#Ars Additions
1 messages · Page 2 of 1
It's in common config, make sure it's enabled before you start the game
even in configs i cant seem to find it
The only way i can even SEE a tiny bit of the ritual file's is if i snoop inside the zip file of the mod
and theres only one file on it and all it tells me is the crafting ingredients
Can you screenshot your config folder?
wont allow me to screenshot, sadly i'l have to do it the lame way, phone photo.
in a moment
ohhhh
it isnt in that one, i think i found it now
thank you
All good, it's an expensive recipe so if you prefer a cheaper one feel free to make one, I just threw it in there as an expensive default
for the ability to load chunks, i feel like the recipe is fair, especially considering the ability to have your storage loaded constantly and being able to connect to it across the world and dimensions using the Warp Indexes
my only question is, how many chunks does it load ?
Depends on your config, defaults to 1, can be increased up to 9x9
That's in the ars_additions-server.toml
ugly menu but it's progress
Will there be an option to nickname the locations in any way? Maybe by renaming the scroll
Yeah, renaming the scroll will display the name instead of the co-ords
Luckily that bit is already done
Perfect!
Just have to make this UI pretty
If anyone has a cool concept for displaying 9 locations on a screen let me know
Otherwise it's just going to be a list
3x3 grid of maps would be awesome
Maps?
Like a vanilla map from the location
I will have to investigate how difficult that would be
Would probably actually need the map to exist
Unsure if it would look too busy, because I also need a place to fit the name on there too
I should mention, I suggest it only as a very random first thing that came to mind, no idea how useful or easy it would be
I think a list is probably going to be the simplest and most useful
Yeah most likely
It's all good haha, maybe I'll investigate a Zieg mode
If localplayer == Zieg draw maps
make zieg solve a rubik's cube to select the location
Aww. The 12 sided "cube" near me is currently unsolved
Pretty sure that's a dodecahedron
Rubics dodecahedron
Megaminx?
No idea, got it from my mother in law years ago. I had it solved at one point, but my kids fixed that
Hahaha
My DM also collects different size rubik's cubes
I have one of these in my desk drawer but I've found basically no resources on how to solve it
I suck at solving them
The one I remember my dm showing last looked like this. It's just a standard one, but sizes are weird
I've solved that one at one point, I think it had mirrors on all the sides
I'm not one of those people who can speed solve them, I just follow the standard process which takes 3-4 minutes
The dodecahedron is fragile.. The smaller pieces on the edges can pop out easily. Other than that, it's basically the same process as a regular 3x3
reduce the button width and centered vertically, I think this is probably good enough for initial release
Quick tip, add the helix particles post tp
Either copy paste from self or play a little with the params
Possible to make the UI like when you select your spells on the book? The Radial format, each one with a Scrow icon that when you hover over it it display the scroll name
I want an ars addition :P
ability for display cases to have more items
I was thinking about using a scroll where you could add items to and then place the scroll into the case but that would be boring
I want to something like "activate only if there are item A > x and item B > y". trivial to do with redstone but doesnt really fit with ars
I've never actually worked with display cases, will have a read up on what they do
you can already use scrolls with them
is this already possible ?
not tracking 2 different values for 2 different items in the same block. If you use an allow scroll, it will count all the items in the list and compare it to the number you set
allow scrolls with saved blocks or items on them i believe
rightclicking with this isnt doing anything
Any errors in console?
[22Apr2024 14:14:23.791] [Server thread/ERROR] [net.minecraft.network.protocol.PacketUtils/]: Failed to handle packet net.minecraft.network.protocol.game.ServerboundUseItemPacket@610172c9, suppressing error
java.util.NoSuchElementException: No value present
at java.util.Optional.orElseThrow(Optional.java:377) ~[?:?]
at com.github.jarva.arsadditions.util.LocateUtil.getFromTag(LocateUtil.java:24) ~[ars_additions-1.20.1-1.3.4.jar%23526!/:1.20.1-1.3.4]
at com.github.jarva.arsadditions.item.ExplorationWarpScroll.m_7203_(ExplorationWarpScroll.java:110) ~[ars_additions-1.20.1-1.3.4.jar%23526!/:1.20.1-1.3.4]
at net.minecraft.world.item.ItemStack.m_41682_(ItemStack.java:275) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.level.ServerPlayerGameMode.m_6261_(ServerPlayerGameMode.java:286) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.network.ServerGamePacketListenerImpl.m_5760_(ServerGamePacketListenerImpl.java:1087) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.network.protocol.game.ServerboundUseItemPacket.m_5797_(ServerboundUseItemPacket.java:29) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.network.protocol.game.ServerboundUseItemPacket.m_5797_(ServerboundUseItemPacket.java:7) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.network.protocol.PacketUtils.m_263899_(PacketUtils.java:22) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.TickTask.run(TickTask.java:18) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.util.thread.BlockableEventLoop.m_6367_(BlockableEventLoop.java:156) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.util.thread.ReentrantBlockableEventLoop.m_6367_(ReentrantBlockableEventLoop.java:23) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:770) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_6367_(MinecraftServer.java:161) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.util.thread.BlockableEventLoop.m_7245_(BlockableEventLoop.java:130) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_129961_(MinecraftServer.java:753) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_7245_(MinecraftServer.java:747) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.util.thread.BlockableEventLoop.m_18701_(BlockableEventLoop.java:139) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_130012_(MinecraftServer.java:733) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_130011_(MinecraftServer.java:665) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at net.minecraft.server.MinecraftServer.m_206580_(MinecraftServer.java:251) ~[client-1.20.1-20230612.114412-srg.jar%23868!/:?]
at java.lang.Thread.run(Thread.java:833) ~[?:?]
Just found an issue, I referenced the wrong tag in the use function
Will release an update, it works for building the portals though
I think
I'm assuming you also have AsyncLocator installed?
I do yeah
Yeah will fix, the async locator compat didn't update the item stack properly
Ahh
Does it have Structure Essentials compat?
I don't know what that is, so probably no?
Its basically the same as Async Locator
I can only say maybe

so can't really check
Only going to specifically support AsyncLocator
Alright, sounds good
we would be able to contact someaddons if it's actually a problem on their side and not just a problem for your impl
Was this from a looted chest or creative?
looted chest
So it turns out this is more complex than I thought, rewrite for exploration scrolls incoming
double check the arcane permanence ritual for me. i edited the settings: it doesn't need source to keep running, and i think it's not loading properly
4 upgrades means it's a 9x9 chunk, right?
my poor drygmy ain't farming when i leave home
I mean... Doesn't it not have a crafting recipe?
Okay, I have async locator support working now, but if a player generates loot and doesn't take the scroll out within the uptime of the server, it doesn't ever resolve the location 🤔
May be able to save the data from that
This will be fixed in the next update, should hopefully be this week with the Warp Nexus also
update to this: yeah, something's fucky. i left my blast furnaces running, for a night trip to the nether (~12minutes). came back and they still not done. ritual is upgraded to 9x9 chunks, but the firnaces were on the same chunk as the ritual
Will double check it, worst case scenario I'll add some debug statements to declare when a chunk is being force-loaded
Oooooh
Excited to get this generating in the world
Same here
So the Nexus generates with a warp scroll bound to it's location, it's a special warp scroll only useable in a Warp Nexus, and only the first person to discover a nexus will get this free scroll
Have you decided on what to put in the 7x7 area?
There is no 7x7 area
My bad, there is no 7x7 area
You will be spared from lake laogai
Will there be an ars elemental compat that adds a version of the warp nexus tower with the yellow archwood tree
It's being looked into
ah right, i forgot
well, there is the way to make conditional structures, as mods like idas have them
yeah thats what i was thinking
Yeah there is, I can't add them to the template pool though, so I'd have to make them independent structure sets
idk if this idea fits, but it's one I've had for a while and might go with the Additions theme of stuff that might not fit in base Ars. Runes going vertical and runic chalk made me think that it would be neat if we could use chalk to make signs directly on surfaces. So you would use the chalk on the surface of a block and it could pop up the sign writing UI, and just display the text on a block. Maybe these messages could also still work as runes, so you could have runes that also say what the rune does (or be misleading and trick people)
Heh, a glyph that lets a rune make a sound.
I'm imagining this
yeah, basically
I guess you can sort of use redstone or interact to make a rune trigger a noteblock.
I do like the idea
it's one I've been sitting on for quite some time
like a hologram text? that's neat
yeah, sign text without a sign
"I prepare explosive runes"
I really like the idea, using chalk directly on a block and it defaults to glowing
Dye probably on the text
in soviet minecraft, rune steps on you *inverted landslide*
you can use a
something on the chalk to change its color. perhaps wololo, or even the spell color gets inherited

or that on the rune, yes
I just realised Signs should be Wololo-able too
mhm
archwood signs colored?
they are
Woo, go Alex
don't ask me how i remembered to add that compat
but text gets wololo and maybe glowing from 
idk how hard it'd be to implement, but maybe have X lights spinning around it, where X is the number of available warp locations
either a fixed orbit, or just randomly
like spaces available? or if you have 9 scrolls inside it shows 9 lights?
I feel like it may get too busy?
possibly, i just felt like throwing the idea
yeah, makes more sense not to have that
I plan to make the particle wololo-able, I need to implement the source requirements and add the tower generation and that's it
and we salute you
You might also have to bug Sarenor into adding additions docs to ars nouveau wiki
if you haven't already, ofc. it sounds simple but it probably eats away his time to setup
I can probably make a PR for it
I may need to redo some of my base on the test server. This is completely new to me and opens some new options for the off-switches on my crop farms.
First look at a Nexus Tower, I need to work on the block processors, this was just copied and pasted from the warp portals
I don't recall whose post I was reading. They had the best headcannon for wizard towers: magic users start off with normal looking cloths and towers but as they work with magic their homes and clothes take on that pointed robed look. Cottages growing into imposing towers. Hats becoming pointed. Tunics flowing out into robes.
These really have that feel of 'grown through magic' or inspired by the arcane that permeates so much of Goo's designs so well.
By "these", are you referring to the Nexus Towers?
Well, yes.
Wanted to double check whether you were referring to the head cannon or the tower
As much as I am prone to word salad I can understand how that may be confusing.
I am complementing the quality of the design and detailing going into the Nexus Towers.
I also just woke up so it may be me
These are not just generic Minecraft cylinders or the same medieval style block game wizard towers but something with a bit of whimsy and flare like the rest of Ars Nouveau.
If anything I'd say they are a bit gray, dark and dour. But then I've not seen one "in person" and a lot is lost in a screenshot.
All compliments go to @patent iron for letting me use their wonderful designs.
There should be a little bit of "pop" added with the gilded Sourcestone variants being integrated which hopefully makes it a little lighter, and the gray will become mossier once I've built the processors
I think it is because the archwood is gray, but it usually has the contrast of the leaves, except that in this last image they use the vexing, which, being purple, does not contrast as much.
i support any dark souls additions(add them all)
if i ever get into modding, a proper dark souls mod will be my big project
my headcanon for those is that wood wands grow into staffs, and those staffs grow into magic treesat the end of the life of a wizard
magic forests are old wizard staffs protecting the villages they lived in or their domains
Hey i have an idea for reliquary, will it be possible once it support turrets, to also use warp scrolls?, like the turret and the warp scroll chest, are in a location, and using something like :recall:
on a reactive spell, allow you to teleport all entites around you to X location?
you can already do that with
though?
Yes but for turrets
Cuz i have a spesfic desgin that idk how to explain
I think turrets can support blink
That i cant use spellbook for it
With reliqaury too?
Not with reliquary because there's no support for that yet, but on their own they should
ah, also how can i make it affect anything else but me?, like the burst is full blown circle unlike :Aura: which leave you out of the equation
Interesting
Alright folks, what kind of things would you find in a chest in a Wizard's Tower?
building a loot table
id say some paper and squid ink
Maybe some tokens of different Ars mobs? (Drygmy, Whirlisprig, Starbuncle?)
Moslty Tier 1 paper and paper thats what i find currently
a mimic
jokes aside, idk: maybe a wand with some spells? caster tomes? enchanted robes?
turret, ritual brazier, some base ars machinery?
a random patreon starby charm? already crafted with the gold, ready to deploy
free stabilized warp scroll
early game stab warp scroll is great for exploration - just go back home bruh
i don't think it's broken since it'll be a while until you get blink to use it in other ways
Current loot, I may add the stabilized warp scroll because it's an interesting idea
would be cool if you increase the drops, and decrease the structre spawn
giving that everyone

Here's an alpha build with the Nexus Tower, please give it a try and see if everything works as expected. (This build only includes the new Nexus Tower, Scroll and Warp Nexus block, as well as Exploration Warp Scroll locating rewrite)
This can be done with a datapack if anyone wants to
soo bye bye waystone?
Hopefully soon yeah
I need to finish debugging the Ritual of Chunk Loading issue, as well as adding Recall support to Turrets, but then will release I think
wait what issue?
Yes to JourneyMap, unsure for Xaeros
Some claims that it wasn't chunk loading properly
WAIT that was an issue!!?, and here i was thinking maybe server was lagging
Yeah apparently, going to add some debug statements, to see when chunks are being loaded
The build above also includes a fix to @silver slate's AsyncLocator issue
speaking of debug and map support, also once you go on map supporting add chunkload support like glow or something that show that X chunk is loaded, hell in game would be fine too like the ground give slight particals similar to how some rituals do so people can see the edges on which the chunkload end
Yeah will look into that, it's a good idea
Yoooo this look amazing WTF
Rip the texture i use for waystone lol
Soo how does this work exaclty?
Ah shift + Right Click to add warp scroll
soo the limit is 9 warp nexus in the world?
9 scrolls, you can put in, stabilized, normal or nexus
To keep portal making useful right?
So you can access the same 9 from anywhere, but you have to limit the places you have available to teleport to
will it be possible if you change the name of the warp scroll to have its name displayed here too?
First Bug
It already does
Weird, seems like a Geckolib thing
Oops, I forgot to re-enable the other colours, so only red will spawn in that build
Will fix it tomorrow
If anyone would like to take a nice screenshot of the tower/nexus to use on the Curseforge page that would be greatly appreciated
i have not found any tower so couldnt take picture of that
Can use /locate if you want to try
yea ik that commend, no tower
Oh? That's strange, is it a new world?
im in loove with the tower design
I started with warp_nexus but ended up transitioning some to nexus_tower
This fit soo well with my house design being a massive tree with inside design
its nexus_tower
Ah
shader is fine right?
Yes shader is good
Massive thanks to @orchid rover for the Nexus design (as well as almost all other textures in the mod, and the ruined portal design) and @patent iron for the tower design
Also will you add ability to change the color of the tower by using dye and right click it?
the nexus warp i mean
It has wololo support but I broke it, will be fixed before release
Niice
Yall outdid yourself ngl the design is amazing
Also there is missing texture when breaking the nexus tower and will it have crafting recipe?
No crafting recipe, will add the particle texture, I also need to make it mineable iirc
Huh then how would we get one?
You take one from a tower
Owwww
The ones in the tower don't need source to teleport, ones placed by the player will
The tower loot kinda bonker ngl
There's a rare chance to find an item on the scribes table too
Tier 2 and 3 can be added by the modpack maker
But they're unobtainable by default for a reason
Also check the chiseled bookshelf
um how do i get in this room in first place?
That's a secret
Both give tier 1
oh
Also Didnt know you can shove entry to the bookshelf
Thats neat
like the enternce is secert or the room is secert?
Yes
Oop, have to fix that
This is interesting for people using the Sky Villages from FTB Skies. Currently they have to force include a scroll and stabilized scroll as a hint to 'save your place then go home easily' with Ars.
Instead you can just include the nexus as a structure in your village building scripts.
The nexus itself comes with a pre-bound Nexus Warp scroll
Which can be used in any Warp Nexus but not just as a scroll
Even better! No more of people doing silly things and complaining in #help that they had no way of getting back to a village they flew 10k-20k across a void to find.
btw is the explorer scroll thingy bugged?
Oh? In what way?
whenever I shift right click nothing happens
sometimes tho it works
throwing it directly into the portal base with a source jar nearby without having a location written on it does nothing
I do have asynclocator if it causes problems
Anything in your logs? You don't need to shift right-click, and it only makes a portal if it's a ruined portal base
Async locator compat has issues on the released version, it's fixed in the alpha build I put above
But the alpha build is specifically an alpha, so I'd avoid using it in existing worlds
That's all good
I can't expect everyone to read every message here
Well, when you get something we can put up on the test server, I'll start buging Xacris and Zieg about trimming the chunks on the Ars test server.
Hopefully in the next couple days, depending on how busy life is
I'm assuming that server owners could add recipes for the nexus with kubejs..?
Yep
Was your drygmy on the outskirts of your 9x9 chunks? I've found a bug in the implementation, added debug logs (can be enabled in the config) and changed the way chunks are loaded which should be more reliable
alpha5 with the above mentioned fixes, as well as fixing Wololo support for Warp Nexus, making it so natural Warp Nexus' don't require Source and only natural Nexus' include a warp scroll, crafted/creative ones won't have any
when breaking the nexus it drop two
huh will check that one
yea no im not schizo it does actuelly do that
is the rarity of this structure intended to be this common?
I caluclated them and its around a structure per a 1500 block
They have a minimum of 15 chunks gap between them, maximum of 40 chunks
So every 2 million radius there will be a structure.., thats good yea
minimum 240 blocks between them
Too common
True RNG can be a long series of just '7' over and over again.
can you make it rarer?
The human brain wants all randomness to be unpredictable low frequency randomness but that's not how it actually works.
another one...the loot are insane to be this common
Can make it rarer
If that's the loot, holy cow! A tower is an instant bootstrap right into mid-game Ars. Just add a storage system. You've got the berries to start a mycelial sourcelink reactor right there.
its a secert room with secert enternce
Still havent figured out how to enter without pass through
No such thing to people who like to chew through walls if they have to.
But if the secret requires knowing
, that's really cool, too.
You right, you could just carpet bomb the wall or use the spell that make block phase through
But if there is enternce the author wanted
i wanna see it
It doesn't, there's a way to just walk in
Uh
Ahh. I thought you were perhaps giving
a sceret boost.
Now I need to think of a command block that you could drop into a tower to make that so.
And yes i found another on TOP of this^
Happy to DM with the solution if you'd like
That's why I didn't say the solution haha
Thank you appreciate it
Going to make a variant without the loot room, and have the room be rarer
Tower can be rarer if it's annoying, but no downside to having a few spawn
Which is again extremelly low area to travel giving the
52x 
Exaclty
They soo mejastic
Dont want them to be ruined by excessive
Duplicate
Also will there be more color?
Like all the other tree color for the towers?
What kind of spacing do you think would be good?
10k+ block
Cuz its loot is good, and its always good sight to see someone giving now that you have nexus warp to go back and forth
it reward you for going far and wide, discovering your world and go on a journy hunt
I think that's way too far, it becomes really irregular to find them
here more image i found purple one which is my fav
I'm going to up the distance a bit, and match the towers of the wild spawn rates
think about it
Its teleporation tower
so minimum of 400 blocks between them, average of 720 blocks
Its ment to cross very far distance in instence
Yeah, but if they're hard to find, then people won't get to use them
How
If they find one that become a monuiment
A location
Its like finding woodlen mansion
Those are rare af, and yet people always pleased when find one
The tower offer Sooo much stuff
For its journy
Armor set, spells, scribing table, nexus warp WITH NO source needed Which is one of a kind
List goes on and on and on, it outweight the journy and back to my point
Its ars traveling far ranges is veery easy
I'll definitely make them rarer, but most people would struggle to find one of them I think
Giving
exist
Once they find one it become easier to find the other
Cuz now they have acceses to network teleporation
Find another and boom you can link them
And it encourge exploration which espically good in modded minecraft
Yk dungeons, villages, other structures
When you travel around, you not just going after the nexus tower, but entire journy
And once you reach a Nexus tower the reward is Veery worth it
it's worth it once, but later times not so much
Again full blown Ars set
Nexus tower since it doesnt have recipe
tier 1 basic gold set
- the tower give you one that use no source
Players will prefer this over making portals or using rune with source jar
espically after the rune nerf
yes unless you move it, then it costs source
Exaclty
So You have it very rare because with it
Techenically infinite source/tp
And smart players can have them as hubs
And then build portals that link to other hubs/locations
Like yk mirrorweave portals
Remember in ars, its easy to travel around fast or even instent Thanks to all the teleporation features we have
Having the nexus tower be very rare and in item that cannot be crafted?
Sound like great deal to me
Speaking from a player that doesnt like to go around or travel around and just sit in a skyland with everything renewable
They are structures with limitless features, if they are too duplicated they lose their beauty, its like why netherite is rare why diamond is rare because of its value
The higher something value is the more rare it should be, back to my point that nexus is not craftable and provide no source needed teleporation with no warp scroll usage even?, sound very valuable to me
here day mode
Also if you worried about players feeling frustrated to find it or cant to find it at all!, you can add something to the Shady Villager to sell like a map to the nexues tower, or have excessive archwood at the edge of near by nexues tower so that player know a one is near by
alpha 6, includes nexus without loot rooms, coloured starbuncle beds, increased space between towers and a message when players try to open the warp nexus without scrolls
on a 9x9 ritual loaded area, the drygmy is inside the 7x7 area
catching up to this channel, haven't tried any of the new files
If you do, make a backup of your world beforehand
Amethysts for loot?
you can theoretically find those easy enough with dowsing rods. amethyst as loot would make sense with 1 golem charm. idk how i feel about it
that'd mean finding one of these towers would throw you a long way ahead of the early game
it's nice if you really don't want to bother with the initial grind, but idk
I think the loot room in the tower has enough to boost you in the start, I'm pretty happy with the loot available currently
I can't wait for the tower, also for just dropping a create falling miner contraption onto it >:)
Feel free to try out the alpha and give any feedback you can think of
I dont have access to the FTP for the server I play on :(
What modpack do you play?
It's a custom pack we've made of mods we like
typical "science side" and "magic side" has formed, but the science people have realised that ars is 100x better
their crushing wheels only give them gravel from cobblestone, no resources haha
Might have to have my next town built around one
At least until I can build a bigger tower over the whole city
is there any intent on making stable reliquaries which aren't one time use? :3
Unstable ones aren't one-time use for all uses, only on players, I'm unsure how I feel about the power of stable reliquaries
Just config it, for me i have it 5 usage on player, and infinite usage on entity and blocks
Oh that's cool. Thanks for the tip!
armor stands count as players then?
(i think??)
it seemed to only work once on it
Also another tip that is kinda warcriminal moment, you can use Create Drone with reliquary to have C4 strapped Drone
Or you can do it on a bat if you have less moral
i have made creeper bats before
weith commands to summon in creepers riding bats
this is also war crime-esque
Yeah ww2 reference
I hate it
The diagonal fence is not real. It can't hurt you
I like diagonal fences 
Oh, that reminds me of the exploding bats from Thaumcraft.
Memories aside, something I have in mind with the reliquary is placing Alex's Caves nukes in specific locations without having to be present, I believe that with the right design, a launch station can be semi-automated.
I may have to override the 1.19.2 gilded sourcestone texture :S
I hate when structure spawn on water
It does make it look off I agree.
It's probably due to the tag I use, maybe worth adjusting those
diagonal fence is eugh
im really loving all the images of the towers otherwise though :}
1.19.2 backport alpha, use at your own risk
@cosmic fractal @ionic dragon @ancient night
Pinging because you all expressed interest in the 1.19.2 backport. Apologies for the ping if that's not the case anymore.
Is! Thanks!
Thanks!!
Aaaaaaaa the anticipation
I'm not aware if it's possible but why not try to make it look like an island made out of the ars stone for ocean spawns?
how do we enable the performance ritual btw? i saw configs to change stuff about it but not to give it a recipe
The ritual of arcane permanence? There's a config option in arsadditions-common.toml
gotta keep it balance, give good image give horrible one too
I think this is the best place to ask for this idea cuz i dont think it will ever be part of the main ars, But will it be possible to have something like an owl, or old bookwyrm design, send requests?, like magical autocrafter that can communicate with wixi and your storage?
Yes
Cuz i feel like the only thing missing rn
is an autocrafter
As in like autosender crafter
But then again isn't possible to craft something like this?, like a system that can replace wixi pedestals with the item you want more crafting and then the extra crafting be sent back to the main storage lectern
Hmm
either way its just a theory idea not something i dont it will/can exist but it will be cool to have ars additon "worker'
Hmm an owl with card system, and cards can store the crafting data, and can be linked to the storage lectern and the owl will send those data to the wixi?
something like that?
you could send an item to a pedestal next to a wixie to request that item be made
just do normal item management and pedestals and it's already possible
yes thats what i said
Its already possible
But i was thinking a familiar do that could be cool idea
i want me hogward owl
if it could automate the Enchanting Apparatus then I think we have an idea
that's the one that's really hard to do now
lets add that too sure why not
Its like requestfiy
if anyone remember that mod
it would be a thing if we could use the Bookwyrms for that
Like, place a lectern near an enchanting apparatus use the wand of dominion on the apparatus and then on the lectern, and then it magically becomes an enchanting apparatus manager
it acts like a chest with the = scroll when you ask for an item to be crafted, then (with the help of starbungles connected to it), is able to take items from the main storage system
once the craft is done, it doesnt ask for items anymore till you ask for another recipy
we could give the Bookwyrms hard hats or something to distinguish them from normal bookwyrms when they work at that station
that or we can make starbungle help with the crafting as well instead of just getting resources
I plan on making something to allow Wixies to automate Enchanting Apparatus
Well, there is nothing stopping you from using named storages attached to a lectern through bookwyrms to make a remote craft. It's ugly, but works.
If you could name a pedestal it would be optimal, but I've sort of gotten it to work with Dirt Chest 9000™️ on hoppers feeding the apparatus.
I've also messed around with trying to remote automate a wixie craft using the same thing. But you have to setup an elaborate locking mechanism to feed the one item into the pedestal next to the cauldron.
at which point its kinda better to just do it yourself
Fine for set-and-forget crafting. But not great for on-demand.
And very different from say, recipe patterns in Applied Energistics or Refined Storage.
The key part being that you can attach a pedestal to lectern as a 1 slot storage. But you cannot name it.
And there's no special mechanism for attaching a wixie to a lectern network as a 'crafting' unit.
seems like we need a feature request for naming pedestals
Like with Occultism's workers.
Not that Machine Spirits have a great workflow either.
so like, what are people talking about when they say "on-demand crafting"? You manually select a thing and then the auto-crafter starts doing that until you tell it to stop?
Yes. But the setup is always a pain.
You are almost stuck with having to make a special extra crafting page in the lectern UI to handle something as complex as adding a crafting device.
I fully don't understand the need for that. Why not just craft up a bunch of stuff if you're doing it manually anyways?
wouldn't it be faster to just craft them?
The basic feature is the Refined Storage or Applied Energistics mechanism. You have deep iterative crafting processed in modded so you let the system do it. Then speed up the bottlenecks until it's 10x or 100x faster than the player.
tho we could use the way storage lecterns work, since they let you search for items and it got a crafting interface, why not change it a bit when connected to an enchanting apparatus
heres the idea: Once the storage lectern is connected, it turns from a normal storage lectern to an enchanting apparatus lectern, allowing you to use the items you got in another inventory connected to it to view said items, where you use the "crafting table" to set the items in it for where to place the items on the pedestals/enchanting apparatus (the 8 slots around the middle slot being the pedestals and the middle slot being the enchanting apparatus)
I can understand it if it's hooked up to logic, but if it's manual... just craft the thing
ah, iterative crafting of the things needed to get that thing
I just don't use mods that do iterative crafting lol
fuck that noise
on god
Mekanism, Powah and Ars are example of mods with iterative recipes.
the enchanting apparatus there isn't a way to do it quickly, so I can see the need there
yeah Powah can rot
I will never willingly touch that mod again
Ars is particlarly annoying as the iterative recipes are also enchanting apparatus ones. And automation of that...well I've done it but that took four other mods to do it.
Not small mods either, AE2 + Mekanism QiO + Sophisticated Storage Drawers + the AE2 Extended mod.
Yeah that's my next main focus, automating the enchanting apparatus so it doesn't need so much to enchant stuff
good thing is that most iterative recipes arent that hard to do , like element crafting
what are the iterative craftings you need in Ars?
And I had to route things using complex Mekanism logistical sorters. So basically automation of the apparatus required I write any Ars recipies three times.
those essences are one of them
well that's another whole process
but they easy to do
yeah
still an iterative crafting you need tho...
tho good thing they are easy to do
Imbument chambers are so simple to automate you can do it with vanilla minecraft when you get your first chambers.
I don't even see that as a "craft" tbh
Any enchanting book
Off the top of my head: Books, Armors, the Enchanter's Eye, and Reactive.
what i did for amethysts was fill 4 slots with amethyst shards in hoppers, then put one sourcegem block in the last slot, so that they only take sourcegem blocks
but when you get to harder crafts its a problem
do those magic threads count
threads aren't really iterative. You craft the thread, then enchant it. It's two steps
like it's not a raw material you rip out of the world sure
Imbuement chambers are like mekanism machines. You'll have dedicated 'crafters' for each thing as they are cheap and effecient. Plus managing the pedestals is insanity as there are crafts with different quanities used after you get a few popular add-ons like Trinkets.
I've heard the Trinket recipes are... not great
The Appartus, thankfully, gets 8 or less items and are 100% shapeless.
Trinkets has some P.I.T.A. crafts.
yeah that's a problem with Trinkets imo
i havent ever used trinkets, what is a P.I.T.A craft ?
pain in the ass
Pain In the Arse. Multi-step with bizarre resources.
Create loves those kinds of crafts but is kind of suited to it. Ars-style station crafting is not.
my solution is always to be difficult and refuse to interact with badly designed things
Change My Mind, but %-success crafting is gambling in game.
So any kind of Ars automation that doens't support those kinds of flawed systems is still a 100% solution to me.
If a wixie automation gets added to Ars Additions and can just deal with basic iterative crafting, recipe management and the apparatus then it's Super Plus Good™️.
Even if the only thing being added is proper naming for pedestals so you can assemble it yourself using a lectern sub-network.
hm, only problem that I forsee... the wixie uses pedestals to decide what to craft. You will need the wixie setup outside of the pedestal search range of the apparatus
Well, that depends on how a wixie controlled appartus gests implemented. Right now the cooking wixies just use the cooking block and support the regular 'click in a craft' or pedestal method.
Unless there was some way to designate a pedestal as the 'recipe' one you could do a half-implementation by eliminating the pedestal feature on the apparatus wixie to force you to click in the required recipie on the apparatus.
well I guess it's more of a concern of mine that players will immediately do it, just like they do with all the imbuement chamber and sourcelinks and whatnot
I think the only reason there are no floods of broken apparatus reports with wixie users is that you are already pretty sophisticated with Ars if you are using the autocrafting.
FTB Skies Expert mode blocked all autocrafting but Ars until late game becasue 'people just never use it or know about it'
but also the wixie doesn't interact with the apparatus at all at present, no real reason for them to be close
probably not a huge issue, just something to think about
I exploited the heck out of wixies early game in FSE because I do know what cheap and easy access to a witch farm means with Ars.
try to eliminate a potential common problem before it happens
It would be a custom block that doesn't use pedestals, it instead gets crafted by the wixie using the block
What did i miss in this converstion?
Wouldnt card system be better that can memorize the recipe and send it?
There are alternative systems to cards. And some people don't like cards in games.
Also i found enclosed portal @covert topaz
scroll then?
Ars has the parchment system for that.
So it would be easier to implement crafting parchment
?
I dont want another autocrafter honeslty, i wanna see if it possible to walk on a fineline between interactive autocrafter and automation
Dont want it to be another "oh make crafting recipe disk put it here now you can craft that item anytime you want"
maybe a supar charged wixi
Or Wixi That can communcite with other wixis pedestals
Like wixi with books
And those books have crafting recpies that she can send out to
the other wixis
might want to avoid the word Grand
It's up to what the developer wants. But 'make crafting recipe disk' is actually how wixies work today. You just need to first craft an example item.
Ahh
nah, just immediate association to Grand Wizard, which is a thing in the KKK
yea hell anh
Grand Wixie is just a bit too close
Basically a reference to the head of an organization dedicated to racism in the United States is going to get you some notoriety. And possibly a ban from a company like Mojang if not Mircrosoft.
ik what kkk is, but i didnt know grand is reference to them that was WILD thing i learned today ngl
I mean probably not as far as that, just... bad reference
which is a shame because the name Grand Wizard is something you would naturally want to reach for in a magic mod
but it is tainted
This is why we can't have nice things.
That and people who consider card games all Evil Devil's tools only good for gambling and sin.
Well as i said, if card is no and scroll exist, we can use book
I really like the idea of big wixi with the ability to hold a lot of books
I've never been able to figure how to properly slot in a parchment for crafting. They are already heavily used for the filter system and spell scrolls.
true. There is the problem of having too many similarly named and looking items used for different purposes
It also fit very well with minecraft using Book for crafting guide
Yk the green book
maybe the wixie enchantress can use Ledgers
anyone remember that?
well i made a Feature request where i dumped most of the ideas i have for familiars https://discord.com/channels/743298050222587978/1235286530935754814
Did you look in the trapdoor next to the chest?
you're meant to drop the scroll into the hole
Yes that's a 1x1 horizontal portal
you can make 1x1??
Yup
yes
Wait so you can use portals for turrets til reliquary get implemented on turrets
projectile travel through the portal no?
should work alright in the same dimension at least
Yeah needs to be same dimension
reliquary require same dimension too?
also the portal sent me to buried house thats creepy
It breaks if you're in different dimensions currently
Trail ruin
will there stablized reliquary in the future?
Unsure
i usually use reliquary more for automation and utlity rather then combat spell
I'd be interested in hearing your usecases
Only cross dimenstional use I can foresee is wireless redstone
I removed ender storage and started using reliquary instead
or some item transfer
By using 
So item are sent there instent
Tho currently im using portal for that
And now that i know portal can be made 1x1 this is gonna be more compact
Another thing i use for is unpenterable wall
You can still just drop items into a portal though to cross dimension with them
Yeah thats what im currently using
Tho currrently i dont know any way to have turrets in a location and build a wall on a different location
The only im doing rn is by using
And propagate misslie through a portal
But that work 30% of the time
And i dont like propgate at alll because of the funky mechanic of all propgate spells will have their direction cast based on where you look at
This is what i mean by the propgate funky mechanic
i cast a spell and have propgate arc and when i move my head it just follow it
Also with reliquary and support for warp scroll blink on turret, i have devious idea for that, that i wont say rn til i see if it work or not
whats reliquary used for?
is it similar to the ars artifice casting tools?
or omega's durability casting
Neither, Reliquary stores a reference to a location or entity, and allows you to cast a spell on that target later
Has anyone had a chance to try out the 1.19.2 build? Unsure if there's any bugs or weird behaviour discovered
if i want the reliquary to not use itself up, i know there's a config for this, but not how to change it
i imagine this is it
[mark_and_recall]
#How much durability should targeting a player with Recall cost?
#Range: 0 ~ 1000
cost_player = 1000
#How much durability should targeting an entity with Recall cost?
#Range: 0 ~ 1000
cost_entity = 250
#How much durability should targeting a location with Recall cost?
#Range: 0 ~ 1000
cost_location = 50
alright i've experimented , i thin ki get it?
ok definitely got it
im just a noob
It's working for basic enchanting recipes currently
A delay between all of the items and producing the result should probably be in place, along with the "place back into inventory"
Other than tbat, OOOOOOOOH
Automatic enchanting
That's the default crafting behaviour for Wixies, I'm just telling it the recipe and what to craft
I've got it working for default enchanting apparatus recipes and enchantment recipes, need to check the other types but I can't imagine they're common
Oh, man. This would have made FTB Skies Expert mode so easy for early and mid-game.
You made so much stuff with the Enchanting Apparatus it was crazy.
You had most of the regular Ars recipies, tweaked of course for things like gold plates instead of gold blocks or ingots. And loads of new stuff.
Sadly, there was only one use for source circuits.
But if you could do wiki crafting it would have been so awesome. Every material for Pneumaticraft and Botania and ElementalCraft and much of AE2 had to go through the Enchanting Apparatus.
Wait the idea of better wixi did not go to trash :O?
Yooo
So how does it work if i mind ask? like is this to compress the enchanting appartius to just a wixi block?
You'd use a wixie charm on the enchanting apparatus and it converts to a wixie station
I wish I were good a block bench. I have such an idea for what that would look like. A cross between the existing apparatus and little 'golden cup' that animates like the original during a craft.
Sort of a miniature "cauldron" version of the apparatus.
If you fancy trying to draw something out on paper, I find that's often easier to convey the idea
For me a grail with the top being the spiny half appartius
but flipped
Like the wixi cauldarn but its a grail like this
And the tip is the floating spinny
is there a way to say "just craft 2" or is it something i have to watch out for, as on normal wixie crafting?
Same as normal wixie crafting, easiest way would be putting only two reagents in the storage it pulls from, but if you're using a storage lectern that's less easy
Display cases are your friend
I'm assuming that it still has the "redstone deactivate" feature from most of the automation blocks
I would imagine that we can still power the pedestals like normal with the wixie crafting?
a display case + comparator for whatever you're crafting would disable it in that case
you can power pedestals?
yeah that's how you can turn off individual recipes for the wixie
item on pedestal tells them to craft it, power that pedestal and they ignore it
ooh
Yes
thanks for that
@covert topaz wanted to ask, how does arcane permanence works? It said surrounded chunks, so like 3x3 or?
check your config
It start at 1x1 i think and can go all the way to 9x9
and you can add custom recipe that allow it to go to 9x9, like if you throw a gold block at the ritual brazier before activiting
Gotcha
Didn’t know you can do gold block
I wasted it
I already used it
It’s only one I found so far
Ohh
I realized when I read again, config to make it possible
you can use KubeJS to add crafting recipe for it
Gotcha
Yeah, they're not technically supposed to be lootable, but that's waiting for a new Ars release
If I remember correctly, it defaults to 1x1, but can be changed in config
You should actually be able to increase the size in the config after placing it and it will update, however I think if you ever decreased the size it would leave the extra chunks force-loaded forever
Probably going to look at doing a release for 1.20.1 and 1.19.2 soon as nobody has raised any bugs
Hey uh, Jarva, we don't have arcane permanence enabled on this server...
found it in an end city
wonder if it shows up in the Shady Wizard's trades...
To be fair it's a bit behind with updates
Yeah, I've made a change to Ars to disable these being lootable, but waiting for it to release
They add all tablets into dungeon loot by default, with no way to disable from a mod
It does iirc
aah okay
When reliquary Be added to turrets will it also support vertical and horizontal building?
like
and if the turret is aiming up then the build will be horizontal and vise versa
Probably yeah, should use the direction the turret is placed
i have an idea, is it possible to add config signal for remote index? IE you can only use the remote index if there is a mage tower/ or becon nearby within 60 block radius for example
Would probably be a lot of code that I'm not super interested in adding
Hmm il try to make one, tho is it possible to have whitelist/blacklist system where simply the item will not be used unless a beacon is nearby?
is the explorer scroll supposed to put me above ground if the dungeon is below ground
Yeah, it tries to find the safest place
I hadn't found a good way to find the structures bounding box
I may rework that to try find a place inside the structures bounding box
was gonna say you could look at how corail tombstone does it, but i just checked and its 
I have a way to get it now, but I didn't when I first implemented it
ahh
so not revisited since, but it makes sense to do it
it did put me like 300+ blocks above the dungeon so it would be nice
I just got it to spawn me in an ancient city, so this will be a lot more dangerous 😄
Funny coincidence, the dungeon that I spawned above was also an ancient city
is there a recipe for source stone walls in 1.20.1?
Should be in the latest version, if not I need to add it 🙈
i'll double check i have the latest
think they need to be added
Is it in the alpha though?
I'm unsure honestly
im checking
xD
the file names were the same but i swapped it out, booting now
will i have issues if i dont delete the config files?
no such luck 😛
Will add that to my to-do list
Will there be Journymap support to the Chunkloading Ritual?, like how steam n rail have support for journymap showing train track button on the side?
Not currently, I did look at the API but it's a bunch of networking stuff to get it working
Had to swap async locator for structure essentials, seems to be working just fine with naturally generated scrolls, tho the one i grabbed from emi didnt seem to work
(swapped as i was experiencing a crash that structure essentials seemingly prevents)
will you add partical or something to indeciate that the chunk is loaded? like you could add some ars ground partical at the edge of chunks so its not distracted
Is this on the alpha?
it is yeah, alpha 6
Will check the spawned in scrolls
Ah I think I fixed that on the new one I have in dev
When I rewrote to spawn in structures
nice
Would a command work for the time being?
I'm removing buried treasure from the structure tag
I've just gotten 18 buried treasure chests back to back while testing
Nope, I'm actually a dumbass
They're not even on the structure tag, I was using the wrong one 

@meager lily I was working on adding turret support to recall, and I realised it's not currently possible, reliquaries clear their mark when put into an inventory, this is a purposeful choice to prevent people storing a reference to a player, location or entity for a long period of time, but for turret support to work the reliquary needs to enter an inventory, unsure the best way to proceed with this tbh
hm. Could you have a turret be able to check a reliquary in the world next to it?
or perhaps a special turret might be needed
In world has the same effect to prevent hoppers being used to hold them indefinitely
Maybe a special type of turret? If you hold the reliquary in your hand and right click the turret?
Could potentially work, I need to decide how I want the break (unbinding) mechanic to work, when is it needed to break and when is okay
I thought that was intentional, the ability to just store players location then put them in a chest or something for future uses, didn't know you against that, i also have my config with no durability for the entity and block and only 10 usage for players, um my most uses of this feature is not to snipe players like some voodoo doll but for secure builds and Redstone machines, could you separate the reliquary features or like when it placed on turret it doesn't support player usage?
you could make it break the turret after the configured number receive the redstone activation amount
Like the reliquary have redstone detiction system when its next/on turret, or when "fake player" use it (idk what turrets are registered) the turret break
Hence the name "UNSTABLE reliquary"
#addon-announcements message 1.20.1-1.4.0 is now out
It feels very powerful to be able to store a reference to a player or entity and be able to access it much later if you chose. However with the requirement of the Marked effect on the player, it may be possible that's no longer an issue. It would just be entities which I think is much less problematic.
I added this to my Arcane Isles instance and, despite how much I like the enchanter's eye to access storage lecterns because I like the emergent features, it is nice to have the warp index on a hotkey
I want to try the rituals for the new islands with the towers.
But my AI is still 1.19 due to all the Hex Casting stuff. I'd have to do like Xacris and cook up a 1.20 pack for it.
oh I'm still in 1.19, Additions has the Warp Index in 1.19
Ah, I misunderstood what version you were on. I've got Additions in 1.19 for the index. It let me build out the island a lot easier with the hotkey access for items and none of the weird delay for the scry eye cast of
.
There's the 1.19.2 alpha posted above that should be stable enough to try out
woooooo!! warp nexus time
Do you mind if i DM you one of the biggest thing il do with the reliquary turret support?
Sure, feel free
is the secert room still there?
It has a chance to generate with one
what is the chance? 0 room found out of 3
should be roughly 1 in 6
How does one use the Wixie enchanting apparatus
Set the recipe and have everything needed for it in a bound chest
Set the recipe as in, right clicking on it right ?
and how do i summon the wixie, do i right click the enchanting apparatus with it ?
oh, so the wixie enchanting and whatnot is on 1.19 as well now?
Yeah, shift+right click the enchanting apparatus with a wixie charm
Yep, complete feature parity as of the last update
coolio. I'll update my Arcane Isles instance and give things a once over in there
Let me know what you think of the new additions when you've got it running
I need to update and see how hard it is to turn on the new ritual for the tower structures.
I didn't add a ritual to spawn them this update, didn't get time to work on it before I wanted to release
Next on my list is a couple more decorative blocks and then maybe the locate structure ritual or the source spawner
you sure you added the secert room?
i found 10 nexus towers still no room, also what should i do after maxing out the warp nexus?
What do you mean?
Yep, I saw it to test stuff before releasing the 1.19.2 version
Yes
You have 9 destinations
On quick access
You can also use the nexus scrolls like a stabilized warp scroll to get back to a tower, this may change in a future update, but it works for now
Lmao i finily got a room and i got it by using one of those ars ruin
Hahah, very nice
Did you figure out the entrance yet?
One thing I would caution about any Structure Compass-like feature is that they are horribly laggy. Having to force a server to search a bunch of chunks, possibly lazy loading them and then keep that data on hand usually has poor performance.
And if you don't have pre-loaded chunks that may impact servers that frequently change their world generation for whatever reason.
I've already built full compat with asynclocator, so people can install that to allow the search to happen on another thread
Source Spawner seems to be functional
This shows up whenever anything that searches for Structures is used
Threw the 1.19.2 version of the latest Ars Additions on my Arcane Isles playthrough.
Only saw a few oddities in the logs so far. Testing glyph making for the new glyphs and so far working.
Remote is working fine still, both regular and the warp version.
Scary thought: what if a scribes table to ask an autocrafting Wixie to make resources that the table could not find in a local storage?
An autocrafter requester is being theorycrafted
hence the scariness of the thought. That would be a really interesting but surprising ability.
I'm trying to think of a use case for on-demand crafting where a non-Ars system could ask the Wixie to build something.
Sort of a super-crafter for a mod like Refined Storage or AE2.
Since she's basically a Molecular Assembler, but for potions, food or in theory the apparatus recipes.
(And really, anything else you could use
on the cauldron or drop into a pedestal).
Actually, now that I think of it, if my request for persistent naming of platforms is accepted then you might be able to do this with just 'example crafting' today.
example crafting?
(Dangit. Now I want to setup an Ars fork and see how hard this would be to code and submit an MR for it.)
The wixie crafts based on example. You click an item on the cauldron or put it into the adjacent pedestal or platform.
So you have to make at least one of something. It's an interesting gate mechanism that I wish more mods used.
Gives more value to quests in progression, Expert and challenge packs.
So I'm confused, what would be the new functionality?
You don't just have to make the item and put into your inventory for the quest reward. When the wixie is your crafter, you also need that item to automate.
Well, I've talked about two different things. One is the ability of another block to request an item from the Wixie without using the pedestal/platform system. The other is how you might do something similar today but does require you keep an eample item on hand.
This other example isn't good for use with the table in particular. As the table will just yoink the example item out of the pedestal or platform.
And changingclearing a wixie's cauldron-click-on crafting task requires breaking the cauldron.
It wouldn't be hard to do the former, that's part of the plan in the requester
But the right-click crafting is supposed to be deprecated, so would probably need to plan for that
It is just that I'm working on getting the thorns 3 book for the glyph of retaliate and I thought: wouldn't it be neat if a nearby wixie would just start crafting a book, then lapis blocks, source gem blocks and then start making Thorns I to III to hand off to the table?
yes
also someone need to check fliter chances
But, dependency resolution is one of the more expensive and difficult things to do in computing.
This is not real i got every single fliter before any other glyph from codex entry
public AbstractSpellPart getRandomGlyph(List<AbstractSpellPart> glyphs, RandomSource random) {
return glyphs.get(random.nextInt(0, glyphs.size()));
}
it's random
as much as it can be
That's neat. Realtime updates of the jars stacked in your inventory
New Sourcestone blocks
oh. I like that. I may have to hold off on my Ars-only rebuild of my Wizard's house for these.
The trapdoor hinting at the patterns of a rune is a nice repeated motif. And the balance on the door with the amount of texture and the minor faded gold on the handles is just so.
As with almost every texture in this mod, all compliments go to @orchid rover for their amazing work
I already spent quite a bit of time incorporating the new chain types into my Arcane Isles builds. And some updates for the new wall blocks in my hanging-over-the-void Enchanting Apparatus Station.
(I have a 'theme' where the storage and enchanting area appears to have suffered from a bit of a 'lab accident')
Feel free to tag us in any pictures of your builds using Ars Additions stuff, would be great to see what people make
Ooooooh.... alternate use for containment jars...
This would add so much more functionality for compatibilty with other mods that only drop certain items through specific death types (like, Create Enchantment Industry's dropping of Experience Nuggets for crushing wheel kills)
Wait so autocrafter is on the "considering" list?
Requester
what would happen if you use this with decoy in the jar or lighting in the jar
Wixie is already an autocrafter, and enchanting apparatus autocrafter is already added
Potentially, it's theorycrafting at the moment
like this?
Nothing most likely
or the ME requester version of AE2
Yeah essentially
Damn thats hype af
It gonna make ars storage system on par with the big boys
AE2 and RS
I do recommend going with AE2 version if you gonna look into some code
It'll probably be fairly bespoke due to how Wixies work, but will check for inspiration
Well one idea i could give rn
Is look into turning that one Ars chest
Into storage for recipes
Like how the crafting disk work in AE2
Something like this
The repostery i think its called
Where you can store Book shelfs into them
And these books are different from normal book, you can drop recipe into it
Like when you right click the book a UI open (supporting JEI/REI drag feature) and you can put the recipe there
Tho would you want that system to be linked with the storage lectern or its sparate thing?
Like requesting crafting from wixi or the wyrm
an issue with the nexus system, I've put 3 scrolls into a warp nexuss and then placed another nearby, their inventory was shared letting me use them like waystones (perfect!)
I leave the chunk (this entire area is chunk loaded) and go back, and their inventories have been wiped entirely
Anything in your logs?
Server or singleplayer?
1.4.0?
Server, Latest Version, nothing in my logs personally
all I have screenshot wise unfortunately is me setting the scrolls, and deleting the homes after warping to them and then when i got back to it
The chunks which contained the nexus are forceloaded by FTB Chunks
Interesting, I'll take a look into it to see if I can replicate it
Server didn't restart at all between it happening and you didn't relog?
And does relogging/restarting fix it?
all I did was leave the chunks that they were stored in, the server is due its daily automatic reset in 12 minutes so i'll see if its resolved after that
Sorry, I fell asleep there for a bit
but the server restart did kick the nexus to work again
but leaving the area again did do the same thing
Interesting, what about relogging? Did that fix it?
The issue I think is the storage not being synced when the player goes near the nexus
and when you open the nexus after leaving the area, is it also completely empty? or is it just the menu?
completely empty, and the nexus gives the "empty" message
