#Ars Omega
1 messages · Page 2 of 1
lol
ì thank you for all your hard work
it's gonna end up being like the Cuphead DLC or like the cave update
it'll happen... eventually
but it'll be way longer than both you users and I the dev ever wanted
ine with that
I sorta just made this addon for myself, publishing it and having it be usable was more of a happy little accident
(mostly, anyway. the port to 1.19 is mostly for all the people moving on from 1.18 though, I'm still stuck there for a while longer in my own worlds)
except the worst part is it won't even be delayed to make it better
just, delayed to make it work at all
because time is hard to find 😦
this box needs shaders to work right lol
lol what
fuck
oh I remember that bug
doesn't seem related to omega lol
does it have dynamic lighting?
it doesnt have shaders by default but I think so
if you want shaders there is an addon called oculus
how do i fix it
I switched from optifine
basically rubidium and oculus are like sodium and iris but ported to forge
rubidium is much better for fps anyway IIRC
ok but does it have build it dynamic light?
I am 90% sure it does
thank you magma felon
no problem, also magma is when im underground and im currently aboveground
oh yea optifine SUCKS there's no reason to ever use it in this day and age
it's 2023 people there are better choices now
(like Lava just shared lol, thanks Lava)
well I have one reason to use it
I dont think rubidium has the custom player model feature that optifine has and I dont want to remake my models for other mods
wait
is there a way to have 2 shaders at the same time
dont think so no\
HMMMM i am inraged
Like can rubidium allow you to show this locally for yourself?
and yes thats a custom sword on the back that I made and a crown and a badge on the front of the armor
wat
wait can i have blocky outer layers?
is it worth stuff randomly breaking all the time?
I decided no long ago
what?
oh also I can use optifine to mark allies and enemies
ok that does sound new
ok this is new how do i use it
where are my shaders
why y'all doing this in the Ars Omega chat though
@naive ore WHERE ARE MY SHADERS
mp and nmo
i got this
where the fuck are my shaders
I NEED BOTH OF THEM??
do i need them tho bc i alreayd have shaders i want to use
JUST TELL ME HOW TO TURN ON MY SHADERS ALREAYD GOD DAM IT YOU ARE NOT MAKEING ME WANT IT ANYMORE THIS SI WHY MOST PPL USE OPTFINE ITS LESS HARD TO USE JSUT TELL ME ALREAYD GOD DAM IT
ITS A THIGN TO LOAD SHADERS YET THERE IS NOTHING ABOUT SHADERS IN IT
YOU NEED THE FIRST ONE FOR SHADERS! OPTIFINE SHADERS WORK
Now calm down and back to omega related things
why don't you head to #off-topic though
Speaking of omega, now its the omega character from the greek alphabet
TELL ME WHAT THE FUCK I NEED
anyway im done here
Continue this in off topic
also he already did lol
WTF
BRUH ARE YOU KIDDING ME
I forgot to push the most recent 1.18 changes before forking to make my 1.19 version
😭 😭 😭 😭
welp, back to more compiler errors lol
nevermind back to fighting gradle because it broke for no reason
update: new features compile AND I can open my inventory! yay!
hmm, my potion effects crash the game though 😦
this is gonna take a while lol
I say have a special bit of code that if death ever uses caps lock in game it instantly crashes
just caps lock, no other key should have the effect
lol no
Well hey, the mod’s not too broken
Exactly!
1 glyph: Diamond
Granted that is something that needs to be enabled in the config and it has been improved through nerfing it
wrong type of broken
you're thinking of the mod breaking outside balance factors
but this broken is outside updates breaking the mod
I've never used ars omega cause I started ars in 1.19. 2 ,but have heard good things about the addom but says in many places diamond is overpowered. What exactly does it do?
Kinda tempted to just open a 1.18 world to try it.
https://www.arsnouveau.wiki/ addon selection -> omega
This is a wiki page generated automatically from the Patchouli Data in the Ars Noveau github repository. Therefore, it's pretty janky
Oh thanks. Didn't know that existed as I never used the wiki.
How do I get that to show all the tier 4 glyphs if that is possible?
Ah alright. Will just get 1.18 to try it out when I get home. Not really a problem.
Also the wiki half works for omega still, as it shows the tier 1, 2, and 3, just can't show 4.
Might be tied to dev pushing changes to the git
Since the wiki takes directly from the repositories
Probably this is confusing the wiki script, but idk how Sarenor did setup it, nor why SoSo splitted https://github.com/dkmk100/ArsOmega/tree/9b5d0739bcd084b1ee1d09af47916ddd98833de6/src/main/resources/data/arsomega/patchouli_books
Alright thanks 😄.
Ye I broke stuff oops
Well, I've nerfed it to a fairly reasonable level
It used to just spawn OP resources out of thin air
Now, it can convert alchemical stone (a pricey block I added) into alchemical diamond ore, which drops alchemical diamonds. They can be used for a bunch of tool recipes and stuff, but not all the magic ones so regular diamonds are still of some value.
how broken exactly would you rate the mod now on a scale from one to world corruption?
World corruption if you remove it
which, for the record, is not my fault
it's a vanilla bug that forge doesn't let you avoid
on 1.18.2? a 2/10 unless you change the mods in your pack very frequently, since again you can't remove it because heck mojang
the new 1.19.2 version I'm working on? easily a 9/10 or 10 /10 lol
Oh did you decide against the dimension or is it because it doesn’t exist yet XD
Ah alright. Thanks for the answer 🙂.
Things like this is why I make a backup of my world before I add a new mod everytime.
Love how they said "felon" instead of "feline". Almost seems like they know your play style, or something...
🤣😂🤣
I’m 90% sure that was edited to say it afterward
I’m sure it used to say feline
Or cat
I am currently messing around with this addon in creative. Is there a reason that the enchant glyph isn't turning golden apples to enchanted golden apples even with 8 amiplifies or 8 advanced amplifies?
If you look at the recipe in JEI, it shows you both the amp level needed, and which of the foci you need for that many levels of Amplify to work.
Noted, will investigate tomorrow. Could just be the github API issue though, we only get 50 calls per hour 😅
might also be that I changed the default branch, would that affect it?
you need some kind of alchemy focus I forget which one
are you on 1.18.2? In 1.16 there's not much in the way of JEI support or documentation but the book and JEI stuff are both pretty good in 1.18
Ah got it. Because I was toying around with it I never bothered installing it. Thanks for the help, will install it now.
ah
yea JEI is pretty useful for everything except sigil crafting
you pretty much need the worn notebook for that lol
Alright, thanks 🙂.
I couldn't find a focus to do it, however it said it needed 9 advanced amplifies, so using a casters wand made it work.
ahh
that might be why
I usually do everything with an arcane staff just to be
✨ extra ✨
Lol.
what are your thoughts on the mod so far? favorite and least favorite additions?
lol really dumb glyph ideas:
-undead augmentation: buffs undead mobs
-exoskeleton reinforcement: buffs arthropod mobs
-Illager enchantment: buffs illager mobs
I like them 👍
Oh and if you use undead augment on a living mod it should debuff it
Like weakness and slowness corresponded to level of amps with each amp adding 1 level or perhaps every 2 amps adding 1 level
that doesn't make much sense honestly then it's just an excuse not to use potions
to fight enemies
True
my thoughts behind these was just that my curse glyph turns stone to infested stone
and buffing the silverfish through the roof seemed like a very funny idea
I mean if you could become an undead I would say it should change living to undead but well that’s not possible, well except for the horse in which case using it on a horse to change it to either a zombie or skeleton horse would be cool even if it doesn’t make much sense
that would fit a different glyph not this one
this is just a quick buff to summons
hopefully I could make it use a custom effect so it stacked with normal potion buffs
that would be fun
Honestly I got the whole transform thing from the word augmentation but it wasn’t my first thought
also, an activate potion glyph could be fun
that way potion equipment isn't obsolete, but if you have TMG or wanna hit things far away, you can do it like that
...
is that a thing lol
am I dumb
I am dumb
🤦
is it in 1.18?
that's what happens when you don't keep up with months and months of updates I guess
lol what why is it backwards
No, added with the potion update
figured
difuser looks fun
um, how does TMG deal with the issue of amplifies in 1.19? I'm not sure what to do about advanced amplify lol
doesn't omega have a dedicated documentation branch anyways? If not, yeah that definitely breaks it
nope lol you were just using 1.18 because main was broken
all I did was make 1.18 the default branch
and create 2 new branches for 1.19 stuff
(why 2? I'm mad lol)
Ah well. So where do I get my sweet, sweet working documentation sources? 😁
I've no idea
my mod's docuentation is a disgusting mess
So I just add the (support is to be considered experimental) note back in until you're done?
I mean
I haven't touched it much since it was working lol
so it would be cool if you could figure out what broke
but if you can't no worries I need to get my project together anyway
the three guidebooks was a bad idea, I'm gonna make the other two items that give you achievements, and put the entries back in the main book
Will do that then 👍 🙂
and then just lock them behind the achievements
Iirc it simply doesn't in Derr version. In my version it should take the same limit as amplify for the effect
Haven't used it much tbh. Used it for about 30 minutes - an hour and then left because me and my family watched a movie. Will play with it more later. However from what I did see, it seems well done. What I do quite like is the idea of a new dimension as ars doesn't have those. The only real thing is it isn't that easy to see in the dimension, but I am assuming that is intentional.
You can use
on self to have night vision
I haven't got to trying out the sigils yet so can't comment on those. The glyphs however are cool and unique so quite fun to play around with. Overall seems like a good mod.
Oh was it just dark? I never even thought of that being the problem lol. Assumed it had a weird version of blindness.
I take back the comment I made about the vision then.
Once I have used it a bit more I can give some actual feedback.
I agree on the fact that it's not really cool to simply have the perpetual night
Main thing is it kinda looks like it is based on hell cause of the demons, so I expected it to be bright and have a bunch of fire.
I think there should be something more like a red static moon, so a bit more vision but a fog in the distance
There are some lava pits
I saw that part.
I just mean on the higher surface, its kinda just dark and flat.
I wasn't in the dimension for long, so I could be mistaken.
If Soso didn't fix it, the demons might spawn on the air over the lava lakes and fall to their death, lol
Lol. But yeah. Other than the vision being dark in the dimension, overall seems like a well made addon.
Definitely fun to mess around with.
I thought I fixed it but IDK for sure
how do the propagate spells work exactly?
You hit something with projectile propagate orbit, and the thing you hit will act as the "caster" of orbit
ah
i see
so would that mean casting it on summons is a good idea?
for semi-recursive summoning?
not sure if that'll work tbh haven't played much with it. Try it out?
ok
@deep sluice seems like the wiki can't find the T4 categories and entries with the new default branch.
Should I point it to the 1.16.5 branch or would you prefer a different solution?
so it does seem to work
which is more than a little funny
wait
nvm
they just keep casting things as if i cast them myself with anything other than projectile
and there doesnt seem to be any documentation on it beyond just a simple descriptor on the glyph
The propagators shouldn't trigger the summoning focus iirc
You can surely use it with self+something+prop orbit+something tho
Uh
It worked for decoy
But that’s about it
So now I know a spell to summon about 50 decoys at once
But no super suicide vexs unfortunately
Also stuff like self+ propagate projectiles to make the summons shoot, I think
That makes most sense for now, I was silly and split them into another book lol
Ohh if the wiki works off the base ars notebook then that would make the wiki not work for everything in the other book you added.
At least that is what I assume, idk much about how the wiki operates.
Yep
Pretty much. I could actually make it pick up the other books as well if that's what you'd like, the functionality to pick up the same thing from multiple sources is already there, but if you want to still change it around a bit, I'll just point it to 1.16.5 and update to 1.18 once it's finalized
My main concern is that like hexcasting, some of my pages are gonna end up full of spoilers
Would it be possible to have spoiler pages give a spoiler warning and need an extra click to open? This just being based on if it's locked behind an achievement or which is how I'm planning to reorganize it back into the main book
patchouli has advancement required pages
Would need to see how the "locked by achievement" ends up in the patchouli json but if it's part of the page json then I'm pretty sure that a spoiler warning could be implemented.
Gotta think about how to style it and present it to the user, but worst case, that's a fun little challenge for me
you can just look up to botania
they lock entries and hide categories with it
it's all in the json
iirc yes
Definitely uses the advancements
And they have a webpage set up that hides spoilers and shifty text until you click again to reveal
uh. I might want to take a look at that, maybe they've come up with a better solution than my cobbled together hack job
Would you be fine if advancement locked pages were just behind an accordion like this?
https://www.skeleton.dev/components/accordions
With a heading like "Open at your own risk, spoiler inside" instead of Icon/Avatar/Numeral Heading like in the example page?
That way we could hide text, recipes, basically anything 🤷♂️
Skeleton is a fully featured Svelte UI component library that allows you to build fast and reactive web UI using Svelte + Tailwind.
Yea that sounds good
Then I just have to fix the actual notebook pages lol
The spoiler ones will both require an achievement and on the first page say what collection they are from
So the lore ones would say "from the notebook of ___"
Nice. So I just have to add another little speciality case that checks for the achievement tags and renders all the pages in an Accordion then.
Not sure when I'll get to that, theoretically tomorrow's a holiday and I should have time, but we're also going out for brunch, so I might just end up as a fat whale on the couch when we get home
Ok
how is the codeing going
I'll let you know when I'm gonna push the notebook changes but it probably won't be for days anyway
On the port? Very slow, but a couple things work
The alpha is gonna be, like, super duper alpha and unfinished lol
I always say something is infinitely times more than nothing.
Why does the spell sigil petrify not have a page in the arcane compendium?
its better then nothing
this is not going well, I keep finding more things that are hopelessly broken and barely being able to fix any of them
Slow and steady shall always win the race when there is no other people competing, so technically you are winning.
But I'm competing,
and I wanna win. :v
elaborate
I was trying to come up with some intricate and well thought out answer but I got nothing xD
more port progress!!
names and textures seem to work
except 2 which are still broken for reasons unknown to me
this little checklist is looking pretty good actually
except for google being annoying it seems
darn autocorrect
oh discord doesn't say Fireball is wrong so that makes me wonder why that is underlined in red if it isnt google
tomorrow I'm gonna publish an alpha version somehow
might not even be on curseforge this sucks too much
but if not I'll put it here
I want it to at least exist
noice
well, I'm gonna try to anyway
the mod is super not ready to play and will break stuff and itself
but, why not right
as soon as it goes live, i'm going to shove it into a super high tech modpack
and watch the balance crumble
after the first version of this I'm gonna go back to 1.18.2 industria and omega to do one last round of cool features, I'm not ready to abandon it yet
then I'll go back to the 1.19.2 port including fixing it up
and then I'll port industria
what do you mean by that
are you on 1.18 or 1.19
and why would you have to rebuild
also, bakc up your worl dand your pack before trying anything alpha
doesn't strike me as safe, who knows how well this plays with existing worlds
probably fine but I wouldn't risk it
yoooo the bound wither still mostly works
in fact I think this is the most broken part
dang that went well lol
for real
All good on the backup thing, since it’s a new modpack I’m going to play on
updating WILL ruin your world if you do that right now
Mm
at least half the stuff is missing
Well hey
case in point
At least there’s something to mess around with in the meantime
Just hope it doesn’t mess with my world when it eventually updates past alpha
I mean, waht do you mean
the first alpha would mess up the world from past versions
but new alpha versions won't break worlds form old alphas (too much anyway)
Ik, I’m going to shove the new one into a new world
And hope future updates won’t break things for jt
I'm taking care of all the major world ruining things now beforehand
the registry names of glyphs and rituals and stuff
making sure they are finalized
and correct obv
lol this nasty cocktail
lol
well, I'm in creatie
also this sucks anyway
i-frames means most of the damaging effects are wasted
Mm
I framed are always a problem
Really hope at some point that could be fixed
Well, “fixed”
now THIS is a good murder spell
Mmmmmmmmmm
I was theory crafting a few glyph ideas to let you deal damage despite I frames
could be fun
first 3 trap them in place, demonic curse does damage, dispellant so they can't remove the effects without milk, curse to make them hungry, and underfoot flower to deal cactus damage too
replace the underfoot flower with hex and cold snap, way better
Oh yeah
or no freeze
also use rot not curse, my bad mixed up my 2 most similar glyphs
murder cocktail v3
doesn't last long enough to kill them so repeats is necessary
but it provides everything you need to eliminate them in one cast, just repeat it
heck, after hitting em once you can trap them and use a turret to finish the job
(obsidian cage, mining fatigue ritual, and no break spell ritual)
That is a really sadistic spell
yes it is
make them suffer
that's... the point of suffering
True
Sorry that it took a while @deep sluice , but can you check if https://dev.arsnouveau.wiki is working with Omega as intended? Should be pointing at 1.16.5 main now.
Won't work at all though if you've got no search but the placeholder like this instead:
This is a wiki page generated automatically from the Patchouli Data in the Ars Noveau github repository. Therefore, it's pretty janky
Means it has reached the limit on requests to github for the hour. I might really have to improve something there 🤔
can you not cache this stuff somewhere?
also, the website keeps freezing for me
the addon button didn't respond for a while and then it let me toggle things on but not toggle things off OR close the select screen...
Huh. Bit late to debug but I guess it's the addon request reaching the cap again
Sure, if someone would pay for it. Especially AN itself is to big for most of the easy caching solutions I could use
ooooh yea that's an issue. Where are you hosting this now? And maybe you can start by caching how often people check each page and the replace it with caching just those pages?
Vercel free Tier.
And no, I can't, since the pages don't exist without getting the full repository content for an (plus addons if desired)
Requesting just the stuff for the page actually makes it worse since each single file is one request.
my idea there is just that if you do that heatmap thing, over time not all visits would require asking for the full list of pages again, only the uncommon ones
But yea that's a bit overkill and might not work anyway since you'd also need to cache a list of all pages in the mod plus each addon
It's not a bad idea, but probably difficult to integrate with the framework it's running on.
Also leads into caching hell, how long will the pages be valid?
Might just talk Bailey into setting up a github action that notifies my repository of new pushes to the Ars nouveau main branch and triggers a build to pre-bake all the info I need into the website repo and then deploys the updated repo
likely a better idea
true it probably doesn't work
but the theory probably works
if the cache lasts a week it'll still be pretty useful
you actually can't fit all the pages in one go? that doesn't strike me as that much data, how little space do you have?
or is there something I'm not aware of with the images and item models?
or maybe, you can cache all the text and item names, but NONE of the images
Theory, definitely. In praxis, there might be easier ways.
Also don't want to pollute users localstorage. ..
display a fallback when you run out of requests so there's something
oooh
I meant a cache on the server where you have the website lol, can you not do that at all with your tool then?
I think you're thinking a bit to much static HTML there 😁
The wiki is basically just one dumb welcome page and 2 smart pages, one for categories the other for entries.
The caching pain comes from the fact, that the pages rendered on the serverside can (and are) cached, but the whole app gets rehydrated in the client once it's loaded
Now what's rehydration and why do it?
Rehydratrion means that once the page is loaded, all the javascript used to build the HTML for the page is loaded and linked to that html. That is a good and desirable thing, because the website on then client has all the information to display pages that are navigated to without having to talk to the server, which leads to a very fast and responsive user experience.
If it doesn't crash, because the JS can't initialize because it can't load the patchouli data
but can't you store the data that needs to be fetched externally on the server instead of the client? why should the client ever access the information from github?
Cause that's where the data is and the hoster has a hard cap of 4.5mb per request which is exceeded by the repo.zip
So I have to hit up github directly or use a different caching solution in between
ah
you can't send a directory of pages, and then send each category when it's opened?
and save it all on the server to avoid the github calls
Not without reinventing the framework
oof
got an initial version working, this isn't really ready to use in any way, and I'm certainly not putting it on curseforge, but might as well share it somewhere
of the 1.19.2 port of the mod
@naive ore @ashen sigil @brazen oyster @thorn folio I think you guys wanted to hear about this? random pre-alpha here, I'm not happy enough with it to put it on curseforge just yet though. Maybe next version.
hmmm
Thanks for pinging me, lol cant wait to mess with it in singleplayer
i need to sleep so i need to sleep then i will try it out
that sentence makes the first 4 words very obvious lol
I suggest you immediately close discord and turn off all notifications and make sure you actually sleep
New update! Noice
@deep sluice uhhh... bad news on the update
oh no
it broke something related to pickaxes
and now
nothing can mine anything
other tools work
just pickaxes
no clue
mineable tag probably
was that me though? I can mine in the dev versio
i mean
oooh no other way
i tested it on its own with ars
gl
awesome!
i'll tell you if anything else breaks
ok
no promises that I'll have time to fix them though, I have school again
probably at least next weekend I can fix anything that pops up and publish to curseforge as an alpha
all good
it doesn't look like there are any problems so far
so i think you're good
nice
hopefully that stays true but realistically multiple features crash the game
also the structures don't generate which is a problem
... what
and just cheating in the stuff i couldn't realistically get
the gorgon gems and demon staff?
i managed to get into the demon realm
since the resources are still obtainable
but yeah
the gorgon gems were cheated in
oh
but in 1.19.2 the demon realm doesn't work lol
no structures there either
or land
or hostile mobs
yea but it is another thing you have to cheat in
true
but then again, it is a large modpack
it'll at least save me some time to spend doing other stuff
I mean, you also could've added a datapack to add recipes for those items
i spent like an hour debugging the pack, i just cannot be bothered
a bunch of performance mods
oh those break anything
and almost all the compatible ars mods
oh yeah
the performance mods were
MMMMMM
but hey
now the 200 mod modpack runs at 120 fps consistently now
Nice. Is going to be fun to play around with. Also I see there is a pre 2 version so I'll go straight to using that. Thanks for the ping 😄. Glad to see you are making progress. Gl with school/college once it starts since iirc that is why you said you might need to take a break from developing. I am sure the mod will be worth the wait.
Performance mods are like gambing. You add them and hope it works out.
Seems to be working well if the request limit isn't reached.
Going to promote this to the main site tonight if you don't tell me otherwise.
And I'll keep brainstorming some better solutions for the unauthenticated github requests predicament
So I used the ritual of petrification, I think it is a bit broken.
Also just so you know the glyph of absorption is missing a texture, and the infinity crystal looks like this. All around though, the mod seems to be functioning as intended, just mainly visual things are broken.
I believe this may be why it’s not even in alpha state lol, I honestly expected most of the visual bugs anyway
Visual bugs are better than more annoying questions about when it’s updating though
I do think the infinity crystal isn’t producing source though
100% yes. It is still playable and fun. Just thought I would point it out.
Fair
I mainly pointed out incase it hadn't been noticed. Whole point of alpha normally is for things to not be completed but for bugs to be found.
It is good to note all the bugs that other people have since they do not have the uncompiled files
How wide does greater AOE go?
Honestly, other than the missing stuff that is very obviously going to be added in the future, I don’t think there are any game breaking bugs so far
Well that happens in 1.18.2 too lol, I haven’t figured out how to render a mob that doesn’t exist (might have to steal some code from jarred mobs lol)
It’s just 2 AOEs in one I think
Hmm, I’ll have to look into that…
ok i got some sleep does omega need anything for the 1.19.2 update beta you sent out?
I mean, ars nouveau
thats it?
I think so
for now it is
What’s that mean
you might need an api or sorts
Why?
idk
Oh yea good idea
Do you know what an API is?
Seems good to me, I’ll try to fix up 1.18.2 sometime so you can use that.
not realy but i know they help add stuff
wait is the thing you sent 1.19.2 bc it says 3.0.0 pre alpha
Stands for application program interface, but what it actually is is a system for an app to talk to a program you’re making
In Minecraft modding, someone will make a mod with an API so that other mods can use helpful code it has. It’s useful for re-using code or splitting things to keep it organized, plus some other shenanigans related to a thing called mixins
ok
Yea it’s 1.19.2, 3.0.0 is what I’m gonna call the first 1.19.2 release version and this is the pre-alpha of that.
Can’t see why it wouldn’t
Use the second file I sent though, first one breaks mining
Not ATM just scroll up
the first time round
you talking about this one?
@ashen sigil it’s this one I think
Yep
good
can you name something from the mod?
or does it have its own tab?
nothing happend
yea nothings working other then some nice music
It does have its own tab you can also check the mod page for some of the items, though a few are missing in this port
Is normal ars working?
yes
no crash logs tho
Then send latest log
i have not crashed yet
at all
it has not sent me any logs
this is the best i can do
is this part of the mod?
That's from base ars
Do you… not know where to find the latest.log file? I can’t help you without that
If the game actually didn’t generate one that’s a problem I have no clue how to solve
If you need help with that you can google it cause I don’t have the time to help you right now sorry
nvm i just did not put it in the right spot
havent tested it yet but i hope it works even if nothting has texsters
bc those are for nerds
and ppl who are good at art
witch i am none of
What do you mean nothing has textures
idk
Only one should be missing
probably not, else why make them?
some of these could use some work maybe i could get one of my art friends to help
@deep sluice i found a bug
that looks like the book doing flappy things, that's more on optifine afaik, at least if I guessed correctly
i do not have anything that would let me use shaders
Yea but IDK how I just tell it to use the ars model
sorry, guessed wrongly then. There's a funny interaction/bug that lets the spell book flap like a bookwyrm while you hold it in hand
nah its just how you cast it or it woudl cast on you
Pretty sure that texturing help is welcome
If you mean the dimension, I know, otherwise please elaborate
And do you know how to do that? Lol
its jsut lava
Me either hence why I haven't already
Yea I also noticed that, also no structures in the mod work
Unfortunately that's still a ways away
its geting closer tho
Sure
But the progress so far took over a week of vacation
So with school into account, the final port is at least 6 weeks away
yay
Closer to 10 weeks if you count in other misc stuff I wanna do when the port is playable
But obv no guarantees might be even longer
Pretty likely
My worry is that 1.20 will be out by the time I finish
And then I won't have time for that port
It's a loosing battle
As if Ars part would be that fast
Have yet to see what Geckolib4 changes are
Setting aside the block registry conversion to deferred and all the json worldgen stuff
there is no need to care go at you own speed
I guess 1.20 needs at least two more months
If all the content they add is within 1.19.3 then it will be a big disappointment, lol
1.20 is probably further than that unless they start dropping some snapshots
I think we will have a 1.19.4 soon
*A breaking 1.19.4 soon ™
I'm really conflicted on hoping the lights rework rumor is true or not
nah
What do you mean mobs that don't exist? I only used vanilla mobs. Or am I completely misunderstanding?
Yea that
Yea that's what I meant
Though honestly what worries me most is IDK how to change the color when I render it.
I mean, there might be a way with two mixins
One on GeoRenderer and one on whatever the famous Alex use for the rainbow layer
I'll look into it sometime when I get the chance, I just don't know where any rendering code
Hmm, how hard would it be to recolor a live entity for during the transformation? Seems much worse
But I have to double check since not sure if the entity renderer have a getcolor
Vanilla ones should have a way since Ice & Fire or AlexMobs have a jelly that makes mobs rainbow
... I have no idea what I'm doing I'm yet to look at any of this
Do you mean both mods, or one but you forget which?
oh nie
*nice
I just found the rainbow layer now too lol
i == 2 ? AMRenderTypes.TRANS_GLINT : AMRenderTypes.RAINBOW_GLINT
👀 neat
default Color getRenderColor(T animatable, float partialTick, PoseStack poseStack,
@Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight) {
return Color.WHITE;
}
IGeoRenderer
this one is geckolib
Alex's approach only work for vanilla
You can't make a rainbowbuncle
ye
alr
just save a flag on the mob and retrieve it to see if the mob is petrified
a flag? I was gonna do an int so I can have progress steps and make it gradually change color
will any of this even work for my use case though?
I'm not really trying to do an overlay like alex's mobs or the geckolib thing
I'm trying to full on change the color of each pixel to be grayscale based on only the intensity
alex's mobs thing might actually work I can't tell since I can't see mc code from my laptop
but I'll need a more sophisticated geckolib approach
Ohhh, thanks. That makes sense, not quite sure why I didn't think of that.
not yet pushed?
Haven't had a chance, school today
ah yeah thats not fun
its always difficult to open websites or apps like Github on school devices, though not always impossible.
Nah that parts easy
But I use a desktop PC for mod dev
I'm not at the right physical location
Can't be done
LOL
ah yeah thats also an issue
I mean **theoretically **you can make changes from anywhere... if you code using github...
just cause you can code on github doesnt mean you should
actually I need to confirm my bs before I continue
You can code just not build
And the experience is pain
Might as well use old school notepad
Writing code can always be done with just a text editor and patience
(And an API reference I guess)
So maybe MC modding can't
There's no web resource with the Mojang code
You won't know what functions to call
yeah thats exactly why I said this xD
it would be so painful that if you did do it you would have to be very, very skilled in coding
It can't be done for Minecraft modding though
Cause you'd need the Minecraft code
Which GitHub doesn't have
Afaik chrome doesn't have a handy java decompiler
mmm sounds like something to add to Chromium 😄
Not to mention that its so bad that its a solution that only works for school devices or Chromebooks because otherwise you should just be coding with something like IntelliJ IDEA or something else and even than you would need to download it and than compile it when you have access to a java compiler in order to actually build it into a jar file and use it.
technically you could probably hack something together using web assembly, but lets not go down that route. Insanity lies that way
insanity lies not just that way but also just when modifying games using a web browser.
thats a whole mess that nobody wants to go down
What's a little insanity though? All cool wizards have some, it's like the battle scars of spellcasting
Fair, but we're talking summoning demons in a crowded street full of innocent civilans kinda insanity here
only that the demons is a couple of software devs crying about their bad choices, which, all in all, might be worse
I mean yea I'd never attempt such a project
But I wouldn't be surprised if someone did
Yeah it has this "someone has definitely done this" taste
It's not based in the browser
But there are plenty of online java decompilers
Waaay more than I expected anyway
btw @deep sluice, if you didn't know already, the mana trinkets don't work
Huh I’ll have to check that out
just check how the ars ones work
it's attribute based
so the bonus will show up in the tooltip too
oh man this ritual of tribute is doing nothing rn
1.18.2 just sacrificed a stack of gold ingots and then some
Did you start the ritual and give it source?
Don’t they even say they need source on the tooltip lol
ritual of awakening doesnt
But does it even require source?
I mean the brazier when you look at it should tell you the current status, no?
its optional per the notebook entry
Huh, I’ll edit the tribute notebook entry then
tribute ritual did use source tho
also im not sure why i threw in a stack of gold only to get one wilden tribute
And you managed to get confused and not give it the source
yes
I think it needs like 20 gold and I forgot to make it take more lol
I’ll fix that sometime when I have time
i just did only 20 and it worked as intended
what does animate glyph do?
animates a magic clay golem
I think it's 1 block of magical clay on top of 2 normal clay blocks but don't quote me on that
No, it's 1 carved magic clay on top of 2 normal magic clay of the same type
So one carved magic clay block. And two magic clay blocks?
aight, what does the golem do?
like an iron golem i think
The arcane staffs are a little broke
Since flare or cold snap can’t take more than 2 advanced amplifies
Have you looked for a worn notebook entry? I thought I made one
You can use the staff to change between a few modes
Sorry dominion wand
Oh did I forget to disable the limits lol
I want them to work like the augment arrows do but buffed obv
lol I keep forgetting that it wasnt this mod that implemented amplify 3, its so powerful I just naturally attribute it to this mod.
yeah...
i was confused at first too, until i realised advanced amplify was ars omega
so i default to it now
no that would be boring lol
most of my stuff has some unique difference in it's power level
obv advanced amplify no
but fireball has the fire, tornado and whirlpool are obviously cool, and summon wither is a unique take on a summon because of the binding augment
and divine smite has the double damage on undead and the sensitive to save items
true, ultimate power is... boring. Just ask Saitama.
He might be fun, but imagine how boring it must be to be somebody like Akuto Sai where you know everything that you do or interact with, will always go your way as you make it. Anything from friends, to love, to simple human interaction, is all controlled by you.
On top of that opm will eventually die of age, akuto can't die because of the law of identity.
Idk why I brought this up but thought I would anyways because why not.
bad idea: mind control spell that turns villagers into a weird modified version of the vindicator UNLESS it's the mage villager which becomes a terrifying spellcaster instead
and nitwits which don't get an axe and have to punch enemies lol
great idea
We can agree that it IS an idea.
Lol
I actually really wanna add it because it sounds very fun and fits very well
But it looks very hard to code 😦
hear me out, just make the spell kill the villager and not drop anything and then spawb a vindicator with custom stats and a custom texture or something
that sounds much easier
now the spellcaster though... I cant come up with any bs for that save for the evoker
No no no no no
I wanna save the villager data on it and make it curable and give it custom AI and stuff
A reskinned vindicator would be lame
and thats why I said I couldnt come up with any bs for the spellcaster, like I did for the vindicator, because it was just that, a bs idea that nobody would like
Now don't say that, if my dreams weren't so big I might do that
But yea my idea on features is go big or go home unless they're small cute additions
... thats sad but I understand it xD
Staffs and petrification make me sad cause they suck
well I'm sure you can find a way to improve the staffs, without increasing their power hopefully.
well I was gonna indirectly buff them
oh indirectly, thats different than what I meant
won't change the max power level, but will let you swap out amplifies for AOEs and stuff
that actually sounds fun
well, maybe a small buff by letting you give it an elemental crystal to buff a school
that sounds like a good idea, it allows for more specialization into magic schools
absolutely but IDK how to make GUIs or how to make a staff render differently depending on the data
oooh also I wanted you to be able to change the form
and finally, an upgrade to add more spell slots
so you can have a radial menu with a few items to choose between
my final dream is to use geckolib to animate the player when you use the staff
a different animation for each form
I know what they'd al be
but code wise, pain
I just realized you said spell slots, instead of glyph slots
yea spell slots
so you can have a few spells like a book
the max will be 10, BUT each time you add a more slots upgrade that's 1 less augment upgrade or cost reduction upgrade you can add, so you might wanna limit it since the 10 spell slots one will barely be better than a book
oooh maybe the code from threads in 1.19 can help me! I just had that thought
reminds me of that old enchanter's staff idea or whatever it was from a while back, least I know your not gonna suggest adding infinite slots
that would be dumb
it would be omega style to add something broken like that though
but with a config for it and off by default
which enchanter's staff idea?
I remember I had a big conversation sharing the staff ideas a while ago lol
#912746667332239420 message
oh I cant access there lol, oh well
oh
it was one of the feature request ideas
oops
except the entire thing was obviously just an excuse to get infinite spell or glyph slots, I forget
nah I plan to do that with a spellweaver's loom I'm gonna add, not with the staffs at all
well im both happy about that second part and worried about the loom
loom seems funny
I had some terrible loom related ideas lol
like, very very silly ideas
I might as well check with you seeing as your mod is known for its brokenness, its a bad idea to make a python file that makes extremely large files right? Like say 100 9.31 GB files
... why do you ask
no reason
if anything from my post #1063634907311636620 doesn't get added, I'll add them to Omega lol
I'm also gonna backport Infuse to Omega 1.18.2 (and wall when ready) since I want them on 1.18.2 but Bailey doesn't want more feature updates on 1.18.2 bc of the time and risk of bugs
is anyone else having issues with transmuting wither skulls to chorus fruit on 1.16.5
nvm did it
oh no I had another dumb idea
omni focus
does nothing by itself but allows you to use some other glyph ideas I had:
propagate placed blocks
propagate displaced blocks
propagate summons
so at the cost of glyph slots you could kinda have both the blockshaper's focus and summoner's focus functionality in one
drat I just remembered I still haven't updated the propagate textures
A focus that is required for use of other glyphs sounds fun
But can you make it so they don’t show up unless you have that focus at least in your inventory if not only when equipped
can't be done
not without messing with the book in a way I'd much rather not
and don't have time to anyway
they'd either be ignored or cause red particles and spell failure depending on configs
It was more of something that would have to be a config setting off by default anyway
yea but too much work for somethig that small
Just so many glyphs, when using every addon, it’s causing me to go insane going through them all
We are surely over 100
Oh yeah I actually tested adding omega to my 1.19.2 modpack recently and it all went well which is really nice. Things were working, game was freezing*, the usual.
that's not even close anymore there's like 150 at this point
with all the addons
I mean 75 from Ars itself
at least
Makes sense to double
I add like another 50 lol, and with TMG filters?
yea, easily up to 150 I think
Lol let’s just say projectile multipliers aren’t something to be messed with
ah
so that issue
I'm just gonna need to find a way to stop you from making lag bombs
I wonder why projectile is so laggy anyway, are checks just that slow?
doesn't take many of them to slow game to a crawl and IDK why
That’s the thing though, you already limited it… I should thank you for making sure my pc doesn’t blow up
I mean it kinda has to be
You can't throw that away
but it is pretty funky that it's so slow
I mean, delay it
delay it? what do you mean?
Fast projectiles might do that
some kind of tech wizards might be able to optimize it but that seems hard
Everyone casting one projectile a second on a server of like 10 people won’t be very bad to be fair so it’s not a big issue
Any spell with major issues from that is impractical regardless
ye but with levels of mana it's more like 9 per sec per player, times a 2v2 duel is 36 projectiles per seconds, won't take long to lag a lot lol
even without propagate
and that's before item entities but the main reason people do that isn't fighitng it's mining'
if someone forgets a void jar or an item pickup glyph it's game over server
minecraft is just laggy
That's just a Minecraft classic
and ars just gives you all the best tools to make lag
Eh even a server like the official ATM7 can manage to not crash from 80k entities
Even people who throws away items because inventory full or trash harm
But it simply slows down for some time, hard to actually crash
We crash in server sometimes because there is a Watchdog
Which kills it if it becomes too slow to process ticks
plus I play on a not as good server cause, well, gotta pay for college
and I have a custom pack so I can't join someone else's
nobody seems to host servers for packs with omega 😦
Oh right also So-So, omega was actually one of the lower sources of lag when I was testing funnily enough, it only multiplied the projectiles by 9x while what the other mods did was more than that lol
I heard Oracle can let you host servers for free
Not sure how powerful
but TMG is VERY OP and VERY laggy
and both combined is RIP balance and RIP server
I rest my case
I mean if you think that’s bad…
I'm just gonna make propagates incompatible with chain if TMG is installed
it's planned but again kinda hard to find a good time
maybe this weekend if things go well
I managed to create a new transportation method which can go hundreds of blocks a minute using Ars and a few other mods
aka probably not
why not just use warp portals smh
I sorta dislike it but I have to support it
Use the transportation method to go to places to make portals
I actually reached like 1800 blocks on the Y axis in less than a minute using it though it isn’t consistently that high, usually more around 1k and the journey down takes longer than getting up {=
oh
I just checked an old it mc youtuber i followed, that still play modded, and noticed they started a magic pack
I spotted Omega in the JEI but not yet Elemental 
(Tbf it's easier to spot due to sheer number of items, lmao)
Ok, i saw the curio slot, i'm relieved
i'll send a clip if he gets to do something interesting with omega
clever of you to not tell me who it is so that I can't comment on their videos suggesting they check it out
Hey why dont you tell me who that is, I have some spells I wish to give them.... (=
totally safe spells that wont resort in disaster
I wonder if they will believe that self -> propagate self goes in an aoe around you...
lava cat is uninvited from discussion
"Hey you should try self -> propagate self -> harm -> amplify x maximum"
jokes on the discussion I made my own invite and can invite myself back
lol I found a recent series of someone playing with a bunch of magic mods, including Ars Magica
You villain
YOU THINK THATS BAD
lol you should be happy I havent used encryption yet
actually I should go make a texture pack encrypting all text more advanced than swapping characters
true than I wont have to deal with propagate orbit -> sensitive -> propagate orbit -> sensitive being used by others
oh wrong message replied to, oh well
thats the x9 I mentioned before actually
Multiplication do be scary
I wouldnt be surprised if in the end I got over 200x projectiles than just regular projectile
Is there a planned date for 1.19.2 (we had to migrate from 1.18.2 and its painful without ars omega)
you can search the channel for an alpha
well migrating from 1.18.2 is gonna be painful regardless
but yea there's an alpha somewhere
here it is!
still pretty broken but has a few basic things working
is it really broken if no issues were reported? 🤔
also seems to be working as fine as it should :P
Well, it had very few testers
lol
there's a few known issues:
-tons of stuff missing
-structures don't generate
-demon realm is broken
-curios and other stat items don't work
-staff amp bonuses don't work right
probably more I forget
if he want more testers he could publish that version for testing, and leave the invite for ARS inside this thread to report issues and bugs to fix
nah it's just embarassingly broken lol
I just wanna fix a couple items on the list before I put an alpha on curseforge
i see
IDK where to put this but cursed addon idea:
sketchy ingestible plant substances for magic power
they have all sorts of disadvantages and dangers and stuff but also give good buffs sometimes
(maybe rippoffs of jurda and jurda parem from the Shadow and Bone and Six of Crows series lol)
I like the idea save for you adding the word "sometimes"
I don't mean like randomly
oh ok
I mean it's a lot of substances to learn
you might make a few mistakes along the distilling process
best analyze the results carefully
and pray that your goof ups aren't the kind you only get to make once
(or just git good xd)
its the type of thing I wish I did in skyrim but in skyrim I dont use potion making enough unless its for fortify smithing, fortify enchanting, and possibly fortify restoration if im feeling extra british on that day
lol
replying here so i can be notified whenever 1.19's alpha ver is released
do you mean on curse?
there's already an alpha in this channel
yea on curse
I mean the fact that some blocks loaded in and others didnt
ye
all the ones that exist loaded
but no such thing as arcane stone anymore for some reason
so now I gotta fix the pallete to replace that with something else
oh thats why it item id nonsense
load it in 1.18, exchange with a vanilla block