#Ars Ocultas /Tome of Blood: Rebirth

1 messages ยท Page 3 of 1

frail wasp
#

Well the ley line idea is something I'm trying to convince Bailey to add to base AN. Of course you can do whatever you want, but you will probably beat us to integrating it. The ley line will prob inevitably change if it actually goes into development so no guarentee it would work like the wisp ones

drifting stag
#

Oh, could you added the Crusher recipers from Occultism to the Ars Crush glyph?
Mostly reffering to things like the Endstone and obsidian crushing, not the ore duplication

steel frost
#

both of the mods should use standardised crushing recipes (also interop with machines like mek)

#

i will check and see if I can make the fix upstream directly

steel frost
frail wasp
#

It's really up to you. I usually tell the add-on devs to do as they wish with the caveat that we might add stuff into base later. It's not a perfect system, but it's hard to coordinate that kind stuff in a hobby space lol.

drifting stag
#

Aparently if you hold the infused pick and the brak book on your offhand, you can break the other tree

#

I think this is the only way to speak break the trees Since using the pick to brak logs is just too slow

drifting stag
#

I found the best way to mine Iesnium.
hold the infused pick on your han, then just 3x3 mine with the book on your off hand.
Even if you have no idea where the ore is, you will still harvest it by having the pick on your main hand.

fast atlas
#

hey, how are you supposed to collect the drops from a crusher spirit in a jar? they just spawn inside the jar and get ejected all over the place. i guess i could make another jar for a janitor but is there a cleaner way?

steel frost
#

you can use a starbuncle or a janitor spirit

#

janitor spirit in a jar works like a item vacuum and automatically pushes to inventory on top

#

(allay in a jar also works)

drifting stag
drifting stag
#

I did IT
I was able to reach the tier 4 crusher without making any of the previous tier, only have to build 4 ritual circles, and I have not smelted a single ore the entire game, besides the 9 iesenium bor the block.

sturdy pine
#

chonky I remember you wanted to port to 1.19 but there no no blood magic, maybe try evil craft as a substitute, it also has blood c:

unborn heart
#

evilcraft and bm don't have the same vibe

sturdy pine
#

yea you're right, making a new blood system is too much of hassle so I thought using blood from EC would be easier c:

hard quartz
#

blood in evilcraft is a fluid is the problem. so you dont have a "personal pool" like the LP network in blood magic

sturdy pine
#

makes sense

steel frost
#

ars oscura is probably gonna get an enchanted horse

#

this is the addon is gonna be like lol

sonic burrow
#

good

steel frost
#

air variant would be able to glide like elytra

#

would also make it work with self+leap combo

umbral tinsel
steel frost
#

didnt realise that image is censored. This one is the correct one

umbral tinsel
#

lol. I still think a tamed ravager is an OP idea. Replace the knock back effect with fire or freeze based on Ars Elemental focuses.

steel frost
#

that is somewhat my plan for horses

#

the base form will be like terraria horse mount where it can accelerate. It would highly revolve around making long distance travel viable

#

each type of elemental focus (or even special ones in future like necromancy) will convert horse to a special type

#

air variant will be elytra flight while riding and some buffs

#

fire variants can walk on and inside lava etc

umbral tinsel
#

Nice. I can see things like a necromatic horse enthralling undead to create a tiny army following you around wrecking havok.

steel frost
#

that was my first thought as well lol

drifting stag
#

Those are great, I relly like the custom mounts and Air was trully missing one
Would be nice of instead of a Hourse model we had a phantom or similar creature.

Minecraft is trully missing living flying creatures that are not bosses.

#

Since question, are zombie horses any different from normal horses?
I know that skeleton horse can side underwater without problems

steel frost
#

I can't make models. atleast for the initial implementation they are gonna stay horses

#

I might create variant specific models later. like a winged horse for air

drifting stag
#

Would be funny if they were phantom models

oblique ginkgo
#

The problem with making air_focus + summon_steed a flying mount is that you can then manage to have (stable) flight before nether

#

Otherwise i'd already tried out something

#

The slowfall/glide is the only option that can remain balanced

#

But like, needs to be able to jump too to be able to glide, so no existing model fits well.

#

And to be fair, I tried to wait for summon rework but it might take a lot before being started

steel frost
#

its not going to a be glyph

#

it will be a familiar. the way of obtaining will be after nether for sure

#

now that I think about it, would you want this in elemental itself ?

#

I was going to make AE a hard dependency anyways

drifting stag
oblique ginkgo
#

you just need the lesser for foci interactions

#

That's literally what lesser ones are for

drifting stag
#

Oh, I had no idea, I though you needed the full one to have that work.

#

Since the necromancy focus has no lesser version

drifting stag
oblique ginkgo
#

yeah, a chocobo is the only mix i could see fitting

#

my big problem is modeling and texturing, i don't have a goo

drifting stag
#

Maybe a "mod compat"? Use a hourse as the defaut, and use the Aether's model if that model is installed?

hard quartz
#

We all wish we had a goo

unborn heart
#

what is it????

hard quartz
unborn heart
#

ah

#

i see

#

in my head goo=great old one (i have been lobotomized)

sonic burrow
brave ravine
#

Hi, can you help me with how to use the alchemy table?

drifting stag
#

Righyt click on it, insert the items, And ADD THE DEmon will to fuel it

brave ravine
#

Isn't this in hellfire?

oblique ginkgo
#

The alchemy table needs an orb (of the right tier or higher) with a tot of LP in it

hard quartz
#

If your alchemy recipe needs two of something, you need to make sure they are in separate slots. A stack of two items won't work

#

Also a lot of the outputs (specifically the Alchemical Reaction chamber tools) don't stack, so you have to keep pulling them out

brave ravine
#

I would love to send you a screenshot of the error where I'm trying to win Arcane Ashes, but the screenshot program I'm using doesn't work in Minecraft

hard quartz
#

F2

brave ravine
#

ah

#

thank you

hard quartz
#

You might not have a high enough tier of blood orb. I think the ashes needs the t3 orb

#

Which I want to say is magicians

brave ravine
#

I already tried to use the 3rd orb of the mod and the message appears that Lp is missing

hard quartz
#

Have you charged up your orb by setting yourself as the owner (right click) and then filled it in the altar?

#

Place it in the altar and fill it up with LP to fill your personal LP network. You can check how full it is with a divination sigil

brave ravine
steel frost
#

you need more LP

#

you need to get blood in the blood altar and put the orb in the altar to fill the orb with LP

steel frost
#

I might play around with theurgy for ArsOcultas. Would you like it to be required dependency or an optional one ?

#

former is more easy for development lol

unborn heart
#

whatever suits you

oblique ginkgo
#

Always depend on how much stuff you wanna add

#

Also how much class dependency you end up having on it

#

Cause stuff like glyphs are pretty easy to keep optional

#

It becomes gradually harder with entities, inv/caps, mixins and "additional mechanics"

sturdy pine
steel frost
#

still is to an extent. Its early in development

sturdy pine
#

makes sense

sonic burrow
#

It has ore processing now

#

3x

#

There might be more since last I looked

drifting stag
#

well, Occultism does that up to x6

sonic burrow
#

Theurgy's is more easily gotten to

#

From what I remember anyway

hard quartz
#

Occultism 6x is basically end game. I'm having fun with blood magic processing

sonic burrow
#

I wish occultism had better gameplay

#

You just build multiblocks and use them to craft things (be they items or entities),,,,

#

There is much more than that that could be done with the concepts of its source material

hard quartz
#

I want to dig into it (create as well) and use it for everything. That's how I really learn a mod. There's a ton to do with familiars

sonic burrow
#

Those seemed more combat and personal buff oriented to me when I looked at them

hard quartz
#

Sure. But it's all effectively a potion effect system. You can bind them into a ring if I recall

sonic burrow
#

Yes

#

Idk, the gameplay mechanics do not feel engaging nor interesting to me
It feels as though it's a proof of concept/prototype even though it's not, and that's,,,not how a mod that's been out for that long and is still worked on should feel

hard quartz
#

I think the problem is they seemed to want a magic mod storage system. And then didn't know what else to do

sonic burrow
#

The rituals is, building a pre defined multiblock (all of which are rather similar) then putting in items and waiting far too long for some reason, occasionally needing to do one other thinh (usually kill a mob)
It gets very dull

hard quartz
#

Definitely agree there. Those take way too long

sonic burrow
#

I feel like it could definitely do with an overhaul

#

But good design is difficult to think of and probably would not be worth it at this stage to implement either
But idk, I'm not at all familiar with the occultism dev

hard quartz
#

If I had to guess, it's intended for them to be that long so you use the machine accessor minions to automate them instead of waiting yourself

sonic burrow
#

I do feel it could be more interesting to have some system where you get to make your Own ritual pentacles, instead of set multis
You experiment and see what works for what you're trying to do
Then when you get a setup you are pleased with you can automate it or whatever

sonic burrow
hard quartz
#

That's what I mean about wanting to do a deep dive. See all the mechanics and how they fit together on their own

#

And in doing so see how I can use them for other mods too

sonic burrow
#

I should probably try to engage with it on that level too, I haven't actually played through it in a long time

#

I can't even recall atm the extent of what you can do with it

#

Storage, ore generation, tree farming, item transport, the familiars,,,,,,is tjere anything i am missing?

hard quartz
#

What's the tree farming?

sonic burrow
#

I remember there being a foliot lumberjack

hard quartz
#

Oh that's right yeah

#

I've never used it

sonic burrow
#

The last time I used it it was,,,a little weird

#

It would sometimes just Not

#

I presume that it's been improved since because that was a long time ago

hard quartz
#

I like to see what all I can use things like that to do outside the mod

#

Like, can I build a farm, can I automate harvesting or generating other items

#

In ars magicka 2, there was a flicker that basically just cleared blocks around it. Intended for digging a room out of a mountain. I used it to harvest mushrooms by automating planting and bone mealing to make large ones that the flicker broke

drifting stag
drifting stag
#

everything else I got via ars or create.
I literally only started smelting my ores after getting the x6

#

I just find it sad that occultism does not use much of its base material and the foundation of the mod progression.
Other world wood is only used to get the ash for the chalk, the other stone you mkae the bowls and that is it

steel frost
#

it is considered as a finished mod and will only get qol things

drifting stag
steel frost
#

klikli wants to focus and work on new things instead

#

the current mechanics of theurgy look fun

#

resource conversion but doesn't feel broken

sonic burrow
#

Yea, hopefully theurgy turns out better designed

umbral tinsel
#

I kind of like how occulsitm is a smaller-focused mod. Yeah, you could do things like player/world-specific ritual circles. Add things like AoE rituals. Create a demonic dimension with a mini-boss and major-boss fight. But I don't think occulism needs custom armors, more tools and new trinkets.

#

Occulism already has a fun little familiar system with the blacksmith familar able to upgrade other famililars. And the riciulous way you get the "final" familiar using a goat and a golden apple.

#

I would like to be able to use the blacksmith to upgrade my ars familiars. If only costmetically.

#

But that's an Ars want, not an Occultism want.

steel frost
#

how would you want it to work

umbral tinsel
#

What ever way is easy to implement? I don't have ideas for augments. The Occultism blacksmith just takes most +1 things and makes them +2. Like giving the dragon familiar a weapon for combat.

I can think of a few thematic cosmetics. Maybe a little pentagram to hang from the front of a Wixie's broom and have her followed by flying lit candles. Or turn the ears on a starby into horns. A pallet swap perhaps to dark 'infected by demonic power' textures. Make the familiars cackle randomly.

#

I probably need to just break down and learn blockbench at this point.

steel frost
#

thats sounds

#

should be straight forward to do. will need to save some nbt somewhere so that it persists on respawning the familiar

unborn heart
#

maybe even have a capacity somewhere

steel frost
#

what capacity?

unborn heart
#

create a capacity for the familiars?

#

idk

#

that could work

#

maybe too much work

oblique ginkgo
#

They mean capability, I'd guess?

unborn heart
#

ah

#

yes

#

i mixed up the names

#

๐Ÿ’€

steel frost
#

capabilities are overkill for that

charred siren
#

Hi, not sure if it's been reported or of I am doing something wrong, the mana attunement perk for the living armour doesn't work, or the armour can't learn it in any case, I am using heretic armour, there is enough points available, and I am casting a lot of different spells but it doesn't seem to receive that perk

hard quartz
#

I found it trained mostly with combat spells instead of other spells

#

Also make sure you have enough upgrade points available of course. But the first couple levels are pretty cheap

charred siren
#

I just afk'ed with right click on with a harm spell, but it did not even train the first level

#

I am also not wearing a training bracelet

runic sierra
charred siren
#

Air

#

Okay let me try with actual things

#

๐Ÿ™ˆ

steel frost
#

you need to consume mana to learn it

charred siren
#

okay that worked, the problem was the spell i was using wasn't hitting anything i guess, thank you ๐Ÿ™‚

unborn heart
#

im getting a stupid Null pointer exception because of an ender dragon

#

sadge

steel frost
#

with ToB?

unborn heart
#

i posted it here because i was annoyed

#

its not a tob error

#

dw

cinder bear
#

ha, nice

steel frost
#

discord media dead

unborn heart
#

yeah

steel frost
steel frost
steel frost
#

would it be a nice idea to put a blacklist over what all traits heretic armor can take ?

#

or should I scrap and reimagine the armor entirely ? (for whenever 1.20.2+ happens)

unborn heart
#

do whatever you want

steel frost
#

huh?

#

it was meant for people who tried the armor

unborn heart
#

oh

#

i never really tried it?

#

in my 1.20 world i did quite a few progression skips

drifting stag
steel frost
#

as of now, there is no reason to use normal living armor over heretic which I feel is wrong

unborn heart
#

its good this way

#

make heretic worse at defense

#

that way living armor is good for a physical build and heretic is good for a mage build

drifting stag
hard quartz
#

I do like the idea of modeling it more after the sorcerer set. I almost say go leather for defense

#

Still able to apply brilliance to increase armor level. But that's at the cost of the upgrade points that you get with the armor in the first place

drifting stag
#

The armor already resembles a bit the sorcerer robes

hard quartz
#

Interesting idea. No armor defense at all

drifting stag
#

Just make a custom recipe for BM that has you throe in the sorcerer robe in the alchemical arrey.

unborn heart
#

heretic armor would basically be a glass canon build

steel frost
hard quartz
#

Heretic. You go all in on upgrades

steel frost
#

could make it leather too lol

unborn heart
#

could make it not give any armor

hard quartz
#

Because to get it "back" to regular living at that point would take quite a few upgrade points

#

Heretic robes, not heretic armor

drifting stag
#

And it already had reduced points

steel frost
#

not right now

#

it will happen when my PRs get merged

hard quartz
#

I'm trying to keep mine under 200 at the moment

steel frost
#

hm I will talk with bailey and others to see if I can make perks into traits as well

#

that + armor nerfs should make it pretty nice

#

and super strong if you need it (will make it so that you can get a lot more stronger in endgame )

drifting stag
#

Would be interesting if we could "corrupt" using the enchanting apparatus when placed near the blood altar. As it would drain the blood instead of source.

#

What about heretic version of threads?
You craft the thread normally then place in the blood altar to get a powerful but corrupted version of it.

hard quartz
#

What's the perks into traits idea again?

steel frost
#

either we can do it so that trait capacity depends on a perk (which is way easier)

#

or we can do trait level giving you perk capacity

hard quartz
#

Traits being blood magic. Perks being threads?

steel frost
#

Yes

oblique ginkgo
#

Perk capacity is kinda tied to the item isn't it?

steel frost
#

thats what

#

I am not sure if it can edited after registration

oblique ginkgo
#

Or maybe the factory takes the itemstack and you can check the tag?

#

I can't remember

#

Well, you have the stack

#

I think you can already switch through different configurations

steel frost
#

oh cool let me test it

steel frost
#

but then I will need to ensure that thread cannot be taken out if capacity is filled

drifting stag
#

Hum...
What if you could make a Living armor perk into a thread by using the training page as material? The power of that thread depends on the slot you put on the thread level.

hard quartz
#

Your options there if it's dependent on a thread is only base and the 3 levels of thread

#

I think it's better if thread levels are based on living armor traits instead of the other way around. Otherwise I can guarantee someone is going to post a "bug" that they can't put the living thread into their battlemage

drifting stag
#

The lv 3 options could just translate to the max level of that perk.

drifting stag
#

Well, if you have a perk that increases your thread slots, you could have all armor pieces do that, and splot the max point total over all 4 parts.

hard quartz
#

Opposite is also true though. People trying to figure out how to apply the mage thread trait to regular living armor

hard quartz
#

Also quick side thing. Need to remember that if one piece of armor gets unequipped, broken, or the player dies (and then has nothing equipped) then you lose all the living traits

#

My socketed upgrade is a little annoying. My sigils keep popping into my inventory when I'm swapping threads

#

Which is sort of an "order of events" thing where your armor pieces wouldn't have their upgraded thread slots as you're taking it out to add threads

#

So perhaps the living trait should be the level of thread slots while the thread count is based on the mage armor tier?

#

So you've got 1,1,1 in your legs until you get the thread upgrade perk

#

No idea how that'll play with things like gliding thread and undying threads though

steel frost
#

I also need to make sure it is capable of " living evolution " via the ritual

#

I could make it so that level of armor decides trait points

#
+-----------+----------------+
|           | Living Points  |
+-----------+------+---------+
| Ars Level | Base | Evolved |
+-----------+------+---------+
| 1         | 30   | 60      |
+-----------+------+---------+
| 2         | 80   | 160     |
+-----------+------+---------+
| 3         | 120  | 240     |
+-----------+------+---------+
hard quartz
#

My main general issue with living armor is you can't really specify what you want until you can also do living evolution

steel frost
#

thats true

#

maybe training bracelet could be improved and have an inbuilt search or something

hard quartz
#

Or jei/rei integration

drifting stag
#

JEI interaction is a nice idea

#

hum....
Idea!
What if you convert all the perks into Threads, and then you add a thread to the armors, thats how the training goes?

#

Adding a thread to s slot means that you will be "training that slot" to increase in level. A slot without a threat get no training.

steel frost
#

should be straightforward to add that as well

steel frost
drifting stag
#

I was thinking on leaning towards the Ars aspect a bit more than the BM aspect

#

I really like the Thread system, as its easy to use and foreword, but they have kind of few threads

hard quartz
#

The idea of zero defense makes me think of i think it was thaumcraft 3. Maybe 2. Runic shielding was a specific set of armor that I don't think had defense, but added the regenerating shielding hearts

sonic burrow
#

that was really early builds of tc4

drifting stag
#

Seems that Occultism updated to 1.20.4
I think is the first "big mod" to do so

sonic burrow
#

ae2 is also

steel frost
#

mek should also be there

#

mek and ae2 were the testing and dev grounds for neo

drifting stag
#

Oh, for Ars Occulta, what about a Glyph to summon an Afrid and other demons mobs? Like how you can summon skeletons/ vexes/ phantoms.

steel frost
#

I am going to use that for familiars

drifting stag
#

really nice how Occultism is added new demon models

steel frost
#

Yeah

drifting stag
#

Would be possible to add the "Devining Rod Shot particle" to Ars Occulta, without having Theurgy installed?

steel frost
#

what particle ?

#

as in use diving rod with theurgy ?

drifting stag
#

Yes, as that mechanic reminds me alot of how Ars has the ore finding ritual.
I was thinking if would be possible to enable that feature on the diving rod, wihtout theurgy.
Because I don't really want ot install theurgy just for that feature. ]

steel frost
#

That sounds like you want me to replace theurgy's mechanics which I am probably not gonna do

#

anyways pick an occultism familiar that I should put in ars first
there are too many and tbh I am not sure if I know all the specifics about them

drifting stag
#

Ender Dragon?

umbral tinsel
#

There is a dragon familiar in Occultism, but it's not the Ender Dragon. And until you upgrade it with the blacksmith familiar, more of a speed bump which triggers creepers.

weary radish
#

Is this the place to ask about crashes and errors regarding Tome of Blood, or shall I try bug reports?
Because oddly I'm getting the ability to go into worlds with it installed, but it crashes my server before it even loads.

austere quartz
weary radish
#

1.20.1, in specific.

austere quartz
#

Sry, but I had to ask, for clarification. Sometimes, people find issues in outdated versions and come to the wrong thread.

#

As for the crash reason, logs would be the most useful way to figure out exactly why you're crashing.

#

I don't play this version, so I'm not qualified to give a better answer beyond that.

steel frost
#

yeah you can drop the logs here

weary radish
#

I hope this uploads right. The first is copied from the console, the latter is all the log it gives me in the report. And it doesn't give me a crash report.

Also sorry, i forgot to mention the version the first time, absolutely forgot that was important.

steel frost
#

that forge version is not supported

#

anything after forge 47.1.3 is not supported/untested. Use that version of forge or neoforge instead (applicable to base ars nouveau also)

#

this can or cannot be the reason this failed but could please check and let me know ? :)

#

also feel free to ping me to get my attention

weary radish
#

Ah... That would make a lot of sense. I'm trying to figure out how to change forge version using bisect, and I'm definitely struggling with it.

#

I will keep that in mind when I figure it out, I've usually got an aversion to pinging people after some issues with others.

#

I did have it functioning on single player, and I did also have it running on a server under the same forge about a week ago. Not that that helps much.

I have to sleep now, but I'll try working on it more tomorrow and get back to you. @steel frost . (I use the auto pack installer and add mods after, so I'll have to figure out how to undo that to get an earlier forge for the server to see. A task for another day.)

weary radish
#

@steel frost Okay... So, I tried several times to downgrade without breaking things, but downgrading breaks a bunch of my other mods quite painfully. So unfortunately I can't give good information here, becasue I can't get things to work right without crashing everything.

Sorry it took so long. I did get it working once on a pack running the newer forge, but that was before Ars updated too, and I no longer have access to that server information either. Also sorry I wasn't a lot of help in the long run.

steel frost
#

Yeah no worries :)

steel frost
#

isnt the best way to kill the wilden chimera to use the sacrificial dagger next to the blood altar ?

drifting stag
#

never tried.
But doesn't the chimera destroy blocks?

umbral tinsel
#

Yes, the Chimera destroys blocks. The sacrificial dagger does a kill on a mob, not sure what kind, so should skip the nomral damage limits on bosses.

#

The only time I've let the Chimera anywhere near my base is when I'm using Identity for the morph glyph and playing as the Chimera. Which, with a regeneration beacon, mendosteen, plenty of self-sacrifices runes and a working 300% altar of tranqulity bellow is just insanely good for fast blood.

#

A gaggle of captured witches is still fastest, but the lag will kill your game.

steel frost
#

someone please tell me how sentient wrath feels

#

I have no clue if it feels fun or needs any changes

unborn heart
#

feels quite nice to use

steel frost
#

I designed it for for fight hordes of enemies

#

does it feel fun ? would you use it often ?

drifting stag
#

I like it, I always pair it wilth Sentient Harm to farm Raw will when fighting.

drifting stag
#

also, just realised that placed a otherwood on a whirlispring farm the best way to passively get that block

harsh yarrow
#

Using the blood network when mana runs dry is a great idea. Not sure about the living perks, feel like there should be a next tier 4 like ars elemental unlocking reactive 4 for all armor parts. I know it has nothing to do with the add on but blood magic in contrast to the past feels kinda weak and not worth it...
Most things can be done with ars only useful thing is the hidden realm ๐Ÿฅฒ

steel frost
#

blood magic scope is very different than what it was back in 1.7.10 days

#

its focuses more around utility than power creep

unborn heart
#

blood magic has fallen

steel frost
#

thats personal opinion

#

the mechanics are fun and thats what matters to me

unborn heart
#

yeah

#

its fun

steel frost
#

Since I already pinged, reminder to mark ToB as ars_nouveau:spellbook so it can get the protection of 4 elements - alex

hard quartz
#

i did make myself a sentient wrath spell

#

makes quick work of raids

#

i did the same as my old cold snap. Projectile, wrath, wrath, amp amp

#

well.. beam aoe aoe instead of projectile

#

also i didnt have my big gem in my inventory, but its quite effective. i'll have to pull out my big gems of each flavor as well just to see how they play with it

#

if i recall, you dont generate will with their deaths?

#

i guess unless i offhand it with a sentient sword....

steel frost
#

redo how will drops work in general. make it more satisfying

steel frost
runic sierra
#

ray maybe? Or is there an actual beam form that I don't know about? ๐Ÿค”

steel frost
steel frost
oblique ginkgo
#

Nobody attempted to make it yet afaik

unborn heart
#

flamethrower shape would be a pain

hard quartz
#

Ray, sorry yeah

gloomy blaze
#

Please loosen Registrate version requirement from [1.3.3,1.3.3] to [1.3.3,) to allow more compatibility with mods also using Registrate @steel frost

Players are blaming me for crashing ATM9 lol

steel frost
#

hm ? What happened ?

#

Yeah I can do that :)

gloomy blaze
#

You are not the only one

#

EnderIO did the same thing lol

steel frost
#

well I copied from them so that is why kek

#

I will let them know. I can get rover to make a bug fix for 1.20.1

#

what mod do you want it to be changed for ? Ocultas or ToB ?

gloomy blaze
#

Any mods that locks Registrate to 1.3.3

#

I want to use 1.3.11

steel frost
#

sure I will look into it

#

what you working on btw ?

gloomy blaze
#

A delight mod that uses Registrate

steel frost
#

EIO should be out. fix for my mods should be out soon :)

lilac hazel
#

can create a version for 1.19.2?

drifting stag
#

Blood Magic in not in 1.19.2

drifting stag
#

I forgot, but did you made so one could use Arcanist armor in the Heretic Armor crafting?
Or am I forced to make the living armor first then use the magic Fiber to convert it?

steel frost
#

right now the only recipe is for living armor

#

I can add the other variant as well

drifting stag
drifting stag
#

Was it on purpuse that the Heretic Hood has 1 less thread slot at tier 3? Unlike the Arcanist Hat that has 3

steel frost
#

Yes

drifting stag
#

remind me why? I understand removing the chessplate threads due to the armor upgrades.

steel frost
#

living armor upgrades can scale to an abnormally large amount because of downgrades system.

#

it would be super broken and would overshadow regular ars nouveau armor. I dont like the current state either and I would nerf/rebalance it in my next iteration

steel frost
#

๐Ÿ‘€

unborn heart
#

๐Ÿ‘€

lone adder
#

Zealous is upgraded Loyalty. Your trident doesn't leave you anymore and instead you throw a clone of existing trident.
The tool, bound by loyalty, spawns clones to assail the enemy, never straying from its master's side.
idk why but i love this

drifting stag
#

You will never be unnarmed

drifting stag
#

Are Obscura enchantment descriptions on the Ars book?

steel frost
#

not yet

hard quartz
#

Few thoughts on heretic overall. Not requests, more thoughts on ideas that I may not even agree with.

Thread for adding living armor points/capabilities. Means any ars armor can use this system. (Might satisfy the request?)

Living armor upgrade to add threads. Means any living armor can take threads.

Thread to add elemental set bonuses. Apply the pyromancer bonus to your sorcerer gear. Heretic (if it still exists) can then get the elemental bonuses. Elementalists can choose to multi class.

Living upgrade for elemental set bonuses. 100+ points to gain the set bonuses in your standard heretic gear

steel frost
#

the first 2 are hard/impossible to do due to API and how they work internally. for example take living perks, almost all of the bonuses/debuff specifically check if player is wearing an instanceof "ItemLivingArmor"

#

Third sounds nice but that is something Elemental needs to do. I would happily adapt to if alex wants to do it

oblique ginkgo
#

The "set bonus" is kinda the most meh part of the armor

#

If you wanted to actually mean the effect with 4 pieces

#

Armor points thread should be easy to make via attributes?

#

Oh wait, did you mean the living points for upgrades?

steel frost
#

Yes

hard quartz
#

Yeah set minutes I mean the effect when you've got all 4. Like the pyro wanting to be on fire. Geo Regen underground, etc

oblique ginkgo
#

A tier 3 living armor thread that boost element could be a option as the living armor is limited in thread slots

#

and new update can let you specify the condition to apply the thread

hard quartz
#

I just know chonky has had mixed thoughts on heretic in general (at least based on things you've posted here for ways to improve the balance)

oblique ginkgo
#

(example is the book threads, they can only be applied to the spellbinder and not to armor)

hard quartz
#

I haven't used the elemental armor much because I haven't been able to pick what set I liked

#

So I might be missing some of what they do

#

Compared to t3 heretic. Obviously they've got a lot more thread slots, higher base defense, and then elemental bonuses

#

But base defense is irrelevant, there's a living upgrade for that, you can get a lot more defense than you need

#

Thread count hurts, I'll admit. But I do feel it improves the balance. It's a choice to make, and choices are good

#

And consider that normally I'd have gliding thread, but 25 upgrade points is a lot more cost effective than one of my level 3 threads

steel frost
#

there are already other other addons which overshadows elemental armors already. like the verox's addon and the ATM addon

#

honestly, I will just leave the current heretic set alone. I dont see blood magic development resuming any time soon

steel frost
#

I know I said I will get the new Ritual out today but working with blood magic is painful. It still has remnants of 1.12 and older code and its not fun to work with at all. I had the ritual working and started writing documentation only for it stop suddenly working with no way to debug.

#

BM code in general makes me very uncomfortable

hard quartz
#

Don't worry. No need to rush for arbitrary deadlines

drifting stag
#

I hopped when they ported to 1.20.1 skiping 1.19.2, it would be a co9de overhal

steel frost
#

I ported the mod myself but I never got the chance to do anything more that just port.

unborn heart
#

Hello there, i was trying to play multiplayer with some friends, and seems that either ars oscura, ars oculta, or ToB were causing clients to be unable to connect to the server...
I am currently investigating the exact cause of this issue

steel frost
#

get rid of oscura

#

it's broken and unlisted

#

the other two mods works as usual

unborn heart
#

Alright, thanks ๐Ÿ˜Š๐Ÿ‘

drifting stag
#

Was teh Spigit attuned Gem recipe removed in 1.21?

#

Does not show up here

steel frost
#

I will check

steel frost
#

fixed in latest

drifting stag
#

Not sure if this is a base ars error in 1.21 or the add-on, but the game crashes when I try to break a Jar with a spirit inside of it, the game crash and the item disapears

steel frost
#

send me the log

drifting stag
drifting stag
#

I forgot if this was a planned mechanic, but from what I see.
The In/out put of a Crusher Spirits in Jars is the same?

Using a hopper I can input ores into it, but the slot for the input is also the same slot a hopper can extra items from.
Unlike a furnace where a hopper can only extra from the output slot.

drifting stag
#

I can no longer interact with the Crusher UI inside the jar

steel frost
#

shift rightclick doesnt work ?

steel frost
drifting stag
#

Yes, I shift right click with an empty hand, but after the last Ars update in 1.21 it stoped

#

OH, found hte problem.
IF I have anything on my off hand, it does not work

steel frost
#

yeah because shift right click is the action for using off hand item

drifting stag
#

Strange, becaue when I do it, the off hand item is not activated at all

steel hornet
#

I would love it if the spirits wouldnt drop the item in world but would just export into the inventory above the jar like an interface or chest. This would save on a bit of lag without taking anything away from it.

steel frost
#

lag? what kind of lag ?

#

spirits throwing dust on the ground is how the original mod is designed. I will not be taking it away unless there is a major flaw with it

umbral tinsel
#

Also, Ars itself has multiple solutions to that. Starbuncles naturally pickup lose items to store if not given a filter. Allay in a jar are the Ars Nouveau version of a vacuum hopper.

steel frost
#

there is also the janitor spirit in jar. its same as allay

umbral tinsel
#

To be honest, I've moved from using the jar'd spirits since only the low-end crushers and foliot traders decay. I can setup little 'offices' in-game with Marid crushers and the transport foliot to manage import. A Starbuncle in a bed can import anything dropped.

#

As long as you prevent anything the spirit can process from being dumped into the path-able area you don't have to worry about the entity getting up and walking off. The tps cost is not much more than the jar if you keep that path-able area small.

#

I do need to look at how to properly do a BM node-to-Ars integration. I have questions about what things in Blood Magic count as inventories to target a bookwyrm at.

steel frost
#

if you need help, let me know. I can confirm it from code

umbral tinsel
#

last thing I messed with in BM was teleposers and I already know they do things like cut multiblock structures in half or move things without causing block updates.

hard quartz
#

I love teleposers

steel hornet
#

making a bit of the jars really drops the fps when looking at them

steel hornet
# steel frost lag? what kind of lag ?

dropped items are notoriously bad for lag thats why 90% of devs try to avoid it as much as possible packs like atm add extra stuff to servers just to combat people using farms that drop items.

steel frost
#

I don't really see a problem. This wasn't designed for large scale structures like those. if you have a suggestion to make it not drop items while keep the mod's design in mind, I would be happy to implement it

#

maybe something like if there is a allay or janitor jar nearby, then it automatically dumps it into its nearby chest

steel hornet
#

or foliot janitor

#

and its literally made for crusher spirits

#

so if you place one in a jar all crusher spirits around it dont drop items but it teleports to him or something

steel hornet
#

also can we have a setting to turn off the marids rendering inside?

#

its heavy on fps

steel frost
#

that is something you will need to ask base mod for.

#

@potent meteor what do you think about this ?

steel hornet
steel frost
#

yes

steel hornet
#

ah oki

potent meteor
#

this is a server profile, you need to take a client profile

steel hornet
#

heh?

#

its a singleplayer world

#

whats the command for client profile?

oblique ginkgo
#

sparkc or smth iirc

#

there is a c somewhere to tell it to keep under check the rendering thread instead of the logic one

unborn heart
#

oof

#

forgot to unping

#

sry about that

steel hornet
#

all good

steel hornet
#

Here sorry for being late i was porting ae2 textures, the tps makes no sense in this profiler bc even f3 says mspt is 60
https://spark.lucko.me/2LhePz7Wd4

spark is a performance profiler for Minecraft clients, servers, and proxies.

#

idk how a client profile helps considering item drops is a tps issue

oblique ginkgo
#

you were asked because you said the marid rendering was heavy on fps

steel hornet
#

yeah and they referred me to the main mod

#

and i suggested it there

oblique ginkgo
#

Well, the tile entities do indeed take a lot of your tick time

#

30% only mobjar, 50% overall. Pipez is on the second place with 13%

steel hornet
steel frost
#

I will look into those next week

#

travelling right now

carmine schooner
#

I tried using mekanism pipes with a marid crusher in a jar.
Piping some raw iron sometimes it didn't get processed and got piped in the output pipe, sometimes the result(iron dust) would get dropped far away.

#

Is there a way to use any kind of pipe with crushers in jar? Or am I doing something wrong?

drifting stag
#

Not sure if this would fall under an Ars Occulta feature, but would be nice if we could use the summoned creatures from Ars as a sacrifice in the Occultism circles.
Mostly looking at the Vex, Horse, Wolf, skeleton , and the decoy.

steel frost
#

it does fall in the scope. I will look into it

night pivot
#

whats the best setup to keep a constant lp flow into an orb for tome of blood usage? i have a lot of sacrifice runes but essence transfer from the altar to the orb seems quite slow

#

don't know if displacement rune would accelerate it

hard quartz
#

Speed runes will speed the transfer into the orb

#

Displacement is for external pipes

#

(and generally useless)

#

Speed increases the rate of processes in the altar though, whether that's making slates or filling orbs

#

I think my altar has 8 or so speed runes. At some point, it stops mattering though

#

It does make upgrading your orbs harder though since you need to keep LP in the altar to avoid negative progress. But that's not a big deal if you've got the LP generation

night pivot
#

i could probably swap out the capacities for more speed runes

steel frost
#

acceleration runes

night pivot
#

Yay demonic slates...

steel frost
#

use both speed and acceleration and you will have insane speed

hard quartz
#

blood nodes are your friend for getting slates

#

or even just starbuncles. but they might need some sort of hazmat gear working in that area

night pivot
#

I have a starbuncle setup with redstone controlling em

#

Just flick off the starby handling that tier of slate

hard quartz
#

i like the blood node ability to keep a certain number of output items in an inventory

night pivot
#

I don't use blood magic that much that i nee dto keep slates in stock. If anything i just wanted the xp tome and be done with it

#

But now tome of blood and having near infinite casting is pretty nice

hard quartz
#

fair. if you do much more with blood magic, like rituals, you really want at least reinforced slates to be fully auto

timid viper
#

Hi! Do spirits from occultism (crusher) decay inside a containment jar using Ars Ocultas?

night pivot
#

No

#

And marid crushers don't decay either

#

Only the lower tier ones

timid viper
#

Ty!

night pivot
hard quartz
#

Ars magicka flickers

#

Which is even more obscure

night pivot
#

thats like a 1.12 or earlier mod isn't it

hard quartz
#

I guess laser io is close

#

Yeah laser io is probably closest. Individual nodes that you place down, wireless. Set each side via a filter system

night pivot
#

ic

hard quartz
#

I think laserIO is each node can be in or out. Blood magic has specific ones. This node is only input vs output.

#

Modular routers as well I suppose

night pivot
#

That's what I've gleaned from reading the book

#

Modular routers im more familiar with

hard quartz
#

Though modular routers can also handle things like placing blocks and buckets and such

night pivot
#

Goated mod

#

Had a mob farm that used routers

drifting stag
#

Would be possible to fix the problem of breaking other world wood with the break glyph when you have the third eye effect?
The way things are now, the break glyph is not affected by the third eye, causing oak logs to drop

steel frost
#

I could look into it

#

I have written it down

golden marten
#

i resolved it by deleting the living mage armor / heretic's armor from my NBT player data

#

i don't know if it's caused by tome of blood or blood magic

#

the crash log mentions blood magic, though i fixed it by removing a tome of blood item from my inventory
i can't further analyze the crash log because i don't know how to read the stack trace

#

i reported this in the blood magic discord as well just in case

golden marten
golden marten
#

also it has probably been suggested before but i would like the ability to dye the tome of blood

oak forum
#

hey is version 2.0.1 of this only for MC 1.21.0 or is it still good for 1.21.1?

oblique ginkgo
#

21.0 to 21.1 is just a bugfix

#

so shouldn't break any mod

hard quartz
#

How does tome of blood work for 21? Doesn't blood magic not exist yet/ever?

steel frost
#

Yeah there is no release for Tome of Blood on 1.21

#

oh wait do you mean ars ocultas?

#

that makes sense. I was wondering when I shipped 2.0.1 for ToB lmao.

#

Ars Ocultas /Tome of Blood: Rebirth

oblique marsh
#

Any chance of this being flagged as 1.21.1 compatible? Just for the sake of it showing up in CF client

steel frost
#

@oblique marsh I am assuming this is for ars ocultas ?

#

i cant test it but if it works fine, I can update the CF page right now

oblique marsh
golden canopy
#

Sorry for delay, had to deal with a hurricane. Here is a combination of four crash logs when attempting to move around in several places while wearing Tier 2 Heretic's Armor, plus bonus server readout from trying to use a tome of blood with tier 2 heretic's armor.

I had stress tested the server prior (yes I know there's a ton of mods) before regenerating the world and starting fresh. As I was stress testing, I skipped to tier 3 heretic's armor and never bothered to test the tier 2, so my suspicion is it might be that particular tier, not sure about tier 1. Also not sure about the effects the armor has on a tier 1 tome of blood.

Edit: this is regarding Tome of Blood: Rebirth

golden canopy
#

I can now confirm that once you upgrade to tier 3 heretic's armor, the crashes and problems casting cease to exist.

steel frost
#

that's very weird

golden canopy
#

Can the glyph Sentient Wrath and such allow you to obtain demon will?

steel frost
#

yes

#

harm does

golden canopy
# steel frost yes

Hey again. I posted on the BM discord before I realized this is probably more appropriate here.

I am speculating, but the server admin and I think this crash report was caused by an interaction between my blood pool and my Tome of Blood. It may involve just pulling too much LP at once. Which should have just killed me (and makes me wonder if I didn't have an extra orb in my altar to fill with blood, since I've heard that two orbs share the same total blood from your network.)

Anyway, we deleted everything Blood Magic on my person. All that was left was my tier 3 heretic's armor, the Archmage blood orb I had, and my tier 3 tome of blood.

We deleted these and I was able to log in.
A friend on the server has about 5 blood orbs of the same type she used, and still uses for automation of making slabs, etc. So I don't think it's the blood orb by itself. I don't think it's the armor, because that doesn't draw on the blood orb as far as I know.

So that leaves the book.

Below is the report.

#

Anyway, I crashed after dying to the Chaos Dragon in the End, and am now being laughed at by people in the BM server because of it. ๐Ÿ˜›

steel frost
#

as VT said on BM discord, this is a known issue with a fix ready

golden canopy
# steel frost as VT said on BM discord, this is a known issue with a fix ready

I actually think this might be another issue entirely, or the same issue but with a different cause. I think it had to do with the Draconic Evolution's chestplate that has shielding. The shielding doesn't respect Blood Magic's desire to do actual health damage to you, and I think it's causing an issue. I've stopped using the shield to see for sure though. I know I said this in the other discord, but it's more for if people stumble on this and experience the problem in the same way. I will test all the variables even if just by playing actively. There's just so many things it could be, but this didn't happen in this specific way before I equipped the chest piece

golden canopy
#

Oh and a request? It would be great if Mint Tea was recognized by the Alchemist's Crown! ๐Ÿ™‚ (I hope that doesn't come off as snarky!)

drifting stag
#

Not sure if this was intentioned or not, but when a crusher is inside of a Jar, it can pick up items that are on the floor.
It's picking up the ingots I spent, even when there is no way for those items to be inserted into the jar

oblique marsh
#

Yeah that's intentional

#

They basically retain all their normal features, so picking up items is normal for them

lavish mirage
drifting stag
#

....
Thought the jar would Isolate them

#

So they would only pick up things I hopper inside

steel frost
#

jarring them just make them not move around. I have not changed their fundamental behaviour

drifting stag
#

Could it be made so we can use a ars allow scrolls on the jars? so I can block them to picking up ingots.

steel frost
#

I will try

golden canopy
#

BTW, I think it would be great if the various items Tome of Blood brings to the game were able to be stored in the appropriate Bag from Ars Elemental! And if it eventually integrated the special potions Blood Magic adds to the Alchemist's Crown. It's always frustrating that odd potion types from different mods can't be used with it, and it limits its value.

This kind of enhanced functionality might be needed, and a possible future goal, for the Wixie familiar, the potion jar, etc.

steel frost
#

can you make it a feature request on github so that i dont forget

somber sleet
#

Hihi, uhm so I'm having this odd bug where I can't place my Spell books into the blood altar?

steel frost
#

you can't place them at all?

#

I forget, is there a recipe for it?

somber sleet
#

There is to upgrade a tome of blood but the books won't go into the altar at all so you can't get on in the first place

#

It'll pop into the altar for a second and immediately go back to your inventory

golden canopy
fervent heart
#

For Occultas how about an Imbuement Chamber recipe for every possible sacrifice?
Each one would require a containment jar of the appropriate creature, a block of lapis lazuli and a manipulation essence.
Feed the chamber a chicken egg and it outputs a sacrificial egg which you throw into the golden bowl and triggers a successful sacrifice.
Beyond the more humane sacrifice it'd be a great help for the more difficult to target mobs like bats.
Probably needs a Source cost of say 5k or so.

steel frost
#

Thats a good idea

#

I will note that down

fervent heart
#

In my head canon creatures in containment jars believe they're living their best lives so my conscience is clear. ๐Ÿ˜›

lavish mirage
#

@steel frost I have a question in regards to configs for Tome of Blood Rebirth.

Is there any configs for the heretic armor that change the limit for the amount of equipped Heretic Armor pieces you need in order to get the full benefits of it (In other words the living chestplate modifiers)?

I'm asking since if such a config exists, it'd do wonders in my modpack.

steel frost
#

no

#

you need the full set

fervent heart
#

Have you heard anything on 1.21.1 Blood Magic?

steel frost
#

nope not anytime soon

#

the author is on hiatus. I ported the mod with their permission to 1.20.1 but I am not interested in continuing

oblique ginkgo
#

Time to steal the sanguine set as the anima armor /s

#

Reminder: /s mean sarcasm

steel frost
#

go ahead I would say

oblique ginkgo
#

Double reminder: no anima armor until summons are reworked

steel frost
#

will they be reworked?

oblique ginkgo
#

I'd really hope the planned rework won't fall in a continuous devhell

#

Because at the moment it's time for the docs rework, who knows what's after it

#

Might either be something Mechanical

#

Or something about more esthetic customization

steel frost
#

is anima meant for summoners ?

oblique ginkgo
#

The focus is basically a variant/enhancement of the summoning one afterall

#

There aren't many anima spells since the dark themes aren't very fitting for Ars

steel frost
#

that should be changed lol

oblique ginkgo
#

It's basically the necromancy in the less gritty aspect of harnessing the cycle of life, rather than altering and twisting it for nefarious purposes

steel frost
#

time to make ars dark

steel frost
#

dark magic is just magic that is shunned by other schools because it feels wrong. not because it does evil things

#

atleast that is what I believe

oblique ginkgo
#

I am unsure on what could be done that is not a whole other mod worth

#

Cause for the heavier stuff I should rather put them in Eidolon since it's more in need of endgame stuff

#

But either way, the point is that a good chunk of anima is working with charm and revenant summons

steel frost
#

do you have full creative freedom for eidolon ?

steel frost
oblique ginkgo
#

So a rework of summons would lead more room for anima stuff to power them up or give more optional summons, without having to redo them post rework

steel frost
#

i wanted to get into chaos magic as a counterpart to source (not a replacement but an extension). Had quite a bit of lore setup

oblique ginkgo
#

In practice, the standard for that mod start extremely higher than an Ars addon

steel frost
#

oh did not know elucent was fully out

oblique ginkgo
#

And I am mostly out of time to focus on big features across all mods

#

This is why everytime I release small things

oblique ginkgo
#

I didn't want to release the fork I was porting until I would be comfortable and fleshed out all the things left unfinished, but some moron decided to simply PR the incomplete changes to their own fork (didn't even know it was possible) and release it

#

The fallback of that thing was tragicomic

#

Feels like they didn't even test it well before doing that, to not realize the chanting system was still broken (as Elu was reworking it but what was in his mind was likely too huge) and people couldn't use half or more of the mod

steel frost
#

I think elucent posted some indev clips of the rework. it looked really good

#

I havent touched the mod since 1.16 tbf

oblique ginkgo
#

I kept the reworked chanting visuals but scrapped the whatever was boiling in the pot

steel frost
#

is there 1.21 ? can we have that on the server :P

oblique ginkgo
#

It's in 1.20.1 as latest

steel frost
#

consider porting /jk

oblique ginkgo
#

And I promised I should at least give it a final update in that version so the plants have more uses

#

Since after porting, there won't be time to support both

steel frost
#

oh plants? is that the third school?

#

I faintly remember something about 5 schools. 2 on which were in 1.16 (the light and dark one, dark barely anything though)

oblique ginkgo
#

There was just the dark path in 1.16

steel frost
#

oh yeah other way around

#

light only had a sign iirc

oblique ginkgo
#

I got breadcrumbs of a light path in the beta branch

#

And tried to invent something to at least have parallels in the theurgy, but it's heavily lacking in equipment

#

Only thing in the assets was "stakes against vampires" iirc

#

Which is like, pretty lame to me since I despise the vampire hype

#

I gave the light path the skeleton lord armor, excusing it as a Paladin of the Grave thing

#

Which might work, it's a common cliche, one side wants to twist the order of life and the other wants to protect it

#

One strives for personal power up and undeath, the other is more selfless but can counter the other

steel frost
oblique ginkgo
#

The herbs should be usable by both in a way or the other, but the light path has the censer in theurgy so I think I can make a variant of the rituals.

#

Consumable AOE effects

steel frost
#

(i know very less about eidolon since 1.16 version was very barebones)

#

i exploited the soul enchanter and it only had the a small demo of chants

oblique ginkgo
#

I'd say the most interesting thing is the Summoning Staff

#

Paired with either a ritual or the end of Dark path chant, it can permanently charm an undead and store inside it

#

So you can have your thrall army, that can summoned and then bonked back inside the staff

#

Also the raven cloak because it has a very nice aesthetic and basically a ring of jumping + elytra

steel frost
#

finally had time to work on ocultas again

#

crushers now automatically push to nearby inventories

#

I didnt want to do this initially as it bypasses the usecase of allays/itemjanitors but it was making players avoid using crushers because of the itementity lag

fervent heart
#

Cool, the mod has been growing on me and I think it's going to be a must have for me from now on.

steel frost
#

I forgot about smelters, I should add support for that as well

steel frost
#

I love this so much

drifting stag
#

Has the "Glyph summon" as ritual sacrifices get added?

steel frost
#

no

steel frost
keen shale
#

absolutely huge

#

hated having to use vacuum hoppers and such to collect their outputs

steel frost
#

what part did you hate?

keen shale
#

i hated the lack of this update

#

this is great

steel frost
#

lol

potent meteor
#

those are cute

drifting stag
#

Blank page

keen shale
#

chonky is it possible to make otherworldly blocks mineable with spellbook if caster has demons dream

steel frost
#

I will add that if possible

#

loot tables are funky

#

I will have to check what occultism does

steel frost
#

@keen shale which blocks do you wnat support for ?

keen shale
#

mainly just otherstone and otherworld log

steel frost
#

looking at the code, that should already work if you have the potion effect

keen shale
#

they dont though :(

steel frost
#

I will investigate

keen shale
#

look at who i found on the test server :p

steel frost
#

lol

#

I dont think that is me though is it

keen shale
#

id imagine it is

#

since you made ocultas

steel frost
#

oh it is!

#

I didnt even know about it

drifting stag
steel frost
#

Yeah I know but I finally got some free time to look into this

keen shale
#

figured out why

#

ars uses a fake player to break the block

#

that fake player does not inherit effects

#

easiest way around this imo would be mixins

#

but ocultas doesnt have mixins set up

steel frost
steel frost
#

@keen shale I will get to this as soon as possible. currently getting through some uni backlog. I hope you dont mind

keen shale
#

oh no problem at all

#

im having issues with occultism unrelated to this anyway lol

#

(easy magic enchanting table messing up ronazas contract)

steel frost
#

klikli is very welcoming about changes and suggestions btw

#

if you feel anything needs to be changed, do talk to them and/or send in a PR

steel frost
#

@keen shale

#

What does this do ?

#

I have not seen that field before

keen shale
#

no idea i just copied it from ars controles which was auto generated lol

steel frost
#

lol

#

I dont see anything about it on mixin docs either

keen shale
#

magic numbers are fun

steel frost
#

Xfact to the rescue

steel frost
#

so this doesnt fix iesnium breaking

keen shale
#

my pr to base ars would :p

steel frost
#

hm?

#

can you link it ?

keen shale
steel frost
#

I dont like that

#

mages dont carry tools around

#

oh is that what bailey was talking about just now

keen shale
#

yep

steel frost
#

Why did you send in this pr ?

#

what exactly are you trying to fix ?

keen shale
#

which one?

#

the one to ocultas was for demons dream

steel frost
#

break

keen shale
#

the one to base ars is a blanket fix to tool incompat

steel frost
#

give me an example. there might be a better way to fix it

keen shale
#

the classic one would be atm ores but those also have a fakeplayer check

steel frost
#

why are they checking for that?

keen shale
#

iesnium ore happens to also need a specific tool

keen shale
#

the decisions of the atm team rarely make sense

steel frost
#

yep

runic sierra
#

Gotta make sure you can't cheese Unobtanium earlier than their progression allows

steel frost
# steel frost give me an example. there might be a better way to fix it

when you create a tool say a pickaxe in effectbreak, copy over some components from the spellbook to the item
I dont remember if 1.21.1 has it but all "digging" behaviour has been moved from the digger class to a component. it would also let you put certain behaviour on the tools
like occultism iesnium pickaxe. its special effect is also a component. so I could simply add a crafting recipe that adds the component to the book and that would allow the spellbook to mine occultism blocks

#

I shouldve put this here

#

I started typing and forgot to check the channel ๐Ÿ˜…

keen shale
#

thats a less blanket solution but sure

#

now you have to add a recipe explicitly for support instead of just being able to use the tool in your inventory

#

which seems worse to me

steel frost
#

I dont see explicit recipe to be bad

#

and one could argue, if you have the tool already in your inventory, just use it directly

#

spellbook for me has always been the only tool that I want to carry

keen shale
#

also for the record im 90% sure atm doesnt use components

steel frost
keen shale
#

yes that was an example

#

i dont play atm anyway

steel frost
#

digger item class is gone

keen shale
#

theyre using tags to determine breakability

#

thats where the ores are

#

and then using Tiers

#

which is pretty much just the old mining level system

steel frost
#

whats the point of the tag

keen shale
#

ยฏ_(ใƒ„)_/ยฏ

steel frost
#

is it even like requiresRightTool

keen shale
#

pretty sure its just what Tier requires

steel frost
#

I dont see anything related to the tag in their block. I guess that is just for show

#

as in for jei and such

keen shale
#

oh wait im stupid ive been sending 1.20 because thats still their default branch

#

but it is still tag based in 1.21

#

way harder to go through their code without cloning since github only indexes default branch

#

im so confused

#

this seems outdated

#

theres barely anything in their item registry

#

but that branch has recent commits

#

ah of course everything is in ModRegistry

steel frost
#

can I just say, their code is kinda hideous

#

Allthemodium_Ore WHY IS THE CLASS NAMED LIKE THAT

#

hm looking at their loottables, nothing says that it requires a specific tool

keen shale
runic sierra
#

I once accidentally capitalized a package name in Ars Nouveau so I'm technically not allowed to throw stones, but probably they didn't know any better

keen shale
#

its why i never want to make my own tools lol

#

completely arcane system

steel frost
#

well its gone so you can be happy

keen shale
#

in 1.22 or what

#

because its still here

steel frost
#

1.21.4 yes

#

everything is a component now

keen shale
#

unfortunately every mod is on 1.21.1

steel frost
#

meh

#

it will pass

#

i will be moving to next version as soon as 1.22 drops

fervent heart
#

Hey chonky have you given any more thought to the sacrifice ritual eggs for Occultas?

steel frost
#

@fervent heart I cant seem to recall what this is. can you give me a refresher or something

steel frost
#

it sounds like a neat idea

#

but it might make getting eggs way too easy

#

if not implemented properly, it can have sideeffects like players cloning strong mobs

fervent heart
#

Guess I'll just have to build a cage around my ritual area.

steel frost
#

instead I could add a sacrifice block that consumes source depending on nearby mobjar

#

this looks very straightforward to do. I have asked occultcord of their opinion and will add it if its not to game breaking

fervent heart
#

Sounds interesting.

#

Oh hey I don't mean an actual spawn egg that hatches into a mob, I mean a it looks like an egg but doesn't hatch and is consumed in place of an actual mob and doesn't require you to use a weapon on it.

#

When the sacrificial essence egg lands within the bounds of a ritual circle it gets consumed and the sacrifice is completed successfully.

steel frost
#

a block is easier to implement lol

fervent heart
#

Lol not nearly as cool though.

steel frost
#

lel

steel frost
#

@fervent heart

#

I think for now this will do. maybe in future I can make it spawn a dummy mob which player needs to kill

rocky bronze
#

so the new block currently lets u "sacrifice" what the ritual wants in a similar way a drymy does? (but its ritual "fuel" instead of loot as the output)

steel frost
#

no drygmy waiting time

umbral tinsel
#

Note in the current release of Ars Ocultus: if you have a villager in a containment jar and click on that jar with a soul gem, the villager gets duplicated into your gem.

#

An unemployed villager gets left in the jar. But if you pickup and place the jar back down you will have all the data restored. Even the trade discount settings will be idential between the one in your gem and the one in your jar.

#

I have not tested having both spawned into the world at the same time, only that the two are identical and can be dispel and put into jars, traded with, etc.

steel frost
#

soul gem ? I dont think I added anything related to soul gem

umbral tinsel
#

Perhaps just a weird interaction between base Ars Nouveau and Occultism. I don't think I tested this in the past.

ashen arch
#

Is the heretic armor infintely scaleable or no?

hard quartz
ashen arch
hard quartz
#

Base is 100. The upgrade ritual increases that to 300. Anything higher is by using downgrades

#

For instance, stormtrooper reduces your bow accuracy. If you're using magic, you could take a few levels of that. Same with the mining speed decrease and physical attack if you wanted

ashen arch
steel frost
#

Yep

lavish mirage
umbral tinsel
#

Blood Magic armors in general are min-maxer heaven.

jovial dirge
#

This addon's the one that adds Drygmies using a specific weapon (e.g. a knife) on the mobs they farm, correct?

oblique ginkgo
steel frost
#

drygmies using knives?? thats sounds scary lel

jovial dirge
#

Aight

steel frost
#

that reminds me, @oblique ginkgo do you control starbuncle mania?

oblique ginkgo
#

Yeah

steel frost
#

oh cool! I want to see if its feasible to add more functionality to starbuncles like farming hats etc

#

rituals can do that but see a starbuncle run around is cooler

hard quartz
#

I should use more from SBM. There's a block breaker and placer isn't there?

oblique ginkgo
#

In 1.21 yeah

robust shard
#

in 1.21.1 Ars' book changed. Can I find the Occultas section somehow or nah?

steel frost
#

I dont think so. I will have to rewrite those sections

jovial dirge
#

Has anyone had any issues with jarred crushers and AE2 on 1.20.1? I'm planning on hooking up a jarred Marid crusher to an AE2 system to auto crush raw ores.
Using the IntegratedCrafting crafting interface thingies worked just fine on Craftoria (1.21.1), but I'm not sure if AE2's pattern providers will work on ATM9Sky (1.20.1).

#

I don't want to make a huge mess of things by making crushed ores go Everywhere.

sonic fog
#

to solve this "problem", i always had a backpack with magnet upgrade nearby

#

and an importer on it

keen shale
#

would be cool if we could right click soul gems on jars to pickup or place mobs into it

umbral tinsel
#

This works, actually. It's how I duplicated my mending villager.

keen shale
#

huh...

#

does placement also work?

umbral tinsel
#

I didn't test that, actually. I just pulled him out with the gem then used a ritual to recapture.

#

It was then I noticed that the original was still in the jar.

#

It did flake out a bit and turned into a vanilla villager for a while before regaining the librarian status.

#

They have exactly the same sale values and lockout values after the process.

steel frost
#

I have not added that feature so thats a bug lol

keen shale
#

on an unrelated note CommongConfig.CONVERSION_RATE should probably be moved into server config since common config isnt synced

#

confusing naming yes

#

but its unused anyway

steel frost
#

yeah i thought i removed it

#

theres quite a lot of things I want to do. i am just a bit burnt out

hearty relic
#

I have a suggestion for Ars Ocultas, would a spirit fire glyph be too overpowered? Or some sort of augment to smelt/ignite?

steel frost
#

I am not sure what it would do

hearty relic
#

Conversion recipes for saplings, gems, etc.

hard quartz
#

You can basically take existing spirit fire and treat it as a rune anyway. Toss items in to convert

hearty relic
#

True

steel frost
#

automating it is easier/fun with the actual fire imo

hearty relic
#

Gotcha, just wondered

steel frost
#

I dont want to add glyphs unless they do something special. all other addons generally cover most usecases so it's hard to come up with a fun mechanic

hard quartz
#

"I'm a mage, I don't need mining speed, let's take that nerf. I don't need a bow, I have spells, I'll take stormtrooper..."

#

"alright. Now I've got 2383 upgrade points to play with"

#

"oh can't forget to do the upgrade ritual as well to bump that to 2583"

lavish owl
#

Does storing spirits in a jar suspend their summoned time or is it still considered?

steel frost
umbral tinsel
#

In the modern Occultism the only spirit you need to worry about decay with are the trader foliots. You will replace the furnace and crusher as you progress. The lumberjack is a laggy joke that crushes servers for very little wood. Also, just cannot even handle mangrove and locks up on Archwood a lot.

hard quartz
#

Can't even handle mangrove? That's the worst one lol

umbral tinsel
#

I tried so hard in The Witchcraft to make Occultism tree harvesting work. But it is just so janky.

#

Funny enough, Minecolonies Forestry buildings will farm any tree stupidly fast once they hit level 3 and get iron tools.

#

Almost everything else in that mod is a royal PITA. But the miner and the lumberjack are top tier. Like, better than Ars farms good. On the level of Botania.

steel frost
#

botania has tree farms??

umbral tinsel
#

Yes. Quite effective ones that are self-powered.

steel frost
#

Interesting. I learn something new about botania every time

#

I tried it many times but I just get lost and confused

#

I watched a tutorial and I am pleasantly surprised. botania is basically the mod I wanted to make but flowery lol. it has pretty much the same node concepts and redstone interactions I wanted

umbral tinsel
#

Vaskii did a lot of really cool things back in the day. Akashic tome and the OG Multitool basically solve 90% of large modpack item spam.

#

And botania was widely panned by everybody as stoopidly OP.

steel frost
#

botania seems to be very underrated nowadays. I rarely see people talk about it

umbral tinsel
#

the joke is that people only include it for the easy access to dye.

#

I'm playing a pack with slightly older occultism and catcus for green dye would have been horrid compared to just duping 2-tall green flowers.

steel frost
#

even if I dont play rest of the mod

umbral tinsel
#

Also, the 'lighting' in Botania are shimmering mushrooms and flowers. That you can turn into floating ones. It's a weird mod. Even for a channel about add-on integrations for blood and deamons in a mod about playing a wiz with friendly pets.

#

Actually looking forward to bootstrapping Tome of Blood today in Witch Hazel.

#

I had a ton of fun with it on the Ars test server.

steel frost
#

I had quite a lot of plans for ToB. I just have too many things going on at the moment + burn out

hard quartz
#

Always liked botania. Has a lot of good blocks to work with.. And a lot of tools that can be helpful for building

#

I think a lot of people got burnt out from it because it was included in too many expert packs as another layer of crafting they needed. Using the altar and such for recipes

lavish mirage
#

But don't get me wrong, I like Botania, especially the Botanic Additions Addon for the Mana Tesseract (since it helped me to transmit mana through dimensions and with the help of Dimensional Doors mod, I could create my main mana farms in a pocket dimension and transmit mana wherever I wanted with the Tesseract)

umbral tinsel
#

Yeah, well I might have to fall back on some of that 'stupidly OP'. Just got my Teir V blood altar up and never bothered to check the modlist. WitchHazel: Autumn Magic does not have Tome of Blood for 1.20.1.

#

I was leaning heavily on high-grade tartaric gems and an enchanted scythe to grind through the Endless Realm.

idle pewter
#

Does possessed mobs work in jars.

#

?

hard quartz
#

Depends on what you mean by "work"

idle pewter
#

Provide loot sorry

#

Or are they blacklisted?

hard quartz
#

Jars != Drygmy btw

#

To answer both though, they are not blocked on jars or the drygmy. And drygmy gets incredibly strong with them since they're a different mob type than standard mobs

#

So are both a unique mob with their own loot table, and their drop rates are a lot higher.

100% drop rate means you get a lot of wither/skeleton skulls

idle pewter
#

yeah sorry i didnt make myself very clear. I did wonder that, i feel balance-wise it does make things a bit too easy for various components / loot availability etc. Thanks for the information!

hard quartz
#

It absolutely does lol

#

I recently put a possessed regular skeleton into a drygmy area with a bunch of non drop mobs. I've now got a few hundred regular skulls I'll never need. I need to take it out of the drygmy area already

#

I only needed the dozen or so for the ritual pentacles

idle pewter
#

Yeah I think I'll stay away from dygmy'ing them as takes away from the novelty of the rituals etc.

Given with create / ars and occultism I can more or less print everything I need with those mods from spells etc will leave them out and perhaps just use for cosmetic purposes lol

hard quartz
#

The initial question by the way was because most mobs in jars still keep their standard right-click actions. I'm not particularly aware of any occultism uses here besides the smelter and crusher

#

And those smelter/crusher spirits are specifically set up by this addon

idle pewter
#

Ah that answers my question then how I can stop them zerging around my basement chasing each other when smelting a bar / the other then tries to crush.... to smelt etc etc lol

hard quartz
#

Yeah the initial point of ocultas if I recall was to allow those spirits to work while inside a jar

#

They pick up items around them on the ground and when done dump them into an adjacent inventory. I think they auto pull from above as well? Else a hopper would work

idle pewter
#

Ah okay cool - like an allay in that regard then. Will have a test then with that in a little while ๐Ÿ™‚

#

(Regarding grab from nearby and put in adjacent chest)

#

Presumably use the same foliot transporter to take to the jars as you would the guy out of it

hard quartz
#

The crushers themselves will pick up the items and hold them as they process their stack

#

So yeah you could use a transporter or starbuncle or bookwyrms or something to send the items to the crushers in the first place. They send their processed output to the adjacent chest

idle pewter
#

cool - thank you so much ๐Ÿ‘

umbral tinsel
#

Yeah, the wild hunt creatures are OP in a drygmy farm. The familiars are more balanced. Non-dropping mods that just help tweak your rates overall.

idle pewter
#

@fallen dune @frosty zodiac

So you can eventually craft that black-box item on the floor, that you put a genie in and it basically RNG "Mines" rocks, but isnt really mining - just RNG creating assigned ore loot etc

#

it outputs to the inventory assigned to it, but you can use Sophisticated storage hopper upgrade to pull from it so it doesnt clog up

frosty zodiac
#

ah, gotcha

acoustic aurora
#

soo random question. should the sentient harm glyp drop a raw will item when steadfast will is in use?

umbral tinsel
#

I'd think that would be inconsistent with how wills work to be honest. But if you need to do it, please document it.

acoustic aurora
acoustic aurora
#

versions in use
Ars Nouveau 1.20.1-4.12.4
Tome of Blood 1.20.1-0.4.4
Blood Magic 1.20.1-3.3.3-45

hard quartz
#

Thoughts: it does say "drops raw will on kill". And you need extend time to get the steadfast effect (slowness). So it sounds like it still bases it on the raw will

#

Though did also consume some of the steadfast will as well..

humble comet
#

I think there's a problem with Crystalizers in jars, they take and process correctly but they don't output to adjacent storage, just drop items.

steel frost
#

crystalizers?

humble comet
#

Summons that process diamonds, quartz, lapis? They were added in 1.181.

steel frost
#

is that a new mob? I wasnt aware

#

I can add support for that

rocky bronze
#

new spirit "job" occultism added , turns dusts back into their item or extracts gems from ores.

steel frost
#

Just released a version to fix that

astral badger
#

In the new version, does the pig in the jar actually get consumed? Or is it a wy to exchange source instead of capturing the mob? I wasn't sure since you don't see the inside of the jar after the ritual start

keen shale
#

the latter

astral badger
#

So it makes it much easier to automate rituals

steel frost
#

Yes

#

I will add proper documentation once I figure the books

steep wave
#

hey so I have a janitor in an ars jar and he won't pickup/put items dropped around him into a chest or the occult storage system. any idea why he won't do his job? do I need to assign the storage as the "set deposit" first before I put him in the jar? with the wording in the ars book that doesn't make sense to me (feel free to ping me with a reply if anyone knows anything I can send a pic of the setup if needed)

steel frost
#

rightclick the jar and set the blacklist/whitelist

steep wave
#

I found the gui thanks *shift rightclick

rocky bronze
# steel frost

did that ever get into a released version ?
i cant find an "altar" in 1.21 Ars Ocultas ,(so its possible it didnt get ported i guess )

#

NVM , requires minimum version : 1.21.1-2.2.0 , and im behind on mod versions

steel mantle
#

I'm trying to use Sentient Harm with a turret but the mobs aren't dropping any will.
Did I do something wrong or does it require a player to cast the spell? (It works from my spell book)

steel mantle
#

Anybody?

steel frost
#

hey. so I don't really remember if this used to work. I will try this today, and try to fix it

steel mantle
#

Appreciate if you could check, I don't know if it's not working or if I did something off

steel frost
#

looked at the code and nothing feels like it should stop it from working so I will need to debug

steel mantle
#

FYI I'm on tomeofblood-1.20.1-0.4.4-all.jar

#

(Reclamation modpack)

steel mantle
#

Did you have a chance to look into this perhaps?

hearty relic
#

Found a bug on the 1.21.1 version of Ars Ocultas, the sacrificial altar does not drop itself when (in this instance) accidentally punched by a player.

steel frost
#

oh no. did I miss making the loottable

#

I will add that soon-ish

umbral tinsel
#

oh, is that a bug? I thought it was just supposed to be immovable in Witch Hazel. Any breaking method deletes the altar.

#

I made put down and broke three of them before giving up and just doing more murder of trapped wildlife. In the case of the Ravager, really wild life.

royal plover
#

heyas

#

so the sacrificial altar didnt drop when i broke it with extract

#

also HOW DO IT WORK? xD /lh

steel frost
#

I will add a guidebook page for it :)

royal plover
#

ty

#

is it not meant to drop?

#

xD

steel frost
#

its meant to . I just forgot to make a release with the fix

steel frost
royal plover
#

ty!

steel frost
#

and then consume sources nearby and provides the soul to the ritual from a jar

#

so you dont need to manually sacrifice mobs anymore

steel frost
#

I need to figure out how the docs work. once that is done, i will move the old documentation and add the new stuff

true isle
#

Someone pointed me here ๐Ÿ™‚ I'm trying to sacrifice a villager through the sacrifical altar for occultism... I think I put the containment and source jars near enough but it's doing nothing and giving me the "sacrifice not yet done" yadayada... what could be the problem? where do I actually need to put the jars?

steel frost
#

you need to put the altar under golden bowl

true isle
steel frost
#

that's all you need to do

#

send a screenshot

true isle
#

I'm loading up the game ๐Ÿ™‚ is it maybe because of the villager containment jar?

#

I'm playing atm10 and I just put the villager in the jar and didn't bind it with a ritual (because that didn't work, so I just put them in)

steel frost
#

that looks right to me

true isle
#

alright guess I'll need to investigate more, maybe someone on the atm10 discord knows. thanks for your help anyway ๐Ÿ™‚

#

so I tested further and it seems to be a problem with the villager containment jar specifically. It worked with a different ritual where I had to sacrifice a chicken

#

found out what happened, my own fault (obviously): I tried a ritual of binding on the villagers which doesn't work on them, so I put the item in the jar. However you need to use a ritual of containment on the villager to make the jar correctly. so here goes for anyone with the same problem lol

glass obsidian
#

I went up and read Faebuncle's & chonkybuncle's convo about how the sacrificial altar works, but I just can't figure it out. I placed it under the ritual bowl, there's a full jar of source just 3 blocks above, and then I put down a containment jar with the sacrifice in it. Nothing happened, so I dispelled the jar. Nothing happened. What am I doing wrong?

steel frost
#

did the ritual start?

glass obsidian
#

The ritual started, was just waiting on the sacrifice

#

I ended up killing the mob myself to finish the ritual

steel frost
#

is it the correct mob?

glass obsidian
#

Yep

steel frost
#

which mob was it ?

glass obsidian
#

Villager

steel frost
#

its probably something wrong with villagers and sacrifices

glass obsidian
#

The villager was spawned from an apotheosis spawner, so maybe that's part of it? But manually killing the villager did allow the ritual to complete

steel frost
#

other mobs should work

glass obsidian
#

I'll try with another mob in a bit then, ty

glass obsidian
#

I just tried again, this time the sacrifice was a ravager. The sacrificial altar didn't sacriice the ravagar, killing it maually worked.

#

that's my setup

#

There's 1 air block between the golden bowl and the source jar, and directly under the gold bowl is the altar. I am using the dark bowls instead of the light bowls, not sure if that makes any difference

steel frost
#

it shouldnt unless they changed something

glass obsidian
#

Am I supposed to put the jarred sacrifice mob in a specific place?

steel frost
#

nope. just nearby

glass obsidian
#

hmm

#

Does it take a while? Maybe I was too impatient

steel frost
#

nah its instant

#

which version of occultism do you have?

glass obsidian
#

Occultism 1.205.0, and Ars Ocultas 2.2.1

steel frost
glass obsidian
#

Ok, I honestly don't know if I waited 5 seconds or if I was just really impatient. I'll be more patient and try again

glass obsidian
#

yep, I was just too impatient with the ravager

#

Oh interesting, i jus trealized it didn't actually kill the mob in the containment jar, so now you just need 1 of each mob type and can reuse

steel frost
#

yep

glass obsidian
#

Well that kind of obviates the whole jarring mob farm I just finished lol

steel frost
#

thats the main usecase

oak zealot
#

hey is the heretic armor not being tagged as forge:armors an intentional thing?