#Ars Omega
1 messages · Page 8 of 1
I'm patiently awaiting 1.20 port hehe, I have never used ars before this modded playthrough
or does it just open a seperate portal?
you could, but if you're on 1.19+ its more effective to just use a stabilized warp scoll lol
I'm sort of in the middle of overhauling a lot of old features and I'm planning some new worldgen stuff, so I don't really wanna make a 1.20 port until I start to figure that stuff out
so in 1.18.2 would open portal be better?
if stabilized warp scrolls are an option they are better
I just forget when they were added
@worn pebble
Wait a second, weren’t you “The Cooler Starbuncle” or whatever a day ago
Your definitely cool, you gave me and chaos netherite farms after all
of course not! Demons aren't cool! Demons are Hot! 😛
don't make me add a "ritual of freeze hell"
wait no
ritual of freeze hell, then banishment to a new realm
wait frick it's already in the game ooops
you can freeze hell over and I didn't even notice
whooops
not sorry though
yes
xD
if it works no point replacing it
I mean it does need an augment for cross dimensional conversions
I figured that balances it as mcuh as anything else in omega
if you dont mind me asking, how long have you worked on this addon?
Ill wait however long it takes 
since march 2022, so... a year and a half now
oh my god
Will a summoned wither under my control still destroy blocks?
It will, it's still a wither
is it normal/known that petrification will disconnect any players affected by it and crash them on rejoining a server?
I dont know about known but it certainly isn't normal
last time crash was mentioned was for change biome ritual, so probably not known. As for disconnecting, well here are all the messages the word is used in.
To simplify, I took a screenshot and wanted to use it. Its not known though (unless it wasn't in this channel)
i get an error for "io.netty.handler.codec.DecoderException: java.lang.RuntimeException: tried to read nbt tag that was too big; tried to allocate: 2097174bytes where max allowed: 2097152"
No, mod version?
Hmm that is a problem
Is it based on the player or the chunk they died in?
3.1.1. and the chunk is fine, i had another person on the server who picked up the statues with no issues
what is the infinity crystal for?
huh, what modpack is it? And could I get the client and server logs?
there's a pinned FAQ
oh i see
it's a modpack I made for myself and my friends, but i can't think of anything that would cause the on death effect of petrification to crash (i.e. no graves mod or anything similar.) I don't have the server logs immediately available, but i'll post them as soon as i have access to them
did their games crash when they started getting petrified, or when they died from petrification?
I am so confused
and you're sure this is caused by being petrified specifically? if someone else gets petrified does that specifically trigger this? (try in a different area of the world to make sure)
i removed ars omega and was able to rejoin fine. There were 3 people on the server and the two who got petrified were unable to rejoin without getting the too big nbt tag error. It was only crashing after we died from the effect and created the statues (which is why i compared it to a gravestone mod)
currently learning warhammer, but i will check it in and out of the modpack after
nope, had the one person who didn't get petrified go over and pick up the statues after and they were fine
i'll get server logs and testing back to you tomorrow probably (if it's important to help bugfix make sure to ping me lest i forgor)
Lul, quite the dangerous adversary. If it kills you, the world gets deleted. If you play in hardcore, the entire modpack gets deleted
And computer crashes xD
I am getting so confused by this because dying from the effect shouldn't even add anything new to player nbt
another thing I'm curious about now: if someone gets petrified but leaves the server before dying, does it prevent them from joining again?
followup clarification now that im not eepy; it doesn't crash, it just doesn't allow the player to reconnect. it loads all the way to 'generating terrain' (or whatever the last phase of loading is exactly) and then stop before giving the nbt error. I also was unable to recreate the bug in a single player environment.
also, how do i open/send a .gz file because i forgot to grab it while it was still the latest log
the summoned withers grant exp as well as other mods' loot. This is fun because its exploitable but it makes farming difficult items too easy
(we do a little cross mod bug abuse)
1.18.2 latest version
you should be able to send a gz file just like any other file, and most things that can open zip files can open gz files I thought
huh, interesting
what other mods exactly?
client log at time of crash
.gz?
Logs practically always fit, especially crash logs, so any non .txt or .log file shouldn't be needed to give a log. If it is too large, pastebin and similar sites exist as well. Lastly, archives (according to DuckDuckGo, I have never seen .gz before personally) are suspicious at best when giving a log.
In any case, time to go see if the internet has something to unencrypt that doesn't require downloading a program
i just copied it from my logs folder, but if it's better then i'll unzip it first
Oh mc outputs them in that
I dont need to blame you, I just found a .gz file in my own .minecraft/logs folder
probably better from a net-safety perspective for me to post them in a txt file anyway so that's a good call
True, still, I'm sorry for assuming anything because of my own ignorance
I calmed down the moment winrar recognized it anyway
it is
you sure you sent the right log? I don't see that in the log
Now that you mention it, I think its a regular old log instead of a crash report
I mean yea cause the game isn't crashing it's failing to connect
but the thing is I don't see the failure to connect in this log
ok more likely ctrl + f but still failed to find anything, I searched for the error listed here
first off that word never shows up, second even if it was the right log it wouldn't have had a crash
ah
sounds like a pain
actually, by pure technicality, the best way, it always shows up at least once in the right log
... no
that's only true if you want the crash report
which is not what I'm looking for
I see, well I should go back to my useless ways seeing as I don't actually know how to prevent crashes in the slightest... Actually I tend to do the opposite so this really isn't my forte.
All I do when Chaos asks me to solve it is read the text and recite it to him lol
how do i make the infinity generate inf source
...what
They're asking about the Infinity Crystal
oh
it's just a jar that if it's empty it'll make a little tiny bit of source
just use it like a source jar that you can't move
I'm trying to make enchanted golden apples with the enchant glyph but every time I try it just puts soulbound or tombstone soulbound on the golden apple. I do have 9 Advanced Amplifies and enough mana to cast it. I have tried using a wand, a staff, and a mirror to deliver the spell but all of them have the same result.
I'm in 1.19.2 and using a custom modpack with my friends; we haven't changed any files, just added mods together. The only mod we have I can think of that might be relevant to my issue is corail tombstone, on account of their soulbound being one of the enchants that show up.
Has anyone else had this issue or know of it? Anyone know what the solution might be?
It's probably a bug in Omega in which case the only solution would be to wait for me to fix it
I think the problem is I wasn't expecting golden apples to be enchantable lol so I didn't do the code right
fixed in the dev version but while I'm at it I'm gonna add an xp cost/requirement to enchanting things
Will the Tome also have such a cost? I found a tome in 1.19.2 that uses the Enchant glyph.
well yea because it's still the same glyph lol
while I'm at it, I'm also attempting to add apotheosis compat and I'm fixing the bug where you just get the same enchants over and over
so it's gonna be more useful but less OP (since it costs xp now)
oh sweet I think the apotheosis compat worked
ooh, awesome
that said the max level is limited by how many amps fit in a spell
so I also added a config to change how many levels 1 amp is
default is 2 but changing it to 4 makes playing with apotheosis more fun
I think I'm actually gonna buff the levels of one amplify so that I can increase the cost of enchanting a golden apple xp wise
IDK
I was about to ask why you couldn't increase only the xp bit but I suddently realized the xp bit is dependent on the amplify count lmao
Seems like a good decision, can never have too cheap a notch apple after all, don't want me and Chaos macroing it to make like one a minute or something like that
eh, I'll leave it
ah ok
I think 40 levels is a good amount for a golden apple when playing normally
if you make a pack with apotheosis then the pack can just change the value of amps and the recipe to match
since the recipe is datapackable
Oh yeah, that seems like plenty, in a perfectly normal game its not like you can get 40 levels a second after all
Even using Apotheosis' loot into xp enchant (am I remembering where that comes from right?) I doubt you can even get 40 levels in under a minute while actively trying, let alone when using a macro
... that enchant is more powerful than you remember when combined with a mob farm upgraded using apotheosis
but I see what you mean
ok so hear me out
should turrets be able to cast enchant with experience gems from drygmys?
I think so
True, I only thought of enderman xp farms but those can be quite good
Oh that sounds fun
It also means I don’t need to make an enchant macro lol
do you even play mc much anymore?
Uhhh, I plead the fifth? Actually though I’m just waiting to find a good server
More specifically, one that focuses on Ars as a main mod but that is harder to find than expected. Especially the first bit
Sweet
That demonstration reminds me, I've essentially become a purely theoretical Ars enthusiast. I mean I haven't opened up MC in over a month. I just come up with all these fanciful ideas like automating notch apples and never act on 'em.
I'm confused by this statement. Are you wanting Ars to be a lot harder to get into?
how would one apply an enchant to a turret?
No, what I mean is all the servers I find with any player base aren’t focused mainly on Ars, at least not enough to have all the add-ons
I know ATM has some of the addons but that’s ATM and I don’t go there anymore
Not to a turret, the turret applies enchants to items and uses up experience gems
Ah
would be cool to apply enchants to turrets, but oh well
spending experience gems to activate the enchants on spells makes sense too
finnaly, someone who understands my pain 😞
the fact that there isnt an ars focused server open is criminal
everytime i join one they are either updating or they don't have any addons
Well hosting a server can be pricey, do you wanna foot the bill? And price generally goes up by number of players so rip your wallet hosting a public server.
Not to mention you need to moderate it, so rip your time if anyone can join
We have all the addons
#advertisements message
1.19.2.
Ooh I see, gonna share that with friends and see what they say
we are missing GeOre, if that's a deal breaker
but, we have everything else, or almost everything else. Not certain if I've missed any
I forgot that existed to be honest lol
oh lmao apparantly I did in fact look at it before, but at that time nobody was on the server and left it at that. Are there more now?
Currently the server's rules are in our discord, but we are working on moving that offsite
We have decent activity now
ah ok
I just opened up a currency bank for our shopping district
so, who are you in game?
I might've seen you
I have the server chat linked to our discord
LavaCatPlayz, I don’t think I logged in before
Ah
ok
But yeah, we have all the base ars addons, including Omega, Ars Industria, Ars Energistique, Ars Oculas, Ars Instramentum, Ars Scalae
...
Ars Creo. lmao. Pack is based around that 🙂
Ah nice
Probably shouldn't forget it 😛
I don’t use Create enough
It's actually harder to use Ars Nouveau with Create than you'd think
It's definitely useful
but, there are some things it's better to either self-cast or use Create for
we just recently got better hardware too, so our server can handle a bit more than most
so yeah, if you got friends, bring em 🙂
we need to see what this thing can do xD
Got it
create is insanely cool but it may cause lag and stuff
Our server hardware seems to be pretty good. The only time we've run into an issue with Create so far is when somebody didn't account for the throughput of items from a farm and those piled up somewhere. After those were cleaned up and the throughput accounted for we haven't seen much issue since.
so I'm having some trouble keeping up with my schoolwork right now which means probably won't be able to make any progress on the mod in the next few weeks 😦
Ah that’s alright, what’s a few weeks of no progress when the all annoying schoolwork has to be done.
not an issue
get your grade
these schools are so rude, interrupting people's productiveness
I find this funny. Not for your sake, but bc I've become the same in 3 separate MMOs over the past few months. Lol
I'm the opposite, since I have a YouTube channel, I get a lot of comments asking about glyphs and versions and whether a spell would work
and I can't theoretically do that, cuz I don't wanna be wrong in my own comments section
so I boot the damn game
ah yeah theoretical knowledge gets a bit dodgy when jumping between versions
I can't even normally remember that ATM8 was in 1.18 or 1.19
1.19 iirc
I know ATM9 is 1.20.1, but I keep having to check my old installs
ah yeah
see........now I'm checking
easy way to remember is that 1.17 is so bad it got skipped
You got 1.16.5, where people can get regen from heal -> extend time, then in 1.19.2 where heal takes hunger and regen without addons isn't even an option
cuz I always play Minecolonies, so the modpack is remembered based on what style I did
ah fair
Lol I jump around so much with Ars versions, when I do play, that it actually helps with my theoretical knowledge cause I keep having to switch which version I'm thinking of
1.20.1 is Fortress Style, 1.19 is Modern Birch, I think whatever was before that was Oriental
ofc I can't remember which pack that was
nvm, that was a custom pack
Thats not even mentioning diamond or swap target -> toss
we're in the wrong chat for this
yeah, I think I truly picked up Ars in ATM8 tbf
it's always been there, or even magica, but I never more than touched on it
absolutely, hence why I pulled out my classic mention a spell trick
Its a shame Omega wasn't in the first pack I played Ars in, I might have been able to become even more godly there.
Lol, I dunno what that means
First pack I played in had ToB
ToB?
Tomb of Blood
Never heard of it
I'm not that familiar with Omega, waiting for update so I can add to 1.20.1
Used the glyphs for videos in ATM8, but only the glyphs since the video was a spell showcase
That pack also had PlayerEX (RPG stats style mod), so if I felt like it I could have horrifying amounts of regen and correspondingly horrifying amounts of health. If I had Omega nothing could have stopped me from terraforming biomes, the explosive way.
The dimension looked cool but stuff in mod said WIP a lot, so I didn't bother starting it then
ah
He'll release it eventually, and I'll get into it
Maybe even make a video on it
I've only really used ars add-ons with glyphs I think, besides Creo and arcane isles ones
So base, elemental, TMG and omega
Anything else I'm missing you think that has lots of worthwhile content?
That sounds like all the important addons to be honest, its certainly all the ones I care the most about having
I've added the one that adds compatibility to occultism to ATM9, cuz putting spirits in jars is way easier
No glyphs or anything tho
Tried occultism, it also has remote storage system like the storage lectern, who knew?
Albeit, much further in the mod to get to
The point is that the spirits/demons have a time limit/durability before they disappear, and the storage jar or whatever from ars can turn them into a block for automation AND eliminate the time limit (I think)
I think I saw a RS or AE2 addon that handles liquid source as well, which I'm curious about, but I can't see source being easier to generate than power
Depending on the conversion rate of source to power, it might be a good alternative with how simple such a process is to set up.
yeah, easy to set up, but the methods are way more limited than the huge amounts of tech mods and all their generators
Jarring does indeed stop the decay
Tome of Blood was remade for recent versions, in case you missed that
thanks for that
still not sure what tome of blood is
a mod? an item?
Ah I see, there's an Ars addon for compatibility
mhm
but since ToB doesn't show up when I type it in CurseForge, I'm assuming there's no 1.20.1 version of it yet?
ah, 1.16.5
Mhm, archaic
wait, ToB:Rebirth (the compat addon) says it adds compat to 'Blood Magic'
has blood magic superceded ToB the mod?
cuz there's a compat mod for a mod that isn't on this version
That... is a feat of magic
"Features :
Tome of Blood - Spell books that use LP to cast instead of mana
Glyph of Sentient Harm - Does sentient damage and scales with the amount Demon will
Heretic's Armor - a new armor that mixes Blood magic living armor with Ars Nouveau Perk System
Mint Tea - item to help LP generation early game
New perks and living armor upgrades!"
features it lists, but it's a blood magic addon, so does blood magic AND ToB have these same features?
I have been confuzzled
right, ToB mod is up to version 1.16.5
but ToB:rebirth, the compat mod is on 1.20.1, but it's for adding compat to the 'Blood Magic' mod to Ars Nouveau
ok im understanding so far
the features listed above are from that compat mod, which is for blood magic, but do those match what ToB used to have?
oh ok now I get it, yeah just about
so is it safe to say that Blood Magic mod is the new ToB?
alright, maybe I'll have to give it a try then
saw a blood magic mod on an old Achievement hunter skyfactory video, and it looked really involved in doing damage to zombies and stuff, so I left it alone
if it has ars stuff though, maybe it's worth
On a side note, to be accurate I say its the predecessor to ToB: Rebirth, but whatever.
I'm not that familiar with Ars Obscura tbf
#1131511198156857495 Btw
oh right
it says spiritual successor to ToB, so another one?
uh touch -> chain -> diamond, there we go simple Omega spell
should probably continue this in the proper chat
which one is proper chat?
This one
kay
can anyone explain what demonic curse actually does? It deals very little damage and i never saw any use in it
It deals very little damage but it's not cured by dispell/milk so it's annoying
... IDK that's kinda it
Actually that alone gave me an idea to use it
Mahou Tsukai has a damage absorbing spell thingy, it takes 5 hits. Since that isn’t dispel-able it’s a great way to lessen the absorption count
it also boosts heartstop damage
but thats a minor point
And that
i haven't used it yet but how does the curse altar work
like i've read the book but what does it mean apply it to a food item
and how does the curse show up does it become a spell glyph in my spell book or something?
So basically
Add ingredients then add demon gem to finish curse
After that, right click with food to curse the food
Whoever eats it will have the curse applied on them
ah so the curse applies to one food item at a time right
one item or one stack, I forget
but yea it's not global or anything
too bad I never got around to adding a sleeping effect 😦
Hello
Someone explained to me how to make sigils yesterday but i still don’t understand
Could someone send me a video of how to do it?
hello ars omega creator i wanted to say thank you for making the mod youre awesome
he is awsome
are there any plans to port this awsome mod to 1.20?
im waiting for it and olny it to upgrade to 1.20
(only mod i really know
Plans? Yes
But I'm super busy with school and some features need fixing before I port
good luck with your studies then.
A sigil video? that's not a bad idea. Might have to investigate that, unless I find youtube already has plenty.
This server never disappoints for ideas
oh yea out of all things that need tutorials, sigils is the top one
Mhm, if I said I had an idea of how to use them I would be lying more than I usually do lmao
Yeah, I crafted a few ages ago but had no idea how to use them
previous modpack though, so probably 1.18.2
Has the documentation been updated by chance?
oh god im so lonely, I just thought up an idea to use one of the Omega enchants, and I have nobody to share it with :(
durability cast with an indestructible/repairing (like how Ars robes do it for example, actually Ars robes can just be used as well for it) enchant sounds so powerful, but I have nowhere to use it :(
... oh god durability cast + repair thread + react healing = you are god now, gg
ummm
Perhaps durability cast wasn’t fully thought out, but it isn’t as broken as it sounds
All I need to do is pull out an auto clicker
You might not deplete your mana, but good bye to the armor
I've never actually used repairing thread so I have absolutely no idea how busted that combo would be tbh
True
Right, thought about making that sigil video, but for whatever reason, ATM8 will not work. Have tried updating the modpack to 3 different versions and it cancels itself, or when it does update, it has an error involving Ars Omega.
really not ideal
if I can't get it working, might have to push that video off till the update
so many different errors, tbh
I found that the CurseForge folder made a backup folder on my C: drive that mirrors my ATM8 installation, so I deleted that
ran it, it updated to the latest fine, guess it was SSD space
but now it won't load my world, so entire different set of errors, gonna disable shaders then try a different world to see if the same issue
right, all fixed, messed with sigils, can't say I see the point though
there's up-front crafting necessary, it takes time to setup by drawing chalk into shapes on the ground, then the results seem to be essentially the same effects that a spell from the book could have done much quicker. Am I missing something?
Smite, scald, heal........and two others I think, I'm not sure what the utility is unless they can be set up as traps or there's an easier way to lay down the chalk patterns or keep them from disappearing after use
I tried the other types of chalk, it refuses to let me write on the ground in 2 spaces on each pattern for some reason
it's an interesting system, but for the materials and setup, I'd expect the ritual to do something pretty big
Ok but by the numbers they're kinda brutal if you have a pre tier 3 book.
There's also petrification which is brutal at any stage in the game with any mods
I suppose I forgot about having a low tier book
But the crafting and chalk formations make it nigh unusable
I also noticed that the information about how to use sigils is hidden until you craft that one book that needs a gorgon gem
Like, you can't learn how to use the things until you unlock the hidden sigils
Probably why I never figured out how to use it the first time
I think there's a sigil still locked though, will have to figure that out tomorrow
Dunno how many views a video like this would get, but just for documentation, I might give it a try.
Let me know of any tips if you feel like it
are you covering both types of sigils? the crafting ingredients and the spell ones?
also, in your honest opinion, do the smite and scald ones need buffing? I thought they did an ok amount of damage but maybe not...
I just threw down some husks, and though it did seem to one-shot them, some husks survived simply because they weren't standing on the sigil at the time
I'm in-game testing again, I'll retry some things
as for the types of sigils, I think I've only tried the 'spell sigils', didn't know if you could use the ingredient ones since the unlock that tells you how to cast them doesn't show up till you create the arcane compendium
perhaps if you could use the arcane compendium to store sigils like the Silent Gear blueprint book? and picking one and right-clicking the ground will auto-draw the sigil chalk on the ground?, I dunno, this isn't a feature request channel
lemme figure it out and see if there's anyway to actually use them
cuz if I make a video, I kinda have to do so in the context of 'this is why you should use a sigil'
it's the only Omega channel so it's also the feature request channel
ah, yea, the range is only so big
nope, the other chalks do different things
white chalk = sigil chalk
I guess if drawing the sigils a lot is annoying, I could add an upgrade that stays afterwards though
so you don't need to redraw them
okay, so trying to use other chalk because it says it works multiple times won't get me anywhere?
I mean, the fact that you have to craft the sigils AND draw the shapes kinda makes it hard for me to see a use for them
doesn't say it works, but there is other chalk, so worth a try
"can take multiple charges of a spell, and is good for defense in a pinch" it says
How can I make more clear that sigils only work with sigil chalk?
And ars runes only work with ars runic chalk
And so on
Yes, it uses spells lol
It's... A work in progress
could just put 'not for use with sigils' or something
people will likely look it up in JEI before crafting it
so when you ask if I'm covering the crafting ingredient sigils
.......can those be used?
I mean, I guess that works.... seems like a clunky solution though
I mean, until you come up with a more elegant solution, anyway
boy, drawing that binding sigil pattern was rough
made a petrify sigil but it's still locked on the book, what's the trigger to unlock it?
Would it be too clunky to just rename all of your chalk to "[insert color] sigil chalk"
or whatever
isn't only one of them used for sigils?
you mean 'sigil chalk' and 'other type of chalk'?
yes, and I would specify but the wiki doesn't like me at the moment
trying to figure out how to even use all the sigils, the amount of spell sigils seems pretty limited
like, is the construction sigil used for anything?
lol, something doesn't match here
It heals your pride, after dying to the undead
I've actually forgotten how to cast the sigil
drew the sword, put up a brazier and source jar, wtf am I forgetting?
nvm, you cast it on the chalk
hmm, smite and scald take 25 and 23 hearts of damage respectively each to a warden
boy, the demon realm is.........something
ah, found the portal thing, does the mod go further than this? or have I just not unlocked the book enough?
oh, petrify is..........strong
one-shot the warden.........in a way
turned them all grey, into 'statues', but I heard the heartbeat and the husks moaning, then they all suddenly died
that's some utility, if it can one-shot bosses
Hi guys, any news of a 1.20.1 update for omega ?
That was not why I sent you the channel link...
As I said: #1019672498213761084 message
It's in the work, but university takes priority so no date
I like to view it as it would be done if education systems weren’t so poopy and therefore we should all revolt and fix education
Where are you supposed to find the works of Maria Rosa? (in 1.18.2)
Does anyone know what the demon realm structures are made of? I’ve been burrowing all through the demon realm and I’m tired of making Swiss cheese of the terrain.
Ps. I found my Rosa book in a mage tower but I’m on 1.19.
one is made of stone bricks iirc
You’re awesome.
one is stone bricks the rest contain bone block
I’m sorry if this doesn’t help but I found my Maria book in my second mage tower in the trapped chest on top. Again I’m in 1.19
They're all exposed to the sky so just use an elytra
this actually helps a lot
Everyone keeps saying the demon realm structures seem too rare even though they're super common compared to many overworld structures
Maybe they just feel rare cause the dimension is still so empty?
It lacks distinction of color which is deceptive when trying to orient yourself.
i tried generating some worlds and only found the same 4 structures near the 0 coordinates. not even duplicates of them anywhere else.
edit: found a duplicate structure.
Adding some blackstone to lower layers may help with the color palate. Both of these statements are imo and I still love the mod
yeah, the mod is cool
We probably just fail to notice them when we pass by them, lol. Also perhaps we call them rare because we need them, when in comparison the entire vanilla game can be played without any of the structures, except for the nether fortress and stronghold. The former having an extremely iconic shape and contrasting extremely well with the nether, whilst the latter can be found using ender eyes making it not even a challenge to find. Moreover, there already exists in the speedrunning community tricks to find nether fortresses and bastions much faster than usual.
IDK I've heard people complain about nether fortresses too lol
Those people are just unlucky XD
oh but I don't get to say that about players of my mod
Mhm, you're right...
smh my head
I probably can though, we are just unlucky =)
I am, in fact, unlucky. I’ve pulled 1 Diamond 7 times consecutively from a fortune 5 pickaxe.
dang, which god did you anger for that kinda luck?
I mocked herobrine at the peak of his popularity.
Due to my stupidity. I tried to request a transmute recipe addition to the base mod creator.
I beg you now. Please add a scute transmute recipe. The opposite could be leather.
I’m happy to receive any feedback. Thank you for your time.
Once again, not stupidity. You're not the first to request addon features in #1019639765093589153 and won't be the last and it's fine.
Here the person who can help you best (So-So) is just more likely to read & see it
You do realize you could add it yourself with a data pack, right?
I'm not sure I like scute and leather conversion because it makes turtle shell helmets less special
Elytra?
Did you just.... compare the value of a scute and an elytra? Are we trying to make elytra farms, I could use an elytra
Anyway, I forgot datapacks could be used for that lol
I want it to be special but still obtainable with slightly less effort than rangling turtles while they actively try to thwart my plans.
......
You find elytras easier than scutes?
Ignoring the truth of that statement, have you thought about what happens when someone gets a scute before beating the ender dragon?
Shulker shells if they don’t have one then? That sounds interesting to me. But may not be special enough.
Would make shulker boxes hilariously cheap
I think you should just make a scute farm tbh, there are probably guides online, and if you're lacking turtles you can use a datapack to transmute eggs into turtle eggs or something
I will now learn to use crafttweaker
What the
Why
Make a data pack
Crafttweaker sounds painful unless you need to provramstically decide like 20+ recipes to add
There's no explicit crafttweaker support so you're just making a data pack with extra steps
<- is bad at life and doesn’t own server.
Worst case scenario, even if they didn't that is, you can host a server locally just for yourself anyway.
But speaking from experience it sounds unnecessary painful when you could just make a data pack
Completely irrelevant and also what do you think single player is lol
Irrelevent, yes, as for what singeplayer is... I would say its a lack of friends playing the same modpack as you, and/or a lack of a server. Now don't get me wrong I main singleplayer, hence I have quite the experience with this definition.
I do have a single player world. I have equal problems finding turtles in both the server world and in my private world. I didn’t want to outright “cheat” my way to scute and begging for an update/recipe is technically a grey area.
.... Well you're not wrong.
I will learn how to mend my issues. I thank you for humoring me this long. It’s fun talking about stuff.
Well I don't see any logical recipes and you'd be waiting weeks for the update anyway
If you think a recipe you came up with is fair just add it via data pack (or ask your friends about it for the server)
It's not like Omega's the Pinnacle of balance (though I still adamantly insist it's as balanced as TMG is)
Used to be more balanced than TMG XD
... ?
When Amplify 2 and 3 didnt have amplify limits
Oh goodness that yeah
I was thinking of waaaay before that when diamond was different
But no yea in recent history it's stayed semi balanced and TMG took a while to reach that same metric
to be fair diamond was only so bad even in its most unbalanced state because people like Chaos and I were automating it with turrets, plus I was advancing the amount I got using linger
Having diamond after Linger -> Sensitive -> Chaining was never a good idea for me to test... But the money was awesome
Infinite diamond chests! (or backpacks or whatever)
Free stuff is almost always boring from a design perspective
I might someday even allow it on turrets again, that was never the problematic part
Oh yeah, I should have mentioned it was manufactured out of thin air I suppose
Just not allowing that alone got rid of the problematic stuff I can think of off the top of my head
I forgot that I’d like to thank you very much for the transmute glyph. It’s so very useful.
I can’t stress that enough.
Sorry for interrupting. Until next time I have bad ideas.
Using a biome change ritual doesn’t do anything drastic does it? I’m hoping it does, like spawning the biome tree, but I’m not expecting anything other than a tag change from x biome to y biome.
Things tied to the biome (like how the grass looks) will also change afaik.
Fair.
Next version will have a separate ritual you can do right after to grow biome trees if that's your thing
But yes it just changes the biome in the area which affects grass color, water color, mob spawns, etc
Thank you for the information. I look forward to the update
idea for the new school being implemented:
- a glyph that can 'derivate' glyphs of a school to do unexpected effects. EG new school damage -> demonic damage
- a glyph that can ignore armor resistance, but has a bit more spice than good old heart stop
- a way to sacrifice something into mana resistance (temporary)
- more ways to restrict certain schools, they make the meta boring and stale(fire spells are just that powerful, it is easy to do 30k+ dps with the fire school so why bother playing other schools)
- invisible runes for more trap?
ofc those are just suggestions, if you fancy any don't hestitate to implement them.
for armor restance have you messed with fangs from base ars? If you don't wanna use heartstop that's my recommendation
sacrificing items is definitely on the list
what do you mean by restrict certain schools?
I planned to add more glyphs to my non-fire schools, and from a modpack perspective they should have config options already.
Make your spell color gray and place your runes on top of Stone. Closest thing to invisible I know of, unless Bailey never fixed them being invisible from underneath...
I made a trapped tunnel once. 3 high tunnel, and the ceiling area had runes. Add in some way to bump someone upwards...
last I checked it's not fixed
make a sky base
entrance is obviously the ladder up to it
except you secretly don't use that one...
more ways to deal with fire school dealing huge amounts of damage at little cost
something like a water shield
fangs ignore armor? How convienient
How do you make biome crystals designate a biome?
right click
when in the biome
currently there's no way to get a biome you can't access, I might look into changing that eventually
augment ritual with mushrooms for mushroom fields?
... what?
That would make no sense why would I add a special case for just one biome
And augmenting rituals makes little sense as the biome crystal is an item
Which will have two rituals it can be used for starting next update
And next week is my final exams so after that I can get back to finishing the next update
Or this week if you think the week starts on Sunday
Thank you for your hard work and good luck on finals.
Exams are so stupid, good luck and I hope the school burns down... from a natural disaster like a fire tornado of course.
but... but I'm on track to get an A+ in a class right now...
so that would rather suck tbh
Ah but if they don’t have your grades anymore you can just claim it was A+
Alternatively, So-So can just ace their class and not be forced through the trauma of being interrogated over grades.
the idea is you augment the ritual with bits and pieces from the biome you want.
What's the news soso?
Hiyas!
I haven't been in the loop a while now~
At me when you reply please~
Finals today (good luck So-So!), update afterwards. For secret dev reasons, 1.20 is looking a lot sexier
Cool! And gl soso
I hope So-So crushes their tests like I crush cookies. I’m a guy who loves cookies.
You crush your cookies? I prefer to stuff them down my throat violently.
Very true but only first final today, technically 2 more but I'm not gonna study until Thursday so I'm a lot less busy now that I finished the first one (only one today)
Also, thank you!
I hope it went well and the following ones will go smoothly, too!
hello what is the progress on 1.20.1? i see that according to the github repo the license is lgpl. i am currently really interested in minecraft and will have a lot of free time, i like the idea of ars omega and i may be willing to code to see it in 1.20
doing a little bit of reverse scrolling will net you SoonTM. So-So just finished with his finals and should be attempting to update as soon as he's willing.
Effectively finished, one tomorrow but all my projects are done now so 🤷
The real problem is that I don't wanna port to 1.20 until there's a new feature there I wanna use, or I add the backlog of feature ideas to 1.19
The former is looking a lot more likely recently though
what new feature got added in 1.20 that interests you?
Nothing
oh! did the bug where void worlds dont spawn towers or gorgon caves properly get fixed? (they get cut off half way)
oh yes
in ars caelum? when you have a void world and omega, the gorgon cave and tower spawn at the bottom of the world, and the chests of the cave and basement get cut off into void
bounces i'm excited if this is an easy fix, it'd allow me to get my spells without cheatign the gorgon cave 😛
lol what
hold up shouldn't they not spawn in void worlds at all?
vanilla structures don't
oh it's probably the settings of the superflat world
do vanilla structures not have that issue too? mineshafts and stuff
nuup
that seems hard to fix, I'd have to change the y offset only if it's spawning in the void and right now they're datapack structures
what
I... am so confused
I can confirm that this is completely unintended and you're meant to use a ritual of spawn gorgon (which should b ein the newest version of the mod) to get gorgon gems without cheating
so 🤷
okai
I think the recipe requires a gorgon gem but if you're playing a skyblock you should be using datapacks anyway
add some other recipe for it lol
and whats about a ritual of infinity crystal?
there isn't
cuz if reporting this loses me a crystal i'll cry xD
i just asked i didn hear
the world i play is a skyblock.
we have omega installed also
and half a gorgon cave and the upper 3/4 of the tower spawn
i love the infinity crystal as a passive jar filler
again, Omega isn't designed to be part of skyblock without a custom datapack so I have no idea what to make of this or if it's even worth changing
but what do you mean ritual?
ritual to make one , should the towers not spawn after some fix
I'm not gonna add that
ah
I mean, I could add it but with no recipe I guess? For modpack makers?
I'm about to take my last final and then I'll get back to working on Omega!
I will be delaying a lot of planned features to work on changes to world gen stuff (gorgon cave, wizard towers, and demon realm) so that those are ready for the 1.20 port
amazing best wishes on your exam (break a pencil or whatever they say)
Break some lead!
Burn down a building!
update: 1.20 isn't looking as exciting anymore
that might change again though seems very up in the air at the moment
o0
using tornado gave me this crash error
seems like a method was deleted
@deep sluice
the spawnsphereparticle method got deleted in the latest ars version
Is this in 1.19?
Is this in 1.19?
Is this in 1.19?
Is this in 1.19?
Is this in 1.19?
Oops, discord mobile lagged lol
discord mobile is so buggy
it is, and I'm trying to get used to the new features
@dense venture is that in 1.19?
yes
latest version of Ars omega and Ars nouveau
I see
another sneak peek at next update
finally lets you use reflective coating for the titular purpose; this glass reflects only spell projectiles
these will also come with the feature that they change any spell projectiles that hit them to forget their owner
the spell should still work as normal, but now you're not immune to spells you shoot if they reflect from one of these
a defense built out of this is arguably more fun than one built of void prisms
sure you're safe from projectiles either way
but this one has a chance to hit your enemy now
also building with this during a mage battle is gonna be fun
it's like blocking spells somehow, only cooler
connected texture?
will there be a 1.20 version?
.
Oh I'm definitely gonna update eventually
But until I have a reason to ever wanna play 1.20 I'm gonna take my time
If 1.20 doesn't let me make Omega cooler I won't move until I've added the cool stuff I want on 1.19
what if there wasn't a choice but to update? like with steam games?
You can downgrade Minecraft. Or talking about a mod you see as essential?
I was talking hypothetically.
chad move
how long would it take for there to be a quick patch of the tornado glyph messing up in the latest version?
I'd probably try to update but inevitably find it too much work with all the "minor" updates breaking things and just abandon the mod to make my own videogames again
lol
would love to see ars omega on all the mods 9 want to add it to my server really bad!! any idea on a 1.20 update?
oh i see lol thank you
can i force a 1.19 version of this on a 1.20 world ?
Does anyone know what would happen if you were to use a durability cast enchant with an unbreakable tool?
@deep sluice i got a good idea for the mod, a modifier or something that requires you to right click twice to do that spell, if its destructive or something
wat
can i make this a dependency for my mod ?
Technically, no need to ask since they're all published under some version of LGPL
ok 👍
I know i'm a bit too late, durability cast is added by this addon so I suppose it should be Ars Omega related
If it can't use more durability it just uses your mana so I imagine that it would just not do anything, but feel free to test
Hmmm interesting
worst feature idea ever: ritual splitter
exactly what it sounds like, can be linked to a brazier just like a relay brazier, but it can be linked to multiple relay braziers. Eats exponentially more source for more connected locations though
Lol I didn't even think of that, love it
Imagine doing that just outside an annoyance’s claim lmao
You just summon like 50 chimeras directly outside their base
Honestly Im not sure that behavior emerging from this would be a bad thing...
Mhm, it’s not like Chimeras are overwhelmingly powerful. In fact ways to negate their combat power have been discovered already. Moreover, spells that are overwhelmingly powerful have been made so it’s only a threat to underdeveloped wizards. Lastly, they can just be negated by putting them in a jar and then releasing them at perpetrator’s house. Yeah seems like a harmless prank to me.
This reminds me of those Puzzle worlds where players have to parkour and trigger traps and such to get through. So many possibilities...
I feel like I'm this 🤏 close to finishing the next Omega update (still on 1.19 though) so that might happen soon
then again, maybe not if something gives me unexpected trouble
we need this in all the mods 9 so bad
next omega version, any new gorgon caves will be proper structures instead of the dumb things we had before
Nice!!!
LOL, might not wanna go in there if you're enjoying the peaceful atmosphere of the mushroom island
any plans for a 1.20 port?asking to know if i should wait until there is a port (if it is not too far away) or if i should port my own mod first and then make ars omega a dependency again
no plans for a port yet since I mainly make the mod to play myself, and I have no reason to wanna play 1.20 at the moment
hexcasting is stuck on 1.19, I'm not too excited about vanilla 1.20 features, and so far ars hasn't done much on 1.20 either
same 😭
but still
if Ars added some cool new feature I would totally port though
blood magic
sad escape context enjoyer sounds
its on 1.20
eh, never really played it
im a sucker for bm (an even bigger sucker for tob)
you should give it a shot once
its quite good
I'll do that sometime
BM is really nice, but I only got into on 1.16.5 to use it with TOB tbh
for now I'm trying to learn hexcasting and that's... quite something
while you have no plan to port can i borrow (steal) some glyphs i like as a private mod?
i stopped trying
too damn hard
even for a geek like me
Its the sorta thing that once you start its best not to stop lest you forget everything
that shit harder than greg tech holy fuck
i know
im already learning too many things
mfw I'm planning to make a more complicated mod inspired by hexcasting
cant be botherd to learn a silly magic mod
really??
hexcasting is already pretty complicated though
but I'm starting to get the hang of the idea
yea, raycasts feel too artifical for a magic system, I don't like the way time works in hexcasting, and I don't like the lack of magic ingredients used
🗣️
also I kinda want everything to be referenced in the same way, so like the equivalent to ars's harm and break block would be the exact same
you need a ton of amethyst
interesting
you wouldn't use amethyst in mine, instead you'd use a few different elemental essences you can get in different ways
or plain mana if you're boring
mana is the one energy everyone gets for free
it's the most boring of the 10 elements
maybe make players able to weavr spells in pseudo infinite grid?
yes my idea is overboard I know
that is in fact the idea though ofc there will be spell resolution and reading/writing like in hexcasting
It is really nice how your power with hex casting isn't limited by the time consuming and sometimes tedious process of making glyphs though
kinda like how a diagram works(arrows, functions, methods, variables)
mfw failing to find the craft phial great spell
fuck it just add java to minecraft
no thanks
javacraft
relatable
but instead of being able to do anything like a raycast/zone distillation/etc, you need to make fragments of mana in the world to do things (which frustratingly I named wisps before seeing the hexcasting addon with the same idea)
vanilla minecraft is plain and boring
huh?
nah 8/10 without mods, there is plenty of achievements and servers with awesome features like Hypixel
I think I got most of it, but only on a third glance
WHY NOT MAKE SPELLBOOKS UNPBTAINABLE
smh I keep mixing up mana and media since both are the magic of the mind
what? no that's lame
AND THE ONLY WAY TO CAST SPELLS FAST IS TO HAVE keybinds THROUGH THE WEAVING INTERFACE
A SPELL WHICH CASTS OTHER SPELLS
Ah yes I love my jeybinfs
what I understood none of that
nah I'm gonna do what hex does and spells are just data you cast
basically instead of having a spell slot you have a listener (a trigger, key press/event) which will call another spell
then you can have even mire options than hexcasting
like the casting crystals?
what is that?
more like a passive/active skill
I don't like how teleport-y some hexcasting stuff feels
?
so you can't affect anything completely remotely
you send out projectiles of mana through everything
which carry energy to cast the spell, as well as the rest of the spell obv
that part is kinda like ars
Causing chaos with hc is definitely less fun than with Ars
so are the elements
what makes you say that?
you are breaking my brain
its 3 am
and yoy git my nerd instincts riled up
congrats
you did the impossible
my mod idea is basically the flashiness, elemental magics, projectiles n stuff in the world to do anything, and many different effects that ars has
then if you ever release it i will create an addon to add my own shit
except with the spell crafting freedom/complexity that hexcasting has, as well as frequent resource costs for stuff
I'm really considering it but it would likely take a year to get an alpha and a second one to get it playable
and I have school again in a week
(so please keep your code documented and organised unlike a certain dev whose name starts with a b and ends with a y)
1 week < 1 year 😦
In Ars, I pull out a spellbook and just rain down a bunch of projectiles, using split like 8 times or something, with a regular explosion, its really weak for damage to entities and to the environment but its also really cool to just spam it. In Hex Casting however, no projectiles, its just instant explosion at the target and its not nearly as fun.
... have you... seen Omega?
though TBF Omega is my dumping ground for being bad at coding/modding once
so that I can do better when I start my first real project
ars trinket is my learning how to mod project
wait so we're both learning via ars addons lol
also lesrning how to java as plugins didnt teach me shit
AKA either a vanilla plus thing (I have a couple ideas), or this awesome mod idea I have but am too intimidated to make
yep
what I need is to team up with a couple other devs and then it can totally be made real
i will have quite a substensial amount of time next year
I was gonna ask if the final product was gonna be Ars [Insert Next Greek Letter] but omega is the last one...
the problem is just the data/reference system and the timing for spells systems might take months to make work without being laggy or spaghetti code so I'm worried it would be months before you can even try anything
Ars e^Omega
my other idea is
I will make an addon for my mod (the idea if I ever even make it)
you use spaghetti code, i use noodle code. we are not the same
which just packages certain combos of glyphs into something akin to ars's spell crafting system
so it would be more approachable, somewhere between ars and psi (more on the ars side) of difficulty
ars u_(k+1)=omega^k
Ars Pmega
I understand n sorta, but why k
your math teacher is a psycho and you should could contact a pscyh ward to go get her
How sure are you that you are sane
Ars Zmega
z is another fun ine
anyway
ill port ars trinkets
btw soso can i steal some of your code for glyphs?
ofc if you port i will make them unobtainable
stealing copying code is the true essence of coding indeed
which ones would you need?
i need that
proagate self propagate projectile
really vadly
propagates are already in not enough glyphs IIRC
they are
monkey see monkey do monkey die of old age while trying to write all the works of shakespeare
but not enough glyphs has some stuff from TMG and some stuff from Omega
including propagate from Omega and the filters from TMG
I was the first person to make a propagate and the first to dream up what an escape context could do (that I know of, nobody was pushing for either one before me in any case)
is it possible to get a link? i only see tmg and even after combig through the files on git there exists no propagate classes
I mean everyone dreams of doing the impossible, but its not like we credit the dreamers, only the doers
bro became a philosopher mid conversation
(120% of his potential)
i think lobotomy kaizen got to me guys
IDK, ask alex
idk why
the mod is pinned in #1123778156386590770 but I don't see it on curseforge lol
more like 10,000%, im as smart as a brick
actually the brick is probably smarter
thanks, have a good morning
normal gaming time
Whats the difference between playing games and talking with friends, its also on devices anyway.
“erm actually that which you just said is a fallacy of over generalization. therefore the way you expressed your stance is not valid” -🤓
anyway gn fir real
So-So, any reason why Acid doesn't affect Water or Lava?
Erm, it doesn't?
They're hard to target but I sort of assumed it would work on them, I'll look into that
Well, glad to know im impervious to acid 😺
oh right it works less well since the stupid discord name thingy
lol
What name thingy?
when discord changed the username system
because every username is unique, I had to switch from LavaCat, my easy jokes were ruined!
lul
nope. just actually targeted lava directly with acid and it did nothing
Do you actually need to find the structure to get Gorgon gems to start ars omega or can you just do the demon summoning to get what you need for the banishment ritual?
you can just do banishment
but also you can just do a ritual of usmmon gorgon for gorgon gems if you're on the newest version
Ooh neat! Thank you.
I had a dream that Ars Omega was updated to 1.20.1 .. such a pain
lol
Hmm trading seems… risky
o0
Is ||fixing the mirror and giving items|| supposed to trigger a new section in the book? I’ve ||received the trade message|| but the book section is still locked. If no I’ll keep playing with it.
Darn my curiosity.
lol
how do you get sigil of binding?
I did and it doesn't say how to activate it
can I get help
Nope it's pretty much instant if it's working
Erm... Try removing the torch?
Also, why so many source jars? 1 completely full one is enough
this better?
It doesn't look symmetric which I think the real pattern is so I assume you made a mistake
right side either has an extra dot or the left side is missing one
how do i get into the demon realm
Check pinned FAQ
I’m still dreaming of that
#1189292470631141376 is similar?
only in how broken you can get though
how much does the ring of arcane discount reduce spells by?
the ring of greater discount does 20, ring of lesser discount does 10, is the ring of arcane discount 30?
25 I believe. I thought it was even on the tool tip.
@deep sluice I hate to ping you but there is a major issue between your petrification effect and Corail Tombstone that causes major issues. In effect it causes chunk corruption due to some kind of memory leak. This is the error that pops up when someone dies to petrification.
Woah, daz a large numbah!
Yes its causing a huge issue for my server by corrupting chunks anyone goes near that chunk and its crash after crash because of that error.
Have u tried removing then readding the mod?
If u do, make sure to backup the world just in case
If that doesn't work, u can always delete the region those chunks are in. That would most certainly remove it
Womp. Well then try the first idea xD
I mean... if they can't access the base anyway, no point in it existing
Have u already tried removing the Ars Omega mod?
I am trying it now
Oh ok, just make sure to copy the world (just in case u forgot)
Im useless here, so good luck and I hope they keep their base, or most of it at least
Oh there were 2 people talking? Lul, I honestly couldn't tell.
I only said one message, well 3 in total now
I dont really have a way to back up the world right now. Anyways I disabled the mod right now and letting the world load then I am gonna shut down reenable the mod and start back up again and see if that helps.
Ha, I just saw the message and assumed it was from Vulpis
Reasonable, I came out of nowhere and almost left the same way
Okay, just be aware that you could lose progress in Ars Omega if this does work
Its not like I did much in that area anyways
I just went to the demon realm and came back once or twice after fighting the demon lord. Didnt really do much after that.
Oh and make sure you load the corrupted part when u disable the mod
It most likely won't work if it doesn't get loaded
Its a force loaded chunk
Perfect!
Are you sure this only occurs with Corail Tombstone?
The mod master has answered your plea, good luck and farewell!
Objection I'm no master, I have no clue wtf I'm doing and there's a chance this occurs without Corail Tombstone but IDK what could be causing the issue
I wonder if I can make a version of the mod that helps with debugging this...
Be sure to make a backup before removing Omega, the backup could prove handy
Oh also Omega version?
@terse ferry
Mod lord? Mod king?
creator is too bland, mod god?
I am pretty sure its the only time it causes issue.
How hard is it to make this problem occur when playing with Omega and Corail?
I swear I saw something similar reported a while ago but I forget the details
Its not hard at all just petrify someone and wait for them to turn to stone/statue
Couple months ago there was that thing about people disconnecting when getting petrified and crashing on rejoin
Once they die from petrification thats the exact error you get. There is a mob in Corail Tombstone that does the exact same thing it will petrify you and then you get this error.
I should dig that up
mhm, im looking for the end result of that atm
I think its because if you have a tombstone/grave mod it tries to make a statue and a grave in the exact same spot or something.
Though not sure what the nbt tag is all about anyways.
uh I didnt spot a end result, last revelation was it was just not letting them reconnect instead of crashing, welp thats what I get when I find the outdated info first
Can you link the message lol I'm on my phone right now
sure sure
Everything I know about minecraft and modding tells me probably not but I guess I can't say for sure yet
I think it's just cause I do something dumb with player statues which I knew was a bad idea but I don't think I ever upgraded it
last info on it, rest after that which was related to it is just the log stuff it seems and then it just wasnt brought up as far as I know
Okay I have new info
I loaded in without Ars Omega near the chunk and it skipped the statue tile entity twice when I did that and loaded me in and its fine now.
So its something to do with the statue
Epic socks
Could it be the client and server sending an ever-growing packet to one another?
Mayhaps the crash logs of the server have an idea
It will tell u what msg is being sent
If not that, Client crash logs could have it too
Okay I can grab both just give me a bit.
But it is something to do with the statue tile entity because I had another chunk area that was corrupted the same way and when I went near it it said the same thing on the server console again that it skipped two of them.
Maybe its creating two statues one on top of the other and thats causing it?
Nah, entities can stack
Could be that it's creating tons of statues and can't stop itself, but who knows
I bet the too large NBT is the second statue trying to take the place of the grave/tombstone and thats where the NBT data comes from.
Only true way to know is by the crash report
Okay it doesnt create a crash report because it doesnt actually crash you. It just disconnects you with that error
The error code I posted above
That's fine, the debug log will have what we need then.
Maybe I'm being too optimistic?
Something has to have a reason why the server gives them the boot!
Okay this is what the console spits out when I neared the chunks with the statues.
[Warn] [minecraft/BlockEntity]: Skipping BlockEntity with id arsomega:statue_tile