I don't think that diamond and nether quarz are currently obtainable by automation, but both are being sold indirectly by villagers: diamond tools/armor and nether quarz blocks. By having a (selective) uncrafting mechanic, this materials could become renewable by for example a ritual. If that is too messy in terms of loopholes, etc. perhaps restrict it to something like the tinkers smeltery, that can only smelt certain materials and takes durability into account?
#Uncrafting mechanic as a bridge between villagers and renewable ores
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The two you just mentioned could be crush recipes
I like the idea of uncrafting, I use Corail Recycler/Deconstruction Table all the time.
However, I would love to see a magical version too
Sounds like "stick to diamonds" with extra steps. Sell sticks to fletchers for an emerald each. Buy diamond armor from armorers for an emerald each. Crush it into diamonds
Doesn't create have crushing recipes for armors?
I would avoid anything and everything related to "uncrafting", because that in itself gets horribly overpowered and would be a gross gameplay mechanic. Let's not get 8 diamonds back from a diamond chestplate.
I also don't understand what you mean by the restricting it to the Tinker's Smeltery.
Like Alex said, a perfect solution would be to keep it as a crush recipe.
would be a perfect way to make it renewable!
Tinkers smeltery have recipes for all armors made by a compatible material and will give back a percentage of the material based on durability
But I don't think it "dynamically learn" the recipes from armors, they still are datapacked recipes.
Probably poorly formulated. What I meant was, that I used to play a 1.16 custom pack with a friend and we made nearly every major resource renewable and on mass with villagers and botania. The one notable exception were ores (orechid aside, which requires huge amounts of mana)
which we got thanks to the tinkers smeltery. And ars nouveau is relatively similar to botania, in that it also allows a great deal of automation/renewable sources, especially paired with villagers
Sounds good. The uncrafting mechanic for every recipe is something I am also not a big fan of. That's (poorly formulated) what I meant with the tinkers smeltery.