#Is there a way I can make a couple of spells like Gojo's techniques from JJK?

238 messages · Page 1 of 1 (latest)

clear ore
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I've been messing around with trying to get it them to work, but I haven't had much luck with just having 10 slots for glyphs

quasi relic
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depends on what addons and level of fidelity you want.

clear ore
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somewhat new to ars/magic in general, but here are the related mods

quasi relic
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you could use somethng like push and pull

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i recomand going with the air school then

clear ore
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wait dawg

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theres schools

quasi relic
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that way you get free amplification

clear ore
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?

quasi relic
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ok

clear ore
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what good do the schools do? ive just been making whatever glyphs might help me out

quasi relic
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if you have an airmancer armor and focus, you get like +4 amplify

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(on all air glyhps)

clear ore
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i havent seen any type of airmancer armor or anything like that

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i got my hands on some pyromancer armor and an archmage book, so thats about where im at

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i dont think the pack im playing on has a ton of additions to ars

quasi relic
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you have ars elemental, and it has a air school T4 armor

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like the pyromancer one but for air

clear ore
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oh so in that case, would it be the aethermancer set?

quasi relic
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yes

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this one

clear ore
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ohh

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okay

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yeah sorry for not being too educated, i started this like, 2 days ago

quasi relic
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its fine

clear ore
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so with that then, i dont see the push glyph, i do have pull but im trying to go for a more black hole type effect

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im not entirely sure if its possible, but ill try and work for anything close

quasi relic
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for black hole, use an earth focus, and the gravitysensitive combo will create a black hole

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(only if you have the earth focus

clear ore
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so when youre saying focus, im assuming you are meaning going into that type of school?

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OH

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wait nevermind

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okay youre actually helping me figure this out, i think i can take it from this point on

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thank you for letting me ask what may seem like dumb questions

quasi relic
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its fine

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also if you have pull dampen dampen dampen dampen it should push the target back

clear ore
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could i combine that with the the gravity sensitive to make it a more reverse effect?

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like, im trying to have a spell for imploding (the black hole) and one for exploding, which isnt too hard to figure out

quasi relic
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you can also use leap as you have massive amplification from the armor

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that way they will go shooting in all directions

clear ore
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oh okay thats actually dope

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and combine that with explosion aswell to create a more damaging effect along with the fall dmg

quasi relic
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i created a spellbook like the one you are trying to create a few mounths ago

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yeah

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hmm

clear ore
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yeah, essentially just gojos techniques

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it seems like i can achieve it with this mod, it was just somethingg i happened to want to learn about

quasi relic
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you can test different amp values etc

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for purple:

clear ore
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and these are with the earth focus?

quasi relic
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the pulling one

clear ore
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okay thats actually sick

quasi relic
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should work

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you should have an air focus in your curio slot and an earth focus in your offhand

clear ore
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okay, i see the wisp for the air focus

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will i see one for the earth? or does it just work passively aswell as long as im holding it?

quasi relic
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yes

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if it doesn't then swap the two

clear ore
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that makes sense

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is there a way to make purple more destructive?

quasi relic
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explosion

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but with AOE

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and amp

clear ore
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okay way better

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last one before i quit bugging

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is there a way to make a full blown flight spell?

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im just using selfleapamplify amplify slowfall

quasi relic
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you will need more than one spell

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you will need one to go in every direction

clear ore
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ohh

quasi relic
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i recommand to have:
self leap dampen dampen slowfall amplify amplify
self gravity slowfall extend_time amplify amplify
self launch slowfall extend_time amplify amplify

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ofc you can change them as needed

clear ore
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says i cant amp slowfall

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but i get the gist of it

quasi relic
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you can also use the elytra glyph

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iirc it was in game?

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but yeah elytra flight + slowfall is good

clear ore
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sick

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i have a Valkyrie cape from the aether mod

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so ive been using that to sub in for slow falling since i fall wicked slow with it and can fall faster if needed

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but the directional flight is essentially what i have going on now

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anywho, thanks a ton for helping clear things up

quasi relic
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np

clear ore
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i kept trying to use pull in weird cases

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so it never really worked

quasi relic
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ehe

feral fog
# clear ore I've been messing around with trying to get it them to work, but I haven't had m...

Idk if this has been answered yet, but i did do them, problem is you can't create a real hollow purple without the infinity demo.

Anyways, you'll need two more mods, ars omega and too many glyphs, once you have em, congrats, you can create the full set of gojo (including the passive infinite)

For red it is really simple, it even follows the laws of inversion, you put ina projectile with big damage and an inverted pull, resulting in a push, if you want, you COULD put an explosion, but it kinda negates the immense knockback, thats up to you

For blue, there is a spell called "tornado" in ars omega, you simply use that, accelerated and with an aoe+pierce

For the infinity, you create a really accelerated linger underfoot, and add chaining to it with multiple pierces and aoes, then, you just put an inverted pull there, no need to be really strong, this also affects projectiles so dont worry about arrows or actual magic projectiles

Then, the hollow purple, the simplest of them all, you just put a lot of pierces on a projectile, a short delay, and a big explosion, thats it, if you want damage just intensify the explosion

As a bonus, you COULD create the domain expansion with a dampened burst, black mageblocks, a dampened adrenaline, snare and even blindness with the infusion spell, but that last one is kinda optional

quasi relic
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in the mod i am creating there is a glyph called 'shadow veil' which adds darkness and slowness if you want to check it out

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(perfect for infinite void)

clear ore
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ill have to see if i can get the people who play the modpack with me to update their games so i can add those

clear ore
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okay ive got the spells themselves down

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but they dont do damage to other players

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especially the explosions from spells like purple

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we have pvp enabled, but its just the explosions that dont do anything to players

rich magnet
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Tried making the hollow purple

sonic robin
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are you fine with explosions as a type of hollow purple

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i can also try making red

clear ore
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i didnt see people responded

clear ore
clear ore
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i have the gist of each of the spells down, they just dont damage players with the explosions which bums me out a little bit

sonic robin
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what version u on

clear ore
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1.20.1

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playing on Chosens Modded Adventure modpack

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i added in too many glyphs

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couldnt add omega since its not updated

clear ore
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i also cant figure out how to use the spell storing curios

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i programmed it to activate when i take damage but i dont know how to scribe spells onto it

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if i figure that out i may be able to make something of infinity

rich magnet
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I added explosion there just to delete the broken items-

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you could go just break for a really good mining spell

clear ore
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ah i see, that makes sense

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im using these for pvp/pve

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but that would work really well

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do you know the issue of players not taking damage from them?

rich magnet
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ohhh its for damage
well slap a harm double amp in there and call it a day was my first thought

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but then it wont break blocks, since when break is targeted on an entity it doesn't do anything

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Kyoshiki Murasaki is really hard to do without inifnite glyphs version

clear ore
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yeah ive been struggling with this typa stuff since yesterday

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im getting a hang of how to setup the order of them all, its just hard to make complex ones with just 10 slots

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@rich magnet do you know how to use the curios like the belt of spell storing?

rich magnet
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sort of yea

clear ore
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im looking on the mod page on how to use it, but when it just says to scribe the spell onto it, its not clicking for me

rich magnet
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I think u need the artificer's workbench

clear ore
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yeah thats to like, setup the behavior of it

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but i want to put somehting like heal on it but im not sure how to scribe it on the table

rich magnet
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after setting up behaviour, put it in a scribe's table and just set the spell like an enchanter's tool

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I think that's how it goes

clear ore
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yeah io just figured it out

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if i put the belt on, sneak right click and itll scribe it onto the belt

quasi relic
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better version

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(you will fire a shit ton of projectiles

rich magnet
quasi relic
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probably

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if its not homing is good too

rich magnet
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and I haven't heard of propagate projectile ;-;

quasi relic
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oh wow

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maybe its just a 1.19.2 thing

rich magnet
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hol up imma check that out

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Just checked, its an ars omega glyph

quasi relic
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sad

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one more reason to play in 1.19.2

quasi relic
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ars trinkets

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1.19.2 only though

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it will port when ars omega ports to 1.12

feral fog
feral fog
# quasi relic ars trinkets

Idk if you take on suggestions, but if you do, maybe you could create a glyph that lets you save weapons and tools, like sacrificing it. In exchange, when the glyph is used, a enhanced version of the weapon comes out (more damage for swords/axes, more efficiency for a pickaxe and a shovel, maybe even infinity for bows, you get it)

quasi relic
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thats another realm of pain

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it would be cool

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but its pain

feral fog
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Just a cool idea i had

quasi relic
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i also tried to iplement it

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but i soon gave up

clear ore
feral fog
blissful spade
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self burst (sensitive) -> recast the spell to all nearby block -> pSelf -> reposition all those casts on caster -> pProjectile -> every cast becomes a projectile shoot from the caster

clear ore
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I thought about it and I could be wrong

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But couldn't I make infinite void something like this? self burst aoe aoe aoe conjure_mageblock aoe snare extend_time

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Or at least along those lines

feral fog
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tested it

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burst becomes 100% worse when not targeting blocks

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you would need maybe like 50 gAoes just to cover a 5x5 area

clear ore
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Yikes

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Really?

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It would have to be something with the mageblock spells and snare

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I haven't used the mageblock stuff before which is why it may seem super out of whack

wind hare
feral fog
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for example

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if you put like 3 or 4 dampens on pull, instead of pulling, it pushes

wind hare
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oh so just put dampen next to pull and it’ll be inverted?

feral fog
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yeah

feral fog
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no joke its better if you can invert something

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it has the same or a better effect, at less cost

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its better to invert pull than use knockback

wind hare
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only problem is there isn’t enough slots

feral fog
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not for me since i use infinity

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but maybe 2 dampens work

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idk

wind hare
feral fog
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The demo

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infinite spell demo

wind hare
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that’s a thing?

feral fog
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go to pin

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and search for your version

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i think in 1.20 you can set a spell limit like 20 or 30 in case you want

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but since more slots mean more mana, for me it balances itself

wind hare
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ohhh i see

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alr thank u

feral fog
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mana use*

feral fog
wind hare
feral fog
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tell me

wind hare
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in the config for ars (1.18.2) it shows animate block even though i’m pretty sure that’s only 1.19.2

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and it’s a glyph according to the file

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it’s enabled but i don’t see it ingame, probably dc disabling it or something but i thought it was only for 1.19.2

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@feral fog

feral fog
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im 90% sure it is from 1.18.2

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srry i forgot to press enter xd

feral fog
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maybe you chose the wrong version

wind hare
feral fog
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pretty sure it is

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too

wind hare
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i’ll check on something that isn’t in a modpack bc i’m using dawncraft rn which i’m aware nerfs and removes recipes

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thing is idk how to add the recipe back if they did

clear ore
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@here quick question

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can you scribe more than 10 spells on caster tomes?

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i know the drawback is only having one spell set to it, but for some of the tomes ive been finding they have more than 10

quasi relic
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AH

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I REMEMBER

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ENFORCE SPELL SIZE LIMIT ON CAST

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EHEHE

clear ore
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?

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im afraid i dont follow

quasi relic
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its a config option

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go to: instance>config>ars elemental common.toml

blissful spade
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def not an elemental setting, lol

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there should be no limits on caster tomes spell lenght

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the enforce config is from base ars and is used for stuff like amp limits

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the spell lenght depends on the limits of what's used to inscribe

quasi relic
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oh really?

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didn't know that