#wither defense

42 messages · Page 1 of 1 (latest)

tropic tartan
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so, I got thinking today, would you be able to combine maybe a firework, multiple splits, and then summon wither to make a spell that would summon multiple wither bosses as a form of defense? thinking something like
projectile firework split split split wither

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maybe duration or amplify added at the end to increase the longevity, or damage of the wither

scenic shuttle
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The wither glyph doesn't summon a wither, it applies the wither effect

cyan garnet
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They work like any other summon in ars

tropic tartan
tropic tartan
cyan garnet
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oh

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they also follow the regular summon rule of giving you summoning sickness, so you can only have 1 at once I think

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same thing with base summons

tropic tartan
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so, wouldn't using some sort of trick to get multiple to summon at a single thing work?

scenic shuttle
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Ah ok. You used wither , which is the effect, not the summon.

But yeah summoning sickness exists specifically to prevent you from doing things like that

tropic tartan
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so, it wouldn't matter how they get summoned, it would still give the same summoning sickness?

scenic shuttle
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Sickness itself prevents the spawn from happening

lost trout
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I recall seeing a way around the sickness the other day, or at least a way to remove it prematurely

ashen oracle
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Cleanse, by Omega. Removes the sickness once, but it only works once per minute or so. Best you can do is 2 withers.

urban skiff
near yew
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Can't you just drink milk?

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To remove summoning sickness

ashen oracle
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maybe? but then you'll need to use a bucket of milk every other cast or so

near yew
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That's still a freaking wither

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Does the alchemist's crown work on milk

scenic shuttle
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Milk won't clear it. Dispel uses milk logic

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The work around you saw the other day was for vex only

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Because when they hit the end of their time, they don't instantly die, they take damage until they die. So you throw a bunch of reduce time on it so they start dying almost instantly

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Reduce time also reduces how long you get summoning sickness. So they start dying, you lose the sickness

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But you still have a few more seconds of the vexes that you can still abuse orbit spells with

near yew
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That's interesting

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Does that mean that other items that clear potion effects are unable to clear it?

scenic shuttle
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Most likely

near yew
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Another reason as to why jobs+ is op

ashen oracle
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Ars Omega's Cleanse removes Summoning Sickness, but it itself has a cooldown of like 1 or 2 minutes.

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And Withers don't have the Vex damage desummoning. The just go poof instantly.

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Your best bet for a Wither Defense is to just boost a wither to the max and make sure it's bound to you

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or... have a ton of soulsand and skulls and maybe do a place block spell?

pliant swan
cyan garnet
scenic shuttle
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Most everything does. It's just something with how vexes die after a certain time when they're summoned by evokers

ashen oracle
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was your intention to have that deathrate the same?

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in my experience all withers I've summoned just instantly keel over as soon as the sickness disapears