#Fatal Frame/Project Zero
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Party time, let's go
You're back on a roll with Strife and this
I've been dying to play some horror lately
Want to be worried I might accidentally hurl my Odin in fear
This and Clock Tower are gonna be fun for October
Excited for Koudelka
Hell yeah, some niche Rapid picks.
I'm actually running out of them. I think Choro Q is my last one tbh
Saving the best for last
I have this niche series called Ace Attorney I want to push
I hope people really like this one because Fatal Frame II is one of the best horror games of all time.
Can't say I'm excited to play through LTTP for the 600th time but I've never touched this or Koudelka so I'm pretty hyped!
Oh yeah
I remember playing this when i was young and how when you run away from a ghost the fear keeps building up. Not shock scary like early Resident Evil games, more like Silent Hill scary, where it just creates this whole vibe.
anyone know how this runs on t618?
I remember it being said "sorta close to running"
With many hacks at .75 and looks horrible
yeah so no lol. might play on my phone or something
I started this a few years ago and did just a tiny bit, but my weak ass needed something more bright at that time. What I remember was great and atmospheric
The atmosphere here is killer, just in the intro alone
I have no idea if there is any sort of penalty for missing these vanishing ghosts, but it sure FEELS terrible.
I love that this game won, but the issue with proper horror game is that now I have to wait until night to play it properly
Horror during daylight just doesn't work
Appreciate you giving the P0 name airtime here, thanks
I promise you, you’re welcome to take up some of mine
You get a small bit of XP for capturing them and they go in the ghost log so if you miss them, they're usually impossible to log.
I am really interested in fatal frame but … I just played strife, and then resident evil so I am very exhausted . Is fatal frame also about getting lost all the time ?
It's an early PS2 survival horror game. I'm going with a strong "probably"
I feel like navigation is a fair bit more linear than RE. It also has a map that you'll refer to a lot so getting lost isn't too much of an issue.
Where should I put my upgrade points? Want some idea, because a lot of this genre can be punishing with bad resource management
People online seem to value || Range and speed for basic upgrades first, and trying to get paralyze before the end of the first night ||
Excited for this one. Been a few years.
So you only push ghosts back if you take the photo during an action shot?
Did not realize at first how crucial it is to be using both sticks during combat, you need to be strafing and moving
Yep. It's best to charge as much as possible and wait for the finder to turn red and hit the action shot, unless the ghost is weak enough where a regular shot will seal it, so it gets pushed back and can't getcha.
Fun little puzzle with the notes you pick up. Totally took a picture with my phone to not memorize kanji(?)
Yup
Eh, had to google this, I figured that numbers may go to the left, but not that it starts with 0 not 1
Voice acting is on point
Appreciate that the notes in this || magically highlight puzzle answers, I hate using my brain ||
This helped 😁
Is the game full of 'puzzles' like the one above? I had the right note, but tried to the wrong side
Oh so there's a ||research note || that says what the dial means.
Pause the game and let it sit for a couple minutes for a cool Easter egg.
Put about an hour in so far. This game is 2spooky5me
Timewise, I botched the puzzle on the 2nd door in the first night. The clue had little to do with the answer to open the door so I kept looking and looking for over an hour for a note that aligned with the clue. Trending towards the longest players in HLTB and likely longer.
just did the intro, omg this is spooky
I gave it a solid effort go to try this without a walkthrough. A bit over the max HLTB and about half through. The girl getting pulled through the wall clue did me in. Couldn't tell where the picture was taking place. You have to check everything about the photo and have a map of the room names to help figure it out. If you want to do this without a walkthrough, note the names of the rooms.
There are times when the flashlight doesn't indicate where to go next. It's better than most adventure games in that you just need to keep pressing 'X' and the thing will happen. You don't have to change items or anything. It's like finding secrets in a doom game. Strafe around and hit a button.
Really good horror game and part of the game is getting lost and trying to figure out where to go. The map is really good in this one which helps a lot. I'm quite enjoying the game when I'm progressing.
Been a while since I played, but I'm 3 hours in now and here are some tips:
- There are a limited number of healing items in this game. The late game can be rather difficult with few. Don't be afraid to reload and do fights over to conserve those healing items. Plus most ghosts have obvious patterns to exploit and you'll know them better the second time you face them.
- Don't be afraid to go off the beaten path and revisit areas once the chapter changes. Usually new items will be there.
- Your notebook/scraps/photo hint thingys are your best friends. They'll give you plenty of info and even more detail on where you should go.
- Select for instant map.
- Don't be afraid to use your more powerful films. Use your refillable blue film for easy fights and clues.
- In battle it's best to charge your shots fully before taking a pic UNLESS you can nail a zero shot. Always go for zero shots. Also move away from the ghost while charging. If the ghost only has a sliver of health left, just shoot away.
- If you lose track of a ghost while in camera mode, hold square to move quickly or press triangle to do a 180
I described this as jump scares, the game to my wife.
The sounds are really spooky and scare me
The amount of missable ghosts is so frustrating. If I weren't using savestates, I don't know how I could make it through this game happily. Had to abuse savestates like 4 times just to catch one ghost because the window was so small
Is anyone else playing on a T618 device? Heard some might be skipping because T618 didn’t have enough power
Yeah, there's a few where they disappear. I'm not going for the collect them all approach after I missed one in the beginning. Playing more casual-like now.
Finished! Final time was 4:46. Ping me any questions y'all have as you play.
Finished 1st night. Proper scary game. I like it.
I use the Odin 2 buttons on the back for quick save, because yeah getting those ghosts is very difficult, even after reloading
3 hours in and i think i am 1/3 in the game. Going up these really long stairway right after that one boss that is really hard to nail the zero shot
Night 1 done! Proper scary game
Still hate missing ghosts. Did one section, made it to next save point, turns out I missed at least 4 ghosts! Just going to stick to a guide and get all the ghosts
Are there limited ghosts or do they keep randomly spawning?
I'm a little lost right now, where do I use the || stone mirror||?
I think it's a consumable for if you die. You'll find more of them, but can only hold 1
Ah, then I'm proper lost, must have missed something when I went outside
The non-offensive ghosts are one time only and you only have a second or two to capture them. There are also some that are completely hidden and you have to use your camera to find them. They're around static sounds
Which part outside? Where the water and lanterns are?
Yeah, that point
I meant in the sense that I'm wandering around and I keep running into more ghosts in random rooms
Offensive ghosts? There are random encounters basically
Did you make it to the shrine? If you did, think about ||the lighter and something that wanted fire||. I used a guide for that part because it seems like you would need more to do that...
I don't think I made it to the shrine? Never found a || lighter||
Huh? Which part are you stuck at if you made it to that outside area? There are two doors with talismans, yeah? Did you open them?
Just realized it before you wrote that, forgot to open the talismans
That's on me
I HATE FISH
I’m loving this game. Not even fully through first night. It was exactly what I was hoping for be for the hurricane hit. My nerves are a bit shot now and I think the games scaring me even more than it normally would. Hoping I can make it all the way through even if I can only play during daylight and possibly at times with the sound off.
May find me a comfort animal or blanket to protect me
What fish?
A very specific room that drove me crazy
Narrow walkways galore
Oh. It lacks fish though
It is called that though
I've found enemies to be pretty easy. Hitting them on orange is pretty easy. Did the end of day 1 boss without any damage first try. You're close to the end of day 1, Nate.
That specific enemy had very jerky and quick movement that messed with me
Up to what I assume is the boss room now
I found the backwards head one the hardest to predict
This game seems like a bad idea to me. It's bed time now, it's dark in the house. I walk around in the dark thinking, "Good thing I'm not scared of the dark and don't believe in ghosts. ||DID THAT GOD DAMNED SHADOW JUST MOVE?!||"
At this point, look at your images or listen to the sounds that have you take a picture to show things that are not there.
Alright, finished Night 1. Probably took a lot longer than most
Nevertheless, I'm having a blast and my heart rate is constantly elevated
All good, I redid the whole level because the clues for the number puzzle on the second door didn't make sense. Gained a lot of points for upgrades though.
I took advice to get the freeze powerup first so I'm hoping that helps out later
On the way to what I assume is the second boss and there's literally a booby trapped save camera
If you don't go to it there's no ghost, if you do it flies directly out of the wall and I don't think it's even avoidable
I appreciate the cruelty in horror games
Night 3 here I come! Biggest scare so far goes to Bent over backwards lady sliding directly into view while I was trying to look out a window.
Almost to 3. Feels a bit grindy at this point. e.g. How am I supposed to know which mask to take and or go through? Events trigger by going to specific places. There's usually, maybe always, a faint clue somewhere. Sometimes it's the name of a ghost that you may miss a picture of.
Having some trouble with the mask puzzle as well
Just have one item I'm not 100% sure what to do with || reflective mask ||
Nvm, figured it out shortly
Onto night 3. Bit of a hassle for the last boss of night 2, that arena is very irritating to fight it
The last room of Night 2 is the hardest part of the game imo. Night 3 can be rough, but there's nothing like the end of night 2 lol
The steam deck does a great job of the vibration signals for the game. Highly recommend a handheld with vibe motors for this one. Sound is important as well. Maybe the MSI Claw is the perfect device for this one 
Fish tank room night 3 was the worst for me, || running into the monk and wandering lady simultaneously and my only death so far. ||
Agreed on the sound part, good postional audio is a MUST for playing the game
Odin 2 is good enough there, though the rumble doesn't have quite the level of subtlety I'd like
The game does a lot of very good things, the puzzles are kinda shite overall. Like there's a couple good ones, but they're repetitive and not very interesting to this point
I start this game playing in the dark in my bedroom and in the first 5 minutes, the clock falls off my wall... Shit's getting too real
||DON'T BE SCARED||
Probably means you triggered the copy protection
... This game has a run button doesn't it
I just sorta forgot to test for it, and played without it till this point
It turns out that having a run button dramatically improves exploration and combat
Really Nate? You gotta press all the buttons at the start of every game to see what they do
I just did the "who is in the front of the back?" mini game. Didn't understand it at all
I just looked it up, have no idea what it meant
I THOUGHT IT WAS ATMOSPHERIC AND SLOW PACED
And every time you lose that game, it takes away a doll. Eventually, you just have to pick 1 of 2 dolls and then I still didn't get the puzzle
You kept saying how easy it was and I thought I was just bad
You probably fought a whole lot more random ghosts than I did then
I fought them all, because I couldn't escape them
It's a wonder I still have film left
Also AetherSX2 just gives up when multiple ghosts show up and the frame rate drops to 15, so that's going to be fun
I've just been using type 14 film. I'm maxed out on type 36. Just abusing those save station free refills
Save stations can refill you up to 30 type 14 if you have less than that
It's the third option at save stations. Now if only I could figure out the point of the collections you can make at save stations too... I assume because you can only have like 24 or 36 developed shots at a time if you want to share a somehow amazing pic with your friends
Also, what's main girl's name again? I got super confused on the cutscenes on night 2 (still maybe halfway through it). ||Did she used to live here? Did she just develop main protagonist amnesia and forgot about that? Where's her brother then? Was she the one that was found and adopted by a new family?||
Oh wait. I think I remember. ||A note said that girl forgot about the events at the house. Amnesia is such a helpful storytelling device...||
I'm still not 100% certain what's happening in the past and what happened now
Are these night 3 attacks basically impossible to dodge? They home in so fast
@marsh halo help me out here, I'm being pummeled
You can take pictures of the projectiles to delete them.
Some rooms are just really rough to have to fight in though. The room with the candle puzzle in it was a nightmare because of that big divider wall.
There's also a tiny window to Zero Shot them before they launch the projectiles and if you hit it, you'll stop them from doing so.
Could've sworn my zero shot didn't stop them, but I'll also try that
This and learning I can run will be helpful
Deleting the projectiles helped a ton, thanks
Onto the final night, night 3 was a lot more actiony, but fights felt better
How do I use spirit stones?
I spent way too long pondering this myself, they are used automatically when you use an aux power like freeze or push
And that's finished. This game is so good, spooky vibes and scares galore.
The rope hallway is still the scariest thing in the game and I had a mini heart attack every time I went through it
I’ve been having a great time with it on the Odin 2. With the front facing speakers wide apart, you can tell when a ghost teleports to a side and you know exactly which side to turn to. Also agree on the vibration part, you can feel the vibration of ghosts long before the blue light lights up. The Odin 2 vibration is quite strong, so go into the Odin settings and reduce them to the minimum. I think i am in the middle of night 2, had to go down to this deep place with ladders.
Night 2 is all about the masks. There's a lot to it.
I can't even remember. Does Steam Deck have vibration? I turned it on, but haven't felt anything
Yes, mine is shaking a bit.
That's was a good game, definitely going to have to check out the rest of the series now!
Only reason I'm not playing FF2 is that I'm hoping we play it here soon
Finally getting started on Fatal Frame tonight and I'm really enjoying it so far! The voice acting is charmingly awful, but the gameplay is a lot of fun! I'm only on night 1 so far but I'm enjoying snapping ghost pics and figuring out where to go and what to do ^_^
Okie dokie! I put about an hour and a half into Fatal Frame tonight before bed, playing on the RG556 (full speed at 2x resolution! Yay!) with the lights off and headphones on and this game is a fair bit spookier than I was expecting! The voice acting is really unintentionally funny, I'm still giggling over the ||"There's a rope! There's a rope!" ghost||, but the encounters are tense and nerve wracking in a good survival horror kinda way and I like all the unsettling environmental noises. I'll be looking forward to playing some more tomorrow night!
I thought id be playing this before I go to bed but I can't. It's too scary for me in the dark 😂
I'm not easily scared lol The only games I can think of that do actually scare me and make my insides twist up in knots are Alien: Isolation and Outlast 1 & 2, but I just like horror games in general whether they scare me or not ^_^
Resident Evil VII was pretty scary too now that I think about it, though I haven't had a chance to play Village yet.
@brisk torrent @limpid harness
Fatal Frame II is even better. Better story, better gameplay, better voice acting, less jank, you can spend your spirit on healing items at shop-like locations. It's one of the best survival horror games of all time.
I'm slightly more partial to 1 by virtue of it being the first and I like Himuro Mansion as a setting just a smidge better, but Fatal Frame 2 is basically the better game in all regards. It's really good and I hope we can play it here soon.
Let's just make November into October 2. We'll do Fatal Frame 2, Shadow Hearts, and Link's Awakening if we haven't already
Vote Dismember November! I'm sure there must be some ghost missing a body part in Fatal Frame 2 lol
Night 3. Second encounter had two different ghosts in it! And one was the broken neck girl. I hate that one so much. Seen her like 5 times now...
Broken neck girl is probably the ghost I saw most often? Her attack pattern isn't too bad though
She's the creepiest though
The guy at the end of night 2 was so damn hard. Glad I only fought him twice
I appreciate the ghosts that make you change up your tactics, wish there were a few more
This game makes me wonder though. What in the world is up with Japan's horror culture? No one else does horror like they do
Creepy ass ghost stories everywhere
Lots of big mansions, isolated villages, and a rich and basically uninterrupted culture
Helps a lot
Also lots of myths around school buildings
Even Genki, a beginner Japanese textbook, has a story about a murderous school ghost in it
They hate school, more than normal, that's my only assumption
In general Japan skews their protagonists and settings way younger than elsewhere
Fatal Frame seems to think this is good level design, it is not
Biggest issue I have with the game
Uninterrupted aside from a couple atomic bombs, at least. Those certainly had a huge influence on Japanese culture and art going forward, tragic as the whole thing was.
True, though probably not very relevant for this game as far as I can tell
Probably not, Japanese ghost stories are their own unique cultural thing that date back centuries. Fatal Frame weirdly reminds me of another J-horror game that most folks probably haven't played (or even know exists), but Ju-On: The Grudge on the Wii. That game scared the bejesus out of me when I first played it and is pretty faithful to the film!
This looks pretty freaky.
I don't understand what you mean by this
Two bosses have "square room where you can't go into a giant circle in the middle" as the room design
Making them a huge pain to navigate
Oh, ok. To be fair though, the genre requires more of setpieces rather than level design meant for engaging and optimal gameplay
I will argue that both rooms actually have a varient where you can go through the middle, they just don't allow it for the boss
So it's a very conscious level design decision
Well now I'm anticipating more bosses in the ||demon mouth|| room. Ugh...
|| I'm referring to the shrine hut researcher and the blind woman ||
Do I know who the ||shrine hut researcher|| is? At the beginning of night 3
Oh, I see now. But there wasn't anything in the middle of that room was there? Wasn't it just a small but open arena?
Was there not a hole in the middle?
I remember a variant had a hole in the middle, but it might have went away for the fight now that I remember
Then this is just me complaining about the Night 2 fight again
The night 2 man was the only hard fight for me so far. Others I just abused zero shots with pretty decent hit rate
I tried to perfect every fight so that was to my own detriment
Had 20ish medicinal herbs and 10ish holy waters at the end of the game
RPG item hoarding carries over
No way to heal without using a limited quantity item feels pretty bad
Hence the hoarding
If save points healed, I could hoard AND feel good
My favorite fight was probably the || hanged woman ||
Had a fun movement mechanic that kept me on my toes
If you keep the game paused for a little while you get a nice spooky surprise
Final night! Night 3 final boss was surprisingly easy. Beat him no damage. I was expecting something stupid hard with how far away he started
You guys using undub and widescreen patches for this?
Just widescreen, didn't undub
The dub is great, don't undub it lol
The original dub is wonderful so I've kept it, and I'm just playing in 4:3 since I'm running it on more or less an overclocked potato (RG556) ❤️🥔
I tried doing the undub and widescreen, but it wouldn't boot in PCSX2 for me. Not sure why.
Broken Neck is so frustrating if she spawns facing away, gotta wait for Zero shot before damaging.
Just wait till night 3 if that's an issue for you
Keep getting too spooked to get past night 1 at the moment. Doesn't help the only time I can play is after everyone is in bed and the house is quiet. Daylight savings is an unsung hero right now.
I forgot to share this picture I took from the "puzzle" on day 3. If you inspect the puzzle again, you can see remnants of probably what was an older layout of the symbols. It refers to them as top, bottom, left, and right instead of being in a row
And finished! Great horror game. Up there with Silent Hill
Really surprised how easy the last day was. Didn't get hit by any ghosts except for the final boss one time
I basically just used Type-14 film the whole game too. Finally used the ultimate film on the final boss. Didn't even know how they worked until then, though I knew how to equip them. Just saved them for when I encountered a tricky ghost, which never happened...
Well done! I'm still on Day 1 so I'm guessing this is gonna be a pretty long game XD
My moment of satisfaction for tonight has been solving the kanji door lock puzzle in the basement by ||remembering that when the Japanese write out a date they put the day before the month||. 🙂
On a side note, I just lost about half an hour of progress because it has been a long time since I was near a save point and suddenly a really tough ghost appeared in this room with narrow boards across pools of water; and every time I tried to run away it just teleported in front of me and attacked me. Apparently running away is not an option in this game like it is in most survival horror games lol
Save points are very rare for the first day
If it makes you feel better, ||there's a save room in the next room after that||. Ok actually that comment will make you feel worse
Maybe don't click it
Whoopsie doo XD
Got back to that room and beat her this time! Unfortunately I didn't know the solution to the kanji door lock puzzle to get to the next room though so I had to backtrack to an earlier save point lol
What kinda crazy country would do that!?
Most countries that aren't the US, from what I understand lol
I am enjoying Fatal Frame quite a bit, though I'll admit I don't find it scary. J-horror has never really scared me though, cause I just don't find pale ghost chicks with weirdly long hair who contort their bodies in strange ways and may be able to harm you in some manner that isn't terribly clear to be frightening; and that's like 99% of J-horror outside of Takashi Miike movies and Tetsuo: The Iron Man lol
Still, the game mechanics are enjoyable and the spooky atmosphere is nice. ^_^
The answer is in the same document as the first puzzle you did
I usually end up using the green one (Type 33 I think) through most of the game because of how abundant it is.
I had 99 of that. Can't hold any more
@marsh halo You ever play the XBOX version? Apparently it's different, and seems the PS3 PSN Classics version is based on the XBOX one too
I have not. I played the PS3 PSN version many times though and did for this month as well.
Do you know the differences between it and OG PS2? I didn't look too much into it
And the second game has a remake on Wii. Have you played both?
I was under the impression that load times and graphics were better and that was about it. I haven't looked into it.
I've only played the PS2 and PS3 PSN versions of II.
PS3 and PS2 should be different
The card shop I go to on weekends to play the Digimon TCG has an overpriced copy of the Xbox Fatal Frame that I usually oogle.
There's probably more unlockable costumes in later releases. PS2 era survival horror games love that shit lol
Man, the American boxart for this game is so bad. European is nothing special, but Japanese looks nice. Great framing
On the other hand I think Fatal Frame is a much better name than Project Zero
I wonder why EU added the word project anyway. But yeah, what does zero have to do with anything except for some really bad puzzles?
Fatal Frame is an A+ name, though
I've heard that Zero is a Japanese pun, as the Kanji is the same as for Ghost
Europe just added Project because I guess Zero on its own was a weird name
The characters are the same in the top half, but different in the bottom half. They are both pronounced like the word ray though
Japanese is a beautiful and confusing language that I'll probably never learn
Yeah, I don't get a lot of things about the language
Like, I just saw that the reading they officially use for the title is "zero" even though that is normally written in kana as ゼロ. 霊 is another word for zero that's read "ray". So like, the pun is there, but they try to hide it by saying the reading for the game is zero
My favorite thing about the US boxart is "based on a true story" because that's the biggest reach of all time.
I've looked around a bit, I think the only truth to that is "Japan has stories about ghost and spooky houses."
To be fair, it kind of a specific story... But it's like claiming a USA game about Bloody Mary is based on a true story. 🙂
or Slender: The 8 Pages – based on a true story.
even then i like fatal frame better cuz it actually references the mechanics. if the name doesnt have any references to cameras or photography its harder to remember "what's the name of that horror game where you use a camera?"
Plus it makes for a great double entendre in a user name
i feel like a lot of horror games have that problem where the name is just there to be spooky and doesnt really reflect the game itself very well
i mean that worked when it was in a house! but yeah biohazard is better tbh
I feel like resident evil can be taken the same way as evil within. Evil residing in us all.
kind of thing.
Not the original intent, but it still kind of works.
The Evil Within is very literal though because of the plots of the games
Anything more is probably spoilers
sure. I just mean resident evil can have the same meaning, and then it does kind of still work.
i just got to day 3, and theres a triple ghost where i had to bump my odin 2 to high performance mode
that normal?
Sometimes it's better for a game title to say too little than too much. See...
Summer-Colored High School ★ Adolescent Record – A Summer At School On An Island Where I Contemplate How The First Day After I Transferred, I Ran Into A Childhood Friend And Was Forced To Join The Journalism Club Where While My Days As A Paparazzi Kid With Great Scoops Made Me Rather Popular Among The Girls, But Strangely My Camera Is Full Of Panty Shots, And Where My Candid Romance Is Going
VN title intensifies
Had the same issue, it's only the triple ghost fights where that happens
You guys that played on a normal size handheld, was it still spooky? I feel like horror games don't work very well on tiny screens
Still spooky, though I agree probably less than on a full TV
I've been playing on a 5.5" 16:9 screen (so about 4.49" for 4:3 content) and it's plenty spooky, though I imagine it would still be totally playable at 3.5". I definitely wouldn't wanna go lower than that though.
Can't be scared if you can't see the ghosts 
"The micro-pixels in this game give me the heebie jeebies"
I'll give a cookie to anyone who completes Fatal Frame on the Aya Neo Pocket Micro XD
cursed cookie
A retroachievment for this game should be getting a retroacheivment after dark
Made it to day 2! I'm finding the combat to be really difficult, mostly because the ghosts keep turning invisible and I lose track of wear they are; and my usual survival horror game strategy of running away then shooting from a safe distance isn't working because the ghosts just teleport on top of you and attack if you try to flee lol So there's this zoning situation where you want to stay close enough to the ghosts that they won't teleport on top of you but not so close that they can reach you, which is really hard when you can't see where they are most of the time.
When they turn invisible, there's usually just enough static/fog where they should be that you can continue to track them. If your orange light goes out, that means they teleported, probably behind you
If all else fails, keep your camera pointed in the direction that the orange light is brightest
Additionally, if it's a ghost that teleports you can take the shot, put away the camera, and reposition while running. You're faster than the ghost can teleport and attack
Usually
Good advice! I went with Paralyze for my special function upgrade, which does help keep them pinned down for awhile to pile on the damage, but I'm kinda wondering if I should have gone with See since just keeping track of where the ghost is at is the hardest part of combat for me.
Remember to use the run button (I forgot to)
Battle mode is pretty stupid. Even with cheating, getting 7000 points for S rank was basically impossible. LOTS of savestates and just luck. Still couldn't tell you why a shot is only worth 4000 points instead of 8000
After another 3 hours of practice I'm getting better at the combat in Fatal Frame! The trick for tough fast ghosts that move around a lot seems to be targeting them and hitting them with Paralyze as soon as the battle starts, then just keep taking pictures while they're stun locked. I've got the camera speed upgraded to maximum at this point and that seems to help a lot too with being able to fire off heavy damage shots in rapid succession while the ghosts are stunned.
Offtopic, but since this is a horror corner for the month, @marsh halo @cunning ibex how is the Silent Hill 2 remake? I only hear positive things.
I'm kinda happy with the positive reception, because I think Bloober is overhated, I liked a lot of what I played of their earlier games
Just be sure to keep a backup of like 6 stones or something. They don't seem to be as frequent in later nights and if you're having trouble with the combat, you wouldn't want to be short on the harder fights then. End of night 2 fight I thought was the toughest, though
Noted! I put another 4 hours into Fatal Frame tonight and just fought ||your mom (not a joke even though it sounds like one lol)||, though I didn't get any items for beating her so I'm gonna call it a night for tonight and try to figure out where to go next tomorrow. I'm about 9 and a half hours into the game at this point so I figure I gotta be getting pretty close to the end of night 2.
I had an issue with my preorder so i haven’t gotten to play it yet sadly. Sounds like it’s good though!
lol wtf, I got like 5 achievements in one action in the tutorial
Night 2 down. Looks like the next 2 nights are shorter.
Definitely. Night 3 is not short, but night 4 is a doable in one sitting
The game feels much more playable with a walkthrough. It doesn't feel like I'm progressing very quickly. 10 hours in so very much not quickly. Helps to know I'm going to the right room next though and still get all of the battles.
Hopefully I can start this one tonight!
Highly recommend playing this one at night. Solid scary vibes.
That's the plan! Want to play this one in the evenings, with ALttP during down time. Already beat Koudelka, which was good.
I'm hoping this one gives the proper spookies
Nights 3 and 4 are a bit easier to navigate, too. Some of the night 1 and 2 triggers were weird, like when you had to ||go on the balcony to trigger the paper spawning outside near the dead tree||
Koudelka was mostly just creepy at best, ||except that Parasite Eve-esque final boss||
Yeah. The Lovecraftian vibes weren't spooky horror, just unsettling horror
Yep yep
This isn't spooky for me, but I did jump at least once when that damn editor guy showed up
That's just normal everyday life! Anyone who writes for a living is gonna jump when the editor shows up XD
Make it through. Story of the year candidate and has my vote --right now anyway. Last night wraps it together. Not sure as many will make it though as Ghost Trick. This reminds me of a very specific story arc in Game of Thrones.
Pointers:
- Save some good film for the 3rd night. (I went a little heavy on 37 on night 2)
- It's ok to use mirrors over herbs -- a bit less so in night 3
- The game is much faster on a 2nd playthrough. Not everything is 100% intuitive so be ready for a pretty low score on your first trip through (I was pacing for like 30 hours or so and may have had to restart due to bad resource management). The story is worth it, if you are short on time, use a crutch like a walkthrough. Nights 3&4 only took 2.5 hours combined with a guide. Nights 1&2 without a guide were much longer and I still looked a couple of things up.
- Pay attention to everything as it may matter later on. Clues often reference points of interest that have been passed earlier. This is true even in the 1st room.
- I think upgrading || camera speed || helped the most
- Exploration is rewarded. However, if a room is for sure not the next point, there's no reason to revisit it on the same night unless another event triggers
- Event triggers are varied, some are by going to a specific location, some are actions, some are items dropped by defeating ghosts
- Much of the whole mansion is explored early. Also, there are places not meant to be open on each night. Many paths are not to be taken intentionally :(.
- ||There is only one note per night with numbers on it. ||
- Pay attention to sound and vibration. They are telling you something... although vibration can be false sometimes
- The map (select) is great.... some of the doors that are "locked" (red) are not actually locked though.
Dumb question time: how hard is this game to run? My Steam Deck is having issues (got the audio bug rip), but I have an RP3+ and know it can do some PS2 stuff
Weird. I played through on Steam Deck with no issues. What version PCSX2 are you using?
No, I mean it has a bug completely unrelated to emulation that currently is rendering it unsuitable as a portable device. It's doing the thing where it increases volume to max by itself no matter what I do
Probably needs to be sent to Valve
I'll probably have to either play this on my tower or on the living room TV (the Deck will still work as a home console for the time being because I can just adjust volume on the output device)
Oh, I see now. That's a very unfortunate bug
I’ve been running it on Pocket Flip and it has been running well (took a little setting adjustments but not many) I have not yet encountered more than one ghost as I think I’m only maybe half way through night one and I’ve heard the more ghost the more it can cause issue
It seems not too difficult. I've been running it at 2x resolution with NetherSX2 Classic on an RG556 with no slowdown or issues, so it might run on a T618 at 1x?
on night 3 theres a random enemy spawn that might lag will lag you up if youre already pushing your device
I assume actual PS2s caught on fire during that scene
12 hours in and I finally made it to night 3! Normally I'm pretty good at survival horror games, but this one is absolutely kicking my butt. I'm pretty sure I've died at least 30 times already lol I like the story and atmosphere, though man do I ever hate the combat in this game. I'm gonna be reaaaaaally glad when this game is over.
The camera upgrades help some. In general, losing half a health bar per hit is an issue.
The best night is 4. 3 is the most difficult.
Ok, so I've been running around the mansion for an hour on night 2, and I'm clueless what to do. It seems that I need a mask, but I've been everywhere (where I can) within and outside the mansion and either nothing is there or locked doors. Anyone a little nudge? I also have a mirror piece.
I think this is a nudge: || the mirror isn't used at all in night2, but you need to colled the pieces || there are many masks around, not just the one you have. If the last thing you saw was the girl being pulled into a wall, the answer is closer than you think it is.
Call me a helicopter parent, but if my kid asks to play “demon tag”, I’m probably going to say no.
How?
oh my god
nevermind that absolutely stupid question
I have been.... TRIPPING for the first two nights
blowing through all of my 37+ film
when I could've been doing this the whole time
I did the same thing with my film until I found out
Do you have to be completely out of the weakest film to refill it at a save point? Because the film option at save points is grayed out for me.
it filled up to 30 for me, so maybe if you have more than that?
Yup, what Time said. Need to be below 30
I have like 8 shots left of the weakest film and it's not letting me refill it XD
That was on night 2 though, I don't know if you suddenly start being able to refill film on night 3 or not. I haven't been able to get to a save point on night 3 without dying on the way there lol
save it and then try snapping those remaining 8 off and refilling? that'd be pretty stupid if that's the case
You can refill even if you have 29 film. You're sure you're looking at type-14 film?
I'll have to make it to a save point from the start of night 3 without dying to find out, which thus far I've been unsuccessful at after half a dozen attempts 
Next time we play a survival horror game we should play a normal one like a Resident Evil or Silent Hill game, where enemies don't spend most of their time invisible and clipping through walls XD
The save point film refill really made the difference - finally made it to night 4, but I'm taking a break for now 😄
When you’re fighting the ghosts, have you found it worthwhile to charge your shots all the way? I’ve been having better luck if I continuously take low power photos to soft lock enemies, but wanted to see if there was a better way
As of earlier today, the latter strategy for me has been working with the 14 film, especially near save points and with very mobile ghosts
And the “Slow” spirit skill or whatever it’s called, can be helpful to lock those quick movers in for a full charge
Oh thank goodness! I finally made it to the first save point on night 3 and now the film refill is available! Also, I discovered that when 3 ghosts spawn at once on the RG556 the system bogs down to about 50% speed, which is actually super duper useful for slowing down combat and not dying XD
LOL I had the same EXACT reaction playing on the RP4Pro - got to the point where 3 ghosts came at me and the framerate started to dip, so I went to put it into sport mode or whatever but then was like "actuallyyyyyyyyyyyyyy...."
At this point I'm kinda stuck again in the room with the narrow walkway of boards over the water where multiple ghosts spawn and swarm you from all sides as soon as you walk in the door, but there is a save point nearby so I'll just keep trying until I get past it.
I think I'll finish the game if I'm persistent enough and play Fatal Frame 2 if it becomes GotM at some point, because I do really like the concept of the game and have heard the second one is probably the best in the series and way less frustratingly difficult than the first one. My only real complaint about the original Fatal Frame is that the combat is just too hard, in my very subjective opinion, so if they tone down the difficulty a bit in the second one I'd be down to play it.
cool - softlocked during the final boss fight
UGGGGGHHH
twice now - I can't pull out my camera during the final boss without the game freezing. Is anyone else having this issue?
What are you playing on?
RP4 Pro with AetherSX2
Hmm, unfortunately could be a issue with the chip itself. Didn't have any issues like that with Aether. Maybe turn down and play with some settings?
Could be an effect for the boss that Aether doesn't like
It's annoying cause it's like 20 minutes of randomly-has-a-chance-to-be-difficult-thanks-to-teleporting-ghosts enemy gauntlet leading up to the final boss
specifically, this ||double-ghost bullshit on the stone bridge leading into the Rope Altar who absolutely have the capacity to stun-lock you back and forth until all of your health is depleted||
Can you go back and save after that encounter?
nope
the doors are "nailed shut"
and now this is five softlocks on the boss fight - going to have to move my save to PC before I throw my handheld out the damn window
Make a savestate before the final boss?
Hardcore mode
(no save states allowed)
I'm super glad they landed on this trippy, bonkers VFX layer just for this final boss fight alone
guess I'm not finishing this tonight
Hi I have been playing Fatal Frame again for the last couple of days without any errors. But today i managed to reach the final boss at the Hells Gate. I managed to hit her with the camera once, when
Not sure if it's applicable, but try this
Thanks! It seems applicable - I was able to enter finder mode one time in a very useless spot, but each of my four softlocks were in different parts of the area ||(including facing the gate)|| so I think it's safe to say I'll have a hard time finishing it - hopefully later versions of PCSX2 have fixed this issue
Try importing your save file to a different Aether or NetherSX2 build I suppose?
The game was more difficult before upgrading the camera, after updating camera||speed|| things got a lot better.
Just finished Fatal Frame! I had no issues with the final boss fight using NetherSX2 Classic on the RG556, so yay for that!
Ultimately I really enjoyed Fatal Frame, in spite of spending the first 2/3 of the game complaining about the combat lol It all kinda clicked for me on night 3 though, once I had memorized the movement patterns of all the common ghosts, and in the end I thought it was a good game and liked how the story came to fruition on the last night. Good pick Rapid, I hope we get to play Fatal Frame 2 next month! ^_^
And oh, thank you for selling me the RG556 so I could play through this one @olive zephyr! I was expecting the 556 to just be a stopgap measure for me to play Fatal Frame on until the RP5 came out, but after spending 22 hours playing it I can safely say this is my absolute favorite retro handheld I've ever owned and will be keeping it and skipping the RP5. The ergonomics are perfect for my hands, I love the big super bright 5.5" AMOLED screen, and I like the buttons and D-pad better than Retroid's too. I don't mind the Switch sticks either and it's got enough power to play everything I want to play it seems like, so it's a keeper for me 🙂
Anyone else having trouble with the game not loading after the cutscene before the tutorial boss?
Night 1 done. It's okay. Not my jam, but okay
Had to watch the longplay to figure out that what I missed, and to move things forward I had to go to the balcony. I lost all momentum wandering for an hour, trying to figure out what to do. Hope to start fresh tomorrow and finally be done with night 2.
Had to move to the PC to fight the final boss correctly (I’m going to blame my version of Aether), but finally finished!
This was my first time really digging into any of the Fatal Frames - I'd played more of 2 than I had of 1 before this, and I still think I like 2 quite a bit better, but maybe playing all the way through that will even it back out
2 is better. But you gotta play one first. Just because. 2 is one of my favorite horror games.
Same, but I always felt odd saying that because I had never played all the way through
But in terms of "games that could scare me" Fatal Frame II was near the top of the list
if not at the top
Slowly getting bored by this game
It's like Myst with random QTE
I also get mad when I miss one of those split second photo ops
Which Night are you in, Zu?
middle of 2nd
I think I will be starting this tonight.
The second night was definitely the toughest, and longest. It's easy to end up aimlessly wandering and running low on health and film. Also really frustrating when you swear you pressed the shutter in time for a Zero Shot but the ghost jumps on you and damages you anyway.
So many times when they dash at you or whatever
I swear I snapped that orange circle moment
in this damn.... Pokemon Snap for adults
It pretty much is XD
There are a couple videos out about how the button press doesn't happen right away in game. Secound game fixed this.
Played for about a half hour last night. Need to go || back to the fireplace room and investigate the lion head statue some more.|| forgot that pcsx2 remembers your hardcore setting between sessions, so everything I did last night was soft core. 😱
The hint for this one was rough. IIRC You had to take a pic of a ghost and get its name which matched where to go.
I’ve forgotten so much about this game. Going to take me a while. Still on night 1.
I mostly just remember the fear.
The scariest thing for me is when nothing happens on screen, but out of the sudden, there is this whisper in Japanese in one of your ears. If you play it without headphones, you're doing yourself a disservice.
I felt like Fatal Frame was fun and exciting, and a little creepy at times, but I never found it to be scary. Ghosts have never been scary to me though so your milage may vary lol
Audio design in this game was definitely good - Also found myself using audio to locate the ghosts half the time on the later nights
Jesus, fish tank room has like 20 ghosts on night 3, wtf
Having that much fun, huh? XD
Looks like I’ve made it to end of night one but Nether is crashing during the cutscene… any ideas on setting to change to try to get through the cutscene to night 2 without gpu crashing emulator?
Error at crash says "Host GPU device encountered an error and was recovered. This may have broken rendering"
Which version of NetherSX2 are you using? I made it through the whole game with no issues at all on NetherSX2 Classic (3668)
Sure could be! I was playing on a T820 RG556 and it didn't have any performance issues aside from a couple bits of slowdown on night 3, but I could definitely see a T618 choking on Fatal Frame. From what I understand the Classic 3668 build of NetherSX2 is a little less resource intensive on lower powered hardware, so I'd give that version a try if you can.
Ok. Thanks. Saw a recommendation to try switching from vulkin to OpenGL so may try that tomorrow
Are you taking up the torch that Damien left? Where did he go...? People disappearing lately without anybody telling me
It's probably just you
It doesn't help that I'm sleeping when you guys are most active
I’m on the last battle and the game keeps getting stuck when i press circle to get camera view. Just the game, ather is not stuck and still loads the menu. I wonder if it’s something to do with the grainy video effect going on in that section. Tried changing software renter to vulkan, software etc. Athersx2 3668 on Odin 2
Just read the link above about this, seems i have to savescum facing a certain direction
What a wild and painful ride that was. So for other people who experience this getting stuck issue during the final battle, face away from the path you came from and once you get in camera mode, just stay in it for the whole battle and save scum after each click.
@ruby brook Keep trying, you will eventually get it.
Thanks! I actually moved to PC the next day and got it no sweat on Windows, but was not able to eek my way through it on Android. Appreciate the heads up!
Made it to night 2. Might try to pick up the pace
The fact that the ||house gets repaired and you get more access the longer you’re in the house and the more it draws you into the part is such a creative way to have blocked areas and then access them later ||
I enjoy walking in rectangular circles waiting for QTE pokemon snap activities
Ghostbusters, but with instagram pics
It's the story that sets this one apart. Get to night 4 and then everything makes sense. Story game of the year.
Night 4 was when the story really clicked for me and all came together. It was a darn good one too!
It was very interesting how the story shifted from ||lunatic killing off his entire family|| to ||lunatic doing a crazy ceremony to stop an evil demon from breaking a seal. Why would any ceremony require the things they did?||
I think the answer is ||"Because Shinto" lol Shinto as a philosophy and religion has lots of weird offshoots and regional variations with beliefs and corresponding rituals unique to that locale. This story was a rather extreme and fictional example, but the narrative works in the context of Shinto.||
I need to start this one soon lol
Started this one last night. Playing on real hardware so we’ll see if I can finish it. I can only play at night so we’ll see how much my nerves can take before I run back to my Metroid prime remastered playthrough.
I’m also concerned I won’t make it. Kind of in a weird state. I’m actually further along in Zelda. May just focus that one down first and then come back to this. It’s harder to find time to play this one. Can’t play when kids and wife are around. Too scary. 😆
I’m still in night one. Just finished the || doll room||. That what, half way through night one?
I’m coming towards the close of night 2. I think that’s about 2/3 through one. I did less exploring and more running from point to point on night 2 so it’s gone a lot faster
Yeah, maybe I can speed it up. I’m not sure if I’ve played beyond night one in this before. Played it with a friend in high school, but I didn’t beat it with him and I can’t remember how far I got. 😆 I could use a guide, but that seems really lame.
You probably don't need a guide for this one, since the mansion is fairly small and the puzzles are relatively straightforward. All you need is the nerve to press forward and the patience to reload when you die, which you probably will many times XD
I’m using a guide because it feels like I have a friend in there with me and I’m a coward.
That's fair lol
Huh. I tried starting this one up tonight, get the opening menu and retroachievements notice, but when I start a New Game it's just a black screen. No sound, nothing. Need to see what might be happening here. Playing on the Odin 2, so shouldn't have any issues playing it...
Have you tried looking at the screen through a camera?
I’m about an hour in. This game is creepy as hell. I haven’t felt this uneasy playing a game since I first played the GameCube remake of Resident Evil in 2002.
Lol, I literally just re-converted the file to .chd and this time it works fine.
I'm planning on using HD textures with this game, which I may come to regret 😬
Spooky in HD!
Ah damn, I didn't even think of checking for an HD texture pack
Imagine this game on a beefy 3DS or maybe Switch, or even better, VR. First-person only. Turn around to see behind you. I already want to shit myself in Half-Life Alyx. A horror game... oh man
It would be pretty epic.
You're the reason I started using HD textures in PS2 games in the first place 
The apprentice has become the master
The downside to going with HD textures is I spend a little too much time on initial setup. Only made it to the beginning of the first night, but this one gives the proper creepies and I'm excited to play more!
There's a 3DS spinoff called Spirit Camera. The manual plays a part in the game where you have to scan certain parts with the camera to solve puzzles. The problem? You have to play with the lights on because the 3DS camera sucks trying to see things in said manual.
Well, they tried I guess. Sounds like it could have been a cool idea. Wonder if they just did it to combat used sales and piracy though. Weird that it's not the only 3DS game to use a paper resource. That and Ni No Kuni. Any others?
Nothing in this game has been 1/10th as scary as this happening last night
The sharp, cold, existential dread when you sense a child's presence immediately next to the bed
and they just stare at you. No real attempt to wake you. I always wonder how long they've been just standing there... watching... plotting.
ok played a few hours of this, got to day 2. Creapy as hell, and probably one of the 3 most scary games I've ever played, so good work.
How many nights are there? 3?
I'm also out of basis film which feels like either I should have been using super film on the baddies, or that I've got a skill issue
You can refill basic film at save points
the cameras? I did not know that, thanks
When you interact with the save point and the menu first pops open, option 3 says "film" I believe. You can use that and get like 30 type-14 film.
damn
4 nights. The 3rd and 4th are shorter. The 4th is almost linear.
Finished. One question, don't open spoiler if you haven't. ||Is there any explanation why protagonists' grandmother (?) stole the mirror piece? Like is there some hint about it in some documents or something that I missed?||
Generally loved the game. If I were to critique it in any way, I'd say that the general premise of making pics of ghosts conditions you as the player to react quickly to sudden things, resulting in being less scared when something appears, cause the point is to open camera quickly, aim it and take a pic, rather than letting yourself have a natural reaction, but the game is not over-reliant on jump scares and the atmosphere is great, so it's a very minor nitpick. Also, the intro had some cool camera shifts that were resulting in pretty scary moments and that is mostly gone in main game sadly. The QOL improvement from PS1 horror to PS2 is insane.
I'd love to see a modern remaster, though since it's mostly interiors, it probably wouldn't be very transformative.
There is at least a modern Fatal Frame. I need to get it
2nd night down.
This game is literally “pics or it didn’t happen”
Ok. On to this now for proper spooky time.
3rd night has such a bullshit start
||"Here's the dungeon you've been working towards the whole game. SIKE! Go back upstairs on the 274th backtrack of the game" ||
Small map issues
There were some backtracks that were good for film gathering. They did a decent job of rewarding the lost.
Not sure I’ll make it through this one in time. It takes a lot of motivation to play an oppressive scary game after a long day when I’m usually in the mood for something light and funny. I do still want to finish it though, just maybe not for GOTM.
It bothers me that the shadows often don’t mine right in this game
Made it to final night
Woohoo! The final night is way shorter than all the others so you're real close to the end at this point ^_^
It isn't an easy go for sure. Very non linear but a fairly small map.
I should finish up Zelda tonight, I think. Hoping I can finish this in just a few nights.
gonna give it a good try at least.
I fired this up the other day as I've wanted to play for a LOOOOONG time. Playing on my Rp4pro. I'm like....halfway through the second night maybe? Impressions so far.
- Looks really good on my rp4Pro with a 2x upscale. Wondering if its considered a "good looking game" overall cause I dig it.
- For some reason it doesn't freak me out as much as Resident Evil or Silent Hill? I think it might be because you're pretty much expected to fight each ghost and can't just skip over them. The HEAVY ammo management and knowing which enemies to skip and which to kill is what frazzles me and makes those games so hard for me.
- I'm playing with the sound low/off and I think that has a lot to do with why its not too spooky. The sound design is INTENSE.
- got a cheap pair of Jlabs wireless earbuds to pair to my android retrohandheld devices because I don't want to keep pairing/unpairing my airpods.
Also - Last thing I noticed. The puzzels are pretty easy. Which on one hand makes for a nice casual playthough, but isn't super rewarding. On the other hand tho, something like Silent Hill's Piano Puzzle is BS in comparison and Waaaaaaayyy too obtuse.
Final night
This is where it gets awesome.
Honestly not sure why people are praising this game. Still seems like Pokémon Snap with QTE and maps with the complexity of a rectangle
I liked the puzzles being on the easier side. Doesn't take me away from the horror or ruin the pacing of the overall short experience.
Sound design is definitely a strong point of the game. Random whispers in Japanese you hear in one ear always scared the hell out of me.
I also liked it graphically playing it upscaled on PC. It's a good game to age gracefully if you think about it, since majority of it are interior static environments. Limited light sources. You don't really see any human or animal movement in game outside of limited set of your character's movement, only in pre-rendered cutscenes, so most things that would look off graphically now are just not there.
Have you ever been in a house? They're not made to be complex
Don’t make fun of the homeless
Finished. I thought Final boss was going to be a lot harder. I did use the 74-film (second strongest) I had some of the top tier but wasn’t sure it was the final boss
I really enjoyed this game. I found ghost with the sword to be the hardest
I found the first night to be the scariest for me and progressively less so. For me it was a lot about the overall vibe which I thought was great through the whole game
The sounds were creepy to me. It wasn't so much the ghosts, the way the one said "My Eyes" is stuck as creepy in my brain.
The overall atmosphere of the game is done very well to make the game scary
DON'T BE SCARED
Feels like they didn't leave themselves much room to work with on making the final boss difficult since they ||made her 1HKO you||
I think I'm almost done with Night 1, ||just beat Tomoe in the garden||
Some of the scary aspects of the boss fight are taken out by cheevos popping for Close and/or Zero shots 
Sound design is great in this game, makes the atmosphere really unsettling even if it doesn't feel all that scary.
Yeah so I just got a “special double shot” award by ||finishing off 2 ghosts with the same photo|| who wants to touch me first
Also: Night 3!!!!
This is kinda the perfect Halloween game
Also if I were walking around a haunted mansion scared for my life, I would simply wait for dawn…..
Something Something fate of the world, calamity, evil spirits, ancient ritual
You're only allowed to look for your missing brother during the dark hours.
Also have you people accessed the pause screen while in the banned path? ||gave me a scare||
The ropes
Made it outside
Night 2 down. Wondering if I need to redo the last couple ghosts though. Chewed through a lot of healing items.
Night one done.
Ok all done. Kinda loved nights 1&2
Night 3 felt more like a boss rush than the previous nights and Night 4 was a little unfulfilling “I saved my good film for this?”
Still though there’s a sequence where the colours go wild and smeary and I legit panicked that I broken my OLED screen which was kinda hilarious thinking about it
On Night 2, just finished ||lighting all the red candles and beating the blind lady ghost for the umpteenth time.|| Definitely feels like there's a lot more ghost fights on the second night.
There are, for sure. I really liked night 2 though. It was longer, but I felt more oriented and always knew where to go for progress and such. Night 2 was fun.
Night 1 down. I really don’t like the combat in this game. It’s too hard to keep the ghosts in frame and I just end up getting frustrated. I never feel like I’m in control of it.
I personally used the d pad for the camera aiming and sticks otherwise. It made a big difference for me personally. I also played on a flip which might be different then an actual controller
I’ll try the Dpad next time I play. I’m using original hardware but I don’t have a great dual shock 2 anymore. I’m waiting for my adapter from 8bitdo so I can use my dual shock 4 on my ps2.
You can upgrade the camera range to get a bigger targeting circle. That can help. Also, holding the left face button (square) will increase the movement speed when aiming with the camera.
My brain refuses to understand moving the character with the right and camera with the left stick.
Need to check the options if I can change that.
Upgrading the range has helped a little. I think I just need more practice, which I’m getting by fighting the blind ghost every 30 seconds.
The Jet Force Gemini school of controls.
No. You can’t. Unless you want to move character movement outside of camera mode to the right stick.
I tried.
My eyes. My eyes!
Completions for this are below Strife 😕. HLTB and Zelda squash.
ps2 games never do well
Somehow they get the votes, and then not get played? I haven’t really looked at ps2 completions.
I think this is only the second or third one. There was bully, and I can't remember if there was another.
Bully and way of the samurai. half life and katamari possibly, but probably lots of pc completions for those too.
Bully had 20, way of the samurai had 42.
was katamari ps2? forgot that. Yeah, things like HL have android ports so I don't count them as difficult to emulate
PS2 is out of reach of most handhelds. Makes sense as a hypothesis. The steam deck spoils me.
honestly batocera setting up the hotkeys on steamdeck means I'll never complain about ps2 emulation again
Steam deck is great. I’m still surprised if ps2 is so out of reach why the games are getting through though? If it was the limiting factor, they wouldn’t be winning.
because people want what they want, not what they have
also there's a fair chunk of "we appreciate rapid's work so sometimes vote for his noms"
Sometimes seems like a lot. I need get him to nominate some of my games.
But I have similar tastes most of the time and like his games.
I've loved Fatal Frame, but Stryfe wasn't for me. Need to somehow suggest subliminally that he nominated Eternal Darkness for Spoky Season next year (hint hint @marsh halo )
On Night 3, I can see why Dan said this night feels like a boss rush of sorts. ||Just beat the second priest||
Replaying this and it’s very much like RE. Go to place get items/take photos unlock door rinse and repeat. The upgrades to the camera never feel like an upgrade also
Just got down with ||my mom in the courtyard.||
I like that ||not all the ghosts are hostile, and some help you||
...
first night ||goddamn can this dude fuck off already||
I'm going to assume save points don't restore health, and I'm wondering at what point you should consider reloading from your last save if you've been getting hit
it's not like I'm not finding plenty of herbal medicine and all but I don't know if that's going to keep coming
god damn ||that lady takes a beating||
Night three down, ||that katana ghost was a bitch||
||That Kirie chase scene was terrifying!||
And done! Night 4 was really short, even after going out of my way to get some extra non-violent ghosts.
Took me just under six hours to finish
Just got to night 3. Should be done by tomorrow
Health restores at the end of each night. I ended up with so much health items (and unused good film) at the end, but I did tend to save point reload if a ghost game me damage
Well I didn’t get to play last night because of dad duty with a fussy toddler so I probably won’t get this done before the end of the month. I’m still only shortly into night 2. I’ll still probably finish it just for myself though.
Night 3 and 4 go quick, so if you can get through Night 2 you don't have much further!
How long would you say night 3 is? I just started it. But I think I only have like 2 hours of available time before the month is over.
I'm already 5:10 in my in game file, so I don't think i'm going to do it in 6 hours.
This would be super close. 2 hours isn't enough IMHO.
3 would be.
I'll have to try to get another hour in there. May have to use save states just to save time at this point too.
I say it wouldn’t be if you’re going blind. I am about halfway through day 3 took about 45 mins
Stupid question: when should I be using Type-37 film? I'm assuming I want to save it for encounters where I'm really struggling
Changing film is somewhat obtuse. I saved the higher end films for bosses. For 37, I had so much I just used it.
Better film is stronger though. So it is good to safe for harder situations.
I ask because I am having some difficulty with some of the more evasive ghosts
Use it whenever you want if you find combat a bit tricky. I stuck with the beginner film the entire game because stunning with Zero shots felt ridiculously easy for 90% of encounters and you get plenty of health
Yeah, better film will help with these. The game does a decent job of providing extra if you explore. Camera upgrades help even more than film IMHO.
Yeah I just snuck in an opportunity to upgrade my range. Just barely had enough after snapping a picture of a non-aggro ghost
What night are you on?
1
The game would be much easier if resource management were a bit more obvious. I didn't know when to use my special shots or updated film.
Oh. You're still getting used to how the game works really
goddamn this ghost hits like a ton of bricks and squirms like a mofo tho
I'm wondering if this is a boss
all right, learning their movement patterns helps
||Getting hit by surprise by some ambush is bullshit tho||
You’ll learn some ghosts teleport behind you, so you’ll be tracking them, and then they’re just gone. Time to run.
thanks for saving me from a future heart attack
I love how the doors are polite enough to close themselves for you
After that earthquake. Nothing sits straight anymore. 🤔
I solved a heiroglyphics puzzle and all I got was some film, a rock, and a couple lore scraps
Those will be your prizes for 90% of the game lol
There’s not much else, really. Some stone trinkets, water, shogi pieces, etc.
The locked door should be necessary for progression though. You're looking for a seal to break, aren't you? What area did you see when you took a pic of the seal?
I wasn't. It was just There
I unlocked that room before whatever was supposed to send me in there I guess
That’s unfortunate. || Eventually you’ll run into a door with a talisman on it. It will burn away since you already got in there. ||
||It shouldn't burn away because she didn't take a pic of the ghost the seal shows. Shouldn't be able to until the seal||
||I found the door with the talisman, but whatever was supposed to unlock it apparently hasn't happened. I returned to the storeroom and now Ominous Shit is happening.||
and now I'm battling the controls
||a trail of blood yay||
this will end super well
This was a clue that I tried to follow earlier in the game. AFAIK, there was nothing until this point in the game.
On upgrades: is it just me, or does it feel like range and charge speed are a bit more important than max charge until you're actually able to reliably hit max charge in a sane timeframe?
I prioritize charge speed and then charge max. After that, I go for range. The ghosts do repeat, so once you are used to their pattern, they are easier to follow.
I still don’t really know how to use spirit stones. I know I’m supposed to hit L1 while aiming, and I think I’ve done one on accident to get some achievement. But I still don’t really understand them or not really a difference when I used one.
||those fucking anklebiters hit like a truck||
can you... run from ghosts?
I mean, obviously I should be kicking their asses instead
What part don't you understand? You need to unlock a power, then just have the ghost in frame and press L1
Thought L1 activated the power and the power was actually used when the next shot was taken.
I'm fairly certain it uses it when you hit L1
Haven't played for a couple weeks, and didn't use it much, but I think that's how it worked
fish tank room ||BITCH STOP TELEPORTING THE FUCK AROUND||
observation: ||I can't run around too much, if I go too far she teleports||
observation 2: follow my ears, not my eyes
headphones are combat useful
I know you don't have to use them, but Zero shots felt pretty necessary. I focused on getting good at those because being able to stun/drive back the ghosts felt necessary in places like the Fish Tank Room.
What are the Zero shots again?
Waiting to take the shot until the frame turns orange, i.e. basically waiting until they're on top of you and about to attack.
In some cases ||like the final boss|| only a zero shot will even do any damage
Also greatly shortens the fights
Usually the ghosts have a tell ||like bowing their heads or winding up|| that lets you know they're about to strike, so you can get pretty good at anticipating it.
I thought those were "shutterbug moments"
You can get shutterbugs or whatever without it being a Zero Shot, because a Zero Shot only happens when you take the picture when the frame is orange instead of blue.
Close Shot is a good example, as you can take the photo when they're right in front of you and the frame hasn't turned orange yet
Usually a Zero Shot has like a second or two of reaction time to get it
You can also get a Zero Shot and a Close Shot together, which often happened for me
For some of these ghosts zero shots seem to have a tighter window than that
My second least favorite fight on the game
I thought she was worse ||when she was teamed up with the other ghost towards the end||
I believe you can leave the room during that one
Is there a limit to how many times you can gather type-14 film at save points?
Nope, infinite up to 30 every time
I never even used the special powers like freeze and slow. Was scared of running out of stones. You only need them if you're struggling anyway
I also didn't even bother unlocking them, didn't feel necessary
bitch ||do not jump me in a fucking save room||
clearly someone wants to get clapped again
WHY DID YOU HAVE SO MANY HIT POINTS
Are you doing max power shots? All ghosts die in like 5 shots at most
No, I'm taking what I can get
Do max power unless you need to shoot off a Zero Shot
Yeah, you should at least be trying for full charge shots at any given time
All right, I've reached the point of the game where it really wants to throw random encounters at me
You can run past most of them it you want
||Hanged Woman|| was a consistently annoying random encounter. I know there are different ones, and they can vary, but I got her a lot
I thought she wasn't too bad to fight
Oh she was easy, just got tired of seeing her 
I got blind woman the most.
Hers are all scripted for the one night though
||Six or seven in total I think?||
||Hanged Woman, Bound Man, Three Spirits, and some other one are the truly random ones||
As for the spirit stone stuff yeah, I’m not clear on whether l1 takes the shot or activates it for the next one. And if you have multiple unlocked, do you choose between them or use them all at once? I only unlocked paralyzed, but haven’t really used it. Also can’t tell when it’s active vs not. All probably just me things.
I didn't want to throw more at myself than necessary, so I didn't bother at all
The || floating/flying one || is my least favorite so far.
||Man or woman?||
Should have done that. But I wasted 20k spirit points already. 😡
Yeah, I also focused on maxing basic upgrades first so was paranoid I wouldn't have enough (ultimately didn't matter)
|| Man? They’re a normal thing. First run into it in the grand hall night 1 I think. ||
||Bound Man likely, he's also annoying||
||At least Hanged Woman is slow and more predictable||
||Bound Man always appeared on top of me, which I didn't care for
||
Always, for real. Hate that.
first night. I've been saving my type-37 film. ||Is Takamine an appropriate use-case for it? He's tough||
I have like 72
Yep, he certainly is
good because he's been kicking my ass a bit
He was one of the toughest for me in the whole game
Hmm. OK. I have speed 3, range 2, and max charge 1. I just got enough score to buy speed 4. Should I do that (12k) or buy max charge 2 (6k) instead?
Assume I'm gonna use type-37 film on this bastard
I just went for what was cheapest. 2 cheap upgrades is better than 1 expensive upgrade because they're all useful
Figured out why I couldn’t use spirit stones. Apparently unlocking it isn’t enough. You also need to activate it. Now I can freeze these || headless priests. || made the ||third one super easy. ||
I found upgrading the camera to a wider “circle” really helped with that
Yeah, that’s a wild thing that really shouldn’t have shown up this early in the game
You can absolutely run from some ghosts
After upgrading the camera, the next thing I did was change my shooting tactic to avoid walls. The camera doesn't work through them, but the ghosts seem to prefer them. Would always opt for the most open space.
All right, serious question time: how conservative should I be with the stone mirrors? I've encountered three on the first night, but I don't know if those are there so I can pick them up later, or if they respawn/don't remain there on later nights
I ask because I'm being pretty skittish about using up resources, and I'm reaching the point where it's difficult to fight ghosts without getting hit here and there (particularly the tougher ones like ||Takamine||)
Items don't remain on subsequent nights, though new ones will spawn in old locations
So what I'm hearing is, go ahead and use up the stone mirrors I'm finding because leaving them there doesn't preserve them for later nights
do I have that right?
The game seems to be very generous with items on nights 1 & 2, but less so on night 3. No idea on 4 yet.
aye aye thank you. That's why I'm trying to preserve my herbal medicines
But unlike those I can't carry multiple stone mirrors, so I'll go ahead and use those
this makes it sound like it ultimately makes more sense to use up excess stone mirrors to preserve herbal medicines
I had a truckload of herbal medicine at the end of the game
But I always have an item hording problem
I typically do, but I'm pressed for time here. 🙂
I also always have an item hoarding problem tbh. but I too am pressed for time
it's very good that I have very little going on the next couple days because I have a lot of gaming to do
I have little time is the problem. Gonna be tight.
(I have an appointment for a thing tomorrow but will not be canvassing the next few days because hostile weather)
Run from all non-mandatory encounters, night 3 is more of a boss rush you can do pretty quickly if you remember the locations
also if enemies could stop jumping me ||in save rooms|| that'd be great
I swear that design is on purpose
and if they could stop spawning right the fuck on top of me that'd be great too
One thing I do like is that ||Miku can physically throw the ghosts off of her after being grappled. That always kind of intuitively made sense to me. That if they can manifest physically enough to grab you, then it follows that they're exposing themselves to physical contact||
Also I'm definitely noticing ||random spawning||
||like not all the ghosts are purely scripted||
way to keep me on my toes 😭
Yeah, I think I've finished the last "boss", but I had to stop before I went back to the thing that should be unlocked now.
backtracking through these goddamn hallways like plz no jump me where I can't fight back worth a shit 😭
obsessively checking the map at every door like I need a plan to get out of every single room before I enter it
this game may be functioning as intended
also hell's bells ||broken neck lady is creepy but she won't stop spawning for me||
also tfw you realize you have no idea where you're going
end of first night? ||at first I thought the Shinto Gate was in the entrance, just in an un-broken state, but I went there and didn't find anything, though maybe I didn't look hard enough. Then I thought maybe it's in the Atrium, since there's still the element of a gate in front of stairs, but it's not there either. It looks vaguely like it's in some kind of interior area but I can't be sure. I'm checking rooms that actually show stairs, but maybe there's some room that has stairs it doesn't show on the map or something||
|| Backyard, past the well. North door I think? If you haven't found the backyard yet, then you need to got through the fish tank room. ||
Fuck me I ran all over the house looking for something right under my nose
Got some extra XP I guess
If anyone is too scared, but still wants to see the himuro mansion, I bring you the minecraft version. https://www.planetminecraft.com/project/himuro-mansion/
only 45% complete, but hilarious.
right
the random spawns can be run from
this game is spooky but you shouldn't be too scared
you're not powerless
but it still manages to do a good job of making you feel vulnerable despite how powerful you are
in a way, it makes you feel human like that
oh fuck you motherfucker
I had to pick up a note scrap first, that I didn't see because I was already past that point at the end of the fight
Keep 10 of them would be my advise.
I can't keep ten stone mirrors. You can only hold one
Ug, was thinking the other thing. Yeah, use those to heal liberally.
burn through stone mirrors at will got it
They are less plentiful as the other healing, but since only one can be carried, it is safer to burn through those than the other healing items.
this is the common response to this game: fish tank room especially
Think I left like 7 of the mirrors the ground.
fuck this shit I'm finishing this night and then I'm playing Koudelka instead
I only picked up one, and I thought the rest would be the mirrors that you needed as quest items
good chance both are some form of GOTY, but yeah, Koudelka is a special one imho
Ha, yeah, I didn't know why I healed the one time and figured it out later 🙂
EXACTLY THE SAME HERE
I keep forgetting that this was the era of game manuals 
Fatal Frame story is really one you will want to finish. The twist is insane.
it might've gotten spoiled by the achievements
Blast 🙂
I should not have looked at the achievements list while playing this game for the first time
I didn't find the twist anything special - the ||blinding|| mask the other hand - that was truly horrifying
oh fuck you motherfucker
||just have a ghost spawn right on top of me at the end of this hallway like a little bitch how was I supposed to see that coming||
I think there were 2 twists in it || that {forgot her name} actually wanted to hold the door and save the world || and || that the brother wanted to stay by her side to ease the pain ||. The mask ceremony was a thing 👀
Do you save state
. It was like therepy for this game.
No, the game has very liberally scattered save points at least
they do that a lot (or else behind a wall), I move out of first person mode when I don't know where the thing is
It's not like I walk around in first person mode. I try to make sure the camera eye thing is lit up before I go into camera mode
Hmm. Yeah. Still having no luck finding the right location somehow
||maybe the location in the photo is the gate of the Narukami Shrine and is supposed to direct us to pick up Takamine's journal fragment, and "the great gate" is supposed to direct us from there?||
||It would make sense, considering it was a picture of Takamine that showed us the Shinto gate in the photo||
oh fucking joy
||spawn of ghosts isn't just rolled when you enter a room; it can happen after you've spent too long exploring a room||
I think you're at the end of night 1, got into the building at the top of a tall staircase, and have taken a photo of the thing in that building right?
if so, the thing you're looking for is ||in the gate directly outside|| but the bit to click on takes a while to find
You mean ||the same gate where I found Takamine's notebook scrap and checking the base says that Miku thinks it might be a different gate?||
yup
what a dick fucking move on the game's part
you're looking for a ||statue|| right?
yes
for what it's worth I am truly enjoying your NSFW narration of this game
My bit of advice, since I finished the game with 10 herbs and 3 holy waters: final boss will one shot you, so healing items or the mirror will not help you (mirror technically does save you, but the boss will usually just follow up with second attack while you're stunlocked). So feel free to use all healing items on night 3. Or like leave 2 herbs just to be sure you don't die on the way to them.
oh you like watching other people get trolled by this game huh
Doesn't || takamine explicitly tell you to search there when you defeat him? I'm pretty sure the game tells you straight up where to look.||
I’m playing with a walkthrough and I’m finding it much more enjoyable than I would otherwise.
Also, doesn’t night 2 just seem to drag on and on?
I found night 1 to be the longest. Night two I was getting my bearings and often could tell where I was being directed. Night 3 I agree felt more like a boss run. I took others advice of upgrading speed first then max (the bottom option) and did range last.
Honestly I have enough difficulty tracking ghosts that range has been helping me a fair bit. Not, like, to max, tho; even just a couple ranks of range made the first night boss a lot easier
I went speed, range, then max spirit energy
I’m in the final area. But my wife came home before I could finish. 💀
Hopefully finish it up later tonight.
Night 2 down. I have two more nights to finish. It’s gonna be close.
Done.
Next two nights go by fast. Last night is like 30 mins maybe
6:35 clear time. Rank C. I’m okay with that.
I scummed saves and wound up with a TON of healing items and strong film. Just....don't be TOO stingy unless you're getting hit for big damage almost every fight. I used a few stone mirrors and a handful of medicines and I got through (Again, scumming save states) with a TON leftover.
You just need to make it through night 3 as fast as items go. 4 is short enough and most ghosts easy enough that you’ll be fine if you don’t have anything by then.
Is first-person shooter a category for our GotMotY? That's an easy one for this game to win 
It's competing in Action Adventure
What the fuck? ||Left the game paused for a bit. That gave me quite a scare.
||
were you in the ||underground tunnel||? that happened to me and it was one of the worst jumpscares of the game, but it seems to be location specific
No, ||I was in the house during the first night. I was just startled that something popped up during what was supposed to be a "safe" moment.||
Going to this game mostly blind was a good idea.
|| about how long do you have to wait? I haven't ever seen it, but I don't want to wait forever or FF and miss it. ||
Uhhh... Five to ten minutes? I was chatting with the missus real quick.
yeah, mine was a pause while I quickly completed an errand, it's not a short pause
I'm not clicking those but why am I getting vibes like the nightmares I had as a kid ||with enemies that kept coming for you even when you pause the game||
||if the game does Shenanigans when you pause too long maybe I should keep clicking off the PCSX2 window when I'm AFK||
Nice to know I was not the only one with those nightmares.
(Though I really was a scaredycat as a child.)
I was the kind of kid who was scared shitless of some mildly creepy children show villains.
It’s not shenanigans like that. At least in my experience
If you want a laugh. The thing that properly terrified me as a child was the witch from the British computer game “granny’s garden”
lmao, that's the shit
Anyone tried the battle mode after you beat the game? Is it fun?
I tried like two levels and there was more loading than gameplay, so i ditched it
I did battle mode. You can't get all S until you beat the game a second time and get another special power. I found it easy to beat but incredibly stupid and random if you can get S rank. Savescumming, I could get 4000 for a picture. A very slightly different shot gets different bonuses and nets 6500 points. You need 7000 for S rank
It made it more gamey to me too. No scary, any it changed the way I played. It really felt like an FPS then. I used square to shoot in the story, but started using face buttons
Welp I got my first game over on night 3. Stupidly didn’t heal before fighting one of the priests.
I think I’m going to throw in the towel on this one. I’m really struggling to get past the second priest on night 3 and I’ve burned through all my healing items. Don’t really feel like seeing this one through anymore.
Did you unlock a special function? Paralyze can help a great deal.
It made the third one cake. And he was pretty tough before I started using it.
I don’t have Paralyze. I do have See and that was especially helpful against the master’s ghost.
All right, I'm early in Night 2 and have nothing else to do for the next five hours
I have 14254 points, 9 spirit stones, 13 herbs, 1 sacred water, 1 stone mirror (and I know the location of one more), and... oh shit, we max out at 99 of a given film type? I'm going to have to start using my type-37 film more
right I have range +3, speed +3, max charge +1, and no bonus or special functions yet
Any advice on whether I should continue upgrading basic functions before unlocking special ones? The special ones look very expensive but very powerful for dealing with Bullshit, and I've definitely encountered my fair share of Bullshit
I'm not sure what the use-cases for the See and Search special functions, which I can now afford, are. They seem similar?
oh wait, now I know why I can't track these fucking ghosts
I forgot to use headphones
Search is like lock on tracking. It keeps the ghost in your reticule for a while. See makes the ghost unable to turn invisible for a bit. I think paralyze is the best on, honestly. But you don’t really need special functions until night 3, imo, and even then you never really need it.
I'm trying to do this relatively quickly, so I'll take your recommendations to heart. If I'm having trouble with Night 3, buy Paralyze
||I'm also hearing that Night 3 is the gauntlet I should save my herbal medicines for, and that on Night 4 healing items don't matter that much?||
||I'm getting enough Type-37 film that while it seems appropriate to still use Type-14 for random enemies, that I should be using Type-37 for bosses and not saving it when encountering them||
correct.
Hardest ghost in the game (besides for one aided by a terrible arena) was on night 3
||Are you talking about Takamine||
||the one aided by the terrible arena, I mean||
||I turn around and ran outside to fight Takamine. He was still a pain in the ass even on the staircase||
Nope, I meant || The Blinded Woman at the end of night 2. Arena is just narrow pathways around a big circle ||
OK, got it
Night 3 is tough, really fun though. Let's you use your combat skill well
Night 3 fucked me hard and didn't even buy a dinner first.
The combat in this game is super awkward
very creative, and I know it's supposed to be awkward, but still
it makes you feel very encumbered and vulnerable
I'm pretty sure this is intentional
Also that thing where it requires you to look these fuckers right in the eyes as they're flying right into your face
I still have difficulties remembering the sticks.
Like, my first reaction to get some distance is to pull the left stick.
I keep forgetting I can back up with the right stick and shoot with the right bumper too
...are you telling me the ||blinded|| is a regular spawn and not a boss?
fuck me
Some of these regular enemies are getting a bit tanky. Maybe I should be using type-37 on them too
note to self: regular spawn or no, the ||blinded|| is enough of a bitch to warrant type-37
lady could you please pick a less cramped place to ambush me and teleport around me in
So, the story. I'm having some difficulties to grasp what's going on. ||So Miku comes to this place to look for his brother but gets "roped" into investigating this mystery. Apparently this place sacrificed young women for some demon with some of them having their eyes gouged out and some pulled apart with ropes? And this one lady fell in love with Miku's brother and came back haunting the place?||
That's basically it, though I do get confused exactly which women had terrible things done with them
Though there's still more to the story
There are lot of flashbacks and notes and I'm pretty sure I've missed majority of them.
I think I got all of them, they're more side to the main plot but still interesting
man if the ghosts want ||me and my brother to help them they could stop trying to kill me||
also is there a quicker way to change my film?
couldn't find one
I mean, it's an old camera.
Magic though
Did you see rappids advice early on that if you lose track of a ghost, while in camera mode, you can push triangle to turn 180 rapidly?
I did!
It can be challenging to remember it in the heat of the moment when you're trying not to void yourself tho
I personally also used the D pad for controlling the camera aim while using the left stick for walking around. It helped me separate the two actions and made the whole ‘backup with right stick’ easier.
I also prefer an inverted ‘looking/aiming’ when using a stick but it not being inverted bothered me less on the d-pad.
My brain does funny stuff… D pad brain says goes up and down, analog my brain says up leans forward down leans back….
fuck these bitch ass ankle biters
pick a fight with me out in the open and see how fucking tough you are then
I can explain all of this, but how far are you? I don't want to spoil anything either...
Okay, here is the full explanation, if anyone wants it.
||The mansion is home to a gate that holds Malice, basically an evil entity. Every ten years, they need to strengthen the seal holding this entity at bay by sacrificing the Rope Shrine Maiden. She is bound at each limb and her neck, torn apart, and then the ropes are soaked in her blood and tied to to the gate to seal it. This process repeats every ten years. To choose the rope shrine maiden, a game of demon tag is played with all girls over the age of 7 and some change. The girl that is "it" wears the blinding mask. The first girl to be caught in the game is selected to be the demon in the next demon tag game, in 10 years, and will go through the blinding ritual at that time. She is chosen because, since she lost, she is deemed the least spiritually aware, and therefore can serve as a viable distraction for the spirit Malice. We don't know what happens to the blind girl after the game. The girl captured last in Demon tag becomes the Rope Shrine Maiden. Being the most spiritually aware, she is worthy to hold the gate shut. She is isolated for 10 years in preparation, to separate her from the world, for the the strangling ritual. The last rope shrine maiden is Kirie, who, after accepting her fate as the Rope Shrine Maiden, fell in love with a visitor to the house just before the strangling ritual. This connection to the outside world prevented her from being capable of holding the hell gate shut, and Malice was let loose corrupting both the house leader and Kirie in the process. The master went on to murder any survivors. Kirie was corrupted by malice and split into two spirits. The young one that still accepted her duty and helps you, and the evil one that wants everyone else to lose everything like she did. This evil one sees mafuyu and thinks he's the young man she fell in love with. ||
There's more, but that's the back / historical peice that you seemed confused by.
I feel like such a weeb trying to write down kanji in my notes
You don't really need to know the kanji. Just know that || zero is the number at the top of the circle, it then counts up as you move counter-clockwise around the circle.||
.... I was struggling to match up symbols the entire time and it was this simple
I did that exact thing and then noticed the exact same thing earlier, lol. but in this case I wrote down the kanji ||where the mask in the entryway was||, even though it's probably unnecessary
yeah, I don't think you need to know the kanji for anything else.
3.5 hours. yeah.
I think you have to find a lot of the literature throughout the game to get the full story. A lot of it is easy to miss.
Yeah, there is a lot of literature, and understanding who you are actually seeing in the cutscenes. Some people do look a lot like others, and Miku being there can convolute things too.
True, I was a little confused first time I played it.
night 2 especially gets confusing with ||mixing older stuff with Ryozo's family stuff.||
The characters break down in the menu helps also fush out who is who
night 2. I've got the McGuffin. I just need to grab a spare Stone Mirror and head to the fight
two hours. let's go
I wrote down the locations of stone mirrors I found and know two really close ones. Let's see
that was quick and painless
17 herbs, 3 sacred waters, spare stone mirror, 18 spirit stones (and enough score banked to buy Paralyze if I need it), 24 type-74, 93 type-37. let's gooo
that ||earthquake|| was not ominous at all
||should probably use type-37 against the miniboss since I have 93 of it||
You can probably safely use-37 exclusively now. tbh. You can just blitz to the end with what you have, I think, relatively easily.
I bought max power 3. after that fight still have enough banked for Paralyze
gonna do one last save before the boss here and then blaze it
||got jumped in the fucking save room what the fuck||
Anyway cleared those fights with no hits, still at full health. let's go
GOD DAMMIT
YOU AGAIN
CALAMITY TIME
fight night let's go
all right, mapped out one stone mirror location. now to chase the NPC ghosts and get back on track
or maybe hit the storehouse for supplies that too
Be careful... || Wandering off the beaten path now will result in more powerful ghosts attacking you. You have enough equipment. Honestly, just go for the endgame.||
You can do it.
All right, then. Let's do it.
|| you don't want to run into this guy.||
grimaces.
kevin, is that you?
?lorekevin
Kevin, (aka "Weeaboo Kevin") was a user who posted his completion screenshots for GotM within minutes of the games being announced. It was obvious he loaded up previous completion saves and was trying to submit them, which was deemed as against the spirit of GotM. When confronted about the matter, he left the server and has yet to return. When Kevin is used as a verb on the server, it means playing a game for GotM before it is announced.
https://cdn.discordapp.com/attachments/994142951112450048/1205639177312403496/1091379686858309792.png?ex=65d919fb&is=65c6a4fb&hm=4432f570a4657be5d4df7c1b15926e6ad9146fe9f465f88f7e7a2f8a8206c162&
All right, lost a stone mirror. Need to run back and grab the one I mapped
I would say try to keep those. Use your herbal medicines and sacred waters first.
all right
not sure how far you are now, but ||there may be one more mirror that is not out of your way.||
||this is the one in the crevice in the square walkway right outside the rubble room save area||
||yeah, I think there is one more... I could be wrong||
||I think I got jumped by the guy you were warning me about. Teleports around constantly?||
||lol. Yep, that'd be him. I suggest you just run, and then, keep focused on meeting objectives and end the game. The more you wander around, the more you run into that thing. He's just not worth fighting.||
||Can you even escape him? He follows me between rooms||
||Just run through like 3 or 4, he'll stop eventually.||
||Now I'm not sure which teleporting asshole you're talking about because there's more than one of these douchebags||
Anyway I did get it, now back to work
|| the one that fires seeking orbs at you ||
I gotg two of those wankers. One was in the fish tank room which was my least favourite room in the game
I spent the entire last night running
skill issue?
Quite possibly
(was meant as a joke fwiw)
Was that all from the game? That had a lot of details that I missed somehow. Read everything I found...
final battle. let's go
Just under the wire.
