The purpose of this post is to represent the general request from the community for a beam glyph to be added to the mod. Beam is one of our most requested glyphs, but it is a much more complicated request than one might think because it needs a LOT of details nailed down compared to our other Forms.
Therefore, this post serves to summarize the main talking points into a single post to make the topic more consolidated and digestible. This will hopefully allow newcomers to the discussion get up to speed without having to scour fragmented conversations that have taken place over the last couple years.
The easiest way to talk about Beam is by each parameter since each one alone can have a dramatic effect on how the glyph works. At the end, I will post what I currently see to be the most realizable Beam candidates. I will try to keep the posts updated with new information and Beam candidates.
You can view the current Beam candidates here: https://docs.google.com/document/d/1QJF5kagWr3LHfq95hHL16neGzZa1P9eeVon6yxK-iQg/edit?usp=sharing
(*
glyph does X amount of damage; a
glyph always knocks things back X amount of units; a
glyph always last for X amount of duration)
on Effects within the spell; the beam should not
targets by default; etc.). We are wary of making glyphs that do too many things by themselves. Glyphs are supposed to be bite sized pieces in a modular spellcasting system. In other words, spell complexity should come from the spell as a whole and not baked into a single part.
and a player does a wall, burst or linger sensitive combo targeting air, the amount of spell that could happen in very little time might get pretty insane lol
could turn it into a cone

is another good litmus test to consider lol
to make it do a whip-like movement?
and
would reduce damage output by 15% or something like that. Those can all be determined later.

[P_arc]
and
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