#Koudelka
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James with unarmed:
https://youtu.be/qPEbA5FI1tk?si=xnveqjsWDSe9HINj
Can someone tell me what to do at the beginning of disc 2? || I fell into a hole and it seems I can't do anything there||
||inspect the piles of bodies until you get a comment about bodies, then go interact with the bars.||
Depends on the user's strength stat.
I'm reading the lore and apparently this game is set in the same universe as ||shadow hearts||
That's crazy
Oh ||koudelka is literally in the game lol||
Yes
It is if youāve played them.
Otherwise I could see how you could miss it.
Shadow Hearts was fairly niche and Koudelka even more so.
I keep trying to pick this one up but the first 5 minutes haven't grabbed me - tell me it's worth it so I'll actually play it
Itās worth it.
Alright sweet
I thought it was pretty good. It is slow moving throughout, though.
Although being slow I am quite enjoying it. I wish the animations were like 2x as fast and that the loading screens didnāt exist. But so far the story is enjoyable and the voice acting is incredibly good for the era
I'm an hour in and it's definitely better than its first five minutes
I wish it didn't marinade itself in PS1 survival horror but hey what can you do, gotta make money
I stated feeling more invested in the story and gameplay by time you get the 3rd party member.
I like how the characters seem to hate each other
I think they handle that well. The characters all have reasons not to trust each other but have to team up to survive.
Yeah i feel that. It's a good dynamic
Y'all are doing a great job selling it
The story isnāt incredibly complex or anything but I feel like it respects the playerās intelligence and doesnāt over explain things and lets you make your own judgments.
Is it pretty linear / obvious where to go next, or more time spent on exploration / figuring it out?
Thereās a bit of figuring out where to go and what to do involved but Iād say thereās less of that than the Resident Evil games.
Speaking of which I guess I'm gonna try hooking it up to the TV and see if I have better luck navigating the environments that way
(don't take it from me though, my sense of video game direction is extremely bad)
I wish the map showed which way you were facing. It can be hard deciphering which door is which a few rooms.
But I really liked this one. It does have flaws, but the good stuff is done really well. It has its own charm that just resonated with me. One of my favorite discoveries Iāve made so far in this server. Up there with pirates gold.
Same, this one was a favorite despite it's warts
Wait, I can LOSE stat points on level up??
Had the same reaction. You can't, it's just showing you your current stats, as affected by gear and innate bonuses. The only thing you gain on a level up are those 4 points you distribute.
Oh thank god
I don't know why the game thought I would have seen the ||Daniel's Arm|| item without a guide
Just walked my ass halfway back through the game to find it š
Got the bad end. I think that's good enough for now
Ditto the same feeling. I played now for 2.5hrs and starting to get into it. I just beat the mummy. I still dont have a clue what is going but its like having resident evil + FF7 gameplay elements all mashed in with high quality voice acting
The good ending is worth it, imo. Well, the alternate one is my favorite, I think. Iām not sure which one is the official cannon one, but one is quite a bit better than the other Iāll say.
I don't want to get too spoiled, is it necessary a whole playthrough to get the different endings? Do they depend on little things along the game or they are a sum of multiple complex actions?
You can miss the bad ending by picking up a key item, but the normal and good endings only differ in your performance during the final battle
The camera focuses on it for an unusual amount of time during the cut scene ||when the chandelier falls on you|| thatās the only reason I went around clicking to try and find it
You could aim for the good ending and keep your save just before you encounter the final boss for the first time (via cut scene)
Then you can get the bad ending by ||dropping a key item before that encounter|| or the cannon ending by ||deliberately loosing to the final boss in the final battle||
Lmao ||the game lets you drop key items then penalizes you for it||
Thereās a safety net ||they tend to get āreturnedā to you as one of the random encounters becomes a rat who drops the items when defeated, but if your heart is set on dropping the items, the game will let you||
Is that ||right after the chandelier drop?|| I feel like that cutscene makes it very explicit that itās there
Does it the game ever hangs to any of you? Maybe there's some setting to prevent this? It has happened twice that in mid combat the game does not respond to the controls anymore, music and animations keep playing though
Don't worry, I did the same thing lol
Oh wow I didn't know that. I was hurting for inventory space late disc 1 until I finally got to use those stupid key items in disc 3. Could have used that I guess
This happens to me occasionally, though it lasts only couple seconds so I don't know if it's the same.
Surprised multiple people missed the hand. It stuck out I thought
I did exactly the same. Only looked up the guide after completing . I breathed a lot easier after like 2 item drops very close together
This game doesn't seem to play well on less accurate emulators like the ones in RetroArch. If you have a device that can do Duckstation, use that
This depends on the emulator. People have tended to have better experiences with duckstation (no hangs) than with psxrearmed
The worst offenders for stupidly hidden items I thought were the second part of the 4x4 grid puzzle (the symbols hidden at the top of the stairs) and the stained glass mural behind the ||doppelganger|| fight that had the lockbox code for the guard's diary. The mural was already used as a save point. There's no reason why I would try to continue walking towards it
will check into that, thanks!
I missed 2 things: the ||stained glass window you mention|| and the ||statue with the creature behind it||
I was playing with no guide though
The opposite here. I wish it didn't try to be rpg for whatever reason. It totally ruins the pacing of the game. Everything but the combat is interesting. But you have to suffer through all these fights every 5 seconds. I feel like I'm back in the day when internet was so slow that it loaded 5 secs of YouTube video at the time. So you would have to wait, watch 5 secs, wait, repeat. As an rpg, it's the worst I've ever played. But I keep going cause I like everything else.
oh, disc 2 already? that was fast
Actually took me a long while to find ||a piece of stained glass I had missed||, turned out it was pretty near the area I needed it. I had just simply missed a room
It happened to me 2-3 times early in disc 1 but I havenāt run into the issue since, it was weird
back in disk 1 ā ļø
š¤£
Yeah I know what you mean there too
Hooking up to the TV definitely helps mitigate the navigation issues Im having
Still don't like the "camera angles" and not excited to hit the inventory limit
Iām at least half way through disc 2 and I havenāt hit the limit yet
Haha actually I might feel better once I hit it
Right now every item I get is tainted with slight dread
This. The random battles happens often especially when you aimlessly walking around the room and pressing x on everything to ensure you haven't missed anything. I enable turbo speed for battles and find them more bearable
I actually find the encounter rate to be pretty low, I had to do a ton of walking between battles when I was trying to grind. Encounter rate may be room dependent
Ah, I was probably distracted then. I've been half watching TV some of the nights I play
Hah, I'm glad I'm not the only one
I might check it out tonight. I just didn't want to go through that sequence of battles again right away
I think you might have got the middle ending. The bad ending is you know, obviously bad
Okay, I was going to say, it seemed like it ask worked out okay
Itās a || giant red stained glass mural, and you literally just picked up a chunk of red glass in that exact same room. I was on my way to investigate when the boss fight interrupted and surprised me. I donāt see how thatās missable if you pick up the red glass piece.|| itās also an optional reward anyway.
I missed the || bottle of blood in the cauldron somehow. Got the statue prompt and figured I might come across some blood later or something since I missed it. Then I forgot all about it.||. Iām like 3 items short of having the optional item pickup achievement. So close, but I must have missed a few hidden things.
||Having a piece of the mural in the exact same room makes it seem like that's just adding story as to why there's a piece of red glass in that room||
Dunno how I missed the ||stained glass window|| but I did
Again was playing with no guide and just letting nature take its course
Same. I didnāt use a guide until near the end. Was just trying to make sure I was picking up items. I knew there was something I was missing near the end of disc 3. I knew I needed to || light candles, but for some reason I couldnāt get them to light. Didnāt know I had to climb up on the altar. || that was the first time I looked at a guide. Some stuff does blend into the environment pretty well, so I did adopt a press x on everything attitude, bust most things didnāt surprise me when they were interactive. The || stained glass one was just obvious to me immediately. ||
I am going to get whatever ending I get honestly
Itās super easy to get all three. Takes like 10 minutes, as long as you did one thing right.
I think I picked the good ending ||I just died on purpose on the last boss||
Thereās a better ending than that, although yours is the shadow hearts cannon ending
I do like canon!
There are more games in this series? I had no idea
How are they?
Shadow Hearts games on PS2 are in the same world. Koudelka is the janky game, the Shadow Hearts are supposed to be much better
Oooh. I really enjoyed Koudelka but the jank kept it just shy of being great (for me personally). I'm curious to try shadow hearts now
Are there resident evil esque puzzles in shadow hearts like there was in koudelka? If so Iāll pass
Better is debatable. I like the one he got better.
Better as in more positive outcome - maybe just imho
And it was harder to get for me. Took forever for the boss to whittle me down. š
One of us one of us
Winning the fight was a SLOG for me
||you don't have to beat the boss for gotm credit?|| Yoo
Damn the cutscene with ||Edward shooting the thief|| (Disc 2) was definitely the most well voice acted cutscene so far
As long as you see an ending cutscene, and credits start to roll
Thatās what impressed me most about this game, was the voice acting, itās like we are watching a stage play
Absolutely!
Yeah, I felt the same way. For me, that's where it shifted from being corny to legitimately impressive
I think I did it in two rounds.
Jeez and I thought my team was overpowered
I was like level 75 or something by the time I did the final boss
If I found out I forgot something and it was something all the way across the other side of the map, Iād turn off random encounters
You can increase lock and it reduces random encounters quite a bit.
Is that what luck does!?
I always thought the luck was drop rates and rarity
It also determines how often enemies will attack that character
It is that to.
Oh man maybe thatās why I didnāt have too many encounters
It also depends on whether or not you have the ||mask||. Keeping it in your inventory lowers the encounter rate.
I also think the luck stat might modify the encounter rate.
it does.
I'm not sure if the mask lowers encounter rate or not. From what I can tell, most people seem to think the only thing the mask does is || makes scroll items possibly drop. Without the mask, they don't drop at all, apparently.||
but as for luck, the manual shows:
You get better descripitons pressing R2 on the level up screen though. It's much more detailed. Like the manual just says mind is for magic accuracy, but it also has an impact on healing magic like Heal and Revive
oh is that what it did. I assumed I'd not found the right use for it
I am in disk 2 still, almost every fight I level up; but I dish a shit ton of damage
some things are a bit strange in this game, like the fact that just a moment ago I got my first piece of armor; but otherwise enjoying it
Armor isnāt extremely common but there are enemies on disc 1 that drop early game armor
||I got a scroll before having the mask||
can I drop it? ||I don't want less encounters||
I don't think anyone knows what the mask does, or if it even does anything. Almost seems like some piece to a puzzle they removed but didn't take the mask out for it.
I think it's safe to drop, unless you plan on taking on the gargoyle. Scrolls are very powerful, but really only needed for the gargoyle. You can easily complete the game without the mask.
so far I don't feel a drop in encounters anyway...
Made it to the 2nd disc. Really enjoying the pacing of how the story is developing through the characters interacting with each other. The battles i put fast forward on to make them more bearable because i tend to have 3 battles min per room when roaming around and trying to see if anything that is interactable
in regards to the dialogues, if you struggle with language or volume or both, I found this: https://shadowhearts.fandom.com/wiki/Koudelka_(Game)/Game_Script so you can read what has been said
Itās wild that the Japanese version had subtitles, which they then removed. I didnāt know that
preposterous!
Putting text in a game is hard :/
Just starting into this after lttp. As a horror avoider, this one seems manageable cmpared to fatal frame. Also this music in the first fight is a bop 
Yeah there are like 3 jump scares in the whole game. Only one āgot meā if you know what I mean.
And the music is top notch, the game was made by the dude who did JRPG music for square who left after they wouldnāt agree to fund him making his own game
Oh nice, that's great, yeah I'll see how it goes for me 
Was it ||the mummy?|| The scares didn't do much for me in this game. The atmosphere from character interaction set the mood perfectly though
That is exactly the one that āgot meā
Yeah not really spooky, but good atmosphere
Also the fighting theme didn't really fit with the aforementioned atmosphere, but it was indeed a bop
partially through disk 3
the combat is holding me back
just so tedious
not even combat, but the movement in combat
also the "bop" fighting music is now irritating to me
like abruptly dipping into the halal gas station every 90 seconds when I'm trying to walk through a spooky castle
that bop music annoys me. girl boss vibe also. isn't working for me
Can you not kill Valna and Vigna?
Not liking the girl boss vibe? Maybe thatās what put you off Metroid Prime and Fear Effect too
She is a bitch and not in a good way. In a red flag way. I like Fear Effect. MP has no vibe.
Wow
This game feels like Call of Cthulhu scenario and I'm all for it.
Yeah she ||let Edward get poisoned||, not great
He got better.
Just like how you will get out of jail after they find out your psycho X is lying.
I can't really say any of the characters in Koudelka are particluarly likeable. But the game is still fun and enjoyable despite that. Which is interesting to me. Not sure how they managed to pull that off.
IDK what is fun here? Basic characters. Sloppy plot. Slow gameplay?
I think most people her have enjoyed it. But it's not going to please everyone, like any other game.
I am trying to find the good here. Only on disk two and spend like 30 mins trying every weapon and spell on those sisters.
Just to find out you just run
there are a couple fights that you cannot win, but they don't just kill you either, which I appreciate. You do have to run. That won't be the last one. just a heads up.
I think that is my most hated things in games. Going to just use a guide then
NB4 Jay gets pissed off at ||Gargoyle||
Seemed fairly obvious to me they were invincible... I figured there was something I'd need to do and come back to it later.
I wouldn't be pissed if the combat didn't take 10 secs for ever move.
that is the biggest problem in the game, by far. The slow combat. But I didn't mind it as much thanks to FF.
Yeah combat is glacial
I can't recommend you play legend of dragoon if you don't enjoy this one though. Not as bad, but also very slow, repetetive combat.
I used FF but that is how I got stuck fighting those twins forever. I didn't release I was missing becasue of FF
I know you're frustrated by it, but that's kind of hilarious too.
I like legend of dragoon.
I don't like the combat in dragoon. Neat idea, but man does it slow things down... and even with the skip animations setting, the transformations are far too long.
It's ok to laugh. I was doing guideless but I will just pull up a guide. This game sounds like it needs one
Nah. I played through disc 3 without looking at one. It's definitely not needed, but if you're not enjoying it, I'd say use one.
Just to see what bosses need to be ran from. I think I can beat FF in one night. Will be the 3rd time playing it in 3 years
I think the next one is even more obvious.
I wish this game had subs. I hate the battle music but have to turn the volume back up during the FMVs
And done. It was fun, not perfect, but one of those forgotten games from old times
If you like Legend of Dragoon you might like Shadow Hearts. The combat has some similarities.
And is you donāt the combat in SH at least moves faster.
And way faster than Koudelka.
Can I get my magic to cast faster, speaking of which
Currently Edward gets like 3 hits in and ends the battle while I wait for koudelka to cast tornado
still not voting for it next month
K you do you
As a wise person in this chat pointed out I now think bare knuckle is the way to go for physical fighters
No random resistances, no durability
James has never heard of atheism before
aaand howtf do I make EmuDeck only load the .m3u file for DuckStation, not the .cue files
it has five Koudelka entries in the ROM manager and doesn't tell me which one is the .m3u rip
OK yeah I have no idea how to get this thing working in Duckstation on the Steam Deck
EmuDeck doesn't let me import only .m3u files it's very inconvenient
I just had a mess of bin and cue files and I survived.
What kind of barbarians still use bin and cue? Convert that to CHD immediately
Or .pbp for multi-disc
But then you have mixed filetypes. That's a big no-no
I thought I was supposed to use .m3u files for multi-disc games
I use bin and cue because itās point less to have in chd. Total waste of time. I just delete a game after I am done. So storage doesnāt matter.
Convert cue bin to chd. Then use m3u for multidisc.
But yeah, if you arenāt interested in space, then converting to chd isnāt necessary.
The problem isn't space; the problem is that EmuDeck's ROM manager lists five entries for the game and won't tell me which one is the .m3u unless I'm blind
I could be missing some option to tell the manager "ignore .cue files thanks"
https://emudeck.github.io/file-management/steamos/file-management/#how-to-manage-roms-with-multiple-discs
found this, but not sure if it has all you need.
gracias and apologies for my bitching and moaning
I'm quite enjoying myself with this game. Yes, it tends to be slow but I don't really mind, it kinda adds to the anxious atmosphere the game has going on. My favourite part of this game is the characters. While they aren't the nicest people, they are entertaining and the dialogue hits that sweet spot between cheesy and serious. The story seems to be pretty much all over the place and the more I get to know about this place, the more I'm reminded of some ttrpg where the game master is trying to come up with quick and believable answers to the players' questions.
P1: "Wait I thought my character came to investigate an old monastery."
P2: "My character came to loot an abandoned prison fortress."
GM: "...yeah uhhhh it's both."
||P3: "Ed you blithering murderhobo! Why the fuck did you just suddenly shoot that thief in the middle of exposition?"
P2: "You kidding me? Did you see his gun? He just shot 30 times in a row, downing you two about 10 times each and didn't have to reload at all. I loot his pistol."
GM: "Yeah, here's the stats for it."
P2: "God damn it."||
Combat system got super annoying by the end tbh
The last boss was just spamming magic buffs onto the bishop while he kept casting the good spell we got back on disc 1
He hit like 5000+ damage at one point, but then the boss healed for 4000ish and then did an AOE attack that almost killed my whole party.
Sounds like you didn't have enough PIE then
Gotx has taught me that PS1 RPGs had way more peaks and valleys than SNES RPGs
Also some of the devs were obsessed with FMV to the detriment of the actual game
It was definitely their āexperimentalā era.
The battle system was just, bleh
And it didn't lend itself to grinding, which is a bummer
I didnāt find grinding very necessary.
I didn't until I got to that last boss phase
I'm glad I saved in game right before ||Daniel's arm|| because my save state was in the middle of the sequence
Edward just stopped doing damage in the 3rd phase
3rd phase was when I had max bullets for all guns so just let him shoot people. Which was remarkably satisfying
Mine was a karate man up until then, but his sweet ass knuckle weapon broke and bare knuckles weren't cutting it
I ended up abusing reflect and then pumping up James as my magic attacker
Apparently the ||canon ending is that you get your shit wrecked|| so the difficulty spike makes sense
I disagree here. You gain levels so quickly. Grinding is pretty easy. The battles are slow, but I think my characters grew faster than other RPGs because of how much XP they get each battle.
I gained like 11 levels in an hour of gameplay in the end.
Yeah, but the clumsy combat system means you can't really do it mindlessly like other RPGs
Zu absolutely seething this month, in what I think is the best month we've ever had 
Iād rather spend 1 hours grinding than 4 or 5, even if the longer one is mindless, but thatās me.
Seeing your playtime is absolutely crazy though Liquid. Like 3x my time and 3x my levels
This achievements. lol.
I recognize the game can be beaten easily in 10 hours, and probably even like 6 if you know what youāre doing.
But I never got tired of it, the 20 hours was full of fun.
You can probably 2HKO Gargoyle and the final boss
I beat the final boss in 2 rounds. Havenāt tried gargoyle yet.
Jesus, Liquid played it for over 20h, I want to turn it off after 3 battles
I guess I have to accept this one isn't for me and retire it, gave it a fair shake
Yeah I grinded out to the high 60s for my team, pretty easy seeing how quickly they level up. Just gotta be willing to slog through those battles.
I made it to disc 3 and have broken level 30 with my characters
Iām getting worried about seeing the high levels and hearing that final boss does 4K one shot. My characters would die. What is expected lvl for the final boss?
I was about level 42 and had a long fight.
I wouldnāt worry too much about it.
Yeah this, I wouldnāt worry about it much
||Technically you losing is canon|| so as long as you got the pendant you're fine.
Ooh I hit disc 2
I need to figure out how to actually get to the gargoyle. š
Can you get there quickly from Patrickās chambers? Or do I have to go all the way around?
I don't think I leveled James very well. Time to grind
Koudelka is killing it now that I've put a couple points into AGL though
There have been some good enemy designs on disc 2 so far. The headless corpse impaled with huge shards of broken glass, the swollen larva looking thing I just died to... Pretty creepy
Is James stupid
Hearing the word desperado in this game felt strange
Yes, Patrick chambers connect to the outside of the church in the big room with stairs up in the middle
I didn't have problems in the ending, had level 30 something, but every single point in each character was focused in their role. Koudelka had 120 int by my endgame, Ed same but with Str, true that last boss hits hard but Heal L2 can cure the whole party if they are together, and it cured 5k HP
How the hell do I save lmao
There are two types of save points. Actual save points, usually after major bosses, that also heal your party and refills their MP. You can't really miss these as they ask if you want to save when you interact with them.
Other type is the temporary save points, that allow you to make a "temporary save" and doesn't heal the party. These are more common and recognized when you arrive in a new room. The room name will have this little "S"-icon next to it's name and when you press the menu button (Circle by default) it allows you to make a save.
If you're emulating, save states are also an option.
Thank you, I wouldn't have figured out the S on the room name stood for save. I'm trying not to use save states for hardcore cheevos
Took me a bit to figure that out as well lol
||Fuck me that Elaine reveal creeped the fuck out of me.||
As it should
stupid dragon statue took me forever to really find it
I think I am a little OP killed the Chimera with one hit.
Super late and maybe you figured something out. A weird workaround I found was to put all bin and cue files in a subdirectory, then prepend that directory name to the lines in the m3u file. The. you just have that file and a directory you can call whatever (files or something)
Thank you. That said, what I actually do will probably be to send the Deck in for repairs and play this game on... I think SwanStation on the RP3+?
I went for Duckstation standalone on an RP3+, but yea basically
Are SwanStation and Duckstation related?
Yeah, the person behind retroarch was a dick to the person behind duckstation so they refused them the right to use the name duckstation, so RA forked it and called it swan station
Swanstation is always a few releases behind Duckstation
I see
Honestly, the whole scene is just a drama disaster. I donāt bother to follow at all anymore. Too many divas and egos and everything else on all sides.
Woo, finally got to ||Daniel's arm|| and yes ||the camera does linger on it but if I didn't know I would never have thought "whoa severed arm I gotta pick that up!!!""||
Glad I read spoilers
Maybe there's something wrong with me then because I immediately thought "I want that hand"
Just did this. It was incredibly easy at level 76-71-71. Edward was doing around 1300 a pop, and koudelka was doing 7k megalith. Just boosted her int with James. Took maybe 5 rounds? He only attacked Edward who healed himself the whole time with lifedrinker, so pretty straight forward. š
Same
Gamer moment
Wound up stopping at the ||first bolted door|| last night. ||It loops around to right before I fell in the pit!|| Smart environmental design!!
Fuck this guy with the gun
It's those black latex enemies from half life all over again
How Iām spending my time waiting for my wife to pick me up from work
Made it to start of disc 4. The boss at end of disc 3 was frustrating but managed to slog my way through it. The game has its charm and I can see why many rate it as a gem
If it helps any, the boss at the end of disc 3 was the boss I found hardest to beat
Starting Disk 4. I got lost so often Iām steamrolling everything I come across. Praise fast forward.
Grinding in this game is kinda awful but insanely satisfying
Those four points help so much
Yeah you get a lot of levels pretty quickly, and every upgrade is felt. Koudelka went from doing pittance magic damage to A TON pretty quickly for me.
Yup. I've switched James to a mage as well because magic is just busted
what show?
When I started the game, the 2nd battle I turned on fast forward and I haven't looked back. Without fast forward, I would've dropped the game long ago
I started Jujutsu Kaisen yesterday!
A person of culture - great show!!
Not a man but thanks!
oops fixed š
Oh sweet, Iāve heard great things
So far it's been good, surprisingly little fan service for a shonen. Nothing too unique though, pretty trope-y, but well animated and the characters are pretty like-able
Good to know, Ill have to at least give it a try
I'm just happy to get in before it has 12 seasons and 8 movies to watch, it's the kind of show I wouldn't even start if it were that long
As someone playing without a guide Iām very grateful for a surprise cat encounter near the end of Disc 4
It's by junji ito right? Does the unearthly horror come come through at all? I'm trying to get myself to start watching it and it just seems too generic shonen to me
It is not by Junji Ito š
Uzumaki is the new show on Max by Junji Ito, now that is great (one of my favorite books)
I thought it was a great choice. The book was drawn in black and white too
Dunno why I thought ito did jjk š
I agree, now it would be weird to see it colorized
They're doing a good job imo
Itās definitely inspired a bit by Itoās work
I want a tomie anime now
I agree
Ito is such a master at the suspense and then shock of the page turn. It doesn't quite translate as well to animation, but yeah it's pretty good.
Please tell me I can kill Bacon at some point
Why would you want to?
Nope, ||he's there all the way to the end||
Heās super annoying and long winded. Plus he is super old and should die
Ok think I just done the last FMV with him moaning. So off putting. ||Corse are batteries really ||
Apostle is dead. Whatās next. Also what an annoying battle.
Yeah, that was the hardest boss for me. (Without challenging the Gargoyle)
Next up you should explore the church doors in the previous room.
I guess if you watch his body you can tell what attacks to use but the coded misses
Disk four loaded up fine. Home stretch
Idk if it was the stats or the weapon I used, but I just kept missing on Edward, even out of the boss' invulnerability phase and had to endure with reflect and occasional spell that I managed to get through in time.
I used the bow gun and I miss 3 times then hit. No matter what. Only took like 3 hits once I figured out not to use magic to heal him. I am way OP at level 50 with strength for Edward at 99
I should of put Koudelka tears in the jar not acid. Because she is a || fucking gypsy||
Take that door
I love how out of the left field that solution comes. I can see one of my Call of Cthulhu players go "||Ah yes, this door doesn't open. I shall make nitroglycerin and blow it open.||"
the fuck is this comment? this can't be seen as anything other than wholly unacceptable
Or its a Borat reference?
I don't know if using slurs is acceptable just because they're a reference
She isnāt a ||Gypsy?|| When is that a slur? She calls herself one. Did anyone play the game?
And I can call myself a lot of slurs, I wouldn't want other people to repeat those about me
||Gypsy|| is a slur?
The term Gypsy, Roma and Traveller has been used to describe a range of ethnic groups or people with nomadic ways of life who are not from a specific ethnicity.
Per the US Department of State
https://www.state.gov/defining-anti-roma-racism/
"Many examples may be given to illustrate anti-Roma racism. Contemporary manifestations of anti-Roma racism could, taking into account the overall context, include, but are not limited to:
.
.
.
.
Using the term āGypsyā as a slur."
It's kind of new for it to be a slur in the USA, but it is and has been one in Europe for a long time. I don't think most people in the USA are aware it's a slur, to be honest. Disney used it quite a bit in The Hunchback of Notre Dame, for example, and that came out in 1996.
saying f.. gypsy it's at least questionable I think... I don't want this to become a witch hunt but just so everyone is aware this kind of comments will make some people unconfortable to say the least
Youāre right that acknowledging itās a slur is relatively new in the US, but I find it funny that 1996 is almost 30 years ago
It is, but also realize, I think, most of us are over 30 years old. š
And that was probably the first time many of the USA people became familiar with the word at all.
Finally have the map š£
I wish I wasn't so lost in this game, I don't want to use a guide but holy I am very lost
Give me some idea of where you are and I could probably get you pointed in the right direction.
as a very general hint, when a door is "blocked by an invisible force", normally beating a boss unlocks it (it's a bit of a lame excuse to control player's movement š )
Yeah, I would have missed the first map if not for a comment in this thread, and it made my life so much easier.
I found disc 2 more of a logical corridor until the map turned up so that was cool too. I was also on team no-guide
I just ||got the map from the printing press, the wall broke open, went in there and the door is closed by a bad vibe. I started putting statues into another door but I only had 2-3. And Iām not sure where to backtrack to||
The issue Iām running into now is just that I donāt have time to keep trying to figure it out without a guide š
The lack of subtitles really limits when I can play, and I donāt want to just skip the cutscenes
Ah you are missing statues? I was also missing one. If I remember correctly: ||in the room where Alias shoots the lamp down, there are some boxes you can climb and you access another door. This one I was missing and I had to check a guide.|| Also, by now you should have the red key, have you used it?
I have gotten that one, and I have used the red key a couple of times, I think I discarded it
oh! then you have the difficult ones š
||did you see a wall with plaster and you didn't know what to do with that? ||
I think so yeah
then I am very confused
||and did you visit back the room where the caretakers tried to poison you?||
Yes
then I am super lost
Hmm. You may have just not seen one to pick up when you were in the room. Do you know which two you used? We can tell you where the one you missed is if we know which one.
||I believe I used Dragon and Lion statues||
Youāre missing the || goat statue then. Itās in a save room. The one where you fought the boss with four tentacles. By the storage room.||
Oooh I must've missed picking up that item, thank you
I hate this gun dude
He's ruining my life
Gained 7 levels and still can't hit him with magic lmao
He doesn't believe in magic so it doesn't hit him. Try poking him
The one at the top of the staircase or the one that walks on the ceiling?
||for the dude at the top of the staircase, take out the items heās hiding in front of first ||
Can I hit him with magic then? Nobody in my party has any STR š¬ I'm upping koudelkas VIT now
It's the one at the top of the staircase yeah
He's so annoying, especially when you fast fwd
Youāre gonna want to address that, for some of the other bosses. There are some people you need to physically hit.
||try flaming the objects heās hiding behind, that might work, but without one character who can hit, youāre gonna have issues later on||
Yeah I'm raising Edward STR as well
Kinda frustrating that this game gives you complete control over your character progression
Like did they consider that I might be an idiot
I like it, but some characters benefit from some stats more than others, I donāt know where the game relays that information. Itās annoying
So I just started this today.... Didn't realize theres a map, on disk 3 š¤
Switch to swanstation (core) or ducktstation (standalone) and this mostly disappears.
Duckstation is the only way I play PlayStation now.
Missed where the dolls went and used a guide for ordering. It felt almost linear and had hints for most everything. Many things are super easy to miss though. Stopped playing for today when I couldn't find where to use the blue key.
Any guesses on how much game percentage is left post Charlotte?
You're nearing the end. I'd say 75% of the way through.
Can I switch cores without losing my progress?
If you save to the memory card, then yes. Save state no.
Thatās fine, I save at every save point and temporary save š
you should be golden then.
If it fails you can always switch back
it won't fail...
Oh so I didn't miss it I'm just not there yet
I'm still not sure, it was mentioned by others.
It makes sense, I'm on disc 2 and the mansion has just started to loop around on itself
I found that part helpful. Just missed a number of events that happened after other events. Have to carefully explore and tap the x button. It's sometimes not easy to know where all of the camera angles in a room are. I'd often miss something because it looked like the character couldn't travel there.
You can get the map in like the 3rd room of the game. If you didn't get it there, you missed it, but there's another opportunity to get one.
Does Duck support retroachievements
nice nice ty
OK good
RA is my favored excuse for a "frontend" so I'll probably be using Swan but anyway
Adventure games for the facepalm. š. This one is not too bad.
No reason to use Retro Arch for psx
sure there is.
Frontend?
As in I'm used to using RA (particularly in Ozone) as the way to launch my games so
no, retroarch is a terrible front end. But having one single place for hotkeys and control mapping and backing up saves and such is nice. Less of a headache than figuring out another one. PS1 performance isn't much of an issue where standalone performance makes a big difference, which is the usual benefit of using a standalone. But that's me. Each person will have a different taste / opinion on this.
I meant as in more 3rd party front ends use it easier. I personally avoid RA if there is a standalone with Retro achievements. I find RA backend more of a headache than anything a standalone has. Then if you uses some type of CFW they hide shit and it's just a huge process to me.
like rocknix or jelos likes to hide the undo a save state.
You can undo that. That's not retroarch's fault, but the CFW peoples.
I'm not even sure what you mean by RA backend though.
The menus or UI. Guess backend is the wrong word.
The menus are confusing, but once you're used to them, you're used to them. Also kind of nice I don't have to learn a new interface for each system.
IDK I been using RA for like 8 years and still forget where things are becasue it's so concluded. Duckstaion is so easy to use.
Anyone else running this overclocked at 125%? 100% speed on this feels super slow.
I didn't try that. Just used FF. Everything outside of battle actually felt good to me. The run button is helpful though.
FF when battle starts. Menus with no FF. Then FF when actions are happing. Just pay attention or you might fight a unbeatable boss for 30 mins not knowing.
125% is great. Music is more upbeat and movement speed feels right.
Huh Iāll have to try that
Still kind of funny to me that it took 30 minutes to question the fight in a game where everything dies in 3 hits 
I was wasnāt paying attention watching basketball on the TV at the same time. Oh well. Other bosses still took more than 3 hits. Even at the end being at level 4 with fire magic and 99 on magic stats. I couldnāt kill the vines at the end in under 3 hits. Doing 6k damage a hit
..so it took what, 5 hits
About still more that 3. Sure the random enemies take 3 but the all the bosses took more
Were you leveled up enough to defeat || the gargoyle||?
I was. Gargoyle was cake.
Hey do we have a quick and dirty leveling guide for this?
If youāre talking about what skills go where?
Edward: left hand side and luck only
Koudelka & James: Right hand side, vitality and the one that improves turn rate only
Gotcha ty
Basically:
Edward go punch
Koudelka: offensive mage
James: stat increase / decrease and heal
OK good ty
I'm rocking with Edward and James both being physical attackers, with James using a Spear with higher Piety, and Edward using fist weapons and higher vitality. Koudelka has Vitality and Agility, and then all right side stats
I think I could of but didnāt go back for it because. I was kind over it
The retro achievements of have 22 encounters in this small area will get you OP fast. I think I did like 3 of them
I made the Bishop into a black mage
Are you acknowledging the crimes of the church by that
Yes. Fast forward to at least 150% while doing this to save at least 3 hours or game time. I ended up leaving spells. Make sure you have multiples of weapons as they break frequently.
Isn't this also why people have Ed just punch things and also why magic is so good
Somewhat. Leveled up magic can still suck though. I leveled up monolith and with some enemies all that did was make the spell cost more. Level 1 spells of other types did the same damage. Leveling up weapons is crazy good though as it gives an extra attack per turn.
The area of effect that leveled up speed earn doesn't help much as there are normally only one or two enemies. Never made it to a level 4 on a spell. I cheesed the spell that adds vit and gave my team 5,000 heath at the boss so they were all just tanks.
Just use one weapon class though. I didn't know about how awesome the leveling benefits were so I just used what was there and switched weapon classes to where they stayed low until it all clicked for me on disk 3. Still never used or found out how to do the map
Mini spoiler... If you all want the "good ending" the way to get it is dumb and missable.
I got the good ending and didnāt find it to be dumb or miserable
Missable š.
Oh absolutely my bad
If youāve seen my spelling this a Dan problem
But also thereās a safety net in that ||if you donāt pick up the pendant, you encounter a cat battle which will reward you with the pendant||
All good, it wanted to autocorrect to that. I am rewatching the videos and get is a bit now though. Didn't realize || there's a hint in the initial cutscene ||.
Oh didn't catch that. That does help.
It's the part where is || has to be equipped too. ||. It's solid, so that's likely
Does it? I donāt think I did that intentionally
I think so, but that's a guide talking and not a test I performed. The catch here is I think this is the only point in the game where something like that occurs.
Or is required. After watching them, I think the bad ending is worth watching too.
bad ending is better anyway.
Isnāt the best ending behind being the game in a certain time?
It's not terrible for all , but it's not what Elaine wanted. To be honest, I'm not sure who the main player is. Should we root for the person the game is named after? Then bad (cannon) ending seems better.
No wait my mistake
No, there are jus special items that get added to your inventory if you save at exact time stamps and such.
With three endings are they the good, bad and really bad? In that take bad isn't too bad.
At first, I thought the monastery was the main character as that was what brought the stories together.
Looked it up I got the āgoodā ending. I should of lost || and got my face melted off||
I think it's good, alternate, and bad, I guess if we're being technical. The alternate is the best one, then good, then bad.
which is weird since alternate is the cannon ending in the next games.
Plus in bad ending I would not have to listen or see bacon again
The cheesy ending ||with the nickname|| being revealed. Was the one I got. Not sure which one that was.
Did you have || the amulet equipped || at the end?
That's when I figured what the point of leveling up was. It was getting fun then.
The three attack melee moves are cool.
But once that is figured out, there's not a lot of depth after.
I didnāt like that it was use this thing and it will level up. At disk 3 all my magic was at 1 and had to do some grinding to get magic up but the damage didnāt go up much because the status were close to maxed out.
I landed a few 8,000 damage hits and then 800 damage hits and was never sure why.
That was with magic. With melee sometimes a leveled up attack would have multiple hits and sometimes not.
I think if combat was a little faster it would of been great. The grid moving really doesnāt nothing to me besides waste time
I think that's dex. Or luck. Or agi. Fuck idk
You can up your chances though
it's agility.
Oh perfect
Everyone benefits and can use some Agility and Vitality. Everyone should have high agility. Edward needs high vitality, but you can't ignore it on koudelka and james either.
If ceiling walkers can 1HKO koudelka, you need to give here a bit more VIT.
Thought agility decided how often the turn came up for the character?
VIT was for HP? Correct?
Agility is turn speed, VIT is HP / physical defense.
Luck also worked to make less encounters. When I was trying to farm those 22 encounters for RA. It was taking forever at the end
Duckstation isn't reading my memory card so I'm staying on PCSX Rearmed for the time being
Yeah, I think short for vitality
This game nails the look
For me, that's what I wanted more of, the game play was mid, story was good, art and acting was great.
Too dark
Where are the horror games with bright cel shaded graphics
Something like Mary Skelter?
Maybe? That game kinda just looks like etrian Odyssey
Oh the video just said it's reminiscent of Kowloon walled city, I'm all in
Danganronpa probably fits the bill in some aspects
Yesss finally killed that gun guy
I hope he doesn't have a redemption arc
Oh sick ||he's a corpse||
Serves him right
NVM he's not lol
Ugh I like him now
||Edward no!!!!||
This guy sucked. Only had one party member service this one.
Hehehehehehehehe
He's talking about the boss with the rapid fire pistol and boxes guarding him. That happens after the chandelier drop. I had only on non knocked out party member at the end of that one.
Everyone can see what you wrote son
I see the autocorrect though. Yeah.
Oh and now I reread that other post. Eeeek. Most unfortunate.

I find myself wondering if there's a way to configure fast-forward for just one game
The fight music slaps
Fuck me for sleeping on this game till the end of the month
Aaand I do not know how to read the scaling numbers on the status screen
Order goes like this.
Base stat (without gear bonus) -> +/- x -> Total Stat value after bonuses and negatives.
If they have a + next to their base stat, your total gets increased by that amount and signifies they scale better with that stat. If it's a -, the total gets deducted by that amount and indicates they scale poorly with that stat.
You'll notice Edward has like +6 in VIG (6 is fucking heaps)
I thought that different characters had different scaling for different stats? Or do they just have different starting values?
Both
Is there a way I can see the different scaling?
The +/- indicates their scaling rate while also providing a flat bonus to your total
I thought the +/- was about the weapon they were holding
You don't get more or less but each point is significantly more potent for that character
Niet, weapon bonus are applied separately
...also where's the first save point
After the first boss.
How far in is that? I'm at work
You'll be made, almost insultingly, aware.
About 30-60 mins in.
Right so
If I take off weapons for both Koudelka and Edward
They show +/0 for all stats
Protip you'll encounter rooms that will display the name of the room with an "S" inside a box to the left of the name, pressing O will allow you to make a temp save.
Ahhhhh.... hmmm.... let me get back to you, I finished week 1 lol.
Could be confirmation bias.
'cause if it turns out they don't actually get different scaling I might be a maverick and make Koudelka my facepuncher because why not
(Per Character Stat scaling is still very real)
Oh, fair enough
It's obfuscated by BS "game of its time obscura", but my "scaling indication" explanation might be off.
||the trek to go find the acid was painful due to lack of usable map. Atleast I leveled up 3 XP levels||
||didnt have the pendant and got bad ending. FFS oh well. Still enjoyable game marred by tedious battle engine but cool story, voice acting and fmvs||
Did that mean you get end credits?
I got an fmv and game over
Am I screwed if I didnāt go back for the ||greek letters chest|| before encountering the ||Gargoyle?||
Was that the chest on disc one? If so i didnāt do it either - it only contains extra world building
But also (mildest of spoilers) ||you can get back to the previous map after the post- gargoyle sequence ||
Nah, disc 2. I got the book from the disc 1 chest
But thanks, I wonāt stress about it then
The one in ||the library||? Yeah youāll need to go back for that when able
Sounds good! š
Glad to be onto Disc 3, feels like Iām finally making some progress
Disc 2 felt so much longer than 1, I swear it was like 2 hours, and then 6 hours
Disc 4 is like just a little more than the final boss sequence so itās basically - the first 3 discs are 1/3 of the game then home straight
Niiice. Iām off 4/5 days next week, home alone, so Iām hoping to wrap this up on the first day, and then get through Fatal Frame on the next couple
Iāve literally just finished FF right now and it and Koudelka are possibly 2 of my 3 favourite gotm games this year, so Iām glad you get to do both
Yeah Iām excited for it! Itās a series Iāve always wanted to try
Is there a way to transfer my memory card from PCSX Rearmed to Duckstation? I am tired of the lockups and crashes
What device are you using? It might be easier to transfer to swan station within retroarch which should be the same
RG35XX SP
Which firmware?
MuOS
Ah, not one Iām familiar withā¦ā¦.
Swan station is also not reading the memory card
Oh well, Iāll just deal with the crashes
What format is the save in rearmed?
Genuinely no idea
Ok. This will be frustrating, but this will work.
Start the game up fresh in swanstation, get to the first save point and save, then put the rom sd card in a windows laptop and check the save file names and times
Swanstation station uses .srm save file format. There is another format called .mcr and if rearmed used that you need to convert
Also swanstation names the saves ākoudelka(disc1)ā or something, so if rearmed calls them ākoudelkaā you just have to rename
Okay good to know. Iāll try that when I get home from work later. Itāll probably save me time rather than continuing to deal with these crashes
Found this which suggests itās just a rename which is needed, and that might be possible within mu
https://www.reddit.com/r/RetroArch/s/WgJJQwqb99
(I know youāre not stupid but assume the standard backup the save first caviets )
I am suddenly not sure the characters actually do have different stat scaling
There's a mechanic where the higher a stat is, the larger the effect of each additional point, not diminishing returns
Since the characters start with different stat levels, the appearance of different stat scaling for different characters might actually be a function of that
Like right now, Koudelka and Edward start with similar enough VIT stats that you can directly compare the two, and at the same level and VIT, they seem to have the same HP
You do get a bit of a head start in certain builds tho. Especially Koudelka mage, given her much higher starting mental stats
Or maybe I'm full of shit idk
Iām working PSATs right now š¤®. But Iām excited to try when I get home
I don't believe so. This impacts the story some though.
Towards the end, James has massive MP. I think this is the stat scaling effect in action.
Are you sure it isn't just the increasing-returns effect? Because if his relevant stat is significantly higher than Special K's, it could be that. If it's at the same stat level then maybe it is character-specific
I think so. I had both around the same total number.
Went the mage route for two characters and the tank for Edward.
But the items do odd things too. I got as in depth to get through the game.
Oh well. In any case, the starting stat differences are big enough to make intended roles clear
If it were earlier in the month I might have played against type and reported on my results (sorry), but it isn't, so I should probably go with the game's intended flow a bit
I am pretty sure you can realistically spec anybody as any role. There are just some characters that will be more effective at a given role than others. But if you donāt care about min/maxing and are just having fun, you wonāt have any serious issues. The game is very flexible and itās pretty easy to just grind and radically change a character in just a few levels even.
Can confirm, was originally building James as str and now he's a decent second magic user
Made it to disc 2. How many are there?
4, but the 4th disc is all FMV from what Iāve heard
I was able to get the map on disc 2
I wonder if the other ways to get the map are different from how I got it
Anyway I don't know what I expected but this place is a bit of a mess. The map does a good job though
Why am I eating food I picked up off the floor in this place
Edwardās hungry
Ugh it is Edward isnt it
He's got that vibe
James gets mad cuz he doesn't thank God for His bounty before eating it
4th disk is 5 boss fights and a lot of audio video.
Idk maybe I'll make Special K my frontliner just for shits and giggles and because no one else is doing it
idk should I do it? Or should I just lean into Mage Protagonist
It'll work either way. Easier to focus point is one area and specialize though. Would advise one character with higher VIT.
I've been putting points into VIT and AGI for the first couple levels, since I know everyone needs both of those at least a bit
Man the more I play this game the more I'm starting to legitimately enjoy it
Aw yeah
You're in for a treat early into disc 3! Amazing cutscene
Yeah thatās where I basically just got too!
Hell yeah! I'm already lost in the new area!
You were right. Holy shit
Still on disc 2 and feel like Iām going in circles. Got a feeling I wonāt finish this one on time.
Just guide it. Most things are close. There's a few that are hard to guess.
Isn't this game only like 12 hours? Or is it more like 12 hours if you're following a guide?
I think it's 12 hours if you follow a guide, but I'm sure others in this chat will say wym this was straightforward and ez
I used a guide at a couple of points when I couldn't figure out how to progress. With a guide, game is under 8 hours
There it is
Disk 3 was where I started to like it
Yeah more or less same. More areas accessible, story starts ramping up, even the battle system has kinda grown on me (on fast forward)
I could see myself replaying this in like... A year
Especially since ||I MISSED CHARLOTTES GRAVE||
It was right there!!
My saves say I have 9 hours in. Iām hoping Iām near starting disc 3
Even with a bit of grinding for levels?
I didn't grind for levels. Finished around 35. I struggled to just make it to the final boss though
fair enough
I did it in like 10
(No guide)
14 hours with a guide, but overclocked at 125%.
This is impressive.
There's 1.5 hours of video or voiced sections of the game.
Do they count towards the in game time counter?
Honestly not sure, wasn't keeping tabs on it. It takes time in general to watch which IMHO including this time is a more accurate measure of how long someone needs to block off to get to the end of the game. They can be skipped though.
I botched a few things in the 14 hours and unlocked a few of the secrets. Missed where the dolls went, where to go after Charlotte, and what the scale value should be.
The combat was so slow, felt like it needed to go 125% to be playable. So many cuts back to the characters after they performed magic.
If anyone wants the "movie" version of the game, this is excellent https://www.youtube.com/watch?v=3exkOxSFNg8 . Soundtrack is on youtube as well https://www.youtube.com/watch?v=7UqXVvfvV2k&list=PLhPt7n-ALrSBtQabhFynFMDiGKmN2Ndky.
The two things that took my a little time were the step on the floor puzzle (someone here gave me the answer without me asking) and the scales (accidented into the answer when exploring the lab). Only the final boss and the boss at the end of disc 3 game me any trouble
Forgot about the floor. Missed the 2nd source of symbols there.
I found exploration to be rough in this game at times
Almost missed the ||second doll in the red room|| because I didn't know there was a whole ass third screen
Stupid survival horror camera angles
I do like that the game doesn't mind letting you miss super important things though, brings me back to the old days of sierra adventure games
And I love how easily you can trivialize battles by grinding a bit. By the time I was level 40? I pretty much didn't have to worry about dying and could just focus on story/environment. Wish I could have skipped random battles after lvl 50 though
Did you try running away? That worked pretty well.
That is true, I never had a problem running away
Doesnt' avoid the battle starting. That can be jarring.
Had to take a break, trying to finish by the end of the month
|| Wasn't expecting Edward to be so hardcore with that execution ||
Aye aye ty
Alright, onto disc 3, hopefully I can finish this in time
It turns out if you go to Disc 3 terrible things happen
I feel like disc 3 goes by pretty quick
Maybe I just knew my way around better at that point
And yeah it's pretty much all bad
Made it to disc 3
Been breezing through fights, got cocky went to fight || the gargoyle. Got immediately eviscerated. ||
Finished Disc 3. Technically was the hardest boss, besides the obvious, but Edward has a million health against anyone but that one enemy so he just face tanked
What levels are you at?
Before the fight 36ish
Hmm. I wonder what the recommended level for gargoyle is. 70+ is cake.
It ran over me at my level
I would think 50 minimum
I got absolutely stomped by the final boss
Surprising, final boss was a piece of cake using Type-92 film or whatever it was. Lol
Oh yeah, I totally am!
||Good thing losing to the final boss is actually canon for Koudelka||
|| I COULD say that's good enough but I want to win ||
Grind to level 273 like Kal and Liquid to||beat the final boss||
I did in fact back up a bit, grind for like 20 minutes, and then spammed agility down on the boss once James got it to level 3
I think the final boss got 2 turns for me. I boosted koudelka's int and had edward whack it with an axe. It was over very quickly.
but getting to level 80 isn't really the best most efficient way, sure.
Went to 43ish on everyone
Got like 5 turns for every boss turn by the end, it was desperately healing
losing gets a cooler ending
James's part at least
The final exchange between Koudelka and Edward is the quip cringe of marvel, but a negaworld version of it
Ending is definitely better if you lose
The good ending is not great to me. Alt ending is the best. Then bad.
a bit like the dialogue in the james bond films of that time i thing
But it's cool to see both, plus the satisfaction of winning
What bothered me in the ending where you lose is ||Edward asks what Koudelka's nickname means. But it's not her nickname, it's her real Rom name. I know he was drunk but way to listen||
unless i'm mistaken. I was also drunk for that cutscene
It stuck out to me too, but it's possible that || Koudelka is her real name and Romani culture just gives an alternative name at birth. Not 100% sure on that though (very possible scripting was just off) ||
I really liked the story overall though || It's more James's story and Koudelka and Edward tag along. ||
Did you guys read the experiment log ? I liked the writing, appropriately creepy.
What really made the game to me.
The research notes?
yeah that's it
Those, and the cutscenes at the beginning of disc 3 and 4 heavily carry the story, but they're really good
Starting disc 4. Think everyone is around level 37. Wonder if I need to grind some before continuing. No boss fight has been really difficult just dragging mostly
Last boss is a huge difficulty spike
I read everything. The writing in this game is good
I like how it's always raining when Patrick writes. Does the rain inspire him to write or experiment? Is it always raining in Wales? Is ||Daniel scotus|| crying in heaven? Idk but I love that little detail
Did anyone have trouble getting James ||to build bomb||? I got the ||acid|| and back in the lab but nothing happens. I am on disc 4
|| Disc 4 means you've already gotten the cutscene where they discuss the bomb?||
Yea. He said he could build it but I didnāt have ||acid||. They mention building it at the door but needing to go to the lab and guide says I needed ||acid||
And you went down into the basement and got || the acid from the tank in the empty bottle||?
Yep and bottle now says itās full
Wondering if there is anything else needed in the inventory that I just donāt realize and missed
You should just be able to go to the lab || the room with fireplace ladder ||
Yea. Thatās what I thought but no cut scene. Iāve walked through the room spamming xā¦. Iām at a loss
hmm. Save messed up maybe? I'd check the locked door and see what dialogue it gives you
So, I have to leave for an event tomorrow and I don't think I'll finish this in time, BUT, this concept is pretty cool.
Resident Evil but in RPG form?
The battle system seems fairly neat from the first hour or so of playing. (I'm a sucker for slightly janky systems from the PS1)
I think I'll pick this up when I'm back after the first of the month
The boss before the door isnāt defeatedā¦?!? I guess something weird with the disc and have to do it againā¦.
I really loved it, even the battle system
is it always raining in wales? As a man who'll be in Aber in 2 weeks my expectation is yes
Easily my "hidden gem" of the year
(aber = Aberystwyth, where koudelka is set)
Right, time for me to blaze through this. It's good I have very little going on the next few days
I'm mad at letting it go this long
honestly I don't think you'll regret it, it's GOTY for me
I just have really bad ADD in my defense
There is a boss past the door that you need to blow up.
My man is making the koudelka pilgrimage
(it sucks but we figured out I'm not just lazy because I'm also bad at starting things I want to do rip)
Lots of regional bias going on here
I nommed koudelka in nov 23, and made some videos in aber to try and get votes (it didn't work) - there's a particularly good horror film festival there, I go every year
Koudelka is pulling into the top 5 this year, just hard competition
london to aber is kinda the width of the uk
The notes get freaky || October 14th 1896
Rain
Six bodies butchered in the morning. Five in the afternoon.
One after dinner.||
no other game made me want to never put it down
this year anyway
Ghost Trick/Metroid Prime/Fatal Frame/Half-Life/Cave Noire/Star Ocean 2
Also really enjoyed Wario Land 4 and Castlevanua Bloodlines
Koudelka, Project Zero, Metroid Prime here
Ghost Trick still #1 for me.
Ghost trick would probably be top 5, but I didn't love it like I loved the others
It'll never win, but Fatal Frame for best story š
Bloodlines is epic
Best story will be interesting. Koudelka, Ghost Trick, Fatal Frame should be nominated
Half-life I think
These would be my top 3 too
Best Art should go to Ghost Trick hands down
Spent most of the year expecting Gaia to win
The Koudelka story got better as I read the notes and watched the online movie of the cutscenes again.
Metroid Prime for me
I hear that
Best sound: koudelka
Fatal Frame has best sound for me, if we're going by sound design
Koudelka has good music... but I think overall sound should be Fatal Frame.
I'm including thw voice acting in my head cannon for "best sound" - fatal frame falls short there
creepy japanese whispering, the tinkling bell stuff, kids laughing and running down the hall, everyone speaking at half speed for some inexplicable reason. It's great.
IF voice acting is included officially Koudelka sweeps
but that's included in story for me
That's fair. Voice acting in Koudelka was not bad at all.
If people played this on a system with good stereo speakers, the sound became part of the game. I think it's why I didn't have as man problems as others tracking the ghosts. The deck was very good with this game.
best voice acting in a ps1 game? that's an interesting questions I must spend time thinking about
The first search result I got was a reddit post saying Koudelka
Now Iām having to insert disc 3 again to immediately put disc 4 back in⦠I really screwed stuff upā¦
Did you blow up the door?
Oof, that's some messed up save files
save state soon my friend
IMHO, Koudelka's biggest flaw is the pacing. After overclocking it to a locked 125%, the game played a lot better. I set FF to 150% for the fights. There's some unintuitive things with combat and leveling that I should've read the manual first so that's my bad.
Ok. James is bomb making
Best RPG should be Koudelka's best shot, though people are going to put Advance Wars there
oh the battles are way too slow. I was scared it would end up being "this year's vagrant story"
I liked the animations? They're really cool, and if you level up properly battles only take a couple turns anyways. Never had a problem
Only used FF to grind for the last boss
I used magic a lot. The post-magic cut back to the player who cast the spell got old.
I often play with sound off or low. But Fatal Frame I refused to play without sound because it was such a huge part
That's probably the worst part, but it's like 1.5 seconds extra
It does add up, but I just didn't consider it close to a real issue
Iāll agree with the overall opinion that voice acting in Koudelka is better than in Fatal Frame. However I still think overall sound goes to Fatal Frame
Yeah, im sad I didnt have time.
New baby hitting their 6 month milestones and starting to crawl/need real food/family visiting for weeks at a time has taken up a lot of my free time currently for games (but in the best way)
However, shoukd have a pretty open evening november and this looks very fun
Worth the time sink. Most people fast forwarded, so that's also good to save time
I wish the battle system had either just not had movement or utilized it more. there's only a few fights where positioning even remotely matters. that's probably my biggest complaint. I think the moving slowed things down a lot and wasn't necessary for the most part.
They tried to make it (movement and positioning) more meaningful with pinning characters. This allowed for a true tank that had to be defeated.
vote for it as a goty, and come back to it?
The grid allows the balancing to be the wat it is. Otherwise you'd have to sacrficie a lot of damage for health upgrades and battles would be way longer
Best Soundtrack/Sound Direction: Fatal Frame
Best Art Direction: Ghost Trick
Best Story/Narrative: Koudelka
Can we go with this?
Honestly, the underwater section of MP being a brethtaking as it was means that gets art direction for me
(story and sound both go to koudelka in my head)
About art š #1290460331285418046 message
It's going to be an interesting vote. Prime is gorgeous.
It's called compromise
If only the game had like 20% higher brightness
Compromise would have got Vagrant Story the win last year, not two for MGS - where were y'all then?
Not playing Vagrant Story because the combat was ass
the category is story nate.....
And I didn't know the story? You know why? Because I didn't play the game
I think I did actually vote for Vagrant because you asked though
For GOTY so far Ghost Trick was a better play through (IMHO of course). Prime fell apart after forcing the collection of artifacts. The bosses at the end just became a slog.
Well then that'll teach me and I should play on team compromise
Seriously though the fact VS was ONE VOTE behind MGS with it's "not the best story of the year" win
I don't 100% agree but Ghost Trick will always be my GOTY, so full support
Donāt think Iāll manage to get this one finished though Iāll have come close
Nooo you're so close
You're less than half an hour away I'd say
Iām missing ||Daniels arm||. My characters are only around level 43 which seems it may be to low. And running out of time I can take from other things to put in it
I might just manage if Iām that closeā¦
Can you still get that important item?
It's || in the room where the thief shot the chandelier at you, next to the wreckage|| that's the location if you want it
I think so just have to travel back to its location.
Yeah I guess it's not gonna just walk away
After that it's one puzzle, a couple of fights, then boss
I beat the game around that level
If you do go back, make a hyper specific YouTube video called "koudelka: how to get back to the ||chandelier room|| f on the church after realizing you can't beat the game without ||Daniel's arm||"
Think of the good you could do
Honestly ||Daniel's Arm|| feels like a real test of who was watching the cut scenes and who wasn't
Zamn called out
I actually watched that one but Iām one who feels they just wander around pressing x everywhere to find about half the items
Hooking up to the HDMI made this game go way more smoothly for me
Lots of small details on screen
What's the overall GotY?
right now? Metroid Zero Mission
No, I mean, for this year
The current GotY games are:
GotY:
- Metroid: Zero Mission
- R4: Ridge Racer Type 4
- Harmful Park
- DOOM
- Metal Gear Solid
- Fire Emblem : The Sacred Stones
GotWotY: - Deadeus
Not the ones we play now but the ones we're picking
we decide at the end of the year
I mean I was responding to Nate
oh totally my bad
all right, first night down
gonna walk my dog and then play koudelka
because fuck this game man
43 is ok. Mine were lower, but I had a good strategy.
This is the Koudelka thread 
Thanks for the encouragement all. When I get a chance Iāll plan to give this a good final push.
I am actually under the impression that it always rains in Wales.
Each november I spend a week in iceland and then a week in Aberystwth and basically the weather feel less hospitable in wales
I read this as game story is very forgetable unless you string it all together at once.
I know. I'm going to play it tho
because fatal frame driving me nuts
It just starts off so slow and the characters are so hostile to each other
I've tried to crack this nut before and barely met James before I said nope
I know I beat it.
I know. Im just arguing lol
They come together by the end, it's a nice dysfunctional family
There's some good arcs in this and reasons for how they are.
Yeah I like them it's just a tough start. You're like hey, fuck these people and this games too dark
"Besides for your || condescending attitude, blatant racism, constant superiority, and utter stubbornness, you're pretty nice James." ||
Koudelka's arc and its parallel with Charlotte is kind of thrown in and kind of heartbreaking and awsome.
I'm reminded of the old saying, "if your game has good parts, put those first"
Koudelka is heatless and allows ||Ed to get poison.|| Yells at him and almost gets killed becasue she knows it all.
If you notice she's actually much more polite to James at the beginning. Correctly pegs Edward as a || thrill seeker. ||
She is maybe one of the worse written Female protags
Well yeah it is heartless. Why blow up her own spot to save some ruin burglar
It makes sense for her character. Survival of the fittest
She helps people who she thinks deserve help. Edward is a cocky thief, he doesn't deserve it. She won't let him die though
Just the way she is. I found her irritating until she ||got drunk|| but we can't talk about that.
Apparently they used mocap and you can really see it in that scene
Ed should of let her die in the first 3 mins of the game.
When was he in a position to do that though
He has a gun on her and she was attacked.
Ed fancies himself an adventurer, he relishes saving a young woman from danger
It's like the best thing in the world for him
Save her life and she repays him with letting him get ||poisoned||
She is a see you next Tuesday.
She repaid him immediately by healing him from a fatal wound
If was fatal nothing she could of done helped. They both have the same level of healing.
He can't cast magic actually, he just does it for gameplay
What?
Maybe another reason why the game is bad. Then.
There's no story reason he can, he never does it in cutscenes, I think by story rules he just uses a gun
He uses magic in the game. Therefore he can use magic. Were the devs just to lazy not to copy and paste the skillz to every character?
Dude
You called her a slur and now youāre calling her the c word. This isnāt cool
Why do this?
Are you just honing down Justinās āactually the c word isnāt offensive when I use itā route or do you have something else?
This also avoided suspicion from the caretakers.
Thatās how I took it. She didnāt want to give away that she knew it was poisoned so she just healed Edward afterward.
17 hours⦠but looks like Iāll get it done. Should be able to post completion tomorrow
This game really likes to throw bosses at you one after another
disc 2 let's go
if they keep moving this quickly I shouldn't have too much trouble clearing this in a sane timeframe
if disc 1 is unusually short compared to 2 and 3 then idk
oh, poor girl š¦
OK, discs 1 and 4 are unusually short
also RP3+ has great battery life ngl
also I accidentally made Edward too good at punching things and now giving him an actual weapon is a downgrade
Hi everyone, not trying hijack, please continue on the chat. Just popping in to say I'm gutted I just found out about this Discord moments ago and had been saving for the right moment to play Koudelka š± Jealous of you all, but also happy I found the group!
you've got until Thursday evening
Yeah... true. Work's not that important, right? Surely I could call in sick and catch up before Oct 31 š
Regardless. Looking forward to Nov's picks!
Welcome! Also, there's a game of the week if you want to grab half a point. https://discord.com/channels/741895796315914271/957342297270415480
OK, looks like I cannot beat ||the V-duo|| yet
Muuuuch later
Don't worry about it for now
Also, how conservative should I be with items like Listels? I had to use one after ||wasting a shitload of MP on the doll ghosts||
I have five left
I could just reload my temp save but I have a pretty long streak going towards the 123 monsters in one session achievement š
seems like HP healing items are common but MP healing items not so much
I really didn't need them until the final boss. You might want to save couple high listels to top off on MP during the final boss, but otherwise I wouldn't worry too much about them.
OK, good to know
You get full MP when you level up, and as often as you level up I felt I didn't really need to bother with them.
Also, should I be leveling Luck? I haven't touched it
I never touched it. I think it affects drop rates for gear and random encounter rate? I got almost no armor, but it was enough.
Luck just decreases encounter rate, also didn't bother with it
...should I be freely using panaceas whenever Special K gets silenced, or should I be buffing her physical stats a bit so she can actually hit something when she can't cast spells? Because I feel like her magic is powerful enough already atm
Koudelka never hit anything my entire playthrough
Don't give her any strength or dex
Is there anything I can do to buffer her against silencing effects?
Not that I found.
at least there's that, yeah. Though I think that's a wise design decision given that this game has no shops
I just double leveled off that boss what
Fun fact (as far as I can tell) XP is at least partially based off how long a battle takes
I spent an entire battle spamming heals to level it up and got 3 levels per person on normal enemies
that's amazing
If koudelka ends up being selected as a RH game of the year, you could play it in 2025
There are two types of items, food type that can only be used outside battle and potions that can be used in battle. While I needed the potions towards the end, I had the non-battle items coming out of my ears (especially as MP restored at every level up point). So go wild with that I reckon
Finished though think itās the bad (canon?) ending
Did you get the ||pendant||?
I am stupid overleveled
This is what happens with a game with this monstrous of an encounter rate and XP rate when you're not playing with a guide and the game is frequently coy about where the Thingie is
I am so goddamn overleveled I'm seriously considering starting to crossbuild these idiots
You wreck normal enemies in a normal playthrough, and even basically all the bosses. Only issue is the final boss is like a 5x difficulty jump
Plus an optional boss
Though at this point it wouldn't change much. Neither Special K nor James are ever running out of MP and Ed would take forever to do more damage with a nuke than with his bare hands
Hell his bare hands are better than most weapons I could give him at this point
Wait, normal playthrough? Is there an unlockable difficulty mode or something?
If you up Koudelka luck to 45 plus you can go 5 screens without an encounter.
It has to be Special K?
But I'll bear that in mind. Put some points in Luck now that everything else is just... too much
Anyway if this game wins a GotY category, which seems likely, I might do it as my replay for the year. Probably making Special K the frontliner and James the black mage just because his casting animation is cooler than Special K's
(James has a great casting animation for a bishop tho)
Also is it just me or is there not actually a clear line between the black mage and white mage builds here, except that white mage can presumably get away with less MND and also what spells you're choosing to level? I basically have James as an off-blaster now
Since INT is necessary for healing and at a certain point you have enough MP that you can just kind of afford the points in MND
I've been leveling all of K's attack spells to 2, and working on leveling J's key buffs (especially DEX and MND) to 2 just in case I accidentally underlevel those stats due to not needing them to hit normal enemies at the moment
Just depands on the weapon in your hands
I mean. They don't both use caster weapons?
Yes I had it. But James had to ||go with Elaine|| I didnāt fully defeat final boss
Or should I be giving one of them some STR and DEX for guns or something?
I built them up in exactly the same way
but game them different weapons (to buff the stats)
I didn't even know this was an ending
Dex is response time / time between turns, right? I game everyone that
this is the cannon / not-good one
Also this game would genuinely benefit from a remake or at least a remaster. There's a lot of good stuff here, but it would benefit a lot from some tweaks to make the battle animations and etc move faster. Maybe some improvements to inventory or the map, or giving you some slightly better way to tell what bit of scenery you're supposed to click on
OK, I need to get ready for my appointment
Supposedly I'm very close to D3 tho. Hopefully I can knock this game out tonight and then finish Fatal Frame after that
Oof. Iām learning I stacked my stats poorly since I generally assume luck is a great stat to invest in I made sure to put 1 point into luck every level up for every characterā¦š¤¦āāļø
I didnāt really struggle with any bosses though I skipped the optional boss and as I said didnāt fully defeat final boss
OK, I'm at the music puzzle
Before I continue, should I go back and grab certain items I left lying around? ||Like the mask, badge, or disc. I think I also missed St. David's arm because this game desperately needs to make it more apparent what's an item you can interact with and what's scenery||
Also I've got Special K up to VIT 40 before her mace. She is definitely not getting one-shot by any ceiling desperados
||the arm is mandatory||
all right all right. I've just been leaving those items and making notes of their locations because I've been starting to bang my head against inventory limitations
(I did manage to unload a bunch of glass pieces tho at least)
Also honestly even without an actual remake/remaster a rerelease of Koudelka that just, patches up some of the Bullshit would be nice, even if they don't improve the visuals or anything
The story is moving at a pretty brisk pace and the only thing holding it up is the slow and clunky af combat which is, like. fast-forward is a blessing
well, and all the backtracking and not knowing what the fuck you're supposed to click on, that too
I had the same inventory issue. Ended up ditching some of the less powerful firearms
Firearms not needed at all, honestly. And then you don't need bullets either. They take up a lot of space for basically no benefit.
I'm really into game OSTs and, even though I haven't played this, I wanted to post. There's a couple of live renditions of music from the game. If you're into live performances of game music (and even if you're not), you might like it. Check it out:
Add &fmt=18 for HQ audio.
This is the live version of "Waterfall" arranged by Naoya Akimoto. It takes the better elements of the song and distills the 8 minute track down to 4 minutes, and interestingly enough it sounds more like Hiroki Kikuta's style than his own version of Waterfall (if you compare it to stuff from the Mana games).
I think a better term is just normal ending
aw fuck I just realized I never wrote down where the ||greek letter|| puzzle is
OK I see now
So is DuckStation the only emulator that runs this game well, or does Beetle PSX also do it? In case I want to stream it while talking to a friend tonight or something
Beetle will have black screen freezes. Stick with duck/swan station.
The people whoāve had a stress free experience have used duckstation or swan station. I think beetle was better than pcsx but not issue free
Yeah I only use Duckstation these days for PSX
big Lulu energy
It was to keep|| suspicion from the caretakers. Which just a weak. You end up killing one and you know they are super sus. You call out the guy holding a gun on you. Then yell at him for helping you. But youāre scared of two older people. Ten minutes later. ||Great story telling. Stellar job.
||āI would like to spy on someone and see what they do when they think Iām deadā ||does not equal ||āI am scared of someoneā||
And straight up, who ||killed the caretakers? Coz youāve got that wrong|| I very much think youāre misremembering
But props for criticising a game without using any offensive terms, I guess
Dan did you make Koudelka?
If by āmakeā you mean āpaid attention during the cut scenesā, go wild
|| The only time Koudelka got into a fight with the caretakers she got knocked out. Sneak attack and all, but still. ||
Crazy person strength
just trying to figure out why you're vociferously defending the plotline of a middle of the pack 20-year-old PS1 game
Didnāt vagrants story as gotm teach you anything?
Ok fine||you don't kill them. She kills her husbands and then shots herself. || ||Maybe look at Apple TV working with the UK are doing. before you call me a racist??|| ||Blocked again||
You name yourself, I didnāt name you that
Zu and J are weird
I never did get what the flag was trying to say, and now itās gone, is it a thing thatās doesnāt translate overseas?
After going so ham to finish this one on time
I can see why there are people who like it and for its day it had some fresh stuff to the JRPG formula, but
...honestly it did not live up to the hype
There was hype? lol.
Expectations can really ruin things. I try to go in with no expectations. Works most of the time. But if itās one that Iāve heard a ton about for a long time, it can definitely ruin it. I donāt think I was ever more disappointed in a game than SotN when we played it, probably purely based on expectations.
I'm with Liquid on everything he said there, especially SOTN.