#Powkiddy RGB50
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All this needs is GBA šÆ
I mean, if this could play more that would be nice, but yeah GBA will be the main task 
also a SoC that doesn't relies on Powkiddys horrid Android is better than more power tbh 
It would be nice but not even worth complaining about. Just gimme gba and good controls thx
if it's on paar with the V10 I'm down
could also be the 2nd Powkiddy device I pick up multiple times, the colors are just nice
Whatās the first one?
False, bumblebee edition RGB30 is the way to go
For Fred Metal the only way to go
Why does this thing cost almost $200 on AliExpress, and no kits are sold of it š
Facts, I have his RGB3O as proof
Stealing this Image, so good
I wanted one of those but itās so chunky
it is, but you get over it quickly due to the comfort
everyone, including me, looks at it and goes "ew its chunky" at first
Still hasn't said what KTR1 it's going to have. Oh well. More misinformation out of China.
?
Nil used two different screens for the ktr1. So saying it's the same screens half true. The first gen one had lots of light bleed. Then he changed the panel.
he never changed the actual display, he added a reinforcing frame to the display for later revisions to mitigate the way the paper thin shell would pinch at the edges of the display previously
iirc
pretty much none of these screens have light bleed when they're hooked up on a bench, it's usually caused by poor shell design putting pressure on the screen at the edges
No he said he changed the panel. Maybe Nil was lying. Who knows I am not on ktr1 discord anymore
Is RGB50 out yet
That not 100% factual either. Many screens have light bleed
I've certainly never seen an example of it in a screen sitting loose on a bench
I have replacing cell phone screens.
I have, although most of the time itās because itās a low quality display panel that has its actual metal frame putting pressure on the front of the screen (by metal frame I mean the one surrounding the display panel when you have it completely loose, not the one thatās used in the device for assembly), so Iād believe it if Nil said that and meant he swapped manufacturers to find someone that is better at avoiding those kinds of issues.
The reason he swapped suppliers was because he had a massive failure rate with the first one. He did make some claims that the screens from the new one were brighter, but evidence suggests thatās debatable at best.
Those screens had great color saturation, but not so great contrast/black level floor. It was a common complaint on the blackberry too
Seems like a good chance ayaneo might be using this too, but unclear . So options probably at the low and high end that arenāt ktr1
Hah and there it is. G3x g2
G3x?
can u check if the ace is taller than the rgb50? I'm not sure
I'm starting to hate it when AN comes up with good devices š
Because it's like "well, you wanted it ā go pay $350" with nothing inbetween that and the sub $100 heavily compromised devices
I dunno. Sticks on almost all their crap are placed garbonzo
I like the rgb50 better tbh
this will probably be the best thing powkiddy has made in a while.
Typical powkiddy to piggyback on open sources though. they'll probably wait till other units release and nab/mod their firmwares
Lol. True
they supposedly change to something like AYN/Retroid 's for the DMG, though need someone with one to confirm. Russ did mention its alot better than their previous devices
Have both a DMG and RP5. You mean for the stick hardware? I was talking more placement so close to chin
ah ok, thought you referring to the sticks themselves
Nah. They're ok. With the DMG it's just the fact they aren't recessed. So sliding into pockets isn't really a thing. These don't look recessed either
honestly from the pic the ktr1 is the best looking but unfortunately I know it is gonna have the worst controls of the three lol
hilariously enough if the rgb10x and v10 are any indication the powkiddy will probably have the best dpad of the three
Well, I wouldnāt say that exactly, considering the AYANEO Pocket Micro had a legit pretty nice D-Pad and buttons, so if they also have the same membranes and internal design it could legit be better than it.
Of course, they could also use the Evoās D-Pad and buttons, which would apparently not be the sameā¦
I've just been browsing through retrocatalog, did they really just preload Gamma on this?
No, pay attention to it saying āCustom OSā next to that.
Yes, but no
this is gonna be like $400 isn't it
and meanwhile Powkiddy's will be like $120
At least around dmg, $330-$350 I reckon
rly hope pwkd keeps it 100 or less
this is the device im most excited for
big screen w
do we have any idea what the 527 performs like? I saw somethign about it literally just being 8 a55 cores and that's disappointing to say the least, if true
comparing it to a retroid would be helpful
i know theres a benchmark site but i dont know the name
well the rk3566 is FOUR a55 cores
so there's your floor
oh here we go
a527 performance right here, it's in the GAMEMT E6 MAX apparently already
oddly enough, seems quite similar to P65/T610 level performance. RP2S type perf
THis chart is accurate. the only thing not tested so far is Vita
ps2, for what I've tested starts to cap off at Phantasy Star Universe and .hack IMOQ(F).
frankly if it barely handles 3DS I wouldn't get my hopes up for Vita lol
Vita is closer to PS3 than it is to PS2 from what I understand
'barely handles 3ds' isn't entirely accurate. It plays Mario 3d Land, Mario Kart 7, and Luigi's Mansion at hugging full speed
there is an upper limit around DOA Dimensions where games start running at 80-90% speed, but much of the library is underneath that mark
Surprised at how far 3ds emulation has come along!
that's dope
just keep in mind that's effectively 172.8k pixels while vita is 522.24k
yeah, its kinda impressive for a bunch of shitty a55 cores
so like, triple
could be interesting though for sure
I'm very intrigued by this device regardless
I always wanted a KTR1 lol
the display was the main selling point
weirdly enough 3ds runs better than gamecube. I did the whole intro of Luigi's Mansion and it only stutters in cut scenes
that makes sense
game cube is 640x480
307.2k pixels being rendered per frame
78% more than 3DS
yep
Dreamcast is a unicorn console I swear
dreamcast gets a free ride. just install redream and go. everything just works.
THe big thing i noticed with n64 is -no more rockchip render glitches-
flickering walls and seeing through geometry... that crap
the first console to primarily output 480p, the first 6th gen console, yet somehow it still looks THE BEST in a lot of games relative to its 6th gen counterparts
that's wonderful news
https://youtu.be/sQK3zY2NtRo?t=6
here is the beauty of luigi's mansion
Some quick benchmarking on a good port of the gamecube game(that doesn't play so well on this device)
yeah, that's just azahar. it's still a young app
stoked to see it mature over time
How much do you expect the rgb50 to cost?
$99
that would be pretty insane
This display isn't 120hz is it?
No
Confirmed I'm still getting a 34xx lol
is blackframe insertion really that important for yall?
I've never used it but I don't think I'm missing out on that much
It deserves a gyro. Enough said.
Eh, I wouldn't lose any sleep on it. But it would have some little usage
I want the most authentic "modern" GBA experience possible, and it happens to come with the effect of also bringing a super authentic SNES experience to the table which is probably my next favorite retro handheld lol
yeah there is no fucking way
Then again not at 60fps?
why would anyone take the blue instead of the green?
I don't think 120hz justifies the huge difference
not to mention it's 480p vs 1080p
gba specialist vs handheld that is good for everything
Looks like 30fps
Sega Rally 2 
oh to be clear I'm still very much interested in this. Just don't think it's an instead of the 34xx, more of an as well as the 34xx
Flycast SA > Redream. Learned that the Hard way on Android after Paying for Redream Premium
I think that's fair. I myself do not see the appeal in the rg34xx because I have no nostalgia for it and I do not really care about 120hz. So in that case I think it is clear why something like the rgb50 would be much more appealing.
It is functionally a better handheld.
IIRC redream is faster for lower end devices?
Would use flycast anywhere else though (i.e. t610/p65 and above)
Oh dang, this I was not aware of. Ty for info! Wish it could play Intrepid Izzy & Alice Sisters, both games refuse to play on Redream and they are 2d Platformers
I use retroarch cores more almost every emulator anymore
Universal hotkeys are too good
Retro arch cores are almost always slower unless you use upper tier hardware.
RetroArch is kinda Trash for anything Ps1 & Above, IMO. If you are talking about Snes & Under tho, Retro Arch is unbeatable.
Duckstation for Ps1, Mupen for N64, Flycast for Dreamcast (and now Apparently ReDream on LowEnd Devices lol), Drastic is Great for NDS but I also don't really care about Retro Achievements like that
On x86 handhelds it does reduce bloat a bit though. You get more wiggle room due to performance
I do everything up to DC/N64/PS1 on retro arch
I donāt miss having 20 different standalone emulator apps whatsoever
Iāve been using RA to play GC and Wii games even on my RP5. Iām happy with 1-2x resolution because it means I can get a butt load of flexibility, as well as all my hotkeys working exactly as I expect them to
Why would the 34xx screen be good for snes? Itās 480p 3:2 which is not high enough res to get away with not integer scaling and also integer scales the 224p snes output poorly
I have a 34xx, just for gba basically
720x480 huh
Outside of the letterboxing, I'd have figured it'd be about as good as all the 640x480 screen devices
Granted, that's not a perfect integer scale for SNES, but it's pretty close
And if you do integer scale, you're not giving up much of the screen
I mean 4:3 SNES ain't exactly integer scaled to begin with
Correct. Integer scaling snes is a massive PITA on most screens, which is why you need a high res screen so you donāt need integer scaling
Like last night I was playing DKC2 on a 2762x2064 OLED with geom-deluxe
š
It's always a bit of a grey area with SNES tbh
Technically it's an 8:7 system, but I'd imagine a lot of games were still designed with 4:3 in mind
Technically 1440p integer scales 4:3 snes
Only the non Nintendo games though
Easily too
That's why super SP wins
False! Nintendo or non-Nintendo, some games look better in one aspect ratio or the other. 4:3 Mario looks fat to me now lol
I've never even seen what Mario World looks like at 8:7 tbh lol
Fat Mario is all I've ever known
well ya of course
4:3 mario is fat because nintendo made all their games for 8:7
Chrono Trigger and Mortal Combat are the only ones who actually took the 4:3 stretch into account when making their pixel art, everything else... not so much, at worst text will look a bit stretched in 8:7, but otherwise...
Also Zelda:LTTP I think
I never met no skinny Plumber, except on the internet lol
Even in chrono trigger they correct sprites and backgrounds but not particle effects, spell animations etc
The math involved for a glowing transparent circle growing when you cast a spell is simply not easy to do ācorrectedā on the snes hardware
what if Mario was originally a thin dude
and he only became fat because everyone played 8:7 games in 4:3
this is him on the NES in 16:15 PAR
so he's fat even before you 'correct' to 4:3 (which definitely wasn't a thing designers could account for on the NES hardware) and became morbidly obese when you did lmao
I think he's always been a bit on the wide side
if anything his sprite in SMB1 is the only place where he looks less portly than he did both before and after that point
though in the SMB1 manual he is depicted fairly chubby
I'd go by the GBA remakes to see what Nintendos true vision was for the mario sprite
Those iirc are equivalent to NES/SNES PAR with no correction to 4:3 before cropping to 3:2 area for the gba
They actually redesigned some levels to account for the 160 pixel height vs 224/240 rather than change any sprites
"True Vision"
now you got me looking at creepypasta games, thanks https://www.youtube.com/watch?v=jFayo3KtZEA
Full gameplay of the demo of Mario '85 PC Port. A ".exe" style game of the original Super Mario Bros from 1985.
It was made by Taco Games and you can download it in: https://gamejolt.com/games/lucas/667036
I hope you like it!
Anytime Buddy š
@humble pulsar quick Question, What SD card Size & Quality do you Recommend for Gamma OS on the RGB30 
Use cards with speeds similar to a SanDisk Extreme (A2 for gaming) or Samsung Pro Plus.
https://www.samsung.com/uk/memory-storage/memory-card/memory-card-pro-plus-microsd-card-128gb-mb-md128sa-eu/
https://shop.sandisk.com/en-gb/products/memory-cards/microsd-cards/sandisk-extreme-uhs-i-for-mobile-gaming-microsd?sku=SDSQXAH-064G-GN6GN
Ty, had a feeling it would be another A2 card I would need 
At this Point I might as well buy a 6 pack of them
Catching up on chat after being away for the day is always a fun surprise when news is light...
4:3 fat Mario! š¤š¤
I would put Vita in the same category as 3ds.
there are definitely a lot of indies and 2d games/visual-novels that run well, but once you begin crossing over to 3d, you almost certainly start rolling the mali gpu-dice
Is there really any info as to why the consoles were rendering in 8:7 and then stretched to 4:3? It seems counter intuitive.
Also have to remember that honestly, the majority of people have never played a real SNES, but have played a million SNES games - the ZSNES generation is a lot bigger than the SNES generation tbh
so for people like me, their first experience was in 8:7 on a PC CRT
which also meant you could see the pixels, etc
And then every reamaster that's maintained the pixels often keeps stuff as it was - the various FF remakes/ports/remasters kept everything at 16x16 or 16x24 rendered at GBA/WSC/PS1 resolutions etc
what I can't find is why didn't they just make it 4:3 instead of doing all of this tldr: hardware limitations of the time
There was functionally no downside - CRTs donāt really have a horizontal resolution
I mean even for LCDs thereās nothing saying you have to have the same vertical and horizontal distance between the pixels - the game gear screen was like that
Obviously now weāre all just trying to figure out how to deal with quirks of past technology when playing games on modern uniform pixel screens lol
This is by far the most worthless thing I've read in the subject. Theres no need to stretch if you aren't 8:7
Please don't expose me to such info
How much is the stretch
gamegear uses the same res as the gameboy (160x144) but it stretched it across a 4:3 area
Meh I don't completely disagree with you. It was lazy on my part. It was mostly to show there's a whole rabbit hole you can fall in on the subject.
it just needs to explain a bit more about CRTs
gdi you made me fall back into this rabbit hole
oh god subpixel structures
My skin got 3 shades paler and I sprouted 4 new pimples when I watched a video on subpixel scaling
Like when you set up Windows 95 as a kid and descided '1600x1200 made everything too small' so switched back, not understanding how big a deal having a machine running at 1600x1200 was
I just can't wait till the influx of noobs that can't understand what cci and cxi formats are arrive
Early CRT days .... I've touched one of these in order to play NES... excuse me chat I do believe it's time for my midlife crisis.
heh. i remember using that with the atari 2600
Man. NES days. Had to run to a RadioShack to grab one once cause I was staying with my grandparents. Lol
It was my grandparents TV too š
and you had to use channel 3 or 4 for gameplay due to analogue vhf override
Pretty sure it was encased in wood too
and your grandmother said something to the extent of "that box has the devil inside of it" and would make you go play outside
the satisfying click of changing the channel on those old tvs š¤¤
This is whole 8:7 thing is really just like Nintendo's signature move. Use underpowered hardware but make up for it with really great games and affordability.
If you really want to dive into the rabbit hole this is really informative, google: Super Nintendo Architecture A practical analysis by Rodrigo Copetti
Snes is the same 6502 in the NES isn't it?
And I mean a lot of those later games basically had the hardware to play them on the board and the cartridge slot doubled as an ISA slot...
Or they just lagged like crazy, like Super Metroid did. Would Doom run better in SA2 mode?
Is that RCA to coax? Then to TV aerial? Lmao
Yoshi Island and Star Fox are perfect examples here
fun fact this is the reason Yoshi Island was hard to emulate for a while
Nintendo: 'we'll make an underpowered piece of shit with an expansion slot so it's cheap '
Also Nintendo: 'let's design a whole new co processor and graphics hardware for our piece of shit with an expansion slot and charge $100 a game cart'
Also Nintendo: 'Let's do that again!'
Yeah I remember the 'unemulatable games' of the early 2000s. Iirc there was a really popular one apart fro. Yoshi that didn't work?
Also found this trying to figure it out
Hello everyone, this is my first post, I have an issue with my computer. I have lately been in the mood to play Super Mario World 2: Yoshi's Island. Great game, only problem is I need ZSNES to play it, normally I use good ol' SNES9X for whatever reason. I recently downloaded ZSNES and there...
Not sure I only remember hearing about Yoshi Island at the time and that's all I cared about at the time as well. Maybe Earthbound, Pilotwings, or F-Zero?
Star Ocean maybe?
I think it's less about it being 'cheap' and more that they never sell their hardware at a loss
using the 6502 in 1989 was being cheap
midlife crisis? rather go and purchase a lot for your funeral
that's funny, I seem to remember actually playing Yoshi's Island on ZSNES right around that time
it must have gotten Super FX support right about then
yeah. most of the "been emulating since 1999" crowd knows around the time zsnes was able to play yoshi's island
summer of 2004 or something. the system requirements doubled and suddenly you could play starfox. i had just graduated and my dad was about to throw me out, lol
physically modded ps1 and burned disc days... mmm...
Do you guys think dual booting between android and linux will be possible with a switch of an sd card?
Would be cool
Taki has a video about going between android, linux, and modded switch os
pretty much already has been a thing for a year now
3:2???? YES YES YES
I'll do you one up, running burnable mini-dvds off homebrew on the memory card booted via a (long ass) action replay code on the GC
So when is the rgb50 release date
I once advised a friend to break a pencil off in his PS2 detection switch because he accidentally kicked the whole lid off one night
What happened?
What gets me is hunting around for DirectX 8.1 in 2005. 9.0c had been out for over a year at that point. How had he not had something install DirectX at that time?
Console gamers smh
I remember playing very glitchy N64 as a kid, UltraHLE lmao
fucking N64 man, it was impossible to emulate
you needed a NASA super computer to run it at full speed and even then it was half assed
what is the leaked chip and what can it play up to?
im reading it cant do 3ds up there somewhere
Allwinner a527 - 8xA55 2mb cache cpu. basically ~2-2.5x as powerful as the rk3566. I have the gamemt version.
So yeah... vita, 3ds, ps2, and GameCube, but you'll only be playing the lower halves of each catelogue. There's videos and stuff in here: https://discord.com/channels/741895796315914271/1340711956495077497
Mind you, i'm no reviewer. I mainly just show if a game is playable
I remember UltraHLE seriously teeing me off because of compatibility bugs.
3DS requirements have dropped with Aazhar disabling right eye rendering
this means it'll play a lot of Android games/ports as well which is handy
oh yes. But I think the powkiddy version only has 2gb of ram, so yeah it'll be good but, not crazy good for android.
theres linux on this chip?
i didnt even know dang
the sbc version pine64 sells comes with Android 13 and Armbian 5.x so it's best to expect versions of those floating around
according to devs, linux is stuck on a 5.x bsp source, so nothing is getting better, but it's easy to layer and bandaid. Helegaly has already built an emuelec/batocera image from it for their a527 handheld, so its only a matter of time
Yeah I've been playing with the right eye rendering trick. Some games seem to break with it tho
there are also some games azahar will refuse to accept as valid too
do people get stutter free 3ds emu in azahar? with async shaders enabled?
Those would be .3ds files, which is what happens when you dump them as encrypted (or if you dumped them as decrypted back during the earlier days of 3ds modding), but if you dump them as decrypted nowadays it should give .cxi, and even if you have them as that older decrypted .3ds variants, you can still just change the file extension to .cxi and itāll work just fine since itās really just wants the games as decrypted.
Oh, good to know about being able to change the file extension
i mean it treats some of the cci or cxi files as invalid. š¦
Steamworld Dig 1&2 I'm looking at you. this was a whole 2am ordeal of using several decrypts, manual-included. I mean, Citra works, so whatever.
the kitty pounces again!
Azhar plus is the dirty fork
Theyre taking one for the team
Azahar
But with 3ds server access and .3ds support
So azahar will develop and they will patch azahar
As long as azahar stays clean by "virtue signalling"
It'll stay up
And Nintendo won't catch em
They got Yuzu by catching their devs acknowledge piracy in a secret channel in the Discord server IIRC
The only reason they found Yuzu's creator is because they collected donations which has a paper trail. If they really wanted to be anonymous, you must avoid traditional payment systems.
They can't sue you if they can't find you. Its that simple
Wrong channel
so how much this will be? like 75 to 150USD?
but yeah probably not higher than 150 unless Powkiddy does something weird
If it is 150 they will sell no more than 15 pieces
this is only worth 80usd MAX, because the soc is a 50usd tablet sort of thing
Price has been described as budget but not too cheap so $80 sounds right
100 or less and ill be impressed
max3 pro is $100 and this is weaker than that
although better screen
I'd say they're even.
this does 3ds a bit better than the max3pro but worse than OGU, which is frustrating, but whatevs
All three can deal with n64. specifically World Cup '98 which can't even run full speed on the t618
Max3pro does not have issues even with the tougher PSP (even at 2x minimum) and DC games like DOA etc.
Never really tested n64 on it, but doubt it would be worse than a a527
First time heard of t618 performing worse a OGU/max3pro for n64, are you comparing the same emulator/plugin version and settings?
this is best answered by recording with all three. they all hit the minimum fps for full-speed gameplay in WOrld Cup, which is 30 fps, but none of them can sustain 60 especially in actual gameplay
In my experience, using glideN64Fast, the a527 hits open field low marks at ~35fps alongside both soc's, but they all average around 35, 39, and 50 once the ball is in play.
i'll do a recording with my rg405v(at the risk of corrupting battery percentage again lol)
wow thats wild, so you say that a527 is actually faster in n64 emulation than t618 ?
no... it's just slightly weaker in multicore. you see it in the numbers. hold on streamable is processing
yes, in multicore its very close indeed
the video is expired now, gonna download and reupload. should show off the high-30's/low-40's fps.
reuploaded:
https://streamable.com/mhqyma
actually, i'm lying... its performing almost identically?
I don't see the t618 performing worse, possibly even better. Hard to say for sure with the speed up and dynamic action going on.
This is a 30 fps game? If yes I dont know why you say can't even run full speed on the t618
this is one of the few 60fps-supported games on n64
on my rg556, it barely dips at all below 57fps(but it does dip)
the significance probably makes better sense to an FPGA gamer, tbh.
The videos seems very fast/smooth despite not maintaining 60 fps (for a 60fps game), or was that altered when uploading
yeah. it's bizarre. probably has to do with background vps framerates being higher on the t618
this is original hardware speed:
https://youtu.be/bcvFi3-OJBk
This version of the game (PAL) released on May. 18, 1998.
This was played on the PAL Nintendo 64 using an official copy of the game.
- Thanks for watching!
hrm... gamespeed is probably the best gauge
t618 is close but not perfect(better than a527) while being equal in gpu power. either way, hitting the minimum fps for audio sync is better than nothing.
I guess T820 is the minimum "stable", all under will not fit to get 60 fps
Yeah t820 can handle gliden64-accurate though
Would love a 3:2 handheld with T820 inside & about the size of Retroid pocket 2s
this CPU shouldn't be expensive nowadays
i'm fine not surpassing the og hardware.
makes me wonder if the MiSter codes in the same types of fps dips just to achieve 1:1 emulation
I wonder what's the cutoff for ParaLLEl-RDP.
Any guesses if this will run Android or Linux?
both apparently
When is the release date? In two weeks?
My guess is android from factory
And possibly some really badly botched batocera build
Haha probably accurate
Kinda excited to try this special button everyone talks about
actually batocera seems to be implementing some a527 support for orangepi 4a, so they could probably piggyback on that.
You're very updated, that was added yesterday 
Nah I was looking at the latest update, It was actually added on December 24 š
Jigg what is a calcium cannon? 
A Moo-Moo Missile
I am upset
Youāre not upset, youāre probably just calcium deficient..
What the fuck is this chat
Oh man I miss Snufkin
š
When?
whenever the opportunity arises! š
what no rgb50 does to a mofo
@acoustic rover when is this dropping?
Cancelled after he saw what Jigg was doing in here
(/s)
Rgb50 and v90s news please šš»
I really think some previously announced devices are going to disappear.
Unfortunately.
Or we won't hear about them for a while. I don't know how any manufacturer is expected to price anything.
I mean theyāll price the same way they would before, they donāt pay the tariffs and they have customers outside the USA
Sure. Unless they really count on the U.S. market to make it worth producing at scale. Would love to see the breakdown of revenue on these devices by country.
I wanna Guess USA is about 40-60% of total Sales across the whole globe
I'd say Stubbs is half that
I was gonna guess all of the Retro Tubers combined would make up about 10% of total sales in USA lol
I gotta stop going down rabbit holes and watching videos with less than 1k views lol
I think it varies a lot manufacturer to manufacturer
retroid and ayn are very focused on the western market, powkiddy and ayaneo I think do more sales domestically
anbernic seems to be more even handed
yeah iirc powkiddy do great domestically
i think in china these handhelds are viewed more as short term transient things and not long-term investments so powkiddy is good value and the things that reviewers would ding them for are less relevant
in the west I see people claim powkiddy devices are 'barely cheaper than anbernic' on budget handhelds because they aren't taking into account that powkiddy shipping is free and anbernic is not
powkiddy devices feel cheap
yeah THEY ARE CHEAP
I've never bought a powkiddy handheld and felt like I didn't get my money's worth
they're just low end
You simply have to worry about them dying randomly on you
I haven't experienced that
having used a q36 mini, a v90, an rgb30, and a rgb10max3pro
I have to agree... and they're getting better. V10 is so good for the price.
true, USA isnt the entire world we are buying the devices just fine so far
after the rgb10max3pro, powkiddy needs a win on the mid end.
x28 is mostly forgotten.
what we really need is Anbernic 457 with this screen, it will be perfect wiuth d8300 š
That would actually be neat
powkiddy is fine. people complaining their $50 handheld isn't perfect live in la la land, you have a $50 handheld, stop complaining about the dpad and go play final fantasy for five minutes on the bus
I would say the dpad is the least of the problems I had. My RGB30 battery management was terrible (same issue on RK2023) and the micro switches below the shoulder buttons didnt have any support so they got ripped of the mainboard after a week of use, i had to buy a new ones solder them to the board and glue them for additional support
Dpad is actually fine, easy to fix woth kapton tape
No issues with my shoulders and yeah kepton tape fixes the worst, dropping in a V10 d-pad is still 10x better
Battery ehhh
My rgb30 has a bit of a creaky dpad but I got a good unit otherwise
I was just told that the RGB5o should be out soon, so the full specs should follow.
Thanks Jaydewitz
Welcome whoever this is
how much ram? 2gb? 4gb?
Is it confirmed, who told you that? Now I'm getting excited
Definitely keeping an eye on this one.
Me too
That design, out of many newer Powkiddy handhelds (ew rgb20) looks more comfortable for me
Agreed and the screen should look real nice.
PK has like 4ish days to release thise and the v90 refresh. And then2 weeks to get all the units out TO USA customers lol
Would be awesome if they could pull it off tho lol
I don't think they're gonna change their entire business and potentially release unfinished stuff just over the USA
7.85 billion other potential customers
Depends how big USA sales are for them
I feel like that in probably 6-12 months I'll start to see them being sold in certain stores (like phone accessory stuff for example) in my city
I remember seeing a R36S box at one of the glass displays at a phone repair/accessory/whatever store in my city in June of 2024
most of their money is selling in switch clones to SEA/Africa, I imagine. They make the best ones.
Hello @powkiddy , when when when ?
Soon.jpg

Honestly so excited for this one
it's basically gonna be the trimui smart pro we always wanted
well probably not as cheap
but it'll have the same purpose with better specs
The thing is testing is done. We just need one manufacturer to release it to market lol
Honestly did not expect the 3ds library for this soc.
perfect 4x 3ds
there's not enough power for that. you'll get 1x 3ds at most.
android games will be able to render at the current screen real-estate. you might be able to get some psp games to render at 3x as well
oh sry might have been misleading with it
I didn't mean upscaling
1x scaled games would look really great especially with 2d games
Yeah the Ace would probably be better suited for that, but be ready to pay.
n64 is -great- on this soc though. just stick to glideN64-accurate for easy/mid stuff and fast for the hard titles and you'll be fine
wait, what soc does it have? I think I missed on that one
Allwinner a527
Wow (the A527 is basically just the A523 as far as I know)
But what about the final price?
Gamemt e6 max is $70-80 on aliexpress with the same chip and slightly worse screen
Rgb10max3 pro puts a top price pressure on it around $100
Hope that it comes off at the $70-80 price range once it comes out
The thing is, 4gigs of ram is gonna allow a lot more android and portmaster games versus 2 gigs.
8xA55 with ~4x the cpu cache(2.2mb) of an rk3566 . basically allows it to dance on the same level as the s922x and a311d
damn
it definitely swings pretty hard on apps with multicore support. showed this off a while back in mupen64plus-ae:glideN64 comparing its performance with the rg405v
lack of big cores makes it bad for gamecube/dolphin emulation though unless you use something ancient like Ishiiruka v6.
https://www.youtube.com/watch?v=mMv7xqDtfIY
Sadly, the poor a527 can only top out at around 21fps in 16x9 and 25 in 4x3
Fire in Malaysia
Oh my god
This is the best device ever
Other than super sp!!!!!!
Wait this is an A527?
I just realized that psp isn't going to run ideally on this device
it does run at fullspeed
but because it lacks power it's going to have input delay
wrong conclusion 
why?
I think most of the games other than two GoW, GTAs and Midnight Club games should run quite well
not sure how you came to that conclusion. input delay is caused by cpu lag when the command thread doesn't have enough resources. this may have been an issue on the rk3566, but is nonexistent on a527, which has ~4x the instruction bandwidth
the largest bottleneck currently is ram speed
I've done some research because my recently bought rp2s power tablet was having input delay. When I tried applying settings inside ppsspp that recude lag the game started to chug, since the rgb50 is similar in power compared to the rp2s It seems like it would have same issue because of the power it lacks.
Many people claim ppsspp notoriously has input delay by itself
So because of the chugging with these settings I came to the conclusion that you need a lot more power to actually play games that relly on quick inputs when it comes to psp emulation.
if you turn the instruction buffer off, you get control lag even on x86.
this isn't a hardware issue
instruction buffer?
yeah it's in the settings. usually it's already set to 2x, but if you set it down to 1x or off by accident, you create your own lag.
people claim it reduces input delay so I listened
I am very sensitive to input delay and people like russ never told me this could be an issue with emulators such as ppsspp. Presumably because they aren't sensitive to it.
Russ gives horrible advice(sometimes) and then turns over himself in his Tech Dweeb persona by hyperdiving everything, configuration-wise.
amusing, but yikes lol. it can and will paralyze the way people think about this stuff.
WHEN WHEN WHEN WHEN WHEN???
So is this expected to be an android handheld like the e6 max?
I believe the rumors are of a batocera build
Dual Booting
Makes sense given what recent PowKiddy stock OSes have been like
Oh interesting
I ordered a powkiddy 35H for 44 euro shipped on Ali in the meantime (inc shipping taxes). Fair price
Even though i already have 350M , 351MP , 353M , RG35xxH , RG40xxH and a few more
there's no reason for anybody here to get that handheld
unless you are a reviewer and need something to put up on YouTube
welp... e6maxes are landing stateside. gg's powkiddy
I am an addict
Or donāt have a handheld yet
Honestly though, the dpad on the rgb10x was my favorite on any retro handheld
My RGB30 wasn't so good but the screen is worth it
I will buy a rgb10x and swap this dpad with my rgb50
Wait, it is the same!
Oh, this thing might be good
when are we gonna get a full sheet of specs/more pics?
the RGB10X d-pad is a very close replica of the original SNES d-pad, it doesn't feel exactly the same, but I think it's better than pretty much any d-pad on any other modern handheld
don't make me want an rgb10x pls
haha it's not memorable overall, if you have a bunch of other handhelds you absolutely don't need it
the screen in particular is pretty meh compared to some of the other cheap options (especially the Trimui Brick)
Vanilla ahh handheld
I wonder if the membranes are similar
@acoustic rover Any news on this one?
@river ether Any news on this one?
Itās so incredibly average, especially compared to a 35xxhāmeh screen (mine cut off text on the stock arkos), rattles, terrible charging and battery reporting ⦠but the controls were somehow top tier. I kinda miss mine now tbh.
Exactly, it kinda sucks because if it had a better screen It'd be one of my favorites, but the controls are really top tier, hopefully Powkiddy will use the same style of d-pad and face buttons for their next devices.
pretty sure those originated in the v10
finally got to testing gamecube on the a527 today. it's not as grim as jdewitz makes it sound.
Oh I don't think it's grim I just don't think it'll be super enjoyable for most games. Animal crossing should definitely run though. Can you test Pikmin and see how many FPS you get? Lego Star wars og is another good one to try if you want to stress test.
If it ain't runs Double Dash I don't even bother testing GCN 
Games I have tested thus far and found worth running: animal crossing, bomberman generation, city racer, conflict: desert storm, crash nitro kart, digimon world 4, evolution worlds, 007 series, kururin squash, lost kingdoms, prince of Persia series, Mario strikers, v-rally 3
double dash needs the 30fps patch and pal, so not enjoyable. Mario kart 7 in azahar runs full speed though
I will try those later. Even if they dont work, there are 3ds/psp/etc. versions that run fine.(like Luigi's mansion 1&2)
Prince of Persia games run well? thats exciting
its the same mixed bag as the rgb10max3pro though before jelos and rocknix mainlined that soc. a527 is running on old linux 5.x with frankenstein drivers. Gamma might be finding that out around now.
https://streamable.com/rm15nd
I have never played pikmin, but it seems interesting. Pal fps seems fairely solid
33 euro shipped on ali now
yeah but I already have a 35xxSP and a 28xx on the 480p side of things
and on the better than 480p side of things I have a 34xx, a 406v, and an rp5
I have 350m , 351mp, 353m, 35xxh , powkiddy 35h and a few more 3,5 inches. 33 euro is ok
nope, cancelled, dead
Source: random kangaroo
I can already imagine myself playing so many games on this
I hope the screen will be good and there wont be any light bleed or anything like that
rgb30 was pretty prone to that
I hope powkiddy isn't scared. They clearly have the high ground with 3:2
Good for 4:3 and 16:9 stuff and clearly mid for android/linux ports
Nah I dont think so, we learned this exists less than a month ago, this has potential to be their new rgb30, a trendsetter for lower end devices
I just hope they will do better QC this time š loved RGB30 but hated it's quirks
yeah, apparently RGB10X is also good, so fingers crossed
this looks like it uses the rgb10X controls complete with a full sized dpad for once on retro handhelds
actually the same size as a snes controller
plus 1080p 3:2 is actually a pretty good res for snes, you can do 5x integer overscan vertically and then take your pick between 5x horizontal, 6x horizontal (a bit wider than 4:3), or non-integer anamorphic 4:3
so there is a very real possibility this becomes the best snes handheld on the market.
would be awesome, i'm assuming all these 3:2s will do well in that regard
they all have a good screen size/res/aspect for snes but this is the only one AFAICT that has a dpad this close to the snes dpad
I am so excited for this handheld
this is what I've always been waiting for
perhaps I would have liked a 16:9 1080p display more but 3:2 does make for a very unique experience
but 16:9 just for the sake of psp sounds a bit foolish
and it's not like 4.3 inches is bad
its the same size as a PSP in fact
yeah I know
Other than gba it being 3:2 instead of 4:3 might mean it's worth having the extra space for Lynx and Wonderswan games
small library but a nice bonus
honestly just gba alone makes the aspect ratio justified for me
yeah wonderswan and lynx are both gonna be letterboxed a bit but not that bad. you could probably just do overscale in some games too if you want them to take up the whole screen
I would say generally overscan on a low res handheld system is a bad time
they don't assume the edges of the screen are no-go zones the way CRT systems do
that's partially why super game boy did the border art stuff
the other part was technical limitations on the resolution output of the snes
yeah good point

This chipset handles XIII, Judge Dredd, Worms 3d, Conflict: Desert Storm, and V-Rally 3 quite well. All of those are variable framerate gamecube titles though. Does add a bit of choice freedom.
I want to say ~30-40% of the library is playable. the mid stuff like Beach Spiker and Medal of Honor: Frontline is where you run out of raw power.
I see a pattern here lol. We both like horizontal ones
I just confirmed the order too but for my first handheld (after the PSP and 3DS), the 35xxh for 41 euros. Then for another 11 euros i got a 128 sandisk and a 32 kodak (for the fw), did i do good? 50 euros complete starter set
I chose the 35xxh cause i like horizontal ones, but i didnt want to spend too much on my first one.
Tbh i liked more the switch lite looking ones like the upcoming rgb50 but the 35xch seems perfect for starters
Iām gonna play devils advocate and say I like the rgb10x more than the 35xxh. Better dpad and buttons, slightly cheaper, ArkOS out the box.
Fair enough, that thing's build quality is so good apparently, the colour options are good too and man I love the small + and - buttons
I didn't go for it cause it's a powkiddy and many people complained with the battery life being random sometimes in other powkiddy devices. Also i have a Bluetooth controller already so I said "why not trying a device with HDMI out and BT for some home console experience?"
What android chip is this most comparable?
s922x
A527 is quite removed from the step up real Android SoCs provide
Hmm.. doesn't seem to come up in nanoreview.net
this is a 527 tho?
a523 and 527 are the same soc with different peripherals
but yeah, this and the amlogic trade blows pretty evenly until you get to modern multicore applications
well, I would say this is around the ball park of the rk3399 in terms of power, ain't it?
stuff like the Unisoc Tiger or Dimensity socs are on the site but Allwinner or amlogic don't come up at all
generally I would expect N64/DC to run more or less fine on this, but PSP won't be all the way there probably
and certainly not upscaled like on the t618
eh... you'd have to go back and look at the footage to see how off this statement is.
3399 is good, but it hits lower ceilings on everything
is it stronger than the T610?
we have footage on this?
nah
we've had it for a while. just go browse some rg552 reviews
I meant of the rgb50
i'm aware that the rg552 is relatively limited on N64/DC/PSP
powkiddy -says- its going to have an a527, but we've seen no units in the wild.
but 527 is good at all three of those, and stretches out quite a bit into gamecube and 3ds
generally speaking the rk3399 is ancient and can do those systems only marginally better than a 3566
but the 527 shouldn't be much more powerful either
it's about 2x on single core and 4x on multi compared to the rk3566. the layout has about 4 times the cpu cache
t610 is stronger?
like... there's a small library of growing videos now on the e6max showcasing that.
39% single and 16% multi-core
what about the p65? that's like super low end
gammaOS is also coming to a527's. it's already out in pieces for the e6max. there are some thermal hangups because 22nm does get hot quite fast. you can't do a full 2.2/1.6 overclock
Is there a possiblity this thing could cost 90 bucks?
with tarriffs, yeah. if not, 70
70?? that would be AMAZING
For the 1st time even I'm not complaining I live in one of the bad EU countries
fundamentally, it's performance is what was expected of the rgb10max3pro and ogu, but not really delivered upon.
RK3566 single-thread 505, multi-thread 922
A527 single-thread 678, multi-thread 2297
RK3399 single-thread 979, multi-thread 2925
T610 single-thread 1069, multi-thread 2565
T618 single-thread 1163, multi-thread 2575
T820 single-thread 1919, multi-thread 5482
all numbers from CPUbenchmark 
emulation generally relies more on the single-thread capabilities, so I wouldn't really expect too much from the A523/7
this is an armchair take. there's actual videos made by content creators running these socs if you need to see the real world differences.
I'm not saying that the real world performance can't be better, but it's somewhere between the rk3566 and the t610 nevertheless, if it outperforms the rk3399 that's nice, but it ain't doing miracles either
Is there a handheld we have that is roughly equal to it in power? I wanna watch a review to see what I can expect.
on paper it -looks- like the rk3566 and a527 are close to the same, but running, let's say World Cup '98 on n64, one is clearly beyond 2x faster
it actually comes close to tying the t618, as i showed some people earlier up in chat, so the single core scores are -kind of- off
gamma can give more clarity to that since he's trapped in score-comparison and overclock hell
still no point in hyping it up beyond it means
It absolutely is worth hyping. It's going to be endgame in the budget category.
if it does better on some games that's nice
but it could also do worse on others than the rk3399 
Wait, will this have hdmi out?
the goal post for budget will move with the years and at some point a sub-$100 device will run PS2 no problem 
unlikely
entirely depends on if the SoC supports it
okay quick google search
seems to support it
yess
Already does have support
@acoustic rover can confirm if this iteration includes it
no problem it should be T770/T820, a bit unreal for 100$ for now
maybe next year ...
in this year goal should be good gamecube lvl for 100$ at least (helio g90/99/) G1 gen2 would be great for less than 120. good ps2 lvl
i mean the g1 gen2 is surprisingly close to doing decent on GCN and PS2... so if that moves into the sub-$100 bracket with maybe a less premium device than the Classic... we may be close
we dont know if others can use it
maybe only retroid/anbernic/etc has rights (if not, i dont understand why we dont see any no name with new qualcomm chips)
@proven root
it can be exclusive or not?
P65 seems to be much stronger than a527 but still worse than T610
but p65 better in ps2
The mantra is people want a larger jump in power for budget hardware, but also these companies still need income
So there's an infinite amount of frustration and bad faith arguments putting down t820, a527, t610/618 and other mid processors.
rp5 broke the whole market
ouu what site is that?
they should be comparable in cpu, with a slight adv for the p65 in gpu. p65 should be closer to t618 then t610. too few devices for data aggregation for both chips though, in handheld without cooling issue results would differ
We didnt really see p65 in action, single core performance is more important for emulation, but hopefully it will be indeed closer to t618
the p65 is pretty much just underclocked anyway
underclocked of?
Yes but on the other hand sometimes, especially on reddit you can see people overly excited for p65 or A527, sometimes even the same people bashing T820 are overhyped for those chips 
its beat P65
compared to the t618
same cores, same gpu, just a lower binned SoC 
We put Unisoc Tiger T618 against MediaTek Helio P65 to find out which SoC is better. See performance comparison in benchmarks and games.
Oh wow, the T310 (Retroid Pocket 3) and A527 are pretty close to each other.
gotta look up rp3 reviews now ig
yep, t310 still has the edge in single core, just held back by its ancient powervr gpu
from the videos we seen of the a527 til now, t310 (rp2+/rp3) does some stuff better than the a527, some worse (when gpu bottlenecked), would put in the same tier rather than something like the s922x/a311d or t610/t618
yes
I mean generally speaking up until we hit GCN/PS2 GPU should be less important, but yeah this could be so weak that it would bottleneck even at native 
maybe firmware just nerf 527 a little
there is just so much you can get from small a55 core
putting these emulation device aside, the experience of using a phone/tablet with at least a 1-2 big core is much better than those super budget a55 cores only phones/tablet, with no gaming involved, just browsing, navigation , youtube etc
i had a t310 tablet (some alldocube smile something, forgot the name) and the teclast p85t (a523), the t310 definitely feels better to use than the teclast p85t
naaahhh accourding to russ's video it sometimes struggles with 2x ps1
this better be 70 bucks
russ has a a527 video ..?
I mean, I also have a 50buck a523 tablet which is absolutely atrocious 
nope, but the T310 (rp3) is pretty close to it in power
but it honestly always also depends on the android implementation
it close but not the same
like my Samsung Tab A9 runs stuff better than my other Helio G99 tablet 
u foget about gpu
and also about 527 in e6max underclocked manualy, it should be 850mhz instead 750mhz by defoult
the a527 should have a better chance at upscaling ps1 with its gpu
not sure if cpu would do well for duckstation/swanstation though (beetle psx is out of the question) , and is pgxp all on gpu load? or does it incur cpu side load as well?
I'm pretty sure what the a527 can do and what I can use it for, beetle Saturn is not it.
Gamma obviously found out you can overclock the GPU to like 925mhz and get better performance in gpu heavy games without screwing up thermals, so that's a thing.
I personally am angry that drastic crashes on gamelaunch. Multiple versions across multiple os resets too
wait drastic crashes?
working fine on GCore, I yeeted the stock firmware as soon as I got the E6Max
yeah. i have another clean stock image downloading though. been helping sin iron out his issues(like wire file-transfer being broken in the last clean image)
when any info about it ...
Man, I kinda feel bad for Powkiddy, they will have a tough time competing with both Helegaly Pi for this handheld and with Anbernic Rg34XXSP for V90S
Their's will be $20-30 cheaper so they'll be fine
just from first glance this looks like the best 3:2 among the candidates (this, helegaly, ayaneo pocket ace, 34xx/sp).
You know what.. I think youāre right
Tone35 clears
lowres, single analog stick. don't like the dual dpad gimmick.
640p for 3.5 inches is just fine, other criticisms are fair though
it's more that it's relatively low PPI, AND not an ideal resolution for integer scaling several 2d systems. the KT-R1 screen is over 400ppi so scaling doesn't matter.
I dont know that I would say 330ppi is low, but I suppose if you must integer scale then yeah the resolution isn't as good. For gba and psp it's great though
ironically the reason I like rgb50 the best is because it looks like a scaled up magicx mini m/zero28 
seems like it was leaked powkiddy x45 with a527 a month ago
Helegaly has a 3:2? Only know about the 4 inch 4:3
There is the gkd little as well.
406 screen is the best screen for 2d systems
it's not close
oh oops my bad, though the helegaly pi was 3:2, not 960x720. yeah that's the magic res.
I wonder how Powkiddy will price this one, it will be hard to compete with $60 Helegaly (also probably with better build quality)
What company makes the helegaly?
I think they are new guys on the market
the thing I'm worried about is that A527 won't be strong enough for a high res screen like the one from KTR1
also it all depends on price, if its similarly priced than it will be a hard choice between them
screen
resolution is only a small part of power consumption
desktop resolution is a non-issue. the soc is equipped to decode 4k@60
biggest issue will be tdp. a527 draws 1w at idle and 8.7 at max load, so it can get quite warm and battery-hungry on a 5000mah lipo. it's fine on small stff like gba and ps1, but when you make it push heavy n64, 3ds, or vita titles... you'll be looking at 2ish hour battery life.
22nm is like that
vita titles on a device weaker than rp2s š¤
i got Drive Girls, TItan Souls, Dragon's Crown, Muramasa, and Odin SPhere all running pretty well at 405p
basically means 2d and simple 3d games are fair game. The wall begins at Dragon Quest Builders and Wipeout 2048 though. both play really well on t618 and are unplayable on a527 due to low fps and stuttery audio.
THere definitely is a "playable on a527" venn diagram of Vita games. THat's not going to stop newbs from trying other titles and complaining about it though
@jaylash this his exactly the battery experience I've had
Looks like the new delta force game will be playable on day one:
#1347046772698124361 message
What?
I couldnāt get vita to work on my 2+, but 3 plus works
After tariffs hit
how u know?
Cause shipping stops or has stopped to the US and most probably won't drop a release til post may 2nd has gone into effect
powkiddy is probably delaying release so they can steal the helegaly linux firmware
because ya know... that's how fartsniffing works
Lol
I don't.
WHEN WHEN WHEN?

do yall think this device will have a better screen (when integer scaled) than the oled vita screen?
Doesn't seem to be that good for psp integer scaling unfortunately
okay but you might want to play gba games on the ps vita
Honestly, at 1080p, not having integer scalingās probably not a huge deal
Also, integer scaling is going to be impossible for PSP unless youāre using a PSP, Vita, or something with the Vita screen because of the resolution.
Itās 30:17 and those are the only screens with that ratio
the M17 gives a perfect 1x scale for PSP 
also honestly at 1080p it's nearly perfect 4x, just do a lil crop overscan, you won't lose too much
1920x1088... can do without those 8pixels 
actually you only lose 2 pixels
cause 272p cropped with 1080p is 270p
oh yeah you are right, lol
We donāt talk about that one 
I need this two tone abxy one
Tone35 mentioned
I love retro handhelds to actually look retro
I may go with cheese
but that depends on how transparent the "black" (?) one is in RL
Nothing like red buttons and dpad ta ruin the look of a handheld
imagine if the red one had red sticks too
š¤®
this is what I would need
otherwise I would buy a white model
could be a nice contrast to my black vita
especially since I am planning to use 1 bag for both since they are so similar in size
The Sticks look ssssoooooo tiny lol
retro style a bit fucked
Wait why is the rg505 here
Terrible DMG color matching competition
(We all lose)
Actually yeah why are all of these so ugly
I feel like these companies grab onto the body and button color (but donāt always nail it) and then neglect the texture and other design elements that make the DMG what it is. You see a lot of āwrongā d-pad colors too
D-pad should be straight black if they wanna do a DMG colorway
yeah they also always have snes dpads not dmg ones. 8bitdo is the only one ive seen get that right
8bitdo handheld when?
This is to show evolution of handheld 2-3 years after š
RG505 still better than the others (except his majesty premium Ayaneo Pocket (F)ace)
GKD little don't fail me now!
Idk what this gif is but it makes me uncomfy
i thought it was from illbleed but i think its not
Man, that exact picture of the rg505 wouldāve actually been pretty damn accurate to the original DMG if that was the colors they used.
Since a lot of the āwarm light brownā colors in shells were literally from UV Degradation.
I know it's not accurate but I enjoy my cigarette stained miyoo mini plus colourway
yeah lol i like it even if its not very dmg accurate
it actually reminds me of the c64
yeah it is very 80s even if its not accurate to the specific 80s machine its trying to be lol\
Integer scaling
Yellow miyoo mini is my favorite. I wish the pkmn yellow classic had that yellow
I can't stand the shoulder buttons on the OG mini
yeah lol worst part about it for sure. i still use mine but almost never for games that need shoulders
To be fair I mostly use it for save states and FF in most games. Sometimes to cycle through menus
oh boy reminds me i havent taken my KT out of the drawer in months 
I'm trying to figure out what pk is going to do about tariffs.
Not vaporware but not done yet
And right now everyone is hitting pause
Yeah thatās a big concern
Maybe itāll work if us peeps pay a little more in shipping like it is with what retroid is doing right now
From experience, I'd just say wait six months (this is foreign policy related, not handheld related)
So basically 2026
Like q4 yeah at least.
Political views either left or right aside, these tariffs were a shit idea. Like operationally the whole move fast and break shit thing is not good for any economy.
Why, as if usa is the only country buying? Us europeans will buy two if they release in may, promised!
I mean wait 6 months for the tariffs. They aren't sustainable and I don't think they thought that through completely.
Keep in mind that PK's biggest customer base is actually Chinese buyers.
Old America buying up the power and handing it to an angry grampa to screw over new America is just the tip of the iceberg
we buying Ayaneo Pocket ACEs just to spite the US guys for delaying our latest Retroid devices with their bullshit
I mean, they make it incredibly hard to obtain their stuff here in Germany AND it's usually as or even more expensive as better options from let's say Anbernic... so yeah, no surprise it ain't doing to well 
This. Itās bigger than western audience combined. But⦠they also have many companies to rival their market share.
yeah in that case they have no reason to hold back releasing this thing
Canadian here, excited for rgb50 and v90s
I think the larger point is that it's still cooking
Anyone know what percentage of Chinese people actually use these types of handhelds? Has it even penetrated 10% of the population in China
I doubt it
I don't even think 10% of chinese people even own a switch let alone a powkiddy.
So that means that there's still a lot of share to be gained if more people notice these things or start to want to use them so yeah I think that they will be able to flourish easily just within China regardless of what happens overseas. This is why I wish we could get somebody over here to actually manufacture these as well and compete. The original Atari and the original Apple 2 used a CPU made completely in the US for example it's a shame that we weren't able to keep that going as we moved into this technological age
I'm not sure how you arrive at the conclusion that because it hasn't cracked 10% of the population in China it has a lot of room to grow
Im I'm making many assumptions yes but if you look at something like the use of the VCR there were less than 10% of people that had VCRs in the pre-1985 era for example and that blossomed once they became more popular. You can also look at home computers as well that really took off after 1995 and Windows 95. So I'm making an assumption based on the same thing that if there was some sort of catalyst that could move it from a niche into mainstream
I'm ready for the retro handheld revolution fa sho dood!!!
It's a very grey line to do something like this. The whole point is to pretty much is to play ROMs that you acquire yourself which makes it general user unfriendly unless it comes shipped with the games which is a no-no
Evercade is probably the closest we will get in the West where they've licensed the games
The cost of labour now in the west is now much higher compared to Asia. Several factors worth. Making that a big hill to climb if people want the source of manufacturing to be in the west
Using phones as a parallel. IIRC, this phone is manufactured in the US and parts are also sourced there. Its at least double or triple the price of a comparable phne https://puri.sm/products/librem-5/
Introducing the ā Librem 5 by Purism
10% of chinese population is 140 million people
Yeah I was pretty confident about it being high like that
it would definitely be the highest selling console if so many chinese people had that
and retro handhelds wouldn't be a niche market at all
I think powkiddy is lucky to get sales of 0.1% of the population on all their handheld sales combined
but tbh meeting a powkiddy user out of a 100 people sounds pretty insane
0,1% is one out of 1000
Probably high quality
yeah I just accidently made a typo
Chinese people donāt have time to play games. They only work
plenty of technology that faded out by being obsoleted/redundant before gaining market share
Probably have more time than we do at this point
Yeah that really puts it in perspective. And to be clear I wasn't talking about using a certain single handheld I meant all of them combined over the last 10 years as in any citizen has touched at least one and played one
I think you are vastly overestimating the potential of the retro handhelds market; it's growing, yes, but it's never going to have the appeal of a PlayStation or a Nintendo Switch; we are not going to go mainstream in the broadest sense. Comparisons to the adoption of VCR or home computers are way, way, way too optimistic right now in my opinion
Very valid points as I am definitely an optimist. I guess my overall question is whether or not are impact on their ability to survive as companies within China matters or not and by our referring mainly to us buyers
well, if it helps, US sales to these Chinese manufacturers are estimated to be around 20 to 30% right now
they will take a hit, but survive
Just look at Huawei. Getting banned in USA has done nothing to halt their growth. In fact, its prompted them to expand into components that they would have continued purchasing if they weren't banned.
Yeah. The US isn't as critical as it once was. Especially as electronics and components got way more affordable
Biggest barrier to retro handhelds is that even in a world where 100% of people wanted to play retro games many would rather use devices they already own like phones, laptops, tablets, htpcs, etc
Still gotten to a pretty impressive performance and price point even with that hurdle
10% of china population is 140 million š¤£
Thing is these are absolute nostalgia devices
If you had no concept of a gameboy when you grew up then you wonāt even be interested in these
Most rural chinese citizens donāt have that
That's a bold claim
my favorite game ever made is on the gba and I grew up with my parent's pc playing minecraft
you grew up playing minecraft š¤ youāre quite youngā¦
I know zoomers who own typewriters and vinyl record collections
they definitely sell retro handhelds to the under-30 set
Pretty rare imo, they usually prefer mobile games, pc games and more modern titles
Nintendo only began to officially enter in Mainland China in the 2000s. In the 90s government regulations made it extremely limited.
yeah I'm 18
Famiclones are very popular though!
The government even banned home consoles in the 2000s so bye bye Nintendo š¤£
Point is no nostalgia factor for people that didnāt have them before
It's probably for the best. I'm kinda getting sick of all the dmg and black and red nes colorways that take up a spot for a original colorway.
i mean everyone can be a purist with hobbies there are demographics but anyone can pick up any hobbt for any reason
i know im not here for any nostalgia but wii nostalgia
yet the super sp!!!!!!!!!!!!!!!!!!!!! is my target
my phone does dolphinbar very well
same wiimote i had back in the day
i forgot to give it to the guy i sold my wii to
man, for your own sake I hope the super sp turns out good when/if it comes out
I don't know what you'll do with your life if it comes out and it turns out it's a dud
Wait for the super sp 2 of course
wdym why would it be bad
if it isnt good its not the super sp
theres no way magics will cal it that anyway
I feel like you're never going to be satisfied
dualscreen android clamshell releases -> only has a 1080p screen, not 1440p -> sigh still not super sp
Everybody, I just talked to the Vaporware Police and reported the RGB50. The officer told me we have a strong case here and they will contact @powkiddy soon to give them some serious interrogations .
If this would actually be vaporware I would be so mad
I put all my hope into this lil guy to be my savior in the handheld market
well there's the rg47 but even if that's coming out I am most likely sure it's going to have large grips built in
So I don't have high hopes for that one
I know youāre trying to joke but youāre making it unfun to follow this channel and probably also unfun for the people sharing the information as they get it. Can you like⦠stop being so negative? Our PK contact said itās still cooking. Products take time to get where they need to be.
I got my GKD backup if this falls through. One of them will make it
Anbernic broke people's brains.
Real shit they did. As cool as it is to have lots of options, we really donāt need more than 2-3 releases a year from a given manufacturer.
Not at this point. Now a year or two from now we may miss it dearly
While Powkiddy is taking its time to release a 4,5 inch 3:2 this is what meanwhile is happening at Anbernic
(Concept) , but they are releasing a 4,7 inch 4:3 handheld, most likely this month!
I love that the mock-up is just straight up the PowKiddy Rgb30 stretched out
Very anbernic
That RG ACE would kill. Fudge....
"yay, a 4:3 rgb30! now I won't suffer with a uncomfortable 1:1 display!"
rg ace will be the new allwinner i take it
I feel like itās more likely to be a cube (hopefully the XX version) stretched out
that being said 'beeg 4:3 rgb30' appeals a lot to me
if powkiddy can get that same screen
gonna get the 557 sticks I bet 
if so I'm fine with that if it's flat and pocketable like that RGB30 based mockup
if it's based on the cube and has grips you don't gain anything by going for small sticks
because 4.7 displaying 1:1 is 4 inches
also I love this form factor
flat back, inline, recessed sticks
perfect for pocketability
So here we are, 6 weeks further and nothing
Just renders
That is all we know
We have seen nothing so far
I guess I just wait a little longer
we just buy Ayaneo Pocket ACEs until Powkiddy delivers 
One of the biggest markets for electronics is in the middle of shooting itself in the foot so I think a lot of people are waiting to see whether it bothers going to the hospital before deciding how to market and launch their next electronic item
Usa is only 25%. 75% is china , europe, asia and rotw. Better sell it to the 75% who still wants cheap chinese stuff.
and they will, but why not wait and see what that 25% is gonna do for a few weeks?
(I also suspect the entire new gen is stuck in software hell)
Well, me as a European is gonna spend my money on those companies that still wants me as a customer. Maybe buy a RG557, RG406, Pocket Ace, or Action Pi. All nice 4 inch or bigger handhelds
I'm mostly waiting for anbernic to do their 4.7" 4:3 handheld
(canadian here, so I'm also not directly affected by the footgunning competition to my south)
but if the rgb50 is pocketable and the anbernic 4.7" 4:3 is like a wide cubeXX that's a strong point for powkiddy
I was previously excited for the rgb10max4 that seems to have been cancelled because anbernic is abandoning the flat pocketable slab
My ktr1 is pocketable.
The anbernic 4,7 in wont be pocketable.
why not?
if it's a wide cubeXX it won't be
if it's just a wider rgb30 it will be
the screen is the same height
I think a 4,5 inch 4:3 would be pocketable and the best āsmallā handheld
Everything bigger than that will be ābigā
I don't think an extra 0.2" is gonna ruin it
the rgb30 and rgb10max3pro are both pocketable
yeah, wide rgb30 like that would be perfectly pocketable
rgb30 dezign š«¤
I like the rgb30 design, my only real complaints were a mediocre dpad
wish they start use up-date screens without that horible bazzels
but yeah imagine if the new anbernic handheld is 'beeg 35xxH'
rather than 'beeg cubeXX'
either one would be fine by me frankly, but I'm worried we'll get a stick top with just enough ergo to no longer be pocketable but not enough to be proper gamepad/dualshock layout
the worst of both worlds
Donor v10 fixes that, really well both Membrane & D Pad itself lol
As well as that Kapton tape mod for no more False Diagnols
yeah I don't really feel like buying two handhelds to cannibalize together just to get a fixed rgb30 in 2025 tho
Fair, I did it lol. It's such a Massive Upgrade to the RGB30. If I had bought the RGB3O 1st hand from PK, I could have contacted PK directly and just bought a V10 D Pad right from them
However, I bought mine 2nd hand. So PK stopped messaging me
I wish powkiddy would just make an rgb30mk2
Yes!!!!!!!
I did a Whole Slew of Mods, with 1 more left to do on the way
but yeah anbernic making a new handheld with a screen just as tall but 4:3 and higher res has me waiting to see what that looks like before buying anything else
I am now team 1:1
but powkiddy's controls actually getting good with the rgb10x and v10 has me excited for the rgb50 too
I mocked it, I was wrong
Why?
95% of all RETRO games were designed to play on a 4:3 screen!
From atari 2600 until ps2 !
I'm old, my eyes suck. 4" screen & 720p is amazing
PortMaster games have Aspect Ratios for 1:1, most of them Anyway that work for rk3566 devices
Only gb, gbc, gba, ngpc, lynx are the exceptions and one can discuss nes, snes, pc engine
Show me your coloection of handhelds
I dont want anything less than 4,0 inch too
(Retroid mini exception)
Snes 8:7, Interger Scale & Overscale
But Arcade , ps 1, ps2, gamecube, n64, saturn, dreamcast. All 4:3
Arcade Shmups lookamazing on the 1:1 because I can see the screen with less Black bars than the 4:3 screens lol
V10 is a Donor unit & I'm using to play test ArkOS to help find Bugs. Same For Miyoo Flip
RGB30 is my Daily Driver, Rp4p is my 1st Retro Handheld & Baby, N3ds XL is from when it was new, Ally X is amazing
8:7 snes, 16:15 nes, 10:9 gbc, and 3:4 tate arcade I think warrant having a 1:1 around maybe
Are we Satisfied Zeph 
Here is my solution for that
Magic X Zero Touch or what ever they were gonna call it 
Where are your retroid mini , pocket 5 and ayn odin 2 portal ?
It's ugly as Hell, but it prob wins the Shmup race lol
Should be 3:4 for arcade shooters
I got the 4 pro in 2024, I ain't upgrading. And I definitely ain't made of Money. Contrary to what my Child tells me lol
4 pro basically plays Ps2/Wii/GC & under perfectly outside of a Small % of Ps2 games. Like 1% of the Emulatable stuff
yeah they went with 3:5 which actually is perfect for NDS (you want a little taller than 2:3 so you can still have a screen gap)
what's wrong with not having a gap?
It's supposed to be more accurate to the actual DS hardware
that's like saying turning down brightness for gba is more accurate to hardware
