#Ars Énergistique

1 messages · Page 2 of 1

rain stirrup
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i'd rather there was some way for it to use both the items and the source

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i guess a mixin would do? 😄

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also this seems to work just fine

distant lichen
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bruh

rain stirrup
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i'm using a filtered interface in place of a source jar for the apparatus

distant lichen
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the enchanting apparatus can use source

rain stirrup
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it CAN?

distant lichen
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just only up to 1 jar

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yea a few recipes in Ars Omega use like 1/2 a jar of source each

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people always complain about them too lol

rain stirrup
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ahh

distant lichen
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so I suggest you go light on making the cell recipe annoying

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source acceptor can be complicated

rain stirrup
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let's say 2,000 source per cell

distant lichen
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and 10,000 for the source acceptor?

rain stirrup
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even more

distant lichen
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... won't work

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since enchanting apparatus can only use 1 jar

rain stirrup
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mixinmixinmixin

distant lichen
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or you could do a mixin for that I guess

rain stirrup
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i'm tempted

distant lichen
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well, I'm not putting in that kind of effort to make a recipe marginally more expensive

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I'd rather spend my time fixing the relay bug, and in the future helping backport the mod to 1.19

rain stirrup
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the acceptor really should be kind of an endgame thing given how easy it could potentially be to power an ME network just using source

distant lichen
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counterpoint, imagine how easy it could potentially be to power an ME network with just RF

rain stirrup
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that's

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already the standard

distant lichen
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that's my point lol

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so why does the magic route have to be harder?

rain stirrup
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yeah, good point i suppose

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10k source it is then

distant lichen
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I say if someone wants to go full magic it's not much different than full tech

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isn't that the point? making AE2 accessible in an Ars-focused pack

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of the source acceptor anyway

rain stirrup
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yeah, you're right

distant lichen
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the point of the source cell is just big number in small space go brrr

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I'm like this close to finishing porting industria lol

rain stirrup
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no worries

distant lichen
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so what were we doing for documentation again?

rain stirrup
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add a chapter in the Worn Notebook i suppose

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eventually also a section in AE2's own guide

distant lichen
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...to be honest I'm not sure how I'd write the entries

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I should really just focus on one thing at a time lol

rain stirrup
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it's alright, i don't mind trying out the documentation

distant lichen
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I mean more in general

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I'm trying to chat here with you and port one of my addons at the same time

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bad idea

rain stirrup
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one thing at a time, do your thing for now

rain stirrup
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something just occurred to me regarding the P2P output voiding thing

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it might be that P2P for things like this needs to be somewhat bidirectional, as in if you pipe something into an output tunnel it should still come back out via the one input

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therefore i might simply need to copy over the buffer stuff you added to the input handler as well

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will investigate tomorrow

distant lichen
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I thought item P2P only works in one direction

rain stirrup
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as in, does it work in only one direction or is it supposed to be a "1:N one way, N:1 the other" deal

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considering that we're literally checking on the output cap if the input cap can accept something, it sounds reasonable

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and it's a similar deal for the existing P2P tunnels if i'm not mistaken

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in any case, i think i can take it from here

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do you know what, i bet if i was to put a source jar directly against the input tunnel and try sending source to the output tunnel then it would actually go into that input jar instead of voiding

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actually i might be chatting utter bollocks

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yeah the FEP2PTunnelPart class indicates that the output is not meant to allow FE to be inserted into it

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so actually canAcceptSource might need to return false on the output

distant lichen
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I'd have to check though, I thought some things check can accept source when taking source

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But yea if not I'll make it return false

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And I'll fix the voiding today for sure

rain stirrup
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i expect that returning false there would be all that's needed to fix it as long as it doesn't break anything

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i fail to see what could possibly be calling canAcceptSource to determine whether to removeSource

distant lichen
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you are correct and I will fix that

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nevermind you already did

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um

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@rain stirrup you broke the splitter relay, now it gives source to the list of positions it needs to take source from...

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(unless I'm dumb and it was already broken)

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ME cell housing is, like, suuuper cheap

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maybe minus the glass

distant lichen
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I made some recipes and worn notebook entries, you don't have to keep them but I figured they might help

rain stirrup
distant lichen
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... no

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in the list of stale positions to remove

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the transfer code didn't need to be touched

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*main transfer code

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that did the actual transfers

rain stirrup
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uhh

distant lichen
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aaanyway, I already fixed the issue

rain stirrup
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alright

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sorry 😅

distant lichen
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I also created placeholder recipes but if they suck you can change them

rain stirrup
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was out of the scope of the PR but sure, no worries

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by the way, ./gradlew spotlessApply

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now i go back to sleep

distant lichen
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... true but IDK if it's possible to make a PR based on a PR

distant lichen
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oooh, fixes formatting

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ok

rain stirrup
rain stirrup
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anyways, i can't think of anything that's left to do for the PR. you think it's ready for merging?

distant lichen
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those recipes look a little expensive but they work well enough

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yea I imagine it's ready for merging

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it adds and fixes everything it set out to

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it all seems to work well

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and if you merge it we can take a stab at a backport

rain stirrup
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@distant lichen backport's done

rain stirrup
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only thing is i haven't been able to get the generated Patchouli pages to show up in 1.19 for some reason

distant lichen
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I was... setting up my workspace to start doing a backport LOL

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ok I'll pull your backport and look at the pages

rain stirrup
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no worries

distant lichen
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(or you can just not datagen them)

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lol

rain stirrup
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they do get generated, they just don't show up

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not sure why

distant lichen
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oh

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ooooh

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you need to define the book

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I don't remember exactly but you need to make the book under data and it has a setting that says it extends the worn notebook

rain stirrup
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in any case feel free to give it a spin in general and see if i accidentally broke anything else

distant lichen
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I have... no idea how to datagen that though

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can we just make it manually?

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it's only the one to explain that there's a patchouli book

rain stirrup
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fuck it, sure

distant lichen
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should never need to be changed

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... I think the rest of the stuff also needs to be in data but IDK for sure

rain stirrup
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on this version the book is under assets rather than data

distant lichen
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on 1.20, yes

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they also changed it on 1.19?

rain stirrup
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ah, sorry

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it is data in 1.19, assets is 1.20

distant lichen
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yea I figured

rain stirrup
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patchouli is shit

distant lichen
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I wouldn't know, I certainly couldn't make anything better

rain stirrup
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there was mention in the past of AE2's new guide framework potentially becoming a standalone thing for other mods to use

distant lichen
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that would be neat

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um... I can't get the AE2 dependency to resolve

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the others worked fine but AE2 just.... didn't

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so now obv it won't compile

rain stirrup
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eh? that's strange

distant lichen
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I'm going to invalidate caches and try again

rain stirrup
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yeah do that

distant lichen
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I'm gonna get some lunch and then see how that went

distant lichen
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yay it compiled this time

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... I don't know how make the datagen place it in a different folder because IDK how the current patchouli provider is chosing the folder

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also the recipes are in the ars_nouveu namespace, I think we can move them to the arseng one as well...

distant lichen
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@rain stirrup I fixed the worn notebook entries

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made a new PR with the changes (they're very minor)

rain stirrup
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this timezone difference is mad btw lmao

rain stirrup
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if i end up adding integration with this to MEGA Cells then the fucking 256M source cell would store 256 billion source as it stands

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seems pretty ridiculous to be quite honest

rain stirrup
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as was suggested by another AE2 add-on dev, here's some support for amethyst golems and certus quartz blocks!

distant lichen
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Oh yea that is a good idea

sly knot
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@rain stirrup would you be making it a new mob or just keep it as amethyst golem ?

rain stirrup
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it's just the amethyst golem

sly knot
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I am also going to do similar thing for BloodMagic Crystals so it would be nice if we share mechanics

sly knot
rain stirrup
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should be fine, but be forewarned that this does rely on some mixins for the amethyst golem

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the actual conversion from block to budding block at least requires it, everything else such as harvesting just requires adding the relevant blocks and items to the shard, budding block and cluster tags

sly knot
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I dont know how to read mixins

rain stirrup
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(of which Ars for some reason uses its own instead of the Forge convention tags...)

sly knot
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do you wanna upstream it or would it be easier to just create a custom mob ?

rain stirrup
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the mixin really isn't that complicated but if you really don't want to do that you'd be better off making a custom mob

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since there really isn't a way to "map" a block within a tag to a block from another tag for the conversion mechanic

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if you want i can run you through it at some point

sly knot
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Yeah works for me

rain stirrup
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@distant lichen you think this is enough for a release? i'd just like to do a couple final spot checks and then basically get this out the door

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right now i'm noticing that in 1.20 the Worn Notebook just displays a load of squares instead of actual letters

sly knot
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1.20 is unstable right now

rain stirrup
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yeah actually it seems as though this happens regardless of whether the add-on adds its own pages to the notebook

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at least in dev envs, not sure about production

sly knot
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you can get 1.19 out. 1.20 might be tricky since almost all addons are waiting

rain stirrup
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i see

distant lichen
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is the amethyst golem thing on 1.19 and 1.20?

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also yea, like chonky said, most addons are waiting to release 1.20 versions on curseforge because ars might still make breaking changes

rain stirrup
distant lichen
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nice

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... I just realized there should probably be a config file for all of these things...

rain stirrup
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the only thing i can think of having a config for is the source to AE power conversion and potentially the max buffer of the output P2P tunnel

distant lichen
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I was going to say those exact items lol

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yea those would both make sense to be configurable

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is it possible to make the capacity of the cells also configurable? as in, how much source is stored per byte?

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that would be nice too

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and finally the amount at which AE2 import / export buses move source

rain stirrup
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it would be unorthodox but i suppose i can think about those two

distant lichen
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I mean, more config never hurt anyone

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players can just chose not to touch it

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and there's a chance it helps some server owner

rain stirrup
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i'll ask the AE2 guys whether the config for the amount of source per byte and operation would make sense

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in either case i will add a config for the power conversion and buffer but i'll hold off on the actual keytype values (per byte/operation) for now

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because i feel like making the getAmountPerOperation value configurable could side-step the need for acceleration cards altogether

distant lichen
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... I'm not sure how that's a problem necessarily. If it's a server config that's up to the server owners, if someone in singleplayer choses to buff it, that's their choice

rain stirrup
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i just don't see the point honestly

distant lichen
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are we responsible for protecting players from themselves and making it too OP? Should we limit the max AE energy per source in the config to be waaay lower than it could be for that same reason?

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yea I guess base AE2 doesn't seem to have those configs so we won't need them either

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so yea the two you mentioned should be fine

rain stirrup
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by the way, 20 AE per source is fucking ridiculous now that i think about it more closely

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a more reasonable default would be 0.25 such that a full jar of source can generate 2500 AE

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if it turns out in a large pack setting that the default should be higher then i'll adjust it accordingly

distant lichen
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... have you seen how fast AE drains? that seems terrible

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you'd force everyone to build a berry reactor to use AE2 at all

rain stirrup
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10AE?

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i suppose i'm overestimating how fast source can feasibly be produced

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alright nevermind i'll just stick with 20

distant lichen
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nah I probably had it too high

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5 or 10 is probably good for the default

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doesn't matter too much as long as you mention it's configurable in the project description on curseforge

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IDK the exact numbers on AE2 energy but doesn't the lowest tier cell hold 200k?

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so having a jar only give 2.5k seems... odd

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you're saying 1 low tier cell = 80 source jars, and 1 high tier cell is like 8000 jars?

rain stirrup
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lowest tier cell holds 1mil

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which is 100 jars

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highest tier cell is 25600

distant lichen
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... I mean energy cells

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not source cells

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I think the lowest tier energy cell needing 80 source jars to fill would be a bit much

rain stirrup
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ahh

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yeah the smallest energy cell holds 200k AE

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which by the current default of 10AE/source would be 2 jars' worth

distant lichen
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I mean, 10 might still actually be a bit high

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I always forget how small source jars are and how good tree / berry farms are at making source

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not that it matters too much if it's configurable

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but if anything we should make it on the lower end of reasonable

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people are more likely to go to the configs and fix it if they notice it's too underpowered

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than to do anything if it's OP by default

rain stirrup
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let's say 2 AE per source then

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10 jars to fill a regular energy cell and 80 jars for a dense cell

distant lichen
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yea I don't see that ever being too high

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nice

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if you added the config for the output tunnel buffer that should be good

rain stirrup
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alright, that's the config done

distant lichen
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yay!

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yea 1 blazing archwood tree is like a full jar... so needing 10 to fill the smallest cell does seem fairly reasonable

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maybe closer to half a jar, still a lot though

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I guess it's just hard to balance because usually RF per tick is limited by using expensive materials to upgrade generators

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but source per tick is limited almost exclusively by your engineering skill and spellbook level

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sourcelinks are super cheap

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should I build a version and test it in a non-dev environment?
(only singleplayer though)

rain stirrup
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sure thing

rain stirrup
distant lichen
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I'll try, I kinda suck at that though

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it also needs a square logo

rain stirrup
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they don't have to be works of art

distant lichen
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and I have no idea what you can do there

rain stirrup
distant lichen
rain stirrup
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think i saw some nice-looking bricks before

sly knot
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woah that github page is super cool

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also why is the L like that lol

rain stirrup
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it's from a wider font concept i played around with at one point in which each letter is formed from a 3x3 grid of squares

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and the excess squares get retained as part of the letter so that each letter looks like a square tile overall

sly knot
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did you make all those graphics and textures ?

rain stirrup
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the screenshots were provided by other people who played around with it

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the header images were done by myself and the textures were mostly adapted from AE2 itself

sly knot
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they look amazing! You are insanely talented!

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I love the colorscheme. I wish base AE2 had the same colors

rain stirrup
sly knot
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honestly, do people use these super big disks ?

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like 256M

rain stirrup
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apparently they do

sly knot
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do they have increased types or something?

rain stirrup
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nah they're still at 63 types

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i hang out on the All The Mods discord a lot and a lot of people who play their packs make use of them

sly knot
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holy

rain stirrup
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the M cells aren't anything that special, i'm more proud of the work i did for the bulk storage cell and the extra mechanics that that one offers

sly knot
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bulk storage is single type right ?

rain stirrup
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infinite single-type, yes

sly knot
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Bulk Compression: Automatic conversion between ingots, nuggets and blocks for bulk item cell storage, with full support for auto-crafting via the Decompression Module
oh this is super neat

rain stirrup
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and i do mean basically infinite for all practical intents and purposes considering the datatype used for the quantity

sly knot
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what type ?

rain stirrup
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BigInteger

sly knot
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2^2147483647

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damn thats big

distant lichen
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um, I can't build the project

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Step 'prettier-format' found problem in 'src\main\resources\arseng.mixins.json':
Can't automatically determine npm executable and none was specifically supplied!

I have no idea how to fix this and I didn't find anything related to gradle when I tried googling it

rain stirrup
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ah, you need to have npm installed on your machine

sly knot
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npm wot

rain stirrup
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nodejs package manager

sly knot
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yeah Ik

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but why lol

rain stirrup
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i use Spotless for code formatting and have Prettier enabled for JSON files

rain stirrup
distant lichen
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ok

distant lichen
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wait found it

distant lichen
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hmm, have you built and run it succesfully yet?

rain stirrup
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haven't done so yet, lemme give it a go

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1.19?

distant lichen
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I've tried both old and the newest ars version

rain stirrup
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ah, i forgot to disable remapping on that one i think

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wait

distant lichen
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on my end it looks like you did

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what

rain stirrup
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the fuck?

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one moment

distant lichen
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is the target on the at wrong?

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no it looks right...

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but doesn't this set remap to false for all the inject annotations in the class?

@Mixin(value = ConvertBuddingGoal.class, remap = false)
public abstract class ConvertBuddingGoalMixin {
rain stirrup
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yes it does

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lemme try with remapping enabled, i have no idea why that would be required but

distant lichen
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oh wait yea

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it overrides a method from MC

rain stirrup
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well no, that literally doesn't work since ars isn't using obfuscated mappings

distant lichen
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no but it overrides an MC method

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so I think you do need remapping ?

rain stirrup
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ohhhh

distant lichen
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I ran into somethign weird with remapping a few months ago

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so that and the other method on canUse?

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building and testing now

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no luck

rain stirrup
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hang on, i'm trying something out rn

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well they're getting remapped now but it's still not fucking working for some reason

{
  "mappings": {
    "gripe/_90/arseng/mixin/ConvertBuddingGoalMixin": {
      "start": "Lcom/hollingsworth/arsnouveau/common/entity/goal/amethyst_golem/ConvertBuddingGoal;m_8056_()V",
      "canUse": "Lcom/hollingsworth/arsnouveau/common/entity/goal/amethyst_golem/ConvertBuddingGoal;m_8036_()Z"
    }
  },
  "data": {
    "searge": {
      "gripe/_90/arseng/mixin/ConvertBuddingGoalMixin": {
        "start": "Lcom/hollingsworth/arsnouveau/common/entity/goal/amethyst_golem/ConvertBuddingGoal;m_8056_()V",
        "canUse": "Lcom/hollingsworth/arsnouveau/common/entity/goal/amethyst_golem/ConvertBuddingGoal;m_8036_()Z"
      }
    }
  }
}
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no refmap loaded?

distant lichen
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do you have the refmap set up right in build.gradle?

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it's not in the mixins json

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I'll try adding it and test again

rain stirrup
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oh fuck you're right

distant lichen
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well, game launched

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I'll test if it works right

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but the game launched

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do you wanna make and push the changes on your end?

rain stirrup
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yeah i'm just trying to see if the changes i made just now work

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okay yeah they don't

distant lichen
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... what

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how

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I am very confused

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it works on my end

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I fixed the refmap and made them remap

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and it works

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non dev environemnt, game launched and he converted it

rain stirrup
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yeah but i don't think you're supposed to manually add the refmap line to the mixins json

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AIUI that's meant to be sorted out automatically by mixingradle

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yeah nevermind i'm being a fucking idiot

distant lichen
rain stirrup
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the refmap file, no

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but i suppose you are meant to declare it in the mixins json yourself

distant lichen
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yes, the mixins json is created manually

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so you need to specify the refmap manually

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in the file

rain stirrup
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yeah okay i see now

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seems to be a ForgeGradle-only thing given that i've never had to do this for projects using Loom (Fabric/Architectury)

distant lichen
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I imagine you'll also need to fix that on 1.20

rain stirrup
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i will, yeah

distant lichen
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so do you wanna push the changes for both 1.19 and 1.20?

rain stirrup
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yeah gimme a few

distant lichen
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ok

rain stirrup
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yeah there we go now

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fucking ForgeGradle

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also dk, check DMs for a moment

distant lichen
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ok, building again to get some screenshots and test the other items

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the file is still called 0.0.0 LOL

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y'know what would be kinda funny?

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a certus quartz skin for amethyst golems

rain stirrup
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ooh

distant lichen
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right click them with a crystal to change the model

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right click with amethyst to change it back

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IDK how hard that would be to do but it would be super cool

rain stirrup
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that'll be for a future release for sure

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also don't worry about the version number, i have a release workflow set up that'll pull the right version number from the tag of whatever release i make on github

distant lichen
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oh that is cool

distant lichen
rain stirrup
distant lichen
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it's not super good but this is what I was able to get

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shows all the most important features as far as I can tell

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@rain stirrup so I have this basic screenshot, do you want me to get closeup screenshots of the operation of any particular machines?

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or of the amethyst golems working on certus quartz I guess lol

rain stirrup
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up to you

distant lichen
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the aspect ratio on that screenshot also sucks let me try again

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with the actuall friggin screenshot option this time

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not sure if this is better or not

rain stirrup
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too far away i think

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would be better to get a couple closer shots of the individual mechanics

distant lichen
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better angle

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same setup or new build?

rain stirrup
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same setup could be okay

distant lichen
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wait wrong image

rain stirrup
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was thinking closer but the way they're currently set up is way too spread out

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i say let's leave the screenshots for another time

distant lichen
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ok I'll do the rest some other day

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it needs to be spread out enough to show the mana flying through the air is the problem

rain stirrup
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yeah, fair enough

distant lichen
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if they're too close together the screenshot is hard to take and even when you get it it's not as cool

rain stirrup
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come to think of it i quite like this one

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and this

distant lichen
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ok, feel free to put those on the page instead

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do you plan to publish it today?

rain stirrup
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i'd say so

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here's hoping i haven't fucked that release workflow up

distant lichen
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I just had the stupidest idea ever

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it would be very funny but is probably an incredibly dumb idea

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an AE2 relay

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think a cross between a source relay from Ars and an import / export bus from AE2

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you can have it import or export like a bus (if using to export, needs a filteR)

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it can take anything an export bus can

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but at a distance from the network and send it to an actual interface

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and it has particles with the AE2 blue-ish color instead of the ars purple one (the AE2 purple one would be too similar)

rain stirrup
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sounds very ambitious

distant lichen
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I don't think we should actually do it

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there's no point

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but it would be funny

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I clearly enjoy relays too much

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I added a potion relay to my other addon

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exactly what you'd expect, it relays potions from jars

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burst has same color as potion

rain stirrup
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bury nice

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alright, moment of truth

distant lichen
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can you add at least 1 image showing all the stuff to the images tab? so it's not just full of P2P showcases

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most users probably care least about P2P honestly, as cool as it is

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I mean I say that, I actually have no idea

distant lichen
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first file on the project might take a while to get approved

rain stirrup
distant lichen
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I guess it is simple enough

rain stirrup
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i'll wait til later on to get some better screenshots from people playing with it in a proper world

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also hop on Modrinth as well so i can add you as a project member

distant lichen
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ok

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done I think

rain stirrup
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invited

distant lichen
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accepted

rain stirrup
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first file is up on curseforge

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i fucked up my personal access token for Modrinth

distant lichen
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um

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why'd you upload 1.19.2 twice?

#

and are you sure you wanna upload 1.20 to curseforge?

#

you could post in it #1123778156386590770 and get it pinned I bet

rain stirrup
#

oh, right

rain stirrup
#

it'll get rejected anyways for being a duplicate

rain stirrup
distant lichen
#

I mean it's your choice but I'd recommend waiting a little longer

rain stirrup
#

i'll most likely set 1.19 as the master branch and just continue any dev shit there

distant lichen
#

for now does it make much difference?

#

also hypothetically if I did go crazy and spend a week implementing ME data relays would you add them? LOL

rain stirrup
#

no clue lmao

distant lichen
#

I just had a silly idea

#

a standalone AE2 addon that's just, like, magic stuff in general would be cool

rain stirrup
#

how would that work?

distant lichen
#

imagine an "energy storage cell" that can hold different types of energy from different mods

#

like, it has different types

#

like RF, source, mana (botania), etc

#

and works like a fluid cell but with those things instead

#

to make it feel more cohesive

rain stirrup
#

doesn't work that way considering all of those things use their own APIs altogether

distant lichen
#

yea, but like
is it really not possible to do all of them?

#

you could have some class handle the conditional loading stuff

#

you wouldn't need a single P2P tunnel since RF tunnels are already a thing so having everything be a separate P2P tunnel makes sense

#

storage is just numbers and import/export rules
I'm sure some monstrosity of an import rule could be made

#

not sure if it's a good idea

rain stirrup
#

it isn't

distant lichen
#

would be hilarious but yea it's waaay too complicated to make

rain stirrup
#

there is technically a "multi-capability" P2P tunnel implementation but it's exclusively a thing for the AE2 Mekanism add-on

#

and i don't imagine that would actually work well for caps meant for different APIs altogether

distant lichen
#

I don't consider addons to be canon

rain stirrup
#

well, it could, but it wouldn't be worth it

distant lichen
#

yea it's not a good idea

#

anyway with applied botanics being a thing, plus this, it would step on a lot of toes

rain stirrup
#

i'm not bothered about that in the slightest, it would just be a hassle to actually do

distant lichen
#

it would

#

it really would

#

do you know of any addons that add an RF cell?

#

I obv get why it's not in the base mod but it would be interesting

rain stirrup
#

and i've also toyed around with the idea

distant lichen
#

oh nice

distant lichen
#

@rain stirrup since the ME relay is waaay out of scope of Energistique, would you be cool with me adding it in Industria and only loading it if Energistique is installed?

I'm planning to add an RF relay and move the potion relay from Omega to Industria so it would fit pretty well if I can make it work

#

(plus I have some ideas on using shared code for my 3 relay ideas to not do tons of extra work but still have splitter and warper and etc variants)

distant lichen
#

I had a really stupid idea for implementing the two way relay for ME networks

#

so there's a "relay node" part you can connect to networks

#

and the relay keeps track of the two networks it's connected to

#

and on each one it advertises itself as a storage
this storage wraps the other network's storage but when an item is inserted / extracted, it does it's visual burst and sends it to the other one

#

this is an incredibly stupid idea

#

but now I wanna see what happens if I do it

distant lichen
#

I'm going to go to programmer hell for this

distant lichen
#

my brain RN:
"let's take a storage mod designed to improve performance over using chest BS and kill the performance for literally no reason"

sly knot
#

what's an ME relay?

distant lichen
#

I just had the stuuupidest idea ever

#

imagine the source relay

#

but it's two-way and works for arbitrary items in an ME network

sly knot
#

so wireless ME ?

distant lichen
#

think a mix between an import bus, an export bus, a lag machine (because this is frigging stupid and probably will cause issues), a source relay, and a wireless AE2 network

#

I half got a prototype of one of the functionalities working and it already needs a major refactor cause it sucks so much

distant lichen
#

well, it's not crashing, but right now it only works around 1% of the time when flushing the connection and 0% of the time otherwise

#

and again this is for a prototype of one of the functionalities

#

this is why this shouldn't be added for real

#

I just wanted items flying from an ME storage to a chest through a relay 😦

#

(👆: naive person)

distant lichen
#

now it stopped not connecting but it also stopped transfering items

#

from all my logging the simulate step is going fine but it just isn't calling extract in modulate mode and IDK why

#

I fully understand why this isn't a feature

#

huh I got it working

distant lichen
#

I'm going to programmer hell for this aren't I

#

now if I was serious with this project

#

what I'd do is make a new entity for the item moving around

#

that moved faster, moved in a straight line, and notified the relay when it arrived

#

then it could actually only be in 1 place at once (well 2 if you count the real item)

#

instead of using the ars one

#

but I'm not serious about it because I doubt this is a good idea in any way

#

if it ever turns out to be less problematic than I think I'll take another look

rain stirrup
#

@distant lichen

#

fucking pinged the wrong person just then

distant lichen
sly knot
#

@rain stirrup I have an addon idea, not necessarily related to Ars but magic in general

#

would you be interested ?

rain stirrup
#

hm?

sly knot
#

I always wanted wireless ME to be a thing. Not the grid but cable connections. short range like 8-10 blocks

#

you think it is possible

rain stirrup
#

Ars Énergistique

rain stirrup
sly knot
#

that is a bit overkill. I dont want anything long range or complicated

#

just want a cable replacement for small/early setups

#

for example when you dont want to drag a single cable to connect to 3 blocks that are 10 blocks away (also because single cable is not symmetric and can look ugly )

rain stirrup
#

hmmm

distant lichen
#

Isn't there also an immersive engineering AE2 crossover that adds super neat network cables in the style of IE wires? Lol

#

That would be my honest recommendation

rain stirrup
#

yeah i believe so, not sure if it's still around though

distant lichen
#

I thought I saw it earlier

sly knot
#

anyways you think this is a good idea/ even possible ?

rain stirrup
#

it can be done i believe, i just don't know if i see the benefit of it at short ranges like those

#

maybe i can think about it as an addition to MEGA some day

distant lichen
#

I imagine it's easier than the wireless thing I'm doing in any case

sly knot
#

just curious, how complicated is ae2 API ?

rain stirrup
#

...50/50?

#

i couldn't give you a great estimate there

distant lichen
#

It's not that complicated it's just suuuuper tedious

#

90 might say otherwise but 90 is techbically using non API classes to do all the busywork

rain stirrup
#

you're never truly going to be able to stick to just the API if you're making something that relies on the base mod anyways

sly knot
#

thats pretty true

distant lichen
#

@rain stirrup the ars API keeps being mean to us

#

the prism you were asking about? the block itself needs to extend an interface

rain stirrup
#

yeah i was about to say LMFAO

distant lichen
#

so to make a P2P tunnel, yet another mixin

rain stirrup
#

the event is attached to a fucking block interface

distant lichen
#

of all things

#

I mean, maaaybe it's meant to be for performance?

#

there are a lot of spells flying around sometimes

#

but still, actually wild

#

luckily it's only 1 method you'd have to mixin so it's not too bad

#

just get capability on that side

rain stirrup
#

might as well turn it into another cap, yeah

distant lichen
#

and make a new spell prism capability I guess

rain stirrup
#

yeah it just has to be IPrismaticBlock

#

at least it's only one method needed to implement

distant lichen
#

note to self: if I ever make a standalone mod, make everything API related a capability so that it actually works with more than diddly squat

rain stirrup
#

Technici4n suggests that we ask for a general event instead of the current block event

#

so that would obviously not require a cap at all

distant lichen
#

oh like an event when the spell projectile hits something?

rain stirrup
#

yes

distant lichen
#

that makes more sense

#

we should ask Bailey about making PRs on 1.20 for this kind of stuff

rain stirrup
#

for sure

distant lichen
#

make prisms use an event instead of hardcoding the check for inheritance

#

and make source a cap instead of interface on the BE itself

#

those are the only two things I think

rain stirrup
#

just about, yeah

distant lichen
#

and they will need to be separate PRs

#

I really should probably help with them

#

but I also kinda don't feel like it because I already have to make a PR myself

rain stirrup
#

problem is i'm not particularly good at event stuff in Java

#

the cap PR i'd be more than happy to do myself

distant lichen
#

doesn't forge use it's own event system? or at least something similar

#

yea def if you can do the cap PR

#

event seems trivial I can do that

#

the capability is in sooo many places though

#

I couldn't possibly find the motivation

#

making PRs is slow and boring

#

and I'm always scared of losing my effort if it gets rejected

#

so I overabuse mixins, its a problem

#

... ok so this PR plus two others I need to make... means I need to find the motivation to make 3 separate PRs

rain stirrup
#

also i had to make another release for arseng because apparently i forgot to tweak the texture path for the source renderer in ME terminals

#

beta.1 would just have a missing texture for source stored in ME because 1.19 Ars's block textures are under textures/blocks and 1.20's are under textures/block

#

ebin

distant lichen
#

oh lol

#

oof

rain stirrup
#

i'm just not going to bother with any further commits on the 1.20 branch until Ars fully moves over to 1.20 and then i'll port the 1.19 branch all over again

#

but honestly now that i think about it that spell P2P tunnel would be a really neat feature

distant lichen
#

that does seem easiest, doing 2 workspaces at once is pain

#

though if you were planning to actually play your addon absolutely don't feel bad about supporting whatever version you want

#

(personally I wanted to use this addon which is why I'm trying to help with it)

#

but we should actually prioritize the Ars PRs over everythign else

#

because IDK when Ars will stop accepting breaking changes so that addons can port

#

but it's probably soon and I really don't want to wait for 1.21

rain stirrup
#

true, i'll put the spell P2P tunnel on hold for now until that gets sorted

distant lichen
#

so to confirm you're doing the cap and I'm doing the projectile event?

rain stirrup
#

yes

#

the only thing i'd need to clarify is if i should be PRing exactly what you've provided with things like the extended interface and wrapper cap

distant lichen
#

no extended interface I think

#

if a new method is needed add it to the original interface

#

use the original interface for the capability

rain stirrup
#

yeah that's what i meant

distant lichen
#

I think at least the one for whether relays can take source is necessary

#

and would need to be there on the relay

#

actually IDK if you wanna change the relay direction thing to support multiple directions

#

since right now if it's diagonal it can act really weird and it feels kinda sucky

rain stirrup
#

how do you mean?

distant lichen
#

if the relay is diagonal to a thing with the cap it only searches one side for the cap

#

which sometimes misses it depending how it's oriented

#

or the other option is to make the dominion wand support directions

#

that would be nice in general

#

dominion wand change would be great
it makes an already invasive API change request even more extreme

#

wait no hold on

#

you could do a bunch of deprecation lol

#

keep and deprecate the old wand methods, add new ones that keep directions and have a default of just calling the non direction version, and save the direction on the wand

rain stirrup
distant lichen
#

well I say a bunch

#

if you only do it for the wand it's 2 changes

#

oh also since right now the AbstractSourceMachine is API for some reason

#

you could make it give the capability by returning itself

rain stirrup
#

what i might be able to do as well is add you as a collaborator on my forked repo to make sure i have another set of eyes on what i'm doing

distant lichen
#

thus making it less likely to break any addons

rain stirrup
#

i'll just copy every branch for now since i'm not sure which branches we'll end up making a PR to

#

is there ever a chance that we'll have these backported to 1.19?

distant lichen
#

heck no 1.19 is on the bugfix only stage

rain stirrup
#

right

distant lichen
#

speaking of which I should make my 1.19 bugfix PR before helping with the API related ones on 1.20

rain stirrup
#

i should have just copied 1.20 only then

distant lichen
#

so I can be doen with 1.19 as far as PRs go

rain stirrup
#

alright, you take care of that then and let me know when you're ready to sort these ones out for 1.20

#

for now i'm gonna keep trying to see if ArsEng can make it into an ATM pack for wider testing :^)

distant lichen
#

LOL

rain stirrup
#

hey i already have at least a bit of clout there thanks to MEGA

distant lichen
#

makes sense

#

I hate workspace setup

rain stirrup
#

you using an SSD for your projects?

distant lichen
#

yea

#

certainly helps but still annoying

distant lichen
#

ok made my 1.19 pr, moving onto 1.20 now for the big ones

rain stirrup
#

sicksicksick

#

you wanna work on the cap one together first?

distant lichen
#

oh

#

um, sure

#

I was working on an old one that I needed to fix before trying to PR again

#

but I can do the cap one

#

have you made any changes yet? and if so can you push them?

#

@rain stirrup

rain stirrup
#

no, not yet

#

for whatever reason my project refuses to build properly since it can't download Placebo

#

are you using the 1.20 branch of Ars as well?

#

i'll let you finish with yours while i sort this shit out

distant lichen
#

I am on the 1.20 branch

#

ok I'll finish mine up

#

it's basically moving all the logic in my old PR to an interface and deleting everythign unrelated ot the interface

#

so it's actually proper API stuff

rain stirrup
#

okay i see, progwml maven is down

#

now it's building

#

also you wanna voice again for this one, i wanna try out that one "Code With Me" IDEA feature for this

distant lichen
#

I have no idea how that works lol

rain stirrup
#

real-time collaborative editing supposedly

distant lichen
#

I imagine you can explain on voice call lol

rain stirrup
#

yh sure

languid remnant
#

It's so interesting going into this channel and reading about how this addon is progressing

#

Even though I have no idea at all what is being said

distant lichen
#

basically it's me being overly eager to have it released and mostly breaking things but occasionally getting some actual work done

#

that's the 5 second summary

rain stirrup
#

also me sperging out over code style

distant lichen
#

And that

rain stirrup
#

but anyways, i am still intrigued by the idea of the spell P2P tunnel but don't know whether to start working on it just yet

#

i assume that general event PR we spoke about just isn't going to make its way to 1.19, is it?

distant lichen
#

I mean

#

it's technically possible as it's a non breaking change

#

but I wouldn't hold my breath

rain stirrup
#

true, could simply deprecate IPrismaticBlock then

distant lichen
#

we could

#

IDK how that works though, would we need to make 2 PRs or say on the PR that it needs to be ported to 1.20 or what?

#

I don't do this very often as you can tell

rain stirrup
#

no idea

#

i think we should have asked Bailey first on the matter

#

oop! #api-development message

distant lichen
#

you got an answer so fast lol

rain stirrup
#

@distant lichen i think something you did previously with the cap broke the imbuement chamber with interfaces

#

looks like the whole relayCanTake thing you added with the interface brought back the need to blacklist certain block entity classes such as ImbuementTile

#

this fixes it for now

rain stirrup
#

what did they mean by this

rain stirrup
#

also, for the whole API cap PR we should consider defaulting some of the methods we added

distant lichen
#

sorry, can you explain how that fixes the issue?

rain stirrup
#

i genuinely couldn't tell you but it does

distant lichen
#

or really what the issue was in the first place

rain stirrup
#

otherwise when using interfaces the imbuement chamber takes in all 200 source for a gem but gets stuck at 40% like before

distant lichen
#

what's the actual issue here?

rain stirrup
#

because it tries drawing source from itself, i think

distant lichen
#

... oh yea that's why we neeeded two can take functions

rain stirrup
#

somehow it didn't do so with regular jars which was interesting

#

right, so we did already account for this in the API PR then

rain stirrup
#

and just override them as needed in any of the specific BE classes

#

otherwise it's too much clutter needing to override each and every method when implementing the interface

distant lichen
#

no, we shouldn't because AbstractSourceMachine does that already

#

you only need to implement everything if you're not extending that at which point it probably makes sense anyway

#

which is parity with how base ars does it

#

base ars has no defaults in ISourceMachine but they're all overridden on AbstractSourceMachine

rain stirrup
#

that doesn't mean there shouldn't be defaults at all for things that don't override AbstractSourceMachine

distant lichen
#

I thought it was best to do the same thing, is it not?

rain stirrup
#

which in the case of this add-on is going to be... all the time

#

hm

#

i mean, most of the time when the general method is true then so is the specific one, right?

#

so does it not make sense to default the specific?

#

unless i'm wrong on the first question

distant lichen
#

I just tried to make the PR work the way it does in ars

#

and gradle keeps giving me new issues each day so I can't really test at the moment

rain stirrup
#

i mentioned there was a problem with one of the maven repos in DMs, it seems progwml is down

#

so remove that repo for the time being and it should work

distant lichen
#

I guess I had another internet hickup, it was telling me it couldn't find forge lol

rain stirrup
#

ah

distant lichen
#

😐 my internet is just really slow today apparently everything I try fails like half the time

#

including sending messages on discord LOL

rain stirrup
#

restart your router?

distant lichen
#

oh might be a good idea

rain stirrup
#

@distant lichen sourcelinks are only supposed to send source to source jars, correct?

#

if so, then this along with an override on SourceJarTile to return true should be reasonable

distant lichen
#

.... but no because Ars doesn't add default values in the interface, does it?

#

I'd say make the override in abstract source machine return false

rain stirrup
#

what bearing does that have on whether we should include defaults

distant lichen
#

sure we can include them

rain stirrup
#

if there's hardly any reason to override it for anything that isn't a source jar then it might as well be default

#

also as it stands machinesCanTakeSource seems a bit redundant

#

since every implementation and override of it is the exact same as the implementation/override for canProvideSource

distant lichen
#

and thats' literally what we need to fix the imbuement chamber

rain stirrup
#

isn't the imbuement chamber already fixed by the false return on AbstractSourceMachine::canProvideSource?

distant lichen
#

it would be yea

#

that would also stop relays trying to take from it which they could do before

#

do we just wanna assume that was a bug?

rain stirrup
#

i can't see any good reason why a relay should take source from an imbuement chamber, so it might as well have been a bug

#

in that case if it's alright with you i'll rip out machinesCanTakeSource since it's entirely a repeat of canProvideSource

distant lichen
#

but aren't sourcelinks meant to return false on it?

#

literally only the source jar is meant to return true there

#

but canProvideSource needs to return true on sourcelinks as well

rain stirrup
#

...hang on

distant lichen
#

do they not return true for canProvideSource?

rain stirrup
#

you never added that override from what i'm seeing

#

but yes, now that you are mentioning it again i see what you mean

distant lichen
#

well that's an implementation mistake

#

doesn't mean we need to delete methods on the interface

rain stirrup
#

in that case the default for machinesCanTakeSource shall be return canProvideSource() and the overrides on SourcelinkTile will be false and true respectively for those

#

also i'm going to add some javadoc to these methods since it's going to be very fucking confusing otherwise

#

also it might help adding a default to canProvideSource just so that this isn't actually a breaking change for other add-ons if this gets backported to 1.19

#

maybe not though

distant lichen
#

I mean, I guess that would make sense

#

are you making defaults for the other two?

#

that said I don't see this ever getting backported

rain stirrup
#

it's just canProvideSource that i'm debating now

#

also, could you remind me again what the thing was with directionality that made you adapt the relays to work with both position and direction? that still seems a bit half-baked to me

distant lichen
#

they just save the direction on the block that the wand was used on

#

so you specify where to insert / extract when you link it

#

what's half baked about that? woudl you rather it do hacky math that's wrong on the diagonals?

rain stirrup
#

honestly i'd just solve it by having another relay pointing directly to the face i want to send to or receive from

#

i think this is just making a problem where there isn't that much of one

distant lichen
#

what problem is it making exactly?

distant lichen
rain stirrup
#

makes even less sense at that point than just picking out the closest face

#

besides you're not accounting for the direction in anything like ParticleUtil or the on-screen text for the dominion wand so it's basically a change no one will see except in code that looks somewhat messier now

#

honestly i think the direction thing is at the very least rather out of scope for this current PR

distant lichen
#

how is that out of scope

#

that's literally how capabilities work

#

the wand already saved directions too so I didn't even change that

rain stirrup
#

issue is, the direction saved on the wand doesn't end up used anywhere

#

there's the getFace method within DominionData and following that along leads to a complete dead end

#

so what are we even using here for the cap stuff

#

never mind, i'm fucking dense

#

i see the overrides for those methods on RelayTile

#

though you did forget to pass that direction into getCapability in RelayTile

distant lichen
#

what did I do then lol

rain stirrup
#

you just passed the cap on its own

#

so you called the method that overloads with a null direction

#

you can check my commits on the forked repo if you want

distant lichen
#

ok I'll check out the changes you've made

#

I never even tested this yesterday, did I?

#

lol

rain stirrup
#

¯_(ツ)_/¯

distant lichen
#

well I'm testing and so far it all works as expected

rain stirrup
#

i suppose all i should really do is just not use Pairs and instead have separate fields for position and direction

#

because it's just really unnecessary boxing and unboxing at that point

distant lichen
#

I guess yea

#

you'd need to change the functions too

#

the current ones should return block pos and make new ones for direction

#

are you sure you don't wanna make the PR yourself? you've done most of it and you're the one who needs it most

rain stirrup
#

i suppose i can do it

distant lichen
#

... not looking forward to switching the workspace back to 1.19 to make the spell projectile event PR

#

we need that twice, right? 1.20 and 1.19?

rain stirrup
#

it would be nice but don't feel too pressured to do it on both

distant lichen
#

but if I don't do it on 1.19 we can't make a spell P2P tunnel

#

until 1.20

#

actually wait

#

how the heck would a spell tunnel work?

#

you can't split up a spell between outputs

#

how would a spell P2P tunnel send spells if there's more than one output? chose one at random?

#

should it only send projectiles, or should it make the spell resolve somewhere else if you use touch?

rain stirrup
distant lichen
#

the other option is round robin

#

what does the item P2P tunnel do?

rain stirrup
#

good question, i haven't used that one before

#

and it'll be a while before i can since i have to go sleep soon

distant lichen
#

oh yea true

distant lichen
#

any particular reason why?

rain stirrup
#

i don't know how it would work to support touch spells against the input P2P

#

and it's probably not that useful to make that work

distant lichen
#

@rain stirrup you know what would be nice? if we could somehow make the bookwyrm not totally obsolete

#

maybe a variant of the storage lectern that makes it act like an interface for a network

#

so that you can at least have the cute mob still

rain stirrup
#

ME Storage Lectern...

distant lichen
#

Yes exactly

#

Would you be willing to add that to the mod if I got some version of it working?

rain stirrup
#

sounds good

#

i should probably be adding you as a collaborator to the repo

#

ideally though i'd want to prioritise the spell P2P when that event gets backported

distant lichen
#

Yea me too

#

But I also feel bad for the bookwyrm

rain stirrup
#

could you give me a quick rundown of what the bookwyrm and the storage lectern do generally?

distant lichen
#

Well

#

Normally the storage lectern is one of those storage things

#

You link it to a bunch of chests

#

And you interface with it like a crafting terminal

#

And visually the bookwyrm moves items to and from the chests

rain stirrup
#

i see

distant lichen
#

@rain stirrup I'm not sure the conversion speed of certus quartz blocks into budding variant is right

#

I was using them in a survival world and it's like 20x faster than they converted budding amethyst

#

might also just be me being dumb, wil need to test more

#

nope, after further testing they are the same. sorry.

rain stirrup
#

all good

distant lichen
#

later this week I'll see if I can do anything bookwyrm related

rain stirrup
#

no rush

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i would like to see about backporting that spell event though

distant lichen
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Oh yes I'll do that ASAP since it's PR related

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Then I'll work on my mods for a bit I think

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While I brainstorm possible ways to make the bookwyrm involved

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No point coding it if IDK what the feature is for sure

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Oh once the spell event makes it to an update I'll do the spell tunnel as fast as possible

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There also might be a crash with hoppers I need to look into

sly knot
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can you guys pin the repo/curse page here ?

rain stirrup
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@distant lichen

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this is coming from someone using Xacris source berry reactors

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anyway

rain stirrup
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if you don't have any objections then come 1.20 i'm changing the capacity to one jar for the 1k and 256 jars for 256k

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and any higher than that can be MEGA integration (up to 262144 jars)

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only reason i'm not doing this now is because i don't want to touch my MEGA 1.19 branch except for bugfixes

distant lichen
distant lichen
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I've been playing ars super casually and Ive generated like 12 source jars passively

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Imagine once I set up a generator to automate stuff

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I definitely object to that

rain stirrup
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ten?

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we're only talking about a fucking 1k here

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literally the lowest tier cell

distant lichen
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I mean, true

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But like, you still make source very fast

sly knot
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not really. my entire ATM 7 to the sky inv was in 8 1k disks

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so it should be somewhat equivalent to normal item capacity

distant lichen
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In which case if the 1k is under 25 jars it's literally useless

sly knot
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no that would be too much

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I would say 4 would be a good amount

distant lichen
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Recall full jars can be put in an item cell

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And they stack so they don't use up types or anything

distant lichen
rain stirrup
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yes but how long does it take to get that many full jars to stack in the first place

distant lichen
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To fill an item cell? A while

sly knot
distant lichen
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To fill the proposed 1k cell? Literally just slap an agronomic sourcelink on your food farm and it'll fill itself in a few days

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(unless you use beef or something, I'm using bread)

sly knot
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1 disk drive can would be able to store 32 jars in a single block if we go 4 in 1k disks minimum which is a good number imo

distant lichen
rain stirrup
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at 10 cells per ME drive, 4 jars per cell

sly knot
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ah yes

distant lichen
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Ah

sly knot
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that still is fine

distant lichen
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What we've learned today is that it needs to be configurable

sly knot
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I dont think so

rain stirrup
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i'm not making it configurable

distant lichen
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Bruh

sly knot
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base Ars Nouveau doesnt need alot of source. if you still need more source, you can craft better disks no?

distant lichen
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Think of it this way

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All the source usage numbers in ars are configurable so the cell capacity should be too

rain stirrup
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...no?

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you can't configure the capacity of Ars's own source jar, can you?

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this doesn't follow

distant lichen
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Think of it this way V2

You shouldn't accidentally fill up 1k cells from a passive farm made in 5 mins with leftover resources from your first mining trip

rain stirrup
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people accidentally fill up regular item and fluid cells all the time

sly knot
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its cheapest disk you can make

distant lichen
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Because source farms get a lot better

distant lichen
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Oh well

rain stirrup
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think of it this way
assuming 1k did hold a single jar's worth and 256k held 256 jars, how many jars would a full drive of 256ks hold?

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2560 in the space of a single block where an actual jar would have been

sly knot
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please dont make it single jar. atleast make it 2

rain stirrup
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i'll make it two, fine

sly knot
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yeah!

distant lichen
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If it's under 4 I'm out

rain stirrup
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and then 4k becomes 16 jars and 16k becomes 64

sly knot
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bruh. 1k disks are super cheap to craft.

rain stirrup
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you overestimate the power that a 1K is supposed to have

distant lichen
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Source is super cheap to make, your point?

rain stirrup
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FUCKING WATER IS INFINITE

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how much water do you think a 1k fluid cell can hold

sly knot
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lol where is the chat going

distant lichen
distant lichen
distant lichen
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Like, even if we accept it's your job to protect players from themselves (which you can have if you want)

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It's never your job to protect modpack makers from themselves beyond not allowing crashes and such

rain stirrup
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ask on the AE2 dev channel about making it configurable and see what they respond with because i'm not sure at this point

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but i doubt they'll see the point either

sly knot
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making it configurable will break the entire type system

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atleast for items

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the " total bytes" wont match if it was configurable

distant lichen
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Not making the bytes configurable but the source per byte lol

sly knot
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okay 90 how about this

rain stirrup
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if you can't configure the items per byte from 8 or fluid mB per byte from 8000 then i don't see why source should be configurable

distant lichen
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I would also like to point out that people constantly complain about how small the storage of a jar is, it really isn't much of a metric to measure by

sly knot
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you use 3 jars to make 1 1k disk like how you combine 3 1k disks to make 1 4k disk and each 1k disk has 4 jar capacity. What about this ?

distant lichen
rain stirrup
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how is that hostile to modpack makers

distant lichen
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I already went down from 25 to 4 which is over 5x less

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Chonky agrees 4 makes sense lol

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You can go up to 4

sly knot
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I am fine with either 2 or 4

rain stirrup
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i'm going to make it 5 in that case because having 1k be 4 and 4k be 16 and so on makes no sense

sly knot
distant lichen
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I mean, it doesn't make no sense but I see what you mean

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5 sounds reasonable

rain stirrup
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not 4096 for 1k and 16384 for 4k

sly knot
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I dont get it

distant lichen
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Congrats, now a 256k cell can store half as much source as a 1k item cell

rain stirrup
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jesus christ

distant lichen
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What

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It's true

sly knot
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you know how expensive it is to craft 256k disk ?

distant lichen
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Exactly my point

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It stores LESS source than the 1k item cell

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Why would anyone use source cells for bulk storage

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Which is the point of cells

sly knot
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oh my bad I read it wrong

distant lichen
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I mean, these numbers are certainly usable

rain stirrup
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applied botanics doesn't do any of this shit with "uhhh but imagine if you could fill mana pools as an item AND stack them!!!"

sly knot
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I dont think that is the point of the mod is it

sly knot
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its not for mass storage but having everything in ae2

rain stirrup
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why can you for Ars anyways

distant lichen
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Do you have any idea how much MORE value one pool of mana is than having 1 jar of source

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It's a HUGE difference like holy cow

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If you use the same numbers for both you're beyond bad at this

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Imagine a 1k cell with 5 mana pools good god thats very high

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Versus it's not that many source jars

sly knot
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90, you will probably make the correct decision given all your experience with ae2. I will leave this discussion lol. getting too heated for me :P

distant lichen
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In my opinion 1 mana pool is worth at least 10 source jars though figuring out specifics is hard

rain stirrup
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then have your 10 source jars per 1k and i'll leave it at that

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because right now my priority is to figure out why the fuck i introduced a memory leak to MEGA Cells

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i didn't want to be spending this time so far yelling over shit

distant lichen
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How much is it in the mod ATM? 1000?

That'll be very noticeable already

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We should at least see what the results of that are before going any lower

rain stirrup
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the results of it are going to be that no one bothers to craft the 256k and they instead stick with only the 1k

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i'm calling it

distant lichen
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That's because nobody bothers do cool stuff with ars

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Id bet people that don't build huge item farms never make 256k item cells either

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I'm calling that

rain stirrup
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they absolutely do

distant lichen
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Really

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What the heck do they use them on

rain stirrup
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you're supposed to be using large-capacity cells for bulk storage of what you have a large amount of and smaller stuff for things that only take up types

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have you SEEN how much shit like iron you can get in a kitchen sink pack like ATM

distant lichen
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...

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Huh

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So what I'm hearing is people are really not using ars enough if the packs make all sorts of item automation that easy

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Im assuming me using the 256k cell doesn't count?

rain stirrup
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as it stands? probably