#Ars Additions
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Will investigate, thank you
Thank youuu. I’m glad you I like them ✨
There may or may not be a polished variant as well 👀
I think Eru deserves some sort of role
Perfect replication of the ars aesthetic while keeping it in-style for vanilla
Good addon btw loving it
Haven't been able to test the new nexus system as I'm in 1.19.2 on Arcane Isles (a Skyblock) but if you ever have the towers spawn in the End or Nether I can check that out. Rest of the mod has been solid and the artwork just straight-on fantastic. Fitting color scheme, very Ars while also being fitting into Minecraft's modern pixel-art detailing.
I even tried dying the little gold tabs on the Ender jars to see if I could setup source jar networks but nothing happened. They fit so well into the Ender tank and chest mod style that it was just natural to think they could do that.
It's not currently planned, it was a thought but it's not wanted to replace the warpers
I'm pretty happy with the feature set we have now, makes me feel like it's a decent sized content mod for Ars, and I'm really grateful to Eru for all their art help, we do have one more bigger size update planned, but we're also coming up with new ideas constantly so hopefully many more updates to come
I would agree that Additions is about the right size for an add-on just looking at the size of other 'must have' add-ons. Custom entity in plan (crafting wixie), new structures (towers), new system (nexus), new tool that converts a vanilla Ars Trick to single-item and improves up on it (remote) and a new useful kind of source jar. No idea how maintianable it will be.
I'm just poking about towers in the End and Nether since so few mods do things with those dimensions that are not just specific to them.
I'm familiar with Quark, Iron Spells and Occultism adding some stuff. With Iron Spells and Occultism using it in their progression.
But if the structure ritual you mentioned gets added and it can be run in something other than the overworld, it would still be interesting. Setup a nexus netowrk in the End or Nether similar to the portal rooms done today.
Crafting Wixie is released btw, it was in the latest version
I'd be interested in having them in the nether and end too, they're currently written to work cross-dimension, so it's certainly possible
The purple and gold theme for Ars works well in both dimensions. Although in the End, the theme is more lilac-colors than straight royal purples.
It's now on the to-do list
Current in progress items are Source Spawner, Ritual of Locate Structure, and a third structure
oh, important thing to test for the source spawner- animated blocks
I expect that the #1 use of Ritual of Locate Structure will be for Wilden Dens.
Oh, I was going to test trying
on the warpernexus blocks as soon as they hit the test server.
Probably cause a crash if they aren't blacklisted, so fair warning.
Yeah definitely, I may add a config option for enabling Wilden spawn in the wild
I hope if animate block has an exception for block entities it won't crash, but I'm unsure
I've already asked that we trim the chunks on the test server so it wil be easier to hunt down towers and to refesh the end and nether resources.
I've done a could massive hunts for things that raised the map size significantly on the server. Including half of the north and 2/3rds of the western map chunks that have been generated plus a 50k jaunt east. Those need to go to make space for things like the towers to spawn.
So, I've done some tinkering with the nexus issues
I think it is just a desync issue as placing in new scrolls seems to refresh it and then re-enable all of the previous scrolls
Ah okay that's definitely a datasync issue, I will look into that, thank you
Created an official discord for my mods/addons, will focus on sending ideas, plans, alpha builds and showcases there, and retain this server for bug support and release notes for those in here
Source Spawner work in progress, join the discord above to jump in on the discussion to shape how the feature works
Oooooo
That's very neat.
Jarva, how are those wapr nexus things meant to work btw?
We have a few in our world but I have no idea what's up.
You claim the Nexus Scroll from the Warp Nexus, this is bound to the position of the Warp Nexus. Then you shift+right-click the warp nexus and place the scroll inside, now you can right click the warp nexus to see a menu of all your scrolls to teleport to
You can place any warp, stabilized or nexus scroll in the warp nexus and have unlimited teleportation to those locations. The Warp Nexus doesn't require source unless it's moved (player placed). The inventory of a warp nexus is synced between all warp nexus', like an ender chest.
Interesting!
I need to write up a page in the Worn Notebook for them, and think of a better way to describe the behaviour
They're essentially Ars-styled Waystones with a limit of 9 potential destinations.
I had a feeling that's what it was. I was on a friend's private world so didn't want/couldn't test about with it a bunch
Btw idk if it's been patched since you provided 1.19.2 addiditons file, but the nexus had pink/black particles for breaking it
I can chekc version number when I get home in a bit
It's not been patched yet, I've had pains getting it to use the correct particles so I decided to ignore it until someone complained haha
It's all good, another item on the ever growing list
Sure thing
you can always use air as particle texture, i think
no particles better than checkerboard ?
Prolly?
A nice alternative to the Drygmy
Does that mean you could have a Chimera spawner?
It depends, by default the spawner blacklists bosses, but if the blacklist is removed it also has a cost increase of an extra 10,000 source for a boss mob
Ars Additions v1.5.0 is now out for 1.20.1!
New
- (Polished) Sourcestone Trapdoors - These trapdoors can help provide a bit more variety to your Sourcestone builds.
- (Polished) Sourcestone Doors - Adding these doors rounds out the Sourcestone blockset, allowing you to create a variety of magical builds.
- Magebloom Carpet - A lovely texture purple carpet to add a bit of colour to your mage towers.
- Source Spawner - A Source-powered Spawner that uses nearby containment jars to determine which mobs to spawn. Currently unobtainable.
Updated
- Fixed a bug where the top block of a Warp Nexus would require Source in Nexus Towers.
- Resolved an incompatibility with Ars Nouveau 4.11.0.
- Patched being able to find Ritual of Arcane Permanence in Dungeon Loot or Villager Trades.
- Fixed the contents of a Warp Nexus not syncing properly when unloading it on servers.
- Added documentation for Nexus Towers, Warp Nexus and the Wixie Enchanting Apparatus in the Worn Notebook.
- Fixed a crash that could occur when using the Wixie Enchanting Apparatus with no items nearby.
Links
Ars Additions v1.5.1 (1.20.1)
Updated
- Fixed the Worn Notebook referencing the wrong location for a file.
- Added the ability to rebind Nexus Scrolls to Warp Nexus'.
- Removed the ability to use the Nexus Scroll as a standalone portal.
Links
idea for future: glyphs that you only get by archeology brushing
To combo with the crab?
could make it so that there is a special category of niche glyphs but are super rare and the only way to get them will be exploring, dugeon delving or archeology
I dont know what the crab does
Archeology stuff
oh yeah that would be neat
instead of glyphs, it can also be accessories
like slightly better mana necklace or rings
could also be special vanity accessories for armor sets or something.
like an orb which changes the look of armor into something more archaic/ancient
That's maybe something for post armor look rework
Assuming Goo doesn't give up with trims
there is an armor rework?
As it is, it's probably a ton of work to add small variations to the armor
Maybe literal layers over it are possible, but if you want to change or remove details you need to make a copy for each color
Reworking how the model is assembled to allow different materials for the spirals for example
Stuff like those
so something similar to how vanilla trims work for different colors
Yeah it's intended to be compatible with Armor trims I believe
what scenario would using the source spawner be more beneficial then using drygmy?
when you want a mob to actually be in the world at some point
Like?
say you're building a dungeon and want to stock it with monsters
Getting tridents from drowned, getting lightning bottles for Irons from charged creepers
drygmy is pure farm, spawner gets you the mob that you can then do whatever you want with
Please tell me they have no drops
Anything that has a guaranteed drop gets modified for it to be undroppable, but the mobs still drop their normal loot tables
wait what
for example wither doesnt drop star or wither actually drops star but not loot table drops
nether star isn't in a loot table
Is that an Occultism balance change? Kind of needed to stop people making skull factories.
Or cheesing essence.
it was more a zombie fix, since they can pick up anything
my first thought after hearing they were copies was "zombie holding a netherite block"
Docs zombies holding shulkers
Diamönds
I'm too used to playing modpacks with some kind of sifting. Honestly, in my replay of FTB Skies regular I have enough netherite to make a full sized beacon. But I'm having to go through productive bees to have enough emeralds to afford making typical Ars glyphs.
Yeah I mean you can't really do much with that much netherite realistically, but it's a stand in for "this could potentially dupe anything"
There are infinite item sources in modded, but those are ususally RNG based, slow and require significant tradeoffs or cost prior to late-game creative item rewards. So there is good play value in keeping down selective item duplication mechanisms.
I feel like this should be a configuration you can change, tho it should be off by default
Don't want another "iron golem being hard coded to not work with drygmy and you need a data pack to change it"
The guaranteed drops are in regards to held items, so zombies holding netherite blocks don't drop them every time they spawn
Is there some way we can get a liquifier for the XP gems? Eating 100 stacks of them is a pain. Or really, just an XP obelisk equivalent for Ars that lets you store and manage the things.
180 levels for 100 stacks of Greater XP Gems, in case you wondered.
I have plans for stuff surrounding XP, I'd like to add a new little helper that disenchants and solidifies and liquifies XP
if possible, can it be create enchantment industry compatible for automation purposes ?
Define compatible
like, work with one another, since last time i checked, Cei (short for create enchantment industry) mostly uses its own liquid xp, not the one sophisticated backpacks use (but you can turn that backpack xp into Cei xp)
what i am asking here is for this machine that turns xp into solid xp to let you use liquid xp as well
Ah yeah it should be taggable liquid
It's most likely going to be a familiar/entity 😄
At least that's the plan
It will eat items and XP crystals and orbs
a giant bunny creature could work, since bunnies are tied to "luck", and you need "luck" for good enchantments.....
instead of a fast small bunny its a fat slow one that eats xp
My current idea is a fire salamander but I will consider a bunny
fire salamander ?
Yes, a little living enchanting forge
thats neat, but i feel like a fire salamander shouldn't be dealing with enchanting magic like it does with actual iron
ya know, magic is sensitive....
the salamander could be a new way to make those magic weapons tho
Some magic can be sensitive, precision magic can be sensitive, but you see those careless mages throwing fireballs and explosions around like who knows what
And especially in Ars, magic doesn't really have downsides to its use, it's not as sensitive as something like Thaumcraft
i mean, yeah, but the salamander really feels more like a smith than an enchanter
i feel like it could be used for more than just pooping xp gems
It won't be enchanting, more focused on disenchanting and converting XP
Enchanting stays with the Enchanting Apparatus Wixie
Yeah, I'm still gathering ideas on it, it's still a pretty far way away
actually, hold on, xp gems....
a Lapidary !
You could make a Lapidarist bunny that deals with xp gems and xp in general
since xp gems are gemstones
And what will it do with the experience consumed?
@crimson raft turns it into solid xp or liquid xp
Or produce XP orbs, not entirely thought through yet
If it only consumes enchanted equipment to solidify experience, then a crystalline salamander design, which grows experience gems on its back as it eats, would be an interesting option.
Could do something similar to furnaces where it stores it internally. But releases when you pull an item out or break the furnace
I know xacris has asked for dispensers to turn gems into orbs for a while. Like a dispenser filled with bottles of enchanting
Ooh, I really like this idea additionally
nice, cause no one else was that excited about it lol
My only problem with it is you're limited by how fast you can go through a stack, and then by vanilla limits on orb absorption
Just to avoid the thing with ender enders where you sit there waiting for orbs
yeah. I had been thinking about an Altar that turns xp gems into XP for the sculk Ars addon I was thinking about, I wanted experience to be a big resource for it since it's directly tied to how much sculk a creature makes when it dies, figure it feeds on XP
it would have to consume gems/XP at a decent rate to match what a player could do just by clicking
oh, that just gave me an interesting idea, though it was partly while thinking about Clumps. Could be neat if the Altar had a floating XP orb on top that got bigger and bigger the more XP it held onto, and you could start rapidly absorbing the XP by colliding with the orb
Tangent. What about an altar that sacrifices player xp (and eventually health) to spreading sculk?
yeah that was in the plans too
basically XP management is the precursor to being able to spend the XP to create sculk
how do you make this again?
Use Wixie Charm on an enchanting apparatus
Thank you
Made one of those. Now I need to figure out how it works.
I think that's it. Just click the appartus with an example item to start the wixie crafting by pulling from nearby inventories.
i wish its like normal wixi with the ability to redstone the pedestals
nvm it work
just forgot source
God this is one of best quality of life feature
And that works without the arcane core?
Yes
Don't tell anyone, but the regular apparatus also works without the core if you hopper into it
It's a light source, so I'd still want one.
Also, I may have found some bugs with the crafting. If you don't have materials, it just consumes any local source until gone. Then once you provide the items you get a spam of Wixies doing the work.
Turning it off with a leverl works, but the bonus wixies do not despawn.
I got up to 4 of them now.
Nice. If you turn off a pedestal holding a craftable item they duplicate.
I'm up to 7 now, 6 of them hanging out above the increasingly crowded airspace over the apparatus.
Looking good
What versions of Ars Additions?
1.20.1
Yeah but the mod version, and Ars mod version
I'll check it out, I've seen it before, does it happen on other glyphs?
i havent seen it yet anywhere but there
Is there a way to empty the Ender jar without placing it? I over filled mine to 110% and now I can’t place them
Uhhh, how did you overfill it?
Timer turret casting summon source on it
oh, the glyph that was a mistake to make in the first place? lol
can't imagine there's much we can do about other people's poor game design decisions
so in addition to being broken in the balance sense, it is now actually breaking things as in causing things to not function correctly
not to mention that the author is not here, and might not be too interested on fixing stuff. it's a mod for themselves for fun
what is summon source from?
extended glyphs iirc
Ah yeah I found it
that glyph is egregious because it is immediately infinite source if you think about it for 2 seconds
the base conversion is 1 mana to 10 source when the real one is 1:1 so yeah 😛
1:1 before any sort of efficiencies like.. enchanted turrets
Yeah I just looked through the code, it seems they don't check if jars can hold the amount they're inputting
It has a glyph that just kicks the player Q_Q
Unfortunately not without editing your worlds nbt data, I can add a command in a future release to allow setting the value
Whoo that’ll be fun learning how to do lol. And thank you
If you send over your saves/[world name]/data/ender_source_data.dat I can edit it for you
That’s extremely kind of you; but I think I’ll be restarting the world. It was just testing for a pack I’m putting together, and I have much I need to fix. Thank you though!
what the heck is a ender source jar? the book doesnt tell me what it does. JEI is the only thing that tells me how to craft it.
It’s a source jar that connects to any other ender source jar. So… you can have it with you to use for your rituals on the go and still have another ender source jar getting filled in your base for instance.
Quick note: the Create schematicannon will not place Sourcestone Magelight Lanterns or the Archwood Magelight Lanterns.
I don't know if this is to prevent them just falling when placed above air blocks or if this is something particular to those blocks.
Otherwise, you can save the NBT of a Warp Nexus Tower and can replay place down with a Cannon if you have the blocks in an inventory ajdacent to the cannon.
how do i put the thorns 3 book for the retaliate glyph on the table? it doesnt take the book for the glyph and just puts it on the table
Just throw it onto the table
doesnt work
i tried throwing or clicking it on the table
or even putting it in a chest nearby
it wont take it
Interesting, what versions of Ars Additions?
I'll double check it when I'm next at my desk
It works fine for me, are you able to provide a screenshot of the book and the setup you're using?
Yeah I see, that's incredibly strange, what Ars Nouveau version are you using?
My test environment is AA 1.5.1 and AN 4.12.1
4.12.1
Hmmm
1.20.1
Do you get any errors in your log? What forge version?
Can you provide your latest.log file? Upload it to https://mclo.gs
Easily paste your Minecraft logs to share and analyse them.
ye
well i think its a book thats why
maybe cause i have a mod that makes the books placeable?
Possibly, which mod?
i dont know i think its maybe supplementaries
I just tested separately with your forge version, AA and AN, and I can't replicate the issue
So I would assume it's got to be a mod conflcit
If you could send me a copy of your modpack I can try investigate that
Tested again with supplementaries and amendments and no issue
Will give it a test in a few hours
I just tested this profile in single player and I can't replicate the issue, are you able to ask your server admin what forge version the server is using? It has to be an issue with using it on a server
The exact same forge version
And same mods versions because he basically gave me the curse profile
So i assume it works for you normally?
@covert topaz i assume its not fixable without reinstalling the server but thank you a lot
Yeah it works for me without issue
Damn
Just to verify: Warp Nexus are only for in-dimension travel, yes? So if you put in a stabilized scroll it cannot teleport you to another dimension but only those coodinates in the same dimension.
(the workaround being to put a warp portal to the proper final location at the coodinates in-dimension you hit)
problem, one recipe makes two items...
Polymorph as temporary solution. Funny that Jarva didn't check the recipe
Oops, I just checked the recipe registered properly, the lanterns are programmatic recipes, will need to think what I adjust it to
It should do cross dimension, I think I've fixed this for the next release
I can test once the server upgrades. I'd have to spawn in some nexus for my Arcane Isles since no structures spawn.
Yeah it'll be longer for it to arrive on 1.19.2
is the warp nexus broken? its not taking my scrolls
Make sure your off-hand is empty
it is
it says shift right click with a scroll but that just uses the scroll imediately and wastes it
Shift Right-Click with no scroll, you put the scroll inside it
oh i see.
So, I think we really need to upgrade Ars Additions on the Ars Patreon test server. I just checked on my stabilized warp scroll and they are all gone from my Warp Nexus inventory.
Now, these were all copies of other scrolls I had made. But I didn't have any regular scrolls left in there after I was experiementing with the nether Nexus added to the new Wither Farm.
Going ot the farm to check that nexus as it's in the nether.
Yep, also empty. I've not done anything to my warp nexus inventory in days.
I've loaded in one stabilized and one regular warp scroll to see what happens over time.
Yeah this has been fixed in the latest alpha, I'll produce a build for the test server tonight
we really need bigger inventory honeslty
an armory crate level of storage
For what? the Nexus?
yes
9 is quite a few target locations. You can always have one or more of them be a portal room.
i wish they didnt have ender chest propites
I used Create to move a flourishing tower to my base but still have a rune-based portal room .
like a switch where i can make some warp scroll always exisit and other turn off from the sub nexsus tower
let me send an exmaple
I understand what you are asking.
To have individual inventories so you can have sets of networks of Nexuses.
here a what i mean, purple is main nexsus tower that have warp scroll for green, when go to green, green have warp scroll for yellow
Just a hub-and-spoke model.
You can do other topolgies, like chained rings or meshed.
And ik jarva doesnt like features intervine with established base ars feaature
you could do that already with warp scroll system in base ars
im just wondering if maybe more then 9?
like 24 at least?
nothing prevents you from swapping them out.
I’ve used a chest with a rune next to it to essentially do this for a long time without the nice ability to use 9 without swapping the one you want to the first slot
The whole point of the limit is to have the player prioritize their most needed warp destinations, it's not supposed to be a full teleportation network like waystones because in my opinion it's just too simple and easy
Besides, there are more structures on the way you can put warp portal rooms and blink rune rooms in.
There was originally a warp portal room in the next structure but that's been reworked now
Hey if you want to be my absolute hero… a feature I would love to see would be a starbunkle schematic assembly ritual.
Have block to put the schematic in next to the ritual brazier, materials need to be in an inventory next to the ritual, need to toss at least one starbunkle charm in before activating the ritual, need source to power the ritual.
Probably also need a way to make a schematic… like a starbunkle print made with spell parchment right clicked on the bottom corner and top corner to mark the coordinates.
It’s just a reskinned schematicannon…
But I don’t want to put create in every pack
There's been a lot of talk about a hard hat for a starbuncle that would let you apply a scroll of construction to build an NBT from blockprints.
I love it
This will eventually be in the base mod for compatibility with BlockPrints, the exact mob used is TBD
Picasso.
There are other less used familiars that could gain utility through this.
Fair… but everyone loves starbunkles.
Although, if anybody is thinking about a magical mail system JoeFoxe is working on the Hexerei owl which will have basic functionality for that.
I'm rooting for a new mob, however some consideration is going into this being the Crabs job
That’s neat. I could sort of see a whirlisprig growing structures too
Lord, no. The Whirlisprig code is something else to behold. The refactoring you'd want to do for adding anything to that stuff is quite significant.
Don't forget that not only are they a mob but also the status and update system for the flower, which does all the heavy lifting.
It's a clever UI, and unique even in Ars. But I would not want to have been the one to implement that.
Mad respect for the design, though.
Now about those crabs in top hats...
Ah see… I wasn’t thinking of incorporating it into the code but making particle effects for a ritual
So, the schematicannon has a lot of features. I mean a lot.
You can set policies on block replacement, policies for handling missing blocks, calculate a list of materials including a probe of adjacent inventories (which can be a whole friken storage network) for available resources and do error checking on the NBT file.
Some of these might seem extra, but things like controlling block replacement and how to care about missing or ore-dictionaried blocks are very important to portability of builds on blockprints. Without those you would be forced to match the mod list and version exactly for a build you want to import instead of just having 'good enough' stuff on hand.
That’s why I suggested a block to hold the schematic. To use all the features.
You can do a lot of this from a 'construction scroll' too. Create choose to make the schematic and Schematic&Quill seperate items with very limited scope of features.
You need the schematic table just to load nbt files. Something like your ritual idea might still be needed to get that into Ars.
One of the benefits of open source software like many of the big mods is that you can pick who to steal learn from to do something in Java Minecraft's modded community.
I am a big fan of not recreating the wheel. Reskinning it is the way I would go but… I know a lot do programmers don’t like to do that so… hey go with your bad selves.
Not only that, it also allows you to print an in-game clipboard with the names and images of all the blocks needed for the schematic.
And if you already have adjacent inventories, it automatically marks the blocks that are already enough.
That's what I meant about the list. I didn't want to go into the clipboard as that's a whole compllicated device on its own.
One I would love to have in the base Ars, like a version of the lectern floating tablet that I could put text on and place down in game.
Like a magician's whiteboard or a floating magic board?
Yes. But also I'd just like to be able to label my lecterns without signs sticking out of adjacent blocks.
I use a lot of sub-networks and multi-network farm setups.
And typically design my storage around a meta-network architecture.
Gets a bit nutty on the late game side.
I really want the stairs and walls recipes fixed on the test server. I have to use framed blocks to build stuff like this right now.
Hi! I absolutely love this addon so far! Both the ender source jar and wireless terminal are great!
got a quick question tho: how can I tell the owner of the ender source jar? NBT data doesn't show anything useful
It is whoever placed the jar
destroying it and replacing it makes it run from yourself
The block nbt should have the owner uuid, if it's not saved on there it doesn't have an owner assigned
thx!
i love your storage design
so comfy
Oh, thanks. It was a library based on those in the normal End Stronghold.
In Arcane Isles you open the portal to the End using a structure built by the Ars Caeleum ritual. So you get the whole giant room from the Stronghold.
I just added an Ars-themed version of the natural libraries that spawn with these giant rooms.
It is comfy. Very lovely build.
Hey folks, I need some feedback on mechanics for the new charm system coming in the next update. For those who don't know, a charm is a curio that will passively work to protect the wearer from various dangers. Charms use a charges system and once they run out they need to be recharged in an imbuement chamber.
These are the current Charms added, as well as their charges and how it triggers:
Charm of Second Wind
Prevents the wearer from dying (1 charge)
- Provides the effects of a Totem of Undying
- Consumes 1 charge to prevent the wearer from dying
Charm of Resonant Shield
Protects the wearer from a Warden's Sonic Boom (3 charges)
- Consumes 1 charge to protect the wearer from a Sonic Boom
Charm of Decay's End
Prevents the wearer from being afflicted with Wither (10 charges)
- Consumes 1 charge to prevent you from being afflcited by the Wither effect
Charm of Emberward
Nullifies fire damage (1000 charges)
- Consumes a number of charges equal to the amount of damage that is prevented.
When submerged in lava, 1000 charges lasts about 12-13 seconds. The amount of time the charm lasts depends on the frequency of the damage ticks and how much damage they do. I'm unsure how I feel about the length of this, a friend suggested it could potentially allow you to walk on lava instead protecting you from its damage.
Charm of Void's Salvation
Saves the wearer from the void (1 charge)
- Teleports you to the last safe position you were stood on
- Consumes 1 charge when it teleports the wearer
Charm of Unyielding Magic
Prevents the wearer from being dispelled (3 charges)
- Consumes 1 charge upon preventing the dispel from taking effect
This will primarily be useful in PVP, I'm unsure on the amount of charges that would be balanced.
Charm of Ocean's Breath
Enables the wearer to breath underwater (1000 charges)
- Consumes a number of charges equal to the amount of damage that is prevented.
A single tick of drowning occurs each second and deals 2 damage, so the charm will typically last around 500 seconds, which is 8 minutes and 20 seconds.
Charm of Ender Serenity
Masks the wearer from an Enderman's anger (100 charges)
- Consumes 1 charge each tick that you're looking at an enderman
100 charges would protect you from an Enderman for 5 seconds if staring directly at them. I feel like this could be buffed as it's essentially replicated by wearing a pumpkin on your head, but I don't want it to be a "craft and never worry about it again" item.
Charm of Darkvision
Enables the wearer to see in low-light environemnts (100 charges)
- Consumes 1 charge to provide 30 seconds of night vision whenever you enter an area with a light level less than 5
- Re-applies when you have 10 seconds of night vision left to prevent the flicker effect
Each charge gives essentially 20 seconds of night vision, so 100 charges equates to 33 minutes and 20 seconds.
Charm of Featherlight
Enables the wearer to float down like a feather (20 charges)
- Applies slowfalling for 5 seconds when you fall more than 3 blocks.
20 charges feels like a decent amount but I'm unsure how useful it would be generally, should have a cheap recipe and be an early game charm
Charm of Gilded Friendship
Makes piglins neutral towards the wearer (1000 charges)
- Uses 1 charge for each time a piglin checks if it's neutral towards you
Charm of Snowstride
Enables the wearer to walk on powdered snow (1000 charges)
- Uses one charge for each tick you're walking on powdered snow
Looking for Artificers, if anyone is interested in designing some small machines to showcase some cool Ars Nouveau interactions in these spaces please DM me 😄 (This is for a new Ars Additions structure)
Are you on the test server? We do have a showcase area still by spawn that you could probably poach a bunch of stuff from.
I can check it out, do you know the rough area?
I will give some thought to stuff that can go in there
Just above spawn. It's actually attached to the nether portal for above the roof
I can send an SPL pack for the Ars Additions dev server if you'd like to play around with the space
Yeah that could be really cool
also thinking about some of my jar swappers
Basics are kind of covered by the spawn tutorials. Plus some of the inter-mod stuff like Create
I imagine you are looking for designs like the double turret to process ores.
I'm trying to think of things that would make sense to show. Like a cobble gen is pretty simple, but do you want to have a chest that's just filling up with cobble as part of world gen?
It should have to have an on/off mechanism.
I guess you could set it up with just a lever that you flip on to either start a timer, or to power the torch under where cobble forms
I mean it would also not spawn with a full source jar
That's... That's a good point
Perhaps you can implement a control room, which has a redstone relay, as well as an (empty) source reserve that forms a source network that powers the different devices.
Not sure if there's quite enough room for that
Probably can't have source linked anywhere
Ah no not really, they're all positional
World gen linked relays seems difficult
Oh, certanly.
It could be done, but I'm too lazy for it currently
But an empty jar with a volcanic sourcelink nearby and maybe a coal block placed near it
And that jar being close enough to whatever example..
I'm going to randomise source jar levels on generation
So the idea (in a similar way to vanilla redstone under the portal) would be that the player should break the coal and toss it at the volcanic. Which then starts the examples
Xacris has designed a nice ore fortune machine to go in there currently
auto containment jar swapper
I do actually like the idea of the volcanic and the coal block
Could maybe do a similar one with a mycelial and a nearby berry patch. Little garden thing
There's a rooftop garden that will have berries and an agronomic I think
These specific spaces are like demonstration areas, or arcane engineering labs
They're shut behind glass so people can't just wander in
simple cobble machine?
Yeah that's about what I was thinking. Just a lever to turn it off
Do you have fire tick enabled there xacris?
¯_(ツ)_/¯
I'm pretty sure repos won't burn
I think it's fine to have the fortune machine to demo turrets, it's just the other Ars mechanics that need demoing too
I'm thinking a Wixie automation could be good to have
Flight ritual. Players would absolutely take a tower as a base
Wheat farm with a harvest ritual. Wixie making bread?
yeah so what I've created is a wilden jarring facility
Or a wixie using abjuration essence making mana regen
It's not that it's unusual. It's just... Jarring
That's a good idea
the potion?
Yeah. Wixies can do both potions and regular 3x3
I may have Wixies on the roof top crafting
I specify abjuration essence so we don't add netherwart to the overworld
And because it's for Ars Additions they can also do enchanting
A random gem block near a wixie who wants to make gems. Then a chamber with the recipe for abjuration
Could do a stone gen that's mined with silk touch and a source gem block for a Wixie to craft Sourcestone
I rarely see the potion aspect of ars being used
Would a simple touch rune smelt pierce be useful
Yeah that's why I like the idea of having a potion brewer wixie
my base on the test server is powered by potions
Potentially but the issue is you can't see the spell on runes without sense magic
like the potion diffuser
potion diffuser and blast potions
I'm working on designing a wixie winery
blast 2 arrows fired from dispensers hidden behind falseweave
At that point I'd just smelt with the turret. Could also just have a scroll with touch rune smelt
Ooh yes, especially with the imbued spell parchments now
My thought is just to avoid the silk break turret if you want to demo source stone
But showing that you can smelt I think it's a good thing
What do people think about having imbued spell parchments obtainable as loot with spells taken from Ars.Guide?
Mage's Campfire: Imbue Spell Scrolls that make a rune that smelts a full stack of stuff
Direwolf20 applying time in a bottle to an electric furnace saying "it's too bad magic mods don't have good smelting options"
That's true yeah, could break, have it fall through a smelt rune and go into a hopper
those spells are a bit too powerful
Some are, but a lot of them depends on you having OP addons
ah true
Imbued scrolls of smelt yeah. Like xacris said
I could definitely select a few spells, and also create scrolls of the tomes that appear as more common loot
does wololo affect glass if im making glass using crush crush smelt?
Not sure
Imagine finding a single use scroll of Xacris' Tiny Hut
Would be pretty cool
How do you make imbued scrolls? And is there a way to automate making them?
Scribed spell parchment put into an Imbuement chamber
They solve a lot of minigame issues if you can mass produce them
I would imagine a good way to automate that would be to have a scribed spell parchment on a pedestal and then feed in blank parchments into the chamber?
imbued scrolls are one time use?
Yeah, that's something I can add when my Imbuement chamber recipe change is merged
Yes
They're single use, no mana cost spell scrolls
thats sick, like those one time use nuke or escape scrolls magicians use
fits the theme
Like a lot of things in ars. Really useful for simple things. But probably horribly abusable
They will cost source equal to or a multiple of the spells mana to imbue
So a spell that costs 100 mana, may cost 1000 source to imbue
I wonder if you could tie the charge time to the mana cost?
Source to player mana with extra steps
It already will be
That's how Imbuement chambers work, the higher the source the longer it takes to imbue, unless you accelerate it
The change to chambers is to dynamically be able to change source cost isn't it?
oh sorry, I meant the charge up time when using it, that drawing animation
It's to be able to define custom Imbuement recipes, so I have plans for charms to be rechargeable with an Imbuement chamber, parchments to create and bulk scribing all as new recipe types
Ah yeah, that could be done
Or like horns a cooldown after cast. So it's still instant on cast, but not spammable
I wonder if it's desirable or not, but it is something that might help if someone is carrying a stack of world ending scrolls
limit it so you cant make scrolls that require more mana than player's max mana?
That would require being able to know the player mana
I do like the idea of it, because then it gives people a chance to stop them
And a hopper inserting into a chamber doesn't know the mana of the player
true
Yeah I suppose charging/drawing/reading the scroll does make sense
Instead of a cooldown
Minigame ideas.... Paintball can finally be a reality
definitely want to sell these in a shop
print out stacks of various useful one-off spells
16 firework scrolls and a "reload" scroll to warp back
glide spells
I was about to ask for a way to embed blink coordinates... I could just give regular warp scrolls though
oh, booster packs! Spit out bundles full of a random assortment of scrolls
Ooh a reload could just be a Redstone scry eye that then warps "ammo" to that player with sensitive runes
Which could be just one scroll per pickup rune recharge. And bonus for the fun redstone to make sure the player can't just stock up on hundreds of scrolls
I'm so hyped to see what people come up with in the next update
I still need a builder ritual for blockprints. Then I can recreate my holodeck arena from ages ago
Repos might not, but the leaves do
huh, waterlogged leaves shouldn't be able to burn
Yeah it's strange
What in the name of cursed blocks have you done?
I didn't do anything, it was Mojank
We really do be gathering quite a bit of content nowadays
And we’re thankful for it lol. I almost won’t play a pack without adding Additions now
How many chests would be too many to have in a single structure?
It's not structure limit but chunk limit.
And you can do piles of barrels. Lots of mods do it to create ambiance.
I mean in terms of too much loot
The new structure I'm working on has 52 loot chests in it currently
Depends: you want the player to do a snipe hunt for good loot or learn to ignore your rooms beacuse they are empty?
So, going by Blood Magic, Ad Astra and other structure heavy mods that 52 loot chests would work out to at least 12 rooms.
For no more than 5 chests per room.
this is the structure
And only one chest with 'quality' loot.
Yeah, the library structure. That's perfectly big enough to handle 50+ chests overall.
Kudos for the art on second row
That's all @orchid rover's amazing art, I can't recommend them enough for anyone who is interested in commission pixel art, they've really learned the Ars themeatics in my opinion
Personally I really dig the magic compass artwork. Well done. It's unique yet also reasonable as a pointer.
Yeah the wayfinder is one of my favourites, but for me nothing beats the Stabilized Warp Index
which was one of Eru's first ever pixel art textures surprisingly
Well, Additions has that eye-theme on top of the Ars pallet.
You see it on the jars and the remotes. So Additions has it's own branding.
Kinda, the eye itself is inspired by the scry crystal
because it was the way of accessing storage remotely before Additions
IBM is literally three blue letters. It's about how you handle it, not where you got it from.
@mystic crown tried to utilise what you said, we have a turret with
for Stone, a small piece of budding amethyst and a Wixie set to craft Sourcestone, all the player needs to do is harvest an amethyst shard, mine and burn the coal and flick the level on the stone machine
here it's spread out a bit more and should hopefully tell more of a story
I like it!
whats the item next to wand
it looks really good
To the left is the Handy Haversack, to the right is the Wayfinder
wayfinder? what does it do ?
It's a component in the Ritual of Locate Structure, when complete it spits out a wayfinder that points to the Structure
It's essentially a magical compass
It's an item model, there's an amethyst pointer that displays the direction
This is a Wayfinder pointing to the Jungle Temple
How do ender source jars work in multiplayer? @covert topaz
each jar is linked to the player that placed it
i see
so in theory if i used security craft and palced my ender source jar in a reinforced cube, covertly below someones farm, it would be a way of stealing source, right?
What does security craft do? What's a reinforced cube?
I mean you could put your jar next to someone else's Sourcelink and steal their source, yeah
its blocks that people cant break without weird specific mod interactions, like summoning the wilden boss will break a sheet of reinforced blocks but theres no other way to do it
Not anymore, if you're on 1.20.1
im theorizing have the ender source jar in the center of like a + made of reinforced blocks so they cant get rid of it
oh i am!
Latest version fixes the Wilden Summoning block destroying
ah yeah i dont use the latest version
we have 310+ mods so were quite afraid of updating them lol
New ars additions update will come soon bringing so much new content, so may have to update at some point
I have to test the last two textures, and figure out a way to get a fix into Ars without waiting for a new bailey release
The mod has more than high-durability blocks. The point of security craft is to stop player greifing by blocking anybody but the person who placed the blocks. So the idea is to grief the target player without them having recompense besides moving away.
Since nothing but the original placing player can interact with the blocks, you'd need to remove them with creative as an admin.
Oof, that's annoying, they can at least put a jar closer to the Sourcelink and make sure it doesn't get full, and then the source will not go into your jar
Although I have not tested using the red mushroom to break security craft blocks. They are actually bugged in that they can replace anything in the game when they grow.
Most commonly used to do things like break side of an end portal frame so you can run a block duplicater using the portal.
Or destroy bedrock above or next to you quickly.
Yeah I have a 144k/hour gravity block duper and obsidian farm around my end portal in my vanilla server
It's one of those things you feel really clever for using but only use like once in a world then forget it exists the next time you need it.
block duplicator?
Only gravity blocks
You drop falling entities through the end portal and it can duplicate them. Like sand or gravel.
what about blocks given gravity vi ars?
Could be possible
i can try to see if it works, is there any further specification to this block duping thing?
Beware doing things like that with
in Ars. There is some weird things that could happen. But, based on the results of how to move reinforced deepslate with torches, it might also 'just work' to dupe the blocks.
lmfao moving reinforced deepslate with torches??
Just search gravity block duper Minecraft
ill keep looking into this, ill greatly appreciate any tips
For some reason, the code for how dragon eggs and sand and gravel break when dropped on torches is a base feature of minecraft gravity blocks. So when Ars does
on a block, you can break them by dropping onto a torch bellow.
wow!
This is super helpful as the Wither cannot break the reinforced deepslate in an ancient city 'portal' frame.
wait does gravity work on indestructibles?
So you can build a wither killer anywhere, not just in the end under the dragon's nest or in a hard to locate patch of nether roof.
little timestamp on the reinforced deepslate demonstration https://youtu.be/0flMgMkHDqU?si=O5y3wsaoSTiJyqTH&t=465
A fully self-contained Wither boss farm made with Ars Nouveau in Minecraft 1.20.1
Made together with @Zieg777 and his video can be found over here https://youtu.be/HlrtUvHlfTs?si=WGKtrWkuqjPRZvtd
We still need to upgrade the Ars Additions on the test server. the Nexus I brought to that farm is pretty useless until it no longer destroys scrolls. And properly supports stabilized ones.
I think we need to update ars itself too
yeah
yeah i was wondering how to acquire those, thats crazy
so if i have the deeper darker mod i could in theory make a portal to that dimension at my base
by just acquiring those blocks
potentially, depending on how they handle their portals
If they just check for a ring of the slate, should work.
For vanilla blocks, the only that differ in behavior between player placement and game spawn placement are shriekers. And those have special tags for that.
Ars Additions v1.6.0 is now out for 1.20.1!
New
- Arcane Library - Explore a new structure filled with lots of magical loot. Be wary of traps.
- Bulk Scribing - Scribe spell parchments in bulk, use an imbuement chamber with a scribed parchment or spellbook on a pedestal next to them.
- Imbued Spell Parchment - Imbue spell parchments with source to create these single-use spell scrolls.
- Charms - A dozen magically protective charms that can be recharged with source.
-
- Charm of Emberward - Nullifies Fire Damage
-
- Charm of Second Wind - Prevents you from dying
-
- Charm of Unyielding Magic - Prevents you from being dispelled
-
- Charm of Featherlight - Enables you to float down like a feather
-
- Charm of Ocean's Breath - Enables you to breath underwater
-
- Charm of Ender Serenity - Masks you from an Enderman's anger
-
- Charm of Void's Salvation - Saves you from the void
-
- Charm of Resonant Shield - Protects you from the Warden's Sonic Boom
-
- Charm of Decay's End - Prevents you from being afflicted with Wither
-
- Charm of Gilded Friendship - Makes Piglins neutral to the wearer
-
- Charm of Darkvision - Enables the wearer to see in low-light environments
-
- Charm of Snowstride - Enables the wearer to walk on powdered snow
- Handy Haversack - A one-way cross-dimension item-depositor
- Jar of Miner's Wisdom - Turn your mining debris into XP
- Ritual of Locate Structure - Utilise a Wayfinder to locate a structure of your choice
- Advanced Dominion Wand - A wand that lets you save a position and link multiple blocks and entities to that location
- Dispenser Behaviour for Experience Gems - Dispense Experience Gems into XP Orbs
Updated
- Added a recipe for the Source Spawner
- Fixed the stonecutter recipes for Sourcestone Walls, Buttons, Doors and Trapdoors
- Resolved an issue where Sourcestone doors dropped two items when broken
- Allowed cracked sourcestone to be used to make a warp portal
- Fixed an issue where Carry-On would try to pickup Warp Nexus'
- Updated Warp Nexus to work with cross-dimension warp scrolls
- Enabled Reliquary usage in a turret
- Fixed a problem where Warp Nexus inventory could clear when a player teleports
- Marked Effect duration is now configurable
- Reliquaries are no longer enchantable
- Switched Warp Index to use your offhand for the interaction, this should now only prevent interaction if you're holding a dominion wand in your offhand.
Links
Heya! Wanted to let you know this invite shows as expired.
It looks fine from my side, someone joined from that link earlier, are you at your server limit?
Wow, this is my favourite Ars mod! Thanks for the work of love!
I'm really glad you like it, this latest update has been a lot of work
These were the final stats before release
I love the Arcane Library! I’ve been using the version from Block Prints as a base in the last few weeks, I love the ruined look in this one
The arcane library still needs a little love for the loot table, but it's working nicely for the time being
Just FYI, this is patched in the latest version
gotcha
Not even close. And today it looks fine and let me join. How weird! It literally said this link was expired yesterday. Some glitch on Discord's end, I guess. Sorry about the false alarm!
On the Ritual of Locate Structure: how do we know what to add to the ritual? or is it random?
Check JEI, press U on the tablet to see it's uses
Thank ya! For the fast reply as well
hey starbuncle, we did the new update... and we have extra mods installed, i can share the list with you if you need, but conjure source was removed, and the warp indexes stopped working with the keybinds. What can we do to get them back/start working again?
where is source from rq?
Ars Extended Glyphs, it's not on this server, they're on curseforge only
gotcha
I personally don't recommend the mod
when installing the update, it forced the other mods to update as well, and source was removed
Yeah Ars Additions requires the latest version of Ars Nouveau, it's possible Ars Extended Glyphs doesn't support it
no idea why source was removed if it didnt even exist in this mod lol
i think conjure source was removed, its not in mine either. which i think may be for the best
is there another mod that might have conjure source?
only the one addon has conjure source because it was a bad idea to make in the first place
the addon that had it was designed just for the author's private use, but they published it anyways
It also breaks a lot of things because it doesn't check if the item has room for the source
no concern for balance, explicitly
Keybinds are confirmed broken, I will hotfix this
thx starbuncle
mana -> source doesn't make sense. You can make endless source easily. Mana is such a limited resource that people like Xacris invent the void jar refill system to turn source -> mana.
i actually lost a world to that. it was one i was just using for testing, but still
I think the basic idea was "like the Create hand crank, but for Source!"
but then along comes turrets
yeah
or even just any subforms
as soon as it combines with anything else it becomes really broken
Any sane modpack makes create hand cranks either break when touched by hands or generate ineffective rates of return.
it was a flawed idea at the outset
For the turret case, just not having the glyphs does sound like the best solution.
yeah. i liked the idea, but it didnt make sense
So someone in my discord mentioned the idea of having a block that can be used as a long-range input/output for Storage Lecterns, what are peoples thoughts on balance?
You can use Entangled's blocks on lecterns.
I'm not so concerned about balance so much as weird issues that could arise from trying to have long range access
just in general
This gives you infinite range, cross-dimensional access. It let me put a FARTS over in an industrial area and keep my lectern system in a nice little clean 'basement'
I also experimented with using Starbuncle proxy chests for inter-lectern and self-lectern filter systems.
Entangled is a really neat mod for how simple it's behavior is.
You could technically use a toss turret into a warp portal to move items long distances, so I'm not sure if a block would be worth it
I like the Entangled method. You just have extra sides to the original block that are in a new location.
This even let me put a whole 'lectern' in a 1x1 spot inside my Refined Storage spaceship. I linked both RS and AE2 to that lectern as their storage backends using interfaces that the lectern just thinks is right on it.
Yeah Entangled can be very powerful
So something like that in Ars Additions which adds remote sides to a block - while found in a lot of other mods - is really realy helpful for mid and late game complexity.
this is definitely the kind of problem that I tend to think is up to the player to come up with a creative solution for, but that's my general thought pattern
But Entangled is a late-game mod ususally. And there might be performance considerations if you spam those blocks.
Plus Entangled has issues when you break its special entangler blocks. They continue to try to link up to their target locations and spam errors in your logs.
I think for now my next focus will be pocket dimensions
yooooooo please do
Oh, Dimensional Pockets 2 now has a 1.20.1 version.
please enlighten me on what this mod is
It's a mod that adds dimensional ore to your world. You use that and nether stars to craft portable pocket dimensions to keep things like a hidden base inside.
ooooooo
Think of it like Compact Machines but portable.
saving this for later
Compact Machines are portable though?
and they are lockable to your player, so you can keep other people out.
Compact Machines are meant to be placed in the world then accessed. This is more like the hand of ender from botania or 
where you have lockable private per-player storage.
I do still think a world in a jar would be a cool way to implement it in Ars
I've only ever seen them in one modpack from GenericB.
From what I read of Dimensional Pockets II, they have to be placed in-world
To use the mod, create a Pocket Block. Once you have obtained a Pocket Block, simply place it anywhere, and sneak-right click to enter! Once inside, to exit your Pocket, sneak-right click on any exposed wall block to travel back to your Pocket block. To pick up a Pocket and move it, a Dimensional Wrench is needed, hold the wrench in your hand and sneak-right click on it.
I like the jar-in-a-world idea, but I also like the portal idea, so I'm conflicted on which to go for
Yes, but you can lock them to just you. Compact Machines are public-only, non-spawning areas.
Pocket Dimensions are spawn-configurable and lockable to player lists.
I mean once we get there we could set a stabilized portal
Ah right yeah
If you got jar-in-a-world, you could also do something complicated like AE2 spatial dimensions, where your crafting process 'takes' a chunk of world out of space and into the pocket world.
That's true, I can't think of the aesthetics for how the jar could look, my current thought process is a special type of warp scroll, but Ars Additions already has quite a few of them
I mean could literally render a little cube world inside a containment jar
That could be cool for sure
Steal the code from Compact Machines for previews, but a static mini-model would work.
like the globe from supplementaries
So my idea is a barrier block chunk-size column with a little Summon Island style platform in it by default
Maybe expandable to 3x3 chunks
That would be nuts. A Ritual of Pocket Dimension that pulls a chunk into a new world.
Do you have an example of what you mean by pulls a chunk into a new world?
I've never actually touched AE2 so I have no idea
Just something that removed an X Y Z box of blocks and entities (non-player) and stores a structure file, stores that in the world-in-a-jar item. Then applies that to a new 'pocket dimension' world when you enter.
AE2 requires you to setup a spatial drive and anchors to designate the area to operate in.
It's complicated because AE2's system is designed so you can actually store AE2 inside the pocket dimension, including your spatial drives.
With ways of getting in and out.
Ars Additions v1.6.1 is now out for 1.20.1!
Updated
- Changed Warp Index back to using main hand for the interaction, Storage Lecterns don't accept off-hand interactions 😦
- Set
arcane_library_enabledtotrueby default now, if you're not encountering these structures, make sure you change the config option inars_additions-common.toml
Links
^
So you basically create a 'room' in the Overworld where you swap out all the blocks to dial in your AE2 pocket dimensions. Any that fit can be summoned into the location inside your anchors.
So it deletes them from the world? Surely that would leave some horrific space in your overworld?
So? How is that different from doing a massive mining session, ploping down a compact machine then spitting out the blocks inside the machine?
The point is you are 'teleporting' or 'folding' a chunk of world into a different dimension.
In AE2's case, you have to be very careful as you can lock yourself inside the pocket dimensions.
Hmm, I feel very conflicted on the idea but I don't know why
I think I'd prefer a non-destructive way to make a pocket dimension
It's dangerous. People who aren't smart enough to put a warp scroll down need something like your pillar idea to give them a saftey net to get out.
Well, there are two things possible
- just wholly making a new world. Like Compact Machines.
- pulling world resources into a new world. Like AE2
You could just duplicate the blocks, too.
That last bit is kind of like capsule tech depending on how you can use it.
I like the making fresh idea
Like you teleporting into a world and watching it build around you
I do like the idea of it being a Ritual. There are so few rituals in add-ons. And unique ones are rarer still.
Ars Additions has two rituals so far
Ritual of Locate Structure and Ritual of Arcane Permanence
Both unique and valuable things added to Ars, but kind of OP for the base mod. A perfect example of how Ars Additions is an Addition on top of Ars.
Locate Structure was originally going to be in base
but the Arcane Permanence I agree
I do prefer compass mods be dedicated, mostly because of their history of performance and lack of, well, working correctly in big mod packs. But since the Dens are friken impossible to find outside ridiculous luck, I can see the draw.
And I think will all the structures Ars Additions adds, that's a good home for the structure locator rituals.
ritual of arcane permanence just makes me nervous because players have proven they can't be trusted with easy chunkloaders. Dangerous magic
To be fair, those players mostly had badly controlled farms. Chunkloading just made the farms a problem also when those players were not on.
My witch rituals for BM on the test server were nowhere near any of my chunk loaders just becasue they turned Minecraft into a slide-show.
Also the reason I switched to good ol' spawner based killing methods.
The downside being that you randomly get spawned things with effects that will kill nearby players.
If we get Additions updated on the test server I need to swap out my portal chunkloader for a RoP. I keep running out of minecarts to send through the portals to keep my base loaded.
Ideally, I only need the two chunks with my storage backed and main lectern loaded, so if it has a minimal radius I might only need two.
Lazy loading the canning room with the ritual of containment is nice but can be worked around.
That's why the recipe is disabled by default, and it's expensive and can be configured to only chunkload when players are online
Yeah they're laggy af, which is why the ritual and warp scroll have warnings log to chat to install a mod that makes them performant
yoooooo tysm
hmmm...smart.
I have a soft dependency on AsyncLocator which spawns a new thread to do the structure searching
I may move it in-house honestly because it doesn't look like it's getting updated to 1.21 anytime soon
my friend is asking if we can still use the keybind we set from the belt slot
like for mine i have it set as the \ key
is that still possible to do?
If you use 1.6.1 you should be able to yeah
tysm star!
Since charms are being implemented
How about adding a charm that can use a potion effect
Maybe like use charges of the flask as fuel per se
these are explicitly not just potion charms
Yeah definitely not doing potion charms, most people have apotheosis and you can use them
Fair enough
Just wondering, has anyone managed a setup for autocrafting using both refined storage and the wixie enchanting apparatus? I'm getting close using a setup of the following.
Refined storage -> Crafter -> Chest -> Wixie enchanting apparatus
A modular router on top of wixie enchanting apparatus that continually spams right click of the desired item downwards (this part might not be necessary since it seems to autocraft without it, but could be used to change what its crafting? Just havent found a way to set it up from refined storage, and I dont mind 1 wixie enchanting per receipe too much)
Possibly an absorbsion hopper to collect
I've tried making a chain of wixie appartuses for various crafts but i can't get some of them to craft, and also struggle to specify to the wixies what chest to take from and which not to.
Some of the wixie apparatuses say "receipe set" but dont craft also.
Example of test im conducting
You should use pedestals to set the recipe on the Wixie, and you can use the dominion wand to link specific chests
Hey, How do i use a wayfinder?
Wayfinders are used in the crafting of the Ritual of Locate Structure, an extra use for them is planned for later
Needs a big orange inflatable under it
(There's no mods that effect structure spawns in this custom pack aside from Terrablender)
Yeah I've been needing to write a custom structure placement method, I'm not a fan of the datapack ones
The floating Dens are cute, though.
Is this what you wanted?
Or is this more what you wanted?
Yes. To both, but especially the second
Now I kinda want to add it
Made this mainly as a joke because of Zieg's commend in the Ars Additions Addon Chat
2025 ars_nouveau:blue_archwood_leaves
881 minecraft:mossy_stone_bricks
692 minecraft:orange_wool
404 minecraft:cracked_stone_bricks
403 ars_nouveau:blue_archwood_wood
3
27x53x21
There you go Jarva
Hey there, I've got a question. To set up auto enchanting with the wixie apparatus would I need, say, a book with the desired enchantment on it first to request it from the wixie?
Yes you would
If you want to enchant items with protection 1, you need a prot 1 book and items that it can be applied to in the storage
For prot 2, you need prot 2 book and items with protection 1
Alrighty so then a bunch of books as templates to enchant other books sounds like the way to go. Thanks a bunch ✨
Hey i cant seem to do things with my Advanced Dominion Wand? It's set as "Locked Second", and i cant change that
You can change whether first or second is locked by using it in the air
You should bind it to the position you want to lock, you should be able to put it in your crafting table to clear the bound location
Would you mind explaining the function of the Advanced Wand? Im a bit lost on that
It locks onto one location, and then allows you to connect other items to that one location
So typically with a dominion wand to link a chest to a storage lectern, you typically click the chest, then the lectern
With the advanced wand, you set the position of the lectern, set the wand to lock the second position because the lectern is linked second, and then go right click the chests
Every chest will essentially get right click with the wand and then the lectern will get linked automatically
Ahhh! That’s very useful, thank you
Would be possible to add some sound effect when the Jar of Miner Wisdom converts an item into exp?
Just gonna put this here for now, not sure if it should go in 1.21 testing or not.
The Wixie Enchanting Apparatus entry in the Worn Notebook ends up in the middle of the potion brewing entry.
next page:
it's also duplicated
Duplication probably comes from using /reload in your test env, these pages are injected at runtime because patchouli sucks, will investigate
hehe, I'll relaunch and double check, but I'm pretty sure I hadn't done a reload yet
yep, same deal after a restart of the game. duplicate page without a reload
Ah yeah you're right, I have a mixin from 1.20.1 before a patchouli bug was patched, will remove it for the 1.21 build
This is fixed in next version, will leave it a bit before releasing to wait for other issues
Thanks!
I was looking through the uses of the tablet of locate structure to see if I can find a stronghold with it, and there doesn't seem to be a recipe for it. Is the correct?
No stronghold, Eyes of Ender exist for this
So, I may be dumb. But I'm not understanding how to make a Tablet of Locate Structure work?
I right click with the tablet. Then I tried throwing in a bound wayfinder
Tablet on brazier, throw in augment, activate
conditions unmet
Wayfinder is in the ritual recipe
So just tablet in brazier, put the augment for the structure and activate
that was a desert pyramid wayfinder
also tried with sandstone, instead of the wayfinder
You've also augmented with a ritual tablet haven't you?
It doesn't normally have the tablet itself under the consumed
All good, I'm glad it wasn't some 1.21 change I missed
I can maybe make it reject invalid augments
just do a lookup of my uuid and if it's wrong, summon a chimera on my dumb ass
Still, might be helpful if the Tablet's tooltip read "Create a Bound Wayfinder to locate a structure" or something like that. Was expecting to be teleported or something like the structure warp scroll
Sure I can adjust that
Forgot to make a post about it, but 21.0.1 is out, first version marked as stable, has a fix for this as well as fixing the loot tables for the Ruined Portals
cool thanks! it looks like it made it into our 1.10 release today
will all the arcanist gear get backported to 1.20?
It's planned for ATM9 yes
Thank you
Upload this to the server, should fix it
Alrighty
Am I deleting the previous version?
Alrighty
will publish on CF later
recipe is missing
This 1.21?
yes
hi i have a question where i can find codex tier 2 and 3
Nowhere if u (or the modpack dev) didn't change any loot tables
so its a creative item or can craft it
Creative item, it's for modpack makers to integrate to determine balance
anti-potion charm that prevents potion effects, wether positive or negative, from being applied
this kinda makes sense for an abjuration charm right?
it's different from simply using dispel, because it would prevent stuff you can't dispel
how i can craft the imbued spell parchment?
Put a spell parchment in an imbuement chamber
Spell Parchment was originally used to put spells on turrets before they could have spells applied by books
it is also used to put spells on reactive armor
ohhh so u can t use that to use spell
No, that's what the imbued spell parchment is for
Can't remove item from Jar of Wisdom
1.21
how to use spell binder?
Spell Binder is not from Ars Additions, it's from NEG
sorry
Ruined portal spawning in the middle of the ocean
So they work like regular ruined portals? Parity™️
Could you decrease the amount of source stone found in the portal chest?
I feel that speaning from 4 to 8 would be better to not saturate your inventory wiht stones
Also, could you make the nexus portals pillar shorter or put something inside of the pillar?
I just find that them being filled with stone blocks feels anti-climatic
This big of a big structure with a solid pillar with nothing to hide.
You're able to leave the excess in the chest
There's treasure rooms that spawn randomly inside the tower
is this how the nexus works ?
Because all I get is a blurry screen:
Might be a compat thing in the modpack
Turn off blur in settings I think
looks like it might be a neoforge bug:
https://github.com/neoforged/NeoForge/issues/1504
Yep, disable blur in accessibility settings
yep, that did the job -- thanks!
getting a crash when trying to do a wayfinder recipe
It's a custom one to find the stronghold, but shouldn't be problematic
Ooop my bad, I did mess up the recipe
how work the source spawner?
It will use source to spawn mobs from containment jars nearby
thx very much
Hi, I bound this item to a chest of mine, but my items never appeared after I picked them up. I tried to see if they were in any other chests but they weren't there.
I don't see any items added to the haversack for automatic pickup, did you deposit them directly?
I deposited them directly, let me try that real quick.
And everything was chunkloaded
Oh wait, chunkloaded? I don't think so, I haven't tried that one.
I added this arrow to it
Still currently not popping up
Hmm, I'll have to investigate, is this 1.21?
1.20.1
Can you verify the block at the position in the tooltip?
Send a screenshot of you looking at the block with F3 active
Sorry Im kinda new, how do I do that, just press F3 and look to the chest?
My bad, I'm slow at this LOL
Ah it's an ender chest thing?
Can you send a full screenshot?
Ah okay, I'll have to check it with ironchests
Bet, should I try it with regular chests
Can you try bind it to a barrel or vanilla chest?
Interesting, can you provide the modpack or modlist, modpack version or mod versions, and a latest.log file?
@past sorrel
Upload your log file to mclo.gs so that people can help easier, not everyone is on their PC all the time and having a easily formatted searchable link is much easier for debugging.
Go to your instance or .minecraft folder and upload the logs/latest.log file
Crash reports can be found in your instance or .minecraft folder under the crash-reports sub-folder. This is only made when a crash is registered, so if it doesn't exist that's fine.
Please raise an issue with @covert topaz
Yeah no problem, does this work?
Oooh, I just considered binding the haversack to a JustDireThings player inv interface. (Or any, really)
Does the Haversack work for ya?
It has been, yeah
Tbf though, I have yet to use it on the server I'm currently playing on (I got an early nether star and made a Sophisticated Backpacks inception upgrade. Still haven't settled down.)
No, that only has 8 mods in it, and nothing related to Ars Nouveau
My bad, let me see where the pack is
Here, this should be it.
Thanks, I'll investigate when I'm home in a week or so
Ty ty
Oo word, do you mind showing me how you get it to work? I think I got the steps down right, but I just wanna double check
I'm pretty sure I just shift right-clicked the desired inventory, made sure it was chunkloaded, then I'm not exactly sure, but you either right or left click to get the stack on your cursor into the bundle haversack, and the same button should work vice versa (haversack on cursor).
So i have this pop up where i am "forming a new core" and i cant find a single thing about it... what is this? It gives mana?
Wixi appartaius dup stuff in very weird way and idk how to even explain it
Can you record it?
Thats the thing its so weird, basically whenever i join the server after like 7-8h not joining my wixi would make an item from the last time i request from her, problem is i didnt have any resources near her to make said item
And it only happen if the chunk is loaded
Can you ask the owner for the log file?
il try
Only reason i ddint report it as a bug cuz its soo nichie, and i stopped chunkloading my wixi to fit the issue
Any dupe bug is worth investigating
True i was getting extra drygmy charms on the floor
I haven't been able to recreate it tho
Good thing the Ruined portals have Warp scroolls
I used one of the explorer Scrolls and I ended up inside of an air block below a village
I am at y 65, the village is at y 70
This was the original text
lol
wonder if it's possible to use vanilla's logic for putting nether portals in a safe location for this
at the same time its kinda fun to have danger
should call it unstable exploration warp scroll
Head not in stone? Safe
Hay, im running into an Error where i cant Open Ruined portal chests, were using a lot of mods so its hard to narrow down, i THINK whats happening is that Lootr is Trying to generate the Explorer scroll and cant because the function looks for structures, but one or more of those dont exist anymore due to other mods
we tried blacklisting the scroll but it still doesnt work ( i assume cause the function still tries to run)
Yeah it's on my to-fix list
was my guess close? or completely off as to why it broke?
honestly very fun
Pretty much bang on, it's due to the structures not existing because of a mod
I've noticed that Handy Haversack is sending any and all items I pick up into it's bound container, how can I make it not do that?
Running 1.6.6 for 1.20.1
Interesting, so you don't have anything configured for it to auto-pickup?
Nope nothing
Will add to my investigate list
I'm checking the sauce, there are zero checks for anything filter-related actually
playerPickup event makes no checks for whether or not auto-pickup is enabled
It just does it
(if i understand forge pickupevent correctly)
Think if I add a filter it would stop?
Yeah no logic for checking any kind of filter here
Just go straight to tryStoreStack
Surprised you didn't just yoink the void jar code for that haha
Void Jar code isn't extensible
XP Jar made it as extensible as possible
public class XPJar extends VoidJar {
public XPJar() {
super();
}
private int remaining = 0;
@Override
public void preConsume(Player player, ItemStack jar, ItemStack voided, int amount) {
int xp = (amount + this.remaining) / 2;
this.remaining = (amount + this.remaining) % 2;
player.giveExperiencePoints(xp);
}
}
but will check haversack
Soooo I'm guessing no usable haversack for me? :(
I'll have an update in the next day or so
Nah you're right
Kk
Weird part is that the code around haversack hoovering up items hadn't been touched for 3 months according to git blame
Hence the doubt
I don't doubt it, could be that nobody has tried to use it in the time
Weird, it's supposed to be a great item lmao
I went pog the moment I saw the codex entry
I like it, but I haven't played MC in about 8 months
Ooooh
Yknow I'd suggest making it more expensive
Storage lecterns are containers
Zero downsides for an enderperal and a bunch of wool
All of us on the test server already had wireless access to our storage months ago
Yeah, exactly
It's a deposit only backpack alternative essentially
It's a replacement for my current diamond backpack of "things I found while exploring that I'll dump into storage when I can get back, because my base isn't currently loaded"
I mean, you need to chunkload it, so it wouldn't help you there
Does it have any sort of buffer for if I dumped a hundred items in while unloaded? Or does it just not do anything if the destination is unloaded?
It closes
Doesn't accept anything if the destination is unloaded, the bag closes itself
On 1.19 before we had lecterns, I just used blink runes to send everything home. Then when I got back, and it loaded, it triggered the pickup rune to grab it all
I'd make it match diamond backpack in recipe complexity and/or require and echest (maybe even warp scroll?) as an apparatus recipe
People wouldn't bother with it then
You can get a discount haversack by placing a warp portal next with a starbuncle as it's destination
Because they could make a warp index as easily
Yes and no. This needs a t3 book to work
since it has no storage of its own, I think a simpler recipe is good. I tend to think simple recipes are better in general anyways
Or I guess a warp portal, but still
Does it?
I misread. For a blink rune (using a warp scroll) to send items home
If you're taking a stabilized warp portal, to create a temporary warp for items to go home, then yeah, no book needed
Nah just a full on 3x3 warp portal :P
Full warp portal (non stable) uses the scroll each time
Not portable
And a full jar. So you'd need stabilized, which is more expensive anyway than the haversack, so I don't see a problem