#TCG Game Thread: rediciclepop vs Jami (ID: 1497972019407622286)
1 messages · Page 1 of 1 (latest)
Yeah
rediciclepop selected
Stark!
Jami selected
Linie!
Turn 1
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 10
DEF: 10
TrueDEF: 0
SPD: 8
Ability: Bravest Coward - 0
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 10 Cards Discard Pile: 0 Card
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Linie (Jami) ⠀
HP: 95/95 









ATK: 13
DEF: 10
TrueDEF: 0
SPD: 12
Ability: Chain Attack - 0
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 10 Cards Discard Pile: 0 Card
- After this character uses an attack, gain 1 Chain stack.
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 0
- ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 1:
Last Stand + 0
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.00. This attack cannot be interrupted.
- 2:
Block + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
- 3:
Defensive Stance + 0
- DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 4:
Orden's Slash Technique + 0
- HP-8. DMG 14.00. Uses 1 Resolve.
- 5:
Block + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
Stark (rediciclepop)'s Active Cards:
- 1:
Last Stand + 3
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 32.50. This attack cannot be interrupted.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Imitate + 0
- Use the card the opponent used last turn at this card's empower level -2.
- 1:
Erfassen: Javelin + 0
- HP-3. DMG 6.00. Deal 6.00 at the end of next turn.
- 2:
Adapt + 0
- SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.
- 3:
Erfassen: Sword + 0
- HP-2. DMG 8.00. Gain a bonus Chain stack.
- 4:
Parry + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
- 5:
Mana Detection + 0
- SPD+2.00. If Opp's DEF >= Opp's ATK, ATK+2.00, DEF+1.00. Otherwise, ATK+1.00, DEF+2.00. Reveal the opponent's highest empowered card.
Linie (Jami)'s Active Cards:
- 0:
(Imitated) Empty Imitation + 0
- No card to imitate. This move will fail.
- 1:
Erfassen: Javelin + 0
- HP-3. DMG 6.00. Deal 6.00 at the end of next turn.
- 2:
Adapt + 0
- SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.
- 4:
Parry + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
So Linie gets stronger the more attacks she does
However I recommend she buff early
So that she hits hard even with her weak attacks
Ok
In this case Adapt is great
So u should play that?
But this is a long fight
Linie (Jami) adapts to the situation.
Linie (Jami) gained
2 SPD! Linie (Jami)'s new SPD: 14
Linie (Jami) gained
2 ATK! Linie (Jami)'s new ATK: 15
Linie (Jami) gained
2 DEF! Linie (Jami)'s new DEF: 12
Stark (rediciclepop) used 🕙 Wait!
Stark (rediciclepop) waited it out! All cards in Stark (rediciclepop)'s hand are empowered!
And you want the buffs
Stark (rediciclepop) gained
10 HP! Stark (rediciclepop)'s new HP: 125
================================
Turn 2
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 10
DEF: 10
TrueDEF: 0
SPD: 8
Ability: Bravest Coward - 0
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 10 Cards Discard Pile: 0 Card
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Linie (Jami) ⠀
HP: 95/95 









ATK: 15
DEF: 12
TrueDEF: 0
SPD: 14
Ability: Chain Attack - 0
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 9 Cards Discard Pile: 1 Card
- After this character uses an attack, gain 1 Chain stack.
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 1
- ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 1:
Last Stand + 4
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 35.00. This attack cannot be interrupted.
- 2:
Block + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 3:
Defensive Stance + 1
- DEF+2.20. ATK-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 4:
Orden's Slash Technique + 1
- HP-8. DMG 15.40. Uses 1 Resolve.
- 5:
Block + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
Stark (rediciclepop)'s Active Cards:
- 0:
Offensive Stance + 1
- ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 2:
Block + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 3:
Defensive Stance + 1
- DEF+2.20. ATK-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 5:
Block + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Imitate + 1
- Use the card the opponent used last turn at this card's empower level -2.
- 1:
Erfassen: Javelin + 1
- HP-3. DMG 6.60. Deal 6.60 at the end of next turn.
- 2:
Erfassen: Sword + 1
- HP-2. DMG 8.80. Gain a bonus Chain stack.
- 3:
Parry + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 4:
Mana Detection + 1
- SPD+2.20. If Opp's DEF >= Opp's ATK, ATK+2.20, DEF+1.10. Otherwise, ATK+1.10, DEF+2.20. Reveal the opponent's highest empowered card.
- 5:
Mana Detection + 0
- SPD+2.00. If Opp's DEF >= Opp's ATK, ATK+2.00, DEF+1.00. Otherwise, ATK+1.00, DEF+2.00. Reveal the opponent's highest empowered card.
Linie (Jami)'s Active Cards:
- 1:
Erfassen: Javelin + 2
- HP-3. DMG 7.20. Deal 7.20 at the end of next turn.
- 2:
Erfassen: Sword + 2
- HP-2. DMG 9.60. Gain a bonus Chain stack.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
In this case you have four options
Discard isn’t good since these are decent cards
Wait is also not good since you are full HP
So your choice is sword or javelin practically
Javelin is better because it empowers less than sword
Sword has bigger number so it gets more benefit from staying in hand longer
And is better with more chain
Javelin also let’s you continue buffing
Because your chain doesnt end while it’s going on
================================
Linie (Jami) used
Discard!
Linie (Jami) gained
1 ATK! Linie (Jami)'s new ATK: 16
Linie (Jami) gained
1 DEF! Linie (Jami)'s new DEF: 13
Linie (Jami) gained
1 SPD! Linie (Jami)'s new SPD: 15
All cards in Linie (Jami)'s hand are empowered!
Uh
Stark (rediciclepop) used
Defensive Stance + 1!
Stark (rediciclepop) took a defensive stance!
Stark (rediciclepop) lost
2 ATK! Stark (rediciclepop)'s new ATK: 8
Stark (rediciclepop) gained
2.2 DEF! Stark (rediciclepop)'s new DEF: 12.2
Stark (rediciclepop) gained
2.2 SPD! Stark (rediciclepop)'s new SPD: 10.2
Well discard is fine
Nooo
Stark (rediciclepop) gained
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1
================================
Linie (Jami)'s Ability Counter is set to 0.
Turn 3
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 8
DEF: 12.2
TrueDEF: 0
SPD: 10.2
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 9 Cards Discard Pile: 1 Card
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Defensive Stance (1 turn):
- ATK-2 for 2 turns.
Linie (Jami) ⠀
HP: 95/95 









ATK: 16
DEF: 13
TrueDEF: 0
SPD: 15
Ability: Chain Attack - 0
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 7 Cards Discard Pile: 3 Cards
- After this character uses an attack, gain 1 Chain stack.
Was that timed out?
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 2
- ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
- 1:
Last Stand + 5
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 37.50. This attack cannot be interrupted.
- 2:
Block + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 3:
Orden's Slash Technique + 2
- HP-8. DMG 16.80. Uses 1 Resolve.
- 4:
Block + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 5:
Jumbo Berry Special Break + 0
- SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.
Stark (rediciclepop)'s Active Cards:
- 1:
Last Stand + 5
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 37.50. This attack cannot be interrupted.
- 2:
Block + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 4:
Block + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Imitate + 2
- Use the card the opponent used last turn at this card's empower level -2.
- 1:
Parry + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 2:
Mana Detection + 2
- SPD+2.40. If Opp's DEF >= Opp's ATK, ATK+2.40, DEF+1.20. Otherwise, ATK+1.20, DEF+2.40. Reveal the opponent's highest empowered card.
- 3:
Mana Detection + 1
- SPD+2.20. If Opp's DEF >= Opp's ATK, ATK+2.20, DEF+1.10. Otherwise, ATK+1.10, DEF+2.20. Reveal the opponent's highest empowered card.
- 4:
Erfassen: Knife + 1
- HP-1. DMG 3.30. At the end of the next 2 turns, deal 3.30.
- 5:
Parry + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
Linie (Jami)'s Active Cards:
- 0:
(Imitated) Defensive Stance + 0
- DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 1:
Parry + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 2:
Mana Detection + 2
- SPD+2.40. If Opp's DEF >= Opp's ATK, ATK+2.40, DEF+1.20. Otherwise, ATK+1.20, DEF+2.40. Reveal the opponent's highest empowered card.
- 5:
Parry + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
So it played the card for you?
Yeah
That’s okay
Stark has been having bad hands so you’re still good
I recommend mana detection
To continue buffing
Ok
================================
Stark (rediciclepop) used
Block + 3!
Stark (rediciclepop) prepares to block an attack!
Stark (rediciclepop) gained
26 TrueDEF! Stark (rediciclepop)'s new TrueDEF: 26
Linie (Jami) used
Mana Detection + 2!
Linie (Jami) detects the opponent's mana flow.
Linie (Jami) gained
2.4 SPD! Linie (Jami)'s new SPD: 17.4
Linie (Jami) gained
2.4 ATK! Linie (Jami)'s new ATK: 18.4
Linie (Jami) gained
1.2 DEF! Linie (Jami)'s new DEF: 14.2
Stark (rediciclepop) is concentrating his power on the move Last Stand + 6!
================================
Stark (rediciclepop) shifts his stance.
Stark (rediciclepop) gained
2 ATK! Stark (rediciclepop)'s new ATK: 10
Stark (rediciclepop) lost
26 TrueDEF! Stark (rediciclepop)'s new TrueDEF: 0
Turn 4
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 10
DEF: 12.2
TrueDEF: 0
SPD: 10.2
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 8 Cards Discard Pile: 2 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Linie (Jami) ⠀
HP: 95/95 









ATK: 18.4
DEF: 14.2
TrueDEF: 0
SPD: 17.4
Ability: Chain Attack - 0
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 6 Cards Discard Pile: 4 Cards
- After this character uses an attack, gain 1 Chain stack.
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 3
- ATK+2.60. DEF-2 for 2 turns. SPD+2.60. Gain 1 <Resolve>.
- 1:
Last Stand + 6
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 40.00. This attack cannot be interrupted.
- 2:
Orden's Slash Technique + 3
- HP-8. DMG 18.20. Uses 1 Resolve.
- 3:
Block + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 4:
Jumbo Berry Special Break + 1
- SPD-2 for 2 turns. DEF+2.20 for 2 turns. Heal 11.00 HP. Gain 1 <Resolve> at the end of next turn.
- 5:
Orden's Slash Technique + 0
- HP-8. DMG 14.00. Uses 1 Resolve.
Stark (rediciclepop)'s Active Cards:
- 0:
Offensive Stance + 3
- ATK+2.60. DEF-2 for 2 turns. SPD+2.60. Gain 1 <Resolve>.
- 1:
Last Stand + 6
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 40.00. This attack cannot be interrupted.
- 3:
Block + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 5:
Orden's Slash Technique + 0
- HP-8. DMG 14.00. Uses 1 Resolve.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Imitate + 3
- Use the card the opponent used last turn at this card's empower level -2.
- 1:
Parry + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 2:
Mana Detection + 2
- SPD+2.40. If Opp's DEF >= Opp's ATK, ATK+2.40, DEF+1.20. Otherwise, ATK+1.20, DEF+2.40. Reveal the opponent's highest empowered card.
- 3:
Erfassen: Knife + 2
- HP-1. DMG 3.60. At the end of the next 2 turns, deal 3.60.
- 4:
Parry + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 5:
Erfassen: Axe + 0
- HP-4. DMG 12.00
Linie (Jami)'s Active Cards:
- 1:
Parry + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 2:
Mana Detection + 2
- SPD+2.40. If Opp's DEF >= Opp's ATK, ATK+2.40, DEF+1.20. Otherwise, ATK+1.20, DEF+2.40. Reveal the opponent's highest empowered card.
- 3:
Erfassen: Knife + 2
- HP-1. DMG 3.60. At the end of the next 2 turns, deal 3.60.
- 5:
Erfassen: Axe + 0
- HP-4. DMG 12.00
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Okay so right now you have 6 options
Parry isn’t good because I’m not likely to attack
Mana Detection is good
Though more buffs isn’t exactly what you need
Axe is better saved
So knife is probably best
To get chain started and have damage rack up
Axe wants empower and it gets better with more chain
So it’s the last attack you typically pick
================================
Linie (Jami) used
Parry + 3!
Linie (Jami) prepares to parry the opponent's attack.
Linie (Jami) gained
26 TrueDEF! Linie (Jami)'s new TrueDEF: 26
Ok
Stark (rediciclepop) used
Offensive Stance + 3!
Stark (rediciclepop) took an offensive stance!
Stark (rediciclepop) gained
2.6 ATK! Stark (rediciclepop)'s new ATK: 12.6
Stark (rediciclepop) lost
2 DEF! Stark (rediciclepop)'s new DEF: 10.2
Stark (rediciclepop) gained
2.6 SPD! Stark (rediciclepop)'s new SPD: 12.8
IT PICKED FOR ME AGAIN
Stark (rediciclepop) gained
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 2
================================
Linie (Jami) lost
26 TrueDEF! Linie (Jami)'s new TrueDEF: 0
Linie (Jami)'s Ability Counter is set to 0.
Turn 5
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 12.6
DEF: 10.2
TrueDEF: 0
SPD: 12.8
Ability: Bravest Coward - 2
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 7 Cards Discard Pile: 3 Cards
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Offensive Stance (1 turn):
- DEF-2 for 2 turns.
Linie (Jami) ⠀
HP: 95/95 









ATK: 18.4
DEF: 14.2
TrueDEF: 0
SPD: 17.4
Ability: Chain Attack - 0
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 5 Cards Discard Pile: 5 Cards
- After this character uses an attack, gain 1 Chain stack.

Need to pick faster
Stark (rediciclepop)'s Hand:
- 0:
Last Stand + 7
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 42.50. This attack cannot be interrupted.
- 1:
Orden's Slash Technique + 4
- HP-8. DMG 19.60. Uses 1 Resolve.
- 2:
Block + 4
- Priority+2. Increases TrueDEF by 28.00 until the end of the turn.
- 3:
Jumbo Berry Special Break + 2
- SPD-2 for 2 turns. DEF+2.40 for 2 turns. Heal 12.00 HP. Gain 1 <Resolve> at the end of next turn.
- 4:
Orden's Slash Technique + 1
- HP-8. DMG 15.40. Uses 1 Resolve.
- 5:
Concentration + 0
- Increases SPD by 3.00. Gain 2 <Resolve>.
Stark (rediciclepop)'s Active Cards:
Slow mode has 2 min timer
- 1:
Orden's Slash Technique + 4
- HP-8. DMG 19.60. Uses 1 Resolve.
- 3:
Jumbo Berry Special Break + 3
- SPD-2 for 2 turns. DEF+2.60 for 2 turns. Heal 13.00 HP. Gain 1 <Resolve> at the end of next turn.
- 5:
Concentration + 0
- Increases SPD by 3.00. Gain 2 <Resolve>.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Imitate + 4
- Use the card the opponent used last turn at this card's empower level -2.
- 1:
Mana Detection + 3
- SPD+2.60. If Opp's DEF >= Opp's ATK, ATK+2.60, DEF+1.30. Otherwise, ATK+1.30, DEF+2.60. Reveal the opponent's highest empowered card.
- 2:
Erfassen: Knife + 3
- HP-1. DMG 3.90. At the end of the next 2 turns, deal 3.90.
- 3:
Parry + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 4:
Erfassen: Axe + 1
- HP-4. DMG 13.20
- 5:
Imitate + 0
- Use the card the opponent used last turn at this card's empower level -2.
Linie (Jami)'s Active Cards:
- 1:
Mana Detection + 3
- SPD+2.60. If Opp's DEF >= Opp's ATK, ATK+2.60, DEF+1.30. Otherwise, ATK+1.30, DEF+2.60. Reveal the opponent's highest empowered card.
- 4:
Erfassen: Axe + 3
- HP-4. DMG 15.60
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
So mana detection here again
Parry would have been good this turn
Because Stark can sort of attack now that he has resolve
Though saving parry for Last Stand is also good
Should I play mana detection?
Yeah
================================
Linie (Jami) used
Mana Detection + 3!
Linie (Jami) detects the opponent's mana flow.
Linie (Jami) gained
2.6 SPD! Linie (Jami)'s new SPD: 20
Linie (Jami) gained
1.3 ATK! Linie (Jami)'s new ATK: 19.7
It’s your best option
Linie (Jami) gained
2.6 DEF! Linie (Jami)'s new DEF: 16.8
Stark (rediciclepop) is concentrating his power on the move Last Stand + 8!
Stark (rediciclepop) used
Orden's Slash Technique + 4!
Stark (rediciclepop) lost
8 HP! Stark (rediciclepop)'s new HP: 117
Stark (rediciclepop) used Orden's Slash Technique!
Stark (rediciclepop) attacks
Linie (Jami) for 19.32 damage! Linie (Jami) has 75.68 left!
Want to save the Axe
Stark (rediciclepop) lost
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1
================================
Stark (rediciclepop) shifts his stance.
Stark (rediciclepop) gained
2 DEF! Stark (rediciclepop)'s new DEF: 12.2
Turn 6
Stark (rediciclepop) ⠀
HP: 117/125 









ATK: 12.6
DEF: 12.2
TrueDEF: 0
SPD: 12.8
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 6 Cards Discard Pile: 4 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Linie (Jami) ⠀
HP: 75.68/95 









ATK: 19.7
DEF: 16.8
TrueDEF: 0
SPD: 20
Ability: Chain Attack - 0
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 4 Cards Discard Pile: 6 Cards
- After this character uses an attack, gain 1 Chain stack.
Stark (rediciclepop)'s Hand:
- 0:
Last Stand + 8
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 45.00. This attack cannot be interrupted.
- 1:
Block + 5
- Priority+2. Increases TrueDEF by 30.00 until the end of the turn.
- 2:
Jumbo Berry Special Break + 4
- SPD-2 for 2 turns. DEF+2.80 for 2 turns. Heal 14.00 HP. Gain 1 <Resolve> at the end of next turn.
- 3:
Orden's Slash Technique + 2
- HP-8. DMG 16.80. Uses 1 Resolve.
- 4:
Concentration + 1
- Increases SPD by 3.30. Gain 2 <Resolve>.
- 5:
Axe Swipe + 0
- HP-5. DMG 9.00. Uses 0 Resolve.
Stark (rediciclepop)'s Active Cards:
- 0:
Last Stand + 8
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 45.00. This attack cannot be interrupted.
- 2:
Jumbo Berry Special Break + 4
- SPD-2 for 2 turns. DEF+2.80 for 2 turns. Heal 14.00 HP. Gain 1 <Resolve> at the end of next turn.
- 4:
Concentration + 1
- Increases SPD by 3.30. Gain 2 <Resolve>.
- 5:
Axe Swipe + 0
- HP-5. DMG 9.00. Uses 0 Resolve.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Imitate + 5
- Use the card the opponent used last turn at this card's empower level -2.
- 1:
Erfassen: Knife + 4
- HP-1. DMG 4.20. At the end of the next 2 turns, deal 4.20.
- 2:
Parry + 4
- Priority+2. Increases TrueDEF by 28.00 until the end of the turn.
- 3:
Erfassen: Axe + 4
- HP-4. DMG 16.80
- 4:
Imitate + 1
- Use the card the opponent used last turn at this card's empower level -2.
- 5:
Erfassen: Javelin + 0
- HP-3. DMG 6.00. Deal 6.00 at the end of next turn.
Linie (Jami)'s Active Cards:
- 0:
(Imitated) Orden's Slash Technique + 4
- HP-8. DMG 19.60. Uses 1 Resolve.
- 2:
Parry + 5
- Priority+2. Increases TrueDEF by 30.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Not many great options here
Imitate is good though it’s best saved for Last Stand
But I think it’s probably your best choice
Ok
Since it will hit hard
================================
Linie (Jami) used
(Imitated) Orden's Slash Technique + 4!
Linie (Jami) lost
8 HP! Linie (Jami)'s new HP: 67.68
Linie (Jami) used Orden's Slash Technique!
Linie (Jami) attacks
Stark (rediciclepop) for 27.10 damage! Stark (rediciclepop) has 89.9 left!
Stark (rediciclepop) used
Concentration + 1!
Stark (rediciclepop) concentrates on the battle.
Stark (rediciclepop) gained
3.3 SPD! Stark (rediciclepop)'s new SPD: 16.1
Stark (rediciclepop) gained
2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 3
================================
Linie started her chain
Linie (Jami) gained
1 Ability Counter! Linie (Jami)'s new Ability Counter: 1
Turn 7
Stark (rediciclepop) ⠀
HP: 89.9/125 









ATK: 12.6
DEF: 12.2
TrueDEF: 0
SPD: 16.1
Ability: Bravest Coward - 3
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 5 Cards Discard Pile: 5 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Linie (Jami) ⠀
HP: 67.68/95 









ATK: 19.7
DEF: 16.8
TrueDEF: 0
SPD: 20
Ability: Chain Attack - 1
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 3 Cards Discard Pile: 7 Cards
- After this character uses an attack, gain 1 Chain stack.
Stark (rediciclepop)'s Hand:
- 0:
Last Stand + 9
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 47.50. This attack cannot be interrupted.
- 1:
Block + 6
- Priority+2. Increases TrueDEF by 32.00 until the end of the turn.
- 2:
Jumbo Berry Special Break + 5
- SPD-2 for 2 turns. DEF+3.00 for 2 turns. Heal 15.00 HP. Gain 1 <Resolve> at the end of next turn.
- 3:
Orden's Slash Technique + 3
- HP-8. DMG 18.20. Uses 1 Resolve.
- 4:
Axe Swipe + 1
- HP-5. DMG 9.90. Uses 0 Resolve.
- 5:
Axe Swipe + 0
- HP-5. DMG 9.00. Uses 0 Resolve.
Stark (rediciclepop)'s Active Cards:
- 0:
Last Stand + 9
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 47.50. This attack cannot be interrupted.
- 1:
Block + 6
- Priority+2. Increases TrueDEF by 32.00 until the end of the turn.
- 2:
Jumbo Berry Special Break + 5
- SPD-2 for 2 turns. DEF+3.00 for 2 turns. Heal 15.00 HP. Gain 1 <Resolve> at the end of next turn.
- 4:
Axe Swipe + 1
- HP-5. DMG 9.90. Uses 0 Resolve.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Erfassen: Knife + 5
- HP-1. DMG 4.50. At the end of the next 2 turns, deal 4.50.
- 1:
Parry + 6
- Priority+2. Increases TrueDEF by 32.00 until the end of the turn.
- 2:
Erfassen: Axe + 5
- HP-4. DMG 18.00
- 3:
Imitate + 2
- Use the card the opponent used last turn at this card's empower level -2.
- 4:
Erfassen: Javelin + 1
- HP-3. DMG 6.60. Deal 6.60 at the end of next turn.
- 5:
Erfassen: Sword + 0
- HP-2. DMG 8.00. Gain a bonus Chain stack.
Linie (Jami)'s Active Cards:
- 1:
Parry + 7
- Priority+2. Increases TrueDEF by 34.00 until the end of the turn.
- 5:
Erfassen: Sword + 1
- HP-2. DMG 8.80. Gain a bonus Chain stack.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Ok
================================
Stark (rediciclepop) used
Last Stand + 9!
Stark (rediciclepop) winds up...
Stark (rediciclepop) lost
5 DEF! Stark (rediciclepop)'s new DEF: 7.2
Linie (Jami) used
Erfassen: Sword + 1!
Linie (Jami) lost
2 HP! Linie (Jami)'s new HP: 65.68
Linie (Jami) recalls her Sword imitation.
Linie (Jami) attacks
Stark (rediciclepop) for 21.92 damage! Stark (rediciclepop) has 67.98 left!
Linie (Jami) gained
1 Ability Counter! Linie (Jami)'s new Ability Counter: 2
================================
Linie continued her chain
Linie (Jami) gained
1 Ability Counter! Linie (Jami)'s new Ability Counter: 3
Turn 8
Stark (rediciclepop) ⠀
HP: 67.98/125 









ATK: 12.6
DEF: 7.2
TrueDEF: 0
SPD: 16.1
Ability: Bravest Coward - 3
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 4 Cards Discard Pile: 6 Cards
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Impending Lightning (1 turn):
- Strike for 47.5 damage. Uninterruptable.
- A Warrior's Last Stand (1 turn):
- HP cannot fall below 1 this turn.
Linie (Jami) ⠀
HP: 65.68/95 









ATK: 19.7
DEF: 16.8
TrueDEF: 0
SPD: 20
Ability: Chain Attack - 3
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 2 Cards Discard Pile: 8 Cards
- After this character uses an attack, gain 1 Chain stack.
So Stark used last stand
Stark (rediciclepop)'s Hand:
- 0:
Block + 7
- Priority+2. Increases TrueDEF by 34.00 until the end of the turn.
- 1:
Jumbo Berry Special Break + 6
- SPD-2 for 2 turns. DEF+3.20 for 2 turns. Heal 16.00 HP. Gain 1 <Resolve> at the end of next turn.
- 2:
Orden's Slash Technique + 4
- HP-8. DMG 19.60. Uses 1 Resolve.
- 3:
Axe Swipe + 2
- HP-5. DMG 10.80. Uses 0 Resolve.
- 4:
Axe Swipe + 1
- HP-5. DMG 9.90. Uses 0 Resolve.
- 5:
Eisen's Axe Cleave + 0
- HP-11. DMG 19.00. Uses up 2 Resolve stack.
Stark (rediciclepop)'s Active Cards:
- 3:
Axe Swipe + 3
- HP-5. DMG 11.70. Uses 0 Resolve.
- 4:
Axe Swipe + 2
- HP-5. DMG 10.80. Uses 0 Resolve.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Erfassen: Knife + 6
- HP-1. DMG 4.80. At the end of the next 2 turns, deal 4.80.
- 1:
Parry + 8
- Priority+2. Increases TrueDEF by 36.00 until the end of the turn.
- 2:
Erfassen: Axe + 6
- HP-4. DMG 19.20
- 3:
Imitate + 3
- Use the card the opponent used last turn at this card's empower level -2.
- 4:
Erfassen: Javelin + 2
- HP-3. DMG 7.20. Deal 7.20 at the end of next turn.
- 5:
Erfassen: Axe + 0
- HP-4. DMG 12.00
Linie (Jami)'s Active Cards:
- 3:
(Imitated) Last Stand + 3
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 32.50. This attack cannot be interrupted.
- 5:
Erfassen: Axe + 0
- HP-4. DMG 12.00
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
That means this turn he will hit you hard
You can actually imitate last stand
And that will keep you alive
So I should play that
Yeah
================================
Linie (Jami) used
(Imitated) Last Stand + 3!
Linie (Jami) winds up...
Linie (Jami) lost
5 DEF! Linie (Jami)'s new DEF: 11.8
Stark (rediciclepop) used
Axe Swipe + 3!
Stark (rediciclepop) lost
5 HP! Stark (rediciclepop)'s new HP: 62.98
Stark (rediciclepop) swiped his axe!
Stark (rediciclepop) attacks
Linie (Jami) for 14.84 damage! Linie (Jami) has 50.84 left!
================================
Stark (rediciclepop) lost
20 HP! Stark (rediciclepop)'s new HP: 42.98
You are still alive though just barely
Stark (rediciclepop) gained
5 DEF! Stark (rediciclepop)'s new DEF: 12.2
Stark (rediciclepop) performs Lightning Strike!
Stark (rediciclepop) attacks
Linie (Jami) for 57.80 damage! Linie (Jami) has 1 left!
Stark (rediciclepop) lost
2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1
Stark (rediciclepop) let out all he has. Stark (rediciclepop) is no longer Sturdy.
Turn 9
Stark (rediciclepop) ⠀
HP: 42.98/125 









ATK: 12.6
DEF: 12.2
TrueDEF: 0
SPD: 16.1
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 3 Cards Discard Pile: 7 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
But you are faster
Linie (Jami) ⠀
HP: 1/95 









ATK: 19.7
DEF: 11.8
TrueDEF: 0
SPD: 20
Ability: Chain Attack - 3
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 1 Card Discard Pile: 9 Cards
Timed effects:
- After this character uses an attack, gain 1 Chain stack.
- Impending Lightning (1 turn):
- Strike for 32.5 damage. Uninterruptable.
- A Warrior's Last Stand (1 turn):
- HP cannot fall below 1 this turn.
Stark (rediciclepop)'s Hand:
- 0:
Block + 8
- Priority+2. Increases TrueDEF by 36.00 until the end of the turn.
- 1:
Jumbo Berry Special Break + 7
- SPD-2 for 2 turns. DEF+3.40 for 2 turns. Heal 17.00 HP. Gain 1 <Resolve> at the end of next turn.
- 2:
Orden's Slash Technique + 5
- HP-8. DMG 21.00. Uses 1 Resolve.
- 3:
Axe Swipe + 3
- HP-5. DMG 11.70. Uses 0 Resolve.
- 4:
Eisen's Axe Cleave + 1
- HP-11. DMG 20.90. Uses up 2 Resolve stack.
- 5:
Fear Brought Me This Far + 0
- Increases ATK and DEF by 3.00. Gain 2 <Resolve>.
Stark (rediciclepop)'s Active Cards:
- 1:
Jumbo Berry Special Break + 8
- SPD-2 for 2 turns. DEF+3.60 for 2 turns. Heal 18.00 HP. Gain 1 <Resolve> at the end of next turn.
- 2:
Orden's Slash Technique + 5
- HP-8. DMG 21.00. Uses 1 Resolve.
- 5:
Fear Brought Me This Far + 0
- Increases ATK and DEF by 3.00. Gain 2 <Resolve>.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Linie (Jami)'s Hand:
- 0:
Erfassen: Knife + 7
- HP-1. DMG 5.10. At the end of the next 2 turns, deal 5.10.
- 1:
Parry + 9
- Priority+2. Increases TrueDEF by 38.00 until the end of the turn.
- 2:
Erfassen: Axe + 7
- HP-4. DMG 20.40
- 3:
Erfassen: Javelin + 3
- HP-3. DMG 7.80. Deal 7.80 at the end of next turn.
- 4:
Erfassen: Axe + 1
- HP-4. DMG 13.20
- 5:
Adapt + 0
- SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.
Linie (Jami)'s Active Cards:
- 1:
Parry + 10
- Priority+2. Increases TrueDEF by 40.00 until the end of the turn.
- 2:
Erfassen: Axe + 7
- HP-4. DMG 20.40
- 5:
Adapt + 0
- SPD+2.00. If HP > 50, ATK+2.00, DEF+2.00. If HP <= 50, heal 10.00 HP.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Should I play axe?
================================
Linie (Jami) used
Erfassen: Axe + 7!
Linie (Jami) lost
4 HP! Linie (Jami)'s new HP: 1
Linie (Jami) recalls her Axe imitation.
Linie (Jami) attacks
Stark (rediciclepop) for 32.18 damage! Stark (rediciclepop) has 10.8 left!
Stark (rediciclepop) used
Jumbo Berry Special Break + 8!
Stark (rediciclepop) chowed down on a Jumbo Berry Special!
Stark (rediciclepop) lost
2 SPD! Stark (rediciclepop)'s new SPD: 14.1
Stark (rediciclepop) gained
3.6 DEF! Stark (rediciclepop)'s new DEF: 15.8
Because adapt won’t heal you for enough
Stark (rediciclepop) gained
18 HP! Stark (rediciclepop)'s new HP: 28.8
================================
Linie (Jami) lost
20 HP! Linie (Jami)'s new HP: 1
Linie (Jami) gained
5 DEF! Linie (Jami)'s new DEF: 16.8
Linie (Jami) performs Lightning Strike!
Linie (Jami) attacks
Stark (rediciclepop) for 43.22 damage! Stark (rediciclepop) has -14.42 left!
Linie (Jami) lost
2 Ability Counter! Linie (Jami)'s new Ability Counter: 1
Stark (rediciclepop) has been defeated!
Stark (rediciclepop) ⠀
HP: -14.42/125 









ATK: 12.6
DEF: 15.8
TrueDEF: 0
SPD: 14.1
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 2 Cards Discard Pile: 8 Cards
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Jumbo Berry Special Break (2 turns):
- SPD-2 for 2 turns. DEF+3.6 for 2 turns.
Linie (Jami) ⠀
HP: 1/95 









ATK: 19.7
DEF: 16.8
TrueDEF: 0
SPD: 20
Ability: Chain Attack - 1
- After this character uses an attack, gain 1 Chain stack.
All attacks this character does has its damage increased by <#Chain>*7.00%.
When this character does not attack in 2 turns in a row, reset the count to 0.
Active Pile: 0 Card Discard Pile: 10 Cards
Timed effects:
- After this character uses an attack, gain 1 Chain stack.
- Impending Lightning (0 turns):
- Strike for 32.5 damage. Uninterruptable.
- A Warrior's Last Stand (1 turn):
- HP cannot fall below 1 this turn.