#Base Ars Sword Damage Spell

22 messages · Page 1 of 1 (latest)

winged steppe
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Was just wondering if theres any way to improve this spell by making it do more dmg. This is on the enchanter's sword.

hex delay ignite flare amplify (amplify 3) x 6 and then the sword adds an extra amplify.
Right now its doing 24 first hit and then the flare hits for 102 dmg
also just wondering is the delay necessary cause im not sure what it does but I think i read somewhere before that its better to have one

regal current
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The delay is for I frames I think

vital robin
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Since Hex is so powerful and counts as a potion effect, it would make some semblance of sense

regal current
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Does ignite really do anything if a weapon has fire aspect or soemthing?

vital robin
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That being said, Panda is right. Get Fire Aspect on the sword and you won’t even NEED the Ignite, giving you more room to work with

regal current
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Or a flint n steel for now if ur poor

winged steppe
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Does hex just increase dmg?

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Also Yeaa I may try fire aspect thanks

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Oh wait

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What if I put lightning instead ignite

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Lightning does dmg and also sets them on fire right

vital robin
regal current
vital robin
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Ye

odd ravine
regal current
vital robin
regal current
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ok

lime leaf
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How does this spell interact with Tetra swords? Trying to compare this spell with your standard freeze-cold snap touch spell