#Is there a way I can make a couple of spells like Gojo's techniques from JJK?
238 messages · Page 1 of 1 (latest)
depends on what addons and level of fidelity you want.
that way you get free amplification
?
ok
what good do the schools do? ive just been making whatever glyphs might help me out
i havent seen any type of airmancer armor or anything like that
i got my hands on some pyromancer armor and an archmage book, so thats about where im at
i dont think the pack im playing on has a ton of additions to ars
you have ars elemental, and it has a air school T4 armor
like the pyromancer one but for air
oh so in that case, would it be the aethermancer set?
its fine
so with that then, i dont see the push glyph, i do have pull but im trying to go for a more black hole type effect
im not entirely sure if its possible, but ill try and work for anything close
for black hole, use an earth focus, and the 
combo will create a black hole
(only if you have the earth focus
so when youre saying focus, im assuming you are meaning going into that type of school?
OH
wait nevermind
okay youre actually helping me figure this out, i think i can take it from this point on
thank you for letting me ask what may seem like dumb questions
could i combine that with the the
to make it a more reverse effect?
like, im trying to have a spell for imploding (the black hole) and one for exploding, which isnt too hard to figure out
you can also use
as you have massive amplification from the armor
that way they will go shooting in all directions
oh okay thats actually dope
and combine that with
aswell to create a more damaging effect along with the fall dmg
i created a spellbook like the one you are trying to create a few mounths ago
yeah
hmm
yeah, essentially just gojos techniques
it seems like i can achieve it with this mod, it was just somethingg i happened to want to learn about
and these are with the earth focus?
the pulling one
okay thats actually sick

should work
you should have an air focus in your curio slot and an earth focus in your offhand
okay, i see the wisp for the air focus
will i see one for the earth? or does it just work passively aswell as long as im holding it?
okay way better
last one before i quit bugging
is there a way to make a full blown flight spell?
im just using 


ohh
you can also use the elytra glyph
iirc it was in game?
but yeah elytra flight + slowfall is good
sick
i have a Valkyrie cape from the aether mod
so ive been using that to sub in for slow falling since i fall wicked slow with it and can fall faster if needed
but the directional flight is essentially what i have going on now
anywho, thanks a ton for helping clear things up
np
ehe
Idk if this has been answered yet, but i did do them, problem is you can't create a real hollow purple without the infinity demo.
Anyways, you'll need two more mods, ars omega and too many glyphs, once you have em, congrats, you can create the full set of gojo (including the passive infinite)
For red it is really simple, it even follows the laws of inversion, you put ina projectile with big damage and an inverted pull, resulting in a push, if you want, you COULD put an explosion, but it kinda negates the immense knockback, thats up to you
For blue, there is a spell called "tornado" in ars omega, you simply use that, accelerated and with an aoe+pierce
For the infinity, you create a really accelerated linger underfoot, and add chaining to it with multiple pierces and aoes, then, you just put an inverted pull there, no need to be really strong, this also affects projectiles so dont worry about arrows or actual magic projectiles
Then, the hollow purple, the simplest of them all, you just put a lot of pierces on a projectile, a short delay, and a big explosion, thats it, if you want damage just intensify the explosion
As a bonus, you COULD create the domain expansion with a dampened burst, black mageblocks, a dampened adrenaline, snare and even blindness with the infusion spell, but that last one is kinda optional
in the mod i am creating there is a glyph called 'shadow veil' which adds darkness and slowness if you want to check it out
(perfect for infinite void)
ill have to see if i can get the people who play the modpack with me to update their games so i can add those
okay ive got the spells themselves down
but they dont do damage to other players
especially the explosions from spells like purple
we have pvp enabled, but its just the explosions that dont do anything to players
i didnt see people responded
thats dope as hell, how did you make it?
totally okay with that
i have the gist of each of the spells down, they just dont damage players with the explosions which bums me out a little bit
what version u on
1.20.1
playing on Chosens Modded Adventure modpack
i added in too many glyphs
couldnt add omega since its not updated
i also cant figure out how to use the spell storing curios
i programmed it to activate when i take damage but i dont know how to scribe spells onto it
if i figure that out i may be able to make something of infinity



propagate homing-


I added explosion there just to delete the broken items-
you could go just break for a really good mining spell
ah i see, that makes sense
im using these for pvp/pve
but that would work really well
do you know the issue of players not taking damage from them?
ohhh its for damage
well slap a harm double amp in there and call it a day was my first thought
but then it wont break blocks, since when break is targeted on an entity it doesn't do anything
Kyoshiki Murasaki is really hard to do without inifnite glyphs version
yeah ive been struggling with this typa stuff since yesterday
im getting a hang of how to setup the order of them all, its just hard to make complex ones with just 10 slots
@rich magnet do you know how to use the curios like the belt of spell storing?
sort of yea
im looking on the mod page on how to use it, but when it just says to scribe the spell onto it, its not clicking for me
I think u need the artificer's workbench
yeah thats to like, setup the behavior of it
but i want to put somehting like heal on it but im not sure how to scribe it on the table
after setting up behaviour, put it in a scribe's table and just set the spell like an enchanter's tool
I think that's how it goes
yeah io just figured it out
if i put the belt on, sneak right click and itll scribe it onto the belt
[propagate self] [propagate projectile] //spell
better version
(you will fire a shit ton of projectiles
is propagate self in their modlist tho-
What's the mod name?
I just saw it in the addons
Idk if you take on suggestions, but if you do, maybe you could create a glyph that lets you save weapons and tools, like sacrificing it. In exchange, when the glyph is used, a enhanced version of the weapon comes out (more damage for swords/axes, more efficiency for a pickaxe and a shovel, maybe even infinity for bows, you get it)
Just a cool idea i had
yeah i dont have access to propagate self + projectile
Why the propagate self there? whats the point if it is already a self
self burst (sensitive) -> recast the spell to all nearby block -> pSelf -> reposition all those casts on caster -> pProjectile -> every cast becomes a projectile shoot from the caster
I thought about it and I could be wrong
But couldn't I make infinite void something like this?

Or at least along those lines
Not even near
tested it
burst becomes 100% worse when not targeting blocks
you would need maybe like 50 gAoes just to cover a 5x5 area
Yikes
Really?
It would have to be something with the mageblock spells and snare
I haven't used the mageblock stuff before which is why it may seem super out of whack
wdym inverted pull? i might be slow
Dampen can invert logics
for example
if you put like 3 or 4 dampens on pull, instead of pulling, it pushes
oh so just put dampen next to pull and it’ll be inverted?
yeah
oh ok thank u
no joke its better if you can invert something
it has the same or a better effect, at less cost
its better to invert pull than use knockback
i see
only problem is there isn’t enough slots
true
not for me since i use infinity
but maybe 2 dampens work
idk
infinity?
that’s a thing?
go to pin
and search for your version
i think in 1.20 you can set a spell limit like 20 or 30 in case you want
but since more slots mean more mana, for me it balances itself
mana use*
np
one more question
tell me
in the config for ars (1.18.2) it shows animate block even though i’m pretty sure that’s only 1.19.2
and it’s a glyph according to the file
it’s enabled but i don’t see it ingame, probably dc disabling it or something but i thought it was only for 1.19.2
@feral fog
sure its also in 1.18.2
maybe you chose the wrong version
IT IS?
i’ll check on something that isn’t in a modpack bc i’m using dawncraft rn which i’m aware nerfs and removes recipes
thing is idk how to add the recipe back if they did
@here quick question
can you scribe more than 10 spells on caster tomes?
i know the drawback is only having one spell set to it, but for some of the tomes ive been finding they have more than 10
there probably is an option for that
AH
I REMEMBER
ENFORCE SPELL SIZE LIMIT ON CAST
EHEHE