#Cave Noire

1438 messages · Page 2 of 2 (latest)

delicate radish
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Just picked this up, very cool gb game. Wish I would have played this over stafy on my flight, should still have time to finish it. Love the screen when you find the door out of the dungeon haha

hybrid jacinth
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I wonder how close to the end I am 🤔

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This is level 7, the others are level 3

vapid robin
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This game was indeed really fun. I think I’ll continue past level 6 on these quests

last yacht
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Or rather to 7

thin prawn
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I remember it also being much much bigger as a game

ancient tulip
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the one im shocked nobody recommended yet is azure dreams, kinda underrated console roguelike

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play the PSX version if you dont want the pokemon type mechanics and the GBC version if you dont want the town building mechanics

obtuse gale
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Azure dreams is interesting. I think of it more like an rpg. The tower I guess does play like a rogue like, but it’s kind of persona 3 Tartarus like I guess.

raven wind
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Shiren the wanderer is another great console roguelike (series)

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A translation patch for the 4th game on PSP came out, it looks like, about a week ago

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I just started and it looks like this is where some of the features from tower of fortune came from, eg night/day, training dungeons, the beautiful sprite work...

maiden falcon
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Yeah, this one was my favorite. Simple, but tightly executed and ahead of it's time.

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I'd be tempted to keep playing if I didn't have so many other games to get to doggylol

obtuse gale
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DQ5 and R4 taking all my extra time for the foreseeable future.

thin prawn
regal rock
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Turns out killing monsters was my comfort zone and other dungeons are kicking my butt

ancient tulip
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finally got around to starting this, such a cute lil game

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any cross progression between each quest?

errant widget
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nope, each quest is independent of the others

regal rock
lone warren
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Gold was the hardest for me .

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Well I guess it all pretty much depends on luck

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Maybe I just had a harder path in gold

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Had a hard time with orb also but suddenly I had an easy path

ancient tulip
obtuse gale
ancient tulip
obtuse gale
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Yeah, basic. The game does seem to take a difficulty spike after level 6. I’ve only messed with the killing monster one higher. But it got quite a bit harder.

ancient tulip
obtuse gale
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Yes. You do.

ancient tulip
obtuse gale
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Yeah, movement actions are permanent. You have to be sure when moving what you’re doing.

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Rewind, think ahead, whatever.

thin prawn
raven wind
ancient tulip
ancient tulip
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its less a skill gap and more a knowledge gap, tho grinding high quality items helps, and THAT is a skill gap since it requires, well, not dying

raven wind
ancient tulip
raven wind
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Well... It's just Pokemon now that I think about ot

ancient tulip
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wait befriend monsters?

raven wind
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It's out on switch now if you have one of those

ancient tulip
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azure dreams?

ancient tulip
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wait is 6 out?

raven wind
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Yeah I recall that sometimes when you kill them a monster will drop an item that turns every subsequent monster of that type to your side

ancient tulip
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oh shit shiren 6 comes out THIS WEEK

raven wind
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So if you keep the bee item, later on in the dungeon - wait wtf

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Whoaa

ancient tulip
ancient tulip
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like i love the character art but not replacing the pixel art with the shiren 2 style prerendered chibi models

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tho i get it, its apparently VERY shiren 2 inspired

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like to the point of ditching some of the more RPG-y mechanics of the newer ones

raven wind
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Interesting. Isn't the whole point of shiren 2 steady progress outside of the dungeon environment though?

ancient tulip
raven wind
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I'm thinking of n64 shiren

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Where you slowly build a castle

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I haven't played it much, though it's on my list

ancient tulip
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like you dont get better at dungeons, that progress is mostly stuck there, rather you obtain progress for the main objective, through the dungeons

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closer to something like cladun or other NIS games

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or the ambition mode in dynasty warriors 8 lol

raven wind
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I didn't know that's what cladun was

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Now I'm kind of intrigued

smoky iron
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cladun is a banger DC game

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should give it a try

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fun to create your stuff

ancient tulip
ancient tulip
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the first one has a really fun story, shame its stuck on PSP

smoky iron
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I know it's on psp I played it a ton lol

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I just didn't play the vita sengoku version

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x2 is my fav

raven wind
ancient tulip
smoky iron
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now that I read that it does sound weird

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but I meant Dungeon Crawling lol

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It`s super fun, but I never finished it

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NIS systems were wacky for my young mind

ancient tulip
smoky iron
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but I did like drawing characters and weapons

ancient tulip
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i never finished X2 or 3 lol

ancient tulip
smoky iron
smoky iron
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they are very deep if you like that kind of stuff

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but kid me just wanted to create weapons/characters and tackle dungeons

ancient tulip
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x2 just didnt hook me that way

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the randomized loot was nice but the plot was sorta eh, i'll go back to it when it has retroacheivements

smoky iron
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I do want to finish it still

ancient tulip
smoky iron
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I want to finish X2 and ZHP

ancient tulip
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and im not doing a huge grind when i could be doing it with RA on lol

smoky iron
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zhp is very fucking good man

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love me some sentai shit

ancient tulip
smoky iron
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sentai is peak

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😎

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but fr tho

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while I love the sentai parts

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the sprite changes with different parts really gets me going

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discovering new equips and shit

ancient tulip
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i did like armored core-y it got with the utility and visual change of each part

hybrid jacinth
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On the last few levels

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Finally

unique plover
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You can do it! linkyay

regal rock
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Got an easy dungeon and finally bested fairy 6, off to orbs

ancient tulip
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im half way through all the quests

ancient tulip
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anyone know how to kill the puzzle piece enemies?

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or the gas ones?

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i just get 0 all the time when hitting them

errant widget
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burn them I think

obtuse gale
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They’re immune to physical attacks. You have to use magic, and it’s usually not worth it. Just run by them.

ancient tulip
tranquil flame
ancient tulip
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yeah i've done so too

ancient tulip
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ok i got to M on orb, by far the orb quest is the worst, so much inventory fuckery

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one more of these and im done with dropping items constantly

ancient tulip
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finally

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god the orb quest m was awful

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i get the concept but i got bad RNG and was holding nothing but robs, a sword and a shield for a good 3 floors

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the other quests are a lot more fun

ancient tulip
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ok got credits, im gonna do all the retroachievements tho

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fun lil game, punching waaaaaaaaaay above its weight

ancient tulip
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fr tho, really fun game

regal rock
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Ultimately, the more you play, the more you see that you live or die by the rng and you can have runs that are beyond saving

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There was a number of times in fairies that it started me in a really small and difficult room and I didn't have any items to avoid getting rekt to 2-3 hp

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I think if you move really fast after entering the room, the game doesn't record your first input, and there were couple times it got me thrown into the lava

tranquil flame
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Orbs should have been the hardest, but I actually found gold the hardest. Reaching the target fold of. Level 6, then not being able to find an exit for 4 floors was nail-bighting

ancient tulip
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which you cant in the orb quest because you literally dont have enough space lmao

regal rock
ancient tulip
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yeah but you can manage by dodging enemies, in the fairy dungeon i dont engage enemies i dont need to

regal rock
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I guess I'm just bad at dodging them.

pure tinsel
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95% of enemies can be safely avoided. I only ever had problem with one dragon I couldn't get around without cloak and sometimes the stupid strong skeletons were in a bad spot. If a skeleton is in the room you need, try leaving the room and wasting a few turns. The skeleton will move away and you can possibly get what you needed unscathed

regal rock
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This seems straightforward on paper. But the scenarios you will find yourself into involve skeletons in both rooms and you can't really skip enough turns in either without getting hit, or a room with that large snake thing and a skeleton and a narrow lava bridge. Some layouts you can manoeuvre around, but not all.

obtuse gale
delicate radish
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I also hate getting stuck in between two gas cloud guys. I basically got softlocked between them

regal rock
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About those gas clouds, if you have a wall to walk into, they will actually move if you keep walking into the wall, didn't work with skipping turns for me

delicate radish
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Ah I didn't try that, I tried to skip and was just stuck

ancient tulip
hexed tangle
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I agree

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How long is it taking people to beat?

I just beat stafy and am wondering if I can finish this game in time. I'm on level 5 for all the choices

lone warren
hexed tangle
idle fjord
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it should be less, and also if you are in level 5 you are almost there. At the same time, level 6 is when things start needing more care and thought; but if you have the grasp of the game you can do it in 1 hour or so. Depends on your luck with monsters and maps as well.

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This game is short, but not as short as it looks 😅 And I don't like that in RA they require you to complete all caverns until level M to mark the game as completed retro_achievements

regal rock
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The game took me 6 hours

lone warren
ancient tulip
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its very pick up and play

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takes longer to beat depending on the quests you do

obtuse gale
idle fjord
obtuse gale
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Might just be the set needs to be updated. The whole beaten thing is a brand new feature. Many games don’t have it yet.

gray imp
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Is getting the ribbon (beating level 6) on all four enough to consider it conpleted by GOTM standards or do you have to beat level 7s as well?

tranquil flame
gray imp
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Thank goodness lol

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I'm enjoying the game but I've had some roooooooooough RNG these past few attempts

ancient tulip
obtuse gale
ancient tulip
obtuse gale
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Nope. you just need level 1-6 on all quests completed. When you complete the 6th level on the final quest, you see the credits.

ancient tulip
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i didnt see the credits till i got all the medals

obtuse gale
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I don't know what to tell you. I'm nowhere near completing any of the beyond level 6 quests and I got credits.
#1102540186790928415 message

gray imp
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Just completed my final Level 6

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Credits rolled

obtuse gale
# gray imp

look at that expression of pure ecstasy. 🤣

ancient tulip
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maybe its doing a certain amount of quests?

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side note, i ended up using the GBC dark blue palette

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really easy on the eyes and bi colored

ancient tulip
ancient tulip
obtuse gale
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teleport away and skip that one. lol.

ancient tulip
obtuse gale
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the square in the bottom right... it's like a teleport to a different room thing.

obtuse gale
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Actually, can you even get it? Hitting A to open your menu to use the key will activate the teleport?

ancient tulip
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yep

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you cant

obtuse gale
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XD

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It's all a lie. Cave Noire is terrible.

ancient tulip
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nah, this game is neat but like all RLs, some map gen bugs are expected

slow silo
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Didn’t think it would take me a month to finish this short game, but i rolled credits. I didn’t know you only had to do 6 levels each, i have been doing 10 for the first 3 group of stages. Those 99 gold was annoying. Anyway, this is my first one for game of the month.

lunar orchid
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Very first gotm here. Beat level six on all but gold. It's testing my patience, literally. Not a patient man it seems. Was fun to begin with though.

lunar orchid
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Did not think of that. Would have saved some frustration the 20th time I hit a direction key too quickly in haste and fell down a level.

tranquil flame
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Level 6 gold was the one I found toughest too

spiral moat
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I think this game is best played without save states or rewind. You must be punished for your mistakes!

Finding 25 gold was definitely the hardest.

lone warren
obtuse gale
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That’s part of the rogue like formula. Make mistakes, but recognize where you went wrong and improve from there.

ancient tulip
spiral moat
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I mean, that's the strategy. If you go into a fight you regret, you move away.

ancient tulip
obtuse gale
# ancient tulip the problem is that when moving, you get auto target

You only get auto target when you move into a square you’re going to be fighting from. You can still skip, but you’re also going to be attacked. Make a smarter move next time. Unless it’s one of those occasions where you are just stuck. But like 85% of this game is learning the enemies movement patterns and exploiting them.

ancient tulip
obtuse gale
ancient tulip
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hence the inconsistency

errant widget
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The turn order is: you move, you attack, enemy attacks, enemy moves.

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So not an inconsistency from the game’s system. It was designed that way and can be played around.

ancient tulip
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it auto targets so combat isnt cumbersome cause the attack button is also the inventory button

errant widget
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I’d guess you autotarget because the game considers item use to be a move action rather than an attack action. So the autotarget tells you that you can’t move anymore. As for the turn order being intentional I definitely think it is. The order allows you to run away from an adjacent enemy.

ancient tulip
smoky iron
ancient tulip
smoky iron
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it feels like it is because all of the mechanics are consistent with each other

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I didn't have the auto targeting problem once I figured how it works

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when it locks and when it doesn't

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it's not random or inconsistent at all

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you could argue that you don't like it, but it definetly feels consistent

ancient tulip
ancient tulip
smoky iron
smoky iron
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The only time rng makes you fight is when they spawn those ridiculous skeletons/warriors

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Besides that, there is no rng in moving or attacking

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Not counting damage value and dodges ofx

ancient tulip
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i feel like you are not engaging with what im saying

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like thats just not what i said

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besides all im saying is that its a small design problem that could have been fixed with a toggle setting, this game in general is lacking in certain things that make no sense outside of the context of this being an ultra minimalist game for the gameboy

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like how sword and shield upgrades dont stack so you have to throw the previous one and grab the new one

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like i just got 3 magic swords in one floor

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why

obtuse gale
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Stacking swords and shield upgrades makes less sense. You need four arms to wield two swords and two shields. It an I not understanding something?

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I just don’t see your complaint as a design flaw I guess. To me, it all seems pretty deliberate and executed well.

errant widget
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yeah maybe we lost the thread. I thought you were saying "I use rewind because the times when you auto-target don't make sense." and then a bunch of us said "but it does make sense and you're supposed to be avoid the situations where you'd be locked into combat." you're free to play with rewind if that makes the game more fun/tolerable for you.

smoky iron
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I don't get your complaint regarding the atuo targeting

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I do get tht other games do not work like that

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I played a couple of mystery dungeons

ancient tulip
ancient tulip
smoky iron
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Naw man no way you're dissing the risk/reward of exploring on an exploration game 😔

ancient tulip
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there is no reward, its all risk

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and besides, this isnt exploring, backtracking means literally redoing puzzles you already solved

smoky iron
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alright, so you just want to skip mechanics you don't like in the game

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that you consider "bad design"

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every time you go down a floor, you take a risk, when you enter a room, when you take a step

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going down means taking more risks, and higher level missions forces you to take those risks

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but you gotta take calculated risks ofc, avoid every battle that you can, because 90% of them are avoidable

regal rock
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I'm a save abuser, but it's kinda pointless in this game, cause that would destroy the gameplay loop, like if you were to save at the beginning of every room in hades to make perfect clears, breaks the point of the game

ancient tulip
smoky iron
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I get why you like the cut in mechanics they made in AC6

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that is an insane take for me

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actions have risks

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even backtracking

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specially in a roguelike

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you risk dying by going back to check something if you think you have to

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games that give you unlimited stamina when backtracking

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Like which ones?

ancient tulip
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i really dont think its that insane to ask that i dont need to drop my other sword to check if the sword on the floor is the exact same, worse, or better, because there is more complexity than that, its number go up

ancient tulip
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but even brogue had the auto explore option that when the floor is clear just takes you to the exit automatically

smoky iron
ancient tulip
smoky iron
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you have no reason to explore

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when the game tells you there is not more to explore

ancient tulip
smoky iron
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you say QoL, I say streamlining

ancient tulip
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you are wandering around aimlessly

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thats not exploration

smoky iron
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lmao you have to exsplore on an exploration game man

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it's not mindlessly walking around

ancient tulip
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yes, and when you are done, you head to the next floor to do it again

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not bump into every wall to see if its a secret

smoky iron
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ifyou have not cleared rooms, you don't know if you're done

ancient tulip
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by this same logic you can say cave noire shouldnt tell you when a secret wall can be broken and you just need to figure it out yourself by bumping into every wall

ancient tulip
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thats what the orb is for

smoky iron
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yes, and you gotta have inventory space

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it's not free

ancient tulip
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it even tells you what type of item it is

smoky iron
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nothing in cave noire is free

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except coin purse aparently lol

ancient tulip
# smoky iron it's not free

its literally one inventory space for infinite uses, and in one 4th of the game you are forced to have multiple ones

smoky iron
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it's not just "extra stuff"

ancient tulip
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again, i get why the sword and shield take inventory spaces, i just dont get why if its just number go up, why you have to do so much inventory fiddling every time you find another one

smoky iron
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there is a huge difference between virtually free and actually free in a game like this

ancient tulip
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hidden rooms can speed up progress, but they arent vital

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its literally extra stuff

smoky iron
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alright, you can keep going down, instead of searching for the extra room

ancient tulip
smoky iron
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I don't like it

ancient tulip
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like you do realize that the auto exit option in brogue isnt literally free either, right? you need to explore every corner of the floor, every tile of fog of war

smoky iron
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just keep removing aspects and making stuff "unnecessary"

ancient tulip
smoky iron
ancient tulip
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you can like your clunky stuff all you like, it doesnt change the fact that objectively, people dont want to have to drop a sword, grab another one, only to figure out its the exact same sword and that they wasted their time

smoky iron
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it's not QoL, it's treamnlining, blacksmith in MP is QoL, this is just streamlining

smoky iron
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and it's not objective at all

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both of us are just fighting opinions

ancient tulip
smoky iron
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it's tedious, for you

ancient tulip
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its tedious for everyone

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you just see tedium as something to overcome

smoky iron
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nope

ancient tulip
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i see tedium as something getting in the way of me having fun

smoky iron
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don't try to tell me what I like or don't man lol

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it's not tedious

ancient tulip
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i play games to have fun, not to do chores

smoky iron
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it's a part of the hunt I miss dearly on World

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if it's a chore for you you can just play other games man

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there are games that are just "fun"

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no "chores" involved as you said

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cave noire is one of those tho

ancient tulip
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next you'll tell me that actually when armored core 3 let you sell parts straight from the garage thats bad because you have to FEEL like you are going to the shop to buy stuff

smoky iron
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nope, that would be QoL for me

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I would complain if they removed a bunch of stats to make the game more streamlined

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which is what happened and stuff

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remove parts people "don't use", or "stats that matter less"

ancient tulip
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i dunno man, it truly seems like you are not engaging with my point and just celebrating bad, dated design, separating "streamlining" and "QoL" with arbitrary barriers that only make sense for you personally, rather than acknowledging that on the era of developer feedback, this stuff would never happen.

ancient tulip
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luck medalions dont even occupy inventory slots

smoky iron
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lmao I was talking about AC

ancient tulip
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and HP boosts carry over for no reason

smoky iron
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cave noire has a lot of systems to manage and huge risk/reward even if you see it just as risk

ancient tulip
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like did y'all even realize that? HP boosts carry over from quest to quest, it was driving me crazy that everyone said quests are self contained

smoky iron
ancient tulip
smoky iron
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just saying that what you see as "dated" is as much as an opinion as mine is

smoky iron
ancient tulip
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again, shiren had this figured out on the same platform

smoky iron
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and if you already beat the challenges, why are you comming back if comming back does not appeal to you?

ancient tulip
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because there is a room i missed and its the only thing im missing?

smoky iron
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yeah

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then go back and do it

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you clearly can do it just fine

ancient tulip
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i literally started this conversation by saying i use rewind and fast forward to get that stuff over with quick

smoky iron
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if you think it's a waste of time don't

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yeah, and while "do what you want", you're just nto engaging with the game on it's terms

ancient tulip
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if i thought it was a waste of time 100% of the time i wouldnt play this game, because it'd be badly designed

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the issue is that the way levels are generated leads to a lot of dead end rooms

smoky iron
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yeah, that is the thing

ancient tulip
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yes, its bad lol

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its bad that i missed one room so if i didnt have rewind and fast forward i'd have to redo all my hard work because i missed one room, or just exit the floor and hope that didnt have the one orb i was missing

smoky iron
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alright, if you think your opinion on game design are facts, just have fun your way and beat the game on your terms

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it's more fun that way anyways

ancient tulip
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i did

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and it was more fun lol

smoky iron
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then good :)

ancient tulip
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my entire point here is that i can fix the game somewhat, but that doesnt mean i cant make a point in this discussion forum to discuss a game that the game design is flawed

smoky iron
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there is nothing to fix that is your opinion, that is my point

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anyways that is that

ancient tulip
smoky iron
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not perfect, just nothing to fix design wise

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seems to be just what they wanted to make

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else they would make shiren 1

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as you said

smoky iron
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but when you think opinions are facts it gets kinda bad

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I personaly think MHW is bad, but I know it's not

ancient tulip
# smoky iron seems to be just what they wanted to make

no, i said the game has multiple problems, i pointed out the problems, i compared it to a game of the same genre on the same platform and others in other platforms, and you said "actually no, you are wrong, the game has no problems"

smoky iron
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stuff like that

ancient tulip
smoky iron
ancient tulip
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i like cave noire, its a good game, its not flawless tho

smoky iron
ancient tulip
smoky iron
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definetly not

ancient tulip
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this is a circular argument, when you say something is bad, its bad, when i say something its bad, its my opinion and therefore not truly a reflection of how we should percieve the game

smoky iron
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but MH in this case, I only played a couple of "Mystery dungeons" like this

smoky iron
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I don't think what I complained about MHW is universal, I think like 5 people agree with me

ancient tulip
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all the stuff i say is personal, all the stuff we all say is personal

smoky iron
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then good :D

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it's what I've been trying to say for a while

ancient tulip
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again, it just seems like you are looking for a roundabout way to invalidiate my opinion, which makes having a serious, adult discussion about its merits and faults very hard

smoky iron
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not at all, because liquid also agrees that what you pointed out seems wrong

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there is no invalidating opinions

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I just happen to think it's wrong based on what I said

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it's not like what you said is wrong or anything like that

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I just said it's worng because of this this and that

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and you said it isn't because of that that and this

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it's definetly gonna be circular because you can't convince me and I can't convince you

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we're just talking about it

obtuse gale
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At the end of the day, realize there are just different opinions. Axcelon thinks it’s accidental and bad design. I think it’s deliberate and would ruin a big part of what makes the game work. It’s okay to disagree. Just accept you have differences and move one.

lone warren
# smoky iron it's a part of the hunt I miss dearly on World

As a monster hunter fan, I didn’t even bother with world and subsequent releases. Monster hunter is supposed to be tedious , it’s part of the fun. Well for me but obviously not for the majority since mh is way more popular than ever before .

smoky iron
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but I don't think it was tedious at all

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I always saw hunting monsters as the reward for gathering and preparation

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not the actual drops and stuff

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I also didn't buy rise, world was already way too loose on everything that was not hunting

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if AC7 comes out and it's still more like 6 I ain't buying it

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it's too easy and action focused

lone warren
lone warren
smoky iron
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preparation to hunt, and the hunt as reward for being ready was my shit

lone warren
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I was on monster hunter discord , playing monster hunter generations ultimate , and all old school fans were saying that world and rise are too easy . Fuck that

smoky iron
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I still play GenU on 3ds to this day

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game is too good

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I think World and Rise are waaay too cracked, you have more tools to make it easier, but I don't like them so it's way haerder 😔

lone warren
# smoky iron ya play on switch?

Yeah . Well I stopped playing about a year ago and won’t go back . It would be too hard to get into it again . I already forgot everything lol

smoky iron
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nah man that shit is muscle memory

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I spend a couple of gens without playing and couple of hours in on 4u and I was back again

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but it is a huuuge time sink

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that worries me way more than forgeting stuff lol

lone warren
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Yeah you’re right , I was literally not playing anything else for 2 years .

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If I go back I will be out of gotm lol

smoky iron
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lmao it is a complicated afair

ancient tulip
pure radish
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Really loved this one, normally don't enjoy rouge likes but this one was great. Definitely keeping it in the rotation for when I need a game to play in short windows.

ancient tulip
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Anyone with RNG tips for the HP boost achievement? im really struggling to find 2 in one run

ancient tulip
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NVM, got the last achievement, just had to get lucky with the seed

tranquil flame