#Hexcasting Stuff
1846 messages Β· Page 2 of 2 (latest)
include fully grown clusters to start? Or make them wait? I'm leaning towards having grown clusters on it to start
I genuinely don't know anything about the hexcasting progression. But the early lapis grind is a little too close to 1:1 for keeping up with a single imbuement chamber
yeah, the lapis is just a tad too painful right now. It takes a little while for amethyst to grow, so if they turned the shards into source gems it would speed up the early game a bit but then they have to wait upwards of 2 hours for more fully grown clusters
it can happen faster than that, but I believe that's the generally accepted time- harvest a geode every 2 hours or so
And of course the player won't have fortune for a while
while I found a method to deal with the low amount of lapis drops, other people work faster than I do and have different priorities, Though I don't personally have a problem with the low early lapis I can see some who could so I wouldn't say no to an amethyst, plus opens up for experimentation with hex earlier.
did we want a method to crush amethyst down into dust? For easing the burdens of early hex
I could add a smelting recipe
It's easy.
Or add a crushing recipe from ars.
And just turn a block of amethyst into equivalent dust.
@pearl quail sorry for ping. Do you want to add the budding amethyst in the island or shall I add a quest to give it to you so you can place it and deeply regret that placement later? π
But all we need to do to unblock it is give the single budding block.
Crushing recipe I think makes the most sense, but at that point it's a question for pack balance anyway, regardless of method
And then I'll move the hex quest so it doesn't need the hex book to enter, because making a book requires a fair amount of progression.
Perhaps given how difficult hex is and how much it requires documentation, I'll offer it as a quest reward anyways.
There's no real reason to make you craft your first book.
It's a resource check, plain and simple.
tbh it would be cool to have either akashik tome or the new one that forked off of it to store the 3 needed books in one inventory slot for convenience
You don't need the ars notebook btw. You can access it from your spell book
We have so few books I'm not too concerned.
yup, that's what I've been doing. lol same with the quest book on a keybind
I forgot there was a quest book. I just access that from the inventory screen lol
I think what's so interesting about this pack is that you clear these painful gates, one at a time.
Like source gen
Or metal gen
Or source gems
Once you get automated source gen, life gets so much easier
one island begets more
And then you get a minimum viable solution available and it feels like you've got so much time now π
This is why I've convinced myself I'm not concerned about the earlier hex access
Becuase you still have tons of gates to clear and they feel really good to clear either way
To some extent, the pack needs to make the first source jar a little painful.
Just to really hammer home how great it feels when you only need to wait a few moments for it
Oh that reminds me.
Yeah early source feels really good to get "done"
Expand your farms with agronomic. Get a new island and use that to speed up your growth
The mycellial+agronomic berry farm is very early and can safely run a crusher setup
not opposed to the budding amethyst but it kind of skips the geode island
re source: I was thinking about slightly buffing the agronomic so it doesnt take so long for the first island
Hmm
did you want me to add moreiotas? @topaz grove
need it for hex casting though
Please.
And Hexal.
okey added
Ty!
I think the latest version of Hexal is pretty broken still, might want to hold off till I do another update tonight
move fast break things fr fr
its up to you talia, I was planning to update tonight or more likely tomorrow
I will hopefully be able to update it within 6 hours, if not just use the previous version of Hexal, would prefer not to have people's first intro to it be a game-crashing mess π
no worries, I can wait until tomorrow
added your tome as a reward for the hex casting chain, feel free to move it somewhere else @topaz grove
Haha, sure π
alright @pearl quail, new update for Hexal up, should be ready to use
You could have two spell circles that read code from their own item frame'd focus, and modify each other's item frame'd focus.
Same thing, use a focus.
oh, that makes sense
isn't there a spell circle that gains ambit around the player?
could it teleport the player to expand it's own boundaries? self growing spell circle?
I don't think any circle gains ambit around the player. Though if Hexal is installed, you could potentially have a circle create wisps and have the wisps do the expansion, since wisps get their own ambit.
Keep in mind that circles take longer to execute if they're bigger, though, so it's not particularly practical.
A Cleric Impetus must be bound to a player by using an item with a reference to that player, like a Focus, on the block. Then, it activates when receiving a redstone signal.
Peculiarly to this Impetus, the bound player, as well as a small region around them, are always accessible to the spell circle
so does this not mean what I think it means?
no it does
the cleric circle gets, for some reason, an ambit around the bound player the size of the player's height squared
yup
so, self expanding circle possible? if not, a second inner circle triggered by the outside one should be able to expand the outer one, right?
then just a redstone clock
lol would be funny
since there's a size limit though there might not be a practical purposed to this π¦
waaaait but I had an idea
inner circle moves outer one, and vice versa, by teleporting the player around
all you need then is a way to place a hopper in the right direction
and BAM afk quarry
A cleric impetus has ambit around a player equal to the square of their height. Yes, that is abusable.
Lol, uh, I send it an hour ago and lock my phone. I reopen the app and it finally sends. Good job.
lol
Okay I took half the day off
What quests did I say I was gonna write? π
Bailey are you around and have a sec?
Out for a bit, what do ye need?
I await your decision on if a budding amethyst quest reward is the right call. It's your pack and it changes the ars progression.
No rush, I'm working on other stuff for awhile
Could we give it as part of the next questing chain
err hex
Oh but you need it to get started at all
@shadow bane is there no way for like a media tag?
As a temporary fix for cross media compat
mm. I don't think a budding amethyst as a quest reward would change the ars progression too much, seeing how long it takes for amethyst to grow. If you place down a fresh bud, it can take up to 2 hours to get it fully grown
probably faster to speed run the islands to get the geode island
I was thinking of making it an option where you offered a block of source gem
And calling it "delayed gratification"
I think it'll be race between your first jar of source and this π
amethyst can grow faster, for sure
geode island is still a huge windfall
instantly have tons of amethyst blocks to convert into source gems
what do you mean?
Like add a tag to support modded medias
Oh! it's a capability/CC
Gems in place of amethyst ideally
lemme get you the links
Islands are easy with blazing first
1.5trees/jar
it's how hexcasting implements its own things
I donβt know y ppl are saying getting islands is hard
it couldn't be done with a tag anyways because it requires values, right
like "the media tag," what would that do, how much media would it be worth
Just some tags for preset values would be fine for packs so they donβt need an addon mod
could kubejs achieve adding something as media?
Or datapacks instead of caps
It's not and I don't think folks here are implying that.
@pine idol want to add hex casting compat for gems? π
to scalaes
just to fully understand, you want the budding amethyst for the media purposes kirin?
it's needed for crafting too, charged amethyst
I could write the quests in such a way that you don't need any amethyst to get all the way to "Opened Eyes"
After which you can use your health to cast freely.
I could make it require a lapis and a source gem.
the other thing is, should a focus be accessible more early on? to make it less annoying for newbies?
or jsut the staff?
Petra is actually changing the recipe to require 2 leather.
And only a shard, I think.
I can fast-track that in.
the glowstone is my concern, or was that already changed at some point
anyway to answer you kirin: I dont really mind if you add a quest for one, id rather have the media alternatives and recipe changes I think though, but I wasnt really wanting to pull in another dep into my mod env to add it
it wont break any progression, by the time you get a few of your blocks from the lapis created gems, you dont have a whole lot of use for them until you get the amethyst golem
Simply Attach the caps to source gem?
So the archwood staff will simply be an easier recipe
No special mechanics
@burnt niche which hexcast items should go in the trinket pouch and which should go in the spellcaster bags?
hm, probably scrying lens, focuses, abacus, scrolls, and pigments in the trinket pouch. Staff/spellbook/casting items/phials in the spellcaster bag?
ye
though honestly I would like to have them all in one, but that would be what backpacks are for I suppose
oh, I don't think stabilized warp scrolls go in the trinket pouch
Can you blink an entity with stabilized scrolls?
if you push them through the portal
With blink glyph
hm, not sure. Haven't tested that out yet
Bc teleport someone into the end void
i updated yesterday
I figured out how to take schematics and recreate them with Hex, unfortunately the Place Block 2 hex that can determine the block type still needs that block on your hotbar
so I just have to keep my build palettes restrained to what fits on a hotbar then
but now I have a trinket that saves the block type and the relative offset compared to my sentinel as a pair in a list and saves that to a list in my off hand, and an artifact that will place blocks based on the list in my off hand
bam
it's remarkably simple
I've just never seen it before.
I assumed this was the exact reason for Place Block 2 to exist
I get the location of the block I'm looking at and subtract the location of my sentinel to get the offset
and just also grab the block type, throw both into a list, then throw that list into a list
then I break apart the inner list during a thoth gambit and add the offset to the block+face I'm looking at and place block 2
It's a very satisfying spell.
You could blink someone into the end portal and have something there that tosses you into the void
actually the biggest roadblock I ran into was that Place Block 2 has the arguments it accepts listed in reverse order compared to the base mod, so it kept failing at first until I flipped them around
it says vec/item type but it needs item type/vector
this is the spell in the build artifact
I forgot to make a tag for the other bag
So in the meanwhile, the staffs will be able to go in the trinket
honestly the staff I wouldn't mind it going in the trinket bag since it's not like, a battle item
(and I always carry the trinket pouch, but not the spellcaster bag)
but it also is like, a staff
alr, the source gems seems to work
Noice!
oh does it? I'll have to figure out how to fix that
agh
yeah, if the block isn't on your hotbar then it won't place it
Petra's really going all out for the new update. #940747174982078564 message
@pearl quail got version 0.2.9 of Hexal with another crash fixed, however curseforge isn't letting me upload it, so uh
yeah
okay non-beta curseforge has returned and let me upload 0.2.9 there
and it is approved
okey ill update soon
@pine idol did you release that version or just in here?
Still only here
I was adding the tag for the other bag in elemental
I can probably release both soonish
okay ill wait to update then
Okay
So I have some quest updates
And I will PR these
Then I'm gonna just expose every Great Spell as a quest.
Did you keep in mind the source gem addition?
Simply that the source gems can be used as fuel for hex, just like amethyst shards
Current value is around the same as shards, but is configurable
Did you also change the staff recipe to use a source gem, or should I do that?
And i changed the recipe of the arcwd staff to require gem
Does this mean that source gem blocks count as 4 shards?
If so... you have just done an amazing thing π
Oh, i haven't added it to blocks yet
So
If i have to, i'm still in time
I thought about suggesting this, but then considered that would up the max battery size
it encourages and rewards being cross-disciplined
I'm willing to bet that this will make more hexcasting users include ars becuase that's literally a doubled size of battery.
It does NOT step on Petra's new battery blocks
Which require flaying, but are much denser
And also are the creepyest blocks imaginable.
The allay ones?
They change texture when no one is looking.
lol
Often to eyes.
Anyways
The challenge of loot tables is that you can't do it via kubejs
I can add items to loot tables, but I cannot generate valid ancient scrolls via kubejs to put in the loot tables
There is no "create lava" scroll.
There is an ancient scroll that when put in the chest gets the data for create lava.
And if you regenerate your patterns, your scroll becomes wrong.
So I am going to make repeatable quests for all of the great spells.
That cost something related to the spell, 8 charged amethyst, and a blank medium scroll.
Object suggested running a command to add them
So it's a yes for source blocks?
You can add commands as rewards
If you'd like to. There's no broken game balance by doing so.
Yes that's what I'm doing for the exisiting quests.
I add a yes vote to the source blocks as media then
it adds a bonus to the processing involved
You can make a "better" phial with source gem blocks. But it's a special crafting process and a crafting step.
And when the allay blocks come in those will be better still! So this isn't even the final form of phials.
And of course, wisps also offer the potential for basically uncapped media storage, at the cost of extra complexity.
I'm still going to see how long I can go without flaying anything
I'm feeling satisfied with the progress I'm making thus far
Flaying lets you integrate magic into the world.
For example, casting a spell after looking at a block.
Ok, i uploaded Scalaes update to curse. I'll ping ya when it's approved, the jar above is good for testing anyway
Okay, I'll grab the jar.
I've got the first bit of quest revision on my github.
And I'll try and do the updates for this now.
hm. I might actually put source into converting source gems then, to give my hex items bigger batteries. Funny
I usually just let them drip-feed passively through the chamber
Yeah, well as a way to make ars the primary mod in the pack I think it's good.
Yeah
It's not at all hard to make a system that automatically cranks out phials for you on the push of a button, but that assumes you're holding a bottle.
makes me wonder if there's anything we can do with hex and the essences
Elemental's bags gotta be poggers with this patch
Too bad i need to boot up AI everytime to use REI's tag explorer
Wow it feels VERY weird to make a phial with source gems but confirmed it works π
I don't want to add all the rei deps to dev-env
If we're patient, the resource pattern thing will become available
And then we can do things like make spells that require earth essence or whatever.
do we have crush loot tables for crushing amethyst down into dust?
No, if you show me an example I can try and add that today.
{
"type": "ars_nouveau:crush",
"input": {
"item": "minecraft:cornflower"
},
"output": [
{
"chance": 1.0,
"count": 2,
"item": "minecraft:blue_dye",
"maxRange": 1
}
],
"skip_block_place": false
}
add it under kubejs -> data -> hex_casting -> recipes
It is fine π
Ty!
Oh sorry, just 'hexcasting'
Is the intent there to like, get a bit more dust sometimes?
hm. I would defer to you here. I was just thinking because early spellcasting you want to have some dust so you don't waste a bunch of media
The funniest recipe in hexcasting is the food where you use amethyst to make it.
This is a good point. Giving over unity would actually be double dipping.
I will not add a source gem crushing recipe tho.
That's the downside, I think
yeah
can't spend it in smaller chunks
Nice!
@pearl quail @topaz grove Alr, my updates are on curse
Rest is up to you ( or up to the first user that report yet another bug)

Arcane Skies?
Sorry my bad
It's named that in my project folder.
We now promptly inform people of the documentation websites.
i think petra also wants people directed toward the hex forums
Okay, I'll add that too.
I feel like this is the first place I've ever seen all these 3 links offered directly in game π
Whew, this is a lot of work.
I might add few quests for elemental/sbm when I get to play it on the server
It'd be easier if I could copypaste quests
But since I can't, it's a lot of fiddling
But doesn't that mean editing it edits both?
Seems like I can't give myself these patterns?
run recalc patterns
reasonable

So I'm gonna be on vacation for the next few days.
And while I won't be totally absent, if someone sees a quest bug they want me to patch, now is the time to tell me because in 45m I'm getting dressed and leaving π
Someone had mentioned there were two create lava quests
I think I know what they mean, and it's intentional.
But let me double check.
Yeah, one quest is repeatable and one isn't.
makes sense
Ye I didnβt find the first one too necessary and didnβt want to complete 2
The first one is there to give people doing the quest early a way to access it. The second is in case you want to get another one, for example if your current one is invalid.
The main goal of the quests is to make Hex accessible as early as possible.
Also hello from a 104β°F volcanic hot springs pool.
I hope I don't drop my phone, it will die..
currently watchin a tutorial for it since i cannot understand it for the life of me and i seem to always do something wrong xD
Likely mine, so feel free to ask questions.
hm. Thinking about more... esoteric spells. Wonder how viable it would be to make a spell that squashes someone with an anvil
blink anvil, destination is target pos + vertical distance, boost downward speed ?
I think the biggest hurdle is your ambit. Can't just put it super high up cause you can't target that far
the falling anvil is created the tick after placing i think
so that might be a problem
yeah
maybe with wisps...
my end goal is to be able to click on someone and kill them near instantly with an anvil, lol
I know people do it with arrows but I want to use an anvil
Xacris has been watching doc too much
ok so you put the spell on an artifact and hold a focus in your offhand
if on the ground, the spell grabs a target, gets their pos into the focus, and then tps you up.
if in the air (cause you cast it again right after), it grabs the pos from the focus, and does a few place blocks at your y but the pos's x and z position (up and down a bit to make a tower).
would that work? or am I missing something major lol
You can use a circle for the anvil bubble column capture. Since falling blocks can't be in a suspended state for more than 30s anyways this is fine.
Btw, falling block teleportation is how you can encase entities in blocks.
Normally conjure/place refuse to act if it'd be over the eye box of a player or entity.
that's weird, because I have definitely conjured a block where my head was at and it forced me into a crawl
This is permissible but you can't do feet and head last time I tried?
hm. I think I might be able to do something with the aid of a Greater Sentinel and a Wisp
also I just thought of a funny way to do a "Redstone Signal" spell with hex. Place and then break a redstone block. Curious if doing it in one spell is too much to actually get a signal...
Anyways a rain of falling glass blocks will make a safe jar for an entity.
You can arrest their forward momentum with a 1s pulse of levitation.
That said, it's extremely expensive to do this even with Gate.
maybe I shrink the target and build a tiny wall around them first, leaving the top open
I like your shrink jar.
the Ravenmind opened up so much to me
I wish I could find a way to get a bedrock falling block π
Good π
Can you bubble column block focus conjured blocks?
It occurs to me a marriage of hex and ars + block focus could do some very amusing things.
For example, "homing" blocks guided by a wisp.
wondering what fun stuff we could do with the new Enchanter's Eye and Hex. Some quick succession casting stuff at remote locations
oh, I meant using the eye for remote casting Ars Spells, and then using that in conjunction with something from hex
Is there a way to remotely set warp scrolls using hex?
probably using Greater Sentinel to be able to also target Hex spells at the same location
using the eye simply as remote redstone can drop the anvil in a bubble column to charge... Sending it to the location you want is the bigger problem. Or I could fly over their head and then
myself with a charged anvil
I don't know what you mean by this. Do you mean to kick off an arcane gate? I suspect you could!
Remember that teleport spells need the target to be in your ambit, not the destination
And that you can "walk" a Sentinel across the map even if that part of the map is t loaded.
I managed to snipe LavaCat's true name when he was in his base. I was thousands of blocks away.
I did it by casting a spell that moved my sentinel along the ground and forward.
I was thinking about being able to place the anvil high up by walking my sentinel up in the air
You can just teleport it anywhere. You'd only need to do that if you wanted to impulse the anvil after teleport.
But as hex is sub-tick, you can impulse then teleport unless the speed is phenomenal
well I'm talking about a few different approaches at this point... some utilizing teleporting, some not
also, I think anvils deal damage based on how far they have fallen, not their velocity
rather, how long they have been falling...
Object has code to calculate ballistic trajectories with high accuracy.
I think that's only the case for the establishing part of the gate?
I think once you have the gate in your stack you could in theory hold it in your Raven mind for quite a long time and then you wouldn't need to worry about them The ambit when you close the gate
All the hexel pieces are really useful when you consider something like a whisk casting things on command because wisps can hold things in their memory for long periods of time
Does it say that in the manual?
Idk but I tested it yesterday
To be honest I've only experimented with it where everything was an ambit so I genuinely do not know, I just be surprised if it was the opposite of greater teleport
I definitely want to learn how to use Wisps
No one's published a knitting needle for wisps which is surprising to me because it seems like a spell everyone knows
Once the entitys are marked, it seems u can teleport anywhere in ambit
it seems to be one of the only ways to put a "delay" in a hex spell
Yeah I should look and see if someone's made a master casting whisp that allows you to send spells to a wisp that knows how to follow you
So mark a falling anvil, put in some kind of stasis chamber, then when u want to attack, close the gate above the target, then zone distill for the anvil, then impulse it into targets head?
I don't know how long falling anvils last before they revert to item form, if it's like regular falling blocks then it's 30 seconds
pretty sure it's still 30 seconds
Arrows can survive indefinitely and don't count towards any mobcaps but are fairly expensive on your tick rate
Also arrows unlike everything else do damage proportional to the velocity
Anvils don't use their velocity as far as I know. They simply measure how far they have fallen up to a certain cap and use that as damage which I believe is 20 points maximum pre-armor.
yeah my goal isn't to just kill someone, it's to kill them with an anvil
Involve a few endermen as well for quantum uncertainty arrows
This is why there aren't a lot of anvil spells in use.
teleport them to an anvil chamber
Do endermen warp away from anvils?
One thing I realize I haven't tried is using non-block things that are right clickable with place block 2
I feel like I've seen a video that implies that they do but I don't know for sure
Just thinking of random mechanics that might be able to be abused. Like doc warping arrows through thousands of blocks
One thing that's interesting by the way is the idea of measuring the velocity of entities. I'm not sure if folks realize that you can do this in hex and it's very effective when you do
For example there are spells that will precisely tell you where a stronghold is based off of two ender purl throws that it measures
Arrows damage isn't velocity. It's momentum. Which being a game, they aren't necessarily connected
Makes sense. I've got a spreadsheet for that as well. Just simple intercept math
velocitΓ©
if you are chosenarchitect than sure i guess
it is the opposite of teleport, yeah; the destination that you're bringing everything to must be in ambit
Chosen finally did a hex tutorial?!
Ah, he didn't. He just used the mod a bit.
but i tried to understand it do to his easy to understand videos
Sorry, when I see him I poke him to do a tutorial too. He's very good at it. π
the Summon Rain quest isn't accepting the bottle of water
haven't gotten to potion brewing yet
procrastinating going to the nether by making a bunch of miscellaneous cyphers and trinkets
I will say that I'm quite enjoying the amount of crossover that Ars and Hex has now. They really compliment each other
I finally figured out my hammer spell. I know Kirin was suggesting that I do some math with vectors to figure out what plane to target based on your look vector (or something like that), but what I did was build an offset coordinate list of a 3x3x3, then I center that 3x3x3 adjacent to the block I'm looking at, then I break each of those that is not air
That's an easy spell to do now.
It used to be impossible to write.
SO yeah, I'd do that now.
No more dot product vector field π
using the sentinel to build offset lists is so handy
Yeah.
We were just talking about how the mod might just want to give you a tool like an abacus to build those lists.
Given how absolutely fundamental it is to a lot of spells.
And how it's not possible to write such a spell with UI right now.
I struggle to imagine of how such a tool would work. Like, just from a UI perspective
You'd set a center, then click afterwards and it'd highlight the blocks you're selecting.
Then you'd read from it with a spell to get the list of highlighted blocks.
ah, I see
We might have 2 tools, one for offset fields (a ruler) and one for absolute locations in world (a sextant).
it did take me quite a long time to get to this point on my own where I can build these lists with my own hand made tools
Yeah, it's one of the 3 core spells everyone needs.
You need a sextant, a ruler, and mostg people think a spell knitter of some sort is necessary.
I'm going to be streaming some SMP shortly.
hexal has a particle spell right? could probably do something with that
you should use it for something and tell me if it's too expensive
Okay!
It is very cool having hex give us tick acceleration.
Even if it's quite expensive
(for the early game)
How's going with the source gem powered hex earlygame?
It's not bad!
and once you get production to ramp up, it's nice to use stacks of source gem blocks to make beefier trinkets
Do you think the honey bottle requirement for phials is too much?
bees are a bit tricky to get in the pack
Yeah I'm debating if that's too far out.
I'm spending a ton of time as a hexcaster dealing with efficiency problems.
I still don't have the source production for a smelt rune system, so last night I got a tick accelerator spell prototype working.
[
Consideration
[
Consideration
Bookkeeper's Gambit: -
Numerical Reflection: 5
Gemini Gambit
Numerical Reflection: 5
Flock's Gambit
{
Accelerate
}
Jester's Gambit
Thoth's Gambit
]
Numerical Reflection: 1
Mind's Reflection
Compass' Purification
Mind's Reflection
Alidade's Purification
Archer's Distillation
Surgeon's Exaltation
Mind's Reflection
Compass' Purification
Numerical Reflection: 30
Summon Cyclic Wisp
]
This spell isn't efficient. I need to sit down and do the math on what's the right balance of cost to effect for a cyclic wisp.
Especially if you don't have a phial.
But this uses 33 dust to give a furnace enough ticks to pop out one item in about a second.
I have bees (unused) from the tree ritual so I don't think it's too hard
Does the tree ritual guarantee bees?
it didn't last time i used it
Yeah
@burnt niche sorry for the ping, but I saw this and I thought you might be delighted by it. Inventory management and autocrafting is coming to Hexcasting via Hexal. https://talia-12.github.io/Hexal/#patterns/spells/items
The Hex Book, all in one place.
This is not in the release version yet.
oh cool
as per usual for Hex, I'm not going to understand even a little bit of this until after I have played with it for several hours
mmmm, I am happy with how it has turned out! I think it'll have a place even in big modpacks for being the best way to do crafting/smelting in BULK
Hard to compete against the FARTS system for smelting
hmm
never heard of it
it's our little technique of dropping stacks of items to be smelted through runes
Fair enough. It's not a story you would hear from the Jedi
I still want to design a version that does a shulker in one go
I was quite happy with my shulker smelter. It was complete spaghetti redstone though
Probably make use of pierce toss turrets
I really need to take like a day and learn hex
yeah, hexal can't compete on cost probably, no idea what I've set the cost for smelt, and the cost is per item
but for volume, you can do up to MAX_LONG in a single spell, i.e. basically limitless
So Hex can go faster, but it's hard to compete with the infinite efficiency of source.
Honestly the possibilities are so limitless with that stuff it's hard to even really wrap my mind around how we should interpret it. I'm multiple steps away from having a build to even manage it, let alone to optimize it.
True⦠although with ars in the pack it means infinite amethyst as well.
I have the most unhelpful crash report in the world @graceful aurora
just happened randomly on startup but works fine a second time. Race condition perhaps?
full log is worthless too
ugh
I'll have a look at it in a bit, thanks
the only thing I did between boots was remove mutil but hexal doesnt do anything with the mod list I imagine?
hmm, got it again on another boot
Might be something new with 0.2.10 perhaps, the current pack is on 0.2.9
yeah, keeps booting just fine with .9. How strange.
huh
ConcurrentModificationException
horrifying
accessing something with other addons or hex casting maybe?
forge boots mods up concurrently so you are likely racing another mod with something non-thread safe
out of curiosity, did this coincide with adding REI?
adding REI no, but updating yes
hmm
I have had issues with REI before and keep thinking I've fixed it
I never got around to actually adding the recipe compat I was planning to add, I should probably just delete the integration
some of the mods randomly have that issue and work fine every other time
Uh, no. I don't think i did anything related to iotas
I can't explain why I was thinking of this, but I was thinking of a funny "trial by fire" kind of way to introduce people to hex. Shrink them with a hex, and put them in an escape room scenario. They have a chest with the stuff to make a staff, a hex book (and some media), and the only exit is an open door that is one block up. They could un-shrink themselves, impulse themselves out the door, or break through the wall, or whatever other thing they deem an appropriate solution
or they could misunderstand the assignment and accidentally use up all the amethyst before getting out lol
hm, put an ancient scroll in there too. They could get out by subsuming their brain into energy and respawning outside the chamber
put some budding amethyst in there and give them a jeweler's hammer
idk, Hex Escape room sounds fun
#justuseblink
yeah, as long as they come up with a solution, it's valid. It's important that the person goes in with as little working knowledge of Hex as possible though
the apprentice has to show they have problem solving skills before progressing to the next level of training
I remember reading diablo lore years ago, supposedly the mages locked their apprentice's in cages with the key outside. They either figured out telekinesis or died
the draconian "Learn magic or starve to death" method
This is fun, but the thing about natural hexcasters is they will always surprise you. π
Your cage spell for example was a community first idea.
And people were baffled. Now they're using it because it's actually a convenient and cheap way to control passives.
had people really not made spells to build boxes around entities?
or was it the shrinking aspect
either way, you flatter me
I'm surprised every time I surprise you, lol
the shrinking part was because I didn't want to have to account for the size of the box
at 0.25 scale, basically everything is small enough to fit in a 1 block space
truly, my laziness is my greatest strength
could probably dynamically set the scale based on the entity's height to always make it 1 block tall
wither in a (very short-lived) box?
if you can make that box out of something it can't destroy
shady wizards are a hexcaster's friend
that's quite the discount
well, the intended way is to farm wardens for record shards
but this works too
if you get lucky, I suppose. There's a lot of things that can pop up in that last slot
I like the record shard method. You can keep a stack of shards and effectively be able to make 7 artifacts
For hex casting is there a print spell?
That outputs the value of the arguments in the chat log?
reveal
Today on Lying's stream I demoed this Hexcasting spell. It uses Hexal and the White Sun's Zenith to create an aoe zone of constant regeneration for nearby players. It lasts quite a long time (at least a minute or so) and is very efficient.
[
Consideration
[
Timekeeper's Reflection
Numerical Reflection: 51
Modulus Distillation
Numerical Reflection: 0
Equality Distillation
Consideration
[
{
Numerical Reflection: 2.5
Numerical Reflection: 1
White Sun's Zenith
}
Identity Reflection
Compass' Purification II
Numerical Reflection: 20
Zone Distillation: Player
Thoth's Gambit
]
{
Bookkeeper's Gambit: -
}
Augur's Exaltation
Hermes' Gambit
]
Mind's Reflection
Compass' Purification
Vector Reflection +Y
Additive Distillation
Numerical Reflection: 100
Summon Cyclic Wisp
]
I'll probably update it soon to also follow the caster.
But for now it's a stationary sanctuary.
oooh, fun
I really want to get into wisps
had an idea for using a wisp casting particles to serve as a building guide based on the schematic locations I map out with the other spell I showed off for getting the offset
You can see the start of this spell is the Wisp spell (that's why it's considered, so it's easy to surgeon's in)
hm... wisp casting particles as a display, in general
Yeah that'd be a cool use.
Just constantly read the player focus
One thing that's very valuable is the start of this spell, you can see
Timekeeper, numerical, modulus, 0, equality
You use this along with augur's to limit the speed of a cyclic wisp to a specific frequency
I recognize that those words exist. I really need to learn hex
It's required for this regen spell to exist because if you constantly reset your regen status it does nothing.
The next evolutions of this spell would be:
- Make it follow its owner like a faerie.
- Do not cast regen on a player with full health.
On that @burnt niche, I imagine you realize now how unimaginable it is to totally start from scratch on hex and not feel somewhat frustrated π
Please note there is now a special tool for creating a library of spells you can share between worlds once you get the appropriate infrastructure.
These tools even let you make "macros" so you can create custom patterns to draw.
I actually got quite good at managing trinkets and focuses
the way we use Hex and AN, it reminds me of the magic users in a book series I quite like, The Stone Chronicles. They have "white mages" that draw on their own life force to cast spells and often rely on crafting trinkets to avoid exhausting themselves, and "black mages" who siphon power from others (so casting with your own life force in Hex versus how some expand their power through the specialized use of villagers....)
And then there are a few that draw magic in from another world and can cast as much as their body can physically handle (AN and the recharging Mana)
Oh interesting.
but honestly, with Hex now I find that each time I start up it is faster than the last, and it doesn't take me long to get my tools that I need set back up
and I'm still intentionally staying away from spell circles
Yeah you get fast.
I am trying to get deep into wisps.
They seem so powerful and very formulaic.
wisps seem like a good way to have some level of automated casting for a "white mage" such as myself
Keeping them going forever is tricky.
could you design them to recharge themselves every so often? Have some redstone going to have a stack of amethyst shards hanging around to be snatched
like an automatic feeding bowl for your pets when you're away
Wisps can only recharge with other wisps, I think.
So you need a circle to bubble up wisps.
or two wisps that recharge each other and other nearby wisps
hm, right something needs to eat the amethyst
I should add a very expensive item that gives you a slipway in the world.
Slipways regularly spawn wisps.
Ah thanks, I'll check the book to find refveal
should be in basic patterns
Actually, I propose we make a ritual tablet to summon a slipway
(would it be possible to add hexbug to this server? might be nice for all the new hexcasters)
Is hexbug out for forge?
Ah you're right about it being in basic patterns, I guess for some reason I'd expected it to be in the spell section
The tablet shouldn't have a recipe, rather we should offer N, N<5 quests for them with escalating costs.
Anyways, doing this would give folks a good way to work with Hexcasting even if they're squicked out by the mind eater aspect of the mod.
surprised there isn't a brain eater or other types of illithid in the mod tbh
hexbug is object's discord bot
Oh I thought it was the mod.
What do you think a player is?
i believe one of the addons for it does add something called a hexbug too
hexbound i'm fairly sure
I wonder.
If you mind flay a villager then bottle them
Does the right click on the bottle start to work again?
it does not
finally messing around with cyclic wisps for the first time. I got one to follow me, now I'm going to make it into an entity detector by having it draw particles to all entities it can reach
I think using a wisp to draw particles could be really nice for displaying stuff... 8 blocks is a bit of a tight range to do a ton with though
I'm curious what the utility is of having the cyclic wisp start with a reference to itself already on the stack?
update: I'm now using that reference being there as an easy way to determine if we're on the first iteration of the wisp's casting or not
proof of concept
so the idea is you put the wisp down and it points at nearby entities
also yes I set the speed only to not have it move
if there's something on the stack, save the top of the stack to the ravenmind (a hiddenfield). Else, find all entities within 8 blocks of the wisp, find their locations, then draw particles between those locations, then wait 20 ticks and cast again
legacy behaviour from before I added a pattern to get the casting wisp
at the time it was the only way to actually get the casting wisp, and thus figure out the casting wisp's position, for all the various things you'd want to do which need that
I'll be changing how it works next time I'm doing breaking changes probably
the thing that was tripping me up was once I got to the part where I was grabbing a list of entities, I needed to do thoth's gambit to get all of their positions, but the reference to the wisp was still sitting there so it ended up in the list of positions. But when I did something at the start of the hex to remove the wisp, the next go around the reference wouldn't be there and I'd be trying to do something to an empty stack
but now I'm using that as an easy way to tell if we're on the first cast or not by looking to see if there's something on the stack
took a bit of thinking to get to that point though
mmmm
if you wanted to keep the wisp on the stack you could put the patterns to remove in inside the patterns being evaluated by thoth
I just threw it in the ravenmind for now
cause that's a bit easier to draw than the wisp identity
XD fair enough
Haha, I keep forgetting about wait.
I've been doing it my hard way which is to watch the world time. Which made sense for a healing spell where every tick might count. But it's silly for me to keep doing it that way.
I love this spell
using wait means your wisp doesn't use up one of your 10 wisp executions on the ticks where it isn't executing, meaning you can have more than 10 wisps doing productive things in concert as long as they're all waiting for X ticks after each execution (if you don't do the waiting thing then this gets done kind of automatically for you, but if you know you're not going to want to act for at least X ticks guaranteed it should be better to use wait)
It just seemed rather wasteful to have a stationary wisp cast every tick. Giving it a 20 tick delay meant it lasted super long though. I only gave it 20 dust and it persisted for several minutes
is it supposed to halt the natural reservoir decay when you delay a wisp?
working on altering the locator wisp. Gonna make it do a particle pair between itself and each entity rather than making a big list of nearby entities and then making a particle trail between all of them
so for each entity, I'm going to: get the wisp's location and the entity's location, throw both of those into a list, then draw particles between those two location
so I can throw the wisp down as a sort of debugging tool, entity radar thing
side note, I'm curious how y'all keep the symbols right in your heads. I use little Mnemonic Devices, phrases and whatnot to remember what direction to draw.
Like for the Ravenmind, I will "leave it with the Raven" by pointing left, and "Remember the Raven" by drawing it pointing right.
"Down for anything" and "Up for collaboration" to remember what direction to draw the combination symbol for adding stuff to a list. Down to add anything, up to combine lists
"Down to record" for saving iotas to off hand items
had another thought for a wisp I'm gonna write out so I don't forget- a wisp that places a conjured block and breaks that block to trigger an observer at regular intervals
it doesn't halt it, but it does halve(?) the rate
What is that doing to those poor sprigs?
drawing lines of particles towards non-player entities
it's a radar
shame the wisps can only reach 8 blocks
A bound wisp gets 32
It makes me want to write like a wisp harness for many spells at different cadences.
bound wisp, I'm guessing that's to do with the links?
You can set one wisp to be your bound wisp.
Yeah I need to skip work some day just to learn hex
And its upkeeps only cost 1/20 and it gets a 32 block range.
that's pretty interesting
I want one where it gives me a good pump of regen if my health gets too low.
ah, I hadn't looked into the great wisp spells yet
so I would include that for any wisp that I need to have an increased range
and just keep in mind that I can't have more than one up
Yeah I think it's best for one wisp you set up to follow you.
You could imagine a CAD that lets you cast things via your linked wisp
I realized I forgot a prime source of records:
End Fortress chests.
once you have some drygmies, the Warden is a good source
or I suppose you could set up a warden farm
..there's a pattern to get the casting wisp?
okay, now I'm working on making a wisp that sits and waits for me to send it a spell, then it proceeds to cast that spell as long as it's reservoir allows
Actually, I wonder if that's a more useful strategy
So far I was kinda stitching together wisp spells as if they were like... trinket spells.
But maybe what makes sense is a generic wisp spell that just waits until you link to it and send it your spell.
And then it'd repeat that.
It's 2 steps for casting but very few wisp spells need to be spammed
AND you could have the cyclic wisp summoner pick how much dust to commit via an abacus in the offhand.
Yeah that's where my mind was at
All through the use of the Ravenmind
Using my logic to see if this is the first cast, we throw the wisp into the ravenmind and do any other initial setup like speed setting, then we tell it to wait until it receives a communication
On the next go around, it looks at the ravenmind. If there's a wisp reference in the ravenmind, then it looks for a spell in the queue and then throws it in the ravenmind. If anything else is in the ravenmind, try to cast what is in the ravenmind
I just have to... Figure out how to link to it and send a spell
(want to mention that I've designed the speed-setting such that there's no downside to doing it every iteration, not just the first; it only costs to increase the speed past its previous max, so if you have numerical reflection: 5, set_speed at the start of your wisp's hex you'll only be charged media for it on the first tick)
I figured, since my first wisps didn't burn down at an incredible rate, but I do already like my convention of having a set up phase. I work in web dev, so it reminds me of having a page_load function
Prepare_Page_for_First_View
I couldn't quite figure out the Bind Wisp spell- does it have to be cast by the player? I was trying to have a wisp set itself as the bound wisp, but it was immediately killing the wisp
that was kinda the entire reason I looked into setting a spell on the wisp. I thought a potential reason why Bind Wisp wasn't working was because I have to bind the wisp, which means I need to find it in the world and get a reference to it and bind it after I make it, which means I can't set default ranges on the wisp that are greater than it's normal ambit of 8 on the initial run or else it will destroy itself
so my thought was, make a blank wisp that waits for a spell, bind it, then set a spell on it that can reach further than a normal wisp might
but feel free to correct me if I have made any incorrect assumptions
One thing I'm curious about, @graceful aurora, is how you view the balance of "cyclic wisps that follow you around." I didn't realize sleep makes a cost reduction for upkeep, which makes it fairly desirable. However, it also means you can't have them chasing you around. Is that a design decision for balance, or just how things turned out.
even a small delay would save a huge amount
my thinking might be wonky here, but it always executes it's stored hex in a single tick, and if you have any delay then it waits. While it waits, the upkeep is halved. It would necessarily spend the majority of it's time waiting if you have a delay of at least 2 ticks
I made one with a speed of 2 and a 2 tick delay between casts and had it follow me, it did a decent job
it lagged behind me just a bit while I was flying around, but it could catch up
it ends up being this trail you leave if you move quickly
you can set it up to match your speed so it can always keep up
not even that expensive
it wasn't specifically a design decision for making following around less useful no, I actually like that; it was a design decision for incentivise-limiting-server-resource-usage-ehen-you-don't-need-it-anyway reasons
and I feel like setting it to target your position once every 5/10/20 ticks would probably still be good enough, and get a significant cost reduction
how long would you expect a cyclic wisp that was given 10 dust and told to wait for a communication to last?
would you expect 10+ minutes?
hm
10 dust I'd have expected like 30 seconds
would you expect 20 minutes?
I'm still watching it
told it to listen before casting again, gave it 10 dust, and it has been waiting around for over 20 minutes
hm
plausibly I broke something
or the default config didn't generate properly for some reason?
you could check that I guess (or the server owner could check it)
I'm gonna have to kill these wisps, lol. Going on 40 minutes
I may have done something weird with my messing around.... so I started linking things together to figure out how links work. I saw that it draws a line of particles between linked entities. I made a wisp that tries to link to everything in it's ambit range. This killed the wisp when it tried to link to something that it couldn't link to, but still drew the line of particles towards me. It continued to draw this line no matter the distance I traveled away, so I went to the nether. I now have a particle beam pointing from my nether portal to my tower
also 10 dust wisp is officially an hour old
okay I did indeed break things, all wisps have no upkeep right now, thanks for making me aware of this, will be fixed for the next update π
welp
guess I'll try and figure out what's causing that to not work properly again; logging out and back in again should fix it if it's annoying?
logging fixed it
my little wispy boi is still hanging around, until either I make him do something or destroy him
I suppose not a lot of people were making wisps just wait
Gosh, in the meantime let's enjoy our infini-navis.
apparently π
I didn't know that wait had a cost benefit.
Heck my paladin aura spell was way more complicated because I didn't realize how good it was.
patience is a virtue
okay I've actually added something in the book explaining this now
Excited about wisps in general.
Today I started doing hex tutoring on a 1.18 server run by some twitch streamers and when I explained how wisps change the game they were debating if it was time to go to 1.19 π
wisps are actually available in 1.18 if they wanna stick there, but 1.19 is definitely getting cool stuff at this point that they're missing out on
0.2.11 of hexal is out for whenever you next do an update of the modpack! very happy with the new things, many thanks to cypher and falkory with the help getting the mote nexus looking pretty!
(wow I must be tired, typed hex casting instead of Hexal π )
Oh Lol
I'd better start updating the quests.
@shadow bane umh, i am a bit confused on how to add new patterns
is that documented anywhere?
hello
in modern versions it's just a registry
... wait
... oh, this is pre-casting-ctx refactor innit
um
I don't remember right now. sorry. i have a lot on my mind.
and i'm gonna get my wisdom teeth out tomorrow so i'll be out of commission for a few days
Omg. The new Hexal release. How am I even gonna quest all this? π
proceeds to add 100 quests for mote nexus
The fact that we can add Pickup to hex spells now is very cool.
oooh, fun
I'll be honest, not having a way to easily pickup items with hex was a pain point
Yeah, it was.
This fixes one of the only gaps I really want to see fixed in Hexcasting other than, you know, the complexity bit.
I sorta wish that we had a pattern that just did player raycasts and player offset raycasts. Not becuase I don't want the fine grained control of the underlying method, but because it'd make it so much friendlier to a new hexxer.
figuring out raycasts without instruction took me hours
Memorizing 2 patterns per spell for break block or place light would be more than twice as easy as the current 5/12.
Ha maybe I should use the template to make an addon "ezhex"
That just adds those two patterns π
like using jQuery to make Javascript easier, lol
Anybody have any advice on using the Edify Sapling spell?
It seems to be really difficult to actually target the sapling
so I'm using Conjure Block in this spell, but if you replace that last symbol with Edify Sapling while looking at the ground that the sapling is planted on, it should work
you have to grab the block you're looking at, and also the block face you're looking at, then add them together
because the raycast won't collide with the sapling
Want a simple way? Stand on top of the sapling and then get your foot position (clockwise small triangle rather that counterclockwise small triangle).
That's the position of the sapling π
But otherwise you raycast the block it's on top of and add the Y+ vector reflection to it
Or do a second raycast and do architects distillation.
Then add that.
Either will point to the coordinates in world of the sapling.
for some reason raycasts don't work on blocks without collisions so you have to offset the raycast or get the coords of that block some other way
Howdy, I have some feedback/suggestion on a hex quest. The wording for Cypher kind of implies that ANY spell is 8x more efficient. I also assumed this would be the case for Trinkets, being an upgrade from cyphers. As a result I wasted both my first cypher and trinket π₯²
Maybe something like this to be more clear?
As an added bonus, block break spells are 8x more efficient when inscribed on a Cypher!
Original text:
Fortunately, the notebook offers a solution. You can make a Cypher and inscribe a spell into it. Then, not only will your spell be 8x more efficient but you won't have to draw out patterns in the air anymore!
Actually.. block break on a cypher is costing me 1.14 dust, but the hex book says it should cost about 1/8 of a dust.
@topaz grove did you have any changes for the next arcane isles version?
going to update soon
Nah. Sorry. Work has been smashing me and I've been helping someone else with a different project.
I will get it done some time later this month. The Hexal stuff is much harder to get into a quest able state than I thought π
no problem
Yeah, the 1/8 a dust is planned for 1.20 release but I don't think it is in game yet. Using a cypher instead of dust <|For Break|> would save you about .75 dust per cast, which is 1.6x more efficient
Not sure if this has been brought up yet, but a line about overgrowth in the getting started section would be good, it's extremely simple and gets you access to bonemeal without composting/mobs
and without the grow glyph
This is an excellent idea.

Okay!
Lucky me
I finally got to talk to the current atm8 quest developer
And he told me exactly how atm8 adds visual resources to quests.
Finally I am unstuck on revamping the quests.
And all it cost me was a promise to add hexcasting quests to atm8 so...
did you asked him about hexal?
the fact that its the most liked suggestion in their github and "maybe" is just funny
It will add more stuff to debate refined storage with
lol
The real thinking person's inventory management.
I have a build to demo with ars + hexal soon.
You can use hexal for autocrafting and ars for the UI π
Oh does hexal have the item management now?
Yea
It has it's own storage as well with barely any limits
But it's hard to access or control
1023 item types, of which each has space you will never (ever(EVER)) fill, in one block
Need a way to communicate with other stuff like ae2/rs/ other storage stuff what the nexus has, so that you can trigger a circle to pull stuff out for crafting, bc rn only human, hex, and probably integrated dynamics can tell if you have something in stock
But it fits with ars
And it's more keep in stock than on demand crafting
It's so much wilder than you might expect. π
You could definitely do on-demand autocrafting.
I fully expect it to be incredibly complex
It's just... it's gonna be painful because you'd need to make wisps that don't die to mangae that sort of thing
And as we know that's not exactly easy.
It's sort of proposed tech that very few people have the skill to realize.
easier than it used to be know that linked wisps share media across the link, but still not super easy, at least if you want to do it media-efficiently
Oh wow, I did not know the did that. That does make it easier; you can just make a master wisp for powering.
Wisp networks
Or give them a hexcasting value
No. You saying this tells me you don't understand how expensive the make lava great spell is in terms of media
that's true necroposting
you're replying to stuff 2 years old
source gems already got their own media value and the quests are long done, not to mention the pack won't receive further ups
and breaking the ping rule at that
Gosh a pinging necromancer to start the new year!
hello
hello
hello there
General Kirinobi!
Sorry? Lol
Mb
Ah. Welp I alr did it
So your response to "don't ping" and "stop posting on old threads" is for you to do it more?
I'm not a mod here but if I see you pulling this garbage at the hex casting discord do not expect me to be kind. That's just flagrant
I never did I was alr banned off of it for a different reason
that's kinda one of the worst replies
π
Its the only one I have, sorry. Take this as you will. I've only been muted on this server once or twice. @topaz grove was that mute I think. Idk why it was bad to do so but It's not my place to argue. I just won't do it again.
Have a good day
Yeah for sure, this person is unable to control themselves. No choice but to mute.
That's 3 pings AFTER being asked not to do it.
So thats where greyfall went
He contributed nicely but he seems to have been kind of a dick here lol
did this get renecroposted
Well, you are the one to revive it after 13 months
i wasnt the one who revived it though
it was just
near the top
ghost ping i assume