#Doom (1993)
1269 messages · Page 2 of 2 (latest)
I spent so much time in e3m6 that I ended up achieving 100% kills . At least my patience pays off lol.
Ans then E3M7= my first triple 100%!
...What are those holes?
what do u think
I can make do with extreme violence but this kind of explicit content is too much 😳
I am hilariously stuck on E2M7 lol
E2 is easily my least favorite.
Right there with you
i think i prefered e2 over e3 tbh. there were some highlights in e2 but e3 is just kinda blah across the board
The few highs in 2 are higher than 3, but there are more lows and they are significantly lower than e3 lows.
Imo the first half of e2 and e3 are both good and the second half are both bad . E1 is great all the way .
i really didnt like e3m1
I loved it
It actually gave me up that episode 3 would be much better than 2
100%ing it is tedious cuz there's not enough ammo so u have to pistol down some cacodemons or just bait them into infighting the imps and it's boring
Oh yeah your playstyle matters a lot
@grave aurora #1102540186790928415 message Replying to you here… ok, I have a save that’s close to the end of Episode 3 I think… the big ol demon boss with rockets, right? I’ll beat it again hopefully quick, cuz as fast and fun as DOOM is, I did it first so I could get it done quick… I want to play RE1, but I don’t know if I’ll have enough spare time to finish it in time for the contest!
RE is like 7 hours if you’re decent at puzzles
Depends on the puzzles… I’ve heard that many RE puzzles are illogical and without a guide many people end up trying to mash the pieces together until they fit 😂
I hope I don’t get stuck tho, I think it’s fun playing through games without a guide.
Anyway, I have an older DOOM Episode 3 save, but I might have to replay through a few levels again to reach the boss.
You're on PSX, aren't you? Doesn't it have a passcode save option too? You could just load up a passcode for that final boss. @short meteor
Pro tip: inspect items front and back. Past that it’s just “this hexagon probably goes in that hexagon slot I saw earlier”
PS5… but I’ll check if passcodes are still an option. And if I replay a few levels, they’re still fresh in my mind so it wouldn’t be so bad (plus I’d have the guns).
Heeeey… you made me think I wasn’t done, the spider demon (I included a clip of killing it!!) WAS the final boss of Episode 3! I had that clip in my achievements, but you made me play more thinking I was wrong before, but I was right!
Oh sorry bro I checked the picture not the video . Picture showed e1m9.
You'd think they're the naughty bits... but when you know the Cacodemon's design is pretty blatantly stolen from D&D's Astral Dreadnought, maybe it's something different. It's possible they're supposed to be the holes of a throat and spinal column, making the Caco look like a severed head. In that sense, it's almost like a cheeky in-joke acknowledging where they got the design from. Like they're saying they stole it right off the D&D monster's body.
I much appreciate the explanation but:
Thanks @grizzled wagon , still learning how things work here
I'm ok with being wrong. Buttholes it is.
fun fact: in doom 64 the cacodemons have arms but no longer have buttholes. you win some you lose some
Only one is a butthole, the other is a vagina. All cacodemons are female.
More like CACAdemon, amirite?
cloacademon
Woof I might have made a mistake playing this on my DSi. Cyberdemon is impossible.
e4 is a difficulty jump lol.
i dislike how much it relies on enemy infighting
yeah i wish there was a little more ammo for 100% kills pistol start
Weren’t you doing 95%
well going for as close to 100% as i can be bothered to do lmao
got a hard map. turns out it is e2m9. is this because I picked up a secret map? circle strafing seems to have done the job but it seems I could've just ||let the goat demons hack at the cacodemons in the next room as well.|| oh well.
yeah m9 of each episode is secret
chapter 2 done. fun game.
The secret levels are cool, feel like an alternate path
E4 is ROUGH
I think I'm burnt out on this game. E2M7 really messed me up and now I'm not really feeling e3.
Play something else for a bit and come back. I think doom is best I. Short bursts of like a mission or two at a time, honestly.
remember each ep restarts your progress for a reason, dont play them all back to back, like a tv show, dont binge it if you arent feeling in the mood for it
Yeah I think it’s a good advice . Episodes 2 and 3 are not good enough to play them non-stop .
Yeah I was alternating with RE, but I'm kind of bored by that one too. I just went back to Wind Waker lol. Need to relax and lower my blood pressure.
I did it with fire emblem. It was a good time. E1 is pretty easy to just play all at once, but the other two can get quite long.
im almost done with ep3 in PSX doom, im playing on ultra violence and i forgot how many doom 2 enemies are added to doom 1 in that version lol
like, every level in ep 3 has at least one revenant for some reason
and they catch me off guard every time
Pretty sure I'm gonna start Playstation Doom soon. I'm still interested in Voxel Doom, and the Android port runs fine on RP3+, but they're still that same Doom at the core. Wanna try something a little different.
PSX doom changes quite a bit, not just in the presentation.
just make sure to do a virtual overclock on the PSX emulator to get a steady 60 FPS
I beat ep 3 just now, its as good as always, i'll take any chance i get to replay doom 1
now im gonna pretend ep 4 doesnt exist lmao
maybe i'll pick it up again some other time
episode 4 is like DLC for the hardcore favs anyway.
Partway into Episode 3, just needed my reminder that Doom is still outstanding
Level design takes a bit of hate on some later levels (shareware levels were always the best) but it's still great
ep 3 LOVES to put rooms filled to the brim with one type of enemy lol
I don't die basically the entire game (crushed by a ceiling twice) and then die twice in level 2
Took a break for the night there
anybody playing doom on a 3.5" screen is a madman
I was actually playing on miyoo mini lol. The game crashed near the end of episode 1 but otherwise I enjoyed every bit of it!
i dunno, i played it on PSP and DS and it was fine, its more so a matter of how much the HUD takes up
fun fact, i was the one that set up the controls for the miyoo port lol
schmurtz did the porting but the default settings on the prboom core is awful
yeah there's a setting to minimize the UI on most ports, that helps on smaller screens for sure
I think for some reason I had the default settings . Like x to shoot …
no, x to shoot is the new defaults i made
oh wait
my bad no yeah thats the old defaults, you gotta update the port
I shot the ||spider demon 4-5 times with bfg to kill it. trying with the shotgun it melted me. how do you beat it normally? are there places that you can take cover other than travelling some to the other parts of the map?||
make it infight with the other monsters and then finish it off with the plasmagun or rocket launcher on the map and its not too bad
right. I saw a caco around the corner.
yeah theres a baron on harder difficulties too, that'll take some chunks out of it
I have to get to this
I hate the baron so much .
Barons are the best for infighting assists
yeah i just find them too spongey to be fighting in every level lol ive complained about them before. doom 2 was smart to add a less spongey variant
PSX doom also adds knights to doom 1 maps!
knights is 3 rockets/SSG shots vs 5 to kill a baron
yeah if doom wins goty im probably gonna do ps1 on the replay
doom-99 on switch when
yeah it would be cool if they would drop the ps1 versions as addons for doom 1 and 2 or something lol but i guess theyd have to license the soundtrack again? they did it for doom 64 and that was the same composer tho
the quake remaster actually does have Quake 64 as an official addon (no saturn quake yet tho)
never happening, i mean, technically its more than doable, there is already a source port that lets you do 100 player multiplayer, but id wouldnt work with nintendo in that way
its not a license thing, quake 64 is one thing, but for quake 2 they straight up ported the entire n64 version's maps to the actual, PC quake 2 engine
which is a bit wacky because it doesnt actually behave correctly (quake 2 64 is made on the quake 1 engine) but thats an insane amount of effort still
and doom 64 even had original content added to the remaster
whats the one commonality here tho? nightdive
and nightdive didnt make the doom 1 and 2 ports bethesda sells rn
sadly
Doom-99 pitch: you’re given a randomized level, and only the X fastest people to clear it progress to the next one. Kills give you “blood tokens” or something, and between stages you can spend them to spawn enemies for others, put an item randomly in your map, etc. Melee kills instantly spawn an extra enemy for a random opponent mid-level. Uhhh what else
so its not a rights things, its a "willingess to spend the money" thing
quake 3 online was great. I wonder if it's still online.
right yeah i forgot doom 1 and 2 werent nightdive
Iirc the gog versions still come with dosbox
oh yeah they aren't the unity ports?
i think either way on pc i would just take the WAD out and put it into a source port tbh, there's a wide range for difference preferences running the gamut from dos-like to much more modern
So does the Steam version
dooms engine has been open source for over 25 years so as long as you can get the content in the form of the WAD file there are literally dozens of ways to run it on pc
With gog you get both.
Buy doom 1 & 2 and you get all of this minus doom darks revenge.
e2m8 is impossible for me. I was really enjoying it up to that point. I've been trying since last night and it's not fun anymore.
Reduce the difficulty? On Steam you can choose the level. Not sure if it's the same for all versions.
Couldn't find how to do that without restarting all of E2.
what version are you playing?
after I select single player from main menu I have this level select.
Not sure any more which version it is. There is a 4th episode in this version. I'm playing it in PrBoom. No level select menu. 😔
This is the boss level right? I think there's a way for the boss to get blocked in the room he spawns in, and you just spam rockets into it. Now I'm not sure which direction it is, bo if you leave the room you spawn in fast into correct direction, he'll start tracking you through the wall and get blocked in the room forever.
I'll have to find out about this. I don't want to give up or restart the entire e2 on an easier difficulty.
Do you have the plasma gun ? It works even better than rocket .
Also if you use one of those columns as a cover it helps a lot . Like hit him a little , go back to cover, repeat
How many hits does he take?
I did that when I was trying it on hurt me plenty difficulty earlier by chance. though he got out eventually. I was shooting at the room from 50-60 degrees angle.
Not a lot, but if you’re using the rocket launcher they have to be direct hits. He’s immune to the splash damage if your rocket hits nearby instead
And don’t forget
I don’t agree that it doesn’t need a lot of hits . I think that the pro tip actually means that you keep shooting even though it takes a lot of ammo.
The pro tip is literally just a joke. It’s obvious on purpose. It’s not wrong, but it’s not helpful. The good news is, I think this is the hardest part of the game. If you get through it, the rest is pretty easy, imo.
cyberdemon isnt too bad if you just circle strafe tbh. just dont stop moving
Alright, you’re right. I used the plasma gun which I think makes it go faster. It looks like it takes ||40|| direct hits with the rocket launcher
there's rng on pretty much all damage i think so it could be more or less than that but yeah that sounds about right
I don't know if I had the bfg when I was playing that mission but I didn't use it. if you found it it would be like probably 5 hits or something.
i think you can use the console to put a command, or a launch parameter
The fourth mission just depends on which wad you have.
to be clear to everyone, the doom version referenced is the original 1993 release, the first 3 episodes, but ultimate doom includes those + a 4th episode made alongside doom 2.
He takes a ton of hits, just keep strafing, remember you have a “fast run” button you can hold. Don’t eat splash damage from rockets.
oh yeah i play with "always run" on and if your port has that option i recommend it
That option was set to on by default but it was much better when I turned it off . But yeah there might be a few places where it is useful
"episode 2" done in PSX doom. A little more than half I guess
holding shift button to run is easy. I just do that when I need to.
One could say 2/3.
Well there's 30 levels in this version and beating episode "2" is at 16 so a little less than 2/3
Not sure what the other levels are but I guess for console gamers in the 90s you had to go through a little more hell to be equivalent to PC
nah you can stop after map 23, everything after that is episode 4 which wasn't in the original 1993 doom release
episode 4 is old timey DLC
Oh I didn't realize they put 4 into psx
Or maybe I did and I said I'll just go to the end of this anyway
PSX actually got a lot of doom engine love cause PSX doom has ultimate doom AND doom 2 crammed into one game, "final doom" is whatever maps from master levels and both final doom wads they could cram into the PSX engine without crashing it and hexen had a port too.
It's a pretty neat version. I like the look and the lighting, and the eerie music is a nice option.
the 60 FPS cap certainly helps too
first version of doom to have that btw!
Is it though? It sure feels like a 30 cap
Source ports on my portable are significantly more smooth than the psx version
I had to jack the PSX CPU up to 100 from 57 just to get it to stay closer to 30
Ahh yes "Super fast speed: Up to 30 frames/sec!"
Ok, I embellished the !
the cap is 60 FPS it just doesnt stick to that AT ALL
its 50 FPS on the european version
I've cranked up the emulation speed and it's never gone over 30
Maybe pscx rearmed can't
dont believe the normal FPS counter, use the internal FPS counter setting
It's still doubling it though.
(and I've done the internal fps)
Goes 60 to 45-52 a lot, so 30 down to 22-27
so to be clear, doom's logic will always run at 35 FPS, but the graphics are displayed at 60 FPS, ofc its not super stable on PSX, but still
Been playing around with the PC port of PSX Doom, it's pretty crazy
I tried the SNES version. I quickly moved to a different one.
lol yeah all the console ports before the PSX one are ROUGH
the GBA one is passable
jaguar isnt bad but the lack of music takes it down a lot
It's been said a hundred times, but the Resurrection rom hack turns the 32X port from hot garbage into one of the best versions. Not sure where exactly that fits into the conversation, but it's info worth repeating.
Started Doom for original Playstation the other day. Digging the more Doom 64 feel of it so far. The added Doom II enemies are a cool bonus, too!
and also you can get the SSG before doom 2 in a secret level!
Neat! Looking forward to it.
its very close to the end and VERY well hidden
It doesn't count for completion, but I reccommend brutal doom mod for anyone who didn't found the original challenging enough. EP1 on ultra violence felt much harder.
Happy Halloween!
Download Simon's Destiny here: https://forum.zdoom.org/viewtopic.php?f=19&t=57800
Castlevania: Simon's Destiny is a non-profit GZDOOM based fangame born as a love letter to this legendary franchise. This mod aims to reinvent the very first NES title of the franchise with a nostalgic yet brand new first person gameplay.
GZDoom wad (2017)
harder is A way of describing brutal doom, i played a ton of it and sub mods of it over the years and honestly it becomes very gimmicky once you understand how it works
TL;DR: its not actually hard, its just got a lot of cheap deaths that are hard to avoid and you can headshot most enemies to kill them really easily
kind of looks cool... but also looks like this was the thought process.
You know what everyone likes least about doom? When everything gets so dark you can't see? Let's make a whole game where it's like that.
the latest version isn't dark. it's on v1.4. that's the launch trailer.
I mean there are different settings with which you can play brutal doom. I kinda went the modern route with reloads, ads, everything being dark. It's not the og doom experience, and I'm not saying it is better, but it certainly has it merits. The reload thing for one, when you have to reload the shotgun after 8 bullets, suddenly there is way more opportunities to take damage. I feel like everything deals more damage and since it's dark you have to be very careful. I played EP1 on ultra violence and I died twice on the boss, and I never died on ep1 boss in og doom. Felt like they threw waaay more monsters at you than og doom.
everything deals more damage, including you, but enemies have unreadable instakill attacks and you have... headshots
There's also some new enemies, so far I've seen skeletons and some dudes in labcoats, though they don't transform the encounters in a significant way
Has anyone tried this affront to humanity?
classic wad
i realized that i only needed to play through inferno so went back a little. was near the end and the game crashed on switch 
classic unity doom ☠️
I bet it's Switch port. never had a crash on PC.
all the modern official ports are just unity running doom inside of it
what I'm saying is Unity Switch port is bad because of Switch.
it runs perfect on PC.
i had issues with the switch port waking from sleep occasionally but no crashes
nope
its the same across the board
its not a switch issue
it just has a propensity to crash when left idle
possibly a memory leak, i never looked into it cause it sucks and they didnt even bother to put steam achievements on em
oh being left idle tracks? probably why i have those issues with wake from sleep i guess
oh ok. I thought it was because Switch being low spec.
that could still be it.
its doom lol
if there is a memory leak Switch is more prone to crashing than a modern pc.
i mean yeah sure but if there's a memory leak thats the dev's fault lol. its not bad because of switch its bad because its bad
correct me if I'm wrong.
if there's a memory leak the impact of it will hit faster if there's less memory sure
I'm not saying Switch is bad. it's a great handheld but it's not a secret it's low spec still.
yeah im just saying you cant blame the hardware in the case of DOOM lol it's DOOM. toasters can run it, there's no reason switch shouldn't do it flawlessly
Tried playing but for some reason I get terrible motion sickness
oh there is no reason, the unity version is just not good
are you not used to FPS games or is it just this?
I think its FPS. I used to play a lot of CoD. But that was years ago
It happens with quite a few
what version are you playing?
it's probably the fast movement combined with slight headbob.
in a lot of modern ports you can turn off headbob, not sure if you can in dos? that might help
there might be a version where you can turn it off but Unity version doesn't have that option. the one on Steam for example.
Probably. I mainly play rpgs now a day
why lol
no offense man but thats a terrible idea if you are prone to motion sickness
the original version is low res, an off center game window, low FOV and its 35FPS
I felt a bit queasy when I first started it. I hadn't played a first person game for a long while but then I got used to it.
Already had it installed
do yourself a favor and install chocolate doom, or another less faithful sourceport if necessary
yeah low fov and low fps causes motion sickness as well.
I think I got to stage 4 of the first Part and had to take a break
is there a reason to still use chocolate doom over crispy doom?
is chocolate doom better than unity ports?
i know the most hardcore vanilla people dont like crispy for adding more options
there is crispy doom too. how many ports are there lmao
sorta? its actually doom so yeah
you have no idea
a shitton lmao
unity doom is not doom?
i highly suggest getting gzdoom or something of the sort so you can customize stuff to your liking and reduce the motion sickness
its a reimplementation of doom running in unity
there's like 3 main relevant branches of doom right now i guess? which is like, zdoom and its ilk, chocolate/cripsy, and Boom and its ilk
and yeah the Unity one being the official branch
sorta? zdoom is dead and was merged into gzdoom, chocolate and crispy are a niche project but exist and prboom+ only keeps existing because people insist on using it for some god forsaken reason
yeah i mean zdoom as a line. including gzdoom and lzdoom and zandronum
and prboom i think is mostly cuz of the ease of porting? the doom version that was available for ipod video was prboom lmao and the libretro core is prboom, and i think the most common one on linux retro handhelds is prboom
i know, i just hate prboom with a passion, its a mess
fair lol. boom was big at the time tho? but yeah if im playing on a pc now im gonna go for either crispy or gzdoom
opposite ends of the spectrum
at the time i wasnt even born, yes
Remake of Castlevania on NES in GZDoom. This is the 1.4 (latest at the time of video) version. Non-profit fan game by Batandy. You can download it from itch.io here: https://batandy.itch.io/simonsdestiny It has a readme file in the download on how to set it up. It's very easy.
I was playing with a controller here. Honestly keyboard and mouse is...
this game is great.
although it's a bit hard to play with a controller as seen in the video.
One more day for those late bloomers
i finished thy flesh consumed, might see if i can do all of sigil tomorrow for halloween lol
Playstation Doom is proving to be a bigger bastard than I anticipated. The dark areas are bordering on Doom 3-dark.
its the idea 😈
use the map, its a big help
Getting lost isn't my problem. It's that the enemies can sneak up on me way easier.
keep an eye out for sounds
every time an enemy sees you they make a distinct sound
How many levels are there
Love how there are so many versions, that the completed section is just a menagerie of different end screens.
Lol, I noticed. The whole time I was playing it made me want to replay Marathon.
Doom and Wolfenstein were the ultimate "dad games" for me when I was growing up.
Not sure if anyone else is playing this for GOTM January, but I'm resurrecting the thread
Good choice! I played it when it won and then again as my GotY for 2024. Which version are you playing?
The one on steam, so I can play it on steamdeck without much fuss or setup. I guess that's the DOS version
That’s what I did for GotM. I did the update they released last year for GotY