#Essence, Mob Farms, and Leveling

7 messages · Page 1 of 1 (latest)

kind steppe
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I like Ars but I think it should consume the items for essence crafting. Another thing would be making mob farms useful as spells take the need for them away. It would be great if the mobs drop essences so they had a purpose. Lastly I loved the part of leveling in Ars Magica 2. I know that was made from another developer but the idea of having to level seems better. It could be that you can't upgrade your spell book until you were a certain level or even cast certain tier glyphs due to being a low level.

tired saddle
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Essence crafting that consumed the materials would essentially just be the Enchanting Apparatus which is why the Imbuement chamber exists: to craft materials that are intended to be mass produced. The current economy of Source Gems/essences seems fine to us at the moment.

I don't think we have the stomach for a leveling system. When making AN, leveling/research was actively avoided because Bailey didn't like the grindy nature of it and wanted the magic more accessible from an earlier stage.

Interestingly enough, we have considered the idea of gating more complex spells behind each tier of book. Haven't gotten that far into workshopping it though.

teal cave
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If you make a mobfarm just to spam the spells once they clustered to level, then it's just a bad grinding that needed a lazy solution

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Few packs adds level requirements to ars, for example with pmmo that have addons to level up magic with spells and get mana boosts.

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I get that some sort of standalon leveling could work for ars, but at max it might be an addon to not get "all the other stuff" from big overhaul mods like pmmo

kind steppe
kind steppe