#Ars Additions

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covert topaz
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An Ars Nouveau addon focused on small tweaks and quality of life additions.

Structures

  • Ruined Warp Portals - A Warp Portal variant of the Ruined Portals that include an Explorer's Warp Scroll to help you discover new places.
  • Nexus Tower - A wizard tower that allows for easier teleportation around your world.

Glyphs

  • Retaliate (Form) - Cast a spell targeting the entity that last hit you within the last 5 seconds.
  • Mark (Effect) - Store a reference to a target block or entity inside a Reliquary
  • Recall (Form) - Use a reference from a Reliquary to cast a spell on the target block or entity

Functionality

  • (Stabilized) Warp Index - Allows remote access to your Storage Lecterns. The upgraded versions allows cross-dimensional access.
  • Ender Source Jar - An Ender Chest for Source. Place one in your base to fill up with source and take another with you to access it anywhere.
  • Codex Entry (Lost, Ancient variants) - Teaches a random glyph of it's corresponding tier. Tier 1 is obtainable in basic dungeon loot. Higher tiers are unobtainable by default.
  • Ritual of Arcane Permanent - A ritual to chunkload your surrounding area, fully configurable and disabled by default.
  • Unstable Reliquary - An item used with the Mark and Recall glyphs, to store references to blocks, entities or players.
  • Wixie Enchanting Apparatus - Use a Wixie Charm on an Enchanting Apparatus to convert it into a Wixie Enchanting Apparatus. This can be used to automate Enchanting Apparatus recipes including applying enchantments.

Decoration

  • Ars-themed Lanterns - Standard Lanterns with Ars themed casings - Golden, Archwood, Sourcestone, Polished Sourcestone
  • Magelight Lanterns - Hollowed lanterns that contain Magelights inside - Golden, Archwood, Sourcestone, Polished Sourcestone, Regular, Soul
  • Chains - Chains to match the new lantern types - Golden, Archwood, Sourcestone, Polished Sourcestone
  • Sourcestone Walls - Adding walls to match a few of the Sourcestone variants.
  • Cracked Sourcestone - A cracked variant of Sourcestone to allow some weathering in your builds.
  • Snoozebuncle - A beautiful new painting created by Ars Nouveau's own artist Gootastic.

Textures by Eru

GitHub: https://github.com/Jarva/Ars-Additions/releases
Modrinth: https://modrinth.com/mod/ars-additions
CurseForge: https://legacy.curseforge.com/minecraft/mc-mods/ars-additions
Trello: https://trello.com/b/uBTGwZ4J/ars-additions

vague elm
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Warp Index still requires the bound Lectern to be chunk-loaded, correct?

covert topaz
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That's correct

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Will edit to add

covert topaz
runic iris
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See how well up to date my dependencies are.

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Little hard to see, but that's accessing my storage in spawn while standing on the end island.

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There are some deprecation notes on the recipe formats in the logs.

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Also, the NBT data was not preseved when upgrading from the warp index to stabilized, so I had to re-link the stabilized index.

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Mods:
  [✔] appleskin-forge-mc1.19-2.4.2
  [✔] architectury-6.5.85-forge
  [✔] ars_additions-1.19.2-1.0.0
  [✔] ars_caelum-1.19.2-1.1.2
  [✔] ars_elemental-1.19.2-0.5.9.4
  [✔] ars_instrumentum-1.19.2-3.4.5
  [✔] ars_nouveau-1.19.2-3.17.10
  [✔] ars_nouveau-1.19.2-3.22.3
  [✔] ars_scalaes-1.19.2-1.10.3
...
[15:28:01] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry minecraft:item: Object did not get ID it asked for. Name: ars_additions:warp_index Expected: 4010 Got: 6628
[15:28:01] [Render thread/WARN] [ne.mi.re.ForgeRegistry/REGISTRIES]: Registry minecraft:item: Object did not get ID it asked for. Name: ars_additions:stabilized_warp_index Expected: 4011 Got: 6629
...
[15:28:06] [KubeJS Recipe Event Worker 0/WARN] [ars_nouveau/]: Use of deprecated recipe format in recipe ID: ars_additions:stabilized_warp_index
[15:28:06] [KubeJS Recipe Event Worker 0/WARN] [ars_nouveau/]: Use of deprecated recipe format in recipe ID: ars_additions:stabilized_warp_index
[15:28:06] [KubeJS Recipe Event Worker 0/WARN] [ars_nouveau/]: Use of deprecated recipe format in recipe ID: ars_additions:stabilized_warp_index

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Before you ask, yes, I need both the versions of Ars Nouveau instlalled or Ars Elemental will crash my Arcane Isles install.

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REI is held back as it will break, same with Oh! The Biomes You will Go! due to the huge number of new things in it. Otherwise I've manually updated all the jars in Arcane Isles to the latest on Curseforge or Modrinth.

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Fun fact: because of the update cartographers in this world are broken. They will sell a dungeon map that points to my raid farm for unknown reasons.

covert topaz
covert topaz
runic iris
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Still works. The recipie prompt showed up for the hidden vanilla book. And the 'show use' on the Eye and other items like the starbuncle charm went right to the correct recipe with REI.

runic iris
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Tested multiple index connection, index priority on the bind key. Tested adding reactive (just selfender_inventory ) up to Reactive III. All working without errors. A bit annoying that if you put the index in a curio slot then you use the one in your inventory or hotbar with the key.

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Although, to use reacvie you'd probably want to leave it in your hand anyway.

covert topaz
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I'll push an update to fix priority today

open dragon
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setting aside the fact that it shouldn't crash ideally, the older version of a mod is not loaded if a newer is there

runic iris
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Something is required. If I remove the older Ars, Elemental crashes it. This is a rather cursed AI install that I moved from ATLauncher to Prism then upgraded the jars to fix a bunch of weirdness.

covert topaz
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CurseForge has now been approved, just waiting on modrinth now

covert topaz
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Update 1.0.1 has been pushed that includes the fix for the curio priority

knotty escarp
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Am I missing something or is there not a way to use a keybind on Ars Additions Warp Index in the keybinds menu? If anyone knows the location to access it with keybind, ping me. Version 1.0.1

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Nvm, found it under gameplay

covert topaz
knotty escarp
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I think it should be under Ars Nouveau or a category of its own above AN, just wasn't expecting to see it under gameplay is all. 😅

ionic scaffold
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What's the range on the ender source jar going to be? I'm assuming it'll be like the ender chest and share across the entire world

covert topaz
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some texture variants for the Ender Source Jar, would love any opinions

latent linden
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you should keep the jar cap and jar shape the same. instead change the design and colors of the gold trims

covert topaz
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Hmm, that's an option but I was trying to be lazy and avoid changing the model

latent linden
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you can get away with just changing the texture for it

crimson raft
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On a personal note, I would say that the upper left better reflects its link with Ender's chest, on the other hand the lower right remains within the original aesthetic, perhaps too much, and the upper right I think shows a more luxurious concept, which would more evidently reflect its superior functioning. The lower left one doesn't convince me, to be honest.

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And giving ideas, how would you consider slightly darkening the glass corners of the jar?

covert topaz
crimson raft
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Yes.

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Only the corners, like the tinted glass, to personal taste I would say gray or black.

fervent pawn
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I like the second one, but the eye is a little dull in color.

cursive dock
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i like the top right one

covert topaz
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Three votes for top right then, I'll create some iterations on that design later

covert topaz
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couple more options, unsure how to make the eye pop more, it's the same eye as is present on the stabilized warp index

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my favourite so far is the second in this post

cursive dock
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second for me, too

crimson raft
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I agree, the second one is better.

buoyant bobcat
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Same, second has more shiny

covert topaz
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Alrighty hopefully I'll get some testing done from people in the next day or so and then I'll release

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Will have Ender Source Jar and change the binding for the Warp Index to be under the Ars Nouveau category

crimson raft
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And have you already implemented some ideas to balance it so it doesn't overtake the warper relay?

covert topaz
crimson raft
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And I suppose the use of one or two more with a collector relay it will be less interesting to use.

open dragon
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They all share the same "tank"

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you will still be limited by that

covert topaz
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I could reduce the throughput of the jar to be lower even, allowing for a maximum of 2500 source to be transferred per tick

open dragon
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What's the transfer rate of a warper?

covert topaz
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2500 I believe

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but they can be used in parallel

open dragon
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While for the jar it's the full jar?

covert topaz
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Currently yes, so you could have 4 splitters transferring to/from the jar, but the 10,000 is split across every place where you'd use the jar

crimson raft
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Oh, so the output is split.

open dragon
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Assuming you can fill it by 10000 in the input side, you will have to share that with all the output sides

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If it's a constant demand it won't keep up

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If it's a ritual consuming once in a while it's ok

crimson raft
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I concur, if the output capacity is distributed across the jars, it should not replace the warper relay for remote installations.

covert topaz
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The jar starts out much stronger with a simpler setup and 10,000 transfer rate, but once you have more than 4 outputs the transfer rate is slower than the warper

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And as the jar is the only thing that can go cross dimension, that will likely be the priority for most people

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I imagine power users creating a source hub in each dimension with an ender jar and then using warpers for their projects within that dimension

crimson raft
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With a main source installation that powers the ender jar?

covert topaz
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Yeah exactly

crimson raft
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I think it would be entertaining to make the source power plant in the shape of a giant ender source jar, linked to all other ender jars across the multiverse.

covert topaz
covert topaz
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Any issues or feedback from anyone?

latent linden
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@covert topaz are you interested in listening to few of my ideas from my dead addon ? I think some will fit ars additions pretty well

covert topaz
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Yeah I'd be open to it

crimson raft
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After experimenting with jars and dimensions, I managed to create this effect, two Enders Source Jars, one empty and the other full.

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I got this effect after linking the Creative Jar to a Ender Source Jar in the Overworld to supply source up to 100%.
Then, in the Nether (although other dimensions seem to suffer from the same effect), I linked the Ender Source Jar to various Source Jars until it was empty.
Return to the Overworld and wait for the Ender Source Jar to fill. Upon returning to the Nether, the one that was already located does not update its status, remaining empty, even after locating another Jar that does appear full.

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Consecutive tests show that if you pull Source from the full Jar, the empty will update correctly, but if you try to fill the empty first, it will overwrite the full one and empty it.

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I'm sorry to show that new news truly are bad news.

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I forgot to highlight that it also happens with half-empty Ender Jars, not just at 0%.

crimson raft
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Reloading the chunk or leaving and entering the game also doesn't update the Ender Jar.

ionic scaffold
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Perhaps as a backup incase it does glitch out, maybe have interacting with it refresh the network?

crimson raft
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As I mentioned, depending on which jar you interact with, the set will use it as a model. If you try to extract Source from the empty one, it will not be updated.

latent linden
# covert topaz Yeah I'd be open to it

one of the main issues with playing a modpack with tons of ars addons is getting glyphs. It becomes a chore to get glyphs when there are multiple pages with stuff like filters and shapes.

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dont get me wrong, crafting glyphs is fun but crafting tens of basic glyphs, not so much

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one way i wanted to tackle this was glyph grab bags that you could find in loot around the world or buy from Shady villager and wandering trader. These grab bags would continue 3-4 random Tier 1 glyphs that you can directly unlock. This would also make exploration a nice way to collect some glpyhs

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You can also make it so that it can have Tier 2 glpyhs but then it might get overpowered. T3 is probably a no-no. We could have loot scale depending on location. for example Ancient Cities or End cities could have higher chance of getting strong glyphs.

covert topaz
crimson raft
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Glad to help.

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The good news is that I have tried creating various loops to generate or lose more Source and they have not caused problems.

covert topaz
covert topaz
latent linden
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Yeah only produce glyphs that player doesnt have already

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once the list is exhausted, you could send a text message that player has exhausted all loot glyphs and can compensate them with a small amout of exp (basically become a bottle of enchant when exhausted all glpyhs )

covert topaz
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Yeah I like that idea, will investigate implementation

open dragon
latent linden
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clutter is not the problem but crafting each glyph manually is

covert topaz
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Yeah I do agree, it feels like a bit of a chore when you're trying to fill up your spellbook with glyphs you don't plan on using because they give you mana

open dragon
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for tier 1 it would be pretty nice anyway

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would allow to skip essence making just for them

covert topaz
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Yeah I'm thinking Tier 1 in rare loot and maybe tier 2 in The End, but not t3

silver slate
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i like this idea a lot

covert topaz
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now I need 2 more textures 😭

open dragon
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Well, you can probably recycle the bundle

covert topaz
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Currently the items are named Gift of Knowledge and Gift of Ancient Knowledge for the higher tier one

open dragon
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The pro move is having a splash screen effect showing what you got

covert topaz
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you mean gui work? 😦

open dragon
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No more like overlay I meant, bad wording

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you probably can't render an itemstack image there tho, so nvm

covert topaz
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still creative/graphic work, will be a future thing if anything

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definitely not mvp

crimson raft
covert topaz
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woo

crimson raft
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What was the origin of this problem?

covert topaz
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That's why it got updates but didn't have the real value initially

crimson raft
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It occurred to me now to check if it is also updated within containers and it seems that it maintains the Source value of the jar when it is stored, regardless of changes, although it is updated once it is looted from the container.

covert topaz
crimson raft
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I've also discovered that you can have two networks of Ender Jars.

covert topaz
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Oh?

crimson raft
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If you use place_block in a turret with a chest which have a Ender Jars, it places a empty one, with it's own network.

covert topaz
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Ah yeah, that'll be a global network

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Because it uses the Ars Fakeplayer

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So it's the network for that fakeplayer

crimson raft
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I thought so.

covert topaz
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Could potentially have it break if it's a non-player owner

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but I think it's fine for now

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makes it an advanced gimmick

crimson raft
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The community source.

covert topaz
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Open Source*

crimson raft
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It seems that with Create you don't create a third Source network either.

covert topaz
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Create uses the player who placed down the deployer

crimson raft
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You mentioned that the more jars there were, the less their ability to transfer Source was, am I wrong?

covert topaz
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That's correct, purely through the bandwidth limit, an ender source jar can only have a maximum of 10,000 source at a time

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Now just textures needed for this feature

crimson raft
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I'm not entirely sure, but I would say that if there are many Ender Jars being drained at once, it will drain the ones that were linked first first, but sometimes, the Ender Jars that are linked later stop providing Source when the rest have filled their relay, as if they were stuck in "empty".

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I can't replicate it reliably.

covert topaz
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What I mean is that the jar can only transfer a maximum 10k source in and out per tick

crimson raft
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Yes, yes. Let me explain:

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I have six creative source jars linked to a Ender Jar.

latent linden
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do you plan to have channels eventually?

covert topaz
latent linden
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hm fair

ionic scaffold
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you could always use multiple players if you're in a team as a proxy for alt channels

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especially if they aren't doing ars stuff

covert topaz
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I think with the 10k source limit you're unlikely to need more than 1 channel anyway

ionic scaffold
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I think chonky's use case is having multiple "shared" systems for organisations sake, plus priority systems could be on their own network

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but then,

Warp Relays

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have one ender source jar in each building and then split it using relays

crimson raft
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And a row of 16 enders jars linked to basic source relay, what follos another row of empty source jars, but not linked yet. Once I start linking the relay to it's respective empty jar, it will follow the order of links, usually the three/four ones will be filled almost at the same time and the rest fills in order when the previous ones are totally filled. But sometimes, in the middle or the lasts one will not work, even when the ender jar is filled.

covert topaz
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Can you show a screenshot or video?

crimson raft
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I can't make videos, but I'll see if I can take an image that gives information.

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How curious, depending on whether you link them with your back turned or not, the order of filling sometimes changes.

crimson raft
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I can't replicate it a third time, perhaps it was an error of mine that I corrected when trying to replicate it.

covert topaz
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Curious

crimson raft
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The idea from this experiment was to see if the ender jar can be overloaded if linked to multiple relays in a short time.

silver slate
# covert topaz

is it only gonna be for all glyphs, or can it be configured to only give a few per

covert topaz
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I could make a tag blacklist

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but currently it's all tier 1 and 2 glyphs available

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Texture needs to be made but other than that we're feature complete as of right now

silver slate
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it would be cool if it could be configured to be like what chonky said at the beginning " These grab bags would continue 3-4 random Tier 1 glyphs that you can directly unlock." where to combat the duplicate glyphs it would only produce glyphs that the player doesnt have already

crimson raft
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Sorry, @covert topaz, I can't replicate it, probably was an error of mine during the firsts setups that was solved when I restarted it to check.

covert topaz
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and it's only glyphs that player doesn't already have

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I've added the tag now, but need to figure out whether it should grant a handful of glyphs or just a random one

ionic scaffold
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I think it should just be the one

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depending on how rare they are

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if they're just added to dungeon loot, with 90% of other mods you can get 100s of them easily

covert topaz
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the tier 1 is uncommon dungeon loot

ionic scaffold
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so surprisingly common with how structures generate

covert topaz
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I haven't added the tier 2 gift to any loot tables currently

ionic scaffold
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iirc there's specific structure areas you can assign loot to, no?

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things like the stronghold library have their own lootgen

covert topaz
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Actually, I'm wrong, I added tier 1 to the basic loot table of Ars, which has stuff like potions, wilden drops and source gems

ionic scaffold
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You might want to move that up a table then, because they spawn in almost every structure

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i've seen source gems and wilden drops in villages

covert topaz
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Maybe, but it's also only t1 glyphs

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Might do uncommon with 1-2 gifts on the loot roll

silver slate
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what loottable is the ancient bag in

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oh just saw not added yet

covert topaz
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Not sure which to put the ancient bag in

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Or if it's worth even making one gift for each tier

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Gift of Knowledge, Gift of Greater Knowledge, Gift of Ancient Knowledge

silver slate
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I dont think a t3 bag would be worth it

covert topaz
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Possibly not

silver slate
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but the name ancient does give it one possible place of spawning

covert topaz
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Yeah, I think it'll be nice to add, one t3 glyph or a large amount of XP if you get one

silver slate
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Oh yeah will the bags have a use after unlocking all glyphs for that tier?

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could make it craft into a bundle or something maybe

covert topaz
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Currently it just gives XP

silver slate
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oh xp is good then

covert topaz
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t1 gift gives 55 exp which is the amount needed to craft a t2 glyph

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t2 gift gives 160 exp which is the amount needed to craft a t3 glyph

silver slate
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thats neat

latent linden
covert topaz
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I mean you can craft a t3 glyph at any time, you can't cast it unless you have the correct spellbook

latent linden
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especially because even casting t3 glyphs would require you to kill the boss

covert topaz
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so it's just giving you the glyph ahead of time

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Some t3 glyphs have annoying item requirements

latent linden
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I would say that is fine given they are in Tier 3

covert topaz
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It's unlikely you'd find many of them, it would just be a single glyph

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I'm not going to add them to any loot tables but they're made if anyone wants to use them

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Quest Reward sorta thing

silver slate
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make it spawn chimera to wake all the wardens moyai_pensive

covert topaz
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Shriekers don't go off if a warden spawned unfortunately

silver slate
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Yeah ive heard that before, but i could swear ive spawned multiple in before(maybe some mod)

latent linden
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@covert topaz mind if I dm you ?
I will send you a shortened version of notes/plans I had for Oscura. You can go through and see if anything interests you

covert topaz
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better names and info, now all I have left to do is textures

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naming inspired by the Annotated Codex that teaches players glyphs

latent linden
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are you looking for someone for textures ? you can try asking eset. they made they assets for ToB and might be willing to work on this

covert topaz
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I have someone I've worked with a bit for the textures for the Warp Index and Ender Source Jar, but I'm always open to more texture help if people are interested and want to contribute

crimson raft
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I lack any artistic talent, at most I can give ideas to break things.

covert topaz
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It's always useful to have someone to bounce ideas off of, I have a new ritual that I need to improve the name for

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my awful graphics skills

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A chunkloading ritual, currently effects only the chunk it's in

crimson raft
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Maybe "Tablet of Arcana Constancy"?

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Magic Perpetuity, Contained Continuity, Temporal Flow/Persistence

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I will put all the ideas in that message so as not to distribute them.

covert topaz
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What about Tablet of Arcane Permanence?

crimson raft
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Yes, it's a good name too.

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With names like this it is sometimes better to make a double list of adjectives and subjects.

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Adjective: Arcana/e, Magic, Magical, Channeled, Ritualistic
Subjects: Constancy, Perpetuity, Continuity, Flow, Persistence, Permanence, Perseverance, Reiteration

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Like that.

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This way you can try different combinations looking for which one sounds better or more appropriate.

covert topaz
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I'm happy to rule out Contained and Temporal, contained doesn't feel right because it's not containing anything and Temporal doesn't make sense to me either

crimson raft
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The interpretation is that Contained maintains the effect in the area and Temporal refers to the time continues with the ritual.

covert topaz
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Yeah I understand the meaning, it just doesn't feel right to me

crimson raft
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And purged they are.

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Maybe "Flame of" is good too? Like "Flame of Permanence", as the ritual usually shows as a flame.

covert topaz
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Unfortunately all rituals have the name structure of Tablet of ...

crimson raft
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"Tablet of the Great Flame of Permanence".

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Too bombastic.

covert topaz
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Yeah a tad much

covert topaz
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Once the codex entry texture is done I'll be preparing a full release with the codex entries, and ender source jar, and keybind category change. I'll see how it goes with the chunkloading ritual as to whether or not that makes it in, likely without a recipe initially if at all

crimson raft
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What components do you plan to use for the ritual?

covert topaz
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Currently I have no idea, I'm unsure if I'll even provide a recipe, if I do it'll be toggle able because I know it's frustrating for server owners to have a lot of chunkloaders available

crimson raft
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I would recommend a clock for the recipe by theme, and if you want to make the recipe more difficult, perhaps use end materials or materials that cannot be collected in large numbers, perhaps drygmy charms.

ionic scaffold
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Beacon + Wilden Tribute should probably be involved in the chunkloading ritual

covert topaz
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Updated ender source jar, and codex entry texture

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compared to previous ender source jar

latent linden
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would tiny eyes on that make sense ?

covert topaz
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I think it would be very hard to fit it and make it look good

latent linden
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thats true

cursive dock
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ritual of chunk loading can be an interesting addition. i currently rely on open parties and claims to get chunks loaded.

so: a ritual? I could do away with a mod that is (to me) very extensive and complicated to configure well for a single user and, at the same time, use something from within a mod i already have

for balancing purposes, and imagining the mod dev considerations, would it be a ritual that needs a constant supply of source? would there be a config option to make it take none or have a fixed amount paid on first usage?

what would i use to amplify its effects? something simple, like straight up source gems? 1 gem for 1 increase in chunk radius? can i increase the range after the ritual is in effect?

example: i start out with a setup that takes less than a chunk. later i expand on it, or need 1 more chunk loaded for something else. do i need to recast the ritual, or just right click it with a sacrifice to increase its radius?

allows for simple stuff (and I'm thinking also of the skyblock ars pack) for single users. but, if a pack dev doesn't want it to be too easy, they'd tweak it.

this would imply a config for one, if not several things: "maxChunksLoadedPerPlayer" "radiusIncreaseItem" "increaseRadiusWhileRitualIsActive" to name 3 off the top of my head

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i probably just gave you a lot of headaches instead of helping, and i'm sorry if that is the case

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i hate it that the chunk load mods i found that use blocks are so stupid expensive. i just set up my first hobbit hole, got a wheat farm, trees, and cooking in a furnace. i want to go build, or dig, or explore, but i need eNdEr PeArLs to make an almost necessary item in vanilla or modded minecraft

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or be stuck on spawn area for any farm

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/rant

covert topaz
# cursive dock ritual of chunk loading *can* be an interesting addition. i currently rely on op...

Currently it's built to require 10,000 source per in-game day of chunkloading, future options can be added to configure this amount. It's currently unable to be amplified so it's 1 ritual per chunk. Augments can't currently be applied to rituals once they've started, so it would need to be re-casted.

I'll investigate different configurable options in the future, this doesn't have a recipe by default because I'm unsure if it's something pack makers want, but it would be possible to use in it's current state by adding a recipe.

open dragon
#

Maybe you should clarify for the common folks that it's basically a full jar of source

cursive dock
#

"the normies"

open ingot
#

What if the lost and ancient codex pages were found in ancient cities(lost) and end cities(ancient)

covert topaz
#

But there's not much value in having them enabled by default I don't think

silver slate
covert topaz
#

Possibly but in terms of difficulty it doesn't add up

silver slate
#

i suppose that is true

crimson raft
#

New update, I'll see if I can break something when I have time.

covert topaz
#

Good luck, I hope you fail 😄

crimson raft
#

And I never used a chunkloader, it will be interesting.

covert topaz
#

Chunkloader should hopefully be fine, I tried to keep the logic to an absolute minimum

crimson raft
#

I also don't expect the ritual to cause many problems, at least in itself.

crimson raft
#

I tried the codex and seems to work without a problme, only two glyphs showed it's description rather than the name, but were from addons and not Ars itselft.

covert topaz
crimson raft
#

In the other hand, I tried to test the Arcane Permanence with the Enchanter's Eye and a Scry Crystal, sadly it doesn't appear to work if one is in another dimension.

#

I will test that, give a moment.

crimson raft
covert topaz
#

Interesting, will have to investigate

crimson raft
#

It works in the same dimension, without the ritual.

#

I will test more, maybe it's because it's close to the spawn, with is always loaded.

#

And with respect to glyphs, yes, the same thing happens when learning them.

covert topaz
#

Potentially, I teleported out to 10k blocks to test it

covert topaz
crimson raft
#

Yes, I didn't pay attention to it normally, but when I looked at it using the codex it stood out.

#

As I suspected, the spawn charges the eye, about 20,000 blocks away it didn't work, but with the ritual it did work.

#

But the dimension change continues to interrupt it.

covert topaz
#

Yeah I think blink may not work cross-dimension without the stabilized warp scroll, I'm unsure

#

Does it work with other chunkloading mods?

crimson raft
#

It's my first time using a chunkloader, so I can't tell you for sure.

covert topaz
#

Ah okay

crimson raft
#

Probably on the main channel someone can give a clear answer.

covert topaz
#

I think it's a limit of blink, a ritual of harvest or something should keep going in another dimension

#

Or the warp index

#

Stabilized Warp Index*

crimson raft
#

I finish checking compatibility with Valkyrie Skies and will experiment if it keeps a ritual running.

#

Sadly it doesn't work with Valkyrie Skies, I'll try the rituals now.

#

By the way, when does Arcane Permanence consume source?

crimson raft
#

Testing the mining ritual, Arcane Permanence does not keep it active in another dimension.

covert topaz
#

Ah, will need to double check that then

ionic scaffold
#

So its trying to reference an eye at that location within the dimension youre in

crimson raft
#

Interesting detail.

#

New idea, @covert topaz, a Warped Enchanter's Eye which works across dimensions.

covert topaz
crimson raft
#

We are advancing in dimensional magic.

open dragon
#

Smells like PR trying to investigate shooter-spell world not matching needed

covert topaz
#

Oof, that's definitely a deterrent

open dragon
#

It's not a guaranteed problem but a possible one

#

I was about to say it's a scenario not possible normally, but thinking twice, you can cast a slow spell and tp to another dimension before it triggers

#

Assuming the area keeps being loaded obv

crimson raft
#

Hmm...

#

I will test that.

crimson raft
#

I tested using Proyectil Arc with accelerate conjure_mageblock amplify and casting it to the sky and moving to the nether. Upon returning, there was no mageblock nor did the projectile fired seem to impact, my guess is that it disappears, but with Arcana Permanence there was a mageblock when returning.

#

As a curious detail, using blink whitin Arcane Permanence teleports me to the same coordinates, but in the Nether.

#

Although I'm in creative, I think it can be replicated in survivor to be able to teleport above the ceiling of the Nether.

#

If you want me to try something else, let me know, while I'll check for an error with the glyphs that I think I've found.

covert topaz
#

Those behaviours sound expected so I think there's no issues there with it

covert topaz
#

another sneak peak, first glyph in this mod

#

May increase the tier, but it works as a glyph to work with Reactive, and to target those annoying Aeromancers who run away

#

Other restrictions may be added as currently I'd imagine it's a t3 form

silver slate
kindred crane
covert topaz
kindred crane
#

Oh, nice, I thought it was a Trigger, like the timed one or the "when ever you take X damage"

#

I wonder if you can create an infinite loop if you damage yourself

covert topaz
#

This uses the built in system for attributing kill credit, so I imagine you can make it retaliate against yourself

kindred crane
#

I might even use this outside reactive armor.
I am bad at aiming so having a play style that has be be hit first might be interesting

covert topaz
#

I envision it being very good against aeromancer mages who zip around faster than you can shoot projectiles

kindred crane
#

Also invisible mobs

crimson raft
#

Will the Retaliate glyph have any alterations with the augment time glyphs?

#

Like increasing the time frame from five seconds to ten and so on.

covert topaz
#

Probably not, the underlying system it's using only tracks it for 100 ticks which is 5 seconds

crimson raft
#

Not much that can be done then.

covert topaz
#

It could be extended if needed, but I think 5 seconds is a good limit for it's use

kindred crane
#

what happens if you gett with my multiple enemies in that 5 sec window?

#

Who takes priority?

open dragon
#

The last one i'd imagine

covert topaz
#

Last enemy, unless it's a player and a mob, the player will take priority

crimson raft
#

It will be useful for tank builds, focused in receiving damage.

kindred crane
#

Can be nice with a Light glyph to mark the target

#

Imagine if you add [chain] to it. You can get everything around the target

#

Or you can do a [flare] and have them blow up.

covert topaz
#

That's an interesting idea, I hope this new glyph will unleash a whole new type of creativity 😄

open dragon
#

I think almost nobody knows that there is a config for homing to only home on glowing enemies

covert topaz
#

Definitely not

open dragon
#

might have actually broken that when i ported homing code from elemental to base ars

wind temple
#

Would really be a neat thing for endgame

#

would give a use to all that excess mana that you create at the end/near end of your game

crimson raft
#

You can try to create a machine which teleports useless blocks/items to your inventory and convert them to mana with a Jar of Voiding.

wind temple
#

the thing is, is there any way to teleport items to your inventory automatically in combat/not in specific places ?

#

The jar block i suggested would sit in your base to gather mana you send it from your machines and would give the user more mana (till it runs out, then you start using your own mana)

crimson raft
#

You can create a rune sensitive pickup whick teleport every object toss over it to your inventory.

#

Make a contraption withtoss and a Enchanter's Eye for remote activation.

wind temple
crimson raft
#

You have the mod that this channel is exactly about.

wind temple
crimson raft
#

Not in creative or with commands.

covert topaz
covert topaz
#

These are the default settings

cursive dock
covert topaz
#

Maximum chunkload size will be 9x9 chunks which seems huge enough to be the max limit

cursive dock
#

yeah if you have contraptions spanning 81 chunks you can afford another one anyway

covert topaz
#

Oop one correction, max rituals is uncapped initially (set to 2147483647)

#

It's there for server admins if they need it

buoyant bobcat
#

The funny thing is, you can get it through villager trades

#

Even though there isn't a recipe

covert topaz
#

Ah, yeah all rituals are available on villager trades, I forgot that one

crimson raft
#

Thinking, I was wondering how you conceived the ruins of Ars in terms of size.

#

Small houses like vanilla villages or something more developed?

wind temple
#

i mean, considering what contraptions we can make with mana

#

its possible

unkempt pike
#

longer range brazier relays might be a cool addition to this mod! would be neat to be able to have all my flight rituals in one location and just place relays around, similar to ritual anchors in astral sorcery

#

@covert topaz

covert topaz
covert topaz
#

Going to drop a link here to my current roadmap for Ars Additions, feel free to ask questions or express what you'd be excited to see:

https://trello.com/b/uBTGwZ4J/ars-additions

latent linden
#

good to see that you are doing charms

#

SpellGems 2.0 ? Artifice official dying ?

covert topaz
#

Yeah, I want to rework how they're implemented, will add them into Additions and deprecate Artifice I think

latent linden
#

how exactly do they work ? spell gems?

open dragon
#

They kinda have a set capacity based on durability

#

And use the durability instead of Mana to cast spells

#

And it's maybe still bugged in 1.20 so they consume mana anyway

latent linden
#

thats a cool concept

covert topaz
#

My current concept is to have a capacity that's charged up with source that works to cast spells up until that durability, and then can be recharged or used until they break

silver slate
wind temple
#

like, being able to do weave combinations like skyweave + falseweave ?

covert topaz
ionic scaffold
#

perhaps adding an alternate/adjustment to skyweave

#

to let you display other skyboxes, or is it just using the current world's one

#

I've had so many uses for trying to get the end skybox in a build but i can never do it :(

covert topaz
wind temple
#

@covert topaz btw, can we also have a dispel positive augment ?

covert topaz
#

Potentially, it's only in ideas, these are things that I've thought of but not commited to implementing

cursive dock
#

i forget, but is there a "fuzzy" mimic scroll? like: you say "logs" and as long as it has that tag it counts?

#

was thinking of starby storage sorting and would be a good pair with mimic and detailed scrolls

ionic scaffold
#

since the jars act as a global-per-player link, having a second way to do it would be nice for those who already use the ender ones

covert topaz
#

That's fair, it could be interesting, I'm unsure if I want to include Sophisticated Storage compat in this mod

ionic scaffold
#

It could be nice as a little side thing, but not any form of priority since the rest already seems like it's a long game

silver slate
#

Dunno if it would fit this mod or not, but i have a feature request for colorable relay projectiles/particles, sorta like how you can use a magelight spell on rituals to change their colors

covert topaz
silver slate
#

thas awesome

covert topaz
#

Thoughts on mark/recall:

  • Mark is an effect that can apply to a block or entity, this produces a sigil item that can be used to track this target.
  • Recall is a form that is incompatible with Mark. Recall will use whichever Sigil is in your offhand. It won't be possible to use Recall to renew a Mark.
  • Mark will apply an effect to the entity, and if dispelled or expired, the sigil will fade (remove from inventory)
  • Sigils will expire after one use if storing a player, or permanent for blocks. Entities will stay for as long as the effect persists (unknown duration currently)
#
  • Dispel will be able to remove Marks from entities/players
#
  • Player will be notified when sigils expire, should players be notified when they're marked?
#

Additionally, credit to @latent linden for the sigil idea, I was going to have a more limited approach to storing the data

ionic scaffold
#

players should be notified, but i think through an effect aswell

#

something like nausea which is easy to see

covert topaz
#

Unsure if I'd want to do an effect like that, I'm thinking a chat message more likely

covert topaz
#

Considerations:

  • Should a sigil require you to be within a certain distance to be used?
  • Should sigils, specifically entity sigils, work cross-dimensions?
  • Should sigils be cleared when changing dimension?
latent linden
#

instead of cleared, they should be locked

covert topaz
#

So just unusable while in another dimension?

latent linden
#

before that. is that sigil created by the spell and given to player, a new item is spawned in and given to player each time?

covert topaz
#

Correct, sigils are unable to be dropped (they void if dropped) and they can't be stored anywhere

latent linden
#

wouldn't it be more immersive if a player crafted an empty sigil and the spell scribed the target onto the sigil. (they can be re-inscribed with new targets ofc)

#

that way player can meaningfully craft and carry multiple sigils around

covert topaz
#

Potentially, the issue is that I don't want targets, specifically entity sigils, to be too long lived

latent linden
#

and instead of disappearing, they just go into an unsable state and needs to inscribed again

covert topaz
#

That could work

latent linden
#

the texture of item could be linked to the state and it could break/locked synced with the status

covert topaz
#

I was thinking about having a mobjar style renderer that showed the player/block inside the sigil, so I could swap that to empty or broken

latent linden
#

Yeah that works

#

you can do a lot of fancy stuff with rendering

#

a custom renderer can be used to display different stuff in hand versus in inventory. on top of that you can use a switching sprite like AE2 when you hold shift

covert topaz
#

switching sprite?

latent linden
#

example of baked model and changing renderer based on state

latent linden
covert topaz
#

I have no idea what those are, would need to look into it

latent linden
#

have you never used ae2 before?

covert topaz
#

nope

latent linden
#

you are missing out jabberwut

#

ofcourse its not for everyone but if you like the concept, it is really REALLY fun to mess with

covert topaz
#

I don't like tech

latent linden
#

its not tech tbh, not traditional tech mod

#

its space magic energy thing

covert topaz
#

that's high-tech

#

I basically just do Create, redstone and magic

latent linden
#

ehh but great mod regardless. try it some time :P

#

I prefer magic mods over tech but AE2 is just so much fun. It's literally game-ified version of IT network designer

open dragon
#

Is the unstable sigil still around? The unstable ingots thing

#

It's the only existing thing I can remember of

covert topaz
latent linden
#

🤣

#

thats why I said its not for everyone

knotty escarp
covert topaz
#

Any ideas for the recipe for a Sigil?

knotty escarp
#

Runic chalk, manipulation essence, redstone, and abjuration essence?

kindred crane
#

For what would I use it?

crimson raft
covert topaz
# kindred crane I am still confused on what mark and recall do.

Mark allows you to create Sigils that reference a specific location or entity. Recall allows you to target that location or entity with a spell.

This essentially allows you to cast spells that affect places or people you can't currently see.
Example uses:

  • Healing an ally during a boss fight when it's really difficult to target them
  • Being able to teleport directly to a Marked player regardless of where they are
  • Locations can be used for anything you'd typically use a Scryer's Oculus for, but requiring less setup and more discreet
latent linden
#

since sigils are also used in Omega and dont exactly convey the function, what about calling them "Inscriptions" (or something similar)

covert topaz
#

Yeah, I'm going to revisit terminology

crimson raft
#

Expanding on the use of sigils through dimensions, an option would be for one Amplify to say the information of the dimension, whether it is in the Nether or the Twilight Forest, but it does not work for Recall, but with two Amplify it does coordinates and information concrete, working for Recall.

covert topaz
kindred crane
covert topaz
crimson raft
#

The idea of using a lead is because you have the block/entity under tracking, as if tied to the sigil.

covert topaz
#

Thoughts on this recipe? Too expensive?

ionic scaffold
#

does it always fire or is it a chance?

silver slate
covert topaz
#

It will always target the creature that last hit you (if you've been hit within 5 seconds)

#

but using it on Reactive (which is its intended use case) would obviously be a chance to fire

#

If Reactive procs, Retaliate will always hit what struck you

ionic scaffold
#

I think thats fine then

#

if retaliate itself was a chance, i'd say to downgrade it to a diamond sword

covert topaz
#

Another thought, should I add a distance limit to it? Which can then be augmented with aoe

#

Currently it has 0 augments

ionic scaffold
#

does thorns have a range limit

covert topaz
#

I don't believe so, but thorns also can't do as much damage as a retaliate spell

#

If you could have 4 pieces of armour which cast retaliate linger snare lightning then it's a lot of damage at once

cursive dock
#

mmm, maybe two netherite ingots, instead of sword?

finding netherite is harsh as it is, but adding that to find the damn smelting upgrade makes it... too much end game-ish?

#

ah nvm, there's a 100% chance of finding it on the bastion chest

covert topaz
#

Yeah and once you've found one, you have infinite

cursive dock
#

yeah, i thought it was harder to get. it's a fair recipe i think

covert topaz
#

I don't imagine someone trying to get Retaliate before they get elemental robes tbh

ionic scaffold
#

Meet: End users!

covert topaz
#

It's a final touch glyph, for finishing off your perfect armor set

cursive dock
#

maybe instead of shield, an enchanted book with reactive 4?

covert topaz
#

Most people don't use Reactive until they're already on their end game set

cursive dock
#

or 3, or whatever is on base Ars

covert topaz
#

4 is possible, requires wilden tribute

cursive dock
#

if you can get netherite, you can slap the chimera around a few times

covert topaz
#

I don't think you can put Reactive on a book though

#

that's what I'm trying now

#

Ah you can

covert topaz
#

I'm unsure how I feel about the reactive 4 idea. It feels like too much micro-crafting to get another glyph

covert topaz
#

Decided to go for Thorns

covert topaz
#

Reliquary teaser (replacement name for the Sigil described previously)

covert topaz
#

And another teaser

silver slate
latent linden
#

is that the oasis/source fountain ??

silver slate
#

looks more like a portal ruin to me

covert topaz
#

Ruined Portal for now

kindred crane
# covert topaz I don't see a downside in having it in a spell, the sigil is the item that store...

Hum, I think is it that I see them both as two halves of a single thing and would be better to merge both.
Like, if you use Mark on an item, like Rebuke Armor, or an Enchanter's Sword, the item itself is the "sigil" and whenever you use a self spell on yourself while the sigil is on, it targets the marked target instead.
I just find that the Recal requires a Sigil to work, thus being dependent on Mark.

You could make that when you get a sigil, the sigil itself has the Recal property, that it iwll apply any Self spelf on the sigil target, (If you are holding the sigil on your off hand when you cast the self spell)

covert topaz
#

I don't like the idea of modifying self based on the reliquary, I'd like it to be deliberate as to whether a spell affects the reliquary or not.

And storing the arbitrary data on different items isn't something I'm keen on as it can affect the items and it's less controlled and expected

covert topaz
#

Implementing this has given me a potential idea, what do people think about a magic version of the cartographers maps? Chance to generate a warp scroll bound to a random structure

silver slate
#

that would be really cool

covert topaz
#

Added a loot function for warp scrolls to generate them for structures

#

ignore the Y co-ordinates 😂

kindred crane
#

Would be fun if is set to any structure, each one having a different weight. You could be lucky and be sent to a stronghold, or end up in a ocean monument, or just another village.

covert topaz
vague elm
#

Weighted?

covert topaz
# vague elm Weighted?

I don't believe the tags have weight configs, but any tag or structure can be specified

#

You could technically weight the warp scroll in the loot table and have each possibility assigned to a different structure

latent linden
#

one for closest swamp, village, rare biomes, maybe even ravines or deep underground caves

cursive dock
#

can this integrate with structure mods, or nah?

#

thinking structory, immersive structures, etc

covert topaz
covert topaz
cursive dock
#

locator/warp for most annoying places to find:
end city (with airship)
bastion
wilden den

#

those are the ones i can think off the top of my head

#

mansions you can get from villagers, so that's moot

covert topaz
kindred crane
covert topaz
#

Yeah, the scrolls are intended for finding random structures like Wilden Dens, Mansions, etc., the ritual is for finding specific things and will be craftable

covert topaz
#

Another teaser, next update will include a lot of things

silver slate
covert topaz
#

and yet another teaser

crimson raft
#

Quite a few new elements. Will the scrolls from the ruined portal have the name of the structure or will it be a surprise for when you create the portal?

#

Aside from that, I consider the recipe for the Retaliate glyph to be quite appropriate, being a glyph more focused on the end of the game, its cost is not that high, especially if one knows how to find netherite easily.

covert topaz
crimson raft
#

And its use, more focused on the Reactive enchantment, makes learning it not a priority except if one wants to maximize the potential of the armor.

#

Oh, I understood that it can be used on the ruinous portal if you used it like a normal warp scroll.

covert topaz
#

That's an interesting idea

#

I imagined them as single use teleports, but maybe establishing the portal is a good idea

crimson raft
#

My interpretation was: you find the ruined portal and hopefully a scroll to a structure that you can use on the portal if you rebuild it.

#

This way, if you die due to... unforeseen events, you can always return to the portal knowing what is on the other side.

covert topaz
#

You make a good point, I may add the warp portal ability but I won't be adding blink usage I think

covert topaz
crimson raft
covert topaz
#

Agreed, I'll investigate portal creation and add that

#

Current feature list for next update:
Magelight Lanterns
Chains matching the lanterns
Ruined Warp Portals
Explorer's Warp Scroll
Retaliate
Mark, Recall and Reliquaries
"Finished" version of ritual of arcane permanence

crimson raft
#

I guess Magelight Lanterns will have a similar interaction to Sourcestone Sconces?

covert topaz
#

Exactly the same, woloable, lightable, dispellable

wind temple
#

It would look really neat to have the lamp frame with Ars fire inside

covert topaz
#

Yeah that can be added

#

I was also considering non magelight versions of the Ars lanterns

wind temple
#

we always need more uses for these items

covert topaz
#

You mean making the non magelight lantern by crafting it with glowstone dust?

wind temple
covert topaz
#

I was thinking I'd probably just use a torch to keep the recipe cheap and inline with the base lantern

#

Ah

wind temple
#

but i find glowstone infinitely more cool than putting a torch inside it (maybe we could have both)

#

Something like this i imagine

covert topaz
#

Ah, maybe a future addition, for now I'm only thinking about the magelight lanterns and the textured lanterns

wind temple
#

Fair enough

wind temple
#

not needed for now

covert topaz
#

I think it could be cool in the future, but unsure how it would translate to pixel art

wind temple
covert topaz
cursive dock
#

disclaimer: home-bound warp scroll not included summer_whirli_joy

#

this'll actually make exploration interesting, instead of going anywhere just by foot

covert topaz
#

I'm excited about it, my hope is that it makes the world feel a bit more magical too

#

Will add normal lantern magelight version too

cursive dock
#

ngl, i like the bottom versions more. still it's nice that people can pick

covert topaz
#

Yeah, players also control the colour of the light like a sconce

#
{
  "values": [
    "minecraft:monument",
    "minecraft:mansion",
    "minecraft:stronghold",
    "minecraft:ancient_city",
    "minecraft:desert_pyramid",
    "minecraft:jungle_pyramid",
    "minecraft:pillager_outpost",
    "#minecraft:village",
    "#ars_nouveau:wilden_den"
  ]
}

Any other structures people think should be added?

#

or removed?

cursive dock
#

not sure i'd remove anything, but i'd add mineshafts, and witch huts

#

you said it'll auto add modded structures that fall under /locate?

#

also, and don't think of this as a suggestion for adding it: but how do you feel about ruined portals in the nether linking to nether structures?

covert topaz
#

Currently the ruined portals only spawn in the overworld, if we do Nether versions I'd have them link to Nether structures and also End versions etc.

covert topaz
cursive dock
#

kubejs, or how will i got about it?

ionic scaffold
#

I think the normal village should be removed

#

maybe a new villager profession is in order if you want it in villages

covert topaz
cursive dock
#

oh, i missed the village

#

yeah, i'd yeet it

ionic scaffold
covert topaz
#

I was thinking Village as something that is usually nice to find but it's always useful, one of the more mundane ones

#

but in testing villages have been coming up quite a lot

cursive dock
#

mmm, fair

ionic scaffold
#

villages have the (dis)advantage of having so many chests

covert topaz
#

Like if you're going to discover a portal in the wild and you can restore it, there's probably a big chance ancient mages made it go to a village

#

Their local village

ionic scaffold
#

OH

#

they're destinations

#

not search points

covert topaz
#

yes

ionic scaffold
#

not search, like, where it's in loot tables

#

fml

#

yeah, okay, villages might work there but weighting might be needed to lower the chance

#

just because villages spawn so frequently

covert topaz
#

Yeah I'm unsure if I can weight the tags

#

Yeah these are all places that an Explorer's Warp Scroll would teleport to, and the Explorer's Warp Scrolls (by default) would only spawn in a ruined warp portal

wind temple
covert topaz
#

because without the mage light they're the glass the lantern glows through

#

that's darker light coming out the top

wind temple
# covert topaz

Thats still glass ? i thought it was wood to fill/little doors to be able to light up the lantern

covert topaz
#

hmm, I'm unsure now because Soul lantern doesn't have it

wind temple
#

its still there but its filled

#

you can see the small color difference

covert topaz
#

Yeah I think it might be the wood outline, will adjust the textures

covert topaz
#

Probably final update to the lanterns (at least for the time being)

#

I'm sick of lanterns now

latent linden
#

there is one last thing that you can do. You can add an inverted cube inside the model as well so that the frame is visible from inside also

#

just duplicate the outer frame and flip it around

covert topaz
#

Yeah I was thinking about that, will be a future addition because I don't want to edit and update all the models

latent linden
#

are they all separate models ?

covert topaz
#

Yeah to change all the textures, I'm not sure a way to do it with the same model

open dragon
#

you can make a base model then make the other inherit from it and apply the texture iirc

covert topaz
#

Yeah, I have them all inheriting from the lantern model

#

so it's still a lot of files

#

There's no model changes, but it's a blockstate file, three models, two textures per block

covert topaz
#

Okay for initial release this will be the state of mark and recall:

  • Reliquaries are crafted with a containment jar, conjuration essence, manipulation essence and an ender pearl
  • Reliquaries can be held in the offhand and used with Mark to store a reference to an entity or a location.
  • Reliquaries will show the block position or entity type stored inside, if it's a player it will show the players name
  • Reliquaries can be held in your offhand while a spell with Recall is cast. The spell will target the stored entity or location.
  • Reliquaries have 1000 durability
  • Casting recall with a reliquary that contains a location uses 50 durability
  • Casting recall with a reliquary that contains an entity uses 250 durability
  • Casting recall with a reliquary that contains a player uses 1000 durability
  • All durability costs are configurable, these are the default values
  • If an entity is unloaded the reliquary will unbind.
  • This includes when a player logs out.
  • You're unable to unbind a reliquary manually currently
#

Big write up, but let me know thoughts and feelings

#

This will be visible in a patchouli page

latent linden
#

would it be possible to recharge it ?

covert topaz
#

Not currently, you'd just craft a new one, they're not that expensive

unkempt pike
#

Can you mark an air block with touch

#

Oh I'm dumb

covert topaz
unkempt pike
#

Yeah I realized it can be location based after asking lol, I can read

#

If you mark a player do they get a marked effect or are they just marked until they die or log out(or change dims?)

covert topaz
#

Currently until they die or logout, I do have plans to make an effect, and forgot about it until you've just reminded me

#

So that may also be before release

unkempt pike
#

I'm guessing changing dims would yeet the mark too? Spells don't currently work across dims so may be something to test anyway... Unless you already thought of that

covert topaz
#

Something to test I think

covert topaz
unkempt pike
#

Neat, the spell actually resolves across dims?

#

If so that's an ars first!

#

Real innovation happening here at ars additions

covert topaz
#

No no, I mean the mark is cleared when either person changes dimensions

#

Not intentionally, but the method to check if the entity still exists on using the current server level

#

So it's possible it could work cross dimension

#

I shall test after the little one goes to bed

unkempt pike
#

Ahhhh

unkempt pike
cursive dock
#

wait, am i misreading, or does the reliquary work like a pokeball for entities?

open dragon
#

no, it stores a reference to the entity

covert topaz
#

Yeah maybe I should update wording on that

cursive dock
#

me smooth brain

crimson raft
unkempt pike
#

!!

covert topaz
#

Adventures with custom item renderers 😂

covert topaz
#

Yeah I think I'll ditch the custom item renderer for now

ionic scaffold
#

Are you planning on adding any advancements with the explorer portals?

covert topaz
#

Alpha build for those lurking here

#

Let me know if you experience any bugs or have any feedback

#

Hoping to do a proper release this weekend.

ionic scaffold
#

well, with the new portals, it could be a good way to flag it to people to have an advancement for finding and using a ruined warp portal

#

and quite a lot of the ars advancements are based on purely creating the items

covert topaz
#

So one achievement for finding the ruined portal and another for activating the warp portal? Or maybe just the latter?

ionic scaffold
#

advancements can have multiple stages

#

perhaps stage 1 being finding it, then stage 2 being activating it

covert topaz
#

What advancements currently work like that?

#

I don't think I've seen a multi stage advancement

ionic scaffold
#

you don't have to have all 3 on a lead at one time, doing it to each frog type at some point adds a point to the counter

#

quite a lot of the husbandry track of advancements has multi-stage ones

covert topaz
#

Ah but the player wouldn't know a stage advanced would they?

ionic scaffold
#

i am actually unsure

ionic scaffold
#

I have an idea for something that might fit this mod

#

Adjusting how the ritual of containment works to let it have a chest placed next to the ritual brazier which can contain the containment jars

#
+ It allows automation of mob jars

- It would let users fill them at a super high rate with mob spawners
wind temple
#

like pedestals or create pedestals (i forgot what they are called)

#

conveyor belts as well if possible

covert topaz
#

I'm not so sure on this, it can go on the backlog but I'm not sold on it

crimson raft
covert topaz
#

Thoughts on a Waystone style block that is an inventory which can be filled with warp scroll and on right click brings up a menu to select which place you want to teleport to, each teleport costs source but it's infinite

cursive dock
#

a warp hub? mmm, compact, but kinda takes lures people into not building an actual warp hub

#

and having warp central is kinda neat

#

on the other hand, it's a sandbox, you do you, so you can do whatever

covert topaz
#

It would have a limit on slots, I'm thinking maximum 9 slots, could also have it so they can only be placed so close together

cursive dock
#

on my to-do "cool stuff" list is to find a natural cave just slap portals around with signboards informin about destinations

#

all this to say: i'd be neutral (meh even) to having such a block. it's like a dimensional elevator, if you will, but we can already do that, albeit with a bit more of walking

covert topaz
#

My idea behind this is potentially adding warp tower structures and having something Ars themed that would allow people to replace the functionality of waystones

cursive dock
#

ah

sullen orchid
#

hm... as one of the builders of the WARPS, I'm not excited by a one-block solution thing

covert topaz
sullen orchid
#

we built a crazy warp hub where you could request teleport spells to be sent to many stations around the world. Basically made waystones, but using redstone, portals, and spell turrets

#

if we could just slap this around all over the place, that might not have been built

cursive dock
#

i'd like to see that. got a video?

sullen orchid
#

Zieg has at least one video about the first version we built on 1.16

#

of course it was so over-engineered that no one could be expected to have to build something like that

covert topaz
#

What limitations could be applied to make that still useful?

sullen orchid
#

but it's more on, I don't want one solution to be so convenient that people stop looking for their own solutions

covert topaz
#

That's fair, my main goal is an alternative to waystones

sullen orchid
#

but also, this is already very easily possible right now... with a chest of scrolls next to a blink rune

#

this is just a more limited version of that haha

covert topaz
#

That's true

sullen orchid
#

since a chest can have 27 scrolls in it

covert topaz
#

It's purely a convenience block that I can have look pretty

sullen orchid
#

it's probably fine, now that I remembered the old chest full of scrolls and a blink rune thing

cursive dock
covert topaz
#

Will probably be the next feature I start working on then

cursive dock
#

can you pin that site you had with your to-do stuff, please?

covert topaz
#
covert topaz
#

Going to release 1.3.0 tomorrow, here's the current changelog to look forward to.

Changelog

  • Lanterns
    • Golden
    • Archwood
    • Sourcestone
    • Polished Sourcestone
  • Magelight Lanterns
    • Golden
    • Archwood
    • Sourcestone
    • Polished Sourcestone
    • Regular
    • Soul
  • Chains
    • Golden
    • Archwood
    • Sourcestone
    • Polished Sourcestone
  • Ruined Warp Portals
    • Large
    • Large Horizontal
    • Small
    • Small Horizontal
  • Explorer's Warp Scroll
  • Retaliate retaliate
  • Mark mark
  • Recall recall
  • Reliquaries
  • Ritual of Arcane Permanence
  • Codex's can be inserted into Chiseled Bookshelves
  • Two new advancements related to the ruined warp portals
  • Added Patchouli pages for Codex's, Warp Index's, and all new features
wind temple
covert topaz
covert topaz
#

Ars Additions v1.3.0 is now out!

This is a pretty big update for Ars Additions, so here's a changelog:

New

  • Ars-themed Lanterns - Standard Lanterns with Ars themed casings
    • Golden
    • Archwood
    • Sourcestone
    • Polished Sourcestone
  • Magelight Lanterns - Lanterns that have Magelights inside
    • Golden
    • Archwood
    • Sourcestone
    • Polished Sourcestone
    • Regular
    • Soul
  • Chains - Chains to match the new lantern types
    • Golden
    • Archwood
    • Sourcestone
    • Polished Sourcestone
  • Ruined Warp Portals - New Structure available to find in the world
    • Large
    • Large Horizontal
    • Small
    • Small Horizontal
  • Explorer's Warp Scroll - Scroll found in Ruined Warp Portals that teleports you to a random structure
  • Retaliate Form - Cast a spell targeting the entity that last hit you within the last 5 seconds.
  • Mark Effect - Store a reference to a target block or entity inside a Reliquary
  • Recall Form - Use a reference from a Reliquary to cast a spell on the target block or entity
  • Unstable Reliquary - Used to store a reference to a target block or location. Has durability which is consumed when casting a spell based on the target stored.
  • Two new advancements related to the ruined warp portals

Updated

  • Ritual of Arcane Permanence now has lots of configurable options
  • Codex Entrys and Caster Tomes can be inserted into Chiseled Bookshelves
  • Added Patchouli pages for Codex's, Warp Index's, and all new features

Links

Modrinth
CurseForge
GitHub

tardy spire
#

Ritual of Arcane Permanence now has what?

covert topaz
#

lmao

#

Fixed ty

#

it's what happens when someone with adhd writes a changelog

cursive dock
#

was the ritual of arcane permanence supposed to have no recipe? also, some lamps have no recipes. i can get a detailed list later, if you need

ionic scaffold
#

The ritual of arcane permanence is primarily an admin tool and exists for modpack makers to be able to include it in their own ways

#

it's a very easy way to break a server if everyone ends up loading every chunk

cursive dock
#

ah, so i'll just make my own. thanks

covert topaz
#

Chunkloading ritual is supposed to be unobtainable default

tardy spire
#

would you consider adding a config option to enable its recipe but make it expensive, maybe a nether star or dragon egg, maybe even add random extra ticks to tile entities for an expensive price?

latent linden
#

that wouldn't be a good idea. extra ticks can/will lead to undefined behaviour. it is also not good for server performance

sullen orchid
#

chunkloading at all is dangerous tbh

#

leads to all sorts of new and exciting server killing problems

covert topaz
#

I can do that with the next release

cursive dock
#

made a recipe for myself with planks and a source gem summer_whirli_joy

#

working as intended

tardy spire
#

can you give me an example? I was thinking of doubling ticking speed for a 1 sec or less every so often

mystic crown
#

finally added these lanterns to the test server. they're compatible with "amendments" wall lanterns (previously supplementaries)

#

though the magelight ones dont want to be placed on a wall

covert topaz
mystic crown
#

my guess is the swinging?

#

doesnt agree with the particles?

#

though moving particles like that swinging on the lantern sounds amazing

covert topaz
mystic crown
#

that would make sense

covert topaz
#

I'm looking at introducing an Ars equivalent to Waystones, I'm wondering if they should be discoverable like normal Waystones, or whether they should require something activating them like Warp Scrolls

#

Interested in all feedback and ideas

knotty escarp
#

Cross-dimensional and all? Or...?

covert topaz
#

Potentially, can depend on config

knotty escarp
#

Sounds good

#

Are you still in the brainstorming phase?

covert topaz
#

Yes very much so

#

I initially had an idea of a Warp Hub block that displays a menu of warp scrolls the player can use, and the block consumes source for each teleport

#

Like a nice UI for managing Rune blink warp systems

knotty escarp
#

That sounds fun. :D

covert topaz
#

and then I was thinking about having structure generated ones

#

and then thinking about methods to make them work with the Warp Hubs and I'm unsure if I could think of any

knotty escarp
#

What if there was a binder or folder that you could carry warp scrolls in? I imagined the radial menu from the Alchemist's Crown to begin with.

covert topaz
#

I'm not so keen on having it portable, because that's a lot stronger, people can manage a backpack of scrolls if they wish

knotty escarp
#

I see

#

Maybe a central thing that looks like a Drygmy henge type of block but scaled up and each gap is a warp portal?

#

A multiblock perhaps?

covert topaz
#

Could do but what would be the benefit over just having warp portals?

knotty escarp
#

It could act like a waystation between different warp portals or they could display the name of the destination

#

Kind of like how compact machines used to work, a separate dimension that allows you to access different warp portals you have opened

covert topaz
#

If you name the warp scroll it will display the name of the scroll used for the warp portal

#

so that's kinda already possible

knotty escarp
#

That's new to me

covert topaz
#

Re-implementing Compact Machines in Ars is a later project 😄

knotty escarp
#

Ye

covert topaz
#

It's something I plan to do

#

because Compact Machines is jank and HyperBox sucks

knotty escarp
#

True

covert topaz
#

I think my first focus will be working on the wild Waystone concept

#

Then allowing player made ones

knotty escarp
#

Ok, that sounds fair

sullen orchid
#

Bailey has wanted to do personal player dimensions for a while

covert topaz
#

Yeah it's been in feature requests for over a year and I've been thinking on it a lot

#

It's something I've been playing with, and I have a partial implementation, but models/textures are hard

open dragon
#

if it's going into base ars, you can outsource that to goo, lol

knotty escarp
#

So, wild waystone styled portals

#

But make it Ars Nouveau ofc

covert topaz
#

I mean we have ruined warp portals in Ars Additions, so I'm thinking like Nexus Towers

knotty escarp
#

That would be neat

patent iron
#

would that be an actual structure or just a few blocks?

covert topaz
#

Introduce the concept of Leylines and have these Towers built on each Leyline Nexus

covert topaz
knotty escarp
#

I like that, would be cool to integrate with Mahou Tsukai's Leyline mechanic

covert topaz
#

I'm not familiar with the mechanic, I'm currently focusing on standalone features though, rather than integrations

#

Could definitely come later if it meshes

knotty escarp
#

Ok, the leylines just spawn fey and allow you to glide with an elytra along them with a boost upward

patent iron
#

I'll build a few towers sometime later this week an throw them your way in the form of create schematics if you'd like. Any theme or concept you'd like me to work with?

covert topaz
#

That would be great, I'd love to focus on Sourcestone, with different archwood accents, so I can create variants for each archwood type

#

I want to introduce Cracked Sourcestone blocks soon to help with decoration on those too

covert topaz
knotty escarp
#

How would discovery work? I recently liked using Mana and Artifice's Recall ability, maybe a similar system of runes that mark a spot where a Nexus Tower is?

covert topaz
#

That's something I'm unsure on

knotty escarp
#

I will be back in a bit, I have an idea that might work.

kindred crane
#

I think it could be "two blocks" one where you store the scrolls with locations, and a second block you press to access all these locations

covert topaz
#

That's my idea for the Warp Hubs, but I'm unsure of how it could work for Waystone style

kindred crane
#

Hum...
I picture a 2-block tall block, that generates on top with a scroll inside with its coordinates. The bottom of the block is the "ender chest-like storage" with all your other scrolls.

#

So to "activate it" you take the scroll it generates and add it to the inventory it has.

#

Or...
You can just use the ruined portals as the waystone. You craft a new block that is the warp hub, if you add the warp hub block to the portal structure, you can use it as the hub

covert topaz
#

Have like 9 slots of active waystones

kindred crane
#

Hum...
You could also have them as "return to hub" stones. You get its scroll coordinates for the main hub if you want to go back and forth. And have the stones to automatically send you back to a hub block

#

So, even if each hub has only 9 slots. You could have multiple hubs.

To this Warp Stones have the same UI as Waystones. That each hub that you "unlock" becomes a return location. And only the hub can send you to a scroll location.

covert topaz
#

Here's my ideas currently:
A new block called a Warp Nexus that spawns in Warp Towers and holds a Warp Scroll for that towers location, shift right-clicking the Warp Nexus will open a 3x3 storage menu that lets you insert warp scrolls, right clicking the Warp Nexus brings up a menu to select one of your 9 warp scrolls and teleports you to that location.

A Warp Nexus can be mined and have two versions, the player placed and naturally generated. Player placed Warp Nexus requires source for each teleport, and naturally generated ones don't as they're connected to the source leylines

covert topaz
knotty escarp
#

I’m back and read the above messages.
I like the idea of one nexus hub then several smaller towers that connect in a way.

#

One thing I wondered was how to deal with player made warp nexi.
Should a glyph be made that allows you to create a nexus or access a leyline (with a reasonablly high level of mana and crafting recipe), would it only connect to the hub or would it be fair to make it only work in the same dimension? Trying to also think about how this would work with Blink+Rune.

covert topaz
#

The other thing I missed would be that the 9 storage slots would be ender-chest-like, where they're shared between all Warp Nexus

#

I feel like having hubs and towers makes the whole concept a lot more complex

#

I'm not really sure how they'd work in practice

kindred crane
#

Hum...
What if you make them like the Warp plates from Waystones?
A Warp Nexus is this pilar that if you shift right click you open a menu that you can place a scroll inside of it.
Each NExus has a Scroll with its own coordinates on it.
The Nexus basically is a clickable version of the Ars Warp permanent Portals
You then have a Nexus Hub which is a bigger pillar that you can Craft that lets you choose from 9 scrolls where to go.
No need for an "ender chest storage" inventory for it.

#

This way, In multiplayer you can use a Nexus Hub at your base and other players can use it too.

crimson raft
#

On a personal note, I think it is best for the Warp Nexus to contain the player's personal network of warp scrolls among them; its limitation would prevent it from completely replacing the portal system or teleportation spells already implemented. Perhaps, as end-game content, a method could be added to slightly expand the scroll pool, but I would not recommend it.
To obtain them, I agree that the player can find them in the Warp Towers or perhaps in some "ruinous" versions, some difficult-to-create material to build them, limiting their obtaining to exploration/luck or when one has already advanced in the game.
As a last detail, from personal experience, source consumption can be a minor limitation only relevant at the beginning of the game, when one has not built a reliable source production, which is why I consider that its impact is less in the long term, although it reinforces that the Warp Nexus is not obtainable right away.

#

That being said, I personally envision the Warp Nexus also as a column as well. The first display would be two blocks, with a scroll slot on each side of the two blocks and the scroll "in use" on top, perhaps floating or being held.
Another, more elaborate alternative, would require pedestals or libraries around the Warp Nexus to have access to each scroll in the mage's personal network, this method would allow for constant expansion.

covert topaz
#

Ars Additions v1.3.1 is now out!

This is a just a few little tweaks but here's a changelog:

Updated

  • Fixed conflicting recipes for some lanterns
  • Added missing recipes for Regular and Soul Magelight Lanterns
  • Added a disabled-by-default recipe for the Ritual of Arcane Permanence.

Links

Modrinth
CurseForge
GitHub

wind temple
#

like a uhhh, special magic stone or spell

#

imagine if every waystone needed you to cast a spell on it (specially generated with your spells in mind)

#

so the spells become harder and harder to craft along with your progression

#

Or you would need to solve a riddle that asks for specific essences to activate

ionic scaffold
#

RIP WARPS

covert topaz
#

WARPS can support much more than this would be able to, you'd still use WARPS for building big hubs and things like that, this is just 9 personal waystones essentially

covert topaz
#

Warp Nexus work has started, ender inventory that holds 9 valid warp scrolls is all working

#

Time to build the warp menu

ionic scaffold
#

Weird thing...

#

I don't think the trigger for finding the portal works

covert topaz
#

Someone showed a screenshot that it did earlier

ionic scaffold
#

i've gone round with an explorers compass and found 2-3 to see if it was just a glitch on a specific portal

#

it might be a mod conflict though

#

i just wasn't sure so i wanted to bring it up here

covert topaz
#

Can you provide a modpack/modlist?

ionic scaffold
#

there's.. a lot

#

one sec

covert topaz
#

The trigger is a custom trigger that checks if the player is inside the bounding box of the portal each tick

ionic scaffold
#

every portal I have found has been spawned with an archwood tree, perhaps that could be involved

covert topaz
#

What do you mean spawned with?

#

The trapdoor one? Or the large one?

ionic scaffold
#

the tree has either destroyed the entire portal frame by spawning in it or has spawned just off to the side of

covert topaz
#

Interesting, can you show a screenshot if you find another one?

ionic scaffold
#

sure thing

#

let me grab the compass again

#

aah, the one where I thought it destroyed the frame was the trapdoor one

#

but i'm 100% at the portal which should trigger the advancement

covert topaz
#

I will double check the trapdoor ones

#

Maybe they don't trigger the check

ionic scaffold
#

I've had a normal frame aswell though

#

and it's considered the same "structure" by MC, just variants

covert topaz
#

Yeah there's only one type of Ruined Warp Portal

ionic scaffold
#

a simple safeguard could be making the other advancement trigger if the player goes through a portal, since they had to find one to use the portal

covert topaz
#

That's true

wind temple
#

so even though they might not be as used as before, they are still really good and beautiful

covert topaz
#

Warp Portals have no ongoing cost, Warp Nexus will cost source for each teleport

wind temple
#

Plus, who doesnt like warp portals ?

covert topaz
wind temple
#

unless you minmaxing and start doing Chalk smelting and farming using druigby's and such

covert topaz
#

Yeah exactly, I think even mid game a lot of people don't have sustainable source production

cursive dock
#

*botania poor/inefficient mana production flashback*

covert topaz
#

And this was with Elemental T4 armour

cursive dock
#

sourceberry starby-powered farms are overpowered

#

unless you're running some weird potion making setup you can live with it until like late game

mystic crown
#

Runic smelting is dirt cheap. 2 smelt runes anda pickup rune is 300 source

cursive dock
#

also true. it hurts on early game when i'm XP starved, but after that, smelt goes nyoom

covert topaz
#

Just added Sourcestone and Polished Sourcestone walls, going to focus on a few more decorative blocks for next update too

cursive dock
#

i did just spend like an hour fishing for ~20 levels. so worth it

#

got 2 enchanted rods. the second had unbreaking 3, lure 2, luck 2, mending

#

so good

mystic crown
#

So, this is basically an earlier game warp network? My current mid game (t3) standard is a warp rune with a chest of scrolls

cursive dock
#

do we have sourcestone stairs? i forget

mystic crown
#

10k (full jar) seems a little overkill

covert topaz
#

Kinda, need to decide where it sits on balance

mystic crown
#

25% maybe? I guess if I'm setting this up, it's that I want to travel to friends, but haven't killed a chimera yet

#

I've got source established enough for casual use, but not like I'm working on a big bank that can support extended 1-tick trees and fortune 4

#

Even if runes had full source cost, a blink rune is going to be cheap

covert topaz
#

So the naturally generated ones are early game transportation, because they're free to teleport requiring no source, so you could travel to your nearest Warp Tower and go anywhere, or you can move a Warp Nexus to your house and pay the source cost

#

Blink rune is cheap, but has one option and you have to switch the scrolls around in the chest for wherever you'd like to teleport to

mystic crown
#

It sounds interesting, I do love the aesthetic of needing to have a small trip to a transit hub

covert topaz
#

Yeah, that's why I want to have the nexus be expensive

#

The themes are that they're infused with Source from leylines, and these towers are at the crossings of these leylines hence Nexus

mystic crown
#

And what's the thing above with the 9 slots for warp scrolls? Is that specifically other nexus locations? Or standard warp scrolls to whatever the player linked?

covert topaz
#

The warp scrolls can be changed at any Nexus so if you wish to carry around half a dozen warp scrolls to various places you could, but it's an inventory management hassle

#

I could possibly have a cost to remove a scroll but I don't want to overthink too early

mystic crown
#

So you wander around, find a Nexus, grab a warp scroll, and then you can add it to another Nexus that you find to be able to warp back to it

covert topaz
mystic crown
#

Got it. Hmm.. so on a server you'd set your own Nexus net with 6 or so towers, but you'd need scrolls for every other player as well?

covert topaz
kindred crane
#

I kind of picture something like this

  • You find this around the world
  • they have a scroll floating on them like a pedestal
  • the scroll is its own coordinate.
  • if you right-click on it, you are warped to the scroll coordinates.
  • An obelisk can only teleport you to that single scroll location
#

Maybe you could have the scrool instead of bieng its won coordinate, it can be one of your Exploration Scrolls

ionic scaffold
#

Cow in a jar (which is farmed for leather and raw beef) also can then have it's milk pumped out for the fluid sourcelink

wind temple
#

Starbuncle mania might make it easier, but it is already possible without it

mystic crown
#

Water won't do anything in that link by default if I recall

#

Though you can extract source from water bottles with the Alchemical

wind temple
mystic crown
#

But... That's not where milk comes from...

#

Their faces I mean

ionic scaffold
#

I've since replaced that with Lava since we uninstalled Interactive

wind temple
ionic scaffold
#

Nether trains

wind temple
crimson raft
ionic scaffold
#

from my experience here, yeah, its actually quite tedious for most unless you know what you're doing from the getgo

#

my non-starbunclemania route now is a sourceberry farm with an argonomic sourcelink and a mycelial one eating the berries it makes

crimson raft
#

Curious, although not surprising, the list of priorities can vary quite a bit when you start.

wind temple
#

makes enough source for base uses if you have a big enough fire essence farm

mystic crown
#

You can do that with starbuncles as well

#

All of the sourcelinks can be fully automated with just ars. Other mods simply give other options for it

covert topaz
#

Introducing cracked sourcestone brick

#

A subtle difference to allow more texturing in your Ars builds

ionic scaffold
#

oooooh

silver slate
covert topaz
#

nice little repertoire of blocks and items now

mystic crown
#

I need more purple in my build

ionic scaffold
#

there's no such thing as too much purple

patent iron
#

Also the cracked bricks look great Jarva

ionic scaffold
#

i love that

patent iron
#

I'm just building some nexus tower tests currently. Haven't really settled on one build yet

cursive dock
#

i like the ones with trees more

ionic scaffold
#

I think we should take this to #community-creations to not spam up jarva's channel

covert topaz
#

No no, it's fine, Source Mage is actually building those on my creative server for the new structure 😄

ionic scaffold
#

ohhhhh

#

hahaha

#

damn, how big is this structure going to be?

covert topaz
#

Comparable in size to a Pillager outpost, but taller

patent iron
mystic crown
#

Source mage I have to ask, are you wayoftime of blood magic?

patent iron
#

I'm not

mystic crown
#

Alright, fair enough lol

#

Those are nice towers btw

ionic scaffold
#

they look sick

patent iron
#

I'm just a doctor who nerd, my profile icon is literally the gallifreyan symbol for timelord

ionic scaffold
#

i can't wait to see them pop up in the world

mystic crown
#

Needs more gold, but I can see why we wouldn't add too many gold blocks

ionic scaffold
#

i prefer the seal of rassilon

covert topaz
#

Gold gets added in generation 😄
Randomly replacing some bricks with gilded variants

mystic crown
#

One of our 1.15 worlds, I made a bunch of custom gilded source stone (arcane stone at the time) before gilded was real. Using chisel and bits

covert topaz
patent iron
#

Poor villagers

mystic crown
#

I had a villager breeder for trading purposes.... But others on the server may have abused them for other reasons

latent linden
patent iron
#

my discord name is wayoftime

latent linden
#

oh no way you have the same name

mystic crown
patent iron
#

same with my minecraft username actually

latent linden
#

wait what

#

how old is your account

patent iron
#

had it since beta something

covert topaz
#

even the same casing, it caught me offguard too

latent linden
#

Blood magic dev is Way of "flowing" Time

#

do you know them or is it a coincidence?

patent iron
#

I don't know them no, just coincidence

latent linden
#

the structures look awesome btw

#

are you going to texture them ? tuff mixes very well stone bricks

patent iron
#

yeah texturing is one of the last things I'll do

#

just making shapes atm

patent iron
#

Here's a later iteration of the tree design that might be closer to the final one

cursive dock
#

those look really neat

wind temple
#

The red one having a more fiery/combustible look and such

#

To reflect what each trees fruits does

#

Would give each of the towers a more unique feel

covert topaz
#

Ars Additions v1.3.4 is now out!

A couple new additions and some fixes that I overlooked

New

  • (Polished) Sourcestone Walls
  • Cracked (Polished) Sourcestone variants
  • Sourcestone Buttons

Updated

  • Add missing block tags and loot tables
  • Fixed datagen for Chains
  • Added recipes for new blocks

Links

Modrinth
CurseForge
GitHub

covert topaz
#

Updated the message for 1.3.3 as I just released a hotfix

#

Mistakes were made again, I hate all the datapack stuff

covert topaz
#

Okay, 1.3.4 is out and updated above

wind temple