#StarbuncleMania
1223 messages Β· Page 2 of 2 (latest)
Is that single jar only? Could I just place a random jar next to the link and let it fill up and that will then stop and not fill the other jar near the Vitalic link?
Maybe have a Jar that is close enough to the link but not enough to be picked by the condenser
It's closest with space available
If closest it's full then the second closest etc.
Ah, so it would still eventually see the first jar and start filling it.
I can't remember if there is any Redstone control on sourcelinks
It's not really a problem in the end - there's lost source over time because of the loop, but it's a mob farm generating it in the first place, so it's limitless from that perspective. There's just this goofy looking triangle loop of Source particles flowing around a corner of the room. π
Source condenser should have Redstone control
You can use a Redstone link or anything else to shut it off but unsure what would be the criteria
If the source battery tank is above a certain threshold, I could output a stop signal to the condenser. At that point ,the fluid link will just fill all possible local jars, and since the condenser isn't draining them, the loop should stop once there are no jars left to fill.
I just need to figure out the 'fill to' line that the fluid link will stop at and then compare less than that to enable it, I think.
The Condenser drains faster than the Fluid Link fills (it's like 3 or 4 drain to 2 fill), so it will always replenish the tank when it's running.
This is ATM10, so I've got the Mob Util Jumbo tank, which is 1K buckets, so it's an insanely big battery anyway. Even a 90% full battery is insanely full by Source standards. π
Thanks for the insights!
I'd personally have the fluid link part somewhere near the fluid tank with warpers to carry it where it's needed, since you're already using an ender fluid tank
Also the fluid jar in the chain is not strictly needed, the condenser should try to output to any kind of tank over it
The Fluid Jar came into play because I needed to output from the condenser into something, and the instructions said you should put the Condenser atop a tank. The Fluid Link also said to put it atop a tank, so I needed two tanks. If you're saying I could put the condenser below the tank and the fluid link atop it, I might do that.
The EnderIO fluid conduit was solely to connect the two tanks together, so that would be eliminated if that's true.
A pipe work work as well
For example if one wants to parallel with the ender Jar as only bottleneck
The eio pipes shouldn't have throughput problems
I'll mess around with that and see what looks best. I have the very important criteria of "it has to look great" from the wife in conjunction with "it must work all the time". π
Doing a water creation spell
Test setup is just a turret next to a tank (Pneumaticcraft tank, though the issue is happening with any tank). It immediately crashes upon resolving the spell. Works fine if cast manually and collects in the same tank in my inventory.
The logs have been uploaded to gnomebot.dev:
latest.log head / tail (~35k lines) | debug.log head / tail (~10MB & ~72k lines) | crash-2025-08-09_16.36.27-server.txt | CurseForge: launcher_log.txt head / tail (~58k lines) | KubeJS: client.log / server.log / startup.log | crash_assistant_app.log | modlist.txt
Mod list changes beyond the modpack:
[2;32m13[0m added, [2;31m43[0m removed, [2;34m74[0m updated.
Uh
The crash is relative to the item search
Which means there's an inventory next to it?
oh, that log was for a Functional Storage fluid drawer (still has inventory slots for upgrades).
Lemme try a tank without any item slots
I wonder if the inventory it's checking is the fake player or something otherwise
Fluid Containment Jar and AE2's Sky Stone Tank both work fine. Neither has an item slot
oh wait
I should be able to give it a local try on the pneumaticraft one
those are smaller, so I removed the burst
I cast the same spell at the Functional Storage drawer (initial crash) and that works
So you think it's tied to burst somehow?
hrm, maybe.... I just cast it again with the PNC tank and it looks like it died. no crash because I have neoforge set to yeet erroring entities
lemme restart and try it clean
sorry, restart is slow >.<
yep, ok. Crashes without burst. This was into a PNC huge tank.
The logs have been uploaded to gnomebot.dev:
latest.log | debug.log | crash-2025-08-09_17.13.43-server.txt | CurseForge: launcher_log.txt | KubeJS: client.log / server.log / startup.log | crash_assistant_app.log | modlist.txt
Found [2;34m1[0m log analysis results:
[2;34mCodexMessage[0m in: crash-2025-08-09_17.13.43-server.txt
Mod list changes beyond the modpack:
[2;32m13[0m added, [2;31m43[0m removed, [2;34m84[0m updated.
crash confirmed, i'll try to see if it's quick to solve
wow, surprised it wasn't discovered earlier
it wasn't using a min between 9 (the hotbar in the case of a player inv) and the total size of the inventory to check
ok now it should work but be careful
that spell makes a ton of water
a large tank is not enough to hold it
this should solve it
Awesome! Thanks a ton
Cutting Board Wixie only gets the primary output of a cutting board recipe. She also ignores chance in the recipe and will always give the first item 100% of the time π
Yeah apparently the whole cauldron thing only memo the final result, non even the recipe
It's a limit of using it as a base
What does the Wixie's Mixer do? I had thought like 3x3 crafts that use buckets but I'm not having much luck
it has a tank for milk and one for water
would handle the crafts that use those two buckets, taking from the block's tank, in theory
oh, so it'd need a bucket?
Well the idea is that you wouldn't
hrm
Smth like making cake without using buckets
But filling the tank of the mixer with milk fluid
gotcha. will try a few more, but so far not having much luck
If there any difference between the starbunclemania liquid source and the liquid source seemingly added by Ars Hex Unity?
It's appearing in jei? It shouldn't
Liquid source has been moved to the Sauce library
It would have some shenanigans to not register it at all so I have to register it but hide it
Youβre right! It isnβt. I appear to have asked a moment too soon.
Hello
Is it possible to use source fluid for crafting in enchanting apparatus?
If not- what is the purpose of fluid then?
People wanted to store it in huge tanks
since the jars were small
and also place it in the world
But to use it again You need to change it into normal source in jars
few packs may use the fluid for special recipes
yeah, because Source is more like energy, it's not a fluid so you have to turn it into one and back
it's more something that people wanted just for it, than something that sparked as a dev idea
we don't see the reason for huge source deposits either, which was one of the main args of storing it as fluid in those huge-one block meka tanks
Oki doki thx for answering π
Have you considered making a different model for the wixie furnace? Like even just a cauldron of lava?
It looks a bit odd since it's always facing the same orientation. I'm sure that's because the base cauldron has no rotation too
Ah, the furnace was never changed?
That's the model I totally forgot then
Yeah I guess a lava cauldron is the fastest option. Maybe with a grill net on top
sauce:source_fluid?
Should be
Oh you meant the block not the fluid
is this too lazy?
I mean, that's exactly what I had in mind.
I thought your idea of tossing a grate on top was great, but this works π
i can still do that, just needs a bit of attempts
If it doesn't work out, you've still got a winner, imo π
zfighting aside, i've got this
other option would be to make it black-ish like the cauldron
what did i do
can you do iron bars but horizontal
that kinda looks like a basket
it's because i took the grate from the bottom of the cooking pot thing
think it just needs to be less circular
right looks much better
nah, you had it right with gold, I think
maybe just darken up the gold if you want to give it a bit of a sooty look
but I'd think the wixie would be pretty clean about her workstation
another attempt
Looks good to me. I'd be happy with either that or the brighter gold.
might help to see it with the lava under it
i need to screen it ingame otherwise it's not gonna be real
the extra sticky-outy bits on this last one are a nice touch though
Sent the file to review
looks great π
i have the pr to extend the cosmetic thing to all workers, but no idea if/when bailey will look at it
so you would be able to add the chef hat to the non-familiar ver too
that would be amazing, had never even considered doing that
the tooltip of few cosmetic things should say who support it
i have to handmade the offsets for their placement
is there a full video demonstration of wixie farmers' delight?
ok am im hoping tha im right on this but dose this item allow me to mark out a box and get a buncle workin on mining it out and can i add more than 1 buncle to the job
theres also a builder one so my question stands for it aswell in terms of how intricate can i get with it
It's an accessory that changes a single starby
It will mine the spots it was linked to, with the dominion wand, and will use a specific pick it given one
hmm so assuming that i can click on the diamond block and then on the gold block to clear these logs am i right in that or is it single block locations only like the redstone block?
@viscid sleet am i right assuming this is the case or is it a 1 block mining thing?
1 block mining, but you can put multiple spots
OK, so I tried making a starbuncle miner.
It seems to just..occasionally break a block?
I also can't figure out how to remove its hat now
update: it breaks one block every time I punch it, which I'm not fond of
Hello, could someone please tell me exactly what this robin mask is used for? I feel no different from starbuncle shades
@viscid sleet
Not a big fan of pings, especially after waiting for a whole minute, please do check the rules π
To answer your question: Probably used to make the starbuncles round-robin.
Meaning: Bind it to 5 locations to deposit. Without the mask, as long as there's room, it will put stuff only in the first location.
With the mask, it will put items in 1 each, then start from the beginning again
the direction scroll cannot be used on starbuncle? is this a BUGοΌ
I have already used wyrm degree on starbuncle, but it still has no effect
There is also a problem with star battery and it cannot be used. I have linked the corresponding block, but starbuncle has no response at all
how compatible with create is this, like the liquid sourcelink, can I just pump lava directly into there with a pipe?
just checking cause I have a plan but I dont wanna do it if its gonna fail instantly
It has an internal tank, any mod should be able to input in it
thank you
I was so damn excited when i found this mod, I really really enjoy liquid handling and so this sjust made me super excited
If you need a buffer, you can put the source link on top of a tank and it will automatically suck it up
just put the liquid sourcelink on top of a tank
first I gotta set up my lava train and then I get infinite source
it automatically pulls from below
thank you for making this mod btw, I really wanted liquid source for awhile
You can have all sorts of fun with liquid source.
Seems like the Fluid Sourcelink recipes are no longer showing in EMI/JEI
I honestly forgot they even did
π
Was that between versions or between updates?
honestly? probably between versions. I hadn't been paying attention to it in a while though
thinking back though, I can't recall seeing them in 1.21.1 at all
well it is there
simply doesn't work on buckets for example
it does show with U on the link
huh, ok something else is breaking it then... it's not showing for me
i did manage to add the U on buckets working
are you using JEI, EMI, or both?
really? U on the fluid sourcelink is not working?
jei only
so tmrv needed prob if you're on emi
hrm, ok, I have JEI + EMI. Had EMI +TMRV previously and that also didn't work
launching a stripped down pack now
this has this thing, also fixing the broken arrow texture
π’ if I can ever launch lol. So many dependencies and they aren't getting installed
doesn't that only need curios on top of the list?
yeah, but gecko also didn't get installed
and I hit the wrong thing for curios
got an addon which also didn't install curios, but also needed another mod, lol
which it didn't install
le sigh
This is all I get on the sourcelink
lemme check your updated one
ah reactive
yeah
your update doesn't work either. So now I'll remove EMI
so it's just not working with EMI, even with JEI or TMRV
Weird btw, I don't have experience in EMI though. Could be a matter of fluid rendering being too different, while item rendering is fully compatible
yeah, couldn't say. normally the JEI compatible things just come on through, no problem when JEI is there. Previously had some issues with TMRV not showing certain recipes, but even in Enigmatica 9 this was working with JEI+EMI
there are any plans to modify the texture of the Wixie stone cutter? The arcane stone texture can be used instead of the stone texture
Suggestion: Wixie campfire pots (cooking pots from cobblemon)

If you mean the ones from Farmers, that's already done.
Farmers Delight cooking wixies, cutting board wixies and even furnace wixies.
no it's a different recipe type
more likely to be included in the thing to make starbuncles cobblemons
Another pack with another custom cooking system.
if only i could make the model be recognized
hmm wait until someone figures out a create option for cooking pot using mixer? then just a wixie mixer?
can I just setup an allow list of bars to smelt for wixie?
Create Mixer would only do the cooking pot recipes if compat recipes are added.
Report a BUG. The bark in ARS nouveaus flavors delight cannot be obtained using cutting wixie cauldron, and it will display no valid craft nearby
1.21.1neoforge
ARS nouveau 5.11.2
ARS nouveaus flavors delight 2.1.9
starbunclemania 1.5.6
If I want wixie to handle multiple ingots can I do something like an allow list on pedestal or better off just using 1 furnace wixie per bar