#Warding

1 messages · Page 1 of 1 (latest)

gleaming leaf
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Warding has always been hit or miss due to it's potential misuse in multiplayer, but what if we came up with a way to circumvent that? Is it possible to make a ward glyph that applies a ward with a durability equal to your mana pool? Perhaps if possible an alarm could be added to inform you if your wards are being breached when you're online?

Ward ex. Making a block unbreakable (until the ward breaks), a door unable to be opened, a chest unable to be opened etc.

From a modder standpoint can you tell me if this can work, and if not how it could maybe be pieced together properly.

rugged forum
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what is warding ?

gleaming leaf
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imbuing a block with protective magic that makes it highly resistant

rugged forum
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hm that seams pretty strong

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realy abusable

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but your idea is good it might make it less op

gleaming leaf
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i like the concept of it, but to balance it is hard

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in old thaumcraft you used to be able to ward whatever and it was permanent and could only be undone with a specific wand cap

kindred coyote
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Many multiplayer servers already allow claiming chunks and block player griefing in them, so warding in general won't be needed for base defense so much.
Usage of it in PvP would be kinda skewed, also, unless the effect was temporary.

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I'm the kind of guy to drop warded sand on someone and watch them be unable to escape the trap. That's why I say this. Lol

gleaming leaf
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then maybe instead warding works in a way similar to mageblock

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it makes a light blue translucent block that only you the caster can walk through

pallid tulip
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it's not really op in a pvp sense unless you can somehow set a trap that can lock players inside a warded cube. but even then, ars has dispel.

kindred coyote
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A rune trap:
Overhead,, placeBlock, aoe ×2, pierce ×3, chain, gravity, delay, ward. That's just about the only PvP trick I could see working with this.

pallid tulip
gleaming leaf
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the warding could maybe be counteracted by an amped up dispel?

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and still alert if the ward was removed

visual badge
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Maybe warding could override the property of a block. Like changing the break-speed and blast-resistance of a block to make it take a while to break.
That wouldn't solve issues with insta-mining abilities, but enable you to saveguard some blocks that could be broken easy.

gleaming leaf
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yea that seems a lot easier to do than an unbreakable block until the magic barrier breaks

visual badge
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Maybe there would be a chance to add a layer of protection to the block that has it's own HP and does disable the interaction with a block. I currently have no idea if that's possible tho.
Maybe abusing the system, that is in place with entities like armorstands, or boats. But that might add to lag fast, since every single warding would be counted as an entity, I assume, rather than a block.

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Hm, but on the other hand, mods like create have a system of marking blocks for a special effect. Maybe there would be a way to add functionality to a marked area, that istn't purely "Stop any interaction from non-whitelisted player".