#Ars Omega

1 messages · Page 2 of 1

ashen sigil
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just aslong as its not like karlson

deep sluice
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lol

ashen sigil
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ì thank you for all your hard work

deep sluice
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it's gonna end up being like the Cuphead DLC or like the cave update

it'll happen... eventually
but it'll be way longer than both you users and I the dev ever wanted

ashen sigil
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ine with that

deep sluice
# ashen sigil ì thank you for all your hard work

I sorta just made this addon for myself, publishing it and having it be usable was more of a happy little accident

(mostly, anyway. the port to 1.19 is mostly for all the people moving on from 1.18 though, I'm still stuck there for a while longer in my own worlds)

deep sluice
ashen sigil
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this box needs shaders to work right lol

deep sluice
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lol what

ashen sigil
naive ore
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oh I remember that bug

deep sluice
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doesn't seem related to omega lol

naive ore
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yeah it isnt

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but since your here Death, try switching to rubidium instead of optifine

ashen sigil
naive ore
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it doesnt have shaders by default but I think so

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if you want shaders there is an addon called oculus

ashen sigil
naive ore
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I switched from optifine

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basically rubidium and oculus are like sodium and iris but ported to forge

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rubidium is much better for fps anyway IIRC

ashen sigil
naive ore
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I am 90% sure it does

ashen sigil
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then

ashen sigil
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thank you magma felon

naive ore
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no problem, also magma is when im underground and im currently aboveground

deep sluice
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oh yea optifine SUCKS there's no reason to ever use it in this day and age
it's 2023 people there are better choices now
(like Lava just shared lol, thanks Lava)

naive ore
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well I have one reason to use it

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I dont think rubidium has the custom player model feature that optifine has and I dont want to remake my models for other mods

ashen sigil
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wait

ashen sigil
naive ore
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dont think so no\

ashen sigil
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HMMMM i am inraged

naive ore
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and yes thats a custom sword on the back that I made and a crown and a badge on the front of the armor

ashen sigil
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wat

deep sluice
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hmm probably not

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but, like, why do you need that

ashen sigil
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wait can i have blocky outer layers?

deep sluice
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is it worth stuff randomly breaking all the time?
I decided no long ago

ashen sigil
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what?

naive ore
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oh also I can use optifine to mark allies and enemies

ashen sigil
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?????

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h o w

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why do you need it i just remember

deep sluice
ashen sigil
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ok this is new how do i use it

naive ore
ashen sigil
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where are my shaders

deep sluice
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why y'all doing this in the Ars Omega chat though

naive ore
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um

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good question

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ok im gonna go find a way to make these models omega related

ashen sigil
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@naive ore WHERE ARE MY SHADERS

naive ore
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Did you download oculus

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and dynamic lights reforged

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I gave the links

ashen sigil
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i got this

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where the fuck are my shaders

naive ore
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you need the addon for shaders

naive ore
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I said what they added before the links

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neither are required to use the other

ashen sigil
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do i need them tho bc i alreayd have shaders i want to use

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JUST TELL ME HOW TO TURN ON MY SHADERS ALREAYD GOD DAM IT YOU ARE NOT MAKEING ME WANT IT ANYMORE THIS SI WHY MOST PPL USE OPTFINE ITS LESS HARD TO USE JSUT TELL ME ALREAYD GOD DAM IT

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ITS A THIGN TO LOAD SHADERS YET THERE IS NOTHING ABOUT SHADERS IN IT

naive ore
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YOU NEED THE FIRST ONE FOR SHADERS! OPTIFINE SHADERS WORK

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Now calm down and back to omega related things

deep sluice
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why don't you head to #off-topic though

naive ore
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Speaking of omega, now its the omega character from the greek alphabet

ashen sigil
naive ore
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anyway im done here

naive ore
deep sluice
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WTF

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BRUH ARE YOU KIDDING ME

I forgot to push the most recent 1.18 changes before forking to make my 1.19 version

😭 😭 😭 😭

naive ore
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NOOOOO

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Now I cant use those changes

ashen sigil
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shift key was not stuck at all >:3

deep sluice
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welp, back to more compiler errors lol

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nevermind back to fighting gradle because it broke for no reason

deep sluice
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update: new features compile AND I can open my inventory! yay!

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hmm, my potion effects crash the game though 😦

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this is gonna take a while lol

naive ore
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I say have a special bit of code that if death ever uses caps lock in game it instantly crashes

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just caps lock, no other key should have the effect

deep sluice
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lol no

brazen oyster
brazen oyster
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Exactly!

naive ore
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Granted that is something that needs to be enabled in the config and it has been improved through nerfing it

deep sluice
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wrong type of broken

you're thinking of the mod breaking outside balance factors

but this broken is outside updates breaking the mod

thorn folio
# naive ore 1 glyph: Diamond

I've never used ars omega cause I started ars in 1.19. 2 ,but have heard good things about the addom but says in many places diamond is overpowered. What exactly does it do?

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Kinda tempted to just open a 1.18 world to try it.

deft hornet
thorn folio
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Oh thanks. Didn't know that existed as I never used the wiki.

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How do I get that to show all the tier 4 glyphs if that is possible?

deft hornet
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uh, it stopped working for omega

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@ornate osprey

thorn folio
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Ah alright. Will just get 1.18 to try it out when I get home. Not really a problem.

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Also the wiki half works for omega still, as it shows the tier 1, 2, and 3, just can't show 4.

deft hornet
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Might be tied to dev pushing changes to the git

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Since the wiki takes directly from the repositories

thorn folio
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Alright thanks 😄.

deep sluice
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Ye I broke stuff oops

deep sluice
brazen oyster
deft hornet
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World corruption if you remove it

brazen oyster
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Well

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That’s not terrible

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Ae2 does the same thing

deep sluice
deep sluice
naive ore
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Oh did you decide against the dimension or is it because it doesn’t exist yet XD

thorn folio
thorn folio
vestal glade
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🤣😂🤣

naive ore
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I’m 90% sure that was edited to say it afterward

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I’m sure it used to say feline

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Or cat

thorn folio
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I am currently messing around with this addon in creative. Is there a reason that the enchant glyph isn't turning golden apples to enchanted golden apples even with 8 amiplifies or 8 advanced amplifies?

vestal glade
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Focus of Alchemy.

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Or maybe the advanced version. Idk

vestal glade
ornate osprey
deep sluice
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might also be that I changed the default branch, would that affect it?

deep sluice
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are you on 1.18.2? In 1.16 there's not much in the way of JEI support or documentation but the book and JEI stuff are both pretty good in 1.18

thorn folio
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Ah got it. Because I was toying around with it I never bothered installing it. Thanks for the help, will install it now.

deep sluice
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ah

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yea JEI is pretty useful for everything except sigil crafting

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you pretty much need the worn notebook for that lol

thorn folio
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Alright, thanks 🙂.

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I couldn't find a focus to do it, however it said it needed 9 advanced amplifies, so using a casters wand made it work.

deep sluice
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ahh

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that might be why

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I usually do everything with an arcane staff just to be
extra

thorn folio
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Lol.

deep sluice
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lol really dumb glyph ideas:
-undead augmentation: buffs undead mobs
-exoskeleton reinforcement: buffs arthropod mobs
-Illager enchantment: buffs illager mobs

naive ore
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I like them 👍

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Oh and if you use undead augment on a living mod it should debuff it

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Like weakness and slowness corresponded to level of amps with each amp adding 1 level or perhaps every 2 amps adding 1 level

deep sluice
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that doesn't make much sense honestly then it's just an excuse not to use potions

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to fight enemies

naive ore
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True

deep sluice
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my thoughts behind these was just that my curse glyph turns stone to infested stone

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and buffing the silverfish through the roof seemed like a very funny idea

naive ore
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I mean if you could become an undead I would say it should change living to undead but well that’s not possible, well except for the horse in which case using it on a horse to change it to either a zombie or skeleton horse would be cool even if it doesn’t make much sense

deep sluice
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that would fit a different glyph not this one

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this is just a quick buff to summons

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hopefully I could make it use a custom effect so it stacked with normal potion buffs

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that would be fun

naive ore
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Honestly I got the whole transform thing from the word augmentation but it wasn’t my first thought

deep sluice
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also, an activate potion glyph could be fun
that way potion equipment isn't obsolete, but if you have TMG or wanna hit things far away, you can do it like that

deft hornet
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Activate potion?

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Do you mean infuse?

deep sluice
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...

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is that a thing lol

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am I dumb

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I am dumb

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🤦

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is it in 1.18?

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that's what happens when you don't keep up with months and months of updates I guess

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lol what why is it backwards

deft hornet
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No, added with the potion update

deep sluice
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figured

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difuser looks fun

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um, how does TMG deal with the issue of amplifies in 1.19? I'm not sure what to do about advanced amplify lol

ornate osprey
deep sluice
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nope lol you were just using 1.18 because main was broken

all I did was make 1.18 the default branch

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and create 2 new branches for 1.19 stuff
(why 2? I'm mad lol)

ornate osprey
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Ah well. So where do I get my sweet, sweet working documentation sources? 😁

deep sluice
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I've no idea
my mod's docuentation is a disgusting mess

ornate osprey
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So I just add the (support is to be considered experimental) note back in until you're done?

deep sluice
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I mean

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I haven't touched it much since it was working lol

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so it would be cool if you could figure out what broke

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but if you can't no worries I need to get my project together anyway

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the three guidebooks was a bad idea, I'm gonna make the other two items that give you achievements, and put the entries back in the main book

ornate osprey
deep sluice
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and then just lock them behind the achievements

deft hornet
thorn folio
# deep sluice what are your thoughts on the mod so far? favorite and least favorite additions?

Haven't used it much tbh. Used it for about 30 minutes - an hour and then left because me and my family watched a movie. Will play with it more later. However from what I did see, it seems well done. What I do quite like is the idea of a new dimension as ars doesn't have those. The only real thing is it isn't that easy to see in the dimension, but I am assuming that is intentional.

deft hornet
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You can use conjure_magelight on self to have night vision

thorn folio
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I haven't got to trying out the sigils yet so can't comment on those. The glyphs however are cool and unique so quite fun to play around with. Overall seems like a good mod.

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Oh was it just dark? I never even thought of that being the problem lol. Assumed it had a weird version of blindness.

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I take back the comment I made about the vision then.

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Once I have used it a bit more I can give some actual feedback.

deft hornet
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I agree on the fact that it's not really cool to simply have the perpetual night

thorn folio
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Main thing is it kinda looks like it is based on hell cause of the demons, so I expected it to be bright and have a bunch of fire.

deft hornet
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I think there should be something more like a red static moon, so a bit more vision but a fog in the distance

thorn folio
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That would make sense.

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Except here me out, instead of fog it is smoke.

deft hornet
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There are some lava pits

thorn folio
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I saw that part.

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I just mean on the higher surface, its kinda just dark and flat.

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I wasn't in the dimension for long, so I could be mistaken.

deft hornet
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If Soso didn't fix it, the demons might spawn on the air over the lava lakes and fall to their death, lol

thorn folio
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Lol. But yeah. Other than the vision being dark in the dimension, overall seems like a well made addon.

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Definitely fun to mess around with.

deep sluice
brazen oyster
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how do the propagate spells work exactly?

ornate osprey
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You hit something with projectile propagate orbit, and the thing you hit will act as the "caster" of orbit

brazen oyster
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ah

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i see

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so would that mean casting it on summons is a good idea?

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for semi-recursive summoning?

ornate osprey
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not sure if that'll work tbh haven't played much with it. Try it out?

brazen oyster
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ok

ornate osprey
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@deep sluice seems like the wiki can't find the T4 categories and entries with the new default branch.
Should I point it to the 1.16.5 branch or would you prefer a different solution?

brazen oyster
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so it does seem to work

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which is more than a little funny

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wait

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nvm

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they just keep casting things as if i cast them myself with anything other than projectile

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and there doesnt seem to be any documentation on it beyond just a simple descriptor on the glyph

deft hornet
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The propagators shouldn't trigger the summoning focus iirc

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You can surely use it with self+something+prop orbit+something tho

brazen oyster
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Uh

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It worked for decoy

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But that’s about it

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So now I know a spell to summon about 50 decoys at once

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But no super suicide vexs unfortunately

deft hornet
brazen oyster
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Hmm

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Unfortunate that I can only make a firing squad

deep sluice
thorn folio
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Ohh if the wiki works off the base ars notebook then that would make the wiki not work for everything in the other book you added.

thorn folio
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At least that is what I assume, idk much about how the wiki operates.

deep sluice
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Yep

ornate osprey
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Pretty much. I could actually make it pick up the other books as well if that's what you'd like, the functionality to pick up the same thing from multiple sources is already there, but if you want to still change it around a bit, I'll just point it to 1.16.5 and update to 1.18 once it's finalized

deep sluice
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My main concern is that like hexcasting, some of my pages are gonna end up full of spoilers

Would it be possible to have spoiler pages give a spoiler warning and need an extra click to open? This just being based on if it's locked behind an achievement or which is how I'm planning to reorganize it back into the main book

bronze cape
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patchouli has advancement required pages

ornate osprey
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Would need to see how the "locked by achievement" ends up in the patchouli json but if it's part of the page json then I'm pretty sure that a spoiler warning could be implemented.

Gotta think about how to style it and present it to the user, but worst case, that's a fun little challenge for me

deft hornet
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you can just look up to botania

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they lock entries and hide categories with it

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it's all in the json

deep sluice
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Or hexcasting I'm pretty sure

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Isn't that a patchouli as well?

deft hornet
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iirc yes

deep sluice
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Definitely uses the advancements

And they have a webpage set up that hides spoilers and shifty text until you click again to reveal

ornate osprey
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uh. I might want to take a look at that, maybe they've come up with a better solution than my cobbled together hack job

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Would you be fine if advancement locked pages were just behind an accordion like this?
https://www.skeleton.dev/components/accordions

With a heading like "Open at your own risk, spoiler inside" instead of Icon/Avatar/Numeral Heading like in the example page?
That way we could hide text, recipes, basically anything 🤷‍♂️

deep sluice
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Yea that sounds good

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Then I just have to fix the actual notebook pages lol

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The spoiler ones will both require an achievement and on the first page say what collection they are from

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So the lore ones would say "from the notebook of ___"

ornate osprey
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Nice. So I just have to add another little speciality case that checks for the achievement tags and renders all the pages in an Accordion then.
Not sure when I'll get to that, theoretically tomorrow's a holiday and I should have time, but we're also going out for brunch, so I might just end up as a fat whale on the couch when we get home

deep sluice
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Ok

ashen sigil
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how is the codeing going

deep sluice
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I'll let you know when I'm gonna push the notebook changes but it probably won't be for days anyway

deep sluice
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The alpha is gonna be, like, super duper alpha and unfinished lol

thorn folio
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I always say something is infinitely times more than nothing.

thorn folio
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Why does the spell sigil petrify not have a page in the arcane compendium?

ashen sigil
deep sluice
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this is not going well, I keep finding more things that are hopelessly broken and barely being able to fix any of them

thorn folio
harsh swan
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But I'm competing,
and I wanna win. :v

deep sluice
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elaborate

harsh swan
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I was trying to come up with some intricate and well thought out answer but I got nothing xD

deep sluice
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more port progress!!

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names and textures seem to work

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except 2 which are still broken for reasons unknown to me

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this little checklist is looking pretty good actually

naive ore
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except for google being annoying it seems

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darn autocorrect

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oh discord doesn't say Fireball is wrong so that makes me wonder why that is underlined in red if it isnt google

brazen oyster
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Wheyyy

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Less bugs is good

deep sluice
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tomorrow I'm gonna publish an alpha version somehow
might not even be on curseforge this sucks too much
but if not I'll put it here
I want it to at least exist

brazen oyster
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noice

deep sluice
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well, I'm gonna try to anyway

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the mod is super not ready to play and will break stuff and itself

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but, why not right

brazen oyster
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as soon as it goes live, i'm going to shove it into a super high tech modpack

deep sluice
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bad idea

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poor idea

brazen oyster
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and watch the balance crumble

deep sluice
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after the first version of this I'm gonna go back to 1.18.2 industria and omega to do one last round of cool features, I'm not ready to abandon it yet

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then I'll go back to the 1.19.2 port including fixing it up
and then I'll port industria

brazen oyster
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very noice

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now i won't have to completely rebuild a 1.19 modpack

deep sluice
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what do you mean by that

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are you on 1.18 or 1.19
and why would you have to rebuild

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also, bakc up your worl dand your pack before trying anything alpha

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doesn't strike me as safe, who knows how well this plays with existing worlds

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probably fine but I wouldn't risk it

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yoooo the bound wither still mostly works

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in fact I think this is the most broken part

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dang that went well lol

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for real

brazen oyster
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Fr

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I’m on 1.18

deep sluice
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oh

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oooh I see what you mean

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yea, no, half the features are missing

brazen oyster
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All good on the backup thing, since it’s a new modpack I’m going to play on

deep sluice
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updating WILL ruin your world if you do that right now

brazen oyster
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Mm

deep sluice
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at least half the stuff is missing

brazen oyster
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Well hey

deep sluice
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case in point

brazen oyster
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At least there’s something to mess around with in the meantime

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Just hope it doesn’t mess with my world when it eventually updates past alpha

deep sluice
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I mean, waht do you mean

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the first alpha would mess up the world from past versions

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but new alpha versions won't break worlds form old alphas (too much anyway)

brazen oyster
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Ik, I’m going to shove the new one into a new world

deep sluice
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ok

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the yea you should be fine

brazen oyster
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And hope future updates won’t break things for jt

deep sluice
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I'm taking care of all the major world ruining things now beforehand

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the registry names of glyphs and rituals and stuff

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making sure they are finalized

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and correct obv

brazen oyster
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Mm

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Well

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Gl on that

deep sluice
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lol this nasty cocktail

brazen oyster
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💀

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I’ve tried making curses before

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But nothing this sinister

deep sluice
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lol

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well, I'm in creatie

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also this sucks anyway

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i-frames means most of the damaging effects are wasted

brazen oyster
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Mm

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I framed are always a problem

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Really hope at some point that could be fixed

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Well, “fixed”

deep sluice
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now THIS is a good murder spell

brazen oyster
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Mmmmmmmmmm

deep sluice
brazen oyster
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Mm

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Feel like a cold snap could take the place of the snare

deep sluice
# deep sluice now THIS is a good murder spell

first 3 trap them in place, demonic curse does damage, dispellant so they can't remove the effects without milk, curse to make them hungry, and underfoot flower to deal cactus damage too

replace the underfoot flower with hex and cold snap, way better

brazen oyster
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Oh yeah

deep sluice
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or no freeze

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also use rot not curse, my bad mixed up my 2 most similar glyphs

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murder cocktail v3

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doesn't last long enough to kill them so repeats is necessary

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but it provides everything you need to eliminate them in one cast, just repeat it

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heck, after hitting em once you can trap them and use a turret to finish the job

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(obsidian cage, mining fatigue ritual, and no break spell ritual)

brazen oyster
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That is a really sadistic spell

deep sluice
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yes it is

brazen oyster
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Make them feel pain

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But not even killing them

deep sluice
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make them suffer

brazen oyster
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Particularly painful suffering too

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All those annoying effects stacked up

deep sluice
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that's... the point of suffering

brazen oyster
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True

ornate osprey
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Means it has reached the limit on requests to github for the hour. I might really have to improve something there 🤔

deep sluice
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also, the website keeps freezing for me

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the addon button didn't respond for a while and then it let me toggle things on but not toggle things off OR close the select screen...

ornate osprey
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Huh. Bit late to debug but I guess it's the addon request reaching the cap again

ornate osprey
deep sluice
ornate osprey
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Vercel free Tier.
And no, I can't, since the pages don't exist without getting the full repository content for an (plus addons if desired)
Requesting just the stuff for the page actually makes it worse since each single file is one request.

deep sluice
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my idea there is just that if you do that heatmap thing, over time not all visits would require asking for the full list of pages again, only the uncommon ones
But yea that's a bit overkill and might not work anyway since you'd also need to cache a list of all pages in the mod plus each addon

ornate osprey
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It's not a bad idea, but probably difficult to integrate with the framework it's running on.
Also leads into caching hell, how long will the pages be valid?

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Might just talk Bailey into setting up a github action that notifies my repository of new pushes to the Ars nouveau main branch and triggers a build to pre-bake all the info I need into the website repo and then deploys the updated repo

deep sluice
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if the cache lasts a week it'll still be pretty useful

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you actually can't fit all the pages in one go? that doesn't strike me as that much data, how little space do you have?
or is there something I'm not aware of with the images and item models?

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or maybe, you can cache all the text and item names, but NONE of the images

ornate osprey
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Theory, definitely. In praxis, there might be easier ways.
Also don't want to pollute users localstorage. ..

deep sluice
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display a fallback when you run out of requests so there's something

deep sluice
ornate osprey
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I think you're thinking a bit to much static HTML there 😁
The wiki is basically just one dumb welcome page and 2 smart pages, one for categories the other for entries.
The caching pain comes from the fact, that the pages rendered on the serverside can (and are) cached, but the whole app gets rehydrated in the client once it's loaded

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Now what's rehydration and why do it?
Rehydratrion means that once the page is loaded, all the javascript used to build the HTML for the page is loaded and linked to that html. That is a good and desirable thing, because the website on then client has all the information to display pages that are navigated to without having to talk to the server, which leads to a very fast and responsive user experience.

If it doesn't crash, because the JS can't initialize because it can't load the patchouli data

deep sluice
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but can't you store the data that needs to be fetched externally on the server instead of the client? why should the client ever access the information from github?

ornate osprey
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Cause that's where the data is and the hoster has a hard cap of 4.5mb per request which is exceeded by the repo.zip

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So I have to hit up github directly or use a different caching solution in between

deep sluice
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ah

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you can't send a directory of pages, and then send each category when it's opened?

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and save it all on the server to avoid the github calls

ornate osprey
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Not without reinventing the framework

deep sluice
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oof

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got an initial version working, this isn't really ready to use in any way, and I'm certainly not putting it on curseforge, but might as well share it somewhere

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of the 1.19.2 port of the mod

#

@naive ore @ashen sigil @brazen oyster @thorn folio I think you guys wanted to hear about this? random pre-alpha here, I'm not happy enough with it to put it on curseforge just yet though. Maybe next version.

ashen sigil
#

hmmm

naive ore
#

Thanks for pinging me, lol cant wait to mess with it in singleplayer

ashen sigil
#

i need to sleep so i need to sleep then i will try it out

naive ore
#

that sentence makes the first 4 words very obvious lol

#

I suggest you immediately close discord and turn off all notifications and make sure you actually sleep

brazen oyster
#

@deep sluice uhhh... bad news on the update

deep sluice
#

oh no

brazen oyster
#

it broke something related to pickaxes

#

and now

#

nothing can mine anything

#

other tools work

#

just pickaxes

deep sluice
#

...what

#

how

brazen oyster
#

no clue

bronze cape
#

mineable tag probably

deep sluice
#

was that me though? I can mine in the dev versio

brazen oyster
#

i mean

deep sluice
#

oooh no other way

brazen oyster
#

i tested it on its own with ars

deep sluice
#

yea ok so I see

#

pickaxes don't work

#

yea I'll have to fix that

brazen oyster
#

gl

deep sluice
#

@brazen oyster

brazen oyster
#

:O

#

pog

#

that was quick

deep sluice
#

pretty sure anyway

#

let me know if it worked

brazen oyster
#

alr

#

it works

#

going to keep playing

deep sluice
#

awesome!

brazen oyster
#

i'll tell you if anything else breaks

deep sluice
#

ok
no promises that I'll have time to fix them though, I have school again

#

probably at least next weekend I can fix anything that pops up and publish to curseforge as an alpha

brazen oyster
#

all good

#

it doesn't look like there are any problems so far

#

so i think you're good

deep sluice
#

nice
hopefully that stays true but realistically multiple features crash the game

#

also the structures don't generate which is a problem

brazen oyster
#

huh

#

well, i've been playing stoneblock

deep sluice
#

... what

brazen oyster
#

and just cheating in the stuff i couldn't realistically get

deep sluice
#

oh

#

I was gonna ask

#

that works

brazen oyster
#

lmao

#

yeah

deep sluice
#

the gorgon gems and demon staff?

brazen oyster
#

i managed to get into the demon realm

#

since the resources are still obtainable

#

but yeah

#

the gorgon gems were cheated in

deep sluice
#

oh

#

but in 1.19.2 the demon realm doesn't work lol

#

no structures there either

#

or land

#

or hostile mobs

brazen oyster
#

eh

#

jei cheat mode will work just fine for that aspect

deep sluice
#

yea but it is another thing you have to cheat in

brazen oyster
#

true

#

but then again, it is a large modpack

#

it'll at least save me some time to spend doing other stuff

deep sluice
#

I mean, you also could've added a datapack to add recipes for those items

brazen oyster
#

i spent like an hour debugging the pack, i just cannot be bothered

deep sluice
#

sad

#

wait, why

#

what went wrong, isn't that a premade pack????

brazen oyster
#

yeah, but it's in beta

#

and many many things get broken when a few mods are added

deep sluice
#

ah

#

what did you add?

brazen oyster
#

a bunch of performance mods

deep sluice
#

oh those break anything

brazen oyster
#

and almost all the compatible ars mods

#

oh yeah

#

the performance mods were

#

MMMMMM

#

but hey

#

now the 200 mod modpack runs at 120 fps consistently now

thorn folio
thorn folio
ornate osprey
#

Seems to be working well if the request limit isn't reached.
Going to promote this to the main site tonight if you don't tell me otherwise.
And I'll keep brainstorming some better solutions for the unauthenticated github requests predicament

thorn folio
#

So I used the ritual of petrification, I think it is a bit broken.

#

Also just so you know the glyph of absorption is missing a texture, and the infinity crystal looks like this. All around though, the mod seems to be functioning as intended, just mainly visual things are broken.

naive ore
#

I believe this may be why it’s not even in alpha state lol, I honestly expected most of the visual bugs anyway

#

Visual bugs are better than more annoying questions about when it’s updating though

brazen oyster
#

I do think the infinity crystal isn’t producing source though

thorn folio
naive ore
#

Fair

thorn folio
#

I mainly pointed out incase it hadn't been noticed. Whole point of alpha normally is for things to not be completed but for bugs to be found.

naive ore
#

It is good to note all the bugs that other people have since they do not have the uncompiled files

golden jay
#

How wide does greater AOE go?

brazen oyster
#

Honestly, other than the missing stuff that is very obviously going to be added in the future, I don’t think there are any game breaking bugs so far

deep sluice
deep sluice
deep sluice
ashen sigil
#

ok i got some sleep does omega need anything for the 1.19.2 update beta you sent out?

deep sluice
#

I mean, ars nouveau

ashen sigil
#

thats it?

deep sluice
#

I think so

ashen sigil
#

for now it is

deep sluice
#

What’s that mean

ashen sigil
#

you might need an api or sorts

deep sluice
#

Why?

ashen sigil
#

idk

deft hornet
#

If you push the working build to git I can check later

#

Ars is the APIs

deep sluice
deep sluice
deft hornet
#

Or anyway, requires the same or more stuff

#

So if you have Ars working, Omega should

deep sluice
ashen sigil
#

wait is the thing you sent 1.19.2 bc it says 3.0.0 pre alpha

deep sluice
# ashen sigil not realy but i know they help add stuff

Stands for application program interface, but what it actually is is a system for an app to talk to a program you’re making
In Minecraft modding, someone will make a mod with an API so that other mods can use helpful code it has. It’s useful for re-using code or splitting things to keep it organized, plus some other shenanigans related to a thing called mixins

ashen sigil
#

ok

deep sluice
ashen sigil
#

ok kool

#

hope it works

deep sluice
#

Can’t see why it wouldn’t
Use the second file I sent though, first one breaks mining

ashen sigil
#

can you resend the most resent one

#

i download the one you sent in the pings

deep sluice
#

Not ATM just scroll up

ashen sigil
#

the first time round

ashen sigil
deep sluice
#

Yep

ashen sigil
#

good

#

can you name something from the mod?

#

or does it have its own tab?

#

nothing happend

#

yea nothings working other then some nice music

deep sluice
#

It does have its own tab you can also check the mod page for some of the items, though a few are missing in this port

#

Is normal ars working?

ashen sigil
#

yes

deep sluice
#

Huh

#

No idea then

#

You can send logs but I can’t help until later

ashen sigil
#

no crash logs tho

deep sluice
#

Then send latest log

ashen sigil
#

i have not crashed yet

#

at all

#

it has not sent me any logs

#

this is the best i can do

#

is this part of the mod?

deft hornet
#

That's from base ars

ashen sigil
#

cool

#

its got a funny name

#

saddly it dont shoot cows

deep sluice
#

If the game actually didn’t generate one that’s a problem I have no clue how to solve

deep sluice
ashen sigil
#

nvm i just did not put it in the right spot

deep sluice
#

Lol

#

Does it work now then?

ashen sigil
#

havent tested it yet but i hope it works even if nothting has texsters

#

bc those are for nerds

#

and ppl who are good at art

#

witch i am none of

deep sluice
#

What do you mean nothing has textures

ashen sigil
#

idk

deep sluice
#

Only one should be missing

ashen sigil
#

dam

#

you got things down fast funny code man

deep sluice
#

A relevant xkcd comic

ashen sigil
#

oops wrong one

#

it work

#

do these say the same things?

ornate osprey
#

probably not, else why make them?

ashen sigil
#

some of these could use some work maybe i could get one of my art friends to help

#

@deep sluice i found a bug

ornate osprey
#

that looks like the book doing flappy things, that's more on optifine afaik, at least if I guessed correctly

ashen sigil
deep sluice
#

Nah the books actually backwards lol

#

I know already

#

No idea why though

ashen sigil
#

maybe flip the modle

#

model

deep sluice
#

Yea but IDK how I just tell it to use the ars model

ornate osprey
deep sluice
#

In 1.18.2 it worked fine

#

Lol what

ashen sigil
deft hornet
ashen sigil
#

hell does not work

deep sluice
deep sluice
ashen sigil
#

idk

deep sluice
deep sluice
ashen sigil
#

or terain

#

cant wait till its out

deep sluice
#

Unfortunately that's still a ways away

ashen sigil
#

its geting closer tho

deep sluice
#

Sure

#

But the progress so far took over a week of vacation

#

So with school into account, the final port is at least 6 weeks away

ashen sigil
#

yay

deep sluice
#

Closer to 10 weeks if you count in other misc stuff I wanna do when the port is playable

#

But obv no guarantees might be even longer

ashen sigil
#

idc

#

still this year i hope

deep sluice
#

Pretty likely

#

My worry is that 1.20 will be out by the time I finish

#

And then I won't have time for that port

#

It's a loosing battle

deft hornet
#

As if Ars part would be that fast

#

Have yet to see what Geckolib4 changes are

#

Setting aside the block registry conversion to deferred and all the json worldgen stuff

ashen sigil
deft hornet
#

I guess 1.20 needs at least two more months

#

If all the content they add is within 1.19.3 then it will be a big disappointment, lol

bronze cape
#

1.20 is probably further than that unless they start dropping some snapshots

#

I think we will have a 1.19.4 soon

deft hornet
#

*A breaking 1.19.4 soon ™

#

I'm really conflicted on hoping the lights rework rumor is true or not

deep sluice
#

Is ars 1.19.3 gonna be a thing?

#

I haven't seen one and I'm hoping not

bronze cape
#

nah

deep sluice
#

Yaaay! Good news!

#

You probably already said and I missed it lol

thorn folio
deft hornet
#

The statue would be a fake mob

#

Rendering a mob that isn't really there

deep sluice
#

Yea that

deep sluice
#

Though honestly what worries me most is IDK how to change the color when I render it.

deft hornet
#

I mean, there might be a way with two mixins

#

One on GeoRenderer and one on whatever the famous Alex use for the rainbow layer

deep sluice
#

I'll look into it sometime when I get the chance, I just don't know where any rendering code

#

Hmm, how hard would it be to recolor a live entity for during the transformation? Seems much worse

deft hornet
#

But I have to double check since not sure if the entity renderer have a getcolor

deep sluice
#

I doubt they do, I didn't see one last time but IDK

#

Not vanilla ones anyway

deft hornet
#

Vanilla ones should have a way since Ice & Fire or AlexMobs have a jelly that makes mobs rainbow

deep sluice
#

... I have no idea what I'm doing I'm yet to look at any of this

deep sluice
deep sluice
#

oh nie

#

*nice

#

I just found the rainbow layer now too lol

#
i == 2 ? AMRenderTypes.TRANS_GLINT : AMRenderTypes.RAINBOW_GLINT

👀 neat

deft hornet
#

default Color getRenderColor(T animatable, float partialTick, PoseStack poseStack,
@Nullable MultiBufferSource bufferSource, @Nullable VertexConsumer buffer, int packedLight) {
return Color.WHITE;
}

#

IGeoRenderer

deep sluice
#

um, isn't that a geckolib thing?

#

or is that in all mobs?

deft hornet
#

this one is geckolib

#

Alex's approach only work for vanilla

#

You can't make a rainbowbuncle

deep sluice
#

ah

#

so I'll need to do both approaches depending on the mob type

deft hornet
#

ye

deep sluice
#

alr

deft hornet
#

just save a flag on the mob and retrieve it to see if the mob is petrified

deep sluice
#

will any of this even work for my use case though?

#

I'm not really trying to do an overlay like alex's mobs or the geckolib thing

#

I'm trying to full on change the color of each pixel to be grayscale based on only the intensity

#

alex's mobs thing might actually work I can't tell since I can't see mc code from my laptop

#

but I'll need a more sophisticated geckolib approach

thorn folio
deft hornet
deep sluice
#

Haven't had a chance, school today

naive ore
#

ah yeah thats not fun

#

its always difficult to open websites or apps like Github on school devices, though not always impossible.

deep sluice
#

Nah that parts easy

#

But I use a desktop PC for mod dev

#

I'm not at the right physical location

#

Can't be done

#

LOL

naive ore
#

ah yeah thats also an issue

#

I mean **theoretically **you can make changes from anywhere... if you code using github...

deep sluice
#

But it's not on GitHub is the problem we're talking about lol

#

🤦

naive ore
#

just recreate it on github (=

#

im kidding

deep sluice
#

I don't have a week before the school day but ends I'm afraid

#

Shocking I know
Lol

naive ore
#

actually I need to confirm my bs before I continue

deep sluice
#

You can code just not build

#

And the experience is pain

#

Might as well use old school notepad

#

Writing code can always be done with just a text editor and patience
(And an API reference I guess)

#

So maybe MC modding can't

#

There's no web resource with the Mojang code

#

You won't know what functions to call

naive ore
#

it would be so painful that if you did do it you would have to be very, very skilled in coding

deep sluice
#

It can't be done for Minecraft modding though

#

Cause you'd need the Minecraft code

#

Which GitHub doesn't have

#

Afaik chrome doesn't have a handy java decompiler

golden jay
#

mmm sounds like something to add to Chromium 😄

naive ore
#

Not to mention that its so bad that its a solution that only works for school devices or Chromebooks because otherwise you should just be coding with something like IntelliJ IDEA or something else and even than you would need to download it and than compile it when you have access to a java compiler in order to actually build it into a jar file and use it.

ornate osprey
naive ore
#

insanity lies not just that way but also just when modifying games using a web browser.

#

thats a whole mess that nobody wants to go down

deep sluice
#

What's a little insanity though? All cool wizards have some, it's like the battle scars of spellcasting

ornate osprey
#

Fair, but we're talking summoning demons in a crowded street full of innocent civilans kinda insanity here

#

only that the demons is a couple of software devs crying about their bad choices, which, all in all, might be worse

deep sluice
#

I mean yea I'd never attempt such a project
But I wouldn't be surprised if someone did

ornate osprey
#

Yeah it has this "someone has definitely done this" taste

deep sluice
#

It's not based in the browser

#

But there are plenty of online java decompilers

#

Waaay more than I expected anyway

brazen oyster
#

btw @deep sluice, if you didn't know already, the mana trinkets don't work

deep sluice
#

Huh I’ll have to check that out

deft hornet
#

just check how the ars ones work

#

it's attribute based

#

so the bonus will show up in the tooltip too

orchid token
#

oh man this ritual of tribute is doing nothing rn

#

1.18.2 just sacrificed a stack of gold ingots and then some

deep sluice
#

Did you start the ritual and give it source?

orchid token
#

ritual is running

#

oh it needs source

#

im stupid

deep sluice
#

Don’t they even say they need source on the tooltip lol

orchid token
#

ritual of awakening doesnt

deep sluice
#

But does it even require source?

#

I mean the brazier when you look at it should tell you the current status, no?

orchid token
#

its optional per the notebook entry

deep sluice
#

Huh, I’ll edit the tribute notebook entry then

orchid token
#

tribute ritual did use source tho

#

also im not sure why i threw in a stack of gold only to get one wilden tribute

deep sluice
#

And you managed to get confused and not give it the source

orchid token
#

yes

deep sluice
orchid token
#

i just did only 20 and it worked as intended

icy beacon
#

what does animate glyph do?

ornate osprey
#

animates a magic clay golem

#

I think it's 1 block of magical clay on top of 2 normal clay blocks but don't quote me on that

deep sluice
#

No, it's 1 carved magic clay on top of 2 normal magic clay of the same type

icy beacon
#

So one carved magic clay block. And two magic clay blocks?

#

aight, what does the golem do?

deft hornet
#

like an iron golem i think

brazen oyster
#

The arcane staffs are a little broke

#

Since flare or cold snap can’t take more than 2 advanced amplifies

deep sluice
#

You can use the staff to change between a few modes

#

Sorry dominion wand

deep sluice
#

I want them to work like the augment arrows do but buffed obv

brazen oyster
#

mm

#

i see

naive ore
brazen oyster
#

yeah...

#

i was confused at first too, until i realised advanced amplify was ars omega

#

so i default to it now

deep sluice
#

most of my stuff has some unique difference in it's power level
obv advanced amplify no

#

but fireball has the fire, tornado and whirlpool are obviously cool, and summon wither is a unique take on a summon because of the binding augment

#

and divine smite has the double damage on undead and the sensitive to save items

naive ore
thorn folio
# naive ore true, ultimate power is... boring. Just ask Saitama.

He might be fun, but imagine how boring it must be to be somebody like Akuto Sai where you know everything that you do or interact with, will always go your way as you make it. Anything from friends, to love, to simple human interaction, is all controlled by you.

#

On top of that opm will eventually die of age, akuto can't die because of the law of identity.

#

Idk why I brought this up but thought I would anyways because why not.

deep sluice
#

bad idea: mind control spell that turns villagers into a weird modified version of the vindicator UNLESS it's the mage villager which becomes a terrifying spellcaster instead
and nitwits which don't get an axe and have to punch enemies lol

naive ore
#

great idea

harsh swan
#

We can agree that it IS an idea.

deep sluice
#

Lol

#

I actually really wanna add it because it sounds very fun and fits very well

#

But it looks very hard to code 😦

naive ore
#

hear me out, just make the spell kill the villager and not drop anything and then spawb a vindicator with custom stats and a custom texture or something

#

that sounds much easier

#

now the spellcaster though... I cant come up with any bs for that save for the evoker

deep sluice
#

No no no no no

#

I wanna save the villager data on it and make it curable and give it custom AI and stuff

#

A reskinned vindicator would be lame

naive ore
#

and thats why I said I couldnt come up with any bs for the spellcaster, like I did for the vindicator, because it was just that, a bs idea that nobody would like

deep sluice
#

Now don't say that, if my dreams weren't so big I might do that

#

But yea my idea on features is go big or go home unless they're small cute additions

naive ore
deep sluice
#

Staffs and petrification make me sad cause they suck

naive ore
#

well I'm sure you can find a way to improve the staffs, without increasing their power hopefully.

deep sluice
#

well I was gonna indirectly buff them

naive ore
#

oh indirectly, thats different than what I meant

deep sluice
#

won't change the max power level, but will let you swap out amplifies for AOEs and stuff

naive ore
#

that actually sounds fun

deep sluice
#

well, maybe a small buff by letting you give it an elemental crystal to buff a school

naive ore
#

that sounds like a good idea, it allows for more specialization into magic schools

deep sluice
#

absolutely but IDK how to make GUIs or how to make a staff render differently depending on the data

#

oooh also I wanted you to be able to change the form

#

and finally, an upgrade to add more spell slots

#

so you can have a radial menu with a few items to choose between

#

my final dream is to use geckolib to animate the player when you use the staff

#

a different animation for each form

#

I know what they'd al be

#

but code wise, pain

naive ore
#

I just realized you said spell slots, instead of glyph slots

deep sluice
#

yea spell slots

#

so you can have a few spells like a book

#

the max will be 10, BUT each time you add a more slots upgrade that's 1 less augment upgrade or cost reduction upgrade you can add, so you might wanna limit it since the 10 spell slots one will barely be better than a book

#

oooh maybe the code from threads in 1.19 can help me! I just had that thought

naive ore
#

reminds me of that old enchanter's staff idea or whatever it was from a while back, least I know your not gonna suggest adding infinite slots

deep sluice
#

that would be dumb

naive ore
#

it would be omega style to add something broken like that though

#

but with a config for it and off by default

deep sluice
#

which enchanter's staff idea?

#

I remember I had a big conversation sharing the staff ideas a while ago lol

#

#912746667332239420 message

naive ore
#

oh I cant access there lol, oh well

deep sluice
#

oh

naive ore
#

it was one of the feature request ideas

deep sluice
#

oops

naive ore
#

except the entire thing was obviously just an excuse to get infinite spell or glyph slots, I forget

deep sluice
deep sluice
naive ore
#

well im both happy about that second part and worried about the loom

deep sluice
#

loom seems funny

#

I had some terrible loom related ideas lol

#

like, very very silly ideas

naive ore
#

I might as well check with you seeing as your mod is known for its brokenness, its a bad idea to make a python file that makes extremely large files right? Like say 100 9.31 GB files

deep sluice
#

... why do you ask

naive ore
#

no reason

deep sluice
#

if anything from my post #1063634907311636620 doesn't get added, I'll add them to Omega lol

#

I'm also gonna backport Infuse to Omega 1.18.2 (and wall when ready) since I want them on 1.18.2 but Bailey doesn't want more feature updates on 1.18.2 bc of the time and risk of bugs

steel crypt
#

is anyone else having issues with transmuting wither skulls to chorus fruit on 1.16.5

steel crypt
#

nvm did it

deep sluice
#

oh no I had another dumb idea

#

omni focus

#

does nothing by itself but allows you to use some other glyph ideas I had:

#

propagate placed blocks
propagate displaced blocks

#

propagate summons

#

so at the cost of glyph slots you could kinda have both the blockshaper's focus and summoner's focus functionality in one

#

drat I just remembered I still haven't updated the propagate textures

naive ore
#

A focus that is required for use of other glyphs sounds fun

#

But can you make it so they don’t show up unless you have that focus at least in your inventory if not only when equipped

deep sluice
#

can't be done

naive ore
#

Oof

#

Oh well

deep sluice
#

not without messing with the book in a way I'd much rather not

#

and don't have time to anyway

#

they'd either be ignored or cause red particles and spell failure depending on configs

naive ore
#

It was more of something that would have to be a config setting off by default anyway

deep sluice
#

yea but too much work for somethig that small

naive ore
#

Just so many glyphs, when using every addon, it’s causing me to go insane going through them all

deft hornet
#

We are surely over 100

naive ore
#

Oh yeah I actually tested adding omega to my 1.19.2 modpack recently and it all went well which is really nice. Things were working, game was freezing*, the usual.

deep sluice
#

with all the addons

deft hornet
#

I mean 75 from Ars itself

deep sluice
#

at least

deft hornet
#

Makes sense to double

deep sluice
#

yea, easily up to 150 I think

naive ore
deep sluice
#

ah

#

so that issue

#

I'm just gonna need to find a way to stop you from making lag bombs

#

I wonder why projectile is so laggy anyway, are checks just that slow?

#

doesn't take many of them to slow game to a crawl and IDK why

naive ore
#

That’s the thing though, you already limited it… I should thank you for making sure my pc doesn’t blow up

deft hornet
#

Umh, maybe it's the hitcheck

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Not sure

deep sluice
#

I mean it kinda has to be

deft hornet
#

You can't throw that away

deep sluice
#

but it is pretty funky that it's so slow

deft hornet
#

I mean, delay it

deep sluice
#

delay it? what do you mean?

deft hornet
#

Since otherwise it will trapass entity

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Like, making it not check every tick

deep sluice
#

oh

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yea exactly the problem

deft hornet
#

Fast projectiles might do that

deep sluice
#

some kind of tech wizards might be able to optimize it but that seems hard

naive ore
#

Everyone casting one projectile a second on a server of like 10 people won’t be very bad to be fair so it’s not a big issue

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Any spell with major issues from that is impractical regardless

deep sluice
#

even without propagate

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and that's before item entities but the main reason people do that isn't fighitng it's mining'

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if someone forgets a void jar or an item pickup glyph it's game over server

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minecraft is just laggy

deft hornet
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That's just a Minecraft classic

deep sluice
#

and ars just gives you all the best tools to make lag

naive ore
#

Eh even a server like the official ATM7 can manage to not crash from 80k entities

deft hornet
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Even people who throws away items because inventory full or trash harm

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But it simply slows down for some time, hard to actually crash

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We crash in server sometimes because there is a Watchdog

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Which kills it if it becomes too slow to process ticks

deep sluice
#

plus I play on a not as good server cause, well, gotta pay for college

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and I have a custom pack so I can't join someone else's

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nobody seems to host servers for packs with omega 😦

naive ore
#

Oh right also So-So, omega was actually one of the lower sources of lag when I was testing funnily enough, it only multiplied the projectiles by 9x while what the other mods did was more than that lol

deft hornet
#

I heard Oracle can let you host servers for free

deep sluice
#

well yea I keep saying

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Omega is kinda OP and kinda laggy

deft hornet
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Not sure how powerful

deep sluice
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but TMG is VERY OP and VERY laggy

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and both combined is RIP balance and RIP server

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I rest my case

naive ore
#

I mean if you think that’s bad…

deep sluice
#

I'm just gonna make propagates incompatible with chain if TMG is installed

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it's planned but again kinda hard to find a good time

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maybe this weekend if things go well

naive ore
#

I managed to create a new transportation method which can go hundreds of blocks a minute using Ars and a few other mods

deep sluice
deep sluice
naive ore
naive ore
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I actually reached like 1800 blocks on the Y axis in less than a minute using it though it isn’t consistently that high, usually more around 1k and the journey down takes longer than getting up {=

deep sluice
#

oh

deft hornet
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I just checked an old it mc youtuber i followed, that still play modded, and noticed they started a magic pack

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I spotted Omega in the JEI but not yet Elemental eyesright

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(Tbf it's easier to spot due to sheer number of items, lmao)

deft hornet
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Ok, i saw the curio slot, i'm relieved

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i'll send a clip if he gets to do something interesting with omega

deep sluice
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clever of you to not tell me who it is so that I can't comment on their videos suggesting they check it out

naive ore
#

Hey why dont you tell me who that is, I have some spells I wish to give them.... (=

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totally safe spells that wont resort in disaster

deep sluice
#

😦

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Evil anti-Omega false flag operation detected

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Begin process of extermination

naive ore
#

I wonder if they will believe that self -> propagate self goes in an aoe around you...

deep sluice
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lava cat is uninvited from discussion

naive ore
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"Hey you should try self -> propagate self -> harm -> amplify x maximum"

naive ore
deft hornet
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It's just the first episode of a magic almost kitchensink pack

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it's too early, lol

naive ore
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lol I found a recent series of someone playing with a bunch of magic mods, including Ars Magica

naive ore
#

YOU THINK THATS BAD

deep sluice
#

Mildly

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But you can do much worse

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We both know

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We don't need a demonstration

naive ore
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lol you should be happy I havent used encryption yet

deep sluice
#

True

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But hey

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Once I ban propagate and chain combo it won't be so bad

naive ore
#

actually I should go make a texture pack encrypting all text more advanced than swapping characters

naive ore
# deep sluice But hey

true than I wont have to deal with propagate orbit -> sensitive -> propagate orbit -> sensitive being used by others

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oh wrong message replied to, oh well

naive ore
deep sluice
#

Multiplication do be scary

naive ore
#

I wouldnt be surprised if in the end I got over 200x projectiles than just regular projectile

bronze badge
#

Is there a planned date for 1.19.2 (we had to migrate from 1.18.2 and its painful without ars omega)

deft hornet
#

you can search the channel for an alpha

deep sluice
#

well migrating from 1.18.2 is gonna be painful regardless

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but yea there's an alpha somewhere

deep sluice
#

still pretty broken but has a few basic things working

bronze badge
#

also seems to be working as fine as it should :P

deft hornet
#

Well, it had very few testers

deep sluice
#

there's a few known issues:
-tons of stuff missing
-structures don't generate
-demon realm is broken
-curios and other stat items don't work
-staff amp bonuses don't work right

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probably more I forget

bronze badge
deep sluice
#

nah it's just embarassingly broken lol

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I just wanna fix a couple items on the list before I put an alpha on curseforge

bronze badge
#

i see

deep sluice
#

IDK where to put this but cursed addon idea:
sketchy ingestible plant substances for magic power
they have all sorts of disadvantages and dangers and stuff but also give good buffs sometimes

(maybe rippoffs of jurda and jurda parem from the Shadow and Bone and Six of Crows series lol)

naive ore
#

I like the idea save for you adding the word "sometimes"

deep sluice
#

I don't mean like randomly

naive ore
#

oh ok

deep sluice
#

I mean it's a lot of substances to learn

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you might make a few mistakes along the distilling process

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best analyze the results carefully

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and pray that your goof ups aren't the kind you only get to make once

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(or just git good xd)

naive ore
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its the type of thing I wish I did in skyrim but in skyrim I dont use potion making enough unless its for fortify smithing, fortify enchanting, and possibly fortify restoration if im feeling extra british on that day

deep sluice
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lol

dusk halo
#

replying here so i can be notified whenever 1.19's alpha ver is released

deft hornet
#

there's already an alpha in this channel

dusk halo
deep sluice
#

sigh this port is gonna take a while

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I keep finding more stuff that's broken

naive ore
#

thats an interesting bug

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I wonder what caused it

deep sluice
#

nah pretty boring

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block don't exist

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so it's replaced with air

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standard stuff

naive ore
#

I mean the fact that some blocks loaded in and others didnt

deep sluice
#

ye

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all the ones that exist loaded

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but no such thing as arcane stone anymore for some reason

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so now I gotta fix the pallete to replace that with something else

naive ore
#

oh thats why it item id nonsense

deep sluice
#

block id nonsense

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but yea

deft hornet
#

load it in 1.18, exchange with a vanilla block