#Ars Trinkets
1 messages · Page 4 of 1
🥀
btw i ate like 9 cores and have like 1.5 million mana im not seeing the difference between that and infinity
hey im down for the grind
create got my back
🥹
on the .21 mod?
because in it
yeah
i know, i js used some archmage cores
anyhow the crown removing mana limits is moreso for heavily configured servers
btw the amount of essences were reduced?
where the level system might just be disabled/heavily crippled
yes
icl good call
there were way too many and most of them didnt have unique uses 🥹
also essence from level 6 and up is expensve asl now
grinding for grindings sake
really? i havent checked the recipes
yes
it's like
10 of the current for 2 of the next tier
still trying to find a balance
Enchanting apparatus
might make it 10 of the current for 5 of the next
lemme go through the recipes rq
if the imbuement chamber had a good builder i'd have done it with that
but it doesn't
so i did imbuement
hmm
yes
ill nerf recipes
todo: nerf essence recipes
anyhow it's mostly gold/iron and source
no more annoying mats
it's all farmable now
✌️
oh copper counts as annoying ig
todo: iron to copper recipe
copper wasnt that bad ill be real
veinminer fortune spell worked miracles
we js stuffed that into a chest hooked up to a buncle production line
and had like 1000 purple essence by the end of it
😭
hehe
was the old recipe imbuement or aparatus?
imbuement
YURRRRR 🥹
and aparatus is annoying
it really is
i saw the 4 iron blocks and cried
4 iron WHAT?? 😭
essence factory was lowk the method for getting max lvl very quickly
but bro im not dropping an arm and a leg for this 🥹
i guess i could js make create mod gold and iron farms
ill be making a gold -> iron -> copper -> gold recipe
trust
🙏
cores will be a bitch to get not naturally though
okay thats somewhat managable then
so it'll be best to stay at low realm while farming your cores from slain entities
ngl? i didnt really know what cores did for ages
there isnt really a guide so i kinda js figured out as i went on
since it's gonna be 2x times more souls each level
what do they do?
more mana regen / bonus mana
Geore noveau my beloved
i mean 100k IS a lot idk if id need more than that
so uh yeah cores will be a kind of incentive to not rush level 9 since else you'll be stuck with having to farm the bitchass archmage cores
which WILL be a pain to make
just for the flex
hmm maybe ill also make it be like
1.1x more damage mult by core
LMAO YUP
Going mana for mana at the Archmage gathering
im scared for the lives of the other people on our server
DEADASSSSSS
BRO THATS WHAT WE DID
btw will we ever get a guide book?
cores will act as "separators"
yes
it's in progress
yeah
so like a 5 core level 9 going against a 10 core level 9 will have a 25% "penalty" on outgoing damage
there will finally be no first circle mage freshies running around in my overworld 🥹
okay that sounds fair
whats the max amount of cores btw
asking for a friend
don't forget that it'll be like 512x longer to get a core at level 9 than at level 1 so uh staying low level whilst forming cores MIGHT be a good idea
not limited yet
though it'll change via config in the future
i think like 10 cores max
!!!! BET 😭
Back
159% total damage boost? or is the core damage multiplier additive
levelDamageMult * (coreCount * coreBoostBase)
todo: naturally spawning cores
?
oh
idk
i dont' remember the recipe
but i wanted yall to get cores naturally
theres a bunch of netherstars
not from forced means
erm akshaully you can make a wither farm
you can still brute-force cores but i don't like that
ykw fair play maybe i wasnt dedicated enough
cores increase the size of the soul in the lore of the mod
which you are,'t supposed to be able to do by force
im glad its still an option even if annoying
wheras levels are a qualitative increase
How broken is the mod currently, clement?
im guessing you get more cores by killing stuff right
10k dmg with several mods help
balance wise? a mess unconfigured
playability? 9/10 no bugs so far
I meant bugs broken, I know it’s op
should be fine
i play tested it quite a bit
Didn’t want to put it into packs if it was still glitchy
i fixed most of the issues
compared to my younger days
when i pushed to CF without even running the client
man wtf was i doing back then
anyhow for balancing i think you should cap levels at like 4 or 5 if playing unconfigured
lol. Yeah, I run things and play around in game for at least a few minutes before I push any build.
As we [all know](#1398729663127355443 message) Clement is not a fan of play testing
6 if we're pushing it
yes.
Or make the requirements far larger
that's configurable now
yay!!
also this ^
I’ll push it to Eclectica first before it goes into Expeditions
on the ars zero staff
it slaps
almost no lag
and i got it to do uh 30k dps
or so
good good
even moar downloads
Not putting it in Draconis, that one is meant to be a LITTLE more balanced
the numbers must grow
aw shucks ill have to add it myself
🥀
Will take all the challenge out. Draconis is about hunting and killing bosses
yeah that reminds me i need to start an actual PT instead of wandering in creative doing spells
you could always configure it though
gut out 95% of the stats
ah byt that makes an alternative/parallel leveling systeml
to the dragon survival one
I’ll do that for expeditions, but Draconis I’ve already dropped a lot of the op stuff to create better balance. No atag, no apotheosis, etc
oh btw atag is mentionned in the quest book
in the threads section
might be best to remove that fragment if it's not present
I haven’t finished all the quest editing
aight
still it's quite a good modpack so far
im enjoying playing it
Who is that? I've been wondering
lyrellion?
This guy
ohh
Gal
the sticker
Yes
it's from the rtoc server
Next release adds the Terraria mod with all its bosses
The who
yeo hwi
the regressor's tale of cultivation server
the greatest novel to ever be written
Ic
You have a second account
yes
i lost the 2FA keys of this one
so i created a new one
Oh boy I sure hope your account doest. Get hacked mid sentence
That would be funny af
i lost the pwd to it
noone's finding it
it was
fat as well
really really fat
so unless we get a data breach (which we did a while ago)
its prolly not getting hacked
Me when the hacker tells me my password (I forgot it)
true
ray is the best form
(what ray we talking abt?)
ON BRO
the form glyph 😭
The beam glyph is on my list to create
its on MY list to create actually
Ray but every single block is targeted
Fuck
we need hype and aura in ars nouveau
comet azur
We need meteor. Because Ars Meteorites doesn’t work in Expeditions for some reason
our greatest archmages are still trying to decipher this message
ive never tried it i always glossed over it thinking that it was in ars plus anyway
You need to add AN
it is
The disrespect
is it that tuff? 😭
#1390442757008658452
Upon thee
laser beam of dool
now i feel like a fraudulent mage
yall are making cool shit while i make 100 million dps spells 😭
im such a fat fucking chud 🥹
I still want Ars Meteorites style meteors to work
🫂
Oh are metorites
Not plus
I thought you said plus dedass
Summon an ACTUAL meteor
I’ve tried adding it to Expeditions, but it causes a crash during startup that I can’t figure out
Ah
And god only knows what its conflicting with
His friends house
Not for long 😜
chatters we should all hop on a server and do stuff™
I’m at work
YOU SO RIGHT
its 2am
but im js daying
i’d be down to play some good ol’ kitchen sink with yall
Ah not just fucking around in a creative world? It would be just as fun
that would also work
bith are fun
Skeletor Early Bird And Night Owl
Read all about it, in the Blog of Heavy Metal!
Grimgoth™ - I Am (I´m Me) - ҳҲҳ LIVE LIKE A ROCKER, DIE LIKE A ROCKER! ҳҲҳ
http://grimgoth.blogg.se
Festivalphoto
http://www.festivalphoto.net/coworkers&about=Grimgoth
Start a Draconis server and everybody play a different dragon type
i call divs on aether
Fair fair
I play fairy dragon
I have no clue what anything is
Fairy dragon is physically weaker, but gets access to higher tier spellbooks faster
I'm already locked in to yesnt
No. I’m avoiding the really OP stuff
sadge
Ars zero isnt that op cause of the mana costs
Fair
I want there to be SOME challenge with the bosses, and Draconic powers plus Ars already add a lot of power
man if only hexcadting wzs on .21
I think between dragon abilities, Ars, Malum, and Confluence that it’s pushing the line of OP already without things like ATAG, trinkets, or Zero
Confluence?
whats that?
The terraria mod
Ah
ohh
agreed i say w air sword and devour soul on a switch
theres a terraria mod? 🥹
Yes
hold on cause thats my favourite game fr
Two actually, though one is abandoned I believe
Terramity is the older one, but Confluence: Otherworld is in 1.21.1
YO THIS MOD KINDA TUFF THO
terramity?
Confluence is the newer one
do you think any of them would be good in an ars pack?
I was trying to use confluence in Expeditions using the addon that shunts the confluence stuff into its own dimension, but it caused problems
For Draconis I just left it in world and turned off the corruption/crimson spreading
WHY DOES IT WORK NOW
?
my code
im now out of steam but i know collections now
congrats on getting out ars trinkets for .21!!
omg i didnt know atlassian made minecraft mods. jira in minecraft when?
Has anyone tried using Ars Meteorites on 1.21.1 and is it functioning properly
does it not have a thread in this server?
I does not
huh
If the creator doesn't say anything, it won't get the role for it afterall
It seems that no one else is using this mod (except for GTO, I made it specifically for the integration package, but the code doesn't matter, so I released it as a standalone mod)
Well I’ve tried adding it to Ars Expeditions, but it just crashes during launch
thank you, I've always wanted this.
Okay clement, I’m working on adding Trinkets into the master questline. What would you say are the key things that need to be there?
Also, how are the charms supposed to be crafted?
And can you explain the configs?
lotus and ribh amplification are a multiplier for the ring/lotus attributes
todo: implement this
soul quantity is how many souls are needed per level
(as such it takes 25 souls to get to level 1)
damage bonus is a multiplier to damage based on level, mana regen and mana bonus are the same
And the charms?
charms are unobtainable atm
as i don't have their config done quite yet
but you'll be able to do something like so :
rune_warrior = ["minecraft:generic.attack_damage", 0.5, "add_multiplied_total"], ["minecraft:generic.armor", 0.5, "add_value"]
rune_warrior_mult_per_level = [1, 1.5, 2]
Okay, so I’m thinking for the questline I’ll do a chain of essences to show the progression, and culminate with the top tier accessories
I’ll probably cap the levels pretty low for Expeditions, or maybe scale the multipliers WAAAAY back
yes the multipliers for the upper boundary are really stupid
esp the damage one
15x is a lot...
Something Broken this way comes
I’m tuning the configs WAAAY down and capping advancement to level 4 on top of that
Gonna cap out at around a 20-25% bonus
fancy
@boreal jackal released an update that reduced essence crafting costs and also added some bug fixes
2.1.0 will have the configurable runes
oh reduced essence crafting is nice, by how much?
passed them from apparatus to imbuement chamber recipes
@boreal jackal could you test if the configs for rings and lotuses work as intented on your end?
thanks in advance
btw in your ars_trinkets config file put these lines otherwise the rings/lotuses values will be multiplied by the old ones ((up to 200x for T10 lotus))
lotus_curios_amplifications = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
ring_curios_amplifications = [1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0]
_curios_amplifications = [1.0, 1.0, 1.0, 1.0, 1.0,]
Do the ones past the level cap matter? Since I have max level set to 4 anyway?
if they are still craftable yes
the curios and leveling stuff are separate
also
i found some bugs in this file so this is the fixed version :
Ah, I thought that the levels were multiplying the curios based on those factors
So do the numbers in the config directly multiply the numbers shown in the tooltips for the items or what?
Because the tooltips don’t seem to change when I change the config?
each index corresponds to a "tier" of the curios
and the value of that index becomes a multiplier that sits on top of the curio stats
so if you put 0.5 on the 7th index, the max level lotus (sitting at index 7 because 3 aren't registered) has it's stats divided by two
So if they are all set to 1.0 then the value in the tooltip is the actual buff?
So this would have the curios operate “as displayed”, rein in the boosts for levels 1-4, and prevent advancing past level 4?
And I don’t need to worry about level 5-9 settings?
looks like aura + mageblock and any propagate doesnt work really well, it just creates 2 blocks west from player and the rest of the spell doesnt activate
Try aura
and prop
Iirc Aura uses amplify to target blocks
@calm burrow
Result for search: aura
When it hits a target on fire, it causes a detonation that deals damage to all entities in range and sets them on fire. That explosion might spread explosive powder on them, causing them to explode after a while.
Amplify: Increases damage dealt.
AOE: Increases the range of the conflagration.
Dampen: Reduces damage dealt.
Luck: Applies looting when killing a mob.
Randomize: Randomizes the damage dealt.
3
80
Fire
Base Damage: 9
Boost for each Amp: 5
Nope
yes
Im using aura + dampen + sensitive to create a dome but I want to replace the floor in the dome to a mageblock, thats why I wanted to use propagate to replace the block under the player to that mageblock
in .21 dampen is to target the lower part
use 
Im using pierce too, the dome is creating but I want to also replace the floor (using inf glyphs so doesnt matter how many it takes to do it)
So is my assessment of the settings in the screenshot accurate?
oh max level refers to the maximum level a player can have
it doesn't affect curios
as for the mana regen/mana bonus boosts yes they'll work as intended
damage bonus will also work fine
still you should test it as i don't know wether or not max level will be Mage/5 or Mage/4
if it is mage/5 do tell me ill put out a hotfix to change that so that maxLevel=0 means that the leveling system is disabled
I’m fine with the base curio bonuses as long as they aren’t multiplied further
How can I easily test levels
unfortunatly i have yet to implement admin commands to do level up / down or ban a player form the system
it'll be released in 2.1
which is scheduled for after thursday's exams
How do you level naturally?
Kill
So just slaughter as much as possible?
Yep
Is there a way to see progress?
There are status messages but they are kinda confusing
But no way to check if you miss the message?
not yet implemented
ony essence atm
it’ll prolly be something like 1 soul per 20 points of health times your level
so at low levels grunts are good enough to warrant natural xp prog but after a bit you need higher hp pooled targets
If I’m in creative can I just eat piles of essence?
that's with level cap set to 4
Ummmm...it let me eat more after a bit
i'm also not seeing the stat boosts in my stat screen
yeah idk its always been like that
@lusty path omnipotence crown increases the size attribute 😭
That's a feature now lol
??
which version are you running ?

i never touched minecraft past 1.20 till now but i dont think i did anything wrong idk
Could there be options in the config file for disabling for example lotus?
You can’t remove them entirely via config, but you can set the multiplier on their boosts to a lower value.
That would be good too. We would like to disable/heavily nerf lotus on our server since mana regen feels way too op
Oh hey clement! Nice work. I'm excited to play trinkets again!!! (bit late with the congratulations, but due none the less for good mod)
Trinkets will always be one of my goats. Trinkets + Omega were probably my biggest inspirations
omega was my inspiration
and also ars elemental
the rest of the inspo came from slop novels that i've read over the years
btw A+ will make amp3 and aoe3 be in the game right?

I pray for the day we get unbreakable thread or curio that makes all armor worn unbreakable
If you put a repair thread in a level 3 slot, it makes it all unbreakable
omnipotence crown will do that
but i might make a T3 thread for unbreakable armor
But that means you need an armor piece that can have threads on it
yes
but it'll make all items unbreakable
so you could have just AN boots
Ic
anyhow if you use trinkets i assume you are using a mage build/mage armor
No shit lol
alright had a few cups of coffe coding time
So that's th secret
yes
coffee and snow powder are essential to become a good programmer
I think I need my focus meds to work as well
big oof
i can code without coffee but coffee makes me code faster
and i get less distracted
aswell
I've tried yesterday and I deadass can't understand half the concepts again
anyhow going in DND now
be back in 3-4
in order of priority :
- [X] fix level cap (should be done, needs testing.)
- [X] XP/Level manip command
- [X] Item to reset level/xp
- [X] Iron to Copper
- [ ] Random high level mobs
- [ ] Naturally spawning cores
- [ ] Make water spear work with the damage% from levels.
- [ ] Core recipes
- [ ] Rituals for levels/cores
- [ ] Arcane Rune spell damage boost
- [ ] Free Magic Sense for high level mages
- [ ] Inspect Soul glyph
- [ ] Custom Title
- [ ] Congratulation message for level ups
Noice
for my next magic trick, i will be downing a large amount of energy drinks and hopefully cut that by two thirds
alright lock-in time closing disc for now
skadoodle
todo: Map<List<AttributeModifiers>> config object to be able to configure mobs/player stat boosts
Yessir, it was like the first thing I made for the mod lol
lolz
It'll work well with Spellweave then
@boreal jackal this has some QOL features (admin commands, gold -> iron -> copper recipes) and some small bug fixes
could you perhaps play-test it?
@boreal jackal ill be publishing this to CF in a minute
Okay. Been too busy playing hytale to test it
yeah it looks really good
I’ve been posting screenshots in #off-topic
@boreal jackal hello
i added crafting recipes for all runes except eternity rune
as such the crown™ is unobtainable due to it requering 9 eternity runes to craft
P.S : arcane runes have been nerfed and now only give bonus spell power% instead of increasing final spell damage%.
cores are still unobtainable
next release will formally introduce cores as well as the option to add a formula for the multiplier in function of how many cores the player has (cores affect bonus AT mana max / regen.)
next release+1 will have configs for each runes via .json files, as well as the "Glyph of Hit" glyph that will simulate a player's punch
here is the jar in advance incase you want to test it w/o waiting for CF to publish it
Yesterday's version had a few bug so i made a new jar that adds inspect-soul and fixes the titles (for good this time)
But I wanna do it
Tho It would take longer
Do you mean ray?
yes
Hell yeah
i need something to use my beam of doom without causing mem leaks due to projectiles
im guessing the ray will start from wherever the spell resolved and aim at what the player is looking at?
yes
me fixing stuff i didn't properly test
ah also im thinking of making a glyph effect that simulates a player's sword swing
so not much has changed 😭
? wdym?
sounds quite balanced with apotheosis
OH
i did bugfix a bunch of thing
and added uh
inspect soul
is there a changelog?
im learning GLSL to do some sick ass stuff on palyer level up
and awakened void archmage armor from a+
custom shaders n shit
whats glsl?
openGL script language
or something
it's what mineccraft uses as the rendering backend
OHHHHH
so uh yeah im back at doing a C-like language
how have you been finding it so far bro
i started 30m ago and im already regretting it

one must imagine clement happy
the end result will make the suffering worth it
ik this is gonna be so tuff 🥹
yeah when someone reaches T3
there will be a global darkening of the sky
and lightnings falling
maybe some apocalyptic events you have to survive in order to level up ?
who knows
all im hearing is more opportunities to aurafarm 🥹🥹
yes
lowk one of the reasons why i got into modding so thanks brah 😙
ah also ill be adding an orb of omnipotence that will basically let you hold 25X your max mana and draw from it whenever your mana depletes
and a staff that will do a lot
they'll be required to unlock level 10
YOOOOO IVE BEEN WANTING THIS FOR AGESSSS
like what?
reduce total spell cost by a percent
boost spell damage by a percent
convert spell damage types to a type that ignores potions/enchants
as for the crown i think ill nerf it a bit but have it give the player a damage cap
IE you can't loose more than X% of your health in one hit
that IS really cool
sigh
if only artifice was on 1.21
👀
because yes, contingency is a glyph that iWILL be abusing to TP to my base whenever i get too close to dying
hey thats actually pretty good
oh also fun fact

yo?
huh
seems like i fixed that fun fact when fixing something else
but basically the damage from
wasn't being reduced by the levels
Yo 😭
how does this even happen
so uh yeah i one-tapped myself when testing stuff..
damage types interractions
you arent truly strong if you arent one shotting yourself with your own spells 😗
? i havent ever played with those
i had 3 health runes, the crown and prot4 on the armors
oh also the crown now makes armor unbreakable
it'll require
nine eternity runes
eternity runes cost is semi reasonable now
Oh okay
it requires one of each greater rune
thats actually somewhat managable now
i could do that!
2 T10 for a lesser rune
2 lesser for a rune
2 rune for a greater
1 greater of each type for one eternity
1 eternity = 4*2*2*2 = 32T10 curios
1 crown = 9*32T10
each T10 curios can be simplified as 8 of each essence type
You should be able to do pretty things with shadertoy too
hmm what's that?
But never tried it, only seen Malum Sammy dabble with it
sounds like something that can simplify my life
hmm seems like it
man what a shame
here i thought i could avoid the glsl grind
but alas i have to w*rk and le*rn
Yeah I was remembering wrong
Faair
if you finish it before my hyperfixation of shaders end it's all yours
in the end ill be playing with almost all the addons
so if my or your mod implements it doesn't matter that much
Fair
shaders make me sad
how are people doing this for a living
this is worse than
client-sided web dev
and networking
combined
🫡
I never actually passed that exam, it was an elective
Terribly handled, why the hell should I know how to calc a matrix on paper when everyone knows it's all a trial and error loop in rendering
And yeah I mean the pose matrix of the scene, not basic algebra, it was in one of the tests
Yeeep that sounds about right
You've reminded me of the Photoshop exam that I was prevented from completing
oooo maybe I don't need to add one to ars zero then. I would like to have one that's a continuous beam (kept alive with Anchor/Sustain) but idk if we really need two different beam/ray glyphs
i think they're talking abt ray instead of a continuous beam you can still go for it
"why not both" 👍
true
Hello there :D
Im interested in this addon
There's any guide or video to get a bit of info?
not yet
the main content is the leveling system and the trinkets
to level up use essence (note that the "quality" must be equal to or greater than your current level)
you can check your level using the "inspect soul" glyph
though it's recipe hasn't been implemented yet
nice
in 1.21+ most of the level-related features are configurable
there is an additionnal mechanic called "cores" that acts as a multiplier to the mana regen and mana bonus that you gain from levels ((though it is restricted to creative-mode, for now))
java.lang.IllegalArgumentException: Can't find attribute ars_trinkets:ars_trinkets.perk.spell_damage_increase_absolute
clement this mean anything to you? (i can provide log too)
caused a server crash
here's the log on mclogs https://mclo.gs/xagKTjN
Omegacyborg just had a similar crash that also appears (I think?) to have come from ars trinkets. https://discordapp.com/channels/743298050222587978/743298050222587982/1463737715756503194
it does seem like it yeah
oh yep that's an issue on my end
ill post a fix asap
@rigid bane @grand rover @halcyon mountain can you three try this file and see if it works/fixes the issue?
Sure
I didn't get to play for very long but ti does seem like the new file fixed the issue?
seems like adding try/catch fixed whatever was going past the default method from doing bad stuff
welp it's a band-aid fix but ill consider it done since it works
todo: do a proper fix for the attribute in PlayerLevelHandling
Try-catch has lwk become a new favourite of mine
it's quite useful
How do I level up in 1.21.1 ?
thanks for being on top of stuff so fast! appreciate the care and consideration :3
use the essence items
now to dive harder into trinkets :3
hoho no worries it's my duty to fix stuff when it doesn't work
there should be a gold -> copper -> iron -> gold recipe for imbuement chamber
I have purple essence but it doesnt let me consume it
try to click it on the ground
Ooh thanks
np
Thank you clement for fixing the issue!
thank you Clement!
I wish I knew how to search by mod in JEI to see what this addon has to offer
It’s either # or @ and then the mod name iirc
Ooh I see
Question: when looking at stuff for this mod in JEI it says imbument Chamber but the recipes look like they are for the Enchanting apparatus, so Idk which is correct
@rigid bane where do I find the Config to enable level ups and how do I start making the essense is it Enchanting or Imbument chamber?
If it says imbuement chamber it should be imbuement. It looks similar in the UI because both use the same mechanism of a bunch of pedestals sitting around the crafting block (imbuement chamber or enchanting apparatus)
Essences are imbuement chamber
Ah, I didn't know Imbument chamber could use 8, I thought the max was like 3
I think some o the addons use more for some stuff
I forget which
If it says imbuement chamber, it's probably imbuement chamber 🙂
Ahh yep, you'll need a decent bit of copper
or an iron/gold farm
might this be a debug logger forgotten on?
ah shit yes it is...
i forgot to comment the line that logs the config path
What does movement efficiency do?
Debating whether to remove the recipes for the runes in Expeditions…
until i add an option to configure them you should ngl
esp with the leather belt giving +5 charm slots
hmm ig i could make it so that you can only equip one type of rune per player
that would fix a lot of the issues with runes
It’s just a bit much when you have multipliers from a half dozen different sources all stacking on top of one another: even with levels capped and the bonuses turned down, the addition of more multipliers on top lets things get out of hand since they can’t be configured.
If the multipliers were configurable it would make it a lot more manageable- and it still might be a good idea to limit to one rune per player. Maybe make a new curio type instead of making them charms?
there'll be a boolean option to have them be capped at one instance per player
ill also make it so that you can have a file path be designated as the "runes config" file
and ill ofc send a template
the json will look something like this :
{
"ars_trinkets:warrior_rune": {
"minecraft:generic.attack_damage": [
{
"id": "auto", //having this = auto means that the same rune will stack.
"name": "warrior_rune_attack_damage",
"amount": 2.0,
"operation": "multiply_total" //multiply total, multiply base or add value
}
],
"minecraft:generic.armor": [
{
"id": "auto",
"name": "warrior_rune_armor",
"amount": 2.0,
"operation": "multiply_total"
}
],
"minecraft:generic.knockback_resistance": [
{
"id": "auto",
"name": "warrior_rune_knockback",
"amount": 2.0,
"operation": "multiply_total"
}
]
}
}
I'm looking through my config files but I can't seem to find where I enable Level up in trinkets, where would I find it?
hmm I guess I don't have a Ars_Trinkets-Server file for some reason?
in the common config file
all the server configs have been moved to commons
ooh I see
also now you need to craft essence to level up
the level up on kill was temporarily removed while i find a fix
gotcha
oh also red lightning bolt coming soon
oooh
so I no longer need to enable it in the config files? cause it seems to be enabled already
yes
sweet
you might want to edit the default config it's pretty stupid by default
100?
unless you mean the range being like 1 million
hmmm just gotta figure out a Copper or Iron farm
@boreal jackal can you test if this works?
the config path for the curios should be findable in the COMMON config file
FILE:
this is a default config for one curios BTW
[14:55:49] [Server thread/WARN] [co.c4.ar.ArsTrinkets/]: attribute ars_nouveau:sauce.perk.earth_resistance is negative and shouldn't be increased.
this is being spammed at the moment
or it was while a player was logged on..
the build i sent fixes that
latest
In addition to several curios falling off (a couple more than in that image for me), I also see nothing at all in JEI for "@trinkets" now
did you try @ars_trinkets?
Oh, I was trying @trinkets and @arstrinkets. But with the curios all popping off, we might be removing trinkets for the time being? Not sure
may i ask what do you mean by the curios popping off?
Upon logging back in with this jar file, my rings, charms, backpack, and engineer's goggles all were removed and placed into my inventory. And I can't put them back in the curio slots
New since installing that specific jar file
also which curios implementation are you using (adorned, curios continued etc..) ?
hmmm let me see
we removed trinkets to test, and the curios are able to be worn again.
oh it's a broken tag issue
which curios types are affected?
Charms, rings, backslot, headslot
what in the...
bangles, belt, and focii all still work
1.21
wth
there's one of the tooltips
the tag is working
my back slot didnt fall off
why can't it be equipped...
also not sure what curios implementation we have, i just see "Curios API" installed, don't see Adorned or Curios Continued installed
hmm should be the "official" curios impl then
can you send your pack's .zip so that i can test what's going on?
hmm i can eqip rings just fine on my instance...
same for the ars additionscharms
which type? prism laucnher, modrinth or curseforge?
intellij clientRun
yes it's not an issue
sent the wrong version
this has the config for this, Red Lightning glyph and Advanced Grow glyph @boreal jackal @halcyon mountain
Haha saw the latest update. I just finished learning those really expensive netherite block gyphs. But I'm excited for red lightning!
the coolests of Lightning!
I have a question
What minor bug fixes did you fix to be a bit curious
In the latest update
essence sometimes not giving xp when consumed
oh i think i forgot to mention it but red lightning's damage scales based on how much more total health the target has from you
so if you have 20HP and the target has 50HP, delta = (enemy_max - you_current)/you_current = (50-20)/20 = 150%
damage_mult = (100%+delta)/2.5% = 100% + 1
-# (the damage bonus is 1% more damage per 2.5% of HP difference)
the value of damage_mult is always contained in [1;2].
Ooh neat
If I have one of the colorful essences from trinkets in my hand and just right click, it gets consumed and I get a chat message like "You are now an fifth circle mage". What does this mean?
Lvl up!
But like... what are the implications? What does it atually DO?
Main thing is increase spell power
I also noticed i still consumed essences past the fifth one but no more chat message
ahh
I like spell power
I believe you need more essence
Is there documentation on this somewhere?
Not yet
How many of which kinds of essences do I need to consume for further levels? If you can point me to the right file on github I'm happy to read it for myself
I only know that you can lvl up idk the spesifics unfortunately
I do not
I believe the current max lvl is 9 tho
or like, what the max level is?
ahh perfect, you read my mind
hmm my spell power in the attributes page is unchanged. Oh well, I'll take it lol
It's weird but it's there
Ok I'm cheking out the code and I'm also seeing "first/second/etc circle Corrupted Archmage", how does one corrupt oneself??
Your guess is as good as mine
Thanks for helping!
Same lol, I don't always know the answer but I do my best to help olks
It's a homebrew pack
121?
yeah
lots of ars including atag, a little bit of create, farmer's delight, geore, some boss mods
something else I'm forgetting
Iirc currently essences are the only way to lvl up for now
Oh yeah the cobblegen mod, which i've never touched
apotheosis and addons, still gotta dive into those
is it the Diamond looking Essense or can you use the Emerald looking ones too?
idk I was consuming purple essences
it's in the common config files
you can find the values there and tweak them
awesome, thanks!
no probs
I did get to 9th level and ... somehow now I have like 50k mana and virtually infinite mana regen
yes
Such a huge boost of mana for what was pretty easy work
if you don't like being that OP you can either nerf the values in the common config or use a black heart to remove your levels
But hey, now I never run out and can spam every spell imagineable lol
yes i need to add rituals to level up
Black heart, that's good to know! I might do that, I do feel too OP considering the difficulty level of the bosses in this pack
But I am going after eternal rings, so I'll be ridiculously OP anyway
eternal charms? rings? whatever they're called
1 ring + lotus + T3 arcane rune is more than enough mana / regen than you'll ever need
level 9 is already more than I'll ever want. I was just spamming my most mana-hungry spells without even a teensy dip in my mana
Time to go build even more mana-heavy spells (that don't lag me to oblivion)
red lightning is pretty neat in high difficulty pack
oh i forgot to mention but if the mult is greater or equal to 1.5x the damage type becomes generic magic
yeah, i find myslf wanting a high difficulty pack so I can still die despite using trinkets
Any recommendations?
use dynamic leveling and put the sauce library spell res attributes in it
that's how i tweaked ars draconis to be able to handle AT mostly fine after re-configuring the AT levels (as in removing the 15x damage multiplier for a much more reasonable 1.5x)
I don't know what any of this means...
i don't see a mod called dynamic leveling
it's a mod that gives attributes to mobs based on local difficulty and a bunch of other stuff
I love the idea of that
this one
dynamic difficulty, awesome
it requires like 20m to configure but it does make the game feel a lot more balanced
Might get added, might not, not my server and my interests aren't the only interests to be considered so we'll see 🙂
but air sword still shreds through the sauce resistances from what i have seen so uh if something REALLY needs to die use it
but thanks for reminding me about ars draconis!
yes it's quite good
I kind of dislike single player, so i'll have to find or make an ars draconis server eventually
true same
Bosses you say? 👀 I need some good mods that add more Bosses, I got "When Dungeons Arise" which is pretty difficult for some of them, even with like really solid gear, like outside of the Axe Illigers, I barely take damage
but I don't really have any mods that add Bosses
Try quitholoth awakening
Is fun
And this is why I’ve been nerfing the configs for Expeditions😂
Qliphoth is good, Bosses’Rise is another good one.
And of course there are the classics: Cataclysm, Mowzie’s, Bosses of Mass Destruction, and the I&F dragons
Qliphoth, I'll have to look into that
Damn watching the short Trailer for the new boss make me more in Awe of Minecraft mod Devs
can I install it and play on an existing world?
default config is just me typing random numbers
Hey there
What kind of trinkets does Ars Trinkets add?
Infinite mana?
Infinite hp?
Inmortality?
Her love?
?
Any screenshot?
- Qliphoth Awakening -- adds bosses that you can't actually damage normally, you MUST damage through the boss's mechanics, so your OP atack spells are useless. Nice and refreshing. They can one-shot you if you do the fight wrong.
- Bosses of Mass Destruction -- honestly too easy with late game ars spells, but the bosses all have pretty cool arenas, mechanics, and phases
- Mowzies -- from what I have seen so far, it starts spawning bosses instead of normal mobs once in a while. Little bosses. You can progress to getting harder and harder bosses but tbh so far they've all been pretty easy.. Unless I'm confusing Mowzies with something else lol
- L_Ender's Cataclysm -- Adds a bunch of new bosses ranging from prety easy to somewhat hard, with their own mazes and arenas, in all 3 dimensions. Very fun, but with late game ars gear they can be too easy IMO. Thankfyully i believe there are configs you can tweak to make them all harder
Yep! The boss arenas will just generate in new chunks, and you could potentially end up with arenas that are half broken due to lying at the border of new and old chunks
I see, I've explored fairly close to my home base but I know I'm just starting to explore farther
For what it's owrth, I added Cataclysm, BoMD, and Qliphoth all at the same time without issue, after quite a lot of our world had been explored
I found the Leviathan and Scylla fights from Cataclysm especially fun
Mana Lotus (total regen)
Mana Ring (total mana)
Runes that boost most stats
Eternity Rune which is ALL the stats from runes in one rune
Omnipotence Crown which boosts ALL stats in one curios
Im currently working on porting the Mana Monocle that grants spell power
The tooltip for the eternity rune is messed up
can you send a screenshot?
Ill fix it asap
Advanced Grow doesn't work with melons or pumpkins, is that intentional?
I think this is what lyrellion meant for the tooltip being messed up
i need to implement that then
thanks for bringing it up
Hey, new to the modpack, accidentally consumed essence and it tells me I'm now a 3rd circle mage apprentice, can someone explain in short what that means and what benefits I get? Thanks in advance
I think it's just better regen and Spell power?
so red lighting killed a player when it wasn't target at them
Not only is it more mana/regen, by default it's HUGE mana/regen if you get to 9th level (the max). Virtually infinite mana
it's me. I'm the one red lightning killed. It was a shocker, but I was probably just took close to the blast spot? or the projectiles accidentally collided with me and didn't have something like "filter: not player" in the spell?
red lightning has an AOE
ill make
make it not target items, and 
not target players/items
red lightning does "AOE" damage
ill reduce the area and implement the feature mentionned above
Filter not player worked btw
oh that's good
Idea for advanced grow... what do you think of casting it on regular 1-tall flowers causing them to spread, similar to in bedrock? It's pretty different from what it's currently doing so may be out-of-scope
hmm?
that'd be pretty neat
what does Advanced grow do currently?
Grows sugar cane, cactus.. Idk if nether wart or such?
Oh and Chorus flowers
does normal grow not Grow them?
Ah, gotcha
Finally! I spent a better part of today just watching Essense be crafted and I finally have like 40 Purple made
Geez I consumed like 5 and I'm already a 5th circle mage
it might mean I'm like really OP now, hmm
Huh yep my Leaping spell basically doesn't cost me mana now
Yeah, I went to level 9 thinking it would be minor, and I have functionally infinite mana now
It would be nice yes
Hey Clem, have you fixed a bug with Red Lightning? I'm getting a minor error about it in my logs, nothing gaming breaking but figure it's worth noting
hmm
why is it getting queried for attributes...
maybe scale is missing?
What difference does it make if you become a black mage, compared to just the normal mage path?
what do you mean Exactly?
How do you even become a black mage? All I've discovered so far is eating purple essence to level up, and eating the corrupted heart(?) to de-level
ooh is that what the Blasphemous heart does?
i think so
tbh I might need to eat a few, cause like Mana means nothing with the spells I'm able to make, like I literally can fly with a simple leap spell, and it takes 0 mana because of my mana regen or something
I've neen thiking about doing it and de-leveling because level 9 is already, on its own, virtually infinite mana
I cast a spell that consumes my entire mana bar (basically a bunch of air sword or something like that) and the 55k mana bar refilled in about a second
and yeah spell power is absurd, pretty much one-hit eerything with a basic cut spell
I think it's probably meant for modpacks with a much higher overall power level than the modpack I'm on
Mhm
honestly I wouldn't mind a higher difficulty mod pack, but I'd like to curate it myself rather than it being premade
I'd be into that too, but I don't know what other mods would need to be added
Oh, wait, someone was telling me about this progressive difficulty mod
hm I see
And it was clement who told me about it 🙂
And this is why I put level caps in Expeditions and also nerfed the buffs in the configs
an item is being made in the background and thus updates are delayed...
Can we get any hints to its functionality
Yes please, hints please 🙂
@lofty wadi this is the best item from Trinkets, but it's also a really long process to actually make
so much netherite
what do the source hearts do
I do not know
I did the calculations to figure out exactly how many of each essences/rings/amulets you’ll need to craft the eternity rune, if that’s helpful. In fact if it’s helpful, I could probably make a video on it. I plan to make myself more eternity tunes to fill more of my charm slots
How much do you need?
I'm 99% sure I got all this right. 32 rings and 32 lotuses at purple level, which get crafted into various runes. That's 512 of each essence starting at silver tier. There's 8 essence (silver thru purple) types, so 8*512 = 4096 blocks of copper. Also 32 netherite ingots and 12 netherite blocks to craft all the intermediate rings/lotuses/charms.
This does not include crafting the essences that are required to craft further essences. For that you'll need an additional 2 copper ingots, 2 iron ingots, 2 gold ingots, 2 amethyst blocks, 4 iron essence, 4 silver essences, 6 gold essence, 8 crystal essence, 3 green essence, 4 red essence, 6 white essence, 8 yellow essence. That means 43 copper blocks, 51 arcane pedestals and 10 imbuement chambers. Plus whatever plumbing you decide to use to chain it all together (I used a lot of sophisticated barrels with hopper upgrades and stack downgrades to fit exactly the number of essences needed, and a storage controller with storage inputs for moving things around wirelessly)
Geeez
Not cheap
BUT if you set up an copper farm, 4k blocks is very accessible
And you definitely can farm copper, use drygmies with a drowned
mhm
or if you have create mod, crush veridium. That's what I did
or you know, do what I did and start going ham on getting Wax copper block from test Chambers
And if you have either cobblegen mod or the mod Molten Vents, farming veridium is super easy
cause base Wax copper turns into copper ingots
It's 4k blocks btw, not ingots
Yeah I know
But yeah trial chambers is a very good way to get 4k blocks. It's not that much copper, a bit over 2.3 shulkers worth
that's only 64 full stacks of Copper blocks