him make it a feature of the scry eye.
So people have to use it even if they have Additions and the superior Warp solution.
Current plan sounds like it's just for allowing access to repositories to the lectern by linking to connected repositories, but not allowing any other access, so no starby depositing to a controller to sort into the repos
Which is sad. I had to carefully link all the occultism jars then do a few cycles dispelling stacked starbuncles to get the repos cleared into the jars.
Forunately the 'buncles keep settings on the charm, so if they get caught trying to move an invalid item, they can be 'refreshed'
I had 5 minutes or so of watching a starby stare at me going pop pop pop moving everything over to the library
More fun if you stack a bunch of them.
But then I wouldn't have been able to get clips of items filling shelves
I am disappointed I missed getting a clip of the old repo emptying though
IIRC the domain glyph is from Ars Additions
What if you used the domain glyph with crafting table glyph with some filter that only ignores you
In the scenario of a fight, every player inside the domain gets the crafting menu while you can continue using spells XD
Trolling spell
Domain expansion: We do a little trolling
It's not
Domain is from Adam's Ars Plus
Just as a double-check, if I use a codex before I have a spellbook I do still get the mana increase once I actually have a spellbook, correct?
Yes
How do I use the wand?
I was able to get two locations, but I am not able to link it to the jars and relays
Here's how the Additions Dominion Wand works (feel free to correct me if I'm wrong; I haven't actually used mine in a while):
Right clicking at nothing toggles between "Locked First" and "Locked Second"; be sure to check the tooltip on the wand by hovering over with your cursor to be sure you're on the correct setting
Right clicking (or shift right clicking; depends on what you're doing) an applicable block or entity will choose it as the thing that's "locked"
Right clicking (or shift right clicking; depends on what you're doing) anything else will attempt to link to the "locked" thing in the order that your wand is set to
For example, if you have the wand on "locked second" and have the "locked" thing be a storage lectern, (shift)right clicking anything else should follow the logic
Inventory/buncle/whatever is wanded first
Storage lectern is wanded second
And you can keep doing that to wand a bunch of things "first" without needing to "second wand" the storage lectern
Conversely, if you have the wand set to "locked first" then right clicking anything else will follow the logic
Storage lectern is wanded first
Whatever else is wanded second
You can craft the wand to reset it to factory settings
Hey, what is the Source Spawner block used for? Can't figure out precisely (spawn, ok but what?) 🙂
source powered spawner. If you can get a spawn egg for a creature you can set the type.
That's even better. Tells you how long it's been since I messed with them. (probably in the 1.19 testing)
It will spawn almost any mob that you have in a nearby containment jar, it's powered by Source and different mobs will cost different amounts of source.
how does the wayfinder and its ritual work
Create ritual tablet, put it on a brazier, throw in the augment specified in JEI, it'll produce a wayfinder pointing to the structure
ty
You go, Janky Minecraft world generation. I can saftely say this explorer portal didn't spawn with a portal structure.
That's why I use Structurify and enable the global structure separation. Just have to make sure to only use the YetAnotherConfigLib version 3.6.2 because the later updates to that library crash the game.
I never thought about this, but will the source spawner spawn an ender dragon?
No, it doesn't allow anything on the jar release blacklist
Can somebody please tell me what does the enchantment spellweave does?
I can't figure it out myself
When put on non-magical armor, it provides a thread slot matching the enchantment level
Ok, thanks
See, the problem is that when I have it locked in any mode and click on the second thing it just opens that thing up. If I shift+click then nothing happens at all. Doesn't matter the settings. Doesn't matter order.
The only thing I can do with the advanced dominion wand is to put it in Locked Second, shift+click on a lectern, then shift click on one (and only one) storage linked to it. That will unlink that single storage.
The wand will do nothing else at that point to anything.
ive looked at the code before and i think the issue is that it requires both sides to be IWandable, which neither inventories nor source jars are
And all other combinations just fail to do anything at all.
Well, if they must be wandable that would really explain why other mod storage fails with the advanced dominion wand. Like Minecolonies racks or Hexerei herb jars.
how do I put scrolls into a warp nexus exactly? it tells me to use "left shift+right button" but if I do that it just says "that scroll is already bound to a location"
Empty your hands
oh 
where can i read about the advanced dominion wand?
i cant sdeem to find it in the book?
It's not in the book currently as I need to release the new docs
#1207058223421595749 message
i think i figured it out a bit