#Ars Omega

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deft hornet
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then exchange back in 1.19

deep sluice
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is that easier?

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I was gonna edit the nbt file

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but that seems tough actually

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since it won't let me use ctrl f in any nbt exploring tools I have

deft hornet
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oh, that might work too

deep sluice
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and it's not text ๐Ÿ˜ฆ

deft hornet
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intellij should let you

deep sluice
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does it?

deft hornet
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i did use a text replace with the starby shrine

deep sluice
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nope

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I'm not having any luck

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I can edit it

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but I'd need to search all 207 blocks in the pallete manually

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๐Ÿ˜ฆ

deft hornet
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oof, then maybe doing the switcheroo is easier

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with chain and maxed out bigger pierce/aoe

deep sluice
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time to get nbt explorer and see if it is any good

naive ore
deep sluice
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... it's one place to replace

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the problem is finding it

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because it's not a text file

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so I can't search for the block that doesn't exist

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I have to manually check each block numbe rin the pallete and see if it is it

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OR find a different tool that lets me search

deep sluice
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yaaay! nbtexplorer worked!

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bruh I fixed the wrong ffile

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๐Ÿคฆ ๐Ÿ˜ฆ

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still has a bunch of stuff missing but is better than before

dusk halo
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It looks nice being open roof tbh

deft hornet
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Did it have glass in the top floor?

deep sluice
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? why do you ask

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well, some stained glass

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but the stuff missing still isn't glass

deft hornet
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It wouldn't be bad to have a bit in the new version, as windows, not on the roof

deep sluice
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I'm bad at building

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wasn't planning a new version of the tower anytime soon

deft hornet
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Well, you need to change something anyway

deep sluice
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why?

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๐Ÿ™‰

deft hornet
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I'm not sure it will translate correctly if you only use a different sourcestone

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The texture are kinda different

deep sluice
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I guess?

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but I don't have that much time to work on the mod

deft hornet
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You don't need to change it much, but small and quick tweaks probably

deep sluice
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and I'd much rather finish this 1.19 port quickly so I can go back to 1.18 and deal with petrification and achievments and re-merging the notebooks somehow

deft hornet
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Then the tower shouldn't be a priority in the first place, but rather the demon realm first

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Since the tower was only cosmetic

deep sluice
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well, no, the loot in it is important

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but yea the tower is not and I'm working on the demon realm now that the tower technically works

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I also fixed the stats on the gear like the pendants!

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demon realm sorta works, I'll call it good enough if I can fix the loot table with the staff and can make the necessary ores generate

deft hornet
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Good

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Anything else broken by Ars side? Or just stuff broken by minecraft ?

deep sluice
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not sure yet

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but so far most stuff seems to work

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hmm actually infinity crystal of all things is giving me trouble

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not filling up

deft hornet
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It doesn't output source?

deep sluice
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doesn't generate it

deft hornet
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Weird, isn't that just in the tick method?

deep sluice
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yea

public class InfinityCrystalTile extends SourceJarTile {
    public InfinityCrystalTile(BlockPos pos, BlockState state) {
        super(RegistryHandler.InfinityCrystalType.get(),pos,state);
    }
    @Override
    public void tick() {
        if (!this.level.isClientSide) {
            this.addSource(10);
        }
        super.tick();
    }
}
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IDK if something changed in ars or if I did something dumb or what

deft hornet
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Try following what happens in addSource call with the debugger?

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Oh, do the projectiles still work correctly with latest Ars? Since the split update might have changed a bit how they are fired

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And obv they don't get the spread effect if you don't code it, it's just a change in the arrowheading

deep sluice
deft hornet
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Yep

deep sluice
deft hornet
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Should be easy since it get rid of all the weird split code

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And simply adds an offset to the yRot

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If you make the offset too big I guess you can shoot 360, lol

deep sluice
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fixed ores and the important loot table

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mod should be playable now

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even if sucky cause so much is missing

deep sluice
dusk halo
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appreciated

visual canyon
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very nice

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I appreciate the ping

deft hornet
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Curseforge was fast tonight

dusk halo
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yeah curse has been good lately <10 mins for 99% of approvals with the bot, and <2h for fresh stuff

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the main issues have been the site literally dying today

deep sluice
deft hornet
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Last week it took some hours

deep sluice
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that is a little while

deft hornet
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Probably a temporary downtime

visual canyon
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lets see how much we can improve [REDACTED] with this

deep sluice
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I'm gonna add achievements next, anyone have any ideas?

naive ore
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an achievement for casting a spell that crashes the game

deep sluice
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no

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bad cat

naive ore
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no you misunderstand

deep sluice
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how so

naive ore
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its to disappoint completionists because I dont think its possible

deep sluice
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it is

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just buy a cheapo pc

naive ore
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I mean on a good pc

deep sluice
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the playerbase isn't wealthy enough to notice that the achivement was supposed to be impossible
probably

naive ore
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it will still disappoint completionists that play on servers with multiple people (=

deep sluice
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no I want achivements for like getting cool items and stuff

naive ore
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achievement for getting best staff

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achievement for defeating demon lord or whatever his name is

deft hornet
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Umh, pretty sure you'll want one for demon realm

deep sluice
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yea

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one for entering demon realm

deft hornet
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You can yoink how the vanilla "TheEnd? " is triggered

deep sluice
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one for summoning and one for killing demon king

deft hornet
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Then you might add one for the better magebloom

deep sluice
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oh yea that

deft hornet
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One advice I can give is, unlock all the base ars advancements

deep sluice
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ah

deft hornet
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Then look at the tree

deep sluice
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well, um, you see

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I'm sorta in 1.18.2 at the moment

deft hornet
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Oh, lol

naive ore
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XD

deep sluice
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๐Ÿ˜…

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here's my thoughts

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I'm turning the other book items into things that just unlock the chapters in the main worn notebook

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and I'll use sub-categories to keep it less messy

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hide advanced magical equipment and status effects in the magical equipment category

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and spell sigils in the sigils category

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and locking behind achievements will make them show up in the book with a lock, like in hexcasting

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so people will know to hunt for them

deft hornet
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Then you have to try and think how the progression goes first

deep sluice
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yea

deft hornet
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Then look at the tree to see if you can link another item to it

deep sluice
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well, tier 4 starts with demonic summoning

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then demon realm

deft hornet
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Maybe gorgon gems are another thing for adv

deep sluice
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yea but IDK what to call it

naive ore
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oh you could do an achievement for every tier 4 glyph you unlock

deep sluice
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sounds like a LOT lol

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and what would be the point

naive ore
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well the tier 4 glyphs are really powerful and also more expensive mana-wise, kinda like master level spells in skyrim, so unlocking one is a kind of a big deal

deep sluice
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true

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but still

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lot of them

naive ore
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your right about the quantity I suppose, but some achievement related to tier 4 glyphs sounds like a good idea

deep sluice
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why not just for the book, like in ars?

naive ore
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thats an option

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besides that my like second thought was an achievement for unlocking your first tier 4 glyph

deep sluice
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or maybe achivements based on the school of the tier 4 glyph you unlock

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slightly better, no?

deft hornet
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Book + successfully bound a wither + get all?

naive ore
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yeah

deep sluice
deft hornet
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(Not as a single adv, I mean three)

naive ore
deep sluice
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ok

deft hornet
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I'd say either one for school or just one when you get all the tier4

naive ore
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why not both?

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the school ones can be something like "Master of ___" and the get all could be something like "Master of Magic" or something

deep sluice
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this idea might be hard but would be funny:
I am become death: have your bound wither kill a player or boss mob

naive ore
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funny indeed

deft hornet
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Feels redundant since you can't link the final one to the all the school ones

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An adv can have many children, but only one parent

deep sluice
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schools would be first glyph in each school was my idea though

deft hornet
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Oh, so unrelated to tier4?

deep sluice
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I meant first tier 4 of each school

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but all the glyphs is a lot more than one of each school

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though I guess it is reduntant to an extent

naive ore
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if you could have multiple parents than the get all tier 4 would make much more sense

deft hornet
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Your choice anyway

deft hornet
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Sadly you don't seem to be able to do it

deep sluice
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lol

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oh well

deft hornet
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I wanted to have that effect for "get all elemental foci"

deep sluice
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hmm, IDK what to name the achievement for a tier 4 earth glyph

naive ore
deep sluice
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ooh maybe "Center of the Earth"

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master of is lame

naive ore
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agreed

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and overused

deep sluice
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Elemental mastery: obtain 1 of each essence type (base ars plus omega)

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to have something like that

naive ore
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thats a way better use of the master thing

deep sluice
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Thoughts? The air one feels too cheezy
(nature has no tier 4 glyphs yet lol)

Dark Magic: obtain a tier 4 demonic glyph
Call of the depths: obtain a tier 4 water glyph
Air yearns for freedom: obtain a tier 4 air glyph
Fire consumes all: obtain a tier 4 fire glyph
Center of the earth: obtain a tier 4 earth glyph
Skewed exchange: obtain a tier 4 alchemy glyph
Playing god: obtain a tier 4 life glyph

naive ore
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Your right about the air one, the dark magic one also seems a little boring, may not be the right word to be honest, compared to the rest

deep sluice
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true

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second ideas:

Unforgivable Darkness: obtain a tier 4 demonic glyph
The four great winds: obtain a tier 4 air glyph

naive ore
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Those sound much better especially the demonic advancement

deep sluice
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this should be MORE than enough lol

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(I blocked out only the biggest spoilers so it still kinda has some, oh well)

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oh yea one for the bloom

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hmm

naive ore
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oh wait for the I am become death, perhaps changing am to have would be better

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"I have become death"

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Is the one under Vidi called Vici?

deep sluice
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one of em yea

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obv

naive ore
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I was wondering if those were like gods or something and looked it up cause I didnt know and I found the phrase lol

deep sluice
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ah

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lol

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there are a lot, I'll need a new root

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what should the trigger be? also the worn notebook like ars?

naive ore
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Sounds like a good idea to me

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all the tier 4 stuff could be under a root of getting the tier 4 spellbook

deep sluice
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more than 1 root seems very excessive

naive ore
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true

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I probably organize a bit too much sometimes to be honest and it starts to become folders are the mess instead of just files

deep sluice
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well, it's... something?

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good news is it triggers right!

naive ore
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Iโ€™d ask about the name and description but thanks to my messing around with modding I actually know why itโ€™s like that XD, advantages of random experimenting

deep sluice
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yea just means the lang entry isn't made

naive ore
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Lang entry seems like the most boring part of modding to me, for the most part it seems like a bunch of copy paste this, edit that, copy paste it again, repeat for every item and advancement and block, etc

deep sluice
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wait until you learn about blockstates

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or registering tile entities

naive ore
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I choose to ignore the complicated stuff lol

deep sluice
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I do the same thing, I just have a higher threshold for complicated

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case in point, I never added astral projection and I never fixed petrification

naive ore
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fair enough

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I mean I have watched a guide on how to do blockstates for like a light block I just didnt experiment with it cause im lazy

bronze badge
deep sluice
bronze badge
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latest.log?

deep sluice
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ye

bronze badge
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server or mine's?

deep sluice
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yours

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tooltips are clientside

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I think

bronze badge
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let me get it in a second then

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oop hold on-

deep sluice
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for some reason not all the advancement gating is working ๐Ÿ˜ฆ

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k got it figured out

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perfection

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I'll work more on it next weekend

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merge in the other two books

bronze badge
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imagine omega adds new bosses

deep sluice
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it adds one, the demon king

bronze badge
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Not just demon king,a few others

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Giant magic golem is one idea

dusk halo
naive ore
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I hope I turned off mention there, itโ€™s useless for most of the times I reply lol

dusk halo
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I was thinking call it blood for the pact

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Another cool achievement would be to destroy more than 100 blocks at one given time with any destructive spell

naive ore
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Unsure if it would be possible to track that but it does sound interesting

thorn folio
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It looks like modern art. Take that as you will.

thorn folio
dusk halo
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[kill a player, or a boss]

thorn folio
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True

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In that case that would be a cool achievement.

thorn folio
thorn folio
deft hornet
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It's probably faster to just check all glyphs than restrict the ars omega + base ars ones, lol

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Because in one case you need to check all the glyphs on the list, in the other you just compare the size of two lists

thorn folio
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I was hoping for that, but I wasn't sure how the code works and if he can just check all or has to do it individually.

heady glen
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How do I use the enchant glyph to get the enchanted golden apple?
The book only supports 10 slots, two are spent on the form and effect and the missing 8 if I put them amplify 2 do not reach the 9 I need.

deft hornet
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You need advanced amplify, maybe

ornate osprey
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Or and mostly the staffs from omega

heady glen
# deft hornet You need advanced amplify, maybe

Advanced amplify is only amplification 2, which is useless because as I said it does not fit in a spell book.
You need 9 advanced amplify to be able to enchant the apple, and no matter how you look at it it doesn't fit in the book at all.

ornate osprey
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Use.the.staffs.

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They automatically add advanced amplifies and give you the form without a glyph slot

heady glen
naive ore
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actually any enchanter's item should work because they automatically have a form so you can get rid of the form in the spell and have Enchant -> Advanced Amplify x9 and manage to get just enough

heady glen
heady glen
naive ore
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perhaps but if your trying to get an enchant golden apple thats how

deep sluice
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A link seeking glyph that if someone has scrying, copies the duration and selected block, and if augmented with sensitive shows where they attack stuff. And if elemental is installed shows life link locations too.

ivory hearth
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this happen to anyone else?

deft hornet
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That's only on Omega glyphs

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So I guess SoSo forgot to adjust the patchouli pages

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If it happens to you, it probably does to anyone playing the 1.19.2 ver

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But it's also the reason why it is just an alpha

deep sluice
naive ore
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To be honest when I saw that I assumed you were leaving it off for now since it is still in alpha

deep sluice
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... no I just never fixed it

deft hornet
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@deep sluice does the biome changer still work

deep sluice
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No

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Had too many compile errors, one of the many missing things

deft hornet
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as expected, tbh

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i think bailey wants to make something similar for the skyblock

deep sluice
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Ah

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I don't remember how bad it was

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The compile errors I mean

deft hornet
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We found another example anyway

deep sluice
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But I know my entire idea sucks anyway

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Methodology I mean it's not very accurate

deep sluice
golden jay
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Mmm I wish there was a way to slot spells into curious items... even if it was just an aoe or a fortune or an amplify.. it would make for a fun way to do a ring of spell amplification set-up...

naive ore
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I donโ€™t think itโ€™s exactly what you want but there is a casting crystal add on

vestal glade
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I think Zarathustra is wanting curios that add the effect to every cast spell, similar to how the Caster tools add accelerate or amplify.
However, that's kinda OP, even by Omega's standards, and I can only imagine the coding nightmare for having the spellcasting mechanism of Ars have to check every curio slot for the effects for every cast spell.

deft hornet
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Nah, that's easy af

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We have hooks for that

deep sluice
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lol that is ez

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how do you think summoning focus works? and blockshapers? and alchemy focus?

vestal glade
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Looking at Zarathustra's comment, and Lavacat's response, i might've been wrong about the intent. They might've wanted reactive curios.

deep sluice
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I have no idea what they wanted

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" a ring of spell amplification"? does sound a lot like augments tbh

deft hornet
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"looks like a focus"

vestal glade
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Casting Crystals is a 1.19.2 addon, iirc.

vestal glade
deep sluice
vestal glade
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Curio slot items with a casting hotkey. Basically, Kinda like the curio slots got a hotkey for items with proactive enchant.

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Except the effect only works for casting crystals themselves

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I'm still not on 1.19.2, so I'm comparing the description of the mod with mechanics I know of in 1.18.2. lol

deft hornet
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It's a bit like quickcasting from book

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but the spell doesn't depend from you holding the book, so it can be used in any circumstance

deep sluice
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That could be fun

eager summit
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I would like to talk about changing the entity model in the Ars Nouveau addon called Ars Omega. So, there's a mobs called "Demon" and they're divided into categories. I would like to change their model, but I can't get to the model itself, I don't understand where it is. Exploring java resources on github didn't give me anything...

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This is not a suggestion to add my model, rather "unofficial changes", and more of a "game" with models for general understanding, soon I want to become a modmaker as well

deep sluice
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I think I straight up use the biped model

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so there's not really a model to find there lol

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they should have renderers you can find on the github though

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yea, Omega is a bad reference to learn modding from

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I'm not that good at it either

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sorry

eager summit
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I think I'm beginning to understand. Is it some kind of model-less entity that only uses textures?

deep sluice
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...no

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the model exists

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just not in my coded

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it's in mojang's code

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it's a java model

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the biped one

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I think zombie model inherits from it or something

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I don't remember lol

eager summit
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sheass

eager summit
deep sluice
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ah hold on

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It's called HumanoidModel in 1.18+

eager summit
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But the models suck, sorry)

deep sluice
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they aren't right for the context

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but saying the model sucks entirely would be dissing mojang

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since again, not my model lol

eager summit
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It's just that I'm working on my modpack and we play in such a local collective, so I'd like to change them somehow, so it wouldn't be so bad

deft hornet
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You can try to make one and submit it to SoSo, maybe it can be replaced ๐Ÿ‘€

deep sluice
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unfortunately I think you'd either need a mod to override the renderer, or to be happy only changing the texture

deep sluice
deft hornet
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to make mob models, you will need blockbench + geckolib plugin

eager summit
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Yep, i have some knowledge

deft hornet
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or at least, i guess it's better to use the geckolib format since the custom java models are a pita to add

eager summit
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I would also work on the book of the 4th range, since it is not any different from book 3 (I would add some demonic traits due to the presence of them in the craft)

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And...

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12 frame animation at 7 fps... In the game it looks like I have something glitchy.

deep sluice
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lol I was gonna try and do a book model "someday"
AKA never bc I'm always busy somehow

deep sluice
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if you're on 1;18 then IDK that seems weird

eager summit
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If I try to make quality models and make changes to the appearance of some blocks and textures, could we have a discussion about their quality and if so, would you add them to the mod? 0_0?

eager summit
deep sluice
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ah

deep sluice
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the least bad things in the mod are the demon raptor and demon ray

and I didn't even make them, a friend did

eager summit
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sorry for file

deep sluice
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huh

eager summit
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So, if I do make visual fixes, would you be able to put them in the mod on the, um. 1.18.2 I think?

deep sluice
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yea, that's the main version for now
though in a couple months I'll abandon in for good and be only on 1.19

1.16 is pretty much abandoned

eager summit
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Of course, with their quality implementation

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I would like to see a finished quality product 1.18.2, many authors are now abandoning this version and go to 1.19, and not finishing the work. I do not know why this happens, in modding I am not strong

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For example, the author Tetra implemented an excellent, in my opinion, system with abandoned dungeons, where you had to charge an ancient "anvil" and forge advanced equipment. Items in 1.18 remained, even the scanner of these structures, but the structures themselves, much to my regret, disappeared ๐Ÿ˜ฆ

deep sluice
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because working on 2 versions at once sucks

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so authors only work on 1 version at once

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once they move it's pretty much permanent

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and nobody wants to make their mod for an old version forever, that's lame and boring

eager summit
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New versions come out all the time, and their stability at the dawn of their release is not exactly good. I think older versions have their place too.

deep sluice
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and yet, their stability usually increases because people take the time to move to them

eager summit
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Yep, that's right

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Thanks for the dialogue, I really want to work on the quality of the mod in terms of visuals, I hope you have the strength and time to add models and textures, which I will provide. It will be insanely nice to say as a fan of all things "demonic" )

oak marten
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Omega doesn't appear to be working on 1.19.2

deft hornet
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Rollback ars by two versions

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To 3.8.1

oak marten
deft hornet
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No, those two are bugfix and internal changes (which broke Omega)

oak marten
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awesome, thanks!

deep sluice
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Nah I'll try and push a fix tonight looks easy

deep sluice
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ok, working on the new fix

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so far fixes the crash and tooltip issues with newer ars versions, and the infinity crystal rendering

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(not the animation though)

deep sluice
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If 3.8.4 breaks Omega again I'm gonna cry lol

golden jay
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Mmm I was thinking more something like an effective configurable extra slot for your spells

hollow narwhal
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So I'm on 1.18.2. The enchanter's wool armour says glyphs can be added to it. Does anyone know how that directly works?

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Like what glyphs, how they activate, so-on

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I couldn't find any descriptions in the book

deep sluice
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that's not something you can do

hollow narwhal
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Ah I think I've misunderstood something then

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I'm dyslexic as shit and misread "It is infused with various protective spells" as "it can be infused with various protective spells" lmao

deep sluice
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Ah

eager summit
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@deep sluice, sup

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Can u add me to ur friends ? i show something interesting )

thorny shoal
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An achievement for getting a villager from bedrock to build limit with a single spell cast @deep sluice

deep sluice
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what... how... why...

thorny shoal
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Not actually sure it's possible but it sounds fun

deep sluice
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but, like, why would I make that an achievement

thorny shoal
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Ok well, a pig then

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Call it when pigs fly

deep sluice
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I wanted achievements to commemorate progression, or to show incredible displays of power
not just raw chaos

deep sluice
thorny shoal
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That's a pretty incredible display of power tbh

deep sluice
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looks at other achievments in mod doesn't fit the tone, but would be very funny

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If I can figure out the code I'll probably do it

thorny shoal
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Laughing a mob hundreds of blocks straight up in a single cast

deep sluice
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but IDK how to do custom achievements yet

thorny shoal
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Launching

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Ahh fair

deep sluice
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oh wait I'll have to learn how anyway bc of the one wither achievement

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ye I'll add your idea

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seems amusing

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anyway the mod could use more old fashioned lighthearted slapstick chaos

thorny shoal
deep sluice
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nah, it should be fine

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that was comedy

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3.8.4 didn't make any breaking changes

bronze badge
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oh alr

deep sluice
#

I gotta fix propagates to use clone

deep sluice
#

neato! I got a custom advancement trigger to work!

deep sluice
#

there are 12 achievements in the mod now

#

and I consolidated everything back into the worn notebook in the WIP new 1.18.2 version

#

some secret stuff is unlocked by achievements, so a few sections of the book get gradually filled in

#

it's gonna be cool

deep sluice
#

I'm moving the sections on gorgon gems and the infinity crystal to resources

#

and I'm moving the section on crafting the arcane compendium to getting started

#

that should help a bit

#

also, now that it's all back in one book

#

you can see all the locked sections and know you need to do something

#

instead of just not knowing about features

#

which is gonna be awesome

#

Ars Omega hit 100k downloads! ๐ŸŽ‰

oak marten
#

Well deserved!

#

Ars has always been a huge part of my modpacks, so I was super excited that you made it to 1.19!

bronze badge
#

you mean omega?

#

also, so-so, you only get that flesh from the demon realm, ok, but how the hell do we get there without making the ritual?

naive ore
#

If I recall correctly is there not a ritual to summon some demons or something like that

#

I would have to check documentation to be sure though

deep sluice
#

Ritual of demonic summoning yea

naive ore
#

XD IM looking at the wiki and this happened

#

the gem got stretched lol

deep sluice
#

Lol

bronze badge
#

so so, did u flip the spell book model?

deep sluice
#

No

#

But it renders flipped in 1.19 and IDK why

bronze badge
#

try asking bailey's help

deep sluice
#

I might later

bronze badge
#

alr

deep sluice
#

I wanna do some more 1.18 fixes before I touch 1.19 again

bronze badge
#

i c

bronze badge
#

i feel bad for those ppl that r perfectionists

#

having to live with this flipped model must be painful

#

is the dimension's id demon_realm?

deep sluice
deep sluice
deep sluice
#

sneak peek at the dumb idea I had and might add

ornate osprey
heady glen
#

How do you remove the effects of the cursed pendant?

thorn folio
deep sluice
heady glen
# deep sluice You can just remove the pendant I think

Yes, it was the first thing I thought and the first thing I said to my friend.
But the retard thought I was referring to his normal inventory and not the curios inventory, even though I told him to look at the curios.

deep sluice
#

How did he manage to put it on then lol

deep sluice
#

normal block vs what happens if you demonically curse it

deep sluice
#

WIP new effect for demonic light! top is normal magelight and bottom is demonic light

#

needs tweaks but great start

#

much better I like this effect

deft hornet
#

I'm curious on how the non-edge colors are

#

Can you show few of the preset colors?

deep sluice
#

left is base ars, right is demonic light

#

most colors look better in base ars

#

but some darker colors look cool as demonic light

#

white and yellow are pretty ugly though

#

but I like the plain red, blue, and black on my new demonic light

#

also, default purple looks blue you need to like double the red to get a good purle

#

but if you do (furthest right) it isn't altogether bad either

#

doesn't look as much like a light, but, it's fun

#

it's like mageblock but as a light I guess

#

yep, exactly that. this is the default purple mageblock

#

I'll also half the mana cost to 5x magelight instead of the 10x it was

#

oh also the other difference is it starts at light level 10, not 14

#

so 5 amplifies are needed for the max light level

#

might change that though, it's a bit annoying honestly

deft hornet
#

Oh, it's not a bad array of color

#

It just feels weird due to no transparency

naive ore
#

I can't wait to use that wonderful red color in my cult worship area basement

deep sluice
#

lol that does sound fun

deft hornet
#

It surely have a more demonic vibe than happy magical

naive ore
#

That black will also have some uses since you cant get that with the normal magelight

#

areas meant to have a dark theme that still need visible light sources for example

dusk halo
#

it'd be really cool if we could slow down the animation too

deep sluice
#

it's not an animation though

#

I'm sure it would be possible to make what you're thinking of

#

but it's too complicated to deal with right now

#

I'll add it to the long, long list of ideas

naive ore
#

I hope you have an important section on that list if its so long, something like:
Top 10 to complete:

  • 1
  • etc
deep sluice
#

I'm cleaning up the 1.18.2 version of the mod to use deffered registers

#

hopefully it doesn't take too long

#

but it looks like it'll be awhile

deft hornet
deep sluice
#

are you kidding me

#

sigh

#

the source jar doesn't have a constructor without the registry name

#

(โ•ฏยฐโ–กยฐ)โ•ฏ๏ธต โ”ปโ”โ”ป

#

the heck do I do here?

#

to make my infinity crystal?

deft hornet
#

In 1.19 you mean?

#

can't you use SourceBlock

deep sluice
#

no, this is 1.18.2

#

and SourceBlock here has the same problem

#

bc Ars doesn't use deferred registers

deft hornet
#

oof

deep sluice
#

I don't suppose there's a way to undo .setRegistryName lol

#

can I add a new constructor with mixins somehow? and grab it with reflection?

or should I just use old fashioned registration for this in particular?

deft hornet
#

last one is simpler

#

it can be properly fixed later in 1.19 so you can fully switch

deep sluice
#

yea in 1.19 I did fully switch

#

I'm just backporting the full switch

#

figured it would be fast

#

since I did the majority of the work in 1.19

#

but no bc now I gotta figure this out

deep sluice
#

well, it compiles again

#

doesn't launch though

deep sluice
#

nice I got it to work

bronze badge
#

oh yeah soso

#

add to your to-do list: Add coloring to your spellbook

deep sluice
#

yea

bronze badge
#

I also remember you said something about fixing a spell, i just dont rememeber which

deep sluice
#

I was gonna change the model/texture first

#

but haven't gotten a chance

deep sluice
bronze badge
#

Cheer your day with this rainbow wither skeleton horse

deep sluice
#

lol what

deft hornet
#

It's the jelly

bronze badge
#

yes

deep sluice
#

the one I was gonna borrow inspiration from for petrification

deft hornet
#

The thing i sent you time ago about the petrification ritual

deep sluice
#

if I ever get that far

deep sluice
#

idea: random chance glyphs

#

percent chance to stop the spell

naive ore
#

Sounds interesting and the mechanics canโ€™t be too hard to implement, at least I hope so anyway.

deep sluice
#

nah that one would take like an hour tops

#

lol

dusk halo
#

You could do a mystery augment too

#

Where it can make the spell completely random

#

One cast could be a fireball, next could be summon wolves, next could be heal, then it could be explosion

#

That'd be funny

deep sluice
#

it might be funny

#

but IDK how I'd reign in the issue of mana cost and spell tier to keep it balanced

dusk halo
#

a spell colour randomiser would also be fun

deep sluice
#

a color randomizer would be fun and also not that bad

#

the problem is

#

it wouldn't take effect until after it got hit, so the form would still have the old color

#

so no rainbow projectiles

dusk halo
#

yeah i meant lets use

#

magelight example

#

each cast is different colour determined before the projectile launcgh

#

rainbow is unfortunate but random colours still good

deep sluice
#

yea but I mean
you could change the magelight color, but not the projectile color

#

still will be fun though

deft hornet
#

you can change the spell (and by consequence the projectile) color

#

hook with the event

deep sluice
#

yea, but... on cast? would I make it an augment on all forms then?

deft hornet
#

like, the one fired before the spell is casted

deep sluice
#

or what

#

so like, a randomize form color augment for forms, and a different switch to random color effect?

#

sounds best I guess

#

more color stuff would be fun but I ain't dealing with custom projectile particles yet

#

unfortunately, demonic and rainbow projectiles are not in the cards in the near future

deep sluice
#

ok so 2.7.3 plans so far:
-random glyphs for each tier. Add sensitive ot make it exclusive to that tier, otherwise it does all previous plus current. IDK about cost, could also incur an additional cost on trying to cast anything more expensive than itself.
-randomize color augment, can go on any form and takes effect as soon as spell casts
-switch to random color effect, changes color for everything after that
-random chance glyph(s): random chance to cancel spell.
-look into more sigils, maybe secondary ones after the elements. So far thinking power, construction, and knowledge but IDK for sure what I'll do.
-nerf advanced mana gear, and add a greater variant.
-more achievements
-fix bugs related to item names
-fix a bug related to bound wither boss bar

deep sluice
#

adding items to an in-world demonic light to make it change gameplay behaviors sounds fun
Also an augment to make it visually float up and down sounds fun though IDK how hard that would be...

#

some kind of mesmerising glow and ways to attrack different mobs or disarm them. Sort of like fairy lights in creepy swamps

deep sluice
#

hmm, some kind of spell container in a minecart that activates on the activator rail could be fun

#

IDK where it would get source though

deep sluice
#

yo random color augment looks so cool!

#

there's both the above augment for forms, and an effect version so you can do stuff like this

#

this looks fun

#

hello

bronze badge
deep sluice
#

once again me here partacing in my own product

deep sluice
bronze badge
#

It changes colors B)

deep sluice
#

I'm not taking the time to make a whole orbit knockof for changing colors

#

if I wanted to do that

#

I'd do it for projectile too and make it another augment

deep sluice
bronze badge
#

I honestly can't say what I wish for it to do, so I'll let you brainstorm some ideas that this Ring form could do

#

one of them was expand when about to disappear

deep sluice
#

I was gonna add a homing missile when Elemental is installed

#

and a homing orbit

bronze badge
#

yeah homing orbit sounds actually cool

deep sluice
#

those are my form ideas right now

bronze badge
#

but wait

deep sluice
#

homing orbit would be devastating
anything gets too close and bam it starts chasing it

bronze badge
#

whats the dif between homing projectile and missile?

deep sluice
#

one sensitive to be able to hit players, two to only hit players

deep sluice
#

homing missile would chase like homing but activate and hit them from further away, and with splash

bronze badge
#

hmmm... that's a questionable idea

#

lets say we use homing missile, you can expand the aoe with aoe and your Greater Aoe, but your enemy can use blink, obv that's easy to use for escaping and running

#

But if they use leap and amps, they can still outrun the explosion

#

so I'm not sure making it explode further away would be a good idea

deep sluice
#

wha texplosion?

bronze badge
#

I'd say explode on target

deep sluice
#

it immediately affects all thigns in large range

#

from itself

#

including target

#

bam

bronze badge
#

oh

#

instant

deep sluice
#

you die bro

#

use the missile form

bronze badge
#

yeah that makes sense

deep sluice
#

that but with homing

#

seriously try out missile it's a work of art I'm very proud of it

bronze badge
#

I'll try it rn brb

deep sluice
#

I just stuck this beauty on a casting wand

deep sluice
#

impromptu fireworks

#

I need to stop liking all my new features this much this is why the mod never has new stuff

coarse inlet
#

any showcases on omega? would like to learn more ๐Ÿ™‚

deep sluice
#

I doubt it

#

oh my! I found one video with the mod lol

deep sluice
#

gotta fix the description of flesh to clue in peeps about the ritual of demonic summoning

deft hornet
#

Is the demonic light just the classic render type with no blend function btw?

deep sluice
#

... well, default blend function, so I guess?

deft hornet
#

More like because i'm curious if i got it on first guess, lol

#

I'm also thinking to if i can use a darker particle for something anima related

#

since most i can do with default one is gray

deep sluice
#

I imagine the classic render type works
this is a custom one which I'm unsure whether it's reduntant

#

once I got something to work I was too scared to touch it

deft hornet
#

well, classic

#

not going to attempt if for a while due to other stuff on the line anyway

deep sluice
#

ok

#

what sort of stuff are you working on now?

#

ooh also, I'm planning to add some elemental compat, but I'm unsure what to do as far as elemental foci are concerned

#

do I add foci for all my schools? what do I do with the alchemy focus?

deft hornet
#

Oh, i still need to look into the shaper focus. There's some kind of wrapping of the focus in the spellcontext now

#

I never adjusted it, i'm still with my custom methods

deep sluice
#

huh

deft hornet
#

It would probably be easier to work with it

#

SpellResolver#hasFocus

deep sluice
#

...

#

๐Ÿ˜ฆ

deft hornet
#

oh, it's basically just checking the curio slot, lol

deep sluice
#

one thing I legit don't get

#

why the heck is casting item not saved?

#

in the spell context

#

the mirror makes NO sense right now

deft hornet
#

i think it's tied to the spell resolver now

deep sluice
#

I don't see it

deft hornet
#

or maybe to the caster

deep sluice
#

and last time I tested, which was pretty recently, it just uses the mirror for stats when held

#

which is silly

#

and annoying

deft hornet
#

umh, can't find what i saw

deep sluice
#

still just has stats

#

๐Ÿ˜ฆ

deft hornet
#

do you mean the duration up or the discount?

#

i remember the discount being moved

deep sluice
#

... the discount was probably moved

#

duration wasn't though

#

right now you can hold a mirror in your offhand and be kinda OP lol

deft hornet
#

only way is changing how ISpellModifierItem work

deep sluice
#

I think that would make sense
there should be some kind of spell modifier that only affects the spells it casts, and the current/default that affects all spells.
that would make a lot of sense to me

naive ore
deep sluice
#

lol you just casually lurking in like an actual cat

naive ore
#

oh im always watching

#

half the images in mine and Chaos's discord are of your messages

deft hornet
#

the only things that use the interface are curios and the mirror

#

so if the check only happen on the curio slots you shouldn't have side effects

deep sluice
#

... that might be better

deft hornet
#

unsure on how you keep the actual mirror effect tho

deep sluice
#

... make it only apply to spells it casts by modifying casting item logic?

#

to check the stats of the item there?

#

then just remove the hands from where stats are checked in general

#

that way foci and stuff can work right

#

since rn held curious also have an effect which is funky

deft hornet
#

@bronze cape

for (ItemStack i : entity.getAllSlots()) {
                spellStats.modifierItems.add(i);
            }
#

the hell

#

is it taking the entire inventory?

deep sluice
#

what the

#

no

#

I don't think it is

#

I don't think getAllSlots gets the inventory, isn't that separate from entity slots I think?

#

I thought that's armor, main hand and off hand
and curios changes it to include those too

#

same things most stats use

#

I think

#

could be wrong though

deft hornet
#

It's either full inv or that

#

more likely that

#

curios are taken separately

deep sluice
#

wait they are

#

which file is this in

deep sluice
#

oh I found it

#

lol nvm you already sent the link

#

comment strongly implies the same thing I said about hands and armor

#

which are the things other entities like zombies have

#

so... pretty sure that's what that method is

#

too bad I'm not at my PC right now I could just check

deep sluice
#

more stuff to do:
-clarify how to get demonic flesh for crafting banishment ritual
-clarify where gorgon caves are, and give the gems a tooltip
-remove gorgon gem requirement from Arcane Compendium that's way too expensive
-fix ritual of tribute

deep sluice
#

bruh AE2 also causes the bug where you can't remove it from your world

#

glad I'm not the only one hit by it

#

(I still don't know if it's fixed in 1.19 but I'm boring and on 1.18)

jade pine
#

is all the new buildings in the demon realm

deep sluice
#

No, there are two in the overworld

deep sluice
#

... add back in armors on 1.18.2, managed to mess them up which is very bad

ornate osprey
#

Oh no. What happened to make you catastrophically bad?

deep sluice
#

I think I kinda sorta deleted items on a 1.18.2 build I put on curseforge

#

I archived it as a preventative measure

#

seems to be that I messed up and missed a couple things on converting to deferred registers

#

I suspect

#

yep, I straight up deleted the item registration for both armor sets!

#

easy to fix, but, could be sucky since someone updating might lose an armor set

coarse inlet
#

what application is the swap target used in?

#

like if there is another player does it swap us places or does it swap our effects? what exactly is it swapping. it say swaps the roles of caster and target but to what etent

#

extent

deft hornet
#

the target of the spell become the caster of the remaining spell

#

i don't remember what kind of weird combo they found with it tho

deep sluice
deep sluice
#

there should be a glyph to "remix" color which would be randomized within bounds of current color instead of white. And an augment to do that for the selected spell color when casting as an alternative to the current random color one.

oblique viper
#

what do the demonic light and cursed bind glyphs do

deep sluice
#

demonic light is basically just light

oblique viper
#

1.16 doesnt have descriptions for them

deep sluice
#

oh

#

yea on 1.16 demonic ligth doesn't do anything special

#

cursed bind lets you summon a wither you control, but does nothing to literally any other glyph

oblique viper
#

okay see now im confused

#

cause cursed bind exist

#

but i also have a glyph called summon wither

deep sluice
#

exactly!

#

cursed bind is an augment

oblique viper
#

oooooooo

deep sluice
#

summon wither is an effect

oblique viper
#

aight nvm

deep sluice
#

stick the cursed bind on the summon wither

#

lol

oblique viper
#

the book jsut says use curse to control it so i thought it meant the glyph literally named curse

deep sluice
#

summon wither even says in the description

oblique viper
#

oh naa u right nvm im clownish

deep sluice
#

that would be a bug

#

oh ok

#

ye I figured it said the right thing

deep sluice
#

recipe ideas for the new glyphs

naive ore
#

Those bottom 3 interest me based on the glyph design lol

#

Mainly because I can finally have easy access to different colored wool, and that third one I havenโ€™t read back far enough to see what it does

deep sluice
#

... bottom 3?

#

oh

#

it's randomize color

#

it's a tier 1 glyph with only visual applications

#

it is fun though

naive ore
#

Lol imagine you go to someoneโ€™s house and just go and change the color of their sheep

deep sluice
#

lol, no, it doesn't change the color of outside things

#

but of the glyph itself

naive ore
#

Ah

deep sluice
#

unless you have a "dye" glyph it's useless

#

(I would make a dye glyph if I had some clever idea to make the math for it)

#

(so I might at some point in the future. It would fit with some other ideas I have)

#

top ones are random chance

#

random 25% chance to resolve, random 50% chance to resolve, and random 75% chance to resolve

#

otherwise they cancel the spell

naive ore
#

I bet I can find a funny use for that

#

Actually I already got an idea

deep sluice
#

example

naive ore
#

Russian Ars Roulette

deep sluice
#

sure you can do that, no use though

deep sluice
naive ore
#

Would be incredibly useful for texturing blocks with the randomization

naive ore
deep sluice
#

... what use case is there?

naive ore
#

Minigames

deep sluice
#

random would be no good for challenge runs or anything

#

you should just use the cursed totem lol

deep sluice
naive ore
#

Oh a spell turret could use it for something like random attacks that you try to dodge, training reflexes basically

deep sluice
#

like this?

#

but that one sucks

#

also, how would you have to dodge?

#

ahhh you mean more like this

#

that one is pretty cool actually

naive ore
#

Iโ€™m gonna be honest I barely thought out the dodge one, but given a moment of though, timer turret with form -> chance glyph (exact chance to be decided) -> redstone pulse

deep sluice
#

yea but there is no exact chance lol

naive ore
#

Those will point at spell turrets that have a blink glyph and a warp scroll in a nearby inventory to a room for when you fail

deep sluice
#

you can... sorta bs it

naive ore
deep sluice
#

like 2 25% is pretty low

naive ore
#

I will probably have like a 25% and a 75% or something idk

#

To make it rather common but still unpredictable

deep sluice
#

hard mode

#

easy mode (needs casting wand)

naive ore
#

As for the roulette one, you actually have some pretty good spells there but I was more thinking of using spells turrets for a group version or self in the spell for a solo version, probably wouldnโ€™t be too expensive seeing as I can just blink myself to a room to signify death instead of actually dying. For the group version it would be like people around a table in specific spots and spell turrets aimed at them and when a lever is activated one at a time those spell turrets go of until someone gets blinked and it gets turned off after

#

Pressure plates below the blink spot could automatically turn it off

naive ore
dusk halo
#

For the random colour to actually randomise dyable entities

deft hornet
#

that's something planned for the wololo

naive ore
#

Good to know, thanks

plucky shadow
#

Trying to use the ritual of tribute, but no luck getting it to work. I've tossed stacks and stacks of gold ingot on that thing and nothing comes out

#

And is the ritual supposed to be a one time thing? It activates and goes out, spitting nothing out

deep sluice
#

did it receive source?

#

it needs source, and then it should spit out tributes based on the amount of gold, and another tablet so you can run it again

plucky shadow
#

There is a source jar right next to it

#

But I'll try again while looking at the jar

deep sluice
#

you did start the ritual, right?

#

and what happened when it ended?

plucky shadow
#

Fire went out, made a poofy noise

#

Nothing dropped

deep sluice
#

do you have any item collecting things nearby? vaccum hopper or similar

#

no matter what it's supposed to drop the tablet back lol

plucky shadow
#

Not that I know of

#

Hmm, I'll keep testing and looking around in chests, lol

deep sluice
#

what Omega version is this, and what other mods do you have?

plucky shadow
#

We're on 1.16.5, haven't looked into much of the overall pack

#

Pretty small though

deep sluice
#

ah

#

can you test on a new creative world to see if you run into issues?

#

it would also help to know the exact version of omega, which 1.16.5 version?

plucky shadow
#

I'll look into it, but I'll do the creative thing first

#

If it works there, it must be something else

#

Thanks for the advice

dusk halo
#

How's the 1.19.2 alpha going stinky

#

Still painful?

deep sluice
dusk halo
#

Would've thought you'd have been called that more with how much coding y'all do ๐Ÿคจ

deep sluice
dusk halo
#

Fair fair

deep sluice
dusk halo
#

Well congrats on being called it for the first time ratirlBusiness

deep sluice
thorn folio
#

I know it is very small and you are busy, but do you think you will fix anytime soon that in 1.19.2 absorption still doesn't have a texture or waiting till you do another big release to fix it?

deep sluice
#

it's kinda annoying to switch workspaces so I ws gonna wait till next release

#

anyway IDK if I ever... made a texture for it

thorn folio
#

Oh lol. So it isn't as mucbmh a bug but rather something that never existed.

thorn folio
deep sluice
plucky shadow
# deep sluice how'd that go?

I think I figured it out? I was trying to be cute with how my ritual stand thing was placed in my magic room and it looked like the items that should have come out were getting clipped into... nothingness

deep sluice
#

did they end up above the room or something lol

plucky shadow
#

I only found out because my carbuncle ran by and vacuumed a tablet out of nowhere and put it in a chest

deep sluice
#

ah

#

so, did you find the tributes?

plucky shadow
#

I tore down the walls and didn't see anything, so it must have went up above my roof, lol

#

Well, by the time, I guess most disappeared

deep sluice
#

oh well, glad you figured it out

plucky shadow
#

But In an open spot, it was working right

#

Yea, thanks for your help!

oak marten
#

I've noticed that a bunch of the Omega glyphs are acting up in 1.19.2, is there a fix in the works for that or is it a problem on my end?

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By which I mean, they display their item ID and description ID instead of the item name or description

naive ore
#

Ah yes alpha issues, thatโ€™s language file stuff lol. Glyph should still be functional though, you just canโ€™t really get documentation from the book

dense arrow
#

Is there a way to make the raise earth pilars go back, if not you should add that because that would be nice

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Instead of leaving a bunch of pilars everywhere

deep sluice
#

I could look into it, but can I ask why that's necessary?

deep sluice
#

why should raise earth be any different?

dense arrow
#

Idk I was just wondering if its a thing BC I want to use it without destroying stuff

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Like how dampen stops explosion from damaging blocks

deep sluice
#

hmm, I see the idea, but also the whole point of raise earth is to change the terrain

otherwise you can just use missile launch knockback lol
even add some conjure magelights

dense arrow
#

I didn't think abt it that way

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Lol

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Makes sensr

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Sense

deft hornet
#

maybe gravity to make them fall back?

deep sluice
#

nah they spawn stone under them lol

naive ore
#

Infinite stone?

#

Quite useful for Ars Caelum I must say

deep sluice
#

it's tier 4 by then it's useless

#

also Omega isn't even in that pack I think

naive ore
#

I can always add it for my own playthroughs

deep sluice
#

I guess lol

naive ore
#

I actually cant think of a use for said infinite stone though...

deep sluice
#

the amount of time I've created random super broken bugs in the mod is just... insane

#

how do I keep breaking EVERYTHING? this is insane

naive ore
#

Very simple answer, you don't have an AI automatically fixing all of the bugs, or even an AI pointing out all of the bugs. I know in IntelliJ they point out problems regarding the code being written correctly, but some things causing bugs go under the radar because they don't fall under that list. For example IntelliJ doesn't tell you about a texture file missing last I checked.

#

I mean I could check right now but im lazy

deep sluice
#

no no I mean big bugs

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I don't care about the textures and stuff

#

I mean big goof ups

#

using client only classes in server code, using stuff that's only in the JDK but not the java that minecraft bundles, straight up deleting items, and other such things that make the mod literally full on unplayable

naive ore
#

oh... I see

#

well no wonder my example had no weight here, I have not (and likely never will) done something like that with a mod

deep sluice
#

yea, it takes a special type of incompetence to mess up as badly as I keep doing

naive ore
#

your not incompetent, you just dont know everything there is to know, nobody knows that much.

deep sluice
#

yea true

#

I just wish I knew more about MC modding

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so my mod didn't keep getting ruined every couple months until I fix it a week or two later

naive ore
#

Besides its not about not having errors its about fixing them before the product is released, or for the case of alphas fixing game crashing bugs which is what the current situation seems to be

oak marten
deep sluice
#

Probably not a bad idea, what version is that though?

oak marten
#

I'm currently running on 1.19.2, but I can run a second one in one of my VMs at a different version

#

I think the 1.18 version of my modpack is still sitting in my archive

deep sluice
#

That's probably a really good idea lol

#

Yea I'll consider that

oak marten
# deep sluice Yea I'll consider that

Cool cool, just DM me if you decide you want me for it. I push updates to the server every Saturday afternoon, so I'm usually already running the test server on Saturday mornings

deep sluice
#

note to self: make the demon king smart enough to avoid being killed by throwing into the void (if below a certain y level, place blocks to tower up and make a small platform. If below the area where he can build, use self lanch first and then do that)

dense arrow
#

Awww dang I just found out I can't dye my book anymore BC the arcane spell book can't be dyed ๐Ÿ’€

deep sluice
#

yea, I have to look into fixing that

dense arrow
#

1.16 btw

deep sluice
#

ah, I probably won't fix it there, it's a lot of work to go back and mess with things there

dense arrow
#

Aww dang

naive ore
#

there is a solution

#

called texture pack

deep sluice
#

... I doubt that

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pretty sure the actual recipe is missing

#

I think you can probably fix it with a datapack based on how ars does it but IDK for sure

naive ore
#

no I mean a texture pack changing the texture that shows, like for every arcane book in the world

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not just one

deep sluice
#

... that defeats the point of dying the item

naive ore
#

perhaps

#

but if it works it works

naive ore
#

Thats much more complicated though

deep sluice
#

or fix it with a datapack...

naive ore
#

true true

#

welp good luck to whoever does that

plucky shadow
#

Fireball cannot be dampened, right?

naive ore
#

It probably can but if the goal is to stop block destruction than you should probably use a different glyph like explosion

#

Fireball isnโ€™t exactly good at not destroying things from what I have seen

dusk halo
#

I wish we had a glyph that replaced dampen for preventing block destruction, call it precision or something, where it only does what it's filtered to, e.g. precision > filter: player, it'll only damage player/detonate if connects with a player, and won't affect surrounding entities/things not filtered

naive ore
#

That sounds like filter player -> harm

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Filter player being from TMG I think

#

Itโ€™s either that or filter entity which is close enough

#

Although for the sake of damage you could use divine smite or whatever that fourth tier lightning glyph is called

dusk halo
#

Yeah but I mean one that restricts damage to other entities/blocks

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The filter from TMG only makes it trigger upon hitting X, rather than limiting it to only effecting X

#

And with omega, that added precision/customisability would be far more impactful

ornate osprey
dusk halo
#

True but I believe in yall

ornate osprey
#

And not quite worth the effort in my opinion when there are so many different ways to cause harm that you can always decide to use one that's less damaging to the environment.

Luckily it's not up to me but to SoSo, anyways ๐Ÿ˜

dusk halo
#

A small prayer to God, a sacrifice of several children, and a crate of cocaine and energy drinks, and you'll have it done

deft hornet
#

it might be easier to adjust the filters with the recent api changes

#

but just for damage effects

#

the problem with the design of the filters is that bailey don't want to make the interface be used anywhere in base ars

#

it's just there as common marker between addons

deep sluice
#

lol, that sounds very time consuming to add and I don't have much dev time

#

so, not gonna happen anytime soon lol

#

I have many, many other features I'd rather get to add

plucky shadow
#

So... don't Fireball unless I'm absolutely okay with straight ruining the local terrain just about anywhere. Noted.

deep sluice
#

I mean, with the exception of demonic light and blood clot, tier 4 glyphs sort of ruin the terrain by design lol

#

or at least wreak environmental damage

#

(killing all the pigs with a tornado or squid with a whirlpool is still kinda collatteral damage)

dense arrow
#

blood clot is a thing?

#

no bc idek that some glyphs exist bc they're not in the book

#

if you ever update 1.16 at all, thats what i would fix

#

and that some tier 4 spells/tier 4 spells are mixed up with what they actually are

#

like raise earth's thing says tier 3 but its tier 4 in the book

#

confusing

deep sluice
#

I think tier 4s show up as tier 3 due to some bug I never figured out

#

1.16 is almost impossible to update at this point honestly so I probably won't

deep sluice
#

I really should add the non-demonic path for tier 4 stuff lol

oak marten
deep sluice
#

nah, more like ancient star worship to protect your friends path, or brutally murder everything in sight path

#

neither one is particularly angelic but I'm sure you see that the demonic is the... bad one

oak marten
#

I do like astral sorcery

deep sluice
#

that's where some of the inspiration for the celestial path is gonna come from yea

deep sluice
#

-dark demonic lights in all the structures

#

dumb concept lol, might not use it though
bleeding greater archwood
weeping greater archwood
petrifying greater archwood
guilded greater archwood

IDK what to make the purple one though

(they'd each have a different recipe involving that color archwood, except if elemental isn't installed then guilded would work with any archwood sapling instead)

deep sluice
#

make omega forms work on turrets lol

vital fractal
#

joke idea : ridiculously expensive tier 5 spell book with 20 glyph slots

deep sluice
#

... that was planned once but UI is hard

#

Not to worry I have a new idea to get larger spells

naive ore
#

Tome of Blood has a method that is quite interesting to say the least

#

Perhaps inspiration could be drawn from there if it hasnโ€™t been already

vital fractal
deep sluice
#

Well it's not in the game

#

But I'm gonna add spell cloths

#

And a loom to join them

deep sluice
#

I had an idea: advanced imbursement chamber

#

*imbuement

ornate osprey
#

You just want me to commission a third sticker ๐Ÿ˜

deep sluice
#

Lol I didn't think of that problem...

#

This one's sorta complicated too, whoopsie

#

It would use arcane pedestals kinda like the imbuement chamber, though in a larger radius like the enchanting apparatus

#

However, there would be a new golden pedestal, and the imbuement chamber could use up items on golden pedestals like an enchanting apparatus does

#

It would be able to craft both normal imbuement and apparatus recipes, though normal apparatus recipes would require golden pedestals specifically

#

It would also have custom recipes that required the advanced imbuement chamber. If at least one golden pedestal was required, it would need source manually piped in.

#

Aside from imbuement items, consumed items, and source, it would also be able to use liquids, starlight, and blood.