#Ars Additions
1 messages · Page 4 of 1
And needs a 5x5 area
Haversacks use case is purely to fill the niche of backpacks in early game
but can be used for any 1-way deposit systems
Lectern access is pretty simple already. I agree
but you can't really set up chunkloaders early
Haversack needs a player right?
Most people have FTB Chunks tbf
I mean, you can with ender pearls soon...
ah, I guess.... I hate chunk claims though haha
I prefer to not have them at all
My use case: no backpack mod
I still think that it doesn't matter though because if you can load your destination for the haversack, you can load your lectern and just interact it
So loading is "needed" for both
yeah. So that use case would be that you have a chunkloader but don't have a lectern
That still requires a bit more setup, Haversack can be done pre-enchanting apparatus
That's a fair point
but like, I can't really think of a late game reason to use them
Early early. But still with a pearl
Like I said, very early backpack replacement
it makes me question the worth of the feature if it requires a chunkloading method and then has no reason to use it late game
Once you have a storage lectern set up with warp index then there's not much point
QoL tbh
A late game use could be a good thing. First thought is one way ender chest. If you could link it to a destination, then apply it to a storage, so the second storage sends to the linked
I don't like dead steps
Even if the box you apply it to is a custom thing, place the haversack in a slot, and then anything you put in it sends to the destination
I'll keep pondering on it, but I do feel it needs something more
The part where it can auto-send items is good (even if it's THE thing that breaks it rn :P)
Terraria void bag
You can bind them to any inventory, so when mining quickly deposit into a smelter or something like that
Yeah, it has the auto-pickup to send items you whitelist back to your storage automatically
that's the one bonus over Warp Index
I still vote apply it to a chest to link it to the destination chest
Bonus if I can do it to a named repository
Thinking of my "smelter" repo tab that then routed to my smelter setup. A one way link would have been handy
Instead I used starbuncles and ender chests
Link it directly to the repository?
So a block you can insert a haversack into, and it basically warps anything deposited to the destination?
I think Zieg is saying, let us open the GUI for the linked inventory?
but let it attach to any container
Yeah. That would give end game uses
Currently it can attach to any container, but I don't want it to have a GUI
I mean link it to output A. Attach it to chest B. Chest B would then auto send to A
And if chest B is able to have a named tab in lecterns, then it would give another good use for named tabs
but also, the thing that sticks in my mind- the Handy Haversack in Pathfinder, the biggest thing it does is make it easier to retrieve your items
I guess a use case end game right now would be that exact thing.
Id link a haversack to my smelter input. Grab 20 stacks of cobble from storage, and send it via haversack
Instead of what I'm currently doing which is a tab in my lectern I dump things in
mm. That's pretty acheivable right now anyways
Yeah it would be like 5 clicks and then name my haversack so I knew where it was going
And do a second for crushing
So any sort of on-demand processing like that is a current use case
Instead of the "send home" line of thought, it's "send to processing"
I just always like things that can be placed in world, because then it's automatable
I guess I'm looking for something where I'd go "Wow! What an amazing use case for this thing!" and what it currently is, it's "hm, so this does a job that is quickly replaced by other better things"
Handy haversquirrel
Oo
Could be a Starbuncle modifier
Any items picked up by the Starbuncle go into the Haversack
Current ideas I can think of for it currently:
- Default "send to my storage" - easily replaced by lectern access
- Send to processing - smelters, bottle filling, crushing, etc.
- Remote activation methods - insert item to trigger redstone. No blink rune or scroll needed (icbm)
Deposit box for friends also works
That would work actually. Then it can pull from any inventory. And basically as they grab items, it'll warp to the output. Basically no squirrel movement needed
While fixing this, I'm also adding sided support for Haversack
So it's side-sensitive
- Would require making whatever you're using to access lectern auto grab stuff?
Isn't half the point of this that it will grab stuff on pickup?
Yea
True, an eye to interact with my lectern doesn't auto send stuff
I don't actually know how much I'd use that feature though, if I'm being honest
Is it currently lectern only?
No, it's anything that has an item handler
I could definitely see myself using it for #2
Pedestal, Blast Furnace, Hopper, Barrel, Lectern, etc.
This is funny out of context
I mean... That could be handy
Lol
But extending my mining trips by having the ores sent to my processing automatically sounds great
I'm with you there, but xacris and my point was more that by the time I have a storage set up at home to accept all the items, I probably have a lectern already, since that's also early game. And both need the destination loaded
and I'm really stuck on the chunkloading aspect, as per usual
like sure, it could be fine if you're digging directly under your base
I may load it with the haversack, but remember this mod also adds the ritual of chunkloading and most people use it with FTB
Having some sort of buffer that "sends" the items (even if it's just a list in the aether) and then when it's loaded, transfers would be good
I just think that requiring chunkloading to be at all useful makes it a really weird item
Lots of people mine under their base or nearby, or play in multiplayer servers and base with friends
but, I also wouldn't necessarily want it doing chunkloading... because of all the arguments I've had about chunkloading over the history of this discord
like there's all these caveats to using it
which tells me it could be better
I think having an invisible buffer would be a solution. "Store" the items in a list when sent, so it's still one way. And then when loaded drain the list into the output chest
I can see that logic if this was for the base mod... But additions has multiple things that are only useful with chunkloading and even provides a chunkloader iirc
I'm not a big fan of the buffer honestly
Then it's still useful when unloaded, and still has the one way. It's not just a backpack
Yeah it's the same argument for the Warp Index
Ender jar, lectern tablets, haversack,
the warp index is kinda the reason why the haversack feels weird to me. It's just straight up better, aside from the haversack having the auto-deposit
Ender jar though still has a use end game. Setting up flight rituals around the base without having to chain relays
Auto deposit to any inventory sounds great... Especially since I absolutely hate filtering the lectern storages lol... And filtering pulling from the lectern is also not ideal performance wise(if I was to auto send to lectern and have a filtered starby take the ores
The problem I have is that by the time you have chunk loading set up (outside free loading from FTB). The haversack is already outclassed by the warp index or even just a enchanter eye
Soon chunkloading will be throw a pearl
So it just seems like while it's early game, it gets used once or twice when I'm mining below my base
(I'm looking for more reasons to use it, not saying get rid of it. I hope that's coming across)
Warp Index
- Expensive
- Can only bind to Lectern
- Same dimension only unless upgraded
- Two-Way
Haversack
- Cheap
- Can bind to any inventory
- Can auto-deposit items
- Works cross dimension
- One-Way
I'm just here to have a debate on the internet... My debate senses were tingling and sucked me in
Lol
I can definitely see myself using it as smelter/process input. Though generally I'd also want automated input as well
I know a lot of players love the ender sacks from ender storage mod, haversack is just an ars version of that really, but one way
Yeah automated input could work for an upgrade
but if you're comparing it to other things, that could be done with a repository, lectern and hopper
So random thought... What if you could set them in lecterns as the tab itself?
I guess I just see the warp index as infinitely more flexible, and I can have logic on the other side to do whatever I want with my items in storage. This trades the ability to access anything in exchange for the ability to automatically pick things up... if it could be used in automation outside of the player in some way I think that'd be a good addition
I mean the whole point of the haversack is to be very early game
Same with Warp Index
because the chunkloading ritual wouldn't be early game, would it?
(or an ender pearl next update)
it's the "very early game" that I keep bumping against lol
Recipe is up to the modpack makers
I don't quite have a full thought here. But the concept was to use the tab. Same way I currently have a named repo that routes to processing.
Though we don't have a way to tell an input to go to any specific tab... So maybe not helpful
Chunkloader ritual is disabled by default and has no recipe, pack makers or server owners have to enable and create a recipe
So maybe just being able to give it to a squirrel, and have that squirrel pull from inventories to route to the destination
ender pearl chunkloaders will change the situation for sure
but... I suppose that's still post-nether
Needs soul sand
yeah not too hard tbh, but some people never go to the nether lol
Those people are less likely to be playing modded
but like for me, almost all of my exploration is done before I have a base of any sort set up
I somehow always get basalt deltas spawn and spend hours getting to a different biome while getting killed by ninja cubes bumping me off
which is why actual backpacks are my top priority
Explore to find a spot to live.
Set up basic storage.
Go mining
Use those resources to start on mods/building (make an apparatus)
Auto pickup and ability to bind to any inventory is enough to make me wanna use it... If soph backpacks had some sort of ender transfer upgrade to send items on a filter to a soph storage block, I'd be using that every time lol
I guess I could make a haversack after basic storage, but that limits me to a double chest (early game, I probably don't even have hoppers). Better than not having a haversack, but to be honest, that first mining trip is mostly limited by food and torches
Currently I go mining with my backpack, have the backpack auto pickup ores, fill it up or decide im done, go home, place backpack on processing input
With the haversack the processing is likely done by the time I get home lol
Ofc this can be replicated with warp index or eye... But auto pickup is great for my lazy butt
hm. Thought of a mini-game use for them. Could have the haversacks filtered for an item that you use to keep track of someone's score while playing. They pick up a "coin" and then redstone elsewhere responds
Early game I wouldn't have processing. And I'd probably not want everything smelted in vanilla furnaces anyway, if other options exist. So for me it would just be as extended storage
Plus, like I said, I really dislike filtering the lectern storages
Player heads
oh, good one
Idk, I can see myself using it even after having the warp index, I know there's a focus on early game here but for my personal use I dont think that applies
I spend so little time at early game that I completely dismiss it
Definitely isn't a wooden or even stone pick scenario at the very least lol
Could also have players carry a gold nugget. If any nuggets get picked up, they get points. When a player is killed, at respawn they get a gold nugget and then their haversack back (since the other player picked it up)
Since that would be easier to filter than heads
like I get a diamond backpack usually before I have a place to put my bed...
Can a haversack send another haversack?
Sleeping at random villages along the way
Yeah, it can send anything
I don't see why not
I like this minigame line of thought
Haversackception
Auto score counting on pickup. I assume the auto send is only for player pickup, not taking something from a chest
yeah like my mind is at "what is this item uniquely good for? Does it allow something that was impossible before?"
Player walks through an armory, gets their gear and point item, then the haversack last.
If another player picks up those items, they collect the point, other items get sent back to player spawn
hijacking player pickups during a minigame could allow for interesting stuff
Still need a way to disable graves in an area. That's something that should exist for grave mods
"if you die here, your stuff drops" specifically for minigame building
For me, the auto pickup part is the thing that was impossible before lol... I love my auto pickup... I was the one who linked bailey and p3pp3rfly up to get
to work with backpack pickup upgrade lmao
Thinking like decked out can't really work in most modded environments
For me, auto pickup/send isn't something I use much. If I'm mining, I like to have a stack of cobble for scaffolding
Yeah I have cobble in my void jar lol
I also don't use the void jar though.. Same basic reasons
Or if I'm getting low
my personal biggest use for auto-pickup is when I'm terraforming, but I want access to those same blocks most of the time still
I would love for the void jar to get a hotkey lol, I use it that much
When you drink a standard potion, when it converts to an empty bottle, I wonder if we could auto pull it
don't think it's a "pick up a dropped item" kind of thing though
At the least you could drink it, drop it
Pick it up, haversack sends it to refill, sensitive pickup rune sends it back
Q to refill
Do any of the ars mods have a refill mechanic? Yeh this would be another chunkloading mandatory thing
That's doable with lectern access of course, but a single key press could be nice
I think an interact turret works on a potion jar using a flask or bottle
I'm 80% sure it does
(unrelated but I really wish you could lock flasks to a specific potion, and have a refill from nearby jars button when the crown is equipped)
Reusable med kit system in a paintball game
Maybe use a ticket system instead of having the bottle trigger it. You get 3 health tickets, 3 speed tickets, etc. Q the named paper to get a potion sent to you
So then each potion is a single slot instead of however many potions that is
hm. Do splash potions trigger runes...?
I haven't tried. But probably
Blink rune would send the flying potion, but I don't think you could send that to a player directly
Oh that's a fun take on paintball actually. Splash cannons. You get a flask of harming. So 8 shots. And then you have to q to reload it
But this is in additions... Could use the mark/recall stuff
Oh I don't know if I've used those
Mark/Recall has just been made sided too
Tho idk if reliquary works with turrets
It does
Woop
Does it need reconnected to the target though?
Depending on the target and the config
I thought that only worked for one spell
It only works for one spell targeting a player by default
I don't know how Mark/recall work. Might be able to abuse sensitive runes
Mark modifies your off-hand reliquary to store a reference to the block or entity
Recall uses your off-hand reliquary to target the stored block or entity
Rune sensitive mark with a reliquary in an adjacent chest to set to the player who made the rune?
Meaning in a custom scenario you could just apply the unbreakable attribute to a reliquary?
If u wanted an infinite reliquary
For a minigame
Yeah, by default a player uses 100%, entity 25% and block 5%
It also applies an effect "Marked" to a player, which if dispelled unbinds the reliquary
or changing dimension will unbind it
Do they break on use? Or just go blank?
They break on use, unbind makes it blank
Still could set a bunch of them to yourself, load up the minigame, then be able to request specific status depending on what you pick up
No sensitive right? If u want it using the chest?
Run over a pressure plate, pick up a gold nugget, haversack to processing says that Zieg gets hit with an infuse spell using speed
Uses up one of the 64 reliquaries I made before the game
Much fun
I was trying to think of a way to remotely set a reliquary. Sensitive rune to be the player casting mark, and then using the chest to hold the reliquary to mark
Paintball game could use uhh is it
that applies glowing to entities?
I can't remember if that respects spell color
I remember a feature request
I was originally thinking colored fireworks casting from a spell gem, so mana regen numbers don't come into play
Ooooh I understand
But the flask cannon is a fun sounding idea
Each player has to set their own rune
Yeah
As well as each player setting up rune sensitive pickup
Mmhm
To send items to themselves mid game
But the haversack could work as a good system for triggering those effects
Have item dispensers of some sort(ars or vanilla) scattered around the arena
Refill dispensers, buff dispensers
Could even do something like a 4 player race. Player 2 picks up a turtle shell (scute) and that triggers slowness effects on everyone else
This sounds like a ton of fun lol
Means that dispensers throughout the race only need restocked with easy to get stackable items instead of like 9 speed potions before needing filled
Mmhm
But yeah. New uses for haversack.
Point collection,
Per-player signaling/triggering
Not exactly standard survival uses, granted
Ngl I completely forgot that's how this started
I was trying to bring it, if not on track, at least parallel to the track
I like the potion cannon concept here. Have a 10 second reload time
Fully isolated from player mana
Need a way to split your ammo flask from the opponent though. So when I kill you with a splash harming, that your gun and ammo return to your spawn
Imbued Spell Parchment, spell gems no longer exist
Ah. Right
It's been a while since I've even been on my computer
Even with the spell parchment, you could do something where you have 10 shots. Anything more than that you have to pick up. But the items on the map are just iron nuggets, so all imbued spell parchments are just at the holding area. No need to refill dispensers in the arena
Player 1 picks up a nugget, they get 10 more shots
Helps for between game logistics and refilling
Arsplatoon
T2 reusable warp scroll. Sensitive rune of exchange. Have an item named "go home". When you pick it up, it triggers the exchange rune to pull you home
Again the advantage here is it's just a q to get back instead of opening a lectern interface, then sending the item through
Wait a second
Touch rune sensitive pickup
Would itself be a pickup for the haversack
Which means (assuming you have the allow list set properly) the items would never be sent to you. They'd go to their destination
So you'd use your own inventory as merely a passthrough. And could effectively send from anywhere (loaded) to anywhere else (loaded)
Including cross dimension
I don't actually have a use here. Because it also means you as a player could never pick up whatever items were routing through you
So for instance I wouldn't set it for gravel to go crush to sand, because it would mean I can't pick up gravel
Could set it to blazing archwood. To auto send the logs to a volcanic array. And just never be allowed to pick up blazing logs. Generally I don't have those two setups far from each other though
It has a mode to disable auto pickup I think
So you'd just have to disable that, grab your gravel, enable
It won't transfer the gravel that's already in your inventory
Same as void jar there
Would like to see that on a hotkey as well as sneak right click
Maybe not feasible here since you could have multiple haversacks I guess
(hotkey)
Even so. My thought is that if I'm automating my base, I don't really know when a stack of gravel is going to need crushed to sand. So I'd disable it and then immediately get like 5 stacks of gravel
And anything else that was scheduled to go get crushed
It's definitely not a great use case, handy haverstarby would definitely be the better option here. But this is technically feasible with current options
Btw, since im alrdy here, I love Additions. the Structures are awesome, and i love the Numeric Charm, great work ❤️
Numeric Charm is from #1019845252426776616, but thank you for the structure complements
ah rip, well if its any good, i love the Codexs more then the charm xD
i do love the Structures tho, the Portals are neat, the Towers are a goodway to Travel, and the Library is the best
why conditions unmet
alright nevermind I wasnt clicking it with the clean hand right click, it worked
it just says that
Huh, strange probably a server/client sync issue
I tried the "Locate Structure" tablet and it is just giving me the book and tablet back instead of using them
but when i used it with deepslate bricks now it worked
Are you on 1.21?
Arcane Library isn't in 1.21 yet, that's why it failed to find it
oh ok😅
Is there a message saying it failed to find it? Or does it just shoot the items back at you
just shoots item back at me
I think it logs it in console, but not a chat message
A message might be a nice touch, if the ritual was activated by a player
Which this one probably will be close to 100% of the time lol
Rituals don't keep track of players, but I could maybe send a message to all nearby players maybe
Ah, I figured it would know if a player activated it or if a redstone pulse did lol, I c
Yeah that's tough
It's possible nowadays, I added the functionality for a ritual to see who started it
Yeah I'll refactor to do it
Woop
They don't keep track of the player, just get a reference when the ritual is started
but all the locate stuff can be done in a single reference, so I can refactor
Nice
Should be fairly rare that it fails but still nice to not leave the player confused why they just got their items back haha
Has the crash that happens when you try to use the scryer in the Nexus rooms been reported?
Also, the starbuncle amulet found in the nexus do not collect source berries
It has not, what MC version?
1.21.x
Did you try a hard reset? 
Will try when I am back to my pc.
Ty
Even after I use dispel. THe Stabuncle does not automatically collect source berries when I assing a storage container
Strange, will have to investigate
any progress on this? I'm going to chime in with another report of the same bug
It's fixed in the next update, just have to find time to polish the release
@covert topaz this is for the new update
🤔 I think this may be better place to ask than general and help - what does advanced dominion wand do? I don't see entry on it in the worn notebook only jei recipe
It allows you to bind a specific location and then link multiple things to that location sequentially
Instead of Lectern > Chest, Lectern > Chest, Lectern > Chest
You can do bind Lectern, Chest, Chest, Chest
I feel that the structurre generation could be tweaked a bit.
Seening a lot of floating portals and nexus towers on the ocean Speacilly on top of other strucutures
It uses ruined portal spawning currently until I can be bothered to write it from scratch
Don't forget nexus trees spawning in the end too
They're supposed to
Nether is going to be enabled too at some point, but the spawning is harder
Why
They dont fit
Why is there a tree in a hellish location or a tree in an endless void devoted from life
Hmm, I wonder why wizards would make outposts in an outer dimension with eldritch creatures to study
It's not like they've grown there naturally
You saying this with one itsy bitsy problem, what happen to said wizards?, and the outpost growing "naturally" make no sense why its the same as the overworld design, it doesn't match the environment lore can only go so far if the aesthetic doesn't match it
Perhaps the stone bricks of the Nexus get changed out for the appropriate bricks of whatever dimension they generate in?
(And the end ones should have smooth source stone for better color matching)
They were saying that the outposts weren't grown naturally and were cultivated by the wizards. And asking what happened to the wizards is like asking what happened to the builders of desert temples or ocean monuments or end cities or nether fortresses.
And honestly I like the portals generating floating on the ocean. It makes it feel like the wizards conjured/pulled up chunks of terrain for their own convenience.
Yeah we may introduce dimensional variants, but it's not a high priority
Well said
It sounds like we both agree the outposts were conjured or constructed intentionally rather than naturally grown. But for wizards supposedly skilled enough to create outposts in such an alien, eldritch realm, woulddn’t it make sense for their structures to reflect that enviorment? The overworld aesthetic feels too "familiar" or out of place here, especially since we’re talking about wizards going into dimensions that are as dangerous as they are mysterious. When I ask about what happened to the wizards, it’s more about context than mystery. Unlike dessert temples or ocean monuments, where the environment and materials match, these outposts would stand out if they looked even a little more attuned to the eerie, alien surroundings. Right now, the overworld look breaks that immersion that was my main point
I get the appeal of floating portals over the ocean it does feel conjured but imgine if the wizards creations truly mirrored the otherworldly environment around them It’d feel like they didnt just bring pieces of the overworld but actually harnessed or adapted the surroundings to fit their needs, which would feel way more authentic to the lore of an advanced wizardry rather then goofy chunk floating in vast emptiness of ocean
Til new dimensional varient get added to the mod i dont buy "wizards made these"
nah, Wizards are known to let the minor details slip in their projects
something's gotta give lol
Another point I’d like to add is that the End nexus tower contains nearly the same loot as the one in the Overworld, which suggests that the wizards’ studies yielded little to no new insights, as the knowledge stored in the outpost mirrors what’s already available in the Overworld
Which i wanna ask, is tier 2/3 codex unobtainable?
known according to who?, wizards main idea is their intense knowledge and study of the arcane and sorcery
intended for packmakers to use if they want
all the members of the Ars test server lmao
Test Server Members are the ancient wizards of lore now lmao
Not gonna bother with the lore then if that the case if any non fitting tree in other dimension spawn il blame it on the said ancient wizard then
i wonder if you could tamper with the mod file to disable them from spawning
i did do that with AE2 metoried and Apotheosis towers
yeah, and they don't study aethetics with as much rigor...
like telling a back-end query person to build a good UI
Yet somehow managed to rebuild exact replica of their overworld base
they're a wizard with queries, but not at making things look good
And their overworld base reflected their enviroemnt
That doesnt hold ground on what we are talking about right now
yeah idk, I just don't think it's a big deal lol
I can make my lore fit with what the world has, no matter what it is
Structurized lore is better then open ended lore imo, you could give Gandalf an ak 47 and say he made a gun conjuration spell but would that actuelly fit well? no imo
Magic is the world of endless possibilities, if you can imagine it you can make it, so you right you could fit anything in magical lore
Yk what il stop complaining and just make a spell to erase structures either with hexcasting/Rftoolbuilder/mahou/ars
problem fixed
As I've already said, it was added to the end dimension for functionality and will have dimensional variants in the future
Im actuelly blind af
Sorry
I didnt read that
it looked like this to me when i was replying
I just like to come in and mess with people when they're getting spicy lol
This is you
CAn anyone explain how the locate ritual works? I put it on the pedestal and then add deep slate bricks and a wayfinder but it says conditions not met?
Sometimes you can just right click empty hand and it will just run... Tho what structure are you trying to find?
I forget what deepslate looks for
The Wayfinder is in the ritual tablet, you don't need to add it separately
If i equip a Zombie with Armor and capture that zombie in a Jar, will the source spawner summon these armored zombies?
Or regular ones?
It should spawn armored ones unless edited by your modpack
Ohh imma have so much fun
Would this also be true of Apotheosis bosses??
Jesus man..
Uncertain, possibly
I'm currently heavily questioning the nbt copy features
So it may be removed in future versions
Or reworked
Don't mind me, just copying donkeys with saddlebags
Just casually copying armor stands with full netherite...
It doesn't copy inventories over
Oh good
Armor stands aren't living entities
I accidentally made an item duplicator with thaumic horizons years ago
I just wanted dryads for ars magicka
They are?
At least if you mean classwise
Going to need to double check it then
In the large mansion how can I stop the mining fatigue from happening? I can't seem to find any boss or anything.
Discussed in #general-and-help
Java in the general chat we've been talking about a possible new feature of Ars Additions.
As you've already added the Spell scrolls which one can cast without mana, why not make trinkets/items which work similarly.
My suggestions:
-
Imbue a Wand/Staff/XYZ with a spell. This wand has a "Source Capacity" similar to how Energy Mod items have a "Electricity Capacity". It needs to be charged with source beforehand. It has upgrades which increases the max source capacity of the Wand.
The imbued spell uses that source for every cast. -
Wand which has an Inventory with 10 Slots. In each slot you can put in up to a stack of an already created and payed for Spell Scroll.
This wand can rotate the chosen spells like the Spell Book can, but instead of mana it uses up the Spellscroll for the spell cast.
This addition would be extremely satisfying in grand modpacks, where every player focuses on a different playstyle. It'd allow the mage to give his lesser non-magical friends a way to taste the awesome power of a magician 😎
Just been discussing this in my discord, I'm not entirely sold on the idea, the basics of it exist in Ars Artifice but not in a way I like. I'd consider the rechargeable wand idea though.
Just move spell gem to ars addition and rework them to trinkets or smthing nobody will notice
Btw when i say trinket i dont mean something you wear as curio slot, i mean to hold it in your hand and cast it
Yeah i don't like that
Also dont forget that in order to make Said trinkets you already have to have the spell book and as of now
there is no way to automate imbueding spells
How
You mean scribing spells?
There is a recipe to scribe a blank parchment from a spell parchment
Put a parchment in an imbuement chamber with a spellbook or parchment on a pedestal
Pair it with AA autocraft
No need for it, just put parchment into an imbuement chamber with the spell on a pedestal
And how can i imbued them into spell gem automatically
Cuz il just use these for now
Wait is ars artifice open source?
All ars add-ons must be
Yep
Thats what i meant with the second suggestion here #1207058223421595749 message
just let us put these parchments into the slots and cast the spells this way
I don't like that solution because then it eliminates the cast time with no ongoing cost. There's no point having an item just to store the scrolls when the scrolls stack to 64 anyway
Not necessarily. There can still be a cast time on said wand, and it would make the parchments much more practical to use.
Cuz if the wand has 10 different slots with 10x64 parchments, that would mean u saved 9 inventory places and could switch around your parchments much more efficiently
Maybe i just have a different idea in my head. For me it just sounds practical and fun, but i guess perspectives differ
sounds like you want a magic gun that takes spell bullets and has a fire selector lol
at least that's what pops in my mind, a stick that takes a bunch of consumable spells
Storing multiple parchment is a different idea yeah, but i don't really see the appeal for it with most players
In essence. But a gun implies just projectile spells, which is not what i had envisioned
it does make me think of the Origin idea, the Artificer origin that is unable to cast from a spellbook but has to use the various casting items
I just love the dnd vibes. A magic wand with x spell charges. Also, you can swap to other spells which also has y charges
Wanna recharge? Go to the local wizard!
I do think your solution would be the best way to implement the spell gun idea in Additions, but I'm not sure if it would be worth the implementation time
The imbued spell scrolls already mimic spell scrolls from D&D
Ye I'm aware. If we already have scrolls, why not charged wands too
Yea if the end result is not worth the trouble for you, then i understand. I can't speak for the majority of users here, but for me personally it'd be a great addition
I just think I don't see the use case
Why would one use that over the parchments?
Or the parchments over that?
Here's my view:
- Makes parchments more usable. Its inventory clumping having dozens of different parchments.
- Great help in multiplayer. Being able to provide non-magical friends a single item with multiple uses is much more practical than dozens of scrolls
- Would aesthetically be similar to the base spell book. But instead of mana, it'd use charges. Would encourage a artificer like gameplay
Look at the Mod Mahou Tsukai as an example. It has a gauntlet, the name of which i cant remember rn, which can store scrolls. The scrolls can also be used without the gauntlet, but it has become such a main part of the mod, i don't think anyone is leaving the house without their gauntlet being loaded with their go-to spells
Hmm, I see the appeal, but I don't want to just replace imbued spell parchments
It won't replace it. It'll enhance it
But it replaces it use
Makes it a meta item, one that is only made to make another, instead of an actual used item
It replaces its use in cases where it's tedious to use it, true
The thing is, there are millions of spell combinations and only limited amount of slots to be loaded in the wand
The wand can and will replace the casting of these ~10 parchment spells. But not anything beyond that
Also, the parchments are still as useful for automation
Look at it this way: Nobody is gonna use Projectile->Harm as spell parchments. Now with this Wand, it'd get a use
yo
a spell gun would be cool
but if you're concerned
make a railgun type item with a clear cooldown on use
Parchments which would never be created before will now be used this way, and other parchments which people only carried around a few with anyways would still get their classical use without the wand. Noone wants to clutter the precious spell slots with a parchment that bas only 3 uses anyways. Itll be reserved for something cooler. Like the throngler-parchment.
The whole point of parchments is to sell common use spells to people who wouldn't otherwise get into Ars, they're not intended to be used by people who would carry spellbooks
And Dynamite wasn't intended to be used in war
But now that its out there, people are using it differently from the creators vision
All the content is owned by Fox, I have uploaded this video to bring awareness to the awesomeness that is Family Guy!
Perhaps, but I don't have to implement dynamite to be used in war
The parchments are the dynamite in this metaphor.
But well. Cant force a guy to do things he doesn't want. Was worth a suggestion!
Still hope you think about it tho
If you go to ars addition server i wrote whole MULTIPLE paragraph about why adding something like this is a good idea, sadly he stand firmly with what he believe and i respect it as its his mod at the end of the day
Tho i wonder how hard to implement something like this as a noob java dev
Might work something out by copy pasting the spell gem code and remove cast time
If u scroll up u can see me write multiple paragraphs aswell on why its a great idea!
Thinking the same. Gonna learn java and add this
Cant be THAT hard to mostly copy paste code, right?
Maybe
i recommend that
I haven't opposed the spell gun idea, I just need more thoughts on the exact mechanic and usage
Actual gun?
Or just a name for now cuz i dont think a gun would fit with ars aesthetic
Just a name for now
Btw
Currently im trying out spell gem in survival and im loving everything about them EXCEPT the cast time(that doesnt scale with mana cost btw, this system only work on spell parachment)
Wish you make something like that
The cost currently is, source gem block, source item, parachment, mending book, unbreaking enchanting
And is limited to 1000
I'm interested in the concept of the spell gun, but have a lot to figure out in terms of mechanics and how it fits with Ars
Spell Gems I don't like and won't reimplement
How it work?
I'm open to the idea of a caster item that stores mana and has limited casts, but need to figure out how best to balance it
even if you Make it cost nether star each cast i wouldnt mind it so long there is no cast time
What about crossbow style? Where you hold to charge it up, and then cast?

You trolling me at this point ngl
I was asking if that's any better
Yeah, that's one reason I don't like the durability aspect. I fixed it with charms I think
Uh i have a bug it doesnt allow you to cast something that is above
your mana amount
I gave my friend this gem with a 300 mana spell
⛓️ :plow:
There's lots of bugs, it's Artifice, not for discussion here
So im guessing spell gem are abondend
Artifice is currently abandoned. If its updated it will be a rewrite
Last updated a year ago
||it even used the durability without casting 😭 ||
Crazy mod
Oh well ig i have to learn java to make stuff like these
How do u even craft imbued spell parachment
You put a spell parchment in an imbuement chamber
With no pedestals nearby
Same as making a source gem
What version?
How much do i pay you to make trinkets like hex casting for trinket shop
Name your price
10 million
I haven't played Minecraft since before Additions released
Not been interested in playing, my friend group haven't been on MC, so not much point playing
I hope your friends get the 2 week minecraft phase
Maybe, but I'm the one who makes the modpacks and sets up the servers, and I don't have time for it anymore
Same brother, same...
okay i fixed the spell gem now it work better
Is it possible that the Source Spawner and Evokers are incompatible? Just tried it and the server crashed
Send the log
dont think there is a log. I shouldn't have said that it crashed the server
the server is still running
but i got kicked out
Server says that im still ingame
There is always a log... Latest.log is being logged to constantly, crash or not
If the server hasn't reset, send the latest.log from the logs folder there... Client log might be useful too but depends on if you closed the game completely or not which file you'd need there
i restarted the server. Ill reproduce the bug and send
ok literally nothing in the logs
[07Nov2024 15:15:15.120] [Server thread/INFO] [Jade/]: Syncing config to Avalon1892 (b3f1cd2a-4f4a-4e7c-81c0-51f71691990e)
[07Nov2024 15:15:16.541] [Server thread/WARN] [net.minecraft.server.MinecraftServer/]: Can't keep up! Is the server overloaded? Running 2014ms or 40 ticks behind
[07Nov2024 15:15:21.178] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↑ Server load changed from VERY_LOW (avg. 2.583435535430908) to LOW (avg. 25.66347312927246)
[07Nov2024 15:15:22.427] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↑ Level load for minecraft:overworld changed from VERY_LOW (avg. 12.29487511) to LOW (avg. 22.08693892)
[07Nov2024 15:15:58.679] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↓ Server load changed from LOW (avg. 20.673402786254883) to VERY_LOW (avg. 19.138439178466797)
[07Nov2024 15:16:13.678] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↑ Server load changed from VERY_LOW (avg. 19.138439178466797) to LOW (avg. 21.0006046295166)
[07Nov2024 15:16:28.678] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↓ Server load changed from LOW (avg. 21.0006046295166) to VERY_LOW (avg. 19.169818878173828)
[07Nov2024 15:17:57.209] [Server thread/INFO] [do_a_barrel_roll/]: Client of Avalon1892 accepted server config.
[07Nov2024 15:17:58.678] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↑ Server load changed from VERY_LOW (avg. 17.912935256958008) to LOW (avg. 20.756671905517578)
[07Nov2024 15:18:21.177] [Server thread/INFO] [APTweaks(Core)/]: [APTweaks:Core] ↓ Server load changed from LOW (avg. 20.015623092651367) to VERY_LOW (avg. 18.704872131347656)
Thats ALL there is after i logged in and got kicked out
Here is the console. It hastn even registered that i got kicked
Could be a client log, I'll try reproduce in my dev environment
I was using Polished Darkstone from "Forbidden and Arcanus" mod as the ground where they were supposed to spawn
Dumb question, how do you actually make a spell parchment
maybe its a conflict?
Inscribed Spell Parchment into an Imbuement Chamber
if it doesnt work, try placing a Pedestal with a Spell Book on it
Spell parchment is made when you inscribe the blank parchment
There's no "recipe" for it
I am right clicking/shift right clicking on the parchment, with my spellbook in hand
it stays as a blank parchment
Blank parchment is on a scribe table?
yup
When was the spell parchment recipe removed, jarva?
Additions doesn't do anything with that, put the parchment in an imbuement chamber with a spellbook on the pedestal
ok i tried it on regular ground now. Its definetly an incompability with Forbidden and Arcanus' Polished Darkstone
Interesting, can investigate, can't imagine why
Still a spell parchment should be being made here right?
Then it's not related to here
This is a discussion channel for the addon Ars Additions
We can continue troubleshooting in #general-and-help
jei does not list spell parchment recipes but they are made with inscribing spell into blank parchment
Yeah in older versions spell parchment had an actual recipe is why I asked
It wasn't automagic
k i now know the issue
If the spawner itself is surrounded by blocks, i get kicked out
like, i buried the spawner underground, put a jar on the ground itself and when the spawn was supposed to happen, it kicked me out
I need a client log
This?
@fleet axle
Upload your log file to mclo.gs so that people can help easier, not everyone is on their PC all the time and having a easily formatted searchable link is much easier for debugging.
Go to your instance or .minecraft folder and upload the logs/latest.log file
Crash reports can be found in your instance or .minecraft folder under the crash-reports sub-folder. This is only made when a crash is registered, so if it doesn't exist that's fine.
Please raise an issue with @covert topaz
Can't see anything strange, will have to investigate then
yep, told you. Logs dont show anything here.
If u wanna recreate it, just bury the source spawner underground and cover the top
That should do it
I'm saddend to say that the Spawner does NOT spawn the Zombies with the Armor on which you gave them
Huh, it should afaik, another thing to investigate then
Im giving you so much work
even Vindicators are spawning without an Axe
Would it be possible to add a small floating island around the towers and ruined portals that spawn in the ocean biomes? Maybe do a call on one of the various rituals that spawn land and just have it do that automatically?
Is there any documentation on the whole warp nexus stuff? I'm not sure if they are just places you can carry scrolls to warp to or if I can link up with the nexus and such
Place the scroll inside it, then right click it and use the menu to select where to teleport
from my own experimentation it seems that is you put it stabilized warp scroll, teleporting will cost source from a nearby jar, no clue on pull range tho
Only if you move the Warp Nexus
Teleporting is free from the towers
that makes sense I did move that nexus 🙂
You can rename the scroll before putting it in the Nexus as well so it shows up as a name instead of coords
Question: How do you actually use the warp nexus? I can pull the scroll out of it, but no other method of clicking on it does anything besides opening the tooltip how to apply a scroll?
Shift right click with an empty hand, and it'll open an inventory, then you can put the scroll inside and teleport to it
How can i enable all Codex entrys to spawn? with a custom weight
can u send me pls?
any news on the spawner bugs?
oh yea
Not yet, haven't had a chance to work on the addon for a while

Guys how do I use the tablet of locate structure? It says i need to use the wayfinder but how?
Thats the problem, im playing in craftoria and it doesnt show the recipes : /
maybe its a bug
but thanks for the help
It should show if you press U on the tablet
I repaired my client and now it is working as it should, but appreciate it anyways
how is the stable warp index supposed to function because right now it just feels like a long range access to a lectern thing, which is confusing
That's exactly what it is
ahh the "warp" part confused me
It warps items to and from your storage
that is a valid use of the term. Wait, what does the warp index that is not stable not do that it does?
An index is something used to organise items
Stable allows cross dimension
Same with Stabilized Warp Scroll
how do you enable things that are disabled? I just want to be able to use the Arcane Permanence ritual
Common config file
where is that located? I dont see anything about it in the Ars Additions folder in my servers config folder
It's in the base config folder
Not specifically ars_additions, that's only for glyph config
Are ender source jars able to be personalized? It's weird being on a server and everyone is sharing the one source jar we can keep full for portability
That's not normal, they use the UUID of the player who places then
ahhh okay. I think we were just mistaken then. That's a great way to track it!
Let me know if you experience anything different
I will keep an eye out!
sorry to ask but is there currently a way to craft imbued spell parchment? I'm trying but the imbuement chamber is saying "no recipe"
1.20.1
1.6.7 is latest
That is what I'm on! Sadly no recipe, not even in JEI.
I figured that'd be because spell parchment is, weird, but still.
Just to clarify, what's the intended process? I wanna make sure it's not a mistake on my end.
For imbued, it would be no pedestals, just putting a spell parchment in the imbuement chamber
It's saying no recipe found, yep
I fixed it on 1.21 recently, need to double check 1.20.1
I'll check with just ars and additions
Yeah even with just those two and the requirements it's bugged for me.
That's all good, I'll fix it for the next release
problem with the parchments is, there is no recipe in JEI but also nothing in the Ars book about it
in 1.20.1 its a guessing game how to craft it
It should have a page in the guide book, I'll double check that also
Just for the record i made an instance in 1.21.1 too just to test it and there's no recipe there either.
On 21.1.4?
Not at the computer so i can't check but I believe so.
Sorry if i can't be much help- at work and on break rn, gotta get back to that soon.
All good, I'll check when I get to my PC, hopefully in the next few days
hmm i cant seem to be able to interact with the Warp Nexus inventory anymore
i do Crouch Rightclick, the animation of interaction happens, but the inventory of the nexus doesnt open
yea
I noticed this a bit last night but didnt have time to look further
Do you have empty mainhand and offhand?
Oh I would have had a torch in offband, and I would have had the Nexus scroll that came from it lol
In main hand
What causes that issue btw? This has always been an issue in modded, but sometimes it's not an issue accessing whatever inventory or gui
Curious why, for example, I can open the lectern GUI just fine with items in both hands, but I cannot open the Nexus gui
I have no idea honestly, i need to take a look at the difference, it's been on my list for a while
Idk how this is my first time asking that question, been an issue my entire modded mc career lol
yep that fixed it. Didnt even realize but there was a blue Lightsaber in my offhand
thanks
Huh
@covert topaz I have a question, would it be too much to request for the 1.20.1 and up version of this mod the capability to use the Reliquary in Curios slots?
Just asking
Why do you need reliquary to be on curio?
also doesn't need to be added by the mod explicitly if you're using curios and kubejs:
Does it work from here tho?
¯_(ツ)_/¯
Usually a bit of code is needed to make things work from curio slots... The tag is good for letting curios work in other slots tho
i didn't dig that deep, seems like a very specific request
Also don't even need kube for that, a basic datapack would work too xD, kube does make it quicker and easier tho
You can put anything in a curio slot with a datapack, but won't do anything unless it's coded to
This would actually open up some fun possibilities like remote warp scroll shenanigans
You can already do that with a turret
Hhhow? I mean like, having a warp scroll to a kill chamber, and using a reliquary to teleport people to it without even looking at them.
You have a reliquary and a turret with
Then put a chest next to the turret, with reliquary being on second or last slot, and the warp scroll on first slot
This will cast blink on reliquary target tping them to the warp scroll location
Wait turrets can use reliquaries??
Yeah
I did Not Know That
You can do a lot of silly stuff with it
I see
Mainly because I tend to use Mark and Recall alongside it for automation and it'd be easier to manage if the Reliquary was a curio instead of an item held in the offhand
I never thought that Reliquary could be used on Turrets.
That makes my life so much easier TwT
Can it only be used for warp scrolls or can any spell scroll be used with it?
Any spell work
Yeah having reliquary on turrets is such an amazing feature, im so glad jarva added it

You can also make wireless redstone using reliquary + 
From there possability are endless
Also since you said you using it for automation i recommend you checking the config and there you can lower how much durabiltiy it cost to cast it on a location rather then on an entity or a player, you can even disable the durability cost fully
Is the Reliquary enchantable since I might have an idea of what to do.
Yes
Unbreaking work on it
iirc
Yeah, that'll be patched soon
Then with this treasure I summon....
Eternal Stella from F&A

Its not hurting anyone
Keep it
Nobody complained about reliquary being enchantable
It's pointless, if people want to make it more durable, they can change the config options.
Also this will brick my starby system of mending reliquaries recharging
I HEAVILY disagree, this way is much better then config
- its not eternal
It's not intended to be
Make it a feature comn
Eternal Stella is a pain in the ass from a mod dev standpoint
Well thats not reliquary fault tho, also i dont mind banishing eternal stella just not unbreaking and mending
For me i think its balance cuz im using 2 sources to keep reliquary running, source jar and XP jars
Good Price For Good Outcome that is not setup and leave
Meanwhile I'm using Eternal Stella+ Reliquary only for minimal things, like setting up teleporters around my bases without having to deal with repairing the Reliquary every time.
I like the repairing system duo to XP in server i play on very valuable
It keep the economy running
I'd consider the mending route
If you have sophsticated storage + create CEI, you can make starbuncle take damaged reliquary and repair it and put it back
Thank you 
Problem is there's not really any easy way to blacklist it from other sources like the evilcraft repair chest
Again thats not reliquary fault
honestly I'd move away from durability to a bespoke system that doesn't interact with that stuff at all
It's not but it's something I want to avoid the interaction for
You're keeping the economy running and I'm keeping the transportation running since I won't forget how many times a recal+blink effect helped me to get from one place to another or do the tedious work of teleporting entities since it's more practical than using the Entity cage from F&A
using durability for a limited thing in modded is a mistake because of how many things just circumvent it
This is what Charms do, they display as durability but can't be affected by mending or repair
Because durability are flawed system in my opinion
I love charm cuz they still able to recharge
Aka repair
They have an intended method to recharge them yes
so making an intentional recharge system for the reliquaries might be the path to go, rather than the cludge of mending
I don't mind that so long its not tedious
Or the ability to turn the Reliquary into a charm (but with the twist of needing a somewhat hard recipe) so that it can be more easier to use + being chargeable with source.
Stable reliquary
require heart of the sea
Get out
Charms in Additions are defensive magic
Btw when will compact magic dimension be a thing?
When I have time
I think im gonna use them for complax reliquary systems ngl
I had another idea.
Four Source Gems in the corners.
One unstable reliquary in the centre.
Two Netherite ingots on left and right sides.
One Wilden Tribute on the middle top.
One nether star at the bottom middle.
thats a one way to make the item completely obsolete
They need to hire you for ATM11 star recipe
Compact Magic Dimension?
Jarva thinking of making a magic item similar to hyperbox and compact machine if you know these
A block that you right click to enter a dimension that is 10x10x10 iirc
Heck no, I still have PTSD from L2 Hostility's Terraria like recipes.
There are two mods for it on 1.20.1
Yes
But not 1.21
And i kinda dont wanna add more mods, anytime a mod that can do multiple other mods job is a huge W for me
Compact Machines only just got updated
It's on 1.21 and 1.20.1 too now
And there's also hyperbox
Thats why i love Ars a lot, with enough tomfoolery you can do what other mods can but mid
And if you have enough reSOURCE you can make it do it better then other mods even
This is lower on my list than procedural dungeon dimension though
Kinda? Dimension with dungeon rooms to explore
Will it be similar to vault hunter or blood magic, as in will it have higher difficulty the longer you continue?
Ideally yes, but need to determine how
I have 19 peoples on server that are Huuge fans of dungeon crawler, hearing entire dimension for dungeon will be awesome Afff
It's a long way away though
Gives me Solo Leveling vibes
Take your time, there is Sooo much you can do for procedural dungeon dimension, one of them is i wonder if you gonna add leveling system to the mobs spawn there
Unsure, it may be a standalone mod instead of Ars specific, but long list of things to come
I have to work on Ars Additions' first mob
Well, finish it
I have the mechanic working, just need to figure out how I want the player to interact with it
So long you don't restrict on how player go by doing the dungeon, it gonna be successful af, would love a small structure like that lead to the dungeon dimension
Does the chunkloading ritual work on create contraption similar to powerloader?
nope
I remember talk of a chunk weather control block awhile back... Was that added?
i surely get its logging while i have additions in dev env
but it's likely waiting being frogged

i imagine the frog needs to be restyled since goo's first draw and a block made, by jarva's artist
Very WIP currently
This comment is why I ask, not exactly what they wanted here but would be an option https://github.com/EnigmaticaModpacks/Enigmatica10/issues/223#issuecomment-2495448190
I have the functionality working but I need to figure out the mechanics of how I want it to work
Makes sense, not trying to rush or anything, that comment just made me go "hey, I think jarva was working on something like this for additions"
I look forward to having an area with an unending thunderstorm
Lol
Yeah I have no idea how I want the actual mechanic to work
Jarva, what should I be putting in the structure finder to find a structure by ID instead of Tag?
The locate structure ritual?
ya
They all use ID instead of tag
oh, huh... wonder why this isn't working then
oh hold on, I think I see what I did
copy paste always getting me in trouble
thought it was the tag thing because that's what it was last time 😄
What was it?
I copied my village entry, which is using tag
Ah yeah
yay, got my wayfinder 😄
Very nice
Accidentally used an exploration Scrool, and ended up in the middle of an anciant city
as one does 😄
I'm not able to light the Archwood Sconces inside the big Library with my magelight spells. Works fine on the magelight lanterns around
do you just click the spell or shift click the spell?
asking because from my experience sconces per type are not behaving consistently there and some require to be just right clicked and others will require shift+click
I'm well aware of how they function and tried everything, they would not take a light spell. I'll try breaking and replacing them
Try using Touch too
1.21?
yeah 1.21.1
I suspect it's a data change between 1.21 and 1.20.1
the magelight lanterns work fine, but I couldn't light any of the sconces in the library
Yeah, I'd imagine it's a data format change
I'm taking suffocation damage every time I use a Warp Nexus as it places me inside the Warp Nexus at the destination
what's the range on the source spawner? same as a vanilla spawner?
What version are you on? I swear I fixed this
Yes, all numbers match vanilla
newest
awesome thanks. I assume the jar just needs to be in the working area too?
5 blocks radius
great thanks!
Were the structures generated before you upgraded to latest?
Or before you grabbed the scrolls?
maybe? I think I updated a day or so ago?
Yeah, the scrolls are set when they're extracted from the warp nexus
New scrolls shouldn't have the issue
what happens if there are 2 jars with dif mobs>
just out of curiosity
fairly sure it spawns mobs from any jars in its area
Yeah it'll grab up to 4 mobs from the area
I do appreciate that the Library is big enough to fly around with elytra without worrying too much about hitting my head
Mending Reliquary system?
starbuncle + sophisticated storage + CEI (Create Enchantment Industry) = "permanent reliquary" (as long as you have XP supply)
Sophisticated storage wouldn't be needed if starbuncles had better Filtering system imo
👀
Might do something similar, but with a fully upgraded Collosal Blood Chest from Evilcraft and the Unusing enchant
If you have an item transporter that support NBT filters then yea
Sophisticated storage act as the brain for starbuncle
And i dont like repair system without cost, my fav repair system is create enchantment industiry, vanillia friendly, balanced, good speed repair
I'll still use sophisticated storage+starbunkle so the only annoying thing will be to automate Evilcraft a bit
Even though CEI will still be in the modpack (since I'm a sucker for Create contraptions) in case I can't automate EC Collosal Blood Chest
i recommend going for CEI
its even faster
Then evilcraft chest
in term of repair
Are the libraries in place of vanilla mansions or are they their own spawn entirely?
Their own spawn
I went to a supposed library location using locate in creative but nothing was there, however I'm pretty sure a Hexerei hut and a Structory: Towers tower pushed it out.
What MC version?
1.20.1
I'm going through and testing by taking mods out since I'm not seeing any village totems for Vampirism.
sigh I didn't even have Vampirism installed in this one, forgot when I was adding the other stuff...
I'm using Structurify to see if I can tune back the Apotheosis towers, looking like that's WAY overspawning and pushing stuff out and not Structory: Towers.
I'll most definitely use CEI, although I'll still use Evilcraft for the Unusing enchant since it makes items unusable at 1 point of durability, which is pretty much mandatory in automatic repair machinery (since you don't lose the item that you want to repair unless it's either yeeted in cactus, lava, fire or void or it's blown to bits)
@covert topaz I have a question in regards to Ars Additions for 1.20.1
Let's just say I have a storage lectern system in the Overworld and another one in a pocket dimensions (since that's where my wixie progressing line is) so the only question is.... is there any way in Ars Additions in order to connect those storage lecterns or is that idea a lost cause?
Lost cause currently
Oh well then, I'll probably compromise by using the hyperbox mod in order to shove the wixie processing line in the midst of my storage lectern and have maybe another mod to do the disposal
@covert topaz also quick question, I know that the stabilized warp index can give interdimensional accessibility to the storage lectern system, but I have to ask, can it be filtered so that it automatically puts in your inventory (or draws out of it) specific items?
I'm asking since it'd make my ore processing part way easier
No, but the Handy Haversack does filter items into the linked inventory
In 1.6.7 it's currently broken, will be fixed in a couple weeks
Handy Haversack?
Handy Haversack is a one-directional ender deposit item that has an auto-deposit feature
Interesting
Found a crash bug
If you shift right on an item inside a chest from the ruined portal, the game crashes
https://pastebin.com/ZNfs83Rj
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
Also, game crashes when I try to pick a nexus scroll out of the WarpNexusTile
https://pastebin.com/cR7AJ4Xc
Pastebin.com is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
When you toss the scroll in the portal frame and it says "Structure found" does it mean just a set of coordinates it's going to use or is it supposedly looking for an actual structure that was generated during worldgen.
When you loot the scroll, it looks for the nearest undiscovered structure from a list of options, it takes some time and that message is sent once it finds a structure that matches the criteria
Thought so. I've been sent to just empty underground spots during testing but again this is with more than a handful of mods with other structures added.
I'm going to need to work on a datapack that greatly reduces those non-vanilla spawns or just delete them.
Yeah, I am certain now.
There is something on the Nexus Scrolls that crash the game the moment they are picked up by the player
is there a way to disable NBT data on source spawner?
as in diamond armor mob dont spawn diamond armor mobs
how to add blacklist mobs from spawning using the source spawner?
ars_additions:source_spawner_denylist
Where can i find that?
ars_additions:source_spawner_nbt_blacklist
Entity type tag
It's a tag, you have to use kubejs or a datapack to add tags to the entity type, just like the drygmy blacklist
Well... does it work server side kubejs?
Yeah
Phew nice let me do that
Do you have any js example on how would this look like?
It's just the same as adding to drygmy blacklist, but different tag
i assume i can use mod tag instead of adding one by one correct?
Correct
ServerEvents.tags("entity_type", (event) => {
event.add("ars_additions:source_spawner_denylist", [
"@workers",
"irons_spellbooks:archevoker",
]);
});```
Is this correct?
I tried it and it doesnt work
What's @workers?
like this?
no ""
like this?
Yep
still
MC version?
Can you use /forge tag to output the entities in the tag?
Not certain on the command, but it should be /forge tags minecraft:entity_type or something like that
Show logs
Can do, it'll be something kubejs specific
Can you do mclogs
Try just restart your client and see if the tag is different
Nice
When you reloaded, what did you do?
Yeah that'd do it
Tbh, I'm not quite sure what kube script reload actually reloads... Both tag and recipe scripts need an actual /reload
Can someone help, I made a reliquary right, marked a friend and tried to use a rotate spell but the reliquary just disappeared and it doesnt cast the spell when i use recall
Can you show your usage?
It had no usage
it was freshly crafted, i used mark on my friend went back to my base giggling, had it in my offhand and used, mark -> rotate and it disappeared
so i tried again with it being used on a spell turret and it did the same thing and just disappeared
recall rotate right?
Rotate requires sensitive to effect players I believe
Reliquaries should break after one spell on players.
You can change that in the config file
Ahh alright okay, thank you
Only against players
Otherwise it would be insane
You get much more uses recalling mobs and even more for blocks iirc
It's a durability system on the reliquary
So would using Forbidden and Arcanus to make it unbreakable work?
