#TCG Game Thread: π’œπ“€π’Άπ“ˆπ’½π’Ύ vs Benimaru (ID: 1500231284444889228)

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past scarabBOT
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π’œπ“€π’Άπ“ˆπ’½π’Ύ selected AuraSmug Aura!

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Benimaru selected Methode Methode!

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Turn 1

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 15 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 15

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 60/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 10
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Until the End of Time - 15
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 10 Cards Discard Pile: 0 Card
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈ
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Methode (Benimaru) β €

  • tcgHp HP: 100/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 12
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 10 Cards Discard Pile: 0 Card

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Methode Methode (Benimaru) used MethodeCard Polymath + 0!

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Methode (Benimaru) taps into her studies. Methode (Benimaru) redrew her hand.

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Methode (Benimaru) gained tcgAttack 1 ATK! Methode (Benimaru)'s new ATK: 13

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Methode (Benimaru) gained tcgDefense 1 DEF! Methode (Benimaru)'s new DEF: 13

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Methode (Benimaru) gained tcgSpeed 1 SPD! Methode (Benimaru)'s new SPD: 11

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Broken Arrows + 0!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 5 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 55

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) called forth the archers platoon.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgSpeed 4 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 14

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 10 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 25

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 2 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 27

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The undead archers fire a volley.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 99 left!

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 98 left!

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Turn 2

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 55/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3E
  • tcgAttack ATK: 10
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Until the End of Time - 27
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 9 Cards Discard Pile: 1 Card
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉ
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Methode (Benimaru) β €

  • tcgHp HP: 98/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 13
  • tcgDefense DEF: 13
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 11
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 4 Cards Discard Pile: 6 Cards
Timed effects:

  • Polymath (1 turn):
    • Roll an extra die this turn.
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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Weathered Shields + 1!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 5 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 50

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) called forth the shieldbearers platoon.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgDefense 4.4 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 14.4

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 10 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 37

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Methode Methode (Benimaru) used MethodeCard Spot Weakness + 0!

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Methode (Benimaru) is on the lookout for Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s weaknesses.

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Methode (Benimaru) gained tcgSpeed 3 SPD! Methode (Benimaru)'s new SPD: 14

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Methode (Benimaru) gained tcgAttack 3 ATK! Methode (Benimaru)'s new ATK: 16

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Methode (Benimaru) scans for an opening.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 41

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The undead archers fire a volley.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 97 left!

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 96 left!

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Turn 3

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 50/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2HFPB3E
  • tcgAttack ATK: 10
  • tcgDefense DEF: 14.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Until the End of Time - 41
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 8 Cards Discard Pile: 2 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈ
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Methode (Benimaru) β €

  • tcgHp HP: 96/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3HF
  • tcgAttack ATK: 16
  • tcgDefense DEF: 13
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 3 Cards Discard Pile: 7 Cards

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Methode Methode (Benimaru) used MethodeCard Polymath + 1!

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Methode (Benimaru) taps into her studies. Methode (Benimaru) redrew her hand.

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Methode (Benimaru) gained tcgAttack 1.1 ATK! Methode (Benimaru)'s new ATK: 17.1

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Methode (Benimaru) gained tcgDefense 1.1 DEF! Methode (Benimaru)'s new DEF: 14.1

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Methode (Benimaru) gained tcgSpeed 1.1 SPD! Methode (Benimaru)'s new SPD: 15.1

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 60

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 45

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The undead archers fire a volley.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 95 left!

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 94 left!

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Turn 4

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 60/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 10
  • tcgDefense DEF: 14.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Until the End of Time - 45
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 8 Cards Discard Pile: 2 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈ
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Methode (Benimaru) β €

  • tcgHp HP: 94/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3HF
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 14.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 8 Cards Discard Pile: 2 Cards
Timed effects:

  • Polymath (1 turn):
    • Roll an extra die this turn.
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Methode Methode (Benimaru) used MethodeCard Goddess' Healing Magic + 0!

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Methode (Benimaru) calls upon the Goddess for recovery.

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Methode (Benimaru) gained tcgHp 10 HP! Methode (Benimaru)'s new HP: 100

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Methode (Benimaru) scans for a resting spot.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Rot + 3!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s army strikes with poisoned blades.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 2.6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 12.6

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgSpeed 2.6 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 16.6

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Methode (Benimaru) made use of the room the opponent gave her to steel herself.

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Methode (Benimaru) gained tcgHp 5 HP! Methode (Benimaru)'s new HP: 100

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Methode (Benimaru) gained tcgDefense 3 DEF! Methode (Benimaru)'s new DEF: 17.1

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 49

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The undead archers fire a volley.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 99 left!

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Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 97.7

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 96.7 left!

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Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 95.4

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) expenses her mana...

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 3 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 57

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Turn 5

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 57/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3HF
  • tcgAttack ATK: 12.6
  • tcgDefense DEF: 14.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 16.6
  • tcgAbility Ability: Until the End of Time - 49
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 7 Cards Discard Pile: 3 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈ
      Timed effects:
  • Rot (2 turns):
    • ATK+2.6. SPD+2.6. Each Swordsmen and Archer attacks deal 1.3 flat damage.
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Methode (Benimaru) β €

  • tcgHp HP: 95.4/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3HF
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 7 Cards Discard Pile: 3 Cards

dusk mural
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empowering rusted swords?

leaden mortar
leaden mortar
past scarabBOT
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Methode Methode (Benimaru) used MethodeCard Mana Detection + 3!

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Methode (Benimaru) detects Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s mana.

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Methode (Benimaru) gained tcgTrueDef 26 TrueDEF! Methode (Benimaru)'s new TrueDEF: 26

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Rusted Blades + 0!

leaden mortar
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Been a while since I’ve been aura

past scarabBOT
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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 5 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 52

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) called forth the swordsmen platoon.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 4 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 16.6

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 10 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 59

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The undead swordsmen swing blindly.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 94.4 left!

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Methode (Benimaru) was ready for Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s attack!

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Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 93.1

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 63

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The undead archers fire a volley.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 92.1 left!

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Methode (Benimaru) was ready for Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s attack!

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Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 90.8

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 89.8 left!

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Methode (Benimaru) was ready for Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s attack!

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Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 88.5

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Methode (Benimaru) lost tcgTrueDef 26 TrueDEF! Methode (Benimaru)'s new TrueDEF: 0

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) expenses her mana...

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 3 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 49

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Turn 6

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 49/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2EPB3E
  • tcgAttack ATK: 16.6
  • tcgDefense DEF: 14.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 16.6
  • tcgAbility Ability: Until the End of Time - 63
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 6 Cards Discard Pile: 4 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈ
      Timed effects:
  • Rot (1 turn):
    • ATK+2.6. SPD+2.6. Each Swordsmen and Archer attacks deal 1.3 flat damage.
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Methode (Benimaru) β €

  • tcgHp HP: 88.5/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2FPB3E
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 6 Cards Discard Pile: 4 Cards

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Methode Methode (Benimaru) used MethodeCard Reverse Polarity + 2!

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Methode (Benimaru) puts up a reflective barrier.

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Methode (Benimaru) gained tcgTrueDef 24 TrueDEF! Methode (Benimaru)'s new TrueDEF: 24

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 59

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The undead swordsmen swing blindly.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 87.5 left!

past scarabBOT
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Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 86.2

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 67

leaden mortar
#

ya can’t block forever

past scarabBOT
#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 85.2 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 83.9

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 82.9 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 81.6

#

================================

#

Methode (Benimaru) reflects Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s attack!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 3.35 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 63.65

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 3.35 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 55.65 left!

#

Methode (Benimaru) lost tcgTrueDef 24 TrueDEF! Methode (Benimaru)'s new TrueDEF: 0

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) expenses her mana...

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 3 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 52.65

#

The wounds scab over.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2.6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 14

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 2.6 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 14

#

Turn 7

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 52.65/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2FPB3E
  • tcgAttack ATK: 14
  • tcgDefense DEF: 14.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Until the End of Time - 63.65
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 6 Cards Discard Pile: 4 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈ
#

Methode (Benimaru) β €

  • tcgHp HP: 81.6/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2EPB3E
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 5 Cards Discard Pile: 5 Cards

#

================================

#

Methode Methode (Benimaru) used MethodeCard Piercing Shot + 10!

#

Methode (Benimaru) lost tcgHp 10 HP! Methode (Benimaru)'s new HP: 71.6

#

Methode (Benimaru) fires a direct shot!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 10.35 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 53.3

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 10.35 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 42.3 left!

#

The shot pierces the opponent!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 9.95 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 43.35

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 9.95 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 32.35 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

leaden mortar
#

Owchie

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 42.35

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 70.6 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 47.35

#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 69.6 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 68.6 left!

#

================================

#

Turn 8

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 42.35/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2EPB2EPB3E
  • tcgAttack ATK: 14
  • tcgDefense DEF: 14.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Until the End of Time - 47.35
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 6 Cards Discard Pile: 4 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈ
#

Methode (Benimaru) β €

  • tcgHp HP: 68.6/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2FPB2EPB2EPB3E
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 4 Cards Discard Pile: 6 Cards

#

================================

#

Methode Methode (Benimaru) used MethodeCard Restraint Magic + 5!

#

Methode (Benimaru) casts restraint magic on Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ).

#

Methode (Benimaru) lost tcgDefense 3 DEF! Methode (Benimaru)'s new DEF: 14.1

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 8

leaden mortar
#

@dusk mural I’m getting unlucky but

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgDefense 6 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 8.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 6 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 8

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 52.35

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 67.6 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 51.35

#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 66.6 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 65.6 left!

#

================================

#

Turn 9

leaden mortar
#

When am I ever lucky

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 52.35/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2HFPB3E
  • tcgAttack ATK: 8
  • tcgDefense DEF: 8.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 8
  • tcgAbility Ability: Until the End of Time - 51.35
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 6 Cards Discard Pile: 4 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈ
      Timed effects:
  • Restrained (2 turns):
    • ATK-6, DEF-6, SPD-6.
#

Methode (Benimaru) β €

  • tcgHp HP: 65.6/100 PB1CPB2CPB2CPB2CPB2CPB2CPB2HFPB2EPB2EPB3E
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 14.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 3 Cards Discard Pile: 7 Cards
Timed effects:

  • Restraint Magic (2 turns):
    • DEF-3
dusk mural
#

it's nothing too crazy

#

just play army cards

#

and wait

leaden mortar
past scarabBOT
#

================================

#

Methode Methode (Benimaru) used MethodeCard Delayed Shot + 2!

#

Methode (Benimaru) lost tcgHp 8 HP! Methode (Benimaru)'s new HP: 57.6

#

Methode (Benimaru) fires a delayed shot!

dusk mural
#

and auserlese when it's time

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 7.95 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 43.4

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 7.95 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 44.4 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Rot + 3!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s army strikes with poisoned blades.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 2.6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 10.6

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgSpeed 2.6 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 10.6

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 56.6 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 55.3

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 47.4

#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 54.3 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 53

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 52 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 50.7

#

================================

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) expenses her mana...

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 3 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 41.4

#

Turn 10

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 41.4/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2FPB2EPB2EPB3E
  • tcgAttack ATK: 10.6
  • tcgDefense DEF: 8.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10.6
  • tcgAbility Ability: Until the End of Time - 47.4
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 5 Cards Discard Pile: 5 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈ
      Timed effects:
  • Restrained (1 turn):
    • ATK-6, DEF-6, SPD-6.
  • Rot (2 turns):
    • ATK+2.6. SPD+2.6. Each Swordsmen and Archer attacks deal 1.3 flat damage.
#

Methode (Benimaru) β €

  • tcgHp HP: 50.7/100 PB1CPB2CPB2CPB2CPB2CPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 17.1
  • tcgDefense DEF: 14.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15.1
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 2 Cards Discard Pile: 8 Cards
Timed effects:

  • Restraint Magic (1 turn):
    • DEF-3
  • Delayed Shot (2 turns):
    • Deal 7.2 x2 at the end of timed effect.
#

================================

#

Methode Methode (Benimaru) used MethodeCard Spot Weakness + 3!

#

Methode (Benimaru) is on the lookout for Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s weaknesses.

#

Methode (Benimaru) gained tcgSpeed 3.9 SPD! Methode (Benimaru)'s new SPD: 19

#

Methode (Benimaru) gained tcgAttack 3.9 ATK! Methode (Benimaru)'s new ATK: 21

#

Methode (Benimaru) scans for an opening.

leaden mortar
#

@dusk mural Ima be disrespectful and not even expect them to do smth smart

past scarabBOT
#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Fallen Empire + 0!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 31.4

#

Before Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) stands an army rivaling that of an empire.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 2 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 12.6

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgDefense 2 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 10.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgSpeed 2 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 12.6

#

Methode (Benimaru) found an opening in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s attack!

#

Methode (Benimaru) gained tcgAttack 2.6 ATK! Methode (Benimaru)'s new ATK: 23.6

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 15 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 62.4

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 4.50 damage! Methode (Benimaru) has 46.2 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 44.9

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 5 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 67.4

#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 43.9 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 42.6

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 41.6 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 40.3

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 39.3 left!

#

Methode (Benimaru) lost tcgHp 1.3 HP! Methode (Benimaru)'s new HP: 38

#

================================

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) expenses her mana...

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 3 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 28.4

#

Methode (Benimaru) cannot sustain the restraint magic.

#

Methode (Benimaru) gained tcgDefense 3 DEF! Methode (Benimaru)'s new DEF: 17.1

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) is free from Methode (Benimaru)'s restraint.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 18.6

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgDefense 6 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 16.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgSpeed 6 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 18.6

#

Turn 11

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 28.4/60 PB1CPB2CPB2CPB2CPB2HFPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 18.6
  • tcgDefense DEF: 16.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 18.6
  • tcgAbility Ability: Until the End of Time - 67.4
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈβš”οΈπŸ›‘οΈπŸΉ
      Timed effects:
  • Rot (1 turn):
    • ATK+2.6. SPD+2.6. Each Swordsmen and Archer attacks deal 1.3 flat damage.
#

Methode (Benimaru) β €

  • tcgHp HP: 38/100 PB1CPB2CPB2CPB2FPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 1 Card Discard Pile: 9 Cards
Timed effects:

  • Delayed Shot (1 turn):
    • Deal 7.2 x2 at the end of timed effect.
#

================================

#

Methode Methode (Benimaru) used MethodeCard Hypnotic Compulsion + 3!

#

Methode (Benimaru) hypnotizes Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ).

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2.6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 16

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 38.4

#

================================

#

Methode (Benimaru)'s delayed shot hits!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 7.2 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 60.2

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 7.20 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 31.2 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 7.2 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 53

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 7.20 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 24 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) expenses her mana...

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 3 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 21

#

The wounds scab over.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2.6 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 13.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 2.6 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 16

#

Turn 12

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 21/60 PB1CPB2CPB2CPB2HFPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 13.4
  • tcgDefense DEF: 16.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 16
  • tcgAbility Ability: Until the End of Time - 53
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: πŸ›‘οΈπŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈβš”οΈπŸ›‘οΈπŸΉ
      Timed effects:
  • Compelled (1 turn):
    • Use your last used move next turn.
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) skips this turn!

#

Methode (Benimaru) β €

  • tcgHp HP: 38/100 PB1CPB2CPB2CPB2FPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 0 Card Discard Pile: 10 Cards

past scarabBOT
#

================================

#

Methode Methode (Benimaru) used πŸ•™ Wait!

#

Methode (Benimaru) waited it out! All cards in Methode (Benimaru)'s hand are empowered!

#

Methode (Benimaru) gained tcgHp 10 HP! Methode (Benimaru)'s new HP: 48

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Fallen Empire + 0!

leaden mortar
#

Damn I can’t heal

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 11

#

Before Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) stands an army rivaling that of an empire.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 2 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 15.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgDefense 2 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 18.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgSpeed 2 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 18

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 15 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 68

leaden mortar
#

I might’ve cooked myself

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead shieldbearers fall.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgDefense 2 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 16.4

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 6.30 damage! Methode (Benimaru) has 41.7 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 5 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 73

#

The undead archers fire a volley.

leaden mortar
#

but who cares

past scarabBOT
#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 40.7 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 39.7 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 38.7 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 37.7 left!

#

================================

#

Turn 13

leaden mortar
#

I’m not even trying

past scarabBOT
#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 11/60 PB1CPB2FPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 15.4
  • tcgDefense DEF: 16.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 18
  • tcgAbility Ability: Until the End of Time - 73
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: πŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈβš”οΈπŸ›‘οΈπŸΉβš”οΈπŸ›‘οΈπŸΉ
#

Methode (Benimaru) β €

  • tcgHp HP: 37.7/100 PB1CPB2CPB2CPB2FPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 0 Card Discard Pile: 10 Cards

leaden mortar
#

@rapid mesa yk im actively sabotaging myself 4 u

dusk mural
#

auserlese?

past scarabBOT
#

================================

#

Methode Methode (Benimaru) used MethodeCard Scatter Shot + 11!

#

Methode (Benimaru) lost tcgHp 6 HP! Methode (Benimaru)'s new HP: 31.7

#

Methode (Benimaru) fires a scatter shot!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 7.8 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 65.2

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 7.80 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 3.2 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 13.2

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 6.30 damage! Methode (Benimaru) has 25.4 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 5 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 70.2

#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 24.4 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 23.4 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 22.4 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 21.4 left!

#

================================

#

Turn 14

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 13.2/60 PB1CPB2CPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 15.4
  • tcgDefense DEF: 16.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 18
  • tcgAbility Ability: Until the End of Time - 70.2
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: πŸ›‘οΈπŸΉπŸΉπŸ›‘οΈπŸ›‘οΈβš”οΈβš”οΈβš”οΈπŸ›‘οΈπŸΉβš”οΈπŸ›‘οΈπŸΉ
#

Methode (Benimaru) β €

  • tcgHp HP: 21.4/100 PB1CPB2CPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 10 Cards Discard Pile: 0 Card
Timed effects:

  • Scatter Shot (1 turn):
    • Deal 8.4 x2 at the end of your turn.
dusk mural
#

could honestly retreat

leaden mortar
#

Amatsu

past scarabBOT
#

================================

#

Methode Methode (Benimaru) used MethodeCard Scatter Shot + 11!

#

Methode (Benimaru) lost tcgHp 6 HP! Methode (Benimaru)'s new HP: 15.4

#

Methode (Benimaru) fires a scatter shot!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 7.8 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 62.4

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 7.80 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 5.4 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Stolen Valor + 12!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) absorbed what remains of her army's lifeforce.

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 44 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 49.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgDefense 10 DEF! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new DEF: 6.4

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 20 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 42.4

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 6.30 damage! Methode (Benimaru) has 9.1 left!

#

The undead archers fire a volley.

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 8.1 left!

dusk mural
#

that's an option

past scarabBOT
#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 7.1 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 6.1 left!

#

AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 5.1 left!

#

================================

#

Methode (Benimaru)'s scatter shots concentrate on Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 12.8 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 29.6

leaden mortar
#

I’m not trying to win normally

past scarabBOT
#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 12.80 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 36.6 left!

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 12.8 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 16.8

#

Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 12.80 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 23.8 left!

#

Turn 15

#

Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 23.8/60 PB1CPB2CPB2CPB2FPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 15.4
  • tcgDefense DEF: 6.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 18
  • tcgAbility Ability: Until the End of Time - 16.8
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 3 Cards Discard Pile: 7 Cards
      Aura's Undead Army: πŸΉπŸΉβš”οΈβš”οΈβš”οΈπŸΉβš”οΈπŸΉ
#

Methode (Benimaru) β €

  • tcgHp HP: 5.1/100 PB1HFPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 9 Cards Discard Pile: 1 Card
Timed effects:

  • Scatter Shot (1 turn):
    • Deal 8.4 x2 at the end of your turn.
leaden mortar
#

I’m trying to humiliate them

past scarabBOT
#

================================

#

Methode Methode (Benimaru) used πŸ•™ Wait!

#

Methode (Benimaru) waited it out! All cards in Methode (Benimaru)'s hand are empowered!

#

Methode (Benimaru) gained tcgHp 10 HP! Methode (Benimaru)'s new HP: 15.1

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used πŸ•™ Wait!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) waited it out! All cards in Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s hand are empowered!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgMonsterHp 10 HP! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new HP: 33.8

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead archers fall.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 2 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 16

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead archers fall.

dusk mural
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the scatter shots

past scarabBOT
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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 2 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 14

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead swordsmen fall.

past scarabBOT
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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 13.4

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead swordsmen fall.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 11.4

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead swordsmen fall.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 9.4

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The undead swordsmen swing blindly.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 14.1 left!

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The undead archers fire a volley.

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 13.1 left!

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) attacks Methode Methode (Benimaru) for 1.00 damage! Methode (Benimaru) has 12.1 left!

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================================

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Methode (Benimaru)'s scatter shots concentrate on Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 12.8 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 4

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Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 12.80 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 21 left!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAbility 4 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 0

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Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 12.80 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has 8.2 left!

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Turn 16

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 8.2/60 PB1CPB2HFPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 9.4
  • tcgDefense DEF: 6.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 14
  • tcgAbility Ability: Until the End of Time - 0
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 3 Cards Discard Pile: 7 Cards
      Aura's Undead Army: πŸΉβš”οΈπŸΉ
leaden mortar
#

Cute

past scarabBOT
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Methode (Benimaru) β €

  • tcgHp HP: 12.1/100 PB1CPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 9 Cards Discard Pile: 1 Card

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================================

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AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) used AuraCard Retreat!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) commanded the army to protect her retreat.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 4.7 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 4.7

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Methode Methode (Benimaru) used πŸ•™ Wait!

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Methode (Benimaru) waited it out! All cards in Methode (Benimaru)'s hand are empowered!

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Methode (Benimaru) gained tcgHp 10 HP! Methode (Benimaru)'s new HP: 22.1

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead archers fall.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 2 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 12

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead swordsmen fall.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgAttack 2 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 2.7

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s undead archers fall.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) lost tcgSpeed 2 SPD! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new SPD: 10

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================================

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) returned from hiding.

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAttack 4.7 ATK! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new ATK: 7.4

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Turn 17

dusk mural
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retreat does nothing when you have no army

leaden mortar
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LOL

past scarabBOT
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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: 8.2/60 PB1CPB2HFPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 7.4
  • tcgDefense DEF: 6.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Until the End of Time - 0
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 2 Cards Discard Pile: 8 Cards
#

Methode (Benimaru) β €

  • tcgHp HP: 22.1/100 PB1CPB2CPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 9 Cards Discard Pile: 1 Card

leaden mortar
dusk mural
#

auserlese maybe then you have a chance

past scarabBOT
#

================================

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Methode Methode (Benimaru) used MethodeCard Delayed Shot + 4!

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Methode (Benimaru) lost tcgHp 8 HP! Methode (Benimaru)'s new HP: 14.1

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Methode (Benimaru) fires a delayed shot!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) gained tcgAbility 0 Ability Counter! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ)'s new Ability Counter: 0

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Methode Methode (Benimaru) attacks AuraSmug Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) for 25.60 damage! Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has -17.4 left!

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) has been defeated!

#

================================

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Aura (π’œπ“€π’Άπ“ˆπ’½π’Ύ) β €

  • tcgMonsterHp HP: -17.4/60 PB1EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 7.4
  • tcgDefense DEF: 6.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Until the End of Time - 0
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 1 Card Discard Pile: 9 Cards
#

Methode (Benimaru) β €

  • tcgHp HP: 14.1/100 PB1CPB2HFPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 23.6
  • tcgDefense DEF: 17.1
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 19
  • tcgAbility Ability: Jack-of-all-trades - 0
    • Roll an extra die

Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 8 Cards Discard Pile: 2 Cards
Timed effects:

  • Delayed Shot (3 turns):
    • Deal 8.4 x2 at the end of timed effect.
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Game over!