#Ars Omega

1 messages · Page 8 of 1

worn pebble
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do i use the open portal tablet after i use the banishment one?

hallow wind
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I'm patiently awaiting 1.20 port hehe, I have never used ars before this modded playthrough

worn pebble
deep sluice
deep sluice
worn pebble
deep sluice
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if stabilized warp scrolls are an option they are better

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I just forget when they were added

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@worn pebble

worn pebble
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oh i see

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yeah 1.18.2 dont have them

naive ore
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Wait a second, weren’t you “The Cooler Starbuncle” or whatever a day ago

deep sluice
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just for a day

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I'm not actually even cool lol so it didn't fit

naive ore
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Your definitely cool, you gave me and chaos netherite farms after all

cloud river
deep sluice
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don't make me add a "ritual of freeze hell"

cloud river
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lmao

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no, really, you should

deep sluice
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wait no

cloud river
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ritual of freeze hell, then banishment to a new realm

deep sluice
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wait frick it's already in the game ooops

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you can freeze hell over and I didn't even notice

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whooops

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not sorry though

cloud river
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xD

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are you talking about bringing a tundra biome into the nether?

deep sluice
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yes

cloud river
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xD

deep sluice
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if it works no point replacing it

cloud river
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maybe that needs a check to fail?

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xD

deep sluice
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I mean it does need an augment for cross dimensional conversions

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I figured that balances it as mcuh as anything else in omega

worn pebble
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if you dont mind me asking, how long have you worked on this addon?

hallow wind
deep sluice
spring tiger
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oh my god

noble jackal
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Will a summoned wither under my control still destroy blocks?

deep sluice
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It will, it's still a wither

mortal stone
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is it normal/known that petrification will disconnect any players affected by it and crash them on rejoining a server?

naive ore
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I dont know about known but it certainly isn't normal

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last time crash was mentioned was for change biome ritual, so probably not known. As for disconnecting, well here are all the messages the word is used in.

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To simplify, I took a screenshot and wanted to use it. Its not known though (unless it wasn't in this channel)

mortal stone
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i get an error for "io.netty.handler.codec.DecoderException: java.lang.RuntimeException: tried to read nbt tag that was too big; tried to allocate: 2097174bytes where max allowed: 2097152"

deep sluice
mortal stone
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3.1.1. and the chunk is fine, i had another person on the server who picked up the statues with no issues

worn pebble
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what is the infinity crystal for?

deep sluice
deep sluice
worn pebble
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oh i see

mortal stone
deep sluice
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ok

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if it's actually your friends crashign that's absolutely insane

deep sluice
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I am so confused

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and you're sure this is caused by being petrified specifically? if someone else gets petrified does that specifically trigger this? (try in a different area of the world to make sure)

mortal stone
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i removed ars omega and was able to rejoin fine. There were 3 people on the server and the two who got petrified were unable to rejoin without getting the too big nbt tag error. It was only crashing after we died from the effect and created the statues (which is why i compared it to a gravestone mod)

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currently learning warhammer, but i will check it in and out of the modpack after

deep sluice
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huh

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did thepeopel crashing have the statues in their inventory or something?

mortal stone
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nope, had the one person who didn't get petrified go over and pick up the statues after and they were fine

deep sluice
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wow

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huh

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I'll look into it but right now I have no idea what the issue could be

mortal stone
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i'll get server logs and testing back to you tomorrow probably (if it's important to help bugfix make sure to ping me lest i forgor)

harsh swan
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Lul, quite the dangerous adversary. If it kills you, the world gets deleted. If you play in hardcore, the entire modpack gets deleted

And computer crashes xD

deep sluice
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I am getting so confused by this because dying from the effect shouldn't even add anything new to player nbt

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another thing I'm curious about now: if someone gets petrified but leaves the server before dying, does it prevent them from joining again?

mortal stone
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followup clarification now that im not eepy; it doesn't crash, it just doesn't allow the player to reconnect. it loads all the way to 'generating terrain' (or whatever the last phase of loading is exactly) and then stop before giving the nbt error. I also was unable to recreate the bug in a single player environment.
also, how do i open/send a .gz file because i forgot to grab it while it was still the latest log

dense venture
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the summoned withers grant exp as well as other mods' loot. This is fun because its exploitable but it makes farming difficult items too easy

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(we do a little cross mod bug abuse)

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1.18.2 latest version

deep sluice
deep sluice
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what other mods exactly?

mortal stone
naive ore
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.gz?

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Logs practically always fit, especially crash logs, so any non .txt or .log file shouldn't be needed to give a log. If it is too large, pastebin and similar sites exist as well. Lastly, archives (according to DuckDuckGo, I have never seen .gz before personally) are suspicious at best when giving a log.

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In any case, time to go see if the internet has something to unencrypt that doesn't require downloading a program

mortal stone
naive ore
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Oh mc outputs them in that

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I dont need to blame you, I just found a .gz file in my own .minecraft/logs folder

mortal stone
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probably better from a net-safety perspective for me to post them in a txt file anyway so that's a good call

naive ore
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True, still, I'm sorry for assuming anything because of my own ignorance

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I calmed down the moment winrar recognized it anyway

deep sluice
naive ore
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Now that you mention it, I think its a regular old log instead of a crash report

deep sluice
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I mean yea cause the game isn't crashing it's failing to connect

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but the thing is I don't see the failure to connect in this log

naive ore
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I did a ctrl + f and searched for "crash" but that led nowhere

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lmao

naive ore
deep sluice
naive ore
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ah

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sounds like a pain

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actually, by pure technicality, the best way, it always shows up at least once in the right log

deep sluice
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... no

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that's only true if you want the crash report

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which is not what I'm looking for

naive ore
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I see, well I should go back to my useless ways seeing as I don't actually know how to prevent crashes in the slightest... Actually I tend to do the opposite so this really isn't my forte.

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All I do when Chaos asks me to solve it is read the text and recite it to him lol

mortal stone
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sent the wrong one oopsie

worn pebble
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how do i make the infinity generate inf source

deep sluice
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...what

deft hornet
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They're asking about the Infinity Crystal

deep sluice
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oh

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it's just a jar that if it's empty it'll make a little tiny bit of source

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just use it like a source jar that you can't move

remote jackal
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I'm trying to make enchanted golden apples with the enchant glyph but every time I try it just puts soulbound or tombstone soulbound on the golden apple. I do have 9 Advanced Amplifies and enough mana to cast it. I have tried using a wand, a staff, and a mirror to deliver the spell but all of them have the same result.

I'm in 1.19.2 and using a custom modpack with my friends; we haven't changed any files, just added mods together. The only mod we have I can think of that might be relevant to my issue is corail tombstone, on account of their soulbound being one of the enchants that show up.

Has anyone else had this issue or know of it? Anyone know what the solution might be?

deep sluice
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It's probably a bug in Omega in which case the only solution would be to wait for me to fix it

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I think the problem is I wasn't expecting golden apples to be enchantable lol so I didn't do the code right

deep sluice
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fixed in the dev version but while I'm at it I'm gonna add an xp cost/requirement to enchanting things

vestal glade
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Will the Tome also have such a cost? I found a tome in 1.19.2 that uses the Enchant glyph.

deep sluice
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well yea because it's still the same glyph lol

deep sluice
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while I'm at it, I'm also attempting to add apotheosis compat and I'm fixing the bug where you just get the same enchants over and over

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so it's gonna be more useful but less OP (since it costs xp now)

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oh sweet I think the apotheosis compat worked

naive ore
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ooh, awesome

deep sluice
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that said the max level is limited by how many amps fit in a spell

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so I also added a config to change how many levels 1 amp is

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default is 2 but changing it to 4 makes playing with apotheosis more fun

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I think I'm actually gonna buff the levels of one amplify so that I can increase the cost of enchanting a golden apple xp wise

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IDK

naive ore
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I was about to ask why you couldn't increase only the xp bit but I suddently realized the xp bit is dependent on the amplify count lmao

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Seems like a good decision, can never have too cheap a notch apple after all, don't want me and Chaos macroing it to make like one a minute or something like that

deep sluice
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eh, I'll leave it

naive ore
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ah ok

deep sluice
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I think 40 levels is a good amount for a golden apple when playing normally

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if you make a pack with apotheosis then the pack can just change the value of amps and the recipe to match

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since the recipe is datapackable

naive ore
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Oh yeah, that seems like plenty, in a perfectly normal game its not like you can get 40 levels a second after all

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Even using Apotheosis' loot into xp enchant (am I remembering where that comes from right?) I doubt you can even get 40 levels in under a minute while actively trying, let alone when using a macro

deep sluice
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... that enchant is more powerful than you remember when combined with a mob farm upgraded using apotheosis

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but I see what you mean

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ok so hear me out

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should turrets be able to cast enchant with experience gems from drygmys?

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I think so

naive ore
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Oh that sounds fun

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It also means I don’t need to make an enchant macro lol

deep sluice
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do you even play mc much anymore?

naive ore
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Uhhh, I plead the fifth? Actually though I’m just waiting to find a good server

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More specifically, one that focuses on Ars as a main mod but that is harder to find than expected. Especially the first bit

deep sluice
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the chest started full lol

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well, it works!

naive ore
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Sweet

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That demonstration reminds me, I've essentially become a purely theoretical Ars enthusiast. I mean I haven't opened up MC in over a month. I just come up with all these fanciful ideas like automating notch apples and never act on 'em.

cloud river
cloud river
naive ore
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I know ATM has some of the addons but that’s ATM and I don’t go there anymore

deep sluice
cloud river
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Ah

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would be cool to apply enchants to turrets, but oh well

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spending experience gems to activate the enchants on spells makes sense too

dense venture
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the fact that there isnt an ars focused server open is criminal

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everytime i join one they are either updating or they don't have any addons

deep sluice
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Well hosting a server can be pricey, do you wanna foot the bill? And price generally goes up by number of players so rip your wallet hosting a public server.

Not to mention you need to moderate it, so rip your time if anyone can join

cloud river
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1.19.2.

naive ore
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Ooh I see, gonna share that with friends and see what they say

cloud river
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we are missing GeOre, if that's a deal breaker

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but, we have everything else, or almost everything else. Not certain if I've missed any

naive ore
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I forgot that existed to be honest lol

cloud river
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xD

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definitely looking for some Ars-based players to join 🙂

naive ore
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oh lmao apparantly I did in fact look at it before, but at that time nobody was on the server and left it at that. Are there more now?

cloud river
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Currently the server's rules are in our discord, but we are working on moving that offsite

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We have decent activity now

naive ore
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ah ok

cloud river
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I just opened up a currency bank for our shopping district

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so, who are you in game?

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I might've seen you

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I have the server chat linked to our discord

naive ore
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LavaCatPlayz, I don’t think I logged in before

cloud river
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Ah

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ok

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But yeah, we have all the base ars addons, including Omega, Ars Industria, Ars Energistique, Ars Oculas, Ars Instramentum, Ars Scalae

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...

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Ars Creo. lmao. Pack is based around that 🙂

naive ore
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Ah nice

cloud river
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Probably shouldn't forget it 😛

naive ore
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I don’t use Create enough

cloud river
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It's actually harder to use Ars Nouveau with Create than you'd think

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It's definitely useful

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but, there are some things it's better to either self-cast or use Create for

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we just recently got better hardware too, so our server can handle a bit more than most

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so yeah, if you got friends, bring em 🙂

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we need to see what this thing can do xD

naive ore
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Got it

worn pebble
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create is insanely cool but it may cause lag and stuff

cloud river
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Our server hardware seems to be pretty good. The only time we've run into an issue with Create so far is when somebody didn't account for the throughput of items from a farm and those piled up somewhere. After those were cleaned up and the throughput accounted for we haven't seen much issue since.

deep sluice
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so I'm having some trouble keeping up with my schoolwork right now which means probably won't be able to make any progress on the mod in the next few weeks 😦

naive ore
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Ah that’s alright, what’s a few weeks of no progress when the all annoying schoolwork has to be done.

shrewd raven
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not an issue

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get your grade

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these schools are so rude, interrupting people's productiveness

vestal glade
shrewd raven
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I'm the opposite, since I have a YouTube channel, I get a lot of comments asking about glyphs and versions and whether a spell would work

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and I can't theoretically do that, cuz I don't wanna be wrong in my own comments section

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so I boot the damn game

naive ore
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ah yeah theoretical knowledge gets a bit dodgy when jumping between versions

shrewd raven
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I can't even normally remember that ATM8 was in 1.18 or 1.19

naive ore
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1.19 iirc

shrewd raven
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I know ATM9 is 1.20.1, but I keep having to check my old installs

naive ore
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ah yeah

shrewd raven
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see........now I'm checking

naive ore
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easy way to remember is that 1.17 is so bad it got skipped

shrewd raven
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1.19.2

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I remember 1.18 was one of my long-term packs

naive ore
shrewd raven
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cuz I always play Minecolonies, so the modpack is remembered based on what style I did

naive ore
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ah fair

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Lol I jump around so much with Ars versions, when I do play, that it actually helps with my theoretical knowledge cause I keep having to switch which version I'm thinking of

shrewd raven
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1.20.1 is Fortress Style, 1.19 is Modern Birch, I think whatever was before that was Oriental

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ofc I can't remember which pack that was

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nvm, that was a custom pack

naive ore
shrewd raven
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we're in the wrong chat for this

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yeah, I think I truly picked up Ars in ATM8 tbf

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it's always been there, or even magica, but I never more than touched on it

naive ore
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absolutely, hence why I pulled out my classic mention a spell trick

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Its a shame Omega wasn't in the first pack I played Ars in, I might have been able to become even more godly there.

shrewd raven
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Lol, I dunno what that means

naive ore
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First pack I played in had ToB

shrewd raven
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ToB?

naive ore
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Tomb of Blood

shrewd raven
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Never heard of it

naive ore
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oh god

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It adds spell tomes that take lp instead of mana

shrewd raven
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I'm not that familiar with Omega, waiting for update so I can add to 1.20.1

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Used the glyphs for videos in ATM8, but only the glyphs since the video was a spell showcase

naive ore
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That pack also had PlayerEX (RPG stats style mod), so if I felt like it I could have horrifying amounts of regen and correspondingly horrifying amounts of health. If I had Omega nothing could have stopped me from terraforming biomes, the explosive way.

shrewd raven
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The dimension looked cool but stuff in mod said WIP a lot, so I didn't bother starting it then

naive ore
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ah

shrewd raven
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He'll release it eventually, and I'll get into it

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Maybe even make a video on it

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I've only really used ars add-ons with glyphs I think, besides Creo and arcane isles ones

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So base, elemental, TMG and omega

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Anything else I'm missing you think that has lots of worthwhile content?

naive ore
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That sounds like all the important addons to be honest, its certainly all the ones I care the most about having

shrewd raven
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I've added the one that adds compatibility to occultism to ATM9, cuz putting spirits in jars is way easier

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No glyphs or anything tho

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Tried occultism, it also has remote storage system like the storage lectern, who knew?

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Albeit, much further in the mod to get to

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The point is that the spirits/demons have a time limit/durability before they disappear, and the storage jar or whatever from ars can turn them into a block for automation AND eliminate the time limit (I think)

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I think I saw a RS or AE2 addon that handles liquid source as well, which I'm curious about, but I can't see source being easier to generate than power

naive ore
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Depending on the conversion rate of source to power, it might be a good alternative with how simple such a process is to set up.

shrewd raven
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yeah, easy to set up, but the methods are way more limited than the huge amounts of tech mods and all their generators

deft hornet
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Jarring does indeed stop the decay

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Tome of Blood was remade for recent versions, in case you missed that

shrewd raven
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still not sure what tome of blood is

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a mod? an item?

naive ore
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mod

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Predecessor to Ars Oscura and the like

shrewd raven
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Ah I see, there's an Ars addon for compatibility

naive ore
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mhm

shrewd raven
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but since ToB doesn't show up when I type it in CurseForge, I'm assuming there's no 1.20.1 version of it yet?

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ah, 1.16.5

naive ore
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Mhm, archaic

shrewd raven
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wait, ToB:Rebirth (the compat addon) says it adds compat to 'Blood Magic'

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has blood magic superceded ToB the mod?

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cuz there's a compat mod for a mod that isn't on this version

naive ore
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That... is a feat of magic

shrewd raven
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"Features :
Tome of Blood - Spell books that use LP to cast instead of mana
Glyph of Sentient Harm - Does sentient damage and scales with the amount Demon will
Heretic's Armor - a new armor that mixes Blood magic living armor with Ars Nouveau Perk System
Mint Tea - item to help LP generation early game
New perks and living armor upgrades!"

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features it lists, but it's a blood magic addon, so does blood magic AND ToB have these same features?

naive ore
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I have been confuzzled

shrewd raven
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right, ToB mod is up to version 1.16.5

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but ToB:rebirth, the compat mod is on 1.20.1, but it's for adding compat to the 'Blood Magic' mod to Ars Nouveau

naive ore
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ok im understanding so far

shrewd raven
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the features listed above are from that compat mod, which is for blood magic, but do those match what ToB used to have?

naive ore
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oh ok now I get it, yeah just about

shrewd raven
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so is it safe to say that Blood Magic mod is the new ToB?

naive ore
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It covers all the main stuff at the very least

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yes

shrewd raven
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alright, maybe I'll have to give it a try then

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saw a blood magic mod on an old Achievement hunter skyfactory video, and it looked really involved in doing damage to zombies and stuff, so I left it alone

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if it has ars stuff though, maybe it's worth

naive ore
shrewd raven
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I'm not that familiar with Ars Obscura tbf

deft hornet
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#1131511198156857495 Btw

naive ore
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oh right

shrewd raven
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it says spiritual successor to ToB, so another one?

naive ore
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uh touch -> chain -> diamond, there we go simple Omega spell

naive ore
shrewd raven
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which one is proper chat?

naive ore
shrewd raven
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kay

dense venture
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can anyone explain what demonic curse actually does? It deals very little damage and i never saw any use in it

deep sluice
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It deals very little damage but it's not cured by dispell/milk so it's annoying

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... IDK that's kinda it

naive ore
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Actually that alone gave me an idea to use it

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Mahou Tsukai has a damage absorbing spell thingy, it takes 5 hits. Since that isn’t dispel-able it’s a great way to lessen the absorption count

visual canyon
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but thats a minor point

deep sluice
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And that

carmine warren
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i haven't used it yet but how does the curse altar work

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like i've read the book but what does it mean apply it to a food item

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and how does the curse show up does it become a spell glyph in my spell book or something?

deep sluice
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So basically

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Add ingredients then add demon gem to finish curse

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After that, right click with food to curse the food

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Whoever eats it will have the curse applied on them

carmine warren
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ah so the curse applies to one food item at a time right

deep sluice
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one item or one stack, I forget

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but yea it's not global or anything

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too bad I never got around to adding a sleeping effect 😦

lusty remnant
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Hello

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Someone explained to me how to make sigils yesterday but i still don’t understand

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Could someone send me a video of how to do it?

carmine warren
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hello ars omega creator i wanted to say thank you for making the mod youre awesome

dense venture
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he is awsome

dense venture
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are there any plans to port this awsome mod to 1.20?

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im waiting for it and olny it to upgrade to 1.20

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(only mod i really know

deep sluice
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Plans? Yes

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But I'm super busy with school and some features need fixing before I port

dense venture
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good luck with your studies then.

shrewd raven
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A sigil video? that's not a bad idea. Might have to investigate that, unless I find youtube already has plenty.

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This server never disappoints for ideas

deep sluice
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oh yea out of all things that need tutorials, sigils is the top one

naive ore
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Mhm, if I said I had an idea of how to use them I would be lying more than I usually do lmao

shrewd raven
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Yeah, I crafted a few ages ago but had no idea how to use them

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previous modpack though, so probably 1.18.2

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Has the documentation been updated by chance?

naive ore
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oh god im so lonely, I just thought up an idea to use one of the Omega enchants, and I have nobody to share it with :(

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durability cast with an indestructible/repairing (like how Ars robes do it for example, actually Ars robes can just be used as well for it) enchant sounds so powerful, but I have nowhere to use it :(

deep sluice
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... oh god durability cast + repair thread + react healing = you are god now, gg

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ummm

naive ore
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Perhaps durability cast wasn’t fully thought out, but it isn’t as broken as it sounds

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All I need to do is pull out an auto clicker

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You might not deplete your mana, but good bye to the armor

deep sluice
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I've never actually used repairing thread so I have absolutely no idea how busted that combo would be tbh

dense venture
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repair thread works slowly

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very very slowly

naive ore
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True

shrewd raven
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Right, thought about making that sigil video, but for whatever reason, ATM8 will not work. Have tried updating the modpack to 3 different versions and it cancels itself, or when it does update, it has an error involving Ars Omega.

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really not ideal

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if I can't get it working, might have to push that video off till the update

deep sluice
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what's the error?

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can I see the log?

shrewd raven
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so many different errors, tbh

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I found that the CurseForge folder made a backup folder on my C: drive that mirrors my ATM8 installation, so I deleted that

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ran it, it updated to the latest fine, guess it was SSD space

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but now it won't load my world, so entire different set of errors, gonna disable shaders then try a different world to see if the same issue

shrewd raven
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right, all fixed, messed with sigils, can't say I see the point though

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there's up-front crafting necessary, it takes time to setup by drawing chalk into shapes on the ground, then the results seem to be essentially the same effects that a spell from the book could have done much quicker. Am I missing something?

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Smite, scald, heal........and two others I think, I'm not sure what the utility is unless they can be set up as traps or there's an easier way to lay down the chalk patterns or keep them from disappearing after use

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I tried the other types of chalk, it refuses to let me write on the ground in 2 spaces on each pattern for some reason

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it's an interesting system, but for the materials and setup, I'd expect the ritual to do something pretty big

deep sluice
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Ok but by the numbers they're kinda brutal if you have a pre tier 3 book.
There's also petrification which is brutal at any stage in the game with any mods

shrewd raven
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I suppose I forgot about having a low tier book

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But the crafting and chalk formations make it nigh unusable

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I also noticed that the information about how to use sigils is hidden until you craft that one book that needs a gorgon gem

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Like, you can't learn how to use the things until you unlock the hidden sigils

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Probably why I never figured out how to use it the first time

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I think there's a sigil still locked though, will have to figure that out tomorrow

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Dunno how many views a video like this would get, but just for documentation, I might give it a try.

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Let me know of any tips if you feel like it

deep sluice
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are you covering both types of sigils? the crafting ingredients and the spell ones?

also, in your honest opinion, do the smite and scald ones need buffing? I thought they did an ok amount of damage but maybe not...

shrewd raven
#

I just threw down some husks, and though it did seem to one-shot them, some husks survived simply because they weren't standing on the sigil at the time

#

I'm in-game testing again, I'll retry some things

shrewd raven
#

perhaps if you could use the arcane compendium to store sigils like the Silent Gear blueprint book? and picking one and right-clicking the ground will auto-draw the sigil chalk on the ground?, I dunno, this isn't a feature request channel

#

lemme figure it out and see if there's anyway to actually use them

#

cuz if I make a video, I kinda have to do so in the context of 'this is why you should use a sigil'

deep sluice
shrewd raven
#

lol

#

first question, does any other chalk work besides the white one?

deep sluice
deep sluice
#

white chalk = sigil chalk

#

I guess if drawing the sigils a lot is annoying, I could add an upgrade that stays afterwards though

#

so you don't need to redraw them

shrewd raven
#

okay, so trying to use other chalk because it says it works multiple times won't get me anywhere?

deep sluice
#

it will not and where the heck does it say it works?

#

that's a problem...

shrewd raven
#

I mean, the fact that you have to craft the sigils AND draw the shapes kinda makes it hard for me to see a use for them

#

doesn't say it works, but there is other chalk, so worth a try

#

"can take multiple charges of a spell, and is good for defense in a pinch" it says

deep sluice
#

How can I make more clear that sigils only work with sigil chalk?
And ars runes only work with ars runic chalk
And so on

deep sluice
#

It's... A work in progress

shrewd raven
#

could just put 'not for use with sigils' or something

#

people will likely look it up in JEI before crafting it

#

so when you ask if I'm covering the crafting ingredient sigils

#

.......can those be used?

deep sluice
#

I mean, I guess that works.... seems like a clunky solution though

shrewd raven
#

I mean, until you come up with a more elegant solution, anyway

#

boy, drawing that binding sigil pattern was rough

#

made a petrify sigil but it's still locked on the book, what's the trigger to unlock it?

naive ore
#

Would it be too clunky to just rename all of your chalk to "[insert color] sigil chalk"

#

or whatever

shrewd raven
#

isn't only one of them used for sigils?

#

you mean 'sigil chalk' and 'other type of chalk'?

naive ore
#

yes, and I would specify but the wiki doesn't like me at the moment

shrewd raven
#

trying to figure out how to even use all the sigils, the amount of spell sigils seems pretty limited

#

like, is the construction sigil used for anything?

#

lol, something doesn't match here

naive ore
#

It heals your pride, after dying to the undead

shrewd raven
#

I've actually forgotten how to cast the sigil

#

drew the sword, put up a brazier and source jar, wtf am I forgetting?

#

nvm, you cast it on the chalk

#

hmm, smite and scald take 25 and 23 hearts of damage respectively each to a warden

shrewd raven
#

boy, the demon realm is.........something

#

ah, found the portal thing, does the mod go further than this? or have I just not unlocked the book enough?

#

oh, petrify is..........strong

#

one-shot the warden.........in a way

#

turned them all grey, into 'statues', but I heard the heartbeat and the husks moaning, then they all suddenly died

#

that's some utility, if it can one-shot bosses

orchid token
#

Hi guys, any news of a 1.20.1 update for omega ?

ornate osprey
#

That was not why I sent you the channel link...
As I said: #1019672498213761084 message

#

It's in the work, but university takes priority so no date

naive ore
#

I like to view it as it would be done if education systems weren’t so poopy and therefore we should all revolt and fix education

uncut zodiac
#

Where are you supposed to find the works of Maria Rosa? (in 1.18.2)

rigid river
#

Does anyone know what the demon realm structures are made of? I’ve been burrowing all through the demon realm and I’m tired of making Swiss cheese of the terrain.

Ps. I found my Rosa book in a mage tower but I’m on 1.19.

uncut zodiac
#

one is made of stone bricks iirc

rigid river
uncut zodiac
#

one is stone bricks the rest contain bone block

rigid river
#

I’m sorry if this doesn’t help but I found my Maria book in my second mage tower in the trapped chest on top. Again I’m in 1.19

deep sluice
rigid river
#

Now I feel dumb.

#

Or unlucky?

deep sluice
#

Everyone keeps saying the demon realm structures seem too rare even though they're super common compared to many overworld structures

#

Maybe they just feel rare cause the dimension is still so empty?

rigid river
#

It lacks distinction of color which is deceptive when trying to orient yourself.

uncut zodiac
#

i tried generating some worlds and only found the same 4 structures near the 0 coordinates. not even duplicates of them anywhere else.
edit: found a duplicate structure.

rigid river
#

Adding some blackstone to lower layers may help with the color palate. Both of these statements are imo and I still love the mod

uncut zodiac
#

yeah, the mod is cool

naive ore
# deep sluice Everyone keeps saying the demon realm structures seem too rare even though they'...

We probably just fail to notice them when we pass by them, lol. Also perhaps we call them rare because we need them, when in comparison the entire vanilla game can be played without any of the structures, except for the nether fortress and stronghold. The former having an extremely iconic shape and contrasting extremely well with the nether, whilst the latter can be found using ender eyes making it not even a challenge to find. Moreover, there already exists in the speedrunning community tricks to find nether fortresses and bastions much faster than usual.

deep sluice
#

IDK I've heard people complain about nether fortresses too lol

naive ore
#

Those people are just unlucky XD

deep sluice
#

oh but I don't get to say that about players of my mod

naive ore
#

Mhm, you're right...

deep sluice
#

smh my head

naive ore
#

I probably can though, we are just unlucky =)

rigid river
#

I am, in fact, unlucky. I’ve pulled 1 Diamond 7 times consecutively from a fortune 5 pickaxe.

deep sluice
#

dang, which god did you anger for that kinda luck?

rigid river
#

I mocked herobrine at the peak of his popularity.

rigid river
#

Due to my stupidity. I tried to request a transmute recipe addition to the base mod creator.

I beg you now. Please add a scute transmute recipe. The opposite could be leather.

#

I’m happy to receive any feedback. Thank you for your time.

ornate osprey
deep sluice
#

You do realize you could add it yourself with a data pack, right?

#

I'm not sure I like scute and leather conversion because it makes turtle shell helmets less special

rigid river
#

Elytra?

naive ore
#

Did you just.... compare the value of a scute and an elytra? Are we trying to make elytra farms, I could use an elytra

#

Anyway, I forgot datapacks could be used for that lol

rigid river
#

I want it to be special but still obtainable with slightly less effort than rangling turtles while they actively try to thwart my plans.

naive ore
#

......

#

You find elytras easier than scutes?

#

Ignoring the truth of that statement, have you thought about what happens when someone gets a scute before beating the ender dragon?

rigid river
#

Shulker shells if they don’t have one then? That sounds interesting to me. But may not be special enough.

deep sluice
#

Would make shulker boxes hilariously cheap

naive ore
#

I think you should just make a scute farm tbh, there are probably guides online, and if you're lacking turtles you can use a datapack to transmute eggs into turtle eggs or something

rigid river
#

I will now learn to use crafttweaker

deep sluice
#

What the

#

Why

#

Make a data pack

#

Crafttweaker sounds painful unless you need to provramstically decide like 20+ recipes to add

#

There's no explicit crafttweaker support so you're just making a data pack with extra steps

rigid river
#

<- is bad at life and doesn’t own server.

deep sluice
#

... They work in single player lol

#

I meant feel free to use crafttweaker

naive ore
#

Worst case scenario, even if they didn't that is, you can host a server locally just for yourself anyway.

deep sluice
#

But speaking from experience it sounds unnecessary painful when you could just make a data pack

deep sluice
naive ore
#

Irrelevent, yes, as for what singeplayer is... I would say its a lack of friends playing the same modpack as you, and/or a lack of a server. Now don't get me wrong I main singleplayer, hence I have quite the experience with this definition.

rigid river
#

I do have a single player world. I have equal problems finding turtles in both the server world and in my private world. I didn’t want to outright “cheat” my way to scute and begging for an update/recipe is technically a grey area.

naive ore
#

.... Well you're not wrong.

rigid river
#

I will learn how to mend my issues. I thank you for humoring me this long. It’s fun talking about stuff.

deep sluice
#

Well I don't see any logical recipes and you'd be waiting weeks for the update anyway

deep sluice
#

It's not like Omega's the Pinnacle of balance (though I still adamantly insist it's as balanced as TMG is)

naive ore
#

Used to be more balanced than TMG XD

deep sluice
#

... ?

naive ore
#

When Amplify 2 and 3 didnt have amplify limits

deep sluice
#

Oh goodness that yeah

#

I was thinking of waaaay before that when diamond was different

#

But no yea in recent history it's stayed semi balanced and TMG took a while to reach that same metric

naive ore
#

to be fair diamond was only so bad even in its most unbalanced state because people like Chaos and I were automating it with turrets, plus I was advancing the amount I got using linger

#

Having diamond after Linger -> Sensitive -> Chaining was never a good idea for me to test... But the money was awesome

#

Infinite diamond chests! (or backpacks or whatever)

deep sluice
#

Free stuff is almost always boring from a design perspective

#

I might someday even allow it on turrets again, that was never the problematic part

naive ore
#

Oh yeah, I should have mentioned it was manufactured out of thin air I suppose

#

Just not allowing that alone got rid of the problematic stuff I can think of off the top of my head

rigid river
#

I forgot that I’d like to thank you very much for the transmute glyph. It’s so very useful.

#

I can’t stress that enough.

#

Sorry for interrupting. Until next time I have bad ideas.

rigid river
#

Using a biome change ritual doesn’t do anything drastic does it? I’m hoping it does, like spawning the biome tree, but I’m not expecting anything other than a tag change from x biome to y biome.

ornate osprey
#

Things tied to the biome (like how the grass looks) will also change afaik.

rigid river
#

Fair.

deep sluice
#

But yes it just changes the biome in the area which affects grass color, water color, mob spawns, etc

rigid river
#

Thank you for the information. I look forward to the update

dense venture
#

idea for the new school being implemented:

  • a glyph that can 'derivate' glyphs of a school to do unexpected effects. EG new school damage -> demonic damage
  • a glyph that can ignore armor resistance, but has a bit more spice than good old heart stop
  • a way to sacrifice something into mana resistance (temporary)
  • more ways to restrict certain schools, they make the meta boring and stale(fire spells are just that powerful, it is easy to do 30k+ dps with the fire school so why bother playing other schools)
  • invisible runes for more trap?

ofc those are just suggestions, if you fancy any don't hestitate to implement them.

deep sluice
#

for armor restance have you messed with fangs from base ars? If you don't wanna use heartstop that's my recommendation

#

sacrificing items is definitely on the list

#

what do you mean by restrict certain schools?
I planned to add more glyphs to my non-fire schools, and from a modpack perspective they should have config options already.

vestal glade
#

Make your spell color gray and place your runes on top of Stone. Closest thing to invisible I know of, unless Bailey never fixed them being invisible from underneath...

#

I made a trapped tunnel once. 3 high tunnel, and the ceiling area had runes. Add in some way to bump someone upwards...

deep sluice
#

make a sky base

#

entrance is obviously the ladder up to it

#

except you secretly don't use that one...

dense venture
#

something like a water shield

dense venture
nova fog
#

Yeah but they are easy to dodge you just jump

#

I dont like fangs

rigid river
#

How do you make biome crystals designate a biome?

deep sluice
#

right click

#

when in the biome

#

currently there's no way to get a biome you can't access, I might look into changing that eventually

cloud river
#

augment ritual with mushrooms for mushroom fields?

deep sluice
#

... what?

#

That would make no sense why would I add a special case for just one biome

#

And augmenting rituals makes little sense as the biome crystal is an item

#

Which will have two rituals it can be used for starting next update

#

And next week is my final exams so after that I can get back to finishing the next update

#

Or this week if you think the week starts on Sunday

rigid river
#

Thank you for your hard work and good luck on finals.

naive ore
#

Exams are so stupid, good luck and I hope the school burns down... from a natural disaster like a fire tornado of course.

deep sluice
#

but... but I'm on track to get an A+ in a class right now...
so that would rather suck tbh

naive ore
#

Ah but if they don’t have your grades anymore you can just claim it was A+

rigid river
#

Alternatively, So-So can just ace their class and not be forced through the trauma of being interrogated over grades.

cloud river
brisk scaffold
#

What's the news soso?

#

Hiyas!

#

I haven't been in the loop a while now~

#

At me when you reply please~

ornate osprey
brisk scaffold
#

Cool! And gl soso

rigid river
#

I hope So-So crushes their tests like I crush cookies. I’m a guy who loves cookies.

naive ore
#

You crush your cookies? I prefer to stuff them down my throat violently.

deep sluice
ornate osprey
#

I hope it went well and the following ones will go smoothly, too!

paper geyser
#

hello what is the progress on 1.20.1? i see that according to the github repo the license is lgpl. i am currently really interested in minecraft and will have a lot of free time, i like the idea of ars omega and i may be willing to code to see it in 1.20

cloud river
#

doing a little bit of reverse scrolling will net you SoonTM. So-So just finished with his finals and should be attempting to update as soon as he's willing.

deep sluice
#

Effectively finished, one tomorrow but all my projects are done now so 🤷

#

The real problem is that I don't wanna port to 1.20 until there's a new feature there I wanna use, or I add the backlog of feature ideas to 1.19

#

The former is looking a lot more likely recently though

cloud river
#

what new feature got added in 1.20 that interests you?

deep sluice
#

Nothing

brisk scaffold
#

oh! did the bug where void worlds dont spawn towers or gorgon caves properly get fixed? (they get cut off half way)

deep sluice
#

the what

#

I've literally never heard of this

#

@brisk scaffold can I get more info

brisk scaffold
#

oh yes

#

in ars caelum? when you have a void world and omega, the gorgon cave and tower spawn at the bottom of the world, and the chests of the cave and basement get cut off into void

#

bounces i'm excited if this is an easy fix, it'd allow me to get my spells without cheatign the gorgon cave 😛

deep sluice
#

lol what

#

hold up shouldn't they not spawn in void worlds at all?

#

vanilla structures don't

brisk scaffold
#

shrugs

#

they did last tiem i played lmao

deep sluice
#

oh it's probably the settings of the superflat world

#

do vanilla structures not have that issue too? mineshafts and stuff

brisk scaffold
#

nuup

deep sluice
#

that seems hard to fix, I'd have to change the y offset only if it's spawning in the void and right now they're datapack structures

deep sluice
#

I... am so confused

#

I can confirm that this is completely unintended and you're meant to use a ritual of spawn gorgon (which should b ein the newest version of the mod) to get gorgon gems without cheating

#

so 🤷

brisk scaffold
#

okai

deep sluice
#

I think the recipe requires a gorgon gem but if you're playing a skyblock you should be using datapacks anyway

#

add some other recipe for it lol

brisk scaffold
#

and whats about a ritual of infinity crystal?

deep sluice
#

there isn't

brisk scaffold
#

cuz if reporting this loses me a crystal i'll cry xD

deep sluice
#

where did you hear about that

#

what

brisk scaffold
#

i just asked i didn hear

#

the world i play is a skyblock.

#

we have omega installed also

#

and half a gorgon cave and the upper 3/4 of the tower spawn

#

i love the infinity crystal as a passive jar filler

deep sluice
#

again, Omega isn't designed to be part of skyblock without a custom datapack so I have no idea what to make of this or if it's even worth changing

deep sluice
brisk scaffold
#

ritual to make one , should the towers not spawn after some fix

deep sluice
#

I'm not gonna add that

brisk scaffold
#

(its an idea not a thing already)

#

ok

#

xD

deep sluice
#

ah

brisk scaffold
#

sorry for the confusion

#

hope my bug report helps more than it confused~

deep sluice
#

I mean, I could add it but with no recipe I guess? For modpack makers?

brisk scaffold
#

yeah, that'd be neat

#

:3

deep sluice
#

I'm about to take my last final and then I'll get back to working on Omega!

#

I will be delaying a lot of planned features to work on changes to world gen stuff (gorgon cave, wizard towers, and demon realm) so that those are ready for the 1.20 port

brisk scaffold
#

amazing best wishes on your exam (break a pencil or whatever they say)

cloud river
#

Break some lead!

naive ore
#

Burn down a building!

deep sluice
#

update: 1.20 isn't looking as exciting anymore
that might change again though seems very up in the air at the moment

cloud river
#

o0

dense venture
#

using tornado gave me this crash error

#

seems like a method was deleted

#

@deep sluice

#

the spawnsphereparticle method got deleted in the latest ars version

deep sluice
#

Is this in 1.19?

#

Is this in 1.19?

#

Is this in 1.19?

#

Is this in 1.19?

#

Is this in 1.19?

#

Oops, discord mobile lagged lol

dry bane
#

discord mobile is so buggy

cloud river
#

it is, and I'm trying to get used to the new features

deep sluice
#

@dense venture is that in 1.19?

dense venture
#

latest version of Ars omega and Ars nouveau

deep sluice
#

I see

deep sluice
#

another sneak peek at next update

#

finally lets you use reflective coating for the titular purpose; this glass reflects only spell projectiles

cloud river
#

o0

#

how does it currently work?

deep sluice
#

imagine a duel in here for example

deep sluice
# deep sluice

these will also come with the feature that they change any spell projectiles that hit them to forget their owner

the spell should still work as normal, but now you're not immune to spells you shoot if they reflect from one of these

deep sluice
#

a defense built out of this is arguably more fun than one built of void prisms

#

sure you're safe from projectiles either way

#

but this one has a chance to hit your enemy now

deep sluice
#

also building with this during a mage battle is gonna be fun

#

it's like blocking spells somehow, only cooler

nova fog
#

connected texture?

orchid token
#

will there be a 1.20 version?

deep sluice
#

Oh I'm definitely gonna update eventually

#

But until I have a reason to ever wanna play 1.20 I'm gonna take my time

#

If 1.20 doesn't let me make Omega cooler I won't move until I've added the cool stuff I want on 1.19

cloud river
#

what if there wasn't a choice but to update? like with steam games?

keen kite
#

You can downgrade Minecraft. Or talking about a mod you see as essential?

cloud river
dense venture
#

how long would it take for there to be a quick patch of the tornado glyph messing up in the latest version?

deep sluice
cloud river
#

lol

orchid token
#

would love to see ars omega on all the mods 9 want to add it to my server really bad!! any idea on a 1.20 update?

cloud river
#

lol Scroll Up

#

you just missed that

orchid token
#

oh i see lol thank you

orchid token
#

can i force a 1.19 version of this on a 1.20 world ?

dense venture
#

no

#

the fml will not be happy

astral kayak
#

Does anyone know what would happen if you were to use a durability cast enchant with an unbreakable tool?

cloud river
#

0o

#

huh? this is Ars Omega related how???

dry bane
#

@deep sluice i got a good idea for the mod, a modifier or something that requires you to right click twice to do that spell, if its destructive or something

nova fog
#

wat

dense venture
#

can i make this a dependency for my mod ?

ornate osprey
#

Technically, no need to ask since they're all published under some version of LGPL

dense venture
#

ok 👍

astral kayak
deep sluice
astral kayak
#

Hmmm interesting

dry bane
#

how the hell am i supposed to get wilden tributes with ars omega

#

nvm

deep sluice
#

worst feature idea ever: ritual splitter

#

exactly what it sounds like, can be linked to a brazier just like a relay brazier, but it can be linked to multiple relay braziers. Eats exponentially more source for more connected locations though

nova fog
#

why would that be worth?

#

rituals are cheap

cloud river
#

imagine splitting the Wilden Chimera ritual

#

the cost is worth it, imo

deep sluice
#

Lol I didn't even think of that, love it

naive ore
#

Imagine doing that just outside an annoyance’s claim lmao

#

You just summon like 50 chimeras directly outside their base

deep sluice
#

Honestly Im not sure that behavior emerging from this would be a bad thing...

naive ore
#

Mhm, it’s not like Chimeras are overwhelmingly powerful. In fact ways to negate their combat power have been discovered already. Moreover, spells that are overwhelmingly powerful have been made so it’s only a threat to underdeveloped wizards. Lastly, they can just be negated by putting them in a jar and then releasing them at perpetrator’s house. Yeah seems like a harmless prank to me.

vestal glade
deep sluice
#

I feel like I'm this 🤏 close to finishing the next Omega update (still on 1.19 though) so that might happen soon

#

then again, maybe not if something gives me unexpected trouble

orchid token
#

we need this in all the mods 9 so bad

deep sluice
#

next omega version, any new gorgon caves will be proper structures instead of the dumb things we had before

cloud river
#

Nice!!!

deep sluice
#

LOL, might not wanna go in there if you're enjoying the peaceful atmosphere of the mushroom island

dense venture
#

any plans for a 1.20 port?asking to know if i should wait until there is a port (if it is not too far away) or if i should port my own mod first and then make ars omega a dependency again

deep sluice
#

no plans for a port yet since I mainly make the mod to play myself, and I have no reason to wanna play 1.20 at the moment

#

hexcasting is stuck on 1.19, I'm not too excited about vanilla 1.20 features, and so far ars hasn't done much on 1.20 either

deep sluice
#

if Ars added some cool new feature I would totally port though

dense venture
#

blood magic

deep sluice
#

sad escape context enjoyer sounds

dense venture
#

its on 1.20

deep sluice
#

eh, never really played it

dense venture
#

im a sucker for bm (an even bigger sucker for tob)

dense venture
#

its quite good

deep sluice
#

I'll do that sometime

naive ore
#

BM is really nice, but I only got into on 1.16.5 to use it with TOB tbh

deep sluice
#

for now I'm trying to learn hexcasting and that's... quite something

dense venture
#

while you have no plan to port can i borrow (steal) some glyphs i like as a private mod?

dense venture
#

too damn hard

#

even for a geek like me

naive ore
#

Its the sorta thing that once you start its best not to stop lest you forget everything

dense venture
#

that shit harder than greg tech holy fuck

dense venture
#

im already learning too many things

deep sluice
#

mfw I'm planning to make a more complicated mod inspired by hexcasting

dense venture
#

cant be botherd to learn a silly magic mod

deep sluice
#

hexcasting is already pretty complicated though

#

but I'm starting to get the hang of the idea

dense venture
#

if its broken. then i will absolutly learn it

#

(meta player)

#

oh idea

deep sluice
# dense venture really??

yea, raycasts feel too artifical for a magic system, I don't like the way time works in hexcasting, and I don't like the lack of magic ingredients used

deep sluice
#

also I kinda want everything to be referenced in the same way, so like the equivalent to ars's harm and break block would be the exact same

dense venture
#

you need a ton of amethyst

deep sluice
#

you wouldn't use amethyst in mine, instead you'd use a few different elemental essences you can get in different ways

#

or plain mana if you're boring

#

mana is the one energy everyone gets for free

#

it's the most boring of the 10 elements

dense venture
#

maybe make players able to weavr spells in pseudo infinite grid?

deep sluice
#

yes my idea is overboard I know

deep sluice
naive ore
dense venture
#

kinda like how a diagram works(arrows, functions, methods, variables)

deep sluice
dense venture
#

fuck it just add java to minecraft

deep sluice
naive ore
#

javacraft

dense venture
#

hahaha

#

i was joking

deep sluice
#

minecraft: java edition

#

WAIT

#

lol

#

6/10 only good with mods

dense venture
#

relatable

deep sluice
#

but instead of being able to do anything like a raycast/zone distillation/etc, you need to make fragments of mana in the world to do things (which frustratingly I named wisps before seeing the hexcasting addon with the same idea)

dense venture
#

vanilla minecraft is plain and boring

naive ore
#

nah 8/10 without mods, there is plenty of achievements and servers with awesome features like Hypixel

dense venture
#

understood 1/4th of the words

#

IDEA

naive ore
#

I think I got most of it, but only on a third glance

dense venture
#

WHY NOT MAKE SPELLBOOKS UNPBTAINABLE

deep sluice
#

smh I keep mixing up mana and media since both are the magic of the mind

deep sluice
dense venture
#

AND THE ONLY WAY TO CAST SPELLS FAST IS TO HAVE keybinds THROUGH THE WEAVING INTERFACE

#

A SPELL WHICH CASTS OTHER SPELLS

naive ore
#

Ah yes I love my jeybinfs

deep sluice
#

what I understood none of that

#

nah I'm gonna do what hex does and spells are just data you cast

dense venture
#

basically instead of having a spell slot you have a listener (a trigger, key press/event) which will call another spell

#

then you can have even mire options than hexcasting

dense venture
#

more like a passive/active skill

naive ore
#

an addon

deep sluice
#

I don't like how teleport-y some hexcasting stuff feels

dense venture
#

?

deep sluice
#

so you can't affect anything completely remotely

#

you send out projectiles of mana through everything

#

which carry energy to cast the spell, as well as the rest of the spell obv

#

that part is kinda like ars

naive ore
#

Causing chaos with hc is definitely less fun than with Ars

deep sluice
#

so are the elements

deep sluice
dense venture
#

you are breaking my brain

#

its 3 am

#

and yoy git my nerd instincts riled up

#

congrats

#

you did the impossible

deep sluice
#

my mod idea is basically the flashiness, elemental magics, projectiles n stuff in the world to do anything, and many different effects that ars has

dense venture
#

then if you ever release it i will create an addon to add my own shit

deep sluice
#

except with the spell crafting freedom/complexity that hexcasting has, as well as frequent resource costs for stuff

deep sluice
#

and I have school again in a week

dense venture
#

(so please keep your code documented and organised unlike a certain dev whose name starts with a b and ends with a y)

deep sluice
#

1 week < 1 year 😦

naive ore
# deep sluice what makes you say that?

In Ars, I pull out a spellbook and just rain down a bunch of projectiles, using split like 8 times or something, with a regular explosion, its really weak for damage to entities and to the environment but its also really cool to just spam it. In Hex Casting however, no projectiles, its just instant explosion at the target and its not nearly as fun.

dense venture
#

no

#

well a bit

deep sluice
#

though TBF Omega is my dumping ground for being bad at coding/modding once

#

so that I can do better when I start my first real project

dense venture
#

ars trinket is my learning how to mod project

deep sluice
#

wait so we're both learning via ars addons lol

dense venture
#

also lesrning how to java as plugins didnt teach me shit

deep sluice
#

AKA either a vanilla plus thing (I have a couple ideas), or this awesome mod idea I have but am too intimidated to make

dense venture
deep sluice
#

what I need is to team up with a couple other devs and then it can totally be made real

dense venture
naive ore
#

I was gonna ask if the final product was gonna be Ars [Insert Next Greek Letter] but omega is the last one...

deep sluice
#

the problem is just the data/reference system and the timing for spells systems might take months to make work without being laggy or spaghetti code so I'm worried it would be months before you can even try anything

deep sluice
#

my other idea is

#

I will make an addon for my mod (the idea if I ever even make it)

dense venture
deep sluice
#

which just packages certain combos of glyphs into something akin to ars's spell crafting system

#

so it would be more approachable, somewhere between ars and psi (more on the ars side) of difficulty

dense venture
naive ore
#

Ars Pmega

dense venture
#

ars kMega

#

(i am traumatized by k and n)

naive ore
#

I understand n sorta, but why k

dense venture
#

because

#

my math teacher only uses k

#

and not x

naive ore
#

your math teacher is a psycho and you should could contact a pscyh ward to go get her

dense venture
#

her

#

she is crazy

#

waiy

#

i have two math teachers

#

how am i still sane?

naive ore
#

How sure are you that you are sane

naive ore
#

Ars Zmega

dense venture
#

z is another fun ine

#

anyway

#

ill port ars trinkets

#

btw soso can i steal some of your code for glyphs?

#

ofc if you port i will make them unobtainable

naive ore
#

stealing copying code is the true essence of coding indeed

deep sluice
#

which ones would you need?

dense venture
#

i need that self burst sensitive proagate self propagate projectile explosion really vadly

deep sluice
#

propagates are already in not enough glyphs IIRC

dense venture
#

wait a minute

#

i feel like a monkwy

#

i always thought they were from ars omega??

deep sluice
#

they are

naive ore
#

monkey see monkey do monkey die of old age while trying to write all the works of shakespeare

deep sluice
#

but not enough glyphs has some stuff from TMG and some stuff from Omega

#

including propagate from Omega and the filters from TMG

#

I was the first person to make a propagate and the first to dream up what an escape context could do (that I know of, nobody was pushing for either one before me in any case)

dense venture
naive ore
#

I mean everyone dreams of doing the impossible, but its not like we credit the dreamers, only the doers

dense venture
#

(120% of his potential)

#

i think lobotomy kaizen got to me guys

dense venture
#

idk why

dense venture
#

too tired to do it tpday

deep sluice
#

the mod is pinned in #1123778156386590770 but I don't see it on curseforge lol

naive ore
#

actually the brick is probably smarter

dense venture
#

anyway

#

imma go to bed

#

good evening friends from the west

naive ore
#

thanks, have a good morning

dense venture
#

well it technically is morning

#

but its 3am

naive ore
#

normal gaming time

dense venture
#

im not gaming

#

ja chilling in bed

#

with my cat

naive ore
#

Whats the difference between playing games and talking with friends, its also on devices anyway.

dense venture
#

anyway gn fir real

cloud river
#

So-So, any reason why Acid doesn't affect Water or Lava?

deep sluice
#

Erm, it doesn't?

#

They're hard to target but I sort of assumed it would work on them, I'll look into that

naive ore
#

Well, glad to know im impervious to acid 😺

#

oh right it works less well since the stupid discord name thingy

cloud river
#

lol

deep sluice
naive ore
#

when discord changed the username system

#

because every username is unique, I had to switch from LavaCat, my easy jokes were ruined!

harsh swan
#

lul

cloud river
grim blaze
#

Do you actually need to find the structure to get Gorgon gems to start ars omega or can you just do the demon summoning to get what you need for the banishment ritual?

deep sluice
#

you can just do banishment

#

but also you can just do a ritual of usmmon gorgon for gorgon gems if you're on the newest version

grim blaze
#

Ooh neat! Thank you.

wooden mauve
#

I had a dream that Ars Omega was updated to 1.20.1 .. such a pain

cloud river
#

lol

grim blaze
#

Hmm trading seems… risky

cloud river
#

o0

grim blaze
#

Is ||fixing the mirror and giving items|| supposed to trigger a new section in the book? I’ve ||received the trade message|| but the book section is still locked. If no I’ll keep playing with it.

harsh swan
#

Darn my curiosity.

dense venture
#

lol

old elm
#

how do you get sigil of binding?

dense venture
#

read the book

#

¯_(ツ)_/¯

old elm
#

I did and it doesn't say how to activate it

old elm
#

is this suppose to take a long time?

old elm
#

can I get help

deep sluice
#

Nope it's pretty much instant if it's working

#

Erm... Try removing the torch?

#

Also, why so many source jars? 1 completely full one is enough

old elm
#

this better?

deep sluice
#

It doesn't look symmetric which I think the real pattern is so I assume you made a mistake

cloud river
#

right side either has an extra dot or the left side is missing one

grim blaze
#

It’s missing the left side bit.

#

Hmm but it wasn’t in the first picture… odd

dry bane
#

how do i get into the demon realm

dense venture
#

read the book

#

or unlock the pages with books obtained from the mage towers

deep sluice
remote frost
dense venture
#

only in how broken you can get though

minor stratus
#

how much does the ring of arcane discount reduce spells by?

the ring of greater discount does 20, ring of lesser discount does 10, is the ring of arcane discount 30?

grim blaze
#

25 I believe. I thought it was even on the tool tip.

terse ferry
#

@deep sluice I hate to ping you but there is a major issue between your petrification effect and Corail Tombstone that causes major issues. In effect it causes chunk corruption due to some kind of memory leak. This is the error that pops up when someone dies to petrification.

harsh swan
#

Woah, daz a large numbah!

terse ferry
#

Yes its causing a huge issue for my server by corrupting chunks anyone goes near that chunk and its crash after crash because of that error.

harsh swan
#

Have u tried removing then readding the mod?

#

If u do, make sure to backup the world just in case

harsh swan
terse ferry
#

One chunk is someones base.

#

I would rather not have to have them start over again

harsh swan
#

Womp. Well then try the first idea xD

naive ore
#

I mean... if they can't access the base anyway, no point in it existing

harsh swan
#

Have u already tried removing the Ars Omega mod?

terse ferry
#

I am trying it now

harsh swan
#

Oh ok, just make sure to copy the world (just in case u forgot)

naive ore
#

Im useless here, so good luck and I hope they keep their base, or most of it at least

harsh swan
#

Oh there were 2 people talking? Lul, I honestly couldn't tell.

naive ore
#

I only said one message, well 3 in total now

terse ferry
#

I dont really have a way to back up the world right now. Anyways I disabled the mod right now and letting the world load then I am gonna shut down reenable the mod and start back up again and see if that helps.

harsh swan
#

Ha, I just saw the message and assumed it was from Vulpis

naive ore
#

Reasonable, I came out of nowhere and almost left the same way

harsh swan
terse ferry
#

Its not like I did much in that area anyways

#

I just went to the demon realm and came back once or twice after fighting the demon lord. Didnt really do much after that.

harsh swan
terse ferry
#

Its a force loaded chunk

harsh swan
#

Perfect!

deep sluice
harsh swan
#

The mod master has answered your plea, good luck and farewell!

deep sluice
#

Objection I'm no master, I have no clue wtf I'm doing and there's a chance this occurs without Corail Tombstone but IDK what could be causing the issue

#

I wonder if I can make a version of the mod that helps with debugging this...

#

Be sure to make a backup before removing Omega, the backup could prove handy

#

Oh also Omega version?

#

@terse ferry

naive ore
#

creator is too bland, mod god?

deep sluice
#

You're supposed to sound more accurate aka make me sound less capable

#

smh

#

Lol

terse ferry
#

I am pretty sure its the only time it causes issue.

deep sluice
#

How hard is it to make this problem occur when playing with Omega and Corail?

#

I swear I saw something similar reported a while ago but I forget the details

terse ferry
#

Its not hard at all just petrify someone and wait for them to turn to stone/statue

naive ore
terse ferry
#

Once they die from petrification thats the exact error you get. There is a mob in Corail Tombstone that does the exact same thing it will petrify you and then you get this error.

naive ore
#

mhm, im looking for the end result of that atm

terse ferry
#

I think its because if you have a tombstone/grave mod it tries to make a statue and a grave in the exact same spot or something.

#

Though not sure what the nbt tag is all about anyways.

naive ore
deep sluice
#

Can you link the message lol I'm on my phone right now

naive ore
#

sure sure

deep sluice
#

I think it's just cause I do something dumb with player statues which I knew was a bad idea but I don't think I ever upgraded it

naive ore
terse ferry
#

Okay I have new info

#

I loaded in without Ars Omega near the chunk and it skipped the statue tile entity twice when I did that and loaded me in and its fine now.

#

So its something to do with the statue

harsh swan
#

Epic socks

#

Could it be the client and server sending an ever-growing packet to one another?

terse ferry
#

Not sure

#

I think the NBT is the statue trying to save the player data as NBT

harsh swan
#

Mayhaps the crash logs of the server have an idea

#

It will tell u what msg is being sent

#

If not that, Client crash logs could have it too

terse ferry
#

Okay I can grab both just give me a bit.

#

But it is something to do with the statue tile entity because I had another chunk area that was corrupted the same way and when I went near it it said the same thing on the server console again that it skipped two of them.

#

Maybe its creating two statues one on top of the other and thats causing it?

harsh swan
#

Nah, entities can stack

#

Could be that it's creating tons of statues and can't stop itself, but who knows

terse ferry
#

I bet the too large NBT is the second statue trying to take the place of the grave/tombstone and thats where the NBT data comes from.

harsh swan
#

Only true way to know is by the crash report

terse ferry
#

Okay it doesnt create a crash report because it doesnt actually crash you. It just disconnects you with that error

#

The error code I posted above

harsh swan
#

That's fine, the debug log will have what we need then.

#

Maybe I'm being too optimistic?
Something has to have a reason why the server gives them the boot!

terse ferry
#

Okay this is what the console spits out when I neared the chunks with the statues.

#

[Warn] [minecraft/BlockEntity]: Skipping BlockEntity with id arsomega:statue_tile

harsh swan
#

So that means the data is saved regardless if the mod is there or not. Huh, the more u know.

Readding Ars Omega may cause the issue again.

#

Progress nonetheless!

#

Now, there should be logs saved near where the server resides

#

How do u host?

terse ferry
#

Creeperhost

#

Do you need the debug or the latest.log?