#Ars Elemental

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ashen wind
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not sure what's happening if the jars are near enough

lost tundra
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the bonus under it said 103 if that helps

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thank you ill add more source jars and see if that helps at all

ashen wind
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well, after it reach 30 it gens items then requests source to restart

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if it's not getting source to restart it's weird

stable sleet
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oh someone made a video on this addon! https://www.youtube.com/watch?v=7YMN4NpZqhM

Welcome to the Ars Nouveau Mod!
We are going to move a little more on to addons now. Starting with Ars Elemental. In this video we will go over some Ars instrumentum also
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Latest Subscriber: Henrik
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See the Ars Nouveau Playlist here: http...

▶ Play video
ashen wind
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Cute, I'll try to watch it and add under the one made by Nieh

halcyon ice
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what is this ?

ashen wind
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Check worn notebook, under enchanting

halcyon ice
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ohh I see

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thanks

past atlas
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does Elemental change how reactive works on shields?

fickle robin
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yes

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makes them cast on block

past atlas
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ok

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best not to add an equivalent to Omega then, would be redundant

fickle robin
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I'm quite fond of having a Reactive Ray/[some sort of damaging spell] on my shield

past atlas
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yea the benefit is obvious

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2 for 1 aiming, plus offence while staying perfectly safe

fickle robin
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Goo is of the opinion that it's too strong, and I don't disagree... but I do use it lol

past atlas
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it does sound very OP

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especially considering it's in Elemental of all places

fickle robin
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the reality is that most people don't seem to bother with the shield in the first place

past atlas
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I mean, the best defense is a good offence

fickle robin
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I usually end up using the shield just cause shields are great, and then the free 10 seconds of spell power 2 and mana regen 2 when you block. Free bonus damage on your spells

twin shadow
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Actually why did I never think of that before

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why do I think of all the good stuff whilst saying stupid stuff

past atlas
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then can't you just use a spellbook in your offhand and bam you're almost unhittable in combat?

fickle robin
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Reactive Ray/[damage] was mostly for skeletons tbh

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hold shield up and aim at them, wait for them to trigger their doom

stark condor
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Reactive explosion. It's ablative armor

lean crescent
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Hi! I just had this idea...
The mod does a lot of emphasis on elements, mostly the 4 elements of fire, water, earth and wind. Ars Elemental adds already special elemental wizard robes, but how about weapons too? It would be really cool, rewarding and would have a lot of potential if every element had some kind of spellblade.

  • Fireblade
  • Windbow (Or Bowind?)
  • Tidal Trident
  • Earth Mace (pretty much like an axe but textured as a mace)
    They would work similar to spellblades but would be inscribed with special spells from each element, not only expanding the lore but pvp and multiplayer fun.
    Also... not the main theme of the mod but, maybe a 5th element? Void, not a specialist robe but would be the basic ars nouveau equipment as a neutral element.
    Thanks for reading!
edgy kindle
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would it be possible to change the recipe for the urn of endless waters?

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instead of a flower pot we could use the decorative pot now

ashen wind
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For 1.20? Sure

slender plume
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trying to remember correctly, Conjure Dirt is this mod, right?

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is there a path to netherack?

ashen wind
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No, no combos for it

ashen wind
stable sleet
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Yep, they were skipping a lot of content but its understandable since it covered instrumentum as well I think

ashen wind
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Few things for AI too, yeah

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Focus combos, CT combos, what's the real deal with propagates, totally skipped armor and two enchants, forgot trinket pouch

stable sleet
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whats a combo ?

ashen wind
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For example gravity + sensitive + earth_focus or launch + extend_time + air_focus

stable sleet
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ah I get it. spells that change based on focus

ashen wind
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Or the combos written in conjure terrain desc with amps and other glyphs

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Which they totally ignored, lol

wild eagle
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There seems to be an issue with this mod in ftb direwolf20

java.lang.IllegalStateException: Feature order cycle found, involved sources: [Reference{ResourceKey[minecraft:worldgen/biome / ars_elemental:flashing_forest]=net.minecraft.world.level.biome.Biome@25c9593d}]

it seems to not be compatible with AllTheModium mod

ashen wind
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The flashing forest is disabled by default iirc

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Need the full stacktrace to fix

wild eagle
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i guess the version thats in the pack is unstable

ashen wind
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If you go in Ars Elemental configs and set the biome weight to 0 maybe you can join the world again?

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Still need to read the log

wild eagle
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Theres no config value for it, the pack needs to update your mod

dry harbor
glacial knot
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Hallo, i have a problem with the sirens. i build an aquarium with walls of stonebricks and wood. the sirens swim for a few seconds an then stuck into the wall and dont move again. only if i break the wall an push the sirens away they swim again and stuck in wall again... and they diomt get items while they are in the walls...hope someone will help

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found the problem myself. slaps at the top of the walls stuck them

ocean chasm
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Funny sirens

past atlas
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do sitens spawn in rivers? or only oceans?

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... I did a ritual of summon animals in the ocean and it gave me starbies but no sirens 😦 ?

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I am confused and annoyed

twin shadow
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The sirens apparently sing with an attitude huh, choosing to not appear for you

past atlas
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do sirens not spawn in oceans?

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is it only warm oceans? that might make sense

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I've still explored plenty of those and never seen one

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but I did the ritual in the middle of a cold ocean

twin shadow
lyric echo
past atlas
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... yea aquatic is it's own category

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is there no summon aquatic creatures ritual?

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there is not one that I can see

lyric echo
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Nope

twin shadow
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Might need to throw the idea- on second thought the idea below specifically- around in feature requests

lyric echo
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Summon animals could have an augment for it

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It's actually datapacked

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Datapackable*

past atlas
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oh fr? neat

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in any case what's my best bet now

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which biomes to sirens spawn in?

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and do I just kill mobs from other mods until I see a siren

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water mobs to go back under the cap

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if it needed to be a warm ocean that would explain a lot though cause I'm only finding cold oceans

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... it IS warm ocean biomes

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that explains so much

frigid pendant
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neat
Neat is a mod by vazkii

sharp parcel
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I stopped using Neat for Mob Plates. I like the heart and armor icon instead of that window.

viscid yew
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any idea if this is coming for 1.20? also any preview to when if it is

twin shadow
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Already has a beta version for 1.20.1, check #1123778156386590770

ashen wind
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Waiting for few changes to be added to base Ars before public release

viscid yew
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any idea on how long that would take?

ashen cargo
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However long it's going to take.

ashen wind
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Not depending on me, changes have been already submitted and waiting on Bailey to merge them to the mod

viscid yew
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Gotchu, thank you for the awnsers :D

ashen wind
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Up, they're merged so I'll finish up the version and release when the next Ars update drops. 4.5 or whatever will be called

viscid yew
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amazing! thank you for your work :D

sharp parcel
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there is also the 1.20.2 patch

flat knot
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There seems to be an issue with the T4 fire armor causing client crashes: class alexthw.ars_elemental.client.armor.ElementalArmorModel cannot be cast to class com.hollingsworth.arsnouveau.client.renderer.tile.GenericModel (alexthw.ars_elemental.client.armor.ElementalArmorModel is in module [email protected] of loader 'TRANSFORMER' @4902c584; com.hollingsworth.arsnouveau.client.renderer.tile.GenericModel is in module [email protected] of loader 'TRANSFORMER' @4902c584)

ashen wind
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I know, fixed indev

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Part of the breaking changes that were added recently

flat knot
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ok thanks. I'll load a backup and wait to make the armor for now. Appreciate the speedy response!

viscid yew
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any other known bugs? so i can avoid making them on my current version of the game

jagged gust
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Are there any plans for Ars Elemental to be updated to 1.20? No worries if not, just curious

jagged gust
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Is there a way to access it on curseforge?

twin shadow
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Probably not, it’s still in beta after all

twin shadow
viscid yew
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Using that beta on a server, wont bring us problems updating it later on would it?

viscid yew
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also @ashen wind i saw u have a crowding, are you in need of a portuguese translator?

ashen wind
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Doesn't allow an actual necro gameplay on AE alone, but surely make charm nicer to use.

ocean chasm
ashen wind
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Wanted to get it out for end of September but stuff got in the way

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Now currently in vacation in the south and next week might be busy. I really need to set up that goddamned discord <.<

ocean chasm
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damn

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goodluck with business

dry harbor
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Really learning how much I appreciated Ars Elemental now that I don't have it on 1.20.1

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Trying to make spells without conjure terrain, arc, propagate, etc is like visiting a country with slow Internet

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Or visiting a friend who doesn't own a bidet

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Rooting for you, don't rush, I'm gonna use this opportunity to make an 'Ars Nouveau only' video

ashen cargo
dry harbor
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not even sure what that means, tbh. a straight-up port of the previous version with no updates?

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all I know is that neither curseforge nor modrinth come up with ars elemental when I search, even with alphas on

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oooh, is it the pinned downloads?

ashen wind
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Until the changes in base Ars are released, the direct port can't go on any site

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It was either a "release something that will break on the next update" or wait after the changes

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And I'd avoid a serie of bug reports from ATM using the wrong versions

dry harbor
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fair enough, what are these changes we are waiting on? did Bailey release a roadmap or something?

ashen wind
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Nah, it's just a bunch of PRs that are already merged on GitHub but not released

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They are included in the #1110758496045121688 so my beta works with it

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Most important was moving arc and homing entities into base Ars for future stuff

dry harbor
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this is all very technical

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so basically Ars Elemental stuff became so vital that they are moving mods?

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the elemental damage and familiars did kind of seem like that, but doesn't that cheapen Ars Elemental?

ashen wind
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What does that mean?

dry harbor
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as in, if enough stuff is moved to base ars, less people might install elemental

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ATM9 is actually the first modpack I played where they weren't both installed by default

ashen wind
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The Arc and Homing forms are not moved, only the projectile they make

dry harbor
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propagate?

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I did notice the wall glyph was pretty crippled without them

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not complaints mind you, just wondering

ashen wind
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Elemental keeps what it had

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They will also appear in Not Enough Glyphs with the other propagators

ashen cargo
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Not even the glyphs, just some technical foundations.
Porsche (Alex) still builds the car, but some parts (bolts, wiring etc) are manufactured by VW (Bailey) because it is more efficient

ashen wind
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Also meaning that any other projectile type can now theorically become arcing or bouncing since those two properties were merged into the base projectile (but no means to access that in base Ars)

dry harbor
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so collaborative effort so the mods work together better

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sounds great, I was already impressed by how much the mods already blended. heck, I was impressed that all/most of the ars mod makers were in one discord

sharp parcel
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Nice, official 1.20.1 release

ashen wind
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Note that it needs the file marked as 1.0 in the Ars Nouveau tab

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Will need to make an announcement for few stuff probably later, lol

ocean chasm
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Hey Alex the link on eidolon repraised curseforge page seems to be expired

ashen wind
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ah right, have to update it

dry harbor
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ah, AE updated, anything different from the pinned version?

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it all seems pretty much the same as the 1.19 version I played, other than the book not having any information on the focuses, and there being a 'focus of debug'

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......the pinned version I mean, not the released one

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.that feel when you check the curseforge page to see if there are any changes

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click the video

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oh wait, it's mine

twin shadow
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That does sound hillarious yeah lol

dry harbor
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not sure why I didn't recognize the thumbnail

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maybe cuz I've only ever made them at 4 in the morning to try to get the upload out before bed

twin shadow
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yeah, that probably has something to with it

dry harbor
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so curseforge says 'install' instead of 'update', but I have the pinned version in the mod folder........that weird?

twin shadow
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probably cause its not uploaded on curseforge or something like that

twin shadow
dry harbor
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oh, so the CF app doesn't recognize the file since it was never uploaded?

dry harbor
twin shadow
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im not sure, but thats my best guess yeah

dry harbor
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for some reason I was trying to schedule the publish for 11am on weekends, cuz that's when my shorts get the most traffic. But this wasn't a short and I didn't realize I was wasting my time

twin shadow
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in fact, its recognized optifine before (if mistaking it for something else) so who knows

dry harbor
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I've had one mod (rubidium?) recognize a crash-report mod I tried to install and tell me it was risky

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I was using Modrinth, and my world would freeze and crash occasionally, but no crash report was ever made, so I looked for a mod to help me find out why

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and rubidium basically said 'no, don't, it causes more errors than it solves'

twin shadow
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Rubidium does that? I thought it was just a mod to mess with video settings and optimize stuff

dry harbor
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it's basically the alternate to optifine, but more........segmented, open-source, and less outdated

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from what I hear, optifine was fine in years past, but now it causes so many errors it's not always worth it for newer versions of MC. it's also closed-source so it's hard to build mods to work well with it

twin shadow
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least you were warned one way or another, no reason to question a non-sentient thing's generosity

dry harbor
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rubidium does............some stuff to speed it up, but oculus can be run on top of it for shaders. whereas I think optifine has all those features in one mod

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yeah, didn't install it in the end

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I moved my install to modrinth, broke some things, fixed them. then the modpack updated and there was no update mod button, so I reinstalled the whole pack and the crashes toned-down

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side-note, the 'update modpack' button is hidden if you have "allow content management" profile option selected

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🤷🏻‍♂️

twin shadow
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actually, that gives me an idea, a mod specifically to warn people about stuff like that, similar to how Twilight Forest does it with Optifine, "[Insert name here] detected that you have [insert good mod here] and [insert buggy mod here], [insert buggy mod here again] causes issues with [insert good mod here again]."

dry harbor
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me neither, until after wasting a bunch of hard drive space

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I think a mod that did that would be kind of.........seen as advertisement?

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mods telling you to use/not use other mods?

twin shadow
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you... have a point

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on the other hand though, who would bother making it in the first place

dry harbor
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slippery slope before mods outright disable other mods

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a troll?

twin shadow
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From a practical view, the mod is useless to the maker, 'cause they know the bad combinations. Also who would wanna listen to a mod dictating how to use other mods

dry harbor
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right, updating to official AE

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modder feuds, the maker of a very popular mod could force-disable the mod of someone they don't like?

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say, mekanism deciding they don't want to be in the same modpack as optifine?

twin shadow
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ah I don't think the modding community would appreciate that very much, one thing to make suggestions but its another to force the change

dry harbor
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there's already a bit of a split between mod launchers, people going to modrinth due to........CurseForge doing things they don't like (the overwolf subprocesses, mostly) and other modders doing the 'you will never see this mod on any other launcher' move

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anyway, we're off-topic

twin shadow
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mhm

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XD, I just thought up an even more dictator-like idea

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a mod to force you to use every Ars addon

dry harbor
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lol

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I mean, not all of them are entirely necessary

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a few of them are compatibility packs for other mods

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right, minecraft crashed

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I only added AE, but crash report doesn't say anything about it

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maybe a fluke

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hmm, nope, my error involves flowing aluminum, doesn't sound like AE

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oh well, this isn't a help desk, I'll figure it out elsewhere

digital roost
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back in 1.5, there was a point when having both tinkers construct and gregtech in a pack was impossible
i dont remember the reason, but gregtech forced a crash if tinkers was being loaded, iirc

dry harbor
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oh wow, Tinker's was really prevalent back in the day

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Gregtech......I dunno, I've always seen it, but never used it

digital roost
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i think it was because tinkers allowed you to get more materials than gregtech assumed you would be able to get
and instead of, properly balancing things or leaving it up to packmakers (though tbh i do not think there were tools for this at the time), this was the "solution" they came to

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but i dont remember the incident all too well

dry harbor
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tinker's has the smeltery, and liquidizing ores is how they duplicated them right? Maybe gregtech had a duplication method that also relied on liquid, meaning you could duplicate ores more than once?

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but mekanism lets you get like 6x ores now using the slurry washing method, so what's the debate?

digital roost
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this was in 1.5.2

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or so

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mekanism didnt exist back then

twin shadow
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liquidize -> process -> liquidize repeat over and over for as much as I want

past atlas
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Nobody needs to listen to the advice

digital roost
dry harbor
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as in.......isn't it up to the modpack makers how they wanna balance ore duplication? not the mod-makers? if they don't want you to double-double ore splitting, change configs or use a different mod, surely

past atlas
past atlas
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Mod creators that don't add a config for something cause it would be op don't understand the concept of configs

dry harbor
twin shadow
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true.... oh god imagine a mod that does that combined with thinkers, anyway I'm feeling guilty about how off topic this is so uhhhhhhh touch -> break boom not off topic

sharp parcel
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Create fixed Ore duplication by instead using ore byproduct

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So using the crusher and washer system, you still get 1 ingot per ore, but you also get a few extra nuggets of a different material

stark condor
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Mek can turn back into ore. Or at least could last I used it in 1.15

dry harbor
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here's something both on-and-off topic, installed ars elemental, and now I'm getting gregtech-related errors and MC won't start

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🤷🏻‍♂️

past atlas
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Log?

dry harbor
twin shadow
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ah shi, stupid gregtech hates collaborating with other mods huh

dry harbor
# past atlas Log?

I have a log, but surely I shouldn't drop that in #1019900714044100699

past atlas
stark condor
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Yeah. But you'd need enough return on the ore processing to make a profit

past atlas
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Unless it's the JVM crashing that should be fine

dry harbor
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whole thing? a part of it?

past atlas
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Whole log

dry harbor
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I changed my JVM, same crash

past atlas
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If it's a crash log you're good

dry harbor
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it's actually saying something about registries for minecraft:water not existing

past atlas
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Whole log pls

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Crash and latest

dry harbor
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aight, lemme run one more time

past atlas
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#general-and-help if you don't wanna spam this channel

dry harbor
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also, do I need to pastebin this or just put in #general-and-help ?

past atlas
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Feel free to use pastebin or whatever, or upload the file

dry harbor
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oh yeah, that's an option

past atlas
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Pasting the text won't work though, might cut off the end

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Well, has for me in the past anyway

full cypress
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The description for protection of the 4 elements claims that you can toggle the netherite inlays in the client config, but I have no idea where to find that

ashen wind
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ars_elemental_client.toml

full cypress
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…I might be blind

sharp parcel
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Could you add so that the Spell book can be enchanted with the Soulbound enchantment?

ashen wind
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isn't it compatible by default?

sharp parcel
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Nope At least I can't see it on JEI

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As you can see, no Anvil or enchanting tab

stark condor
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What happens when you try the recipe?

ashen wind
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It should work since Spellbook implements ICasterTool and it's one of the checks for soulbound enchantability

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I have no idea how jei enchantment rules apply

sharp parcel
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Ok, I see!
just got worried for a moment.
It seems it applies but does not show.
Weird.

sharp parcel
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Why does it have two recipes?
The enchanter causes the essence to disappear, and the imbuement chamber leaves them be.
It's kind of contradictory to have both.

twin shadow
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Might be to prevent people from asking what’s wrong when they use the wrong one, no clue what else the reason would be

past atlas
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that does seem odd though, if people miss the imbuement recipe they lose out on a ton of items, no?

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would suck if they didn't think to automate the essences

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not everyone's good at that

fickle robin
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wonder if it was to head off anyone asking why it doesn't work when they use the wrong one

past atlas
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(though granted it's laughably easy since they are imbuement recipes)

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that was Igneus's guess

fickle robin
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Alex doesn't want anyone getting smacked by a wixie I suppose

twin shadow
fickle robin
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not like essence is precious

twin shadow
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My fault when I don’t automate it

sharp parcel
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Anima essence is kind of expensive at early game

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Wither skulls are hard to find

fickle robin
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the essence itself isn't expensive

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it only costs source gems

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you don't expend the skulls

twin shadow
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The expensive part is really the rarity if anything

fickle robin
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that's still not expensive. Essence isn't precious, losing one essence is nothing

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these are end game items they're making btw

twin shadow
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On a side note, not having anima essence before T3 is a sign that things were done wrong lol

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Even if wither skulls are hard to find for it, you need to get three anyway might as well use one for anima temporarily before summoning the wither

sharp parcel
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Curious, but do we have steed for Air?
I know what we got Dolphins for water, Striders for Fire, Camels for earth, and I assume Skeleton horse for Necromancy?

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The only ones that I can think that can fly are the Ender Dragon, Phantoms, or the Wither.
But 2 of those are fir for Necromancy.

twin shadow
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More importantly, 2 of those are bosses

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And I cant imagine riding a phantom, a hostile entity and all, what a pain

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On a side note, I do know it can be set to not attack the player but Im speaking more about how much sense it makes rather than the possibility

sharp parcel
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I was mostly thining of using something like an "end game" using the Dragon egg or a nether star to summon a "bound mob" that you could use to fly. But Wither is undead, and the Dragon Egg is limiter of 1 per server, unless you use a dupe

twin shadow
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Mhm, I guess only the ruler of the server gets to ride a dragon

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A bee can fly, its neutral and not a boss as well.

sharp parcel
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Oh, I forgot about the Bees!

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Air Focus Steed, THE BEE

stark condor
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Angry bee

sharp parcel
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Imagine the summoning Vex glyph (and other summoning attack glyphs) but it summons bees

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Like the wolf summoning.

stark condor
sharp parcel
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That would be a nice touch, A summon Angry bees glyph, or have the Air focus affect the wolf summoning glyph to spawn bees that are agro at mobs.

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If this was "quark compatible" it could have the Fire focus change it to be the Hellhounds from the Nether.
But I am not sure what to have it be for water and earth.
Not many "neutral animals"

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OH!
if I recall, Necromancy focus chang the skeletons into Wither skeletons.
What if you have the water focus change them into Stray?

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Oh, what if the Earth version of Wolf summoning, invokes a killer bunny?

sharp parcel
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Something that I notice is that Elemental Tomes are nonstakable while base Ars are.

ashen wind
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Maybe they have the maxstack as 1

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I can check, I remember other users saying that

sharp parcel
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Yup, that is "funny" as I normally use the Armory Cabinet to store non-stakable items.
Would actually be nice if added the minecraft:bookshelf_book tag

timid dirge
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does charm work on the wither

daring pebble
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yes

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but it will cost a metric ton of mana and amplify III

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so i recommand getting a staff

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or just a mana boost setup

ashen wind
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no by default iirc, you need to crank up the hp limit

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and it didn't work well in my test because wither ai is weird

past atlas
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Can confirm you're better off installing Omega if you want a tame wither

stark condor
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Pinkinator

past atlas
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Not really, it'll still murder everyone that attacks you

dry harbor
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Yeah, I tried the one on Omega, didn't even think to try it via Elemental.

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Guess I've been ruined by years of gaming, where bosses are never affected by anything

twin shadow
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Lol in one modpack I became that boss, I defeated the poor Chimera while practically taking not a point of damage, and its not because I dodged XD

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Ah that modpack had so many broken combos

dry harbor
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Lol, of course, when's the last time you've played an RPG and the Death/Doom spell has ever worked on a boss? I can't remember any

heavy sleet
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Looks like the lang entry got missed on venom:

ashen wind
#

I have a patch to release tonight, i'll check if i already fixed that

heavy sleet
#

also, gonna write a JEED entry for it in e9e. Is it just faster acting poison that can kill?

#

aside from the interaction with spores

ashen wind
#

Yeah

#

but it's going to get the jeed anyway

#

anything else missing for jeed?

heavy sleet
#

description:

ashen wind
#

i mean other effects

heavy sleet
#

oh, hrm. lemme check. I wrote a bunch of custom ones

#

repel and frozen are both missing descriptions and localization

#

And maybe these. I haven't checked if you've added something yourself since I implemented them though:

ashen wind
#

yeah, those are already filled

snow merlin
#

The spike one should be AoE make more spikes, pierce do more damage as it pulls a Vlad the Impaler. Also, looking forward, man!

frank thorn
#

Sorry to bother, but I couldn’t find an answer online. What does the arcane spellbook actually do? I’m aware of the flavor text mentioning protection from the 4 elements but I’m unsure what it means. Sorry if I’m being blind lol

snow merlin
#

Version of the spellbook that won't despawn or be destroyed by fire or lava or whatever, I think.

timid dirge
#

what does protection of the 4 elements do

snow merlin
#

Answered directly above you.

cunning epoch
#

flew around oceans looking for sirens, havent found any. Anyone know how to?
I think it is from Ars Elemental

past atlas
#

needs to be a warm ocean, which are the ones that spawn coral

#

basically they spawn in coral reefs

sharp parcel
#

you can also find hteir shards in dungeon loot

snow merlin
#

Or in Magic Biomes in the water underground.

magic sorrel
#

Hey, I've recently tried the necromancy focus, but my revenants don't cast my homing spells whenever I cast one, is this a bug or am I just dumb? Also the revenants don't follow me like regular summoned undead but they do still defend me could that be part of the problem? Any advice would be appreciated!

vast canopy
#

where do flame cannons spawn?

#

flare cannons i meant

#

@ me with answer pls

main cypress
#

They don’t spawn, afaik, but the charm for it can spawn one.

main cypress
vast canopy
#

i see ok

vast canopy
#

hey devs, here's a request

#

can you make the pyromancer armor not immediately put out fire, but instead just deal no damage after the first tick?

#

the reason for this is that fire focus wants you to be on fire, and that kinda negative synergy kinda sucks

#

@ me with your thoughts!

lavish coral
#

heyas

#

I was wondering where i can find the toggle to make the protection of 4 elements not change the cover of the spell book purple? but have the netherite filigree?

#

please tag me when you reply ❤️

formal tapir
#

I can't get the Urn of Endless Waters to work--it links to the cauldron just fine, but it never fills it. Any idea why that might be the case?

past atlas
#

there's an enchanter's mirror block in Elemental, right?

ashen wind
ashen wind
ashen wind
#

I mean, you can make a wall of them but not a room as it's not a full block so corners would have issues

buoyant rampart
#

Where do sirens spawn?

ashen wind
#

In biomes where you find corals

#

Aka warm ocean in vanilla worldgen

#

you should also be able to find them in archwood forests, but usually only in very large lakes or in flooded caves

buoyant rampart
#

Got it

lavish coral
#

sorry for the worry

vast canopy
#

like you can tell me its a bad idea, just want to know why lmao

daring pebble
fringe roost
magic hollow
#

Hello I have a server for 1.20.1 Neoforge and It appears that the soulbound enchantment from ars elemental is broken, I use the gravestone mod and when you die, whatever is soulbound just gets straight up deleted. Is any fix for this? I also disabled the grave mod to make sure it wasn't a conflict and it still occurs

fringe roost
#

I've been using the corpse mod

#

Which is similar

#

But it works with soulbound

#

Might work for you as well @magic hollow

magic hollow
#

I think the problem is with ars elemental itself though as I've tested the soulbound enchant without the grave mods enabled and it still deleted the items

fringe roost
#

Huh

#

That's extremely odd

#

I've been using the corpse mod, as I said, and it's been working fine

magic hollow
#

weird, it may be another conflict with something but I'm unsure as to what

ashen wind
#

We have the corpse mod on the patron server too and no reported issues so far

stark condor
#

The trick is just not dying

daring pebble
#

the trick is to play hardcore

twin shadow
#

The trick is to have a mod that ignites the fuse on a bomb inside your computer when you die, you can also have the fuse be lit when you die for real so your friends don’t need to throw the computer in the bathtub.

daring pebble
#

can you switch one elemental armor's type into another ?

#

tested it, the anwser is no

ashen wind
#

in theory, if AE soulbound fails then stuff like botania's ivy would fail too for example

sharp parcel
#

Not sure if this is beyond the scope of the mod.
But . . .
Would it be viable to expand the Elemental focus effect on summoning spells, how you get different horses, but for the wolf summon?
I was mostly thinking when QUark updates, if would be fun if the Hellhounds were summoned if you have a fire focus

misty roost
#

for the spike, maybe using it with a air focus would make the spikes spawn above enemies and drop down like when you destroy the supporting block of a stalagmite in vanilla

buoyant rampart
#

Air has a lot of stuff though

crude flint
#

Does the air focus plus cut spell result in more mob heads? Saw the preview but didn’t know if it went live.

daring pebble
#

yes

#

iirc it does

crude flint
#

Sweet! Thank you!

stable sleet
#

when modrinth 👀

slender plume
#

#addon-showcase LOL Nice!

Now we just need food-borne illnesses so we have a reason to sanitize our workers 😛

fossil garden
#

Anyone know how to make the tier 4 armor stronger? I’ve thrown enchantments on it. It still seems to be lacking compared to other armor

ashen cargo
#

If it's still lacking compared to other armor in your modpack, you might be better suited with that + mana boost & regen enchantments

ashen wind
#

or better, avoid getting hit

fossil garden
#

True.

ashen wind
#

the ars armors are focused on boosting mana/regen and having the perks

#

elemental armors adds bonus to elemental spells, reduce damage from specific sources and have higher mana/regen

#

it's not really the case to add even more defense, you should try instead to get stuff like the bastion fruit potion (+ mendosteen for faster regen) and bubble_shield to reduce the damage

stark condor
#

Also what enchantments do you have? If it's anything besides protection 4+ on every piece, it's not going to do much

fossil garden
#

I have protection on it

#

Where does one find mendosteen😂

#

Also Zeig idk like to start playing that mod pack you are playing what is the name of that mod pack?

#

@stark condor

stark condor
#

It's not really a pack. It's a bunch of mods that we update constantly with unstable versions

#

Literally it's not a "pack". We use "server pack locator" so we just update on the server and it'll auto push to clients. We don't even have a name for it.

fossil garden
#

Well that’s bad news for me I guess lol

snow merlin
#

Increases all forms of healing, both more per tick and faster ticks, at least for natural healing.

vast canopy
#

i wonder if theres a way to make a specific type of fire block that doesn't spread, even if the fire spread rule is on

#

simple cause making a fire aura that lights random blocks on fire around you with the fire elemental armor sounds cool as hell

stark condor
#

That's basically what occultism does

vast canopy
#

... can you link it pls

#

?

ashen cargo
vast canopy
#

oh

#

i assumed it was an addon

#

so i was confused when i couldnt find it

ashen wind
#

I'd guess the new flare's flames won't spread

#

Empowered Ignite on blocks could probably make them

#

But we'll see when that update lands

sharp parcel
#

hum...
As I see, maybe the elemental armor item icons could be a bit more polished...

dry harbor
#

everyone talking about the new update

#

meanwhile, I was making a video and have to check my script and re-take some voice lines

#

any past or upcoming updates to Sirens I should look out for?

#

also, why my sirens keep gathering in the top left corner of my aquarium when I spawn them? 6 aquariums, 3 above ground, 3 below, and they all go to the top-left

sharp parcel
#

with Ice&Fire out, I now have to worry about 2 types of syrens

stable sleet
dry harbor
#

ah, yeah, uh

#

that allowed here?

#

mind, I have yet to release the video with sirens yet

#

though I do think they appear in the Ars Elemental video, briefly

dry harbor
#

so I'm in-game, researching my video again, and it doesn't seem like the Drygmy tells you it's mood or comfort level?

#

The whirlisprig does if you look at it, and the siren does if you look at it's block, but the drygmy, nothing.

#

bit inconsistent, I guess, not that it's a huge deal. Drymy produces items easily, even without knowing

#

trying to find all the items a siren produces, and I've got seagrass, kelp, pickles, coral and fish in the tank, anything I'm missing?

buoyant rampart
#

Drygmy doesn't have a mood or comfort level.
Each unique mob adds to the total amount of drops generated when progress reaches 20, and then you get 1-2 (cant recall) drops to start with, and an extra 1-2 (cant recall) when you get 5 unique mobs

dry harbor
#

so it's easy enough to predict without a mood?

stark condor
#

Pins on #community-creations

#

Whole post there on the drygmy. Follow up posts as well, so scroll down

dry harbor
#

thanks, any for Siren?

stark condor
#

Not that I'm aware of

dry harbor
#

hmm, alright, thanks

#

just trying some things, but the loot is slow-going

dry harbor
#

So....siren shards DO appear in chests, yeah?

#

But if so, what structures?

#

I'm here trying to film a thing by looking through buried treasure chests and sunken ships cuz they are water-based, but I have no real clue.

ashen wind
#

the same as other shards?

#

i don't add loot modification, all piggybacks Ars

#

they might not gen at all

fringe roost
#

I've never found one

lyric echo
#

Do you know if there's any reason why Hellfire doesn't effect Iron's fire immunity ring?

lyric echo
lyric echo
#

It doesn't allow you to deal fire damage

#

They have full fire immunity, and even Hellfire doesn't help it

ashen wind
#

It should be pretty obvious that if they cancel fire damage in a non standard way the focus can't detect that

#

It check on if the mob is fire immune or if it has the potion effect

#

But can't make more assumptions than that

lyric echo
#

That's fair enough

ashen cargo
#
Mob.setOnFire()
setTimeout( () => {
  if (!Mob.isOnFire()) 
    Mob.setOnSuperFire()
}, 0)

😁

sharp parcel
ocean chasm
#

i thought that was just js

#

tbf I never tried any other language

ashen cargo
#

It is JS, but enqueWork could potentially accomplish the same.

#

Just lazy and felt like js was quicker to type to get my non-serious point across

ocean chasm
#

I should look into learning a proper back end language rather than rely on node

#

JS is like a joke in the industry

twin shadow
#

It may be a joke, but since my school forces it to be on its better to know just enough to do small things like a bookmark to open up a webpage to search something, a caclulator, etc. My favorite one I made finds the pngs for youtube thumbnails. Oh right this aint off topic so im gonna keep it in one message. The second favorite is just a discord bot authorization one, I put in the client id for it and it sends me to the page for adding it to a server

lyric echo
ashen cargo
#

It's got it's uses 🤷‍♂️
Wouldn't want to build an empire on it, but there's worse things.

COBOL for one 😁

daring pebble
#

java is goog (probably?)

ashen cargo
#

Goog?
But Java and the JVM got a lot of things going for it. Very established toolchains for one thing.
Might not be the quickest and most efficient thing, might also get in the way a bit sometimes, but it's usually a way to get the job done

daring pebble
#

goog means good

ashen wind
#

There's also the fact that micro optimizations are done by the JVM nowadays

#

So while C++ can be optimized even more by competent devs, Java is more accessible and less prone to disasters

ashen cargo
#

And in the time a C++ dev has written one well optimized service, I've shat out 5 Java services that work well enough.
And most of the time, good enough is indeed good enough

ashen wind
#

How was that saying that compared C++ to shooting yourself in the foot with a rifle?

daring pebble
#

C++ is just pain

#

by itself its an unoptimized mess

#

(also is it really worth it to min max the program efficiency by writing it in cpp?

#

anyway

#

cpp good but situationnal

ashen wind
#

Depends on the program target

daring pebble
#

java good generalist

ashen wind
#

Optimization between a pure python code and pure c++ can lead to save you days/weeks/more during testing and then actual use in ML

daring pebble
#

could you please elaborate on this?

ashen cargo
#

tiny little hardware like a microcontroller for a robot hand that needs to run in real time?
No alternative to c++ except rust, basically.

Some web service that validates documents a user uploaded? Java's quick enough.

ashen wind
#

A not too heavy grid search with a small sample and relatively simple net takes one hour on my new computer using the 4060ti, and ml libraries already are c/python hybrids

#

And obv you will need to run it several times until you find something good and might need another run if you made a mistake along the way

unkempt geyser
#

I'm working on an Apotheosis data pack, and I'm looking for candidates for boss mobs. What state are the Ars Elemental mages in these days? I haven't played around with them since 1.18 dev, and they weren't quite ready at that point, iirc. I would love to include them, if they're viable.

ashen wind
#

Haven't touched them since the first beta where they ran spreading chaos on the world

#

They are supposed to be the next thing on the todo list

#

I'd really hope to get to work on them

#

But they are also linked to needing structures

#

And I wanted to have three variants with the armor types but that also need the armor assets

unkempt geyser
#

For my purposes, I was going to have Aopotheosis spawn them as bosses (replaces a natural mob spawn) and that would assign them a gear set (via my data pack as well). This eliminates the need for structures for me, I just wasn't sure how their AI handled and how they actually would fight players (for example, are they aggressive by nature?)

ashen wind
#

They are kinda modeled on a Weald Walder as AI

#

For targeting, they target hostiles and players (unless they have the focus of their school)

#

Each mage have 2-3 spells

unkempt geyser
#

I see air_mage in the /summon autofill, but nothing happens when I try to summon him. Earth, Fire, and Water all work (and fight each other on sight). 1.20.1-0.6.4.0

ashen wind
#

Weird

unkempt geyser
#

For what it's worth, Watery Grave III seems to knock out the others pretty routinely

ashen wind
#

I guess your console says something?

#

Aka error in the logs

unkempt geyser
#

I don't see a line of it even trying. I see all the other summons in the latest.log but no mention of air even registering

#

[Inaeo: Summoned new Rogue Fire Mage] Similar for Earth and Water. Air does nothing

#

I'll throw Fire, Water, and Earth mages into the data pack for now to do some testing. Worst case, I'll just turn them off. If Air is available at some point, I'll toss him in as well.

#

Appreciate your help 🙂

sharp parcel
#

Would be nice if the Siren new drop is a Scale instead of a shard

ashen wind
#

It will get a token reskin, just need to figure out how it should look

dry harbor
dry harbor
sharp parcel
#

anything with a loot chest

#

if you sees ars stuff on them, you will find a shard eventually

dry harbor
#

awesome, will keep trying, I haven't gone extensively but I did try some vanilla spawns and then a very large cataclysm underwater city thing with a boss. Maybe search for a bit longer before changing my script to reflect my findings

#

🫡

unkempt geyser
dry harbor
#

yeah, sirens aren't really my issue, I just want to confirm that you can get the shards from chests for a video. sorta wrote that into the script and I don't remember ever finding one, so I'd like to confirm before I go lying on the internet

#

I have just recently found sirens under an archwood forest though, that's definitely a helpful thing, compared to looking for warm oceans

unkempt geyser
#

Good luck. Happy hunting.

dry harbor
#

thanks bro

ashen wind
#

You can use the command to spawn a loot chest of a specific loot table

#

Ars injects in the generic dungeon one

dry harbor
#

interesting

#

that would be very helpful for a vid, yes

#

the fact I have to keep recording and re-recording since Lootr is installed and it's obvious whether a chest has been opened or not is kind of annoying

ashen wind
#

Shift-click a chest to make it gold again

dry harbor
#

oh?

#

oh wait, like when you try to break it?

#

oh yeah........I could have just done that

#

don't wanna plant a shard in of course, that would just be lying if I can't confirm that they do actually spawn

#

literally just testing it

twin shadow
#

Oh yeah, that’s definitely a youtuber’s best friend when it comes to Lootr

dry harbor
#

wish I'd have remembered

#

youtubing is all about accumulating little tricks, come to find out

#

unfortunately for me, I can't get replaymod to work, so my filming techniques are limited

twin shadow
#

Honestly I forgot about that trick til now, Im a normie so I never use it

dry harbor
#

yeah, I forgot too

#

I must have opened 40 chests so far, not including the dungeons I've dived into today

#

might have to mark this shard as not in the loot table

twin shadow
#

Worst case scenario you can open up the GitHub and just check the loot tables, but I’m inclined to agree after 40 chests

dry harbor
#

yeah, github is a mystery to me in the best of times, I barely figured out the git clone command when learning Stable Diffusion

twin shadow
#

Git clone? Dear god I don’t mean downloading it, the hardest part should be searching for the loot table location

dry harbor
#

???

#

maybe I should just take a look

#

shame there's no way to look at it in-game

#

swear I've seen some JEI interface that did have cycling loot items before

twin shadow
#

Mhm… unless, you know that mod that lets you access the internet from inside mc, it’s not on the same version as Ars, let alone Ars Elemental, but you can see the GitHub in game with it

#

You can also order a pizza, cause why not

dry harbor
#

lol

#

cuz as a youtuber, I'm broke

#

turns out, 1000 subs is nothing compared to the 4000 hours of watch time

#

yeah still no drops, guess I'll check github

twin shadow
#

I tried checking on GitHub mobile app, that stuffs a mess compared to the website lmao

dry harbor
#

yeah, I'm on PC, trying to look through now too

#

would the loot table be in the mod? or am I looking for a reference to it?

twin shadow
#

In the mod probably

#

Alright I found loot table in Omega just to make sure I remembered how, now to do the same for Elemental

#

Uh I don’t see any loot table, oh god

dry harbor
#

Oh no

#

He said he just used the normal chest loot table right? Does that matter?

twin shadow
#

It might

dry harbor
#

Don't know modding ofc, so no clue how that's working

twin shadow
#

At best I can slightly navigate around code tbh

dry harbor
#

Shards in general were semi-rare to begin with, plus pneumatic craft, corail, botania etc were filling all the chests

twin shadow
#

Ok I found loot table code, just the hard to navigate kind, yay

dry harbor
#

Lol, I'll ask for location when I'm back at pc

twin shadow
#

well I havent quite found it yet but hey I discovered that the shards are added to the magic shards tag

dry harbor
#

back

#

magic shards?

twin shadow
#

Just a tag with every shard

dry harbor
#

so it should be grouped with the other shards?

twin shadow
#

mhm

dry harbor
#

where in the archive is this?

twin shadow
#

I suspect that has something to do with it spawning, but only because I havent been able to find much else
https://github.com/Alexthw46/Ars-Elemental/blob/1.19.1/src/main/java/alexthw/ars_elemental/datagen/Datagen.java This has the loot table code for Elemental and the shard code is here: https://github.com/Alexthw46/Ars-Elemental/blob/1.19.1/src/generated/resources/data/ars_nouveau/tags/items/magic_shards.json

GitHub

Add-on to Ars Nouveau, based on elemental stuff. Contribute to Alexthw46/Ars-Elemental development by creating an account on GitHub.

GitHub

Add-on to Ars Nouveau, based on elemental stuff. Contribute to Alexthw46/Ars-Elemental development by creating an account on GitHub.

dry harbor
#

thx

#

yeah they are all there, wtf?

#

lets try a few more chests

#

oh yeah, there's also shady wizards, forgot about them

twin shadow
#

Have you found any shards within the 40 chests, cause if you found all but one or two on that list its probably just a matter of luck

dry harbor
#

I think I've found all or most of the other shards, yeah

#

unless another mod is affecting it?

#

Lootr perhaps?

twin shadow
#

entirely possible, but I doubt it

#

most likely luck, since lootr wouldnt be so universally added to modpacks if such a bug was in it

dry harbor
#

fair

#

wixie and whirlisprig confirmed, just now

twin shadow
#

Welp if you can’t find it, you can just mention that they can allegedly find them in chests but you weren’t able to confirm it. In any case I should probably be going to sleep. ttyl

dry harbor
#

aight, night, thanks for the help

dry harbor
#

50 ish chests

#

yeah, don't think it's in there

snow merlin
#

Still seems poor luck, since all those chests, and only 3 Starbies?

dry harbor
#

yeah, the shards are pretty rare, one in 5 or so chests I guess?

#

maybe the loot table is just really big because of how many mods are in here

snow merlin
#

Yeah, last three games and I've only found one Siren, think it's weighted towards the green or starbies, at least with my seeds. Only had 2 purple.

unkempt geyser
dry harbor
#

uh..........is that the mod that does that? I guess I never took notice whether that was installed or not

#

looking it up though, that's definitely the interface I remember

#

I might just install that, really helpful that little tidbit

#

wait, it's giving me an update button

#

so that means I have it installed already?

#

well, it''s 7:30 am now and I'm going to bed, but thanks for that, I have a lead to follow in a few hours

unkempt geyser
#

Good luck

dry harbor
#

thanks

feral vine
#

The stripped Flashing Archwood log doesn't work with Create to make copper casing. It does work with Andesite and Brass, so I'm confused. Looking at the Create code, they do have explicit support for the base Ars wood types. Does Flashing Archwood support need a change in Create for their automatically generated .json for mooded_stripped_logs.json or is there something Ars Elemental can change to get the tags needed?

ashen wind
#

I have no idea ATM since it works for 2 variants out of 3

#

Might be something not automated and handled by them

#

Would make sense especially if the copper was added later

feral vine
#

The Elemental Flashing variant doesn't appear in their modded json file, so I'm more concerned that andesite and brass work but copper doesn't. Haven't tested train casing.

#

That json is only used for the older code, the casting code now uses tags so that json file should be driving the casting conversion. If I read the code correctly.

ashen wind
#

i don't see forge nor vanilla tags for stripped wood now that i am at pc

#

i'll have to check create code

ashen wind
feral vine
#

Yeah, they generate some special json files for modded woods to interact with things like the cutting action of the saw. The interact for the casing in 1.20 seems to be done through tags, though. Very different implementation.

#

The generation includes the base Ars woods, but doesn't include Ars Elemental so I thought that would be the cause.

ashen wind
#

that's basically manually tagged

#

private static void genStrippedWoodItemTags(RegistrateTagsProvider<Item> prov) {
TagAppender<Item> logAppender = prov.tag(AllItemTags.MODDED_STRIPPED_LOGS.tag);
TagAppender<Item> woodAppender = prov.tag(AllItemTags.MODDED_STRIPPED_WOOD.tag);
StrippedWoodHelper helper = new StrippedWoodHelper(logAppender, woodAppender);

    helper.add(Mods.ARS_N, "blue_archwood", "purple_archwood", "green_archwood", "red_archwood");
feral vine
#

Hard coded in a couple places, too. Yes.

ashen wind
#

idk who of us should add it to the tag

feral vine
#

BootyBuncle pointed out that it is easy for a modpack dev to override in the final output. But in the source, IDK. I initially was looking at a PR for Create, but just for the Ars Elemental wood seems silly when there could be other Ars Elemental things that needs this kind of TLC.

ashen wind
#

it's a tag specific for create, not a shared one

#

i'll try to tag myself and push to server to see if that fixes it, later

feral vine
#

If I remember, I can try to re-test.

I only ran across it because I was trying to check various overworld lava pools for infinite source and was too lazy to go fetch my create stuff.

Instead I went through Create progression with local resources and couldn't use the first wood I tried.

hollow matrix
#

Soo... I have a siren shrine next to a chest, and it seems to not be depositing items..? Am I missing something?

ashen cargo
#

Does the shrine have access to a full source jar?

hollow matrix
#

it's not entirely full, but has plenty of source, yes

#

there's a big ball of turqouise light gathered over it, which as I read it is the item fill status?

#

This is the setup

#

have confirmed the jar is in range (by it taking source from it earlier)

#

... Nevermind, it seems to have fixed itself?

#

Maybe it just needed a while to realise there was a chest :D

sharp parcel
#

Is the Shocked status effect compatible from other shocked effect?s

#

Like the Thermal Shocked, and the Create Shocked

digital roost
#

They are entirely different effects from different mods that so happen to share a name

heavy sleet
#

hrm, I don't think Water Infused Turrets are correctly applying the Water Focus benefits.

projectile conjure_water freeze with a water focus equipped makes ice even if it is shot at a partial block (like an ae2 cable).

Without the focus, it just waterlogs the partial block.

Water Infused turret is waterlogging, just like if the spell is cast without a focus

ashen wind
#

well

#

in my test

#

the turret turned into water

#

oh, it happens even with a normal turret

#

what the heck @vestal heart

#

it happens to little pedestals too

#

add .forceSolidOn() to the block properties

ashen wind
heavy sleet
#

Fancy!

dry harbor
#

Wait, didn't I bring the turret thing up many months ago?

#

Yanno, it may have been so long ago I wasn't on this server and left it in curseforge comments

#

I remember testing gravity field and other things with elemental turrets

ashen wind
#

Likely flooded among other messages?

#

The bug report forum is made exactly to avoid that

stable sleet
#

the breeze charge as a glyph would be a nice addition to air mage (for whenever we get to 1.21 :P )

sharp parcel
#

Also, the changes can me used on yourself to get lifted up in the air.
So a form of air jump?

dry harbor
lyric echo
#

Unsure if it's new but experiencing a model alignment issue with Elemental turrents when facing down

ashen wind
#

you on latest?

#

might also still be a bug on base ars

#

i remember seeing it, but no actual memory on if fixes were pushed

lyric echo
#

I think I'm on latest, I don't have the issue with the enchanted spell turret

#

0.6.4.1 is what I'm on

ashen wind
#

well, a fix update is needed soon anyway

#

i'll check

#

currently conjure water on turrets make them liquefy

lyric echo
#

Also not sure where to report an NEG thing but got this when unlocking Echoing Projectile

sharp parcel
#

We are getting Poison Skeletons in 1.20.5.
Nice to see some more biome variants to mobs.
Will be nice for the summon undead with an earth focus variant.

snow merlin
#

Wait, poison skele as Minecraft or as Ars? Or Ele?

dry harbor
#

sounds amazing

#

Ars just keeps getting better

#

Pretty soon, I'll be able to do another spell showcase

stable sleet
ashen wind
#

They are basically stray but with poison

sharp parcel
#

would be nice if Earht would summon the Bogged, Water the Drowned, Fire the Husk, and Air Stray

ashen wind
#

air and strays are not correlated. a stray would still be water as it's icy

#

it could maybe work with phantoms

sharp parcel
#

Oh, nice, I was thinking of humanoids ones to fit the base summon skeleton, but that's nice. Like an "Early Vex" glyph, as it would be slower than the vexes

#

Also, not sure why, but why isn't the Flashpine not on the shady wizard trading list?
Just feels odd since Ars Elemental adds the shards and ritual tables to the trading list.

daring pebble
#

Hey alex, there seems to be a bug with the trinket pouch. I had a lot of potions inside of it and i can't open it now. Is it due to the fact that potions (especially ars ones) take quite a lot of place in data storage ?
Anyway, if this could be fixed it would be awsome as rn i am like an idiot sitting without potions...
(I had 2.5 rows of 8 effect potions, amplify flasks.)

fringe roost
#

*in amplify

#

I'm so sorry

daring pebble
#

that was a typo

fringe roost
#

Oh

daring pebble
#

good thing i took out my 'runes' out of the pouch before closing it

#

ehehe

fringe roost
#

Real

sharp parcel
#

Do we have a water/lava walk glyph?

fickle robin
#

suggestion- add something that disables gravity underwater, that natural slow pull downwards that happens. Could be useful to underwater builders/mages. Maybe add it to the Water Bangle?

unkempt geyser
#

Like a charm of bouency? Don't rise, but don't fall. Underwater levitate?

fickle robin
#

yeh

#

I know I've seen that kind of effect in Minecraft before, like I think the Merfolk Origin? It seems like something an Aquamancer might want to get, I know I want it for hanging out underwater and building

sharp parcel
#

Maybe an effect with full aquamancer gear?

ashen wind
#

There is a trinket in the server pack that does that

#

I hate it

ashen wind
#

ah no wait, it's the opposite

#

it disables the archi's principle

#

you mean to stabilize it like a pseudoflight

ashen wind
#

but with potions maybe it could be replicable...

daring pebble
#

yeah

#

iirc potions never have the same nbt data

lavish coral
#

@ashen wind I think i asked before, but why dont bangles go i nthe armarium again?

ashen wind
#

Because the armarium is from another mod, basically

lavish coral
#

righto

#

sorry

#

i forgot

#

now i feel silly xD

stable sleet
#

@ashen wind does wololo work with ender chests? would be a pretty neat compat

lyric echo
#

Would be a scalaes thing, wololo is base Ars

ashen wind
#

would be weird as wololo act for one rgb color, last ender chest i know needs to click on the things on top of the chest to color individually

ocean chasm
#

lol first time seeing this ghlyph

fringe roost
#

Same

ashen wind
#

It's yet to be released

sharp parcel
#

What is Soulbound priority?

#

Will soulbound save the item from Curse of Vanishment or not?

ocean chasm
#

what enchanting mod is that

ashen wind
#

idk how forge handles vanishing but i'd expect it to act before the event for soulbound fires

main cypress
sturdy horizon
#

What does the Protection of the 4 Elements craft do to the Spell Book? I cant find it on the wiki

stark condor
#

Prevents the item from damage. Like lava for netherite items in vanilla

sturdy horizon
#

oh

#

cool

#

thank you

stark condor
#

Should block lava/cactus/fire. Etc from destroying your book

#

Can't remember what else

sharp parcel
#

explosions

west breach
#

are the items in this addon configurable?
i like the spell foci and glyphs and what not I just want to disable the elemental robes cuz while they are awesome looking they're a little op for my pack's taste

ashen wind
#

Disabling items is either via kubejs and similar or by removing the recipes ( with datapacks or again kube)

#

The official way would be datapacks

sharp parcel
#

Something that would be nice for The Spell Binder is to let add the spell tomes to it.

fickle robin
#

surprise, you already can

vestal heart
#

Fastest feature request to feature ever

sharp parcel
#

YEAH!

sharp parcel
#

I LOVE THIS

#

Great way to organise my tomes.

#

I think I found a bug

fickle robin
#

if it's that they don't give the discount, that's intentional

sharp parcel
#

The elemental tomes do not apply the focus aspect

#

I tries to summon the strider and I got a horse

#

Also, I do not see the spell name at the bottom corner when I hold the binder
It would be a HUGE QoL to be able to see which spell I swap to or curently am holding

ashen wind
#

Tomes can be used but lose their special properties

#

Until I update elemental the elemental foci threads wouldn't work either

ashen wind
#

literal cockblock from game

daring pebble
#

oof

ashen wind
#

found a way through maybe

ashen wind
#

Yeah, it worked

#

Should completely skip the item serialization

daring pebble
#

really?

#

now this is very very nice

ashen wind
#

It was sending the item as additional data

#

Which is what weights the packet

daring pebble
#

finnaly, i can become a no life potion muncher

ashen wind
#

I managed to only send the slot index, which is an int

#

It could still behave in a weird way on priority with the keybind but just a little testing should suffice

#

I can't think of a scenario where the item changes place between server and client in the commutation window, so it should be fine overall

stable sleet
#

I am not fully sure what I can do about it and I also do not want to overshadow elemental armor sets.

ashen wind
#

It's honestly just asking for a tier 5 at this point, lmao

stark condor
#

My opinion. No. It's too much of a "best" at that point instead of a choice to be made

#

Heretic as it is, it's one of the most powerful if you know how to use blood magic living armor

#

To get that and the elemental set buffs would be like Alex said, t5

ashen wind
#

I can see that as extra for those that want the "trascend God"

#

But not as baseline in something that wants to be balanced

#

Extra add-on just for fun without balancing headache

stark condor
#

Heretic on its own can get crazy. I've barely done any optimization on mine. I could easily take half the debuffs and not care. Who needs mining speed?

#

Arrow accuracy? Yeah I'll take stormtrooper 10

#

I can still add a couple more levels of the brilliance upgrade and get this on a level greater than netherite even without prot enchants

#

And all I've done is remove the upgrades I'm not using, and run the evolution ritual

fickle robin
#

I think it's good to keep all the various "above vanilla ars" options separate from each other, to keep choices there

#

if Blood armor can just get all the elemental stuff, it's a straight upgrade and moves the power level scale that much further

stark condor
#

I like that heretic is effectively an extra specialization that still has all 3 tiers. Instead of elemental with t4

#

T3 evolved heretic I consider on par with elemental, if not better

#

From a straight power level standpoint of course

past atlas
#

you could always have it be disabled by default and enabled either by a config option, or something else that signals it should run in a more powerful mode

stable sleet
#

the current power scaling is fine given the amount of time you spend to make the armor. once my PRs are merged in, heretic should more cleanly fit into both BM and ars worlds without overshadowing any of the mods

past atlas
#

really stupid idea: an addon for elemental that adds double specialization armors

#

so you could have an armor with 2 elements it's good at

#

or elemental + heretic if tome of blood is installed

#

(only 1 element in that case)

stable sleet
#

(that is probably something clement would do lol)

past atlas
#

it might be

#

heck I would if I wasn't already struggling to keep up with the addons I'm currently developing

stable sleet
#

but that would be unnecessary. heretic armor has almost infinite scaling

past atlas
#

as it stands adding elemental compat to my mod will be hard enough

stark condor
#

More of a discussion to have on the tob channel, be interesting if it had no upgrade points at all. So every upgrade required a downgrade to match

#

I've seen specialized builds for living armor that end up with over 1000 points of upgrades. So initial value doesn't really mean that much

#

But regardless, this discussion is more in regards to end game stuff, not starting point values. Perhaps a t3 thread to add some of the elemental perks?

#

You've only got, what 2 level 3 slots on t3 heretic? So that's a considerable sacrifice

stable sleet
stark condor
#

Alternatively an expensive living armor perk

#

With the original request, are they wanting the defense levels of elemental t4, the specific elemental bonuses (Regen under y0, etc), or simply the additional t4 "what can I do after t3" progression?

#

I guess my question is "what do they feel is missing between heretic t3 and elemental armor?"

#

Besides "number goes up" wanting more power for no real reason

stable sleet
#

I tried asking them what exact behaviour they want but to me it seems they just want big numbers

#

"Tier 4 armor is better than Tier 3"

stark condor
#

Truly the most compelling argument

#

Also sorry, but heretic has one massive advantage over elemental

#

I can dye it

stable sleet
#

some of the colors look amazing (all of them are super nice). Eset did a brilliant job!

daring pebble
#

leather armor is obv better

shell cove
#

can charm affect mobs (like zombies) permanently ?

past atlas
#

@ashen wind any chance of you changing your focus checking code so I'll be able to more easily add compat in my mod (even if just in 1.20 for when I port)? I wanted to add a way to attune a staff to an element, but it would be a single item no matter the element so using an interface method doesn't work. Also, implementing an interface isn't ideal since I'd like to add this as optional compatibility.
If you like I could look into making a PR for this but didn't want to start suggesting weird changes out of the blue.

Alternatively I could always mixin your helper methods but that's needlessly invasive and more likely to break in the future so I want to avoid that if possible

ashen wind
#

For focus combos you should be able to do it more easily now

#

Ermh, after the changes are released

#

Check recent changes on elemental git

#

It basically shift to checking the spell resolver

#

you can probably directly check last commit on NEG

#

For the elemental focus (binder) threads

twin shadow
#

Elemental what now, oh god it’s been that long since I played with Ars

#

Ohhh, thanks for clarifying, yeah I may have been skipping the duty of reading announcements for a long while now

past atlas
fluid creek
#

So what happens if you have an elemental thread on your binder and a focus equipped?

#

Do you just get both focus effects?

ashen wind
#

Spellwise, yes

#

The threads wouldn't give amps, just enable the combos

flint trout
#

Whar exactly does the air focus/armor do to the cut spell? Does it make it combat viable?

ashen wind
#

Just gives it some amps, but cut doesn't scale well on amps compared to other spells

#

But cut is free

#

And will give a chance to drop the head if it deals the killing blow

flint trout
#

Interesting

#

Is there any chance of us getting anima armor? I'm trying to do a set of challenges based around the four elements on a server and have the final reward be related to Anima in some way

sharp parcel
#

You could use the Heretic Armor as a stand in for it?

#

It does fit the theme.

  • iron level
  • Require all parts to get special bonus
  • require transforming existing armor
flint trout
#

What does the debug focus do?

sharp parcel
#

Tome of Blood: Rebirth

flint trout
#

Ooh

#

Alternatively maybe living armor from Blood magic

daring pebble
#

both are good (i love BM)

flint trout
#

I kinda get it but I don't really understand what to do with it (same with botanua). I like hex and ars because it's modular and I can directly see the consequences of my actions (that's the only way I can think to put this even if it's not 100% true)

sharp parcel
flint trout
#

Oh nice

placid badge
#

hello, is it posstible to craft poseidons steed?

fickle kettle
#

not to my knowledge. however, you can craft a focus of water, and casting summon steed with the focus equipped or in your off-hand will cause it to summon dolphins like poseidon's steed does

sturdy horizon
#

Is there any plan/progress on bringing the light and medium elemental sets to 1.20.1?

vast canopy
#

^^^

#

man read my mind before i thought it

vast canopy
#

btw... are full suits of armor needed for elemental bonuses? to skip the work you can go the omega route and make a single cloak item with the buff

#

just a thought, no need to take it

stable sleet
#

are you aware about this ? the missing lang entry

ashen wind
#

No, but it's a test server for a reason

#

oh wait, why is that the old texture

#

pick the newer NEG from the server files

#

unless i uploaded the wrong jar...

#

were the other focus threads present?

stable sleet
#

2 only

ashen wind
#

you using the patron server ones or the announcement ones?

#

Jar I mean

stable sleet
#

patreon server

ashen wind
#

Then I uploaded the wrong jar

clear radish
#

Hey just letting you know that the block shaping part of the manipulation turret seems broken in the latest version. Here's me trying to use it in a pack with only jei, curios, Ars Nouveau 1.20.1-4.10.0 and Ars Elemental 1.20.1-0.6.5

stark condor
#

Try it without sensitive on the turret

clear radish
ashen wind
#

Not sure when it broke, but yeah it is

#

maybe i actually broke it myself with the last ars pr

stable sleet
#

@ashen wind can I know your plans for different sets for T4 armor ?

#

how are you planning to keep the elemental feel while keeping the set characteristics?

ashen wind
#

Elemental weakness and resistances was the idea to test

#

Atm the "medium" have a certain resistance to the same element

#

The light armor would be more glasscannon getting something like spellpower but getting a weakness to a certain element

#

While the heavy would get an additional resistance, with the medium maybe getting a smaller weakness

#

Keep in mind that for element it means damage tag, not just glyphs

stable sleet
#

thats a nice approach. will they all be netherite tier in terms of stats ?

ashen wind
#

Light would be diamond at most

#

Heavy would be netherite for sure

#

Current Medium I think is diamond

stable sleet
#

about the visual design, I was going to suggest only altering the trims and maybe add subtle accessories while retaining the armor colors

#

for heretic Eset also added an emblem on the back. could be cool to have your element on the back as a clan logo kinda thing

stable sleet
#

maybe even a custom tier to match stats inbetween iron and diamond

ashen wind
#

I kinda have the idea for the design but I need to somehow get them on paper

#

Even just to commission, a baseline is needed

#

Especially the heavy armors could be extremely cool, but I have 0 ideas on how to transpose

#

We have the flarecannon, drygmy and wguardian that can make good designs

stable sleet
#

sounds cool!

agile saddle
#

Hey question, what exactly causes an opening to become "Wet" for the purposes of Spark?

#

other than being in a water block ofc

ashen wind
#

Being in the rain, for once

agile saddle
#

Right, i was wondering if it's possible to induce this wet state using another spell so i can create a spell that wets a foe before using Static on them

ashen wind
#

Either me or base Ars should probably tweak conjure water on entities to make them wet for a duration

#

Even then, it would be a tier 2 spell at min

#

It's just an alternative for air focus users

#

To harm

agile saddle
#

I wish i could do Spark > Discharge without a delay between the two glyphs

#

because currently, i you do not add a delay, the discharge doesn't proc its higher damage until you hit them a 2nd time onwards

fickle robin
#

a "doused" status of some sort would be cool. Prevent being set on fire for a duration, count as being in water for effects that check that

shell cove
#

why not conjure_water extend_time on targets

#

it would make sense

lavish coral
#

reactive 4 cna be put on aeromancer robes with the enchanting app but not the command btw

#

(1.19.2)

ashen wind
#

does it work with other armors?

#

ah wait you're saying not with command but yes with enchanting app

#

that's a bit better

#

it would be a bug in base Ars for how reactive is defined

lavish coral
#

works with E.A. not with command

ashen wind
#

probably reactive is defined as max level 3 enchantment

lavish coral
#

i figured

ashen wind
#

and when bailey added the fourth level, it was not updated

lavish coral
#

not that i know much but i can guess xD

#

oh reactive is base ars

#

my bad

ashen wind
#

the enchanting apparatus ignores those rules and it's the canon way to get is, so vvShrug

lavish coral
#

i reported it in wrong one

#

sorry

ruby stream
#

What happen to the split lens for spell prism?

ashen wind
#

It was apparently impossible to replicate a projectile correctly

#

Needs a clone method in base Ars to rely on

#

Otherwise homing would become normal projectiles for example

ruby stream
#

Ah

dry harbor
#

What a meme-worthy snapshot

#

wouldn't it be nice if an explosion that touched water happened to make nearby entities wet? seems logical, at least. dunno how much anyone would want to mess with particles to make it look briefly like rain or splash, but a small AOE debuff would cover it.

ashen wind
#

#1238217146207572089

lyric echo
#

Elemental should JiJ NEG

#

Making it an official suggestion after a random thought in my own server

shell cove
#

Uh what does Jij neg mean

lyric echo
#

Jar-in-Jar Not Enough Glyphs

#

Include the mod inside Elemental

shell cove
#

Honestly yea

#

Makes sense and it’s in line with ars elemental

#

Nothing too insane

#

Wait

#

Couldn’t you jij ars nouveau and elemental?

ashen cargo
#

Curseforge Points and author rewards go by download of mod files. JarJar-ing either Ars Nouveau into Elemental or Elemental into Ars Nouveau would steal rightful rewards from the respective authors while also making it impossible to update independently

shell cove
#

I see

ruby stream
dry harbor
#

Sure is, you did the thing with the right face

narrow granite
#

anyone know if there are plans to make sorcerer and battlemage versions of the tier 4 elemental armor?

dry harbor
#

I think I read a discussion in another channel just a day or two ago where they were actively talking about their plans to do so.

rain hornet
#

Why did the Corrupted Summoning focus get nerfed to not allow the usage of spells for minions? Was it too OP? I was trying a 1.20.1 test version of the server I play on. Turns out that I can't get my vexes to spam projectile.

shell cove
#

It’s homing I think

#

Worked last time I tried it, besides homing spells made it easier to hit

ashen wind
#

It was changed to only recast homing as the classic projectiles would go anywhere except where you want. They would hit the other nearby summons for example, which can't happen with homing as it's filtered

rain hornet
#

Ohh, thanks!

dry harbor
#

Tbh, last time I tried that combo, the homing projectiles also refused to hit any enemies I aggroed, maybe I'll experiment with it again and take a clip when I have time.

indigo oracle
#

are there any plans for future updates to release more armor sets/gear in general focused on the other essence types beyond the four elements since this mod does add anima etc. would be cool getting sets for the other four schools.

shell cove
#

They said they wanted to add different tier 4 armor

indigo oracle
#

also tier three fire/water/earth glyphs. air gets all the fun.

feral vine
#

Currently there is no summon or necromancy set.

#

That would be a logical choice. 1.21 will have pet armors for dogs which means potential summoner's focus options with more pets.

#

Plus Eidolon and Hexerei have flying pets that can do combat.

indigo oracle
feral vine
#

Google is your friend. They are mods that have Ars compatibility.

indigo oracle
#

oh well other mods are kinda irrelevant here, im only talking about this one.

feral vine
#

For the purposes of summoner's, anything that adds pets is relevant.

#

And anything that changes pets is as well.

#

Just like Irons Spells and Eidolon are relevant for Necromancers since you can enthrall undead with them.

#

You probably don't know, not being a Pareton, but we actively test these other mods in combination with Ars Nouveau, Ars Elemental and other Ars Add-ons.

#

If you do want to see a taste of the future, the Patreon server for Ars is testing a lot of new stuff these days.

indigo oracle
#

if they're compatible/work in tandem with each other sure, that's fair.

#

and summoning wasn't the only thing i brought up...

indigo oracle
#

meant like the schools of anima and abjuration. anima isnt just in summons as it also is in heal, wither and hex so it would be cool seeing a armor set for like a hex mage focusing on debuffs & support. abjuration school allowing invisibility to be affective against mobs or something etc etc.

feral vine
#

Anima is the school used for Summoners and Necromantic focuses.

#

Abjuration is typically used for potions and is a direct subsitute for nether wart to make the basic awkard potion needed to start most potion crafting.

#

So buff and debuffs are a good match there.

#

I don't know if the threads are in public yet or just under testing, but those are kind of interesting. With a thread and a focus you could have combined school interactions. LIke water and fire being lava manipulation.

ruby stream
#

Will "Ritual of repulsion" ever get a rework?

stable sleet
#

@ashen wind I was talking to Jarva and he mentioned that elemental had mob/npc mages. Do they still exist and what are the problems with them ?

ashen wind
#

same problem as wildens on one side

#

Too strong for early players

#

Another problem was them griefing with spells

#

So the plan was to give them a structure

#

On the other side, the AI might be a bit dumb

#

It's same as a Weald Walker, keep distance and shoot

#

Having them leap out of combat doesn't work well

#

It's also true that last attempt was in 1.18 and there were less spell combos