#Super Metroid
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We might have a answers
You start with it
But I keep pressing kinda how I do on Metroid zero mission and nothing
Jump at a wall, when touching it and pressing the opposite direction you'll see Samus kinda grab the wall for a few frames. That's when press jump.
It's not as instant as Zero Mission or Fusion.
Ohhhhhhhhhhhhhhhhhh
It’s so tricky man
Last time I played it I was a kid and I rented it only… so I don’t remember anything haha
For first time players, will i get lost a lot and need a guide?
You'll probably get lost yeah. I wouldn't say you need a guide if you've played some Metroidvanias though.
Not that easy to wall jump in super Metroid, sorry.
It takes some getting used to
Yeah it’s gonna take me some time to get used to lol
For sure. But you can do it! Find a good place to practice until it becomes muscle memory
But so far so good… it’s actually kinda more creepy than zero mission
Time to beat this bastard, it's only been what, 30 years?
I played through it.... Probably 4-5 years ago
I think part of my distaste for SM comes from, like a lot of things, the fanbase.
People really need to realize that going "it's the best game ever, revolutionizes everything, will cure your cancer" puts way too high of expections on any game. Yes even that one.
Wait....it won't cure cancer? Shit...
Ahahaha no the peak Metroid game is fusion, and dread is a close second
So when I finally got to try SM as a teen after playing Fusion and Zero Mission most of my response to it was "that's it?"
My other response to the game was "man the physics in this game are freaking awful".

SM is a fantastic game. I just think fusion and dread are better
It's a good game, but imo a super overhyped one that I was never gonna like that much lol. The level design is great, the atmosphere and art style are great, music is iconic. etc.
Less over hyped than ff7 though!
I am in a metroidvania discord, I tire of Super Metroid talk over there lol.
My son and I play through this often. I may try going through a guide since I think we’ve beat it twice this year and try to get the 100% achievement
I have similar thoughts about Castlevania Symphony of the Night.
I didn't even start to like Super Metroid until a romhack that changed the physics to be closer to the GBA games released lol.
I did not enjoy SOTN when we played it
Movement felt very stiff and the controls just didn't jell with me
I'll never get tired of SOTN, it's exactly what I want in a metroidvania. But I am old enough to appreciate that everyone has different tastes and that's what makes life so vibrant and enjoyable - bringing something different to the table.
For me I went into SotN expecting a much more open/non-linear game than what I got lol.
Sounds like a you problem for being in that Discord tbh
Nah, I like being a contrarian there. Plus it's amusing since one of the admins hates Metroid and the other hates Castlevania.
Whereas I like both series, I just am not a particularly huge fan of SM and SotN in specific.
Fair enough
I do think if you like Metroid/Metroidvanias, you should play SM
Haven’t played that one and hear it’s a shame I haven’t.
I despised the one we played for GotM in March, made me want to throw babies
Metroid II?
The Castlevania one
Ah
It's definitely worth playing! But it's ok if you have no desire to do so or if you pick it up and don't like it.
Ah Bloodlines. I love Bloodlines, one of my top three of the classic style of Castlevania games.
As opposed to the Metroidvania style of Castlevania, where my top three is Aria of Sorrow, Dawn of Sorrow, and Order of Ecclesia.
~~cough cough https://www.romhacking.net/hacks/4963/~~
I guess I prefer my Castlevania's open
I just treat them as two separate series with completely different expectations I go in with.
Granted I did start with the Metroidvania ones with Aria of Sorrow.
Man the GBA was such a banger of a console
GBA is so frickin good!
Metroid Fusion, Metroid Zero Mission, and Castlevania Aria of Sorrow.
I ran mine into the ground, it was a sad day
Dude my d-pad wore out because I played so many platformers on my GBA
My OG got stolen, and my SP got stomped on by accident.
Does Super Metroid have a map?
Any map is better than no map
I'm the opposite, I actually prefer the floaty physics in SM over the heavier physics in Zero Mission.
I haven't played this game in a long time but I have done a few challenge runs in it and some casual speed runs so idk what I wanna do this time
Might try the modern any% route with some concessions
What's everyone playing this one on?
probably gonna be 353m for me. Shoulders do matter a bit so I don't wanna use my miyoo mini
Super Nt and FXPak Pro so that I can use the Redux ROM hack.
I highly recommend using the Redux hack.
I'm sure it is, considering that it's just an improvement hack.
Love the Star Wars: The Phantom Menace reference, btw. 🙂
It is. You're probably already using runahead, but if you aren't, now'd be a good time to start, because the timing on this is tight
That's Rapid's call bruh
Hmm. Looks like RetroAchievements doesn't support the Redux hack. or the Super Justin Bailey hack either for that matter
it does support the MSU-1 hack apparently
game looks good on an oled screen
huh, apparently there's also a widescreen hack for Super Metroid? this is intriguing
I'm a little torn on whether I want to play the original version on my RGB30, or the redux hack with widescreen on my RP3+ now
Wall jump timing is easier than it's reputation suggests tbh it's not that bad. U have a pretty wide window
Runahead helps but isn't necessary imo
It's not frame perfect or anything lol
Yeah it's not frame perfect. It just takes some practice to do it consistently. Speedrunners get insanely good at it, to the point where they can very quickly wall jump straight up a single wall. It's really something. c:
Imma go og version on RGB30
Does the widescreen hack support retroachievements? If it doesn’t, I’ll just play the MSU-1 version
Don't think so. I'm also trying to get the MSU-1 hack to work but no dice so far? Also BSNES seems a bit buggy in the sprite flicker department
BSNES also appears to have its own different runahead scheme
I got it working with snes9x core
oh, I didn't know snes9x also supported MSU-1 now
All right, what's this achievement for beating Ridley at the Ceres station? I got him to drop the Metroid but it didn't pop up
@hardy sable How did you get it working? I don't think it's working for me
I have the patched file and the pile of .pcm files in the same directory
oh wait, I didn't give the file the correct name
which handheld are you guys going for this game?
im juggling between the SP and Odin 2. manually moving saves because Im too lazy to setup synching yet
hm. no dice, still
Same actually.
I'll probably go Odin 2 because that's just what I'm playing with ATM and it's easier to load/download games up on the fly
I have the rom zipped with the pcm files in the zip
I'll try that
I have them unzipped together and it wasn't working but let's see here
I'll probably just replay on RP2S again. Do a casual speedrun
May as well use my last day of my weekend for it.
I also seem to be having a strange issue where not all the sprites display properly? Like sometimes Samus is invisible on elevators and sometimes my beam shots are invisible?
Woo! Time to start Hyper Super Metroid!
After many many years I will finally play this game for the first time 💪
Now to just figure out if I want to play this on Switch or my N3DS.
I’m going to play this on the steam deck
Don't think i've ever finished this so I can check it off for real finally
after that I'll only be missing 1 and AM2R and i'll have them all
oohh the memories ❤️ first time I played this it scared me with the ambientation and the music
Crappy screenshot sorry but I’m on my commute
How do I get past this
Spikes on ceiling and crumble blocks
Locked in the room too by a one way gate
Hmm, I think you just need to sprint?
I forget if you need Shinespark for that part, but I don't think you do.
Nah it’s before that power up
Only thing I have is super missiles and bombs
Probably a hidden block somewhere
Unless you can soft lock yourself
It's not a metroid game if you dont think you've soft locked yourself at some point
Yeah, I'm pretty sure you just need to sprint across that top part.
As for this, I'm not sure. It's been so long since I actually fell through the top part and had to try again. 🤔
Oh, yeah, that's what I meant. Sorry I didn't specify that. That's probably a sign that I should get some sleep.
That's a benefit of the Redux hack btw, there's an option to have Samus run by default, which turns the run button into a walk button.
Pretty sure it’s auto run on the gba games
What map is everyone using? The only metroid games ive played is Metroid 2 gameboy (which I needed a map for but that helped me finish it) and Metroid prime (so much backtracking which killed it for me)
The map in the game
I was thinking of playing it on switch online but I see that talk about redux hack. What should I do?
Yep, big fan
what I do remember about the SNES version is that if you don't start the game it starts showing secret techniques that I never was able to reproduce
now of course there's the internetz
I’d played through the game like twice before I even knew those existed because I was never patient enough to actually watch the attract screen
And would it be good on miyoo mini or it uses the triggers a lot?
The shoulder buttons are pretty important for Super Metroid in general, Redux or not.
Yeah, Super Metroid does use the two shoulder buttons on the SNES controller a lot.
(I've played the Super Metroid and ALTTP Redux hacks with a Super Nt, FXPak Pro, and a first party SNES controller)
Thanks guys . So switch it is
Switch is nice because save states and rewind are easy to access
Yeah visual rewind is so good.
there's a cheevo to "defeat Draygon in a different way" and I was like, is there any other 😄 😄
even as a kid never found it a difficult game, apart from not knowing where to go at some places and the ||wall jump||
I found a map!
link please
still deciding if I wanna do RBO or if I wanna try the modern any% route but I'm probably too rusty for that lol. At least to do it at all quickly
in... in the game
hahahah im a dunce
Metroid done… been a long time since I’ve played it but glad it’s done! What next…
I’ve totally ignored work today to get this done so quickly 😂
Brinstar map let's go.
Sweet. Finally got the first two retroachivements
Those were hard. 100 hits and 40 seconds.
i am so rusty lol it took me a lot of tries to get the moonfall right
lets see if i can still do machball for spore spawn skip lol
I am having zero luck getting the MSU-1 thing to work
Not working on PC and not working on my RGB30 (I have the game in my MSU-1 folder with all the .pcm files in the zip, and the game file is named correctly)
Tried the Mockball like five times. I am just not good enough for that trick.
I'm starting to wonder if I'm using the right music files
Or the right ROM file or patch, but RetroAchievements is recognizing it so the ROM file and patch are probably correct
yeah its finnicky. i might turn on some runahead for it. moonfall i got with a few tries tho
Only thing putting me off rgb30
RGB30 shoulder buttons aren't too bad tbh
Especially the newer models. They fixed the rattle. They're still a bit clicky, but not too bad
Yeah, not used them in an action scenario yet though, sure it will be fine. Love SNES on it though so worth the learning curve I'm sure
SNES on this thing is lovely. 4:3 on NES and SNES just looks weirdly smushed to me now
also after upgrading the D-pad and membranes the controls feel delightful
I haven't done the tape mod yet. Again cos it's mostly puzzle / RPG games I've played so far and it's not bothered me, maybe metroid might push me to do it
Maybe! I played through the entirety of Illusion of Gaia with un-modded controls and it was Fine, but I definitely noticed the false diagonals more in, say, Crystalis (this was a test I did before Crystalis was voted in; when I played Crystalis for last month it was with modded controls). False diagonals in certain games aside, the controls on the RGB30 weren't bad enough for me to be constantly noticing what they feel like while playing, but the improvement after modding is palpable. They actively feel good to use now
did early supers! took me like a dozen tries and i had to turn on some runahead lol
Got some kapton tape so might give it a go. Always thought I would do the dpad / membrane at the same time to be honest, but will just do it and see how I feel after
Got up through Kraid this morning
Spore Spawn done. Might remap select to L2.
I didn't do the Kapton tape mod. I was told that changing the membrane would be enough and it was
got early power bombs too it took me a while to get the red brinstar walljumps lol
im savestating a lot this run tho just to practice things and get things right, i might do another run with ra hardcore mode turned on after and see what time i can get. but i am so rusty and was never a real speedrunner in the first place lol i just liked doing the sequence breaks
Of course there's a bikini mod
I have to imagine that’s probably pretty tame as mods that alter Samus’ sprites go…
Well I found this one in a place that I don't believe allows for anything too NSFW
Was looking for the redux, I swear!
Super Justin Bailey?
Yes
I was debating this button change also. If you do it let me know what you think
If I struggle playing the other a GotM was debating doing this game hard mode for the fun of it
i cannot get the goddamn moat bomb jump lol
yeah this is skill issuing me lol maybe i might just do full reverse boss order instead.
Man, after playing this game almost exclusively on LCDs for years... the CRT shaders really make this game pop 😮
yeah wtf this one jump is so goddamn difficult lol
Are y'all doing crazy speedrun strats
I was just gonna run through normal like a peasant
yeah i mean ive beaten this game the regular way many times lmao im trying one of the any% speedrun routes. the harder one. not actually doing it that quickly lol but trying to do all the same skips you would hit in the speedrun
I can hear this game even when the volume is muted.
I've only beat it like twice ever lol
Yeah I’ve only done it a couple times also tbh. The GBA ones are where most of my repeat playthroughs went
Not that I do much sequence breaking there either, but I’m definitely at the point where it makes sense to start looking into it in those. Less so here.
I've only played Super Metroid 3-4 times, but I find it fairly easy to get through the game relatively quickly, especially with the Redux hack.
Does the bikini hack count? Asking so @torpid prism doesn't have to.
you cant moonwalk in redux tho :<
I did this. Highly recommended for the 3/3+.
Or anything else where select isn’t quickly accessible
I appreciate that. =]
Although I'm not sure that the Redux and bikini hacks are compatible.
I am using my 3xxsp so neither is "accessible"
True, but I don't believe it really matters unless you want to use it for certain tricks or sequence breaks in the game.
I think the bikini hack has achievements
picking up some extra missiles cuz im not good enough to do this route lmao this has been brutal. got gravity suit at least tho so im not taking ridiculous damage in these later game areas. still gonna be tough without varia too tho
my in game time is gonna be sub 3 hours easily but ive spent so much time already just banging my head against the wall with some of these harder sequence breaks lol
Is there any way to pause the in-game timer in Super Metroid?
Outside of emulating it, considering I'll be using a flash cart with my Super Nt.
time stops when you're on the menu/pause screen
but it does take up a little time getting in and out of it
Does pausing pause the timer?
yes
I’m already assuming I’ll get the lowest tier ending, I’m playing blind without a guide and I haven’t played this game in quite some time.
Super Nintendo was the first console I bought. My family had had a couple others with very few games. I ended up even getting best ending back then from playing it so much. So this one’s big nostalgia for me.
idk you just have to be under 10 hours for the second best, even if it was a long time ago i wouldnt be surprised if having played it before helps you enough to avoid the worst ending at least
It one of my 8 year old son’s favorites also. So I really do hear the game even with it muted😝
yeah this is one of my favourite games ever but its been a while lol. i used to replay it a lot tho but its been maybe 5 years since the last time
some of the skill and knowledge is coming back but definitely not all of it lol
We just got into emulation about exactly a year ago. The metroids and Zelda’s were some of the first we played through.
Excellent, thanks. 🙂
I checked for Super Justin Bailey and it didn't show up
I think if you load it. It will just pick up the OG achievements. Here is the list of hacks that work with RA
lmao i forgot about super metroid rotation i kinda want to try that
I checked the supported files for the OG game and the Justin Bailey hack wasn't in there
hold on, I'll give it a shot
I was going to try later. I tried so many when voting was happing. I could be wrong.
@fading aurora @weak plinth No dice. Game could not be identified.
...tfw I just outed myself as someone who has Super Justin Bailey lying around smdh
I am a liar then. Fuck me. Oh well.
I don't care about the cheevos if it counts as a point
I mean, the non-Justin Bailey version also counts for a point you know
We know what you care about
does super Metroid rotation count for a point it's almost exactly the same game!
there's only one thing changed
The TG16 Castlevania and my attempts at playing SotN have just led me to realize I'm not a Castlevania person. At all. I think I liked IV for the effects when it came out, but I never bothered to even try to finish them in the 80s and 90s
Metroid I have liked. From the original on nes to 2, and I remember liking SM when it came out
I like the original Castlevania and Rondo of Blood. c:
Is it normal to get bodied by Ridley at the beginning. I survived, but barely.
If it's your first time playing (or if you haven't played it in a long time) then yeah, I'd say it's probably normal to take a lot of damage there.
He’s impossible to beat at the start. You either give him enough damage he flees or you take damage to under 30 and then he flees
Lol, I was at 28 when he dipped. I'm bad.
You have to hit him 100 times to get him to flee without your health triggering his flight. It’s hard enough it’s an achievement. I got the 100 attack achievement this time but escaped with 36 health
I pulled it off in my most recent playthrough, but yeah it is challenging.
Hit him 100 time and he flees
I used to get the crap kicked out of me too by that Ridley fight. It takes practice. c:
It mainly just takes practice with controlling Samus, getting comfortable with how she moves.
i usually just try to jump into him to get down to 30 as fast as possible lol
Top of the door is the best easy with a couple jumps
I like that I recognize parts of the map from the other metroid games we've played
Also got the varia suit and beat Mister Belly Button Launcher Man
Way easier than I remember
Well that's one method. 😛
super metroid is as hard as u want it to be tbh. i dont think its extremely difficult if you follow the "intended" route and are dilligent about collectibles but if you push for speed and skip items it definitely gets harder
theres often relatively safe places to farm for health and ammo when you need them
Exactly c:
https://www.youtube.com/watch?v=RNE3Ijr5GAU if anyone has played it casually a few times and wants to maybe try going for speed this is a "beginner's" speedrun route that doesnt really need any advance techniques and has a decent amount of safety built in
Explanation of this route: https://wiki.supermetroid.run/Beginners_Route
Once you complete this route, I highly recommend this beginner's tutorial by Mishrak: https://www.twitch.tv/videos/69192497
Neat 🙂
im a masochist so im banging my head against the wall trying to do the hard shit instead lol but if you're trying to get the best ending this should have u covered
Getting the best ending requires beating the game in under 3 hours or something, right?
Is it possible to get 100% completion and also get the best ending?
very lol world records for 100% are just barely over an hour (and under an hour on in game clock)
Good to know. 🙂
Hate the wall jump!
Saw this too late, lol, I'm onto 100 this game
But few points I will skip
I love it. It's fun to pull off, and it's completely optional. It reminds me of the wall jump in Super Mario 64. I like how it takes skill and precision to do it consistently.
Some of the jumps are impossible, lol
Took me like 15 mins or 20
I already got Varia. How quick is this or what
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This is a longplay of the game Super Metroid, an action-adventure platform game released in 1994 for the Super Nintendo Entertainment System. It is the third game in the Metroid series and was developed f...
Just got to 45 mins and lots of upgrades already
The only situation I can think of that requires the wall jump is if you fall down into that pit where the animals show you how to wall jump, which is an entirely optional area iirc.
Yeah I need to reach a certain area before I got the speed booster
Interesting game, maybe one of the best metroid I ever played
Thought it was gonna be boring
Yeah it's awesome. c:
Some of the wall jumping sections I’ll admit I was save scumming 😂 I’d reload at the bottom of the jump if I screwed up
😛
Well like I said, you really only need to do the wall jump at a single point in the game, which is entirely optional.
You don't actually need to use it, unless you're trying to do a sequence break or something.
Yeah, I did it before getting space jump. Can’t even remember what for now. Was up a green pit somewhere
I can't imagine a world where I wouldn't re-map the controls to Y=shoot B=jump A=dash. Mega Man X style all day, every day.
Ugh third boss done, the one eyed head that looked like an ET
Felt like the bosses easier here than elsewhere... I remembered Zero Mission, Fusion, Prime, and the GB one way harder
Well, we played Metroid like there's no tomorrow
Unless of course you're using the Redux hack and you have auto-run enabled. c:
Then you wouldn't have to worry about a dash button.
Using that currently, so good
Downside only when you step in to the new area, cannot control the speed, so usually I fell down
wall jump area is optional? I end up there every single time I play this game
yeah i walljumped ||up red brinstar for early power bombs||, that's the hardest one ive done so far. theres af ew other tricky ones. theres a really tough trick called continuous walljump that you can do to reach ||wrecked ship|| early too but i gave up on that fast and did a bomb jump instead (which was also really hard)
exactly what I did
Apparently I've been playing a PAL rom all these years at 50fps lol
(And with German subtitles in the cutscenes, which I just though was how the game was for some reason hahaha)
My man is creating an elaborate head cannon where Samus' family is from Munich and fled to the stars 
Yeah I mean it makes sense that Samus' parents were super-scientists experimenting in cutting-edge extreme biology that had to flee from Germany after... yeahh....
Ikr? ^_^
Phantoon is a son of a bitch 
heheh, yeah I remember when I used to have difficulty with him.
Once you learn the pattern though, it's fairly easy.
The last time I fought him, I owned him. 🙂
its a hard fight with only two energy tanks and no varia suit lol the flames hit hard
I bet it is. 😛
but yeah im trying to get into lower norfair without space jump rn wish me luck lmao
lol, good luck 🤞 🙂
realised what i have to do for the one speedrunners actualy do and did the slower but much easier one instead and it wasnt that bad lol. the faster way involves multiple consecutive frameperfect inputs to quickcharge a shinespark and im good on that lol
lower norfair is beating my ass lol.
really makes me appreciate how good speedrunners are to be able to do this route even somewhat consistently and quickly lol cuz its really hard
Ikr? Replaying Super Mario 64 again has made me feel the same way. It's insane how good people can get, especially in a game with a really high skill ceiling.
yeah sm64 is optimized to hell too. ive done owlless and a few other speedrun tricks but not as much as ive done in super metroid. but im definitely not consistent enough to actually speedrun lol im happy to just be able to do things once
I haven’t been around for awhile in here, but I might try to use this one to try to do a gotm again
That's exactly my experience with SM64. c:
I only learned some speedrun tricks to make repeat playthroughs more interesting, because SM64 is one of my favorite games of all-time.
yeah ive done some of that myself but i tend to replay metroid games and other more metroidvania type games a lot more. i like sequence breaking and figuring out what i can do when. sm64 is great but doesnt scratch that itch
question, because I feel like I’m stuck in an area. I went through a door I had to shoot the top of to get in, that lifted this metal gate thing. Now I’m in a hallway with an upper and lower part. The lower ends are a green wall, the upper ends with floor that falls through, with spikes above. I can’t get back through the gate because it’s one way. Maybe I’m missing something dumb, haha
This is said door
#1268360804575744153 message
oh whoops, haha. i too didn’t know there was a run button, lol
This 100% happened to me on my first playthrough.
I was so sure there was some specific block I needed to bomb or something.
yeah I was bombing everything haha
struggling choosing between regular w/ widescreen & retro achievements or redux widescreen 🙂 quality of life stuff on redux is too nice -- auto run ftw
I highly recommend choosing Redux. It really is an excellent improvement hack.
No moonwalking tho
No retro achievements
I install the wide hack redux and it’s nice but still no achievements
I guess it depends on how important those achievements are to you, versus a significantly improved gameplay experience.
Out of sheer laziness, I’ve never gotten off my butt and made a retro achievements account, and I feel like I’m accidentally healthier for it at times like this lol
X)
Well I play on original hardware and FPGA consoles, so I have no such choice to make, therefore the improvement hack it is. :3
They are just fun to have. If you played a certain game a lot the achievements makes it enjoyable to get. Until 6 months ago. I was like why but now I understand.
That's a good point, I can see them being fun to try to get with a game that I'm really familiar with.
I just wish they could be downloaded so you could get them offline
that’s the main deterrent because I prefer playing at home with them on
The retroachievements are pretty pedestrian for this game anyway tbh you'll get most of them in a normal first playthrough
Coincidentally, GDQ just uploaded a YT video of a handful of speedruns that use retro achievements.
I linked it in #742753724786540617 just FYI. c:
X)
now i’m wondering if I should start over with this redux one haha
Well you've got plenty of time. c:
I know the timing of the wall jumps isn't the same as in most modern games and it gives some people trouble, but its never bothered me jumping right back in. I can do it with near 100% accuracy, but I swear I screw up space jump timing at least like 25% of the time.
the bomb jump window is also tighter in this one than most metroid games, i have a way harder time doing even just double bomb jumps than other metroid games
i wasn’t sure if i wanted to play SM again, but I started Redux this morning and dang. this is nice. the auto run alone feels like it changes the game completely
Ikr? That's why I keep recommending that people use it. 🙂
i beat Kraid and it feels like i’m flying through the game. i’m still early, but it feels so fast
Exactly c:
anyone else have an issue with the patch where the widescreen thinks its there, but doesn't actually show on the screen? like I can walk off the edge of the screen but can't see anything there
Are you playing with the bsnes-hd core?
i don't think so, just regular. i just found this, does this look right? https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/#Metroid
Only bsnes-hd does the widescreen thing
The patch just fixes some behavior when you run the game that way
oh ok, gotcha, that's a specific version of the rom?
No, It’s the retroarch emulator core. Sounds like you probably already have the right rom, just not running it in the right core
Yeah it’s a lot of variables to tweak. Not too bad once you’ve done it once or twice, but it’s a lot of little things to string together at first
Is it the bsnes-hd beta? I'm now on that and the title screen was widescreen, but in game I can still walk off the edge
and it seems to be running quite slow. maybe I didn't patch it right
I was actually just going to say, I just saw this on the page above
this game will not run at full speed on slower devices like the Retroid Pocket 3+
And I'm on the rp3 haha
probably just stick to vanilla for this one
If you're not interested in retro achievements, then I recommend using the Redux hack. c:
Someone should pin the RHDN link to the Redux hack or something.
I'd probably have to play on my PC in that case, i could at least try that out. thanks for all the help
Well it's just an improvement hack, so after you patch the ROM then it should work on anything. c:
oh I gotcha, without the widescreen
Yep. 🙂
It has various improvements like auto-run and only needing to shoot a locked door with a single missile.
I've played it on my Super Nt using the FXPak Pro. It's awesome. ^_^
sweet, I'll give that a try 👍
beautiful, that ones working like a charm so far. now to get back to where I was
You keep mentioning the membranes and I am really curious about it! I haven't been able to bring myself to look into it yet but maybe soon
How come?
Mostly the sand tbh. Even with the gravity suit it’s such a pain to break the surface of the sand for a decent jump
Also, the grapple beam, as a whole
i mean u dont need to use the grapple beam at all
thats good incentive to learn how to walljump lol, not needing to switch to grapple beam all the time
The grapple beam is a little annoying, but I didn't have much difficulty using it.
It's just a tad awkward to use.
Huh, I can't say that I had much of a problem in Maridia with my most recent playthrough.
It is the area that I enjoy the least though.
Maridia sucks
can I make this jump?
I think so? You can go into the morph ball in mid-air, so I think you can jump towards it, quickly go into the morph ball, and move right into that little tunnel.
If not spring ball might work but that’s late game
made it. thanks. 👍
I feel like I just did a running jump or something and then immediately went into the morph ball to get into that little tunnel.
Unless I'm thinking of a different area. 🤔
It should still work though, unless there's not enough room to pull it off.
Oh 😛
Sure, no problem. ^-^
Finished!
I have so many progress screenshots but I forgot to upload as I went lol
Pretty decent game
Really liked how it used enemies and animals to show you hidden ways to progress
Wow, congrats! 🎉🥳
Played an hour and I don't like how this game uses shoulder buttons, in that I can't find bindings that feel good on 35xx_sp
Really? Both of them simply allow you to aim diagonally, and aiming up or down while moving around, at least with the Redux hack. I forget if the vanilla game has different mechanics for the L and R shoulder buttons.
It feels perfectly natural to me. 🤷
iirc the control scheme is the same as the OG
but yeah, I wouldn’t want to play Super on a vertical device because of the shoulder button controls
Oh I see.
Well I use a 1st party SNES controller that's in great condition and I think Super Metroid feels incredible to play. 🙂
I recommend mapping (in-game):
Y=shoot, B=jump, A=run, X=switch items, select=cancel item, L=diagonal up, R=diagonal down; and then in Retroarch, set a remap for R2 to function as the A button. This will allow you to run and shoot at the same time (which is a pain with the default controls). I put run on the same side as diag down because aiming diag up is more common, in my experience.
Otherwise there’s the Control Freak mod which makes the controls more similar to those of the GBA Metroids
Yes, they are worth
Redux and widescreen are great
Y'all makin' me wanna try Redux here, but I'm already to Brinstar on my vanilla game (not remotely in too deep to back out tbh)
I imagine Redux isn't getting RetroAchievements support tho?
Sell me on Redux
It has re in the title
And retro achievements mean nothing
It’s kind of fitting we played Super after 2
Da baby
All right, I'll give it a shot.
Are people using the MSU-1 soundtrack with it? I have had zero luck getting the MSU-1 version's soundtrack to work. The file loads up fine and RetroAchievements recognizes it and everything, but no dice on actually playing the MSU music
unless I'm just not noticing it somehow
It has an auto-run feature and the ability to open locked doors with a single missile. That's enough to justify using it imo. 🙂
I believe it also changes something about Samus' appearance? It has to do with her armor iirc. 🤔
I put it on my FXPak Pro's micro SD card awhile ago. I just know it comes with a list of various changes and improvements, and I love it. The same goes for the Redux hacks for A Link to the Past, Ocarina of Time, and Majora's Mask. Redux hacks seem to have an excellent track record so far. ^-^
Does Redux add a shotgun?
Wild that there’s no Shotgun Super Metroid lol
Feels like the SM64 hack would’ve started a meme and that Super Metroid would’ve been among the first
I hate wall jump! Thanks for coming to my TED talk
Why? 😛
I'm not the only one here who thinks that wall jump isn't that hard to pull off consistently. It's not as if it requires a frame perfect input or anything.
I can never seem to get it fully consistent tbh. Like I’ll get 90% of the way up a shaft in a single try, then lose the rhythm on the last wall jump and not be able to get more than two for the next several attempts in a row.
Huh, interesting. 🤔
What's the widescreen ratio on the widescreen patch? I was going to play this on my RGB30, but I could play it on my RP3+ for widescreen instead, maybe
I bet if it felt like this in the GBA games too, I’d have it down by now, but with only like a quarter of my total playtime for the 2D series going into this game it hasn’t become fully consistent for me
Also, does the widescreen patch require BSNES? I usually use Snes9x
Yes widescreen requires bsnes hd beta specifically
I think widescreen makes it 16:9, but bsnes is a very heavy (very accurate) core, so the RP3+ is probably going to struggle with it.
struggling with an SNES game damn
Yeah bsnes is very literally built different
This guy already tried it on the RP3 and had problems with it. That comment was referencing this webpage I think:
https://retrogamecorps.com/2023/02/22/widescreen-snes-guide/#Metroid
For a very long time it was the exclusive domain of desktop PCs
Like bsnes used to filter laptops
I mean I absolutely could play this on my desktop PC. Or on my Steam Deck, for that matter
But I don't know that I want to
The bsnes input lag on an rp4p is intolerable imo.
...oh god does it support runahead
Nope
if I have to eat more input lag fuck it I'm playing at the original aspect ratio
Yeah no, no widescreen for me
input lag > all that other shit
especially with this game's wall jumping
Agreed tbh
That said. Has anyone gotten the MSU tracks to work? Because I have not
also considering what other patches to throw on, if any
I've never bothered with MSU-1 patches. I think they work on the FXPak Pro, right?
What additional patches did the people using the Redux mod around here use?
The only thing I used is heavy physics
Yeah, apparently there's a patch that alters the physics to be more like the GBA Metroid games. Personally I prefer Super Metroid's physics.
I liked the GBA Metroid games a lot but I'm gonna stick with the default physics for now I think
Yeah I’m doing Redux with heavy physics too
Bleh. Floaty physics FTW!
Heavy physics breaks a lot of the cool shit tbh I wouldn't recommend it if you like replaying Metroid games to improve yr time and/or sequence break.
If you think you might do that you might as well just bite the bullet and get used to the original physics
I'll be lucky if I finish this once
I started on original physics just because I wanted to play using the OLED screen on my Switch. It took like four jumps for me to decide I needed to dig out heavy physics Redux if I was going to finish at all.
If I want one to optimize, I’ll do like Zero Mission or Dread.
You can do it
the ending sequence is worth it. epic and iconic.
Truly the kind of cinematic moment usually reserved for huge JRPGs in the SNES era.
I don’t want to oversell it either, it still looks like Super Metroid, but the storytelling of that moment is well ahead of its time.
Played with 35XXSP and buttons so tiring me out when wall jumping
Ah, I see.
ok im actually really liking this, and the redux definitely helps haha
Glad to hear it. ^_^
Started playing redux version as well. Going well. Gotten the super missle
Of all wall jumps, Metroid has the hardest to pull of consistently, and Samus' physics don't really allow for the feedback you need to do them back to back.
Compare this to Dragonball adventure, where the wall jumps are so snappy with insane horizontal movement, it's difficult not to do.
I'm slowly starting to master the wall jump.
I haven't. And I'm so regretful playing it on SP
At least I got the gravity suit now. End soon
I prefer RGB30 but I didn't. Bummer
I decided to go with Switch. Gotta use the emulator since I'm paying for it every now and then.
Also I can dock it to play on my second screen which is nice.
Yeah, would be a waste if you didn't
At least auto widescreen?
Not on 4:3 ratio is it?
Just 4:3
I'd expect it has an auto hack for widescreen
Beautifully made
But I guess I was wrong
Dunno if there's a setting for it, but it seems that Nintendo takes the easiest way to provide these emulators.
And you paid for that... 😩
At least I'm only paying for the normal online, which is only 20€ for a year.
I couldn't bring myself to get the expansion since there's so little value in that.
not sure why you would expect this lol i dont think ive ever seen this in any commercial emulation offer. its rare and finnnicky even in unofficial emulators
Well because it's their own system. I just expected too much
Finally got space jump, good bye you wall jump 💩
Ticking over in this. Making progress isn't conducive to having children with having to backtrack to save. Much better than that GB guff from a few months ago though
Wait
So does the Nintendo switch online games, like super metroid, have emulation save states?
If so, I may actually get it for a month, since it seems better time on a horizontal device
is gravity suit really all that close to the end? You’ve still got Maridia and Lower Norfair to get through. I’ve always thought of the wrecked ship and gravity suit as the halfway point
Save states (I think 4 slots) and rewind
The rewind is nice because it shows you a timeline and you choose which frame to rewind to. I wonder if you can set something like that up with RA.
Even 3DS and Wii U Virtual Console had save states (called "Restore Points"), so of course the NSO games have save states too. c:
Thanks lads
Visual rewind mechanic is nice
And yeah 4 save state slots
For the early stuff
N64 doesn’t have rewind
Well, I used the speedrun, and I'm close to the end
Ridley beaten! He's way harder here
Anyone can tell me the explanation of the ending?
What does ||the brain|| did to ||Samus||?
I don't get it, aren't they ||enemies||?
okay, this is gonna require some backstory
Pls do
||Metroids are parasites that suck the life force out of their victims. in Metroid II, Samus goes to SR 388, the home of the metroids, and completely eradicates the entire species. She exterminates every single one of them. After she kills the metroid queen, Samus finds an egg that hatches into a baby metroid. The metroid sees Samus as its mother, and Samus shows compassion and doesn’t kill the baby. That baby is the metroid that Ridley steals in the beginning of Super Metroid.
At the end of Super, the big metroid is actually the baby, all grown up. That’s why it doesn’t attack you when you first see it, because the baby still sees Samus as its mother.
During the fight with Mother Brain, Samus is nearly killed. She is saved at the last moment when the baby rushes in and sucks the life force from Mother Brain, and it then gives Mother Brain’s power to Samus. That’s why Samus’ beam changes during the fight. Mother Brain then kills the baby, and Samus defeats Mother Brain thanks to the baby’s sacrifice.
The “mother-baby” theme is more fully explored (poorly) in Metroid: Other M||
Thank you, now it's pretty clear to me
Ah well, see u guys in the different game. "Time to go to work boys"
Uh, you do realize that Super Metroid had a story recap at the beginning of the game, right? 😛
It has a brief overview of the events leading up to Super Metroid, including what you were asking about.
Sure, but I can still understand someone being confused about what happens at the end.
I didn't really understand what's happening
mind giving an old man the steps on how to patch the game?
clarification - i am NOT requesting certain unmentionable things. I just haven't patched a snes game before
Well you could download certain patching software, but it's easier to simply use RHDN's online patcher.
ok so there is a patcher on the website; that's what i was hoping
that makes things super easy
i assume all the optional patches go on top of the base redux patch
Unless you're going to patch a single ROM with multiple patches, like a colorization hack for a Game Boy Mega Man game, and also a "weapon refill after dying" hack, in which case I prefer to use patching software like Floating IPS (the patching software that you need depends on the file type of the patch, just FYI). I'm pretty sure that Redux is in the IPS format.
If you want to use the optional patches, yeah. Redux is great on its own, but having something like the "save stations refill everything" is a convenient time saver.
Their online patcher will give you a separate patched version of the ROM. So if you want to apply more patches to that ROM, then make sure that you apply them to the ROM that has "(patched)" after the game's name.
I didn’t - found redux rom on archive dot org
no worries; thanks
thanks. I figured it out, and had one rom that had (patched) appended to the name 5 times lol
appreciate yalls help
Tried Redux hard. Got clapped by the bomb boss
In my defense, out with the doggo and she is pushy
Bomb boss?
Bomb chozo. The one that barely qualifies as a boss in the normal game
Oh, the one that ||comes alive and attacks you||?
Did they change it in Redux?
In Hard mode it's harder
trying to remember where to get some extra safety missiles before i fight ridley lol i think i need to diverge from the speedrun route to stand a chance. extra e tanks would do wonders too
I think this is the first time making a genuine effort to finish this game. Really enjoying it
Been too long since I've seen a normal speedrun of the game, but I might want to give that beginner route a go after this
beginner route is great yeah. i kind of regret trying to do the advanced any% route having not played this game in a long time lol but i have done some challenge runs before so some of it has been coming back... but this route is really hard lol
So explain the save vs kill the animals from speed runs livestreams
No actual effect on gameplay right?
you take a detour during the escape sequence. there's a room with all the animals that have given you hints in the game. you can break a wall and they escape. it doesn't affect the ending you get. it just takes more time.
yeah its something nobody ever does in a real speedrun lol but for live it doesnt matter unless they are somehow on wr pace
you might not even encounter the animals anyway
Why is Maridia such a pain in the ass?
I got pulled down a sand pit and now I'm in a room with seemingly no way out
Nvm, ||there was a hidden exit down on he left side of the sand pit||
Actually I think there's a ||tiny ship that flies away from the planet|| after you beat the final boss. It's barely noticeable iirc.
i hate that room and Maridia in general
it’s one of the main reasons why i don’t think Super is the best 2D metroid
I share this sentiment
What's #1 then?
Dread
I think zm is really good but there's a bit of a lack of depth and some frustrating railroading, and bosses are too easy
Dread is great but a lot of the areas are unmemorable, it's a little samey aesthetically so finding a new area lacks weight
my personal ranking is 1. Dread 2. Fusion 3. ZM 4. Super 5. SR 6. OG 2 6. NES Metroid
Mine is probably Super, ZM, Dread, Fusion, SR, og 2, og 1 but I need to replay dread to see if it might pass zm
Fusion is almost incredible but it is so needlessly linear and that holds it back hard as a Metroid game
Am2r would be somewhere in the zm/dread range
they couldn’t have a patrolling SA-X
Ehhhhhhhh I agree with your thesis but not with your supporting statement
that was off the top of my head so that’s fair 😅
You can still have sa-x in predefined segments without enforcing linearity. It might have broken immersion a little but I don't really care lol
I think it had to be linear because it was a perfect fit to the theme of Samus’ helplessness
It’s like they did what everyone hated about Other M, but actually on purpose 
this is way better than what i said
The player’s loss of agency is a mirror to Samus’ loss of agency
I mean that's fair... But I like player agency in Metroid games lol
That’s also fair!
They achieved what they were going for for sure, I just don't like what they were going for within the context of the series tbh. And I think it set up some issues that became fatal in other m
My list would probably be
- ZM
- Dread
- Super
- AM2R
- Fusion
- SR
- OG 2
- OG 1
And I still adore OG 1, so
I thought dread would be about ||samus going renegade|| after fusion and if it was I think I might have liked fusion better cuz it sets that up? But dread doesn't take that angle do it makes her having to wait to get upgraded authorized/downloaded in other m and fusion even dumber
That’s very fair, I agree it would have made a lot of sense to take it in that direction
Samus has gone renegade after Fusion, right? I don’t think Dread has anything to do with the Federation.
Nah they send her to ZDR
It kinda glosses over any tension the ending of fusion probably should have caused
Idk, like… that would probably fit well in like a comic or something that can just be about ||whatever fight they had back at base, but it’s hard to imagine the status quo changing too much afterwards.
Cloning Metroids was more likely to cause problems than solve them with the information they had prior to the game, but when a crisis happens because there weren’t enough Metroids, the stalemate kinda writes itself.||
Omg finally, space jump. Now I hopefully don't have to deal with grapple and wall jumping anymore
Me doing lower norfair with neither space jump nor grapple beam lmao
I might get space jump but probably don't need it and I'm definitely not getting grapple lol
Wait yeah I definitely get space jump on this route
I don't know why I went through so much trouble to get this missile upgrade, knowing I'm not really trying to 100% this game
lol yeah, I got that one too
I like getting that one 😅 better than the time I wasted trying to get the reserve tank in Maridia without the spring ball
About to jump in - what do you guys think? 35XXSP, RGCube, or 40XX?
Does Super Metroid scale better at 8:7 or 4:3? When is Samus' ball at its most round? 😄
Used this many a time for Pokémon hacks i never have time to play
And there's a chevvo for it
I really love the various improvement hacks for the old Pokemon games, like the Spaceworld sprite hacks, or the Gen II sprite hack for Pokemon Yellow. 🙂
I need to find the animals that teach you the shinejump whatever it's called. Just for the cheevo, I know how to do it.
Wall jumping can go (bites tongue) away. I just can't get it.
No idea. Actually, I think someone was complaining about how Super Metroid uses the shoulder buttons for aiming, and I think he might've been using the 35XXSP.
I managed metroid 2 on the SP. They should be fine with sp. I'm playing it on my mm+
I'm pretty sure there are YouTube tutorial videos that explain exactly how to do the wall jump, just FYI. c:
I guess I misremembered. He was talking about having problems with the wall jump, and he regretted playing it on the SP.
I could've sworn that someone else was complaining about how Super Metroid uses the shoulder buttons though.
Believe me I tried 🤣🤣 it's more a me thing, can do the initial wall jump but after that, luck of the draw
It does but the SP has shoulder buttons
how many metroid games have this puzzle? because I think I remember doing this in prime as well
I don't recall any Metroid besides Super having a part like this one where ||the statue moves and actually carries you.|| But the newer a Metroid game is, the less I tend to remember it.
I meant where the puzzle is ||going into morph ball in a statue‘a hands||
Oh! That's probably an idea that's been reused. I'd believe it.
Zero Mission uses it a lot to a much smaller effect
I played it in 4:3 this time, but I do think it’s one of those games that looks really good in 8:7 (esp with slight overscale crop). Roundest morph ball is in 8:7
@torpid prism took me about 20 mins between wall jumping and space jumping (badly) to get up to the ledge to start getting the plasma beam. Needed a break after that. 8hrs into this carry on.
Same to finally get the space jump thingy with wall jumping
I've gone with a dirty crt filter for SNES and I bloody love it
Half the reason I got an rgb30 was the for the integer scaling, but ended up binning it off in half the systems
Looks round enough to me 😂
oo that filter is nice
Love a good CRT shader.
It was really hard to talk myself out of a RetroTINK 4K when I saw those slot mask modes.
I've been using zfast-crt for most cores in RA. I'm wondering if there's a better CRT shader I should be using
Something something mega man health bar
anyone else just shoot every damn wall and bomb every floor because you are afraid of missing some secret
tedious 😄
i actually use that shader lol. stuff looks good to me!
but i'm an oddball who doesn't want scanlines or tv screen frames
That's the Metroid experience
It's a key part of the games
most of the important secret walls have some visual cue. it might be small and easily missed by today's standards though. sometimes the game traps you in a room/area which gives you a meta-hint that there should be something here. later on, you get an upgrade that helps find secrets.
I am right there with you. No overlays or filters for me also.
yeah i actually just got 'Trapped'
trying to figure out what the game wants me to do
I beat ||Mother Brain|| with the power of love and my ||rainbow laser||
now to run like a MFer
Wanted to spend some time during lunch making a dent in this game... Instead? Spent 40 minutes just trying to A) make Ridley drop the Metroid, and B) escape the Ceres station with more than 40 seconds left on the clock (very difficulty, by the way...)
retroachivements are a problem 😄
oh damn you are supposed to beat this game in sub-3h huh
guess that will be my replay 😄
sub 3h isnt too bad as long as you remember the general idea of where u need to go
The more times you play a Metroid game, the easier it gets to get those shorter times, even without consciously trying!
Charge beam then turn into a ball. Throw bombs everywhere. So many times I’ve wandered around doing that
Just gotten the reserve tank but unsure what it’s used for?
They are Zelda fairies in a bottle
If energy goes to zero you have “extra/reserve tanks” that refills health
Wow just googled those, they ain't cheap!
Yeah that move is fun
Yeah, but RT4K can do extremely accurate CRT filters from what I've heard. That's the reason I wish I could get one. Maybe if I win the lottery someday.
I just discovered that was a thing
Also, jumping with charge seems to do a mini spark jump, there's so many hidden tricks!
Like run
Bane of SM newbies everywhere
Omg there's a run button
Very useful trick to use against the boss ||Phantoon||. c:
Tbf isn’t it the only Metroid in the whole series with a run button
Tell me you got stuck at the “noob bridge” without telling me you got stuck at the “noob bridge”
And we don’t have manuals anymore really
Lol yeah, a few people here have discovered that for the first time.
(Not judging, just joking around. It’s not intuitive at all!)
It me
I stand by those default controls being whack. Was there any precedent to use X for shoot and A for jump in other games at that time?
They are odd to me
That doesn't seem to match my controls, also the cancel missile options button sounds nice
Tourian time... Given up on a 100% run
Finished. Thank goodness for that
Man, I've played through the first half of this game like 15 times over the years, but I've never beaten it. Just made it through the Wrecked Ship for the first time ever! I think I'm on a roll for this one finally. 😄
I've been using the CRT Royale preset called Kurozumi. It looks pretty nice for this! Definitely adds a good bit of processing overhead though.
that's why I usually prefer no shader. more important for me to use processor resources for runahead.
Some interesting comparisons:
https://thingsiplay.game.blog/2021/07/17/retroarch-shader-comparison-for-snes-at-1440p/
Yeah if you're right on the edge of acceptable performance, I'd rather have smooth gameplay over slightly nicer visuals pretty much any day (maybe save for a few exceptions, like some turn based stuff)
Just started playing with newpixie-crt in the slang filters, and dang it does look nice (after turning off the curvature and rolling scanlines, though those definitely do feed the nostalgia lol)
Cant believe how fast Metroid seems
Like I've just been playing randomly today in work downtime
And have a bunch of power ups already
Yeah that's one thing I've always loved about this game, it doesn't feel like you have to wait til the end to get good stuff, you're always getting something new
i dont actually understand runahead 😄
i push the button and mega man jumps
You can pick what button are what from the main menu. You select which profile of the three you want to play and then under the next screen there is an edit controller option or setup controller I forget which it’s called.
You can go to a save station in game. Restart you game then edit controllers if you want to try different setups without using retroarch
I did that to make “Y” button weapon select and select cancel weapon.
yeah i usually use crt shaders but i have those off and am using runahead instead. makes stuff like mockball a lot easier
with a runahead of 2 frames, the emulator displays the game 2 frames ahead of where you actually are. since snes9x on retroarch has an input delay of 2 frames (roughly), this makes it feel like samus is responding instantly to your inputs. it requires the emulator to run the game essentially at 3x speed though without slowdown.
I just discovered that you can turn off your powerups
LOL
I was annoying with the beam charger, I just wanna keep shooting balls hahaha
XD
does this still allow retroachivements to work on hardcore mode
or is it like, "cheating" or considered a savestate
I'd be surprised if runahead prevents you from getting retro achievements.
It might for hardcore mode. IDK I don't use that mode
I don't do achievements. runahead relies on savestates though. so it might negate hardcore achievements?
this post seems to say runahead and hardcore achievements can work together: https://retroachievements.org/viewtopic.php?t=26531&c=220160#220160
I don't care that much but I don't like relying on save states and hardcore mode keeps me honest
Beating blaster master last week like I was on my old nes felt awesome
Took me 30+ years to finally finish it
I snuck into ||Kraid's lair|| before getting the high jump boots
am I going to regret this
no, I won't regret it. what a little bitch
I did the same thing! Love a good bomb jump
I actually used a wall jump off the ledge. I can't bomb jump that well
I'm going to guess doing that instead of detouring into Norfair first is a standard speedrun move
Every time I think “that would be useful in a speedrun”, the actual speedrun is like “so we’ve had power bombs for 45 minutes at this point and now we’re going to blow up this entire room, clip through a weird block, and shinespark for the following 30 seconds straight.”
X)
Are the default controller and special settings good or I should change something ?
yeah. high jump boots technically can be skipped entirely i believe but speedrunners do grab them eventually cuz they save more time than they take
but the kpdr speedrun route you do fight kraid without high jump yeah (but not in the prkd route which is slightly faster)
just boss order
kraid-phantoon-draygon-ridley yeah
there are special attacks you can perform when you have charge beam + only one other beam equipped and power bombs selected. x-factor is the wave beam one
Oh, good to know
I'm going to guess that's a key speedrunning attack too
Hmm, looking at mockballs. I'm going to guess the purpose of these is faster momentum while rolling?
#1268360804575744153 message
(IMO)
yeah. specifically to get early super missiles and skip spore spawn, and to get ice beam without speed booster
the funny thing with mockball is nobody is entirely sure if it was an intended mechanic or not lol
animals saved
you will be rewarded in heaven
they are very smart, though, they can operate escape pods or spacecrafts
I'm trying my best to do this blind (no guide) as I never beat it as a kid and my buddies figured it out at 8 years old so I should be able to manage, right?!
It’s do-able. Just gotta be super observant of tiles. And some of the bosses might take some trial and error.
Don’t forget there’s a run button
ahahaha my dumbass forgot to grab charge beam
don't feel bad I missed the Spazer
This game I have to hit a guide in order to limit frustration. Like tonight I hit a good rhythm and beat the 2nd boss but now I’m stuck and unsure where to go after I have explored and back track most unexplored areas of map
Found the 2nd boss better than the first boss
I think the only thing that feels pretty tough to figure out from in-game clues, other than the hallway where you have to know you can run, is ||using a power bomb on the glass tube to Maridia||
Oh shit, the Wave Beam really is ||a piss-easy wall jump||
yeah lol
I don't know why I didn't get it on my first pass through that tunnel
I think I saw the grapple points and the flying enemy and just kind of assumed I needed the grapple beam or ice beam
that's what I get for assuming things
(Ice beam actually doesn't work on that thing for whatever reason, but the crazy idea to just wall jump hit me while I was there)
yeah there's a lot of stuff like that in super metroid. especially involving grapple beam which isnt really necessary at all
I don't think I'd want to do this game without the grapple beam at my present skill level. I don't see myself learning to do the more advanced speedrunning techniques anytime soon. I just don't have that level of precision in me
u can get to wrecked ship with a shinespark, way easier than what i did lol. the really tough thing is getting to wrecked ship without speed booster or grapple, if you have speedbooster its not particularly hard
but yeah parts of maridia are hard without grapple if you can't hit yr walljumps consistently
I'm OK with wall jumps. I'm bad with stuff like, say, mockballs
fair lol. shinesparks should be fine for u tho
my walljumping and shinesparking is solid. im good with mockballs and gravity jumps, takes me a few tries but i can get it. crossing the moat without speedbooster or grapple took me like an hour lol. stuff like shortcharging shinesparks im good on lol.
Mockballs are horrifying. I just do not have that frame-perfect timing in me, especially on such a complicated movement
Walljumping is at least a much simpler movement
the only part of it that needs to be timed right is the landing. u can practice it without the rest by just jumping, pressing down in air, and trying to hit down as you land to morph. if you do it right, you won't bounce when you land
I feel like I should look into this "mockballs" thing, just to know what people here are talking about. 😛
It’s very cool and very useful, but even top runners complain about having to do it on demand. Seems like a lot.
if you do a running jump and then morph right when you hit the ground, you keep your run speed while in morph ball. you can use it to get super missiles without fighting spore spawn, and to get ice beam before speed booster
Honestly I'd probably get my sub-3-hours completion and clock out
Speedrunning, especially a game that has been done to a science like this one, is not super my scene
but speedrunners do it more than that just for the timesave
yeah fair lol. i like doing the big sequence breaks but not optimizing every movement or anything lol. my time isnt gonna be great
Also I've gotten to the speed booster in both vanilla and redux, and I do have to say, redux is nice. Brandish didn't take too long to get used to and it's a great change
Neat 🙂 I'll have to try that sometime.
Buuut vanilla is holding up just peachy for me, so I probably will do it for the imaginary Internet points
When you finish the game, does ||the save file get overwritten automatically, or can I keep trying "the escape" again and again for the retroachievements?||
Good question. 🤔
I backed up my srm file just in case
(not that I wouldn't need to do multiple runs to get the full achievement set anyway...)
OK I just finished and I was able to confirm that ||the game returns you to that final save point in Tourian after loading your save, allowing you to try the escape (as long as you beat the final boss again) as many times as you want||
Heart break. My last save was at 2hr 28 min….ill have to play through again to get the under 3 hr achievement.
I think that escape with 2 min remaining is out of my reach also
Wait, does it actually take over a half an hour to get from the final save to the ending
Sorry 58 min
ouch oof owie
I did a 100% completion though so was going to be tough to get both
Don't know if I missed it in the speedrunning conversation but this seems like a good guide about movement
https://youtu.be/jG02FglyAE4?si=1BWilzdsqZg4PSci
I've wanted to update my tutorials for awhile, and even though I just made one of these in 2022, I felt like with a new format I thought up and also with a few advancements that have happened in the game since then, it was appropriate to do a new version.
This tutorial is for beginner to intermediate level players that are wanting to learn and ...
There's a link in the description to a rom patcher to train on some of the movement tricks
yeah the rabbithole goes deep with this game lol. partly cuz its a pretty deep game to begin with and then on top of that people have been speedrunning it for decades and digging for new tricks and strats
just beat.. Draygon I think? the grabby guy that shoots the gray things at you to grab you. He was tough
Seems like I’m getting closeish to the end, but can’t tell
You can defeat Draygon really quickly by ||destroying the turrets on the walls, then when Draygon grabs you, use the grapple beam to latch onto one of the electrified areas where the turrets were||.
lol yeah, someone in another gaming server I'm in told me about that in advance, last time I played through Super Metroid. So I was able to test it and it works extremely well. 🙂
I can thank watching speedruns for knowing this one lol. Definitely made things easy
yeah i was literally button mashing to try to get out
||I think there's a way to do a similar kill with a shine spark||, but didn't bother to try learning that trick
Last night I remembered the trick to wall jumping. Press the direction immediately before pressing jump again and it'll work every time.
It's the opposite of how wall jumping works in mega man x and that fucked me up
It’s weird. It’s not how walljumping works in most games.
on the rgb30 i have to swap from using dpad to stick and find it easier, same with the shinespark dash jump thing
Just went back and had a listen to the first dev game club episode on this game, one of the early ones and is a good listen if anyones not listened before
Man, Kraid was ||more intimidating than he was difficult||.
I just need to learn better patience, I got taken down to half health throughout the fight
Lots of projectiles. Thankfully there is an energy station right next to the boss room so it didn't matter to me how much health I lost.
IIRC the last time I played through, the Ridley fight was the most difficult
I just farmed the respawning bug from the pipe right before the boss room
Draygon is my nemesis in this game. That's a tough fight.
The statue near the beginning can be a bit rough as well, but inly because you haven't really had a chance to bank upgrades and stuff.
Never really feel like I'm in control on any of the boss fights to be honest
Can say the same for the regular encounters to be fair
Galaxies best bounty hunter, and I never get past random bugs without taking a knock
The statue dies in like.... 4 missiles
Yeah, but so do you at that point in the game.
And some of its stuff is tough to dodge if you’re not good at wall jumping yet, which you likely won’t be given that the shafts up to that point are pretty crowded.
Easy boss to run circles around with some familiarity, but not having that familiarity yet at that point is very normal.
I also think he's behind a 5 missile door and I only had 5 missiles, lol. Not sure.
Some of the guides ive watched - samus is shooting three bullets at once. I dont have that
spazer beam
ah missed that
It's in norfair I think?
That's fair, I wasn't thinking about people being unfamiliar with Metroid games
red brinstar actually
each room in this route is like a fresh hell lmao i didnt realise it would be that bad. im abusing savestates so my igt will be sub 3 hours still im sure but i'm kind of regretting comitting to this
its gonna get easier after ridley i guess lol
Good luck 😛 🤞
Glad to have this game checked off on my todo list
Following it with zero mission though, soooo many misfired missiles

how far i am after getting the "screw attack" ?
Pretty close, that's the last major power up iirc
Can I get out of here? The thing closes too fast to go back the way I came, and the only way forward is some insane jump I'll never make
Well there should be a way out. I don't think that it's possible to softlock Super Metroid, unless you do sequence breaks.
||The block just to the left of that enemy is breakable, and so are the two that look the same a little to the left of it. That opens up a little crawl space you can morph ball through.||
I've read a funny remark in this chat that says it's not a good Metroid game if you don't think you got softlocked a couple of times during your gameplay 😄 😄
I always say, "at least now you have internet" and still remember the first time I played it as a kid and stumbled in the wall jump section 🥲 🥲 🥲 🥲 hours I spent there!
lol yeah, it's wild playing retro games and trying to remember what it was like when you couldn't just whip out your phone and Google the solution.
So many times I've encountered something really obscure or obtuse in a game and I wondered how anyone was supposed to figure that out without a guide or the internet.
Just beat Ridley. Home stretch!
I've been playing around with this, and since I switched from Kurozumi to Newpixie crt shaders, I've been able to run with 2 frames runahead and maintain pretty steady 60fps on RP2s. Feels nice!
Finished! 7:14 with 74% on vanilla. First time actually finishing this game; what a delight! Such a good game. Now I can replay with redux later! 😄
Redux is so good. So hard to go back.
So many qol features
It's time for me to go exploring and get the gravity suit
Exactly, that's what I was trying to tell people. Redux is absolutely worth it. 🙂
I started a new run last night and got early supers with only minimal trouble. Most of the time was spent doing the wrong inputs so I had to re-watch a video and got it in a couple tries
Somehow my save got rolled back though
I was stuck on this part last night. Took me awhile to figure out
When in doubt bomb/shoot every block you see
Good advice. 😛
Also pay attention to individual tiles that look different than the rest of the room around them, enemies that seem to be somewhere you can’t readily get to, doors or hallways on the minimap you should be able to see but can’t, and one-off unique structures.
The game gives a lot of hints that something is nearby that requires destruction to progress, it just takes a while to learn Metroid’s language for what to look for.
Yeah, I will say I am having a much easier time with this one having only played zero mission and prime before this. Zero mission was my first game and it was difficult in learning the "Metroid language" at first
Zero Mission is a great place to start for that though tbh. It’s a bit more generous and consistent with telling you what things are breakable and what items you need to do so.
There are a couple parts in Super where you really kinda need to just be trying random stuff on a thing that looks special, and the only feedback is when you happen to figure out the whole puzzle.
Not many thankfully, but… this is a less forgiving place to get your sea legs certainly.
Just managed to do || the loop da loop grapple jump || and ended up being disappointed || it was an energy tank rather than the gravity suit ||. I like, really could do with that now, feeling like I need to do a big loop and check every room now, wish you could check the map in other areas too
0 (this round) somehow lol. I waffled on where to play for a while, then my first real save blinked out of existence, and now I’m an hour into a real run and the D-Pad use rubbed open a cut on my thumb I didn’t even know I had.
i forget where the loop de loop jump is but i think if you were in the right area already the gravity suit isnt hard to find, where are u right now? you might need to ||go all the way back up to the surface||
All done!!
In 94 this game must have been insane
It's cool but I'd rather play newer entries to the genre. But for 30 years old it's something else.
It holds up surprisingly well. I want to play Dread again to get a better side-by-side comparison.
Oh man, nah I love Dread. GotY in its year for me easily.
I’m not big on either official version of 2.
Congrats! 🎉 🥳
Think I'm back on course ||found the boss in wrecked ship|| thanks!
Seem to be finding my way much slower than many in here, not expecting a great completion time
Well most of us here have probably played Super Metroid before. c:
I've only played a little, only as far as the first boss though. Played through fusion, prime and dread which I enjoyed very much.
Do miss the fluid movement from dread in the older games now. Especially in boss fights, I loved the boss fights in dread, whereas in this one I just feel more like I have to make sure I've enough energy tanks to soak up the damage while I get my attacks in
In dread I did feel like a bad ass bounty hunter, and though I have like 80%of the power ups, I still feel more like ja ja binks bumbling my way round
That's how I feel about Mega Man games: doing more damage to the bosses than they're doing to you.
I don't feel like it's as big of a problem in Super Metroid though, and I love how the gameplay feels. c:
finally done
I am trying the cheevo to escape under 2 minutes (under 1,30 looks too much for me :D) and got a bug in the final boss, ||somehow I was not saved by the Metroid when Mother Brain attacked me with the beam||
😲
Congrats 🎉 🥳
I think I’m with you, it’s taking me a bit. But it’s been fun
Oh yeah, I'm very much enjoying it. At meridia now, so getting there I think
To be expected for a first run through I think, in fact getting it done in in a couple of weeks is still good going, even if some people can do it in one sitting.
going on your own (no internet) is normal to take longer unless you are very thorough and maybe take notes in paper, sometimes you need to go to the other side of the "world" because now you can use a new ability
that way you will also find a lot of secret items!
Guys I got stuck here
How do I kill these dudes
I shoot anything and they’re impenetrable
As far as I’m aware, ||you can’t kill them until you have the plasma beam, so I just dodged them before||
Wait until they turn yellow I think
I'll have to look it up but I want to say there's a health minimum for that point ||you have to survive the first beam in order to go into the baby metroid cutscene||
||If you have the Varia Suit, it deals 300 damage (that's three full energy tanks). If you do not have the Varia Suit, it deals 600 damage (six full energy tanks) https://gamefaqs.gamespot.com/snes/588741-super-metroid/answers/80831-how-much-damage-does-mother-brains-hyper-beam-do||
For Super Metroid on the Super Nintendo, a GameFAQs Q&A question titled "How much Damage does Mother Brain's Hyper Beam do?".
Wait til they turn yellow and shoot em with a missile. Super missile if you have em
Going to try giving this another chance since I’m not good at Strife. Is there a good widescreen hack or anything? Trying to decide between the mini and cube
There is a widescreen hack. Little artifact-y, but it does work.
Ooo, I’ll look into that today. Thanks
They each orbit around a different set of 3 square blocks, if you are standing on those blocks they'll turn gold and be vulnerable.
It's when they dive kick
Could not for the life of me figure out what this bird was trying to teach me lol. First time I've had to look something up so far.
I nearly made it twice all the way up by just wall jumping
oops, i just dodged them, guess I didn’t notice the color change
I have a present
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Red Soil Redux · Dj Cutman
Volume III
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Released on: 2015-05-01
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Looks great
Beautiful
Daaaaang widescreen SM does look pretty lit
just beat ridley 💪🏼 honestly not as bad as I was expecting, but probably because I spent a bunch of time getting upgrades
last time i beat Ridley I was woefully underprepared and it was a super unfun fight. the boss fights in Super are kind of a mess, and Ridley is the worst fight in the game imo
yeah I could definitely see it being rough
Sorry again me
I’m stuck I think
I have all this and I just killed this monster
this boss
And I don’t know where to go lol
There's a room in crateria that has 4 golden statues that look like 4 bosses you've beaten... Go there
Thank you thank you 🙏🏾
Man those sandy corridors in maridia are fun
Hopefully getting near the end now, the enjoyment levels are starting to dip!
32 completions
Just got the varia suit. Furthest I’ve ever made it in this
A little bit further than that but also the furthest I've ever gotten
Took a week or so break and now I'm lost
This is my fear
I checked s guide really quick so I think I'm back on track. Hopefully
Yeah it’s easy if you take a break. Just look at the last upgrade you have and then check a guide
Unless you are somehow doing sequence breaks on your first casual playthrough
Grapple beam and that’s all I have time for today. That last boss sucked
I must have sequence broken because ||I reached Crocomire through a backwards beam gate using the wave beam, when the wave beam is normally gotten after Crocomire. I'm pretty sure this was a very minor sequence break at most, but I actually don't know how you get to Crocomire the normal way anymore||
Beat it, phew. I had a lot of fun. it does feel like it drags just a bit at the end, but I enjoyed it
Congrats! 🎉 🥳
I think I did the same on my play through. ||there's some other entrance into that area which I couldn't find, and that's where you get grapple which is supposed to be the requirement for wave||
y'all are fighting crocomire???
is there a way not to?
There's a skip but it's not worth the effort if you're not doing a crazy speedrun category
eh i think if you've played the game a few times its not too bad to ||beat the game without grappling hook||. what's really difficult is ||getting to wrecked ship without speed booster||.
Oh right, ||hook is "optional"||, that's not actually too terrible. I was seeing there was an out of bounds clip to get past his room and still get items from that area
I’m having a decent time with this, but not towards the top of my favorite Metroid. I really liked zero mission
Yeah even with the Redux improvements, Zero and Dread still beat it for me.
Probably Fusion too, but it was my first. Real soft spot for that game.
Zero, fusion, the 3ds one, and prime if that counts, but yeah this is towards the bottom of the ones I’ve played. I need to do dread
This beats Samus Returns for me.
I appreciate Samus Returns deeply for everything Dread became by refining that formula… but the refinements were necessary.
I’d love to see them remaster Samus Returns with the movement and general fluidity of Dread if the engines are compatible enough.
i dont care for fusion as much but a lot of the appeal of metroid for me is non-linearity and fusion doesnt really have that
Dread is so good
I liked it so much I got 100% of the items, which I don’t think I’ve done in any other Metroid
Man I can’t believe what I’m about to say but
I ended up liking this more than Zero Mission
And I loved Zero Mission… but this is kinda like a “Darked” Metroid … so fun
You and I seem to have similar tastes in games. 🙂
how do I wall jump...? I reached a point where there are 3 green gremlins which are wall jumping, but I have no idea how to do that
Okay I did it... this is the most awkward wall jump I've ever seen
like bomb jumping, it’s a little finicky and precise.
Irregular reminder that if you're not already using runahead, it will make things much easier (or, sometimes, turning it up a frame or two if you had it on at like, 1 like I did)
-- international subs also appreciated 👌 🍻--
#supermetroid #walljump
A short video describing the basics of wall jumping in the game Super Metroid.
This video was produced by:
www.twitch.tv/TriggerMichael
www.twitch.tv/KRISTOPHOLO
Since so many people here have complained about the wall jump. 😛
using preemptive frames, seems to work better for me(I have it set to 2). I’m getting used to it, the trick is to press the opposite direction slightly before jump. Not at the same time
Wall jumping isn't hard once you've got input lag under control and you've had a little bit of practice. The game even has sprites for Samus grabbing onto the wall
And, yes, that! You want to get the wall grab sprite and then jump
Yep, noticed that
It can feel a little finicky at first before you glom onto the trick, but the game really works with you on doing it
Some sequence breaks almost feel like exploits, but a lot of the wall jump stuff feels like "intended" sequence breaks
If you compare it to the wall jump in something like Shinobi III, SM’s wall jump feels needlessly complicated.
(lookin' at you Wave Beam)
Yeah, it's definitely more complicated than the wall jump in the modern retro game I've been playing the last couple days
But the wall jump in Super Metroid is also optional. You don't need it to beat the game.
Wow, that's made all the difference for me, thanks
Don’t you at least need it to get out of the walljump pit?
If you fall in, I guess. 😛
Either that or you could reload your last save.
can you not bomb jump out of the wall jump tutorial? it would be slow as heck tho
Yeah you also just don't need to fall down that pit. I didn't at all on my first playthrough
But yeah runahead helps a lot. You should be able to see when you can jump by seeing samus enter the wall jump pose after you hit the direction away from the wall. With input delay you have less time to respond to that visual cue
Made it to the ||wrecked ship||. Getting close to the end?
You're like halfway
Ugh
And maridia seems to last ages. From the fairly hectic pace from the start it seems to have slowed a lot. I've picked up loads up missile upgrades, but have managed to avoid the bosses
you got this
I go back to work tomorrow, so was hoping to try and finish today. Seems like that may not happen
No more summer break. This was the worst summer holiday I've ever had, too. At least I still have another week I guess
With paternity leave, I’ve been off since April. Tomorrow is about to be rough
I'm also around the ||Wrecked ship||. I'm surprised I didn't need to resort to a walkthrough yet. I guess if I had a complaint right now, would be that the map doesn't show doors. I've been spoiled by metroid dread.
I hadn't used guides up to this point, but given up on that now. Was wanting to play DmC this month as well, so looking at getting this wrapped up now
It took me around 6h 30 minutes to get here. So if this is the halfway point, guess it's gonna take me over 10 hours, probably
wow, that’s some solid leave
I’m a teacher so I already had July-Now off ha. Just good timing and strategic saving of my sick days
ah, that makes sense, haha
Made it to Lower Norfair. Feels like I'm finally rounding the last lap on this one.
Super jump for me, heading that way next I think
The game steers you in the right place for the beginning but every time after I get the power bomb I manage to go towards the wrecked ship and not farther into Norfair like you're supposed to