#any fun stuff with burst?

51 messages · Page 1 of 1 (latest)

empty sable
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I'm new to 1.19.2 ars, (I've mostly played in 1.16) and I saw the Burst glyph, any cool stuff with it?

toxic galleon
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I plan on using it with elemental's conjure terrain and use it for terraforming

empty sable
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Oh like the ritual

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Would place block work with it and potentially add any block faster

toxic galleon
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Yeah. But don't underestimate how many blacks are in a 6 block radius sphere

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Wonder how far off 4/3πr^3 is

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508 for a 6 radius? Maybe

toxic galleon
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Sorry. 904. I did 3/4 instead of 4/3

fervent badge
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burst , max aoe and animate_block , enjoy

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You probably need sensitive to let burst interact with blocks? I dont remember

fierce crystal
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Suffocate a target with burst + sensitive + a block placing glyph

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Nice one for example is gravity+sensitive for the gravity well, then burst+sensitive+aoe x2 +conjure terrain ampx2

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Oh sorry, finish with gravity and needs shapers_focus

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So it's a combo that needs to hold the earth focus in the other hand

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Could be interesting to have it as reactive earth focus spell

empty sable
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This…. What a coincidence

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I was thinking about a combining ars and terramity to achieve crazy damage

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And this post , along with #1141341426223960064

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Reminds me you can do

carmine wind
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thank god its not just me

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why is discord showing old posts first

empty sable
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delay break if you wanna get rid of it

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What is interesting is when you add terramity’s misprogrammed effect

empty sable
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It’s literally nullification of iframes

empty sable
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A mod

vital anchor
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Fun stuff with burst? i can hardly count!

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this is one of the most useful glyphs, propagation is so helpful

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plus it has that weird mechanic/bug with blockshaper's that may or may not exist (seriously what is going on with that)

vital anchor
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it truly is

elder tartan
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Also without delay

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It doesn't work on my side

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Using Base, Elemental, Additions, Artifice and Instrumentum

vital anchor
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im so confused on whether this even exists

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i literally have a gif of a spell that works only due to this

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note how the meteors explode only when they hit the ground

fierce crystal
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a delayed spell on a flying block will move the delay where it impacts, that's the only theorical fundament

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yet, they are supposed to all resolve at the same time while everything is clearly happening async

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my only guess remains a delay shenanigan when the server under stress from all those blocks

empty sable
fierce crystal
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No, rewind should have an explicit pause until end of resolve

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What I mean is that a flying block target of a delay will try to resolve while it's still an entity, but if it lands before delay expires then it resolves on the block landed

lime vector
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Any thing with sensitive and either explosion or propagate homing

toxic galleon
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Blasted out a decent portion of a perimeter in 1.16 with linger sensitive explosion

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  • various modifiers to optimize the area removed.

I think the bulk of that perimeter was with something like dire tools

vital anchor
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there also isnt a delay on the meteors (note the lack of delay particles even when they get close to the scryer crystal)