#Ars Elemental

1 messages · Page 4 of 1

ashen wind
#

BypassInv is so restricted to /kill that it makes sense to blacklist it

ashen cargo
#

Honestly, the idea of life linking an admin, them getting a hissy fit and /kill ing both of you is kind of hilarious

ashen wind
#

It is

shell cove
#

how many targets does spark target and how much does augment increase it by, if it does

#

also, this is hilarous

#

and overpowered

ashen cargo
#

Only overpowered once you have access to the /kill command and then you're literally OP anyways

ashen wind
#

And since /kill can kill even creative players, it fires back on the admin potentially

ashen cargo
#

I completely agree that it needs to be fixed. But I also still find it hilarious 😁

jagged sphinx
#

i search this item : glyph of Nullify defense

lyric echo
#

It's only on 1.21

#

and has to be enabled in the glyph config and the mod config

shell cove
#

Picture this

#

You have life link on their pet somehow

#

(Achievable with runes)

feral vine
#

The WitchHazel modpack has Unkillable Pets. Using Life Link on them would be kind of broken.

#

It's actually a problem because once you tame something, you just cannot kill it.

shell cove
#

Oh

sharp parcel
#

I odn't see the spark flowers spawning in the forest.
I got the yellow tress thought

ashen wind
#

Weird, they should be pretty common in the flashing forest

#

Can't be found in the mixed one tho

sharp parcel
#

Oh, ok. So only on "pure forests"

#

So far, I only find mixed forests

waxen mist
#

I don't think the single forests spawn in that way from world generation ( might be wrong?) But if you have the island ritual you can augment it with yellow flashing sapling and in the island it'll put down sparkflowers

ashen wind
#

they can only spawn if enabled in the config

#

for example in Ars Expedition

signal merlin
#

What is this Ars Elemental entity tag supposed to be? I can't make out the last word and hovering over it doesn't work like the other tags, I assume because of the Ghast lol

lyric echo
#

It's the aerial tag

#

Used for the Aerial filter

signal merlin
#

Makes sense. Is there any easy way in JEI to view all the tags from a specific mod only?

lyric echo
#

No idea, sorry

#

That's not JEI behaviour anyway, I think that may be JER

signal merlin
#

Probably actually

#

I like JER but for the life of my I can't figure out how to generate data for mod content, part of it is already covered but very little, and guides I see online to address it are outdated and no longer work on my version. My search for Ars stuff would be so much faster if I had that lol

signal merlin
lyric echo
#

That's correct

signal merlin
#

I get that the Focus of Debug from Ars Elemental is a creative debugging tool, but what does it actually do when used to help with that?

ashen wind
#

Spawns the mage entity

#

It also had like, a switchable element but I didn't port that over to 1.21 since I would have needed a component just for that

tribal moon
#

A player on my server has found a dupe bug but I hesitate to report it to GitHub (mostly because I don't know what the etiquette is for reporting exploits but also because I haven't determined if it's due to a conflict)

ashen wind
#

if it's before 1.20 it's very unlikely to be fixed, might get fixed in 1.20, will be fixed in 1.21. if unreported nothing will ever be fixed

lyric echo
#

Very unlikely to be fixed first party, but modpack makers may fix it in their own modpack mods

ashen wind
#

I'm not even sure where Elemental can dupe stuff

tribal moon
ashen wind
#

Ah, I expected bundles to not be placeable there

weary anchor
#

hey, who knows about the fire iframe ignoring murder spell thing? I'm having trouble getting it to work

stark condor
#

#1222573197619101728

shell cove
#

wait

#

armor values changed?

#

did you guys add the variants for elemental armor?

ashen wind
#

Not yet

#

But it was a porting mistake

shell cove
#

i see

ashen wind
#

The elemental armor in 1.21 had the same armor value of arcanist

#

Which is wrong

shell cove
#

hmm

#

is there a reason elemancy also had a porting mistake>

#

?

ashen wind
#

Likely simply inherited the mistake

shell cove
#

i see

#

perhaps it's a good excuse to make the variations, if only functionally if not visually

stark condor
#

Oh I thought the armor downgrade was intentional

#

Fair enough

ashen wind
#

No I just never noticed

shell cove
#

As a guy who likes big numbers, I noticed

#

But I also im a guy who likes variety

ashen wind
#

When I said the light variant would have the values of arcanist

full agate
#

im not chonky :p but yes i thought it was intentional when i first saw it lol

#

which was also the reason i was a bit opposed to jarva's spellweave enchantment

ashen wind
#

How the hell do I still exchange you for each other

full agate
vestal heart
#

similar pfp

signal merlin
# ashen wind Ah, I expected bundles to not be placeable there

Tested on 1.20 in a new single player world with the bundles experiment enabled, can't seem to be able to place bundles (tested with empty, full of 1 item, full of 63 of 1 item and 1 of another item) in either of the bags, so this problem probably only exists on 1.21. (Though I have been wishing we could put the spellcaster bag in the trinket pouch, but if this is the type of behavior that could happen it makes sense why not. lol)

signal merlin
#

If I have two bangles of the same element, does the damage boost to that element stack, or can it only ever apply once?

waxen mist
#

I think they stack - I put on two anima bangles for 4 hearts as opposed to 2

#

So I would assume the others so too?

fair horizon
#

what does charm actually do?

paper thicket
#

Idk about the extent of it

#

Like can you make them fight for u or not idk

paper thicket
fair horizon
#

there is no like debuff on it and like no way to guage if it works or not

#

so idrk if its working or not

fair horizon
#

can i make it where when i cast a certain spell i cast it on myself and as a rune on the floor?

ashen wind
#

why would you charm yourself

fair horizon
#

i am talking in general

ashen wind
#

that's multitarget so you probably need reset and a propagator

#

like projectile propagate Self -> spell reset rune -> spell

#

hitpoint where projectile hits, propagate move the cast on you, resets to the hitpoint and makes the rune

fair horizon
#

so lets say i want it to place a rune and cast on myself

#

how should it look

ashen wind
#

tbh just step on the rune

#

way simpler

fair horizon
#

thats true sure but i play with other people

#

so i wanna do it all at once

ashen wind
#

then maybe something like enchanter horn to use the spell in an aoe like burst (without actually using burst)?

fair horizon
#

fair enough good idea

ashen wind
#

the whole thing of the horn is being an self&ally-buff thing

#

more you hold, larger the aoe. if you hold enough (no need to max) it also briefly give spell damage up

fair horizon
#

i see interesting

signal merlin
#

Now that Charm is brought, up I remembered a crash my server experienced that is possibly Charm/Ars-Elemental-related that I should maybe report.

I was once on my server, 1 other person was on at the time. I was in the Nether in a bastion, they were somewhere in the overworld reportedly doing nothing taxing or unusual. I shot a spell at 1 hoglin in a group of two at a lets say medium-distance. Far enough for them to not notice or aggro me but not that far away. The spell iirc just contained charm and the target method was homing, which I believe is also from this addon iirc. In hindsight, I probably spammed like 3 projectiles of it at the hoglin at once because I tend to rapid fire in low danger situations. The hoglin was next to a second hoglin that was never targeted, and it started to approach me from afar, moving away from the other hoglin. But was moving in short bursts like it was confused how to path to me. Then the server crashed. (Autosave was shortly before this thank god, so it autorestarted right back with the hoglin halfway closer to me, so it wasn't such a bad crash that the server needed to undo the entire hoglin-charm encounter because it corrupted everything.)

Unclear to me if the issue was actually the Homing-Charm spell, some weird AI problem, maybe the number of projectiles I cast, etc. Or maybe it was trying to tame instead of charm the hoglin, or tame the already charmed hoglin? It's also possible this crash had nothing to do with this addon at all. This was on Forge 1.20.1 with Ars Elemental 0.6.7.8

signal merlin
fair horizon
#

how do i upgrade my focus from lesser to major

paper thicket
#

Read the wiki bro

#

The ingame book docs

shell cove
#

i have a question

#

is blue ice not being able to sublimate an intended feature or is it a bug?

#

because when i try to use sublimation (the fire focus feature) it doesn't do anything to blue ice

#

it also doesn't work for packed ice

ashen wind
#

I tend to forget about different ice types

shell cove
#

oh i see

#

would be handy

#

... ok i've gotta confess i was just trying to follow up on an idea i've had for a while with ars plus

#

there is a glyph called iceburst

#

it turns ice into aoe damage

#

the only caveat is that it leaves a blue ice dome

#

which is not ideal

shell cove
#

additionally, this is a small thing but you can swap out spell foci by right clicking in the main hand but not the off-hand

#

not sure if it's intended or not so i'll leave it here

ashen wind
#

That's because people were using offhand foci and by casting it was triggering the equip or swap

shell cove
#

wait they work in off hand?

ashen wind
#

they used to

shell cove
#

they seem to still do

ashen wind
#

can't remember if that went away with the spellbinder or was brought back for the elemancy support

shell cove
#

i oh wait no

#

uh

#

apparently

#

you can use

#

without the focus of fire

#

wait

#

ugh, this is confusing

#

so im testing this right

#

turns out

#

ignite

#

can melt ice

#

without the need for sublimation

#

this is different from vanilla behavior of flint and steel so it was definitely added

#

by ars

ashen wind
#

it can melt but won't sublimate

#

it's a pretty legacy thing so it's not as necessary as in 1.16

shell cove
#

oh i see what you mean

ashen wind
#

you can probably have the shapers focus guarantee the evaporate target the water

shell cove
#

a bit confusing for me my bad

ashen wind
#

but it was inconsistent in the past so this little thing was added

shell cove
#

i can also say that it doesn't work on snow

#

or layers of snow

#

lol

#

the foci are watching

#

it's a shadder bug, but i wish that the light on foci was actually a toggeable thing, i think it'd be neat

ashen wind
#

the orb can be toggled off, it's just its curio visibility

shell cove
#

uhm

#

i can't seem to "catch" it without shaders

#

it seems it culls itself when in first person

#

but not when in inventory or 3rd person

#

how do i make it visible in the 1st person

ashen wind
#

ah that's probably just how curio decides to render it

shell cove
#

?

ashen wind
#

i don't remember if there's additonal checks, but it would be annoying if it went on screen

#

you could try to play with fov

shell cove
#

but it works with shaders?

#

FOV also doesn't seem to render it, not matter how high or low i put it

#

oh well ill just play with shaders

quick helm
fair horizon
#

does the major focuses(basically not the lesser one) still dampen other element spells or na

ashen cargo
#

No, that's the selling point, iirc

fair horizon
#

i see

quick helm
#

Wrong mod

fair horizon
fair horizon
#

what would the best way to use the necromany focus(anima focus)

feral vine
lone sundial
#

wait, can you make a phylactery with a minecolony citizen then

stark condor
#

Probably

fair horizon
#

is mana shield ever good i feel like u lose waay too much mana for it to be useful

ashen wind
#

have you tried it with the full water set?

fair horizon
ashen wind
#

each part discounts and amplify the water glyphs

#

bubble_shield is otherwise not amplifi-able

#

the discount also applies to the damage reduction cost

#

it's kinda a worse bastion fruit if used alone, but there's literally half people that say it needs a buff and half would say it's too strong if it were to be buffed

fair horizon
ashen wind
#

Something like max damage reduced is 1 + nAmps

#

In older version it was 1 + amps/2

#

In 1.20 there won't be discounts for the reduction cost either

#

But in 1.21 you can reduce up to 5 points of damage assuming you have enough mana (don't have the numbers with me to show off the reduction, sry)

fair horizon
#

i need fully upgrade hoods to convert them into

#

elemental armors

#

right?

lyric echo
#

Correct

fair horizon
ashen wind
#

350 for each damage point reduced without discounts

ashen wind
#

oof, it's pre-armor damage now

#

must have been 1.21 damage container changes

#

i might be able to give a bit better scaling from the armor then

fair horizon
ashen wind
#

no i meant better discounting

#

i probably made the calcs with inflated mana and/or a different reduction

#

so with the full water discount it was extremely power hungry for something that does pre-armor reduction

#

without apotheosis, protection from armor tips off a ton of damage

#

with a little tweak to that, it should go down to 200 mana per hp instead of still having around 300 cost

fair horizon
#

so what should i add then

#

ignore the earth spangle

ashen wind
#

you should prolly enchant it anyway

#

just saying next update will make it cheaper to sustain with the aquamancer

fair horizon
#

when is next update

stark condor
#

soon

ashen wind
#

One could potentially download it from maven even now

feral vine
#

That has Ice Dragon and other kinds of hats. Could be something that Ars Elemental could do.

fair horizon
#

what does using anima bangles/essence really do to the spells?

#

/ summons that die

ashen wind
#

Bangle and essence? Nothing to summons

fair horizon
#

huh isnt the animas whole niche is it revieves stuff that u summon as revenants?

ashen wind
#

The bangle has the chance to either give heal to both of you or wither the target on any hit

#

That's the focus, not the essence

fair horizon
#

i see

ashen wind
#

Anima as a school is the cycle of life and death

fair horizon
#

what does the focus exactly do,i think it gives buffs right?

#

to the revenants that do spawn

ashen wind
#

The revenants are stronger versions of the base summons

#

Faster and with more attack

#

They also copy your homing spells

fair horizon
#

i see

#

thanks

#

i remember they get like resistane and speed is that true or am i trippin

ashen wind
#

They maybe get potion buffs but I doubt it was resistance

#

It's mostly an effect of the normal focus

fair horizon
#

i see

#

thanks

signal merlin
paper thicket
#

Can you have 1 in curio, 1 in main hand and 1 in off hand to get power of all 3 lol

rain hornet
#

Summoners focus + necromantic focus

paper thicket
rain hornet
#

Necromancer’s focus

#

Whatever

#

The summon_focus but like

#

Evil

paper thicket
#

lol

fair horizon
#

is the necromancy focus strictly better than the summoning focus?

ashen cargo
#

That strongly depends on how you like your horses, for example.

paper thicket
tribal jasper
#

I placed a bunch of flarecannons in a snowy village in creative...
This is what I found later after I noticed their projectiles melt snow though

#

Umm... I broke the block under it by accident and under it was grass block... maybe it wasn't them doing it...

vast canopy
#

no i think it was, normally when the last layer of snow gets removed im p sure the texture auto changes

#

but that doesnt happen with flare cannons appernetly

tribal jasper
#

This was a Grass Block placed on another Grass Block though...
I noticed that when projectile hits a block, it makes it be affected by gravity for some reason... which could maybe explain what is hapenning:
I think projectile hit Grass Block in it's snowy state and briefly gave it gravity, perhaps somehow moved to the block nearby, but that same projectile also melted the snow layer on it's top without updating Grass Block it hit.

stark condor
#

Used to happen with intangible

ashen wind
#

It's tied to snow being removed without the block updating

#

The base color of a grass block is that white, gets the tint from the biome unless it's covered

main cypress
ashen wind
#

@vestal heart how was the change missing from release?

#

Archived the file for now

vestal heart
#

eh? the log looks related to toolbelt mod

#

oh I see scrolling up more

#

nothing past the 5.9.1 commit is released alex

#

we can revert that removal though so you dont have to time the release

ashen wind
#

And the AN codecs thing is in the merge pull?

vestal heart
#

that was 2 prs later

opaque vine
ashen wind
#

I'll probably duplicate the codex in my end and repack the release to avoid suspending it until the next update

#

Didn't expect new stuff to be already on main branch when I updated the indev for compiling

ashen wind
orchid musk
#

I can't seem to craft elemental armor sets, I'm playing on NeoForge version 1.21.1. drygmy_pensive

paper thicket
orchid musk
#

I did but still aren’t able to upgrade

paper thicket
#

😊

orchid musk
#

here ya gooooblazing_weald_lover

paper thicket
ashen wind
#

a broken tag

orchid musk
#

it said empty tag or smth

paper thicket
#

yeah something is broken it seems

orchid musk
#

oh conecern

paper thicket
#

Alex would know about this one so im out lol

#

-# (i assume u could try reinstalling or changing version of elemental)

ashen wind
#

you're either pretty behind with updates and at some point tag changed

#

or you're a bit behind and the modpack tried to change recipes failing?

orchid musk
#

ohhhhh

ashen wind
#

either way, since that's the old item sprite you're surely not on latest

orchid musk
#

thank yall so muchhh

#

lemme check it out

ashen wind
#

last Ars Nouveau update is worth checking out since it's the spell styles

orchid musk
#

It was Ars nouveau that was behind, it's fixed now

#

thank youuuuuuu

ashen wind
#

you should update both or it's likely to crash

orchid musk
#

I did, don't worryy

ivory forum
#

do spell focuses stack if you have curios slots to have more than 1

#

like

#

2 of the same

lyric echo
tribal jasper
#

Bro is becoming the Avatar.

paper thicket
#

I also want more foci slots 😭😭

#

but that would be too easy lol

feral vine
#

crown of the elements that makes them float around your head when you put them in.

#

except it has 0 armor, un-enchantable and comes with curse of binding that it applies to all the foci you install in the extra bauble slots.

opaque vine
#

Why binding? Just make the foci drop when you take it off

full agate
#

sounds more elemancy territory imo but they already have quad focus

opaque vine
#

tru that

vague widget
#

It means I can double wield the earth focus to get more bang from my Awesome Blossoms

#

.
Btw, to all elementalists.
What are your best / most used elemental combos?

#

Cuz I'm trying to calculate the maximum damage for every element, but I lack good combos for Aqua and Pyromancy

paper thicket
#

I use a fire focus personally

#

because I never got time to make the other foci lol

vague widget
#

Well I usually go for geomancer

paper thicket
#

dam

#

I want to make air next

vague widget
#

What combos do you use?

#

Hmm

#

I think air is just lightning and discharge spamm

#

Or launch and airsword

paper thicket
full agate
#

or fall damage

#

also makes for a very fast block railgun

#

since leap is elemental air

paper thicket
#
  1. Ground to air heat seeking missile (lava's bane configured with homing projectile)

  2. Simulmancer's smite

  3. projectile freeze amplify amplify cold_snap amplify amplify

  4. projectile ignite amplify amplify flare amplify amplify

#

pretty simple stuff

ashen wind
#

I need to remember to try a linger propagate_overhead spike combo to see if it turns into an icestorm

paper thicket
#

simulmancer smite is like a trump card lol

full agate
#

i was going to shill my wind shear spell, but i remembered that amplify doesnt do shit on wind shear

#

need to fix that when i get home

ashen wind
#

As we said in general, we should also check if shear gets the 3x from Gravity

full agate
#

projectilewind_burstwind_burstwind_burstdelaywind_sheardelaywind_sheardelaywind_shear works without amp

#

really enjoying wind burst over launch

#

way more height

ashen wind
#

You should technically add a launch + extend time if you wanna max the damage

full agate
#

theres a limit on height damage though

ashen wind
#

Levitation helps keeping it in the air and gives a +20% mult

full agate
ashen wind
#

You just need a small jump to keep it over 10 blocks afterall

full agate
#

i assume thats elemental and not base?

paper thicket
#

trampoline

ashen wind
#

Yeah, just like snap getting a buff from fully frozen iirc

ashen wind
#

I have to double check but with the new documentation the extra details should have been added in the page of the effect

full agate
#

i dont think ive ever read glyph docs tbh

#

only the descriptions lol

#

except for controles glyphs because i needed to confirm its working

vague widget
#

Btw, Is there anything else to Aquamancy other than freeze+coldsnap and drown?

ashen wind
#

not really, trinkets has water spear

#

i had to give spike the water school too to balance

vague widget
#

.
Just cuz I remember ppl saying that most elements are balanced. But I only managed 21 dmg from freeze:coldsnap:amplifyamplify with all the boni except spell power

#

Oh

ashen wind
#

for fire technically conflagrate > flare

vague widget
#

Yeah

#

Noticed that new one

#

Tho it kinda weirded me put that there's a new glyph only for pyro

ashen wind
#

it's the only glyph for pyro added by elemental

vague widget
#

Lol

#

Then I understand

ashen wind
#

about 2 glyphs for each school

#

but in practice one for pyro and 3 for earth

vague widget
#

Meh 1.5 I'd say

ashen wind
#

and one in two schools actually

vague widget
#

Earth has 3?

#

Envenom, poison spores, ...?

ashen wind
#

bubble_shield watery_grave + spike
conjure_terrain envenom poison_spores + spike
conflagrate
spark discharge

vague widget
#

Ah tru

#

Always forget the shield

#

Tho Base added their own if I'm not mistaken

ashen wind
#

nope, just shielding potion coming back

vague widget
#

Oh

ashen wind
#

and relics has a one thing pretty similar

vague widget
#

So mana shield is from another addon

#

Damn

#

Wait. Spike is both earth and water?

ashen wind
#

water added when i added the blockshaping abilities

#

few updates ago

vague widget
#

Please tell me more

ashen wind
#

#addon-announcements message

vague widget
#

Ah

#

The spike

#

Love it

paper thicket
#

elemental combos

#

this is sacred knowledge

paper thicket
#

but its 1.21

#

I can make some simple stuff with this

#

stone cannon

#

(not related to harm cannon at all)

ashen wind
#

the fact two pairs of them are combos is just because base didn't have one

tribal jasper
#

moved message to #general-and-help because I wrote it in wrong chat, sorry

vague widget
#

Like, I know
W - freeze , cold_snap , assume bubble as well
F - ignite , flare , assume explosion as well
A - wind_shear , assume launch as well
E - no clue

ashen wind
vague widget
#

Oh

#

I vaguely remember smth about elemental rides

#

Gravity makes a lot of sense. I believe it's the gravity field

paper thicket
vague widget
#

Cut, no clue. Tho I heard plenty of it's use

paper thicket
#

summon_steed ?

vague widget
paper thicket
#

😤😊

ashen wind
#

cut becomes beheading damage

#

higher chance of head drop if it kills

#

might as well be the ghast yes, i'd only hope it's easy to remake as a simpler version

#

just need to make it slow enough to not be criticized too much as op

#

it's not as easy to disable as just removing the recipe of leap

paper thicket
ashen wind
#

lesser foci are early game

paper thicket
paper thicket
ashen wind
#

enabling the glyph changes before endgame is their whole point

paper thicket
#

o

ashen wind
#

the major version are without drawbacks and with situational passives, aside the higher bonus

paper thicket
#

o

#

ok

stark condor
# ashen wind higher chance of head drop if it kills

Regarding this.. does an iframe-canceled cut still work to get beheading if I kill it with something stronger, like harm amp amp cut. The cut damage is ignored of course, but does it still get the head bonus?

ashen wind
#

Has to be the killing blow

vague widget
#

Is there any use to bubble shield?

#

Like, regarding the extremely high cost and low protection it gives

#

Specifically trying to get the devs' attention

ashen wind
#

Use it with Full Water set (Armor+Focus) + discount rings or it's crap unless you have trinkets-levels of mana

paper thicket
north heron
paper thicket
#

brih

paper thicket
#

its not even possible

#

if it is tell me lol

opaque vine
#

/attribute makes it so

#

but thats not configs

paper thicket
#

i tweaked my configs to give me a lot more max mana but at the cost that mana regen is like under 10

#

i had about 6600 originally, after tweaks it should have been aboit double

north heron
#

Configs can change mana you get for each glyph

paper thicket
#

but base ars has a limit of 10k

north heron
#

zamn fr?

paper thicket
#

ur just not allowed more than 10k

#

yeah so im stuck with 10k even tho it should add up to about 12k

#

i didnt bother with a kubeJS file because idk how to make one dark_drygmy_pensive

dull sierra
opaque vine
#

If you tried it and it doesn't it doesn't

dull sierra
#

i wish it was added

indigo oracle
#

is there any plans on making a potential summoner set? there's bangles and 2 types of foci and tomes but not really any other support beyond those things.

ashen wind
#

Not much you can do with the current state of summons

#

The summon rework in base ars needs to be done first

indigo oracle
#

any info on that?

ashen wind
#

Nope, pretty sure there are at least two other major features in line first

tribal jasper
indigo oracle
#

well that is still exciting not gonna lie

feral vine
#

considering how much and how hard Bailey goes with 'minor updates' to Ars, waiting is probably best.

indigo oracle
#

ive been waiting for more summon support like you would not believe, this is a magic mod where you can play as any type of wizard you want after all. i cant wait to see what other new stuff we get dont get me wrong but I do hope we see more support for summons primarily as it is the most lacking area I feel.

fickle robin
#

also don't hold your breath

opaque vine
#

it will happen bailey will cook
its a slow burner tho

indigo oracle
#

and thats totally fine, itll be worth the wait

opaque vine
#

yesk

vestal heart
#

Probably not before my next stint of unemployment, so give or take 3 years

opaque vine
#

While the main one is a way the addons can play tho

ashen wind
#

Smart Mobs are among the hardest things to work on in this game

#

You can easily make them look good (with someone skilled), tweak some values...but this kind of environment can be pretty tough for static AI

indigo oracle
#

really dont need smart mobs at all. we just need more range that they can move away from the player, that alone would be an immmense improvement.

ashen wind
#

I mean for that it's coded in base ars itself

indigo oracle
#

not a config i assume

ashen wind
#

Too much allowed distance cause them to remain stuck somewhere

ashen wind
indigo oracle
#

same with the familiars

#

undead i feel are THE defacto best summon in the mod and they cant walk more than ten blocks away before running back to you, canceling their attack completely.

#

in order to play with them you gotta be within danger range of whatever you want them to attack which is not that great considering they dont pull agro.

ashen wind
#

Is the distance between wolves and summoned wolves different?

stark condor
#

Wolves teleport when far away yes, assuming they have a block to teleport to before you unload them

#

But if you're flying, they can't teleport to the air, so can end up sitting there waiting for you to be near a teleportable block. And by then, you may have gone so far they unloaded and can't teleport anymore

ashen wind
#

seems to be a coded distance of 12 blocks for both vanilla and ars mobs

#

whenever their (z^2+y^2+x^2) distance exceed 144 then they teleport back to owner

fickle robin
#

as long as the owner it touching ground

ashen wind
#

yeah it looks for valid positions before actually tp-ing them

dull sierra
ashen wind
#

there's a bubble elevator there?

vast vessel
#

Hello, my soulbind enchantment is not allowing me to enchant anything besides my spell book. I am on version 1.21.1-0.7.4.3 do I need to update it again to get the soul bound stuff to work?

ashen wind
#

If an item is in those tags, it must be enchantable

#

The enchantments are basically separated from code in 1.21

vast vessel
#

It's only allowing me to enchant a plain book, I cant enchant any of the things listed on there even when they're naked

#

Not sure how to fix this tbh, now it's not even letting me use the book plus an anvil

ashen wind
#

Can't even check until next week cause I'm far from home

vague widget
#

Erm, Alex...

#

About this

#

It only does 2 dmg

#

Cuz the spike resolves as a blockshaping impact, rather than a falling spike

#

Talking about pantomime🔼leapamplifyamplify

ashen wind
#

Block shaping impact would deal a lot more

#

Falling spike damage is calculated based on how long the spike was falling

#

It's kinda inconsistent when you shoot straight

vague widget
#

hmm

#

well I'm getting consistent 2 dmg

#

Also, I tried without blockshaping

#

The falling spikes can only be targeted with wall or linger

#

Still, leap makes them do 2 dmg

#

explosion tho lets them have their full damage

vague widget
ashen wind
#

Shoot the spike from above aiming at the mob head

opaque vine
#

i also tested it actually
using misslie lets it resolve normaly

ashen wind
#

Normal spike uses Stalagmite damage

#

Thrown maybe uses the dripstone damage formula but doesn't use the damage type?

#

It doesn't have many overrides, it mostly simulates shooting a falling dripstone

paper thicket
#

maybe u have to make it fall y level yk

#

it probably checks y level

opaque vine
#

6 blocks is enough for max dmg

vague widget
stark condor
#

Stalactite damage does get reduced by a helmet though

opaque vine
#

tru

vague widget
#

Oh

#

Minecraft wiki do lie to me

radiant plaza
ashen wind
#

Ah

#

First time I'll have to try a blind release

#

Git without ide and publish script

#

Ah, I wonder how that override ended there. it's not needed

#

Easy fix

opaque vine
#

lol

ashen wind
#

While I try to find a way to publish on curse without a PC,

ashen wind
#

Yeah

radiant plaza
#

okay

radiant plaza
#

oh this is direct download

paper thicket
ashen wind
#

All GitHub commits are automatically built on that maven

radiant plaza
#

starting my mc with the fix hope it will work

radiant plaza
ashen wind
#

This was just a removal of something that shouldn't have been there so simply editing from GitHub mobile

#

Then once blindly committed the change the system did the rest

radiant plaza
#

mc started lets test

#

it works no more crash, thanks for fixing this os fast @ashen wind

opaque vine
#

a happy ending YIPPEE

radiant plaza
#

YIPPEE

#

greatest mod dev ever award for alexbuncle

ashen wind
#

An override defaulted to returning 0

#

Modulo by zero and division by zero are pretty straightforward errors

ashen wind
#

Seems the publishing action worked too, should be available on curse for pack making

radiant plaza
radiant plaza
ashen wind
#

If Loaf gets to remake them for their texturepack maybe I can take a bit of inspiration but otherwise I suck with blocks

radiant plaza
fathom gyro
#

Was there a reason why Anima/Necromancer robes were never added? (mostly just curious)

opaque vine
#

no the anima focus exists

sharp parcel
fathom gyro
#

Bloodmagic doesn't really fit imo as Anima is the summoner build, since it's summoner focus crafted into necromancy focus (using the focuses for comparison to their counterparts that have robes)

hidden flame
#

I just discovered the potion of enderference.
What is it used for?

ripe edge
vast vessel
#

Hello, my soul bound is still not working, in survival I can only soul bind one item, but in creative mode ot works just fine? Have I done something wrong?

#

You know I apologize I forgot you're still not home, these weeks have been melding together

timber ermine
#

this might be a strange question but where can i get soulbound books

hidden flame
ashen cargo
#

I am not sure if they are part of the book loot pool, actually.
Potentially, there's only the Enchanting Apparatus recipe

ashen wind
#

EnchApp only

ashen wind
vast vessel
ashen wind
#

Aside checking what the Jei says when you press U, only clue I have is that something is breaking tags?

#

In which case use smth like Load my***tags

vast vessel
#

Okie dokie! I'll give that a try

ashen wind
#

Which I never remember if it prints what's broken or force loads the tag broken

vast vessel
#

Thanks for taking the time to help me even while you're gone! I'll give it a try after work today and keep you updated!

ashen wind
#

No worries, I am back. That's why I am sure it's not a normal bug in code

mint patrol
#

Blue fire glyph please?

quick helm
opaque vine
#

idk

#

he wants to make it burn underwater
i said the fire focus can do that kinda

#

oh shoot hes here

mint patrol
#

Am too much into it 😭

opaque vine
#

lol

mint patrol
#

I jus find it very interesting that's it

opaque vine
#

yknow that even if it does work you cant do dmg with it bc the effect would just disapate

quick helm
mint patrol
quick helm
mint patrol
#

Could I then take it to ur dms?

quick helm
#

sure

mint patrol
#

Ty

frosty ether
#

One minor thing, but Elemental's rituals are all labled "Ritual Name" instead of "Tablet of Ritual Name" like base Ars does. Hardly a pressing issue, but still would be nice to fix.

native quail
#

I wonder if the drowning damage from Watery Grave can be changed to attribute to caster(death is not properly registered as a kill from the drowning, making early Hydromancy without Ars Trinket impossible)

ashen wind
#

Direct damage should still be dealt by the caster

#

There is no actual dot, it just removes air

#

So the information doesn't carry at all, it's not even like poison

native quail
#

So there is no way to attribute Watery Grave to the spell caster? Or is it fixed in a recent update? If I am getting correctly, if air is already completely removed when the spell hits, the drowning damage is applied to said entity.

ashen wind
#

Oh I see, the damage source used is wrong

#

can fix

native quail
#

Has the issue been detected? Should I check any other glyphs? For example Shock?

ashen wind
#

I am pretty sure of spark and discharge because they were using the lightning damage and it was stronger than intended due to shocked

#

And poison spores since it needed its own too

#

I probably have to double check spike stuff damage types

native quail
#

Well, drown seems to register a kill attributed to my character when delivered by command.

fickle robin
#

so I was just playing around with the Advanced Spell Prism, it doesn't seem like the Acceleration Lens works? The spell is moving at the same speed as it entered

#

on latest for the test server

ashen wind
#

i have to do the damage fixes, i'll look into that too

ashen wind
#

umh, even then you have the acc. issue

#

it's clamped

#

between 0.1 and 0.9 for advanced and 0.1-0.7 for normal

#

for comparison, a projectil from a wand should be 1.25 speed

#

i can try raising the cap to 1.3 but as it was said in #api-development there's risk of shenanigans

#

if @full agate manage to ensure the limit can be lifted without issues, then it will be more worth to stack them

full agate
#

at this point im pretty convinced its a bug in the vanilla code

#

its not even about the prisms

#

you can get spell projectiles to clip through blocks as long as theyre fast enough

ashen wind
#

Well, entity collisions are a vanilla weak point

full agate
#

and youre spaced correctly

#

its weird though because fast arrows collide well

ashen wind
#

Maybe arrows have a dedicated check?

full agate
#

maybe, couldnt find the relevant code

ornate lava
#

Hey, sorry if this is a dumb question, but did the change from hellfire ot magic fire invalidate the 1.20 version of Harm Cannon?

ornate lava
#

Oh wait, am I thinking of base Ars? I think I saw something about Hellfire > Magic fire?

lyric echo
#

Hellfire and Magic Fire are two different things

#

Flare produces Magic Fire

ornate lava
#

Oooh, Im just a dumdum I guess

#

Must be something else messing with my Harm Cannon. Probably Apotheosis

ornate lava
ashen wind
#

The rename only changed that the healing was increased instead of reduced and added the visual effect

#

The interaction with heal that resets the iframes is still there in 1.20

north heron
#

.. do you have the kindling thread?

ornate lava
#

I'll just have to do the thing where i slowly remove mods until stuff works again.

ornate lava
opaque vine
#

In 121 yes

ornate lava
#

I think it got back ported into 1.20.1. Or maybe I messed up...

opaque vine
#

You doing a harm cannon?

ornate lava
#

Yes

#

Trying to, at least whirli_concern

opaque vine
#

Can I see a pic of the spell you are using?

ornate lava
#

Not at home rn, but once I get back

opaque vine
#

Ah I'll be asleep by then

north heron
opaque vine
#

Yea

ornate lava
#

Definitely 1.20.1.

#

To be clear, Im not making the most optimal spell, but this does ONE instance of damage and nothing else, no iframe skip at all

#

The fire is just normal fire that lasts really long

#

Other addons are NEG, Ars Technica, and Additions

ashen wind
#

note: don't test on zombies

#

nor other undeads

#

nor players, as the homing isn't sensitive

#

if it's a premade pack, there's the small chance the config was used to disable the mechanic

ornate lava
#

Tested on an iron golem in creative
Nope, not a premade pack.

north heron
#

halfed and dampened is probably zero

opaque vine
#

I checked tho dampen ing works

ornate lava
#

If you look at the third pic, it no longer says anything about hell fire...

#

This is definitely 1.20.1

opaque vine
#

It never did actually

north heron
#

iirc the first 1.20.1 release was basically a port

ornate lava
north heron
#

weird

ornate lava
north heron
#

very interesting

ashen wind
#

Uh, maybe it's something in the later updates?

#

People used apotheosis and the gatlings for a long time

ornate lava
#

I know, I actually used to love that as well. Massive amounts of mana, back to back Harm Cannons. Spell power up the wazoo. Modded bosses cried. That's why it took me this long to figure it out. Best I can figure out, around at least 7.4 above messes things up, so around last year it should still have been fine...

feral vine
#

just a little curious, what do flashjacks look like?

feral vine
#

neat. Now just to find one.

ashen wind
#

If you mean on the test server, use the ritual in a flashing forest

feral vine
#

"duuuh." /me goes to slink in a corner like an idiot

ashen wind
#

But the taming is not yet coded because the code for its turret hijacking has to be tuned

#

You can probably only get the familiar via ritual on a wild one

feral vine
#

lol. Ritual of Summon animals in a flashing forest: snails, rabbits and Hexerei crows. So. Many. Crows.

ashen wind
#

Could be that the server is too much behind...?

feral vine
#

nope. Took a few to work.

ashen wind
#

I had to fix it since the initial spawn settings weren't working

feral vine
#

Also, they take seeds, not flashpine.

ashen wind
#

Heh, parrot inherited code

#

They probably still have the goal to try and mount on your shoulder

feral vine
#

hah. One of the rituals of summon animals spawns goats and weld walkers.

#

also, flashjack is invisible when riding on your shoulder

ashen wind
#

Yeah, that's unintended and already removed

#

The feature will come back with the shoulder support for all the fams

#

If it's feasible

feral vine
#

oh. It was a neat bonus feature.

ashen wind
#

Doesn't work out of the box, rendering kinda works with any geckolib entity with the old test for starbies on shoulders

feral vine
#

at least on the test server version, both wild and tamed will convert into familiar 'bound script'

ashen wind
#

Wdym, with ritual of binding?

#

That's what happens with all critters

feral vine
#

You said that you could probably only get the familiar from doing the ritual on a wild one. It works for both.

ashen wind
#

Because I assumed the taming mechanic was not working

#

Forgot the parrot backbone

#

So, the tamed flash is kinda a menace to have around in that beta probably

feral vine
#

You cannot make them sit, so they teleport to you constantly.

#

And still have the parrot 'seek to sit on shoulder' AI so might not live that long consdiering the testing I do.

ashen wind
#

It's also with the same stats as a parrot so it's likely to be hit by the same turrets it hijacks

feral vine
#

No beastiary section of the new Field Guide for the updated documentation.

#

So I only have info on the familar behavior, no features of the worker.

ashen wind
#

If it's not going to be a mess in the play test, it basically is a sentry helper

#

Takes control of nearby adjustable turrets and points them to its target, then triggers them

#

Which means that the turrets need to aim decently for it to be an usable feature

feral vine
#

Well, my aviary is not short on avians.

ashen wind
#

I don't remember if the red dye variant was added in that ver

#

Anyway, they don't have the wand linking implemented yet so they literally take over all the turrets in their range if they see an hostile mob

feral vine
#

that would be unforutnate for me as the only ones I have are part of rather delicate farms.

#

Like the precisely timed awkward potion processing facility that powers the melding setup providing source to the whole Drygmy Den.

ashen wind
#

That's why I didn't add the taming yet 😛

#

The wand thing is in the indev, I will upload a new ver when I get home

feral vine
#

Don't rush. It's a US Holiday. I tried going into work but the doors were locked.

ashen wind
#

If it's holiday, more people are likely to play so that excuse doesn't work

feral vine
#

😜

ashen wind
#

It would be a matter of few taps from phone if using nodecraft panel was good.

#

The jar is already built on maven afterall

feral vine
#

Not used Maven. I stopped working in Java long before that was a thing.

ashen wind
#

Basically Jared hosts (for us) the jars built from each commit to GitHub, source included

feral vine
#

Do a lot of other SW distro systems, but officially being a dev again after 25 years of electronic janitor probably means it's not that weird.

ashen wind
#

You can reach the page to download them from the readmes

feral vine
#

That's nice of him. Hosting costs da monies.

#

I run my own servers and my DNS + SSL cert renewals hit recently. Costs. Always costs.

ashen wind
#

For addevs, it allows to pull the source code as dependencies for example

feral vine
#

Eidolon stuff looks normal on a minecraft map. Maluum corrupted trees use the default green, but the gunk dirt shows up a proper nasty black.

#

Also, having a base large enough to requires multiple minecraft maps to document is new to me. I'm normally a one-chunk-base player.

worthy prism
#

Does the Nullify Defense glyph belong before or after the damaging effect? I’m thinking in the context of a burst [PropHoming] type of spell

ashen wind
#

well, it shouldn't change that much but probably before?

#

will make sure the iframes are reset right before hitting with damage

worthy prism
#

That was my thought, but then I read the descriptions, and it made me second guess

ashen wind
#

in a normal setting, one would probably use smth like harm nullify harm

#

but according to the gatling standard, one tries to maximize the number of projectiles, so just ensure each deal damage at least once (aoe of the burst >>>> amp on the harm when spell power is added)

north heron
#

I'd put it afterwards

#

but i don't think it changes anything

#

if you don't have too many projectiles putting it before might be better

worthy prism
#

Well, Burst + AOEx3 + Nullify+ Lightning was enough to kill 2 Withers and have about 40% of the spell left over to lag the server, so I’m trying to revise the spell to be useful

stark condor
#

Just had an idea.

You know how water focus makes summon horse summon a dolphin?

#

Summon wolves with water focus to summon a friendly guardian

#

"I cast summon bigger fish"

worthy prism
#

I don’t remember which addon has Resize, but that would be a really fun interaction here too

#

Summon Horse + Focus: Elementally-appropriate Passive Mob as a mount.
Summon Wolves + Focus: Elementally-appropriate Hostile Mob (tamed) as mount.

Following it with Resize + amplify or dampen would then change the mount’s size.

feral vine
#

Bunch of players with pet ravagers running a raid just for ravager vs ravager fights.

ashen wind
#

I wanted to add more summons but with the current system they will probably remain flawed, so I always delay to when the core duo will settle on how to rework them

feral vine
#

Would a Summon Wolves + Air Focus summon a Phantom or a Vex? We can already get Vex from something else, IIRC.

ashen wind
#

Wolves get a power up from the bangles iirc

#

So a focus variant of that glyph should remain a compatible one

#

Like, literal wolf variants instead of changing type of summon entirely

#

Summon Bees and Summon Slimes should be their own glyph

#

Phantoms are probably terrible as allies

#

Their AI is basically to hover, circle a few times and then crash against the mob

#

Their only pro is being hard to hit

feral vine
#

All summons in Minecraft except the Vex and the skeleton are poo for combat.

#

And skeletons really depend on having massively increased survivability along with tipped arrows to make use of their dead-eye cheaty shooting.

sharp parcel
#

Additionally, I am eagerly awaiting the 1.22 update. They finally have mounts for all elements.

feral vine
#

What element would a zombie horse be?

opaque vine
#

Likely anima still

shell cove
#

Anima yea

feral vine
#

I built an aquarium with 47 quality. I'm getting nothing but trash loot. I need a lot more Sirens. I'd get more stuff, too, but it doesn't look like the Sirens care about the aquatic creatures from Critters and Companions, which is 90% of the water creatures in Witch Hazel: Halloween Magic.

#

Although they really do seem to like the 'tamed' Drowned I got from Coral Tombstone.

sharp parcel
opaque vine
#

That would be cool

#

Better yet use randomize to allow iy

#

It

feral vine
#

Can an observer not see the changes in a Fluid jar? I don't seem to be able to get any kind of redstone readout from one

#

Ah, I can use a comparator through a block. Looks like that's about it.

#

This is some super extra jank redstone.

#

oberver chain watching a piston. Piston is kept up by a comparator reading an almost empty jar. If the jar hits 1k water, the comparator reads a 0, piston drops and the chain fires. A turret picks up 2 buckets of water because of the double signal an observer sends.

#

Turret is just ray > sensitive x2 > pickup fluid. Pointed at an infinite water source.

#

Power is a nearby fluid sourcelink sitting on top of a cow in a jar.

main cypress
#

Found a crash with Ars Elemental on version 7.6.0, looks like it was caused by looking up the texture atlas a little early. I can send the crashlogs if needed.

ashen wind
#

The heck

#

Send yeah

main cypress
#

Will do.

opaque vine
#

Idk

main cypress
#

lol

ashen wind
#

Argh, it shipped the wrong version of Sauce

heavy sleet
#

new anima essence is looking good

ember bear
#

Quick question, can opponents that get inflicted by Minecraft's freezing effect be damaged by cold snap?

ashen wind
#

That's up to base ars

#

Unsure to be honest?

#

The conditions should be either slowed by freeze or afflicted by chilling (which increases buildup gradually), I don't remember if there's one that simply checks for the buildup of powder snow

ember bear
#

I said that because of the fact that the Ars Flavors and Delight mod addon adds foods that give the freezing potion effect (in other words allows spells to do freezing damage) and I was wondering if I can abuse it in order to make more complex cold snap spells

ashen wind
#

Well my bad, chilling is the name of the thread

#

Which applies the freezing

#

Which allows to hit

ember bear
#

A second question, can normal freezing damage build up to the Frozen status effect or is it only available if you equip the Major Focus of Water?

ashen wind
#

It should be specific to either freeze + a water focus or a tier3 chilling thread

#

Major foci are just for passives and no drawbacks, glyph interactions work with the lesser too

ember bear
#

I think that cold_snap + T3 Chilling Thread can probably also give Frozen since cold_snap gets freezing inflicted targets to max freezing build up, but I'll do a few tests when I get the time just to be safe

#

From my part that is

ashen wind
#

might not proc immediately but since any dmg glyph trigger that type of threads, as soon as the buildup is enough another snap can add frozen yeah

ember bear
ember bear
#

Does the Nullify Defense Glyph exist in 1.20.1 Ars Elemental?

ashen cargo
#

Doesn't need to 🙂

ashen wind
#

No because there was the heal-hellfire combo

ember bear
opaque vine
#

It was removed in 121

ember bear
#

Thanks for the info

opaque vine
#

Of course!

ember bear
opaque vine
#

It does not

ashen wind
#

If it's called hellfire it reduces healing

opaque vine
#

Oh I didn't know that

ashen wind
#

If it's called mage fire burn it increase healing

#

As it was a sort of nerf attempt

opaque vine
#

However dampen will eliminate the health gain entirely while leaving the damage

ashen wind
#

Hex already reduces healing so it will help anyway

opaque vine
ember bear
#

So the best way of figuring it out for sure would be to literally yeet a spell on myself.

Sounds like something I'd do in an Ars Elemental playthrough lol

ember bear
opaque vine
#

Healing is shared not split iirc

ember bear
# opaque vine Healing is shared not split iirc

I was wrong then since I didn't have hexing in my build and I thought that I had Life Link (when I actually had a Holy Locket necklace from Relics that does the effect I thought Life Link does)

ashen wind
#

People used life link too sometimes yeah, the healing is split, but hex reduce healing and increase damage

shell cove
#

Me personally I use life link

#

It’s a great way to stay alive during the chaos that is modded fights

ember bear
shell cove
#

Turns out it works real great with anything that weakens you

#

In terms of defense

scarlet pebble
#

The light and heavy versions of the elemental armours seem to be missing their tags.

slow zealot
#

this spell crashes the game for some reason

ashen wind
#

Uh, I can't see how on its own

#

Crash log?

slow zealot
#

it was on a server, i dont think i can get those

#

leme ask

ashen wind
#

Ask if they can put it on one of the sites like mclo.gs

whole arrowBOT
#

@slow zealot

:notepad_spiral: Log Sharing

Upload your log file to mclo.gs so that people can help easier, not everyone is on their PC all the time and having a easily formatted searchable link is much easier for debugging.

Where can I find my logs?

Go to your instance or .minecraft folder and upload the logs/latest.log file

How about crash reports?

Crash reports can be found in your instance or .minecraft folder under the crash-reports sub-folder. This is only made when a crash is registered, so if it doesn't exist that's fine.

Noticed a problem?

Please raise an issue with @lyric echo

slow zealot
#

the current theory is that the buble sheild is interacting with the poison spores somehow to cause a loop

ashen wind
#

The shield doesn't have anything that might cause spores to proc again, it's more likely that some kind of math shenanigan happened imho

heavy sleet
#

why it no cast in front?

#

Projectile works fine, but seemingly any Touch spell gets cast in the wrong direction

#

The animation is also always north/south, not in the direction of casting

ashen wind
#

Try relinking it?

heavy sleet
#

have been using this setup for a while now, but just broke/replaced the turret today and I think that updated something

ashen wind
#

The turret to the block

heavy sleet
#

yeah, relinking doesn't do anything.

ashen wind
#

You understood I meant like with an adjustable turret, right?

#

Cause they were more like normal turrets before

heavy sleet
ashen wind
#

Uh, there must be some leftover

heavy sleet
#

😄

ashen wind
#

Likely taking from the old behavior

#

That is based on the blockstate

heavy sleet
#

for clarity, when I set this up they were adjustable too

ashen wind
#

I guess if you place the turret facing somewhere else, they will only use that direction

heavy sleet
#

pretty sure it broke as of this update

ashen wind
#

You were not touching the betas, right?

heavy sleet
#

I was, yeah

ashen wind
#

Cause it was added in one of the first betas then never touched again

heavy sleet
#

hrm

ashen wind
#

(of 0.7.6 I mean)

#

Will try to check indev btw

heavy sleet
#

these guys were set up around the same time as that other one was originally

they work fine

slow zealot
ashen wind
#

The log would point to OPAC trying to cancel an event not marked as cancellable

#

Or maybe it's a Mixin

#

Anyway, according to that even just harm might trigger the crash

heavy sleet
#

btw Alex, I was watching my manipulation turrets some more yesterday and noticed that the shooting point for a projectile is similarly offset.

For example, I have one set up shooting straight up. If I have a block placed on the East side of the turret, the projectile will hit it instead of going up.

ashen wind
#

oh i just commited the fast fix

ashen wind
#

it was using the base turret map to execute the casting method

#

it's a sauce piece of code so you can try simply using this

heavy sleet
#

alright, will restart here and check that out

ashen wind
#

ok, building another one

heavy sleet
#

ah, sorry forgot to come back and check on this 😄 Feel free to ping me for this stuff

#

testing it now

#

hrm, no, same behavior as above. projectile beam's starting coordinate is offset

#

actually, it's using Missile if that changes anything

#

touch is still working correctly though. Going where it's expected anyway

ashen wind
heavy sleet
#

I only tried missile, since that's what my setup is using. Will retry with projectile too

#

yep, projectile looks fine. just missile

ashen wind
#

odd, it behaves like projectile on my side

ashen wind
#

anyway i uploaded a new ver of NEG to up the version of sauce and add the two spell crit threads

#

there was a little offset thing wrong but it was only tied to the y so idk

opaque vine
#

spell crit you say

slow zealot
#

i want to find a flashjack, but the book says they spawn in flashing archwood forests... which dont seem to exist

north heron
#

(i assume you meant flashpine)

slow zealot
#

ah

#

flashjack, its a familliar

#

bird like

lyric echo
slow zealot
#

seems to not have a dimension

#

OH ARCHWOOD RITUAL

lyric echo
# slow zealot

Yeah, these can all be enabled in configs I'm pretty sure, they're enabled on our test server

ashen wind
#

Yeah they're opt-in as it's all wip content that is not essential

#

Jack doesn't have a fully finished work yet

#

To get it as a familiar, the conjure biome + summon animals is enough as it should spawn one very easily

slow zealot
slow zealot
#

are the elemental mages hostile or not, they throw spells at me but they dont do anything

ashen wind
#

Ah, weird

slow zealot
#

well actually they sometimes hit be with shocked 3

ashen wind
#

I wonder if I disabled something for testing, to watch them fight safely

slow zealot
#

ive gotten basically every other familiar that can spawn in forest type biomes but not the biome specific one

slow zealot
#

do flarecannons supposedly spawn in the blazing archwood forests?

#

(i say supposedly because i still havent found a flashjack

ashen wind
#

No, they are constructs, they don't spawn

slow zealot
#

ah... how get?

ashen wind
#

I guess I'll have to double check that summon animal ritual in flashing forest

#

Craft the charm directly

slow zealot
#

...man im dumb

feral vine
#

I know you can spawn a flashjack with Summon Animals at least works in vanilla forest types and Oh The Biomes You've Gone forests from the Ars test server.

slow zealot
#

How many rituals did it take

slow zealot
#

funny thing about anima bangles, you can heal people really well but also really unethically

#

like

#

this is because the hit doesnt need to do damage in order to proc the heal/wither chance

feral vine
#

the problem with the Summon animals ritual is the huge variety of stuff that spawns at high frequency in even unmodded forests.

#

some mods get around things like that by including code to force certain outcomes under conditions of like, "this person has no flashjack familiar and never tamed one so the first spawn is 100% a flashjack". You might hear them called "Pity Timers"

#

Blizzard was well known for using these in game design.

#

Becuase if it were truely random, loosing every single time forever is a perfectly valid outcome. But that's reality. And this? This is a game.

dawn forum
#

Does 1.21 still have iframes bypass other than Nullify Defense?

dawn forum
#

Thanks

#

I have another question about the mana shield effect, it said something about removing negative effects but it doesn't seem to work?

ashen wind
#

Doesn't remove but prevent iirc

dawn forum
#

I splashed myself with a bad potion and still got the effect

ashen wind
#

I wonder if it was percentage based...

#

Need to change that or the docs

potent hound
#

Why cant i craft Nullify Defense, even if its enabled in the config?

ashen cargo
#

You also need to enable the recipe in the ars_elemental common (?) or server config, unsure which one it is

potent hound
#

allright will try ty

#

is it frame_skip_recipe ?

#

yup it was ty for helping

ashen cargo
#

Happy to help 🙂

opaque vine
#

Spell crit

ember bear
#

👀

dawn forum
#

Anyone encountered problems with the infused turrets always facing West no matter what you do?

#

even the rotate spell doesn't work

ashen wind
#

in newest vers you can use the wand to make them aim in the direction you want

dawn forum
#

ooh nice

dawn forum
#

Do bangle effects on hitting an enemy stack?

ashen wind
#

like different bangles? they should

dawn forum
#

if its the same bangle though

#

does it last longer or do nothing

ashen wind
#

does the same thing twice

#

so like if one of the two does nothing, except for anima one

#

that one is chance based

dawn forum
#

so water, fire, earth that give effects to hit enemy don't really benefit?

ashen wind
#

the on-hit effects no

#

only the elemental spell damage bonus

slow zealot
#

anima band is silly

opaque vine
#

Gambling wither effect

slow zealot
#

I've been using it has +4 max hp

#

And healing on hit with an autoclicker

dawn forum
#

Does envenom+poison spores work on undeads only when wearing an Earth focus?

opaque vine
#

basically

dawn forum
#

Is there a formula for Envenom damage based on the effect level?

ashen wind
#

envenom only?

dawn forum
#

Yeah like how many ticks of damage per second/damage per envenom tick

#

And I guess Poison Spores too, how much damage that does.

ashen wind
#

i tried to let git copilot do the math, so take it with a pinch of salt:
a = potion level
a = 0: applications every 20 ticks (1 s) → DPS = 2.0
a ≥ 1: capped at one application per 10 ticks (0.5 s) → apps/sec = 2, so DPS(a) = 2 * (2 + 0.25 a) = 4 + 0.5 a

If there were no iframes, it would be like insane dps because it would be dealing 2 + 0.25 a every tick

#

spores is easier to tell since it's not a dot:
damage += 6 + 2.5 * spellStats.getAmpMultiplier());
damage += 2 + 3 * venom.getAmplifier();
if (livingEntity.getType().is(EntityTypeTags.UNDEAD))
damage *= 1.25F;

dawn forum
ashen wind
#

unlikely

#

i'd expect envenom 2 to work too

#

oh i guess it's because of the damage attempt

#

the effective dps is that because of iframes

#

but the attempt rate is smth like 32>>a which becomes every 2 tick at a = 4

full agate
#

honestly id prefer if everyone just ignored the phylactery

#

its quite poorly done

#

you dont even need poison or whatever

#

literally just stick their heads in a block

ashen wind
#

monkey paw curls and all the phylactery will have to be redone

dawn forum
full agate
#

i regret posting about it tbh

#

its my longest living thread for bad reasons

ashen wind
#

as Zieg did with the vitalic mob crammer

#

or Kirin with making the gatling strat viral

full agate
#

petition to delete life link

dawn forum
#

I'm not that active here, only knew about the gattling

full agate
#

apply it to the mob youre fighting and you have a free 50% damage reduction on top of thorns

#

and if they heal then you get free healing too

dawn forum