#TCG Game Thread: rediciclepop vs MmikuL (ID: 1497962466322288962)

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twilit basinBOT
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rediciclepop selected StarkPoint Stark!

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MmikuL selected AuraSmug Aura!

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Turn 1

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Aura (MmikuL) gained tcgAbility 15 Ability Counter! Aura (MmikuL)'s new Ability Counter: 15

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Stark (rediciclepop)

  • tcgHp HP: 125/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 10
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 8
  • tcgAbility Ability: Bravest Coward - 0
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 10 Cards Discard Pile: 0 Card
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Aura (MmikuL)

  • tcgMonsterHp HP: 60/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 10
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Until the End of Time - 15
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 10 Cards Discard Pile: 0 Card
      Aura's Undead Army: 🛡️🛡️
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StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Offensive Stance + 0
    • ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
  • 1: StarkCard Orden's Slash Technique + 0
    • HP-8. DMG 14.00. Uses 1 Resolve.
  • 2: StarkCard Eisen's Axe Cleave + 0
    • HP-11. DMG 19.00. Uses up 2 Resolve stack.
  • 3: StarkCard Offensive Stance + 0
    • ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
  • 4: StarkCard Defensive Stance + 0
    • DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
  • 5: StarkCard Last Stand + 0
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.00. This attack cannot be interrupted.
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Stark (rediciclepop)'s Active Cards:

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  • 1: StarkCard Orden's Slash Technique + 0
    • HP-8. DMG 14.00. Uses 1 Resolve.
  • 2: StarkCard Eisen's Axe Cleave + 1
    • HP-11. DMG 20.90. Uses up 2 Resolve stack.
  • 4: StarkCard Defensive Stance + 0
    • DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Fallen Empire + 0
    • HP-10. ATK+2.00 DEF+2.00 SPD+2.00. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
  • 1: AuraCard Rot + 0
    • For the next 3 turns, ATK+2.00 and SPD+2.00. Each hit by Swordsmen and Archers platoons deal an additional 1.00 flat damage. At each turn end, HP-3.
  • 2: AuraCard Rusted Blades + 0
    • HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.
  • 3: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 4: AuraCard Guillotine + 0
    • HP-8. Army Strength -20. DMG 14.00 + 2.00x #Swordsmen. Remove all Swordsmen afterwards.
  • 5: AuraCard Heartpiercer + 0
    • HP-8. Army Strength -20. DMG 7.00 + 2.00x #Archers with 50% Pierce. Remove all Archers afterwards.
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Aura (MmikuL)'s Active Cards:

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  • 3: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 4: AuraCard Guillotine + 1
    • HP-8. Army Strength -20. DMG 15.40 + 2.20x #Swordsmen. Remove all Swordsmen afterwards.
  • 5: AuraCard Heartpiercer + 0
    • HP-8. Army Strength -20. DMG 7.00 + 2.00x #Archers with 50% Pierce. Remove all Archers afterwards.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
royal quiver
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So key for Aura

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Is she wants summons early

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So you want to discard this hand

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Since you have no summons

unique pivot
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Any summons?

twilit basinBOT
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================================

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AuraSmug Aura (MmikuL) used recycleCard Discard!

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Aura (MmikuL) gained tcgAttack 1 ATK! Aura (MmikuL)'s new ATK: 11

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Aura (MmikuL) gained tcgDefense 1 DEF! Aura (MmikuL)'s new DEF: 11

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Aura (MmikuL) gained tcgSpeed 1 SPD! Aura (MmikuL)'s new SPD: 11

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All cards in Aura (MmikuL)'s hand are empowered!

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StarkPoint Stark (rediciclepop) used StarkCard Defensive Stance + 0!

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Stark (rediciclepop) took a defensive stance!

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Stark (rediciclepop) lost tcgAttack 2 ATK! Stark (rediciclepop)'s new ATK: 8

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Stark (rediciclepop) gained tcgDefense 2 DEF! Stark (rediciclepop)'s new DEF: 12

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Stark (rediciclepop) gained tcgSpeed 2 SPD! Stark (rediciclepop)'s new SPD: 10

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Stark (rediciclepop) gained tcgAbility 1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1

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Aura (MmikuL) gained tcgAbility 2 Ability Counter! Aura (MmikuL)'s new Ability Counter: 17

royal quiver
twilit basinBOT
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================================

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Turn 2

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Stark (rediciclepop)

  • tcgHp HP: 125/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 8
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Bravest Coward - 1
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 9 Cards Discard Pile: 1 Card
      Timed effects:
  • Defensive Stance (1 turn):
    • ATK-2 for 2 turns.
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Aura (MmikuL)

  • tcgMonsterHp HP: 60/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3F
  • tcgAttack ATK: 11
  • tcgDefense DEF: 11
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 11
  • tcgAbility Ability: Until the End of Time - 17
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 7 Cards Discard Pile: 3 Cards
      Aura's Undead Army: 🛡️🛡️
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StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Offensive Stance + 1
    • ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
  • 1: StarkCard Orden's Slash Technique + 1
    • HP-8. DMG 15.40. Uses 1 Resolve.
  • 2: StarkCard Eisen's Axe Cleave + 2
    • HP-11. DMG 22.80. Uses up 2 Resolve stack.
  • 3: StarkCard Offensive Stance + 1
    • ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
  • 4: StarkCard Last Stand + 1
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 27.50. This attack cannot be interrupted.
  • 5: StarkCard Fear Brought Me This Far + 0
    • Increases ATK and DEF by 3.00. Gain 2 <Resolve>.
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Stark (rediciclepop)'s Active Cards:

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  • 0: StarkCard Offensive Stance + 1
    • ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
  • 1: StarkCard Orden's Slash Technique + 1
    • HP-8. DMG 15.40. Uses 1 Resolve.
  • 3: StarkCard Offensive Stance + 1
    • ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
  • 5: StarkCard Fear Brought Me This Far + 0
    • Increases ATK and DEF by 3.00. Gain 2 <Resolve>.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Fallen Empire + 1
    • HP-10. ATK+2.20 DEF+2.20 SPD+2.20. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
  • 1: AuraCard Rot + 1
    • For the next 3 turns, ATK+2.20 and SPD+2.20. Each hit by Swordsmen and Archers platoons deal an additional 1.10 flat damage. At each turn end, HP-3.
  • 2: AuraCard Rusted Blades + 1
    • HP-5. ATK+4.40. Army Strength+10. Summon 2 Swordsmen platoons.
  • 3: AuraCard Broken Arrows + 1
    • HP-5. SPD+4.40. Army Strength+10. Summon 2 Archers platoons.
  • 4: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 5: AuraCard Weathered Shields + 1
    • HP-5. DEF+4.40. Army Strength+10. Summon 2 Shieldbearers platoons.
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Aura (MmikuL)'s Active Cards:

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  • 2: AuraCard Rusted Blades + 1
    • HP-5. ATK+4.40. Army Strength+10. Summon 2 Swordsmen platoons.
  • 4: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 5: AuraCard Weathered Shields + 2
    • HP-5. DEF+4.80. Army Strength+10. Summon 2 Shieldbearers platoons.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
royal quiver
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Because it builds your DEF and regens you army strength

unique pivot
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I see

royal quiver
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On the other hand I don’t want you to build

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So opponents will attack you constantly

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Just to kill soldiers and prevent you from snow balling

unique pivot
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So how long should i build before attacking

royal quiver
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Fallen empire next

twilit basinBOT
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================================

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AuraSmug Aura (MmikuL) used AuraCard Weathered Shields + 2!

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Aura (MmikuL) lost tcgMonsterHp 5 HP! Aura (MmikuL)'s new HP: 55

royal quiver
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Then either archers or swordsman

twilit basinBOT
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Aura (MmikuL) called forth the shieldbearers platoon.

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Aura (MmikuL) gained tcgDefense 4.8 DEF! Aura (MmikuL)'s new DEF: 15.8

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Aura (MmikuL) gained tcgAbility 10 Ability Counter! Aura (MmikuL)'s new Ability Counter: 27

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StarkPoint Stark (rediciclepop) used StarkCard Orden's Slash Technique + 1!

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Stark (rediciclepop) lost tcgHp 8 HP! Stark (rediciclepop)'s new HP: 117

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Stark (rediciclepop) used Orden's Slash Technique!

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Aura (MmikuL) lost tcgAbility 5.34 Ability Counter! Aura (MmikuL)'s new Ability Counter: 21.66

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StarkPoint Stark (rediciclepop) attacks AuraSmug Aura (MmikuL) for 5.34 damage! Aura (MmikuL) has 49.66 left!

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Stark (rediciclepop) lost tcgAbility 1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 0

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Aura (MmikuL) gained tcgAbility 4 Ability Counter! Aura (MmikuL)'s new Ability Counter: 25.66

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================================

unique pivot
twilit basinBOT
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Stark (rediciclepop) shifts his stance.

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Stark (rediciclepop) gained tcgAttack 2 ATK! Stark (rediciclepop)'s new ATK: 10

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Turn 3

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Stark (rediciclepop)

  • tcgHp HP: 117/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3HF
  • tcgAttack ATK: 10
  • tcgDefense DEF: 12
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 10
  • tcgAbility Ability: Bravest Coward - 0
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 8 Cards Discard Pile: 2 Cards
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Aura (MmikuL)

  • tcgMonsterHp HP: 49.66/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2HFPB3E
  • tcgAttack ATK: 11
  • tcgDefense DEF: 15.8
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 11
  • tcgAbility Ability: Until the End of Time - 25.66
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 6 Cards Discard Pile: 4 Cards
      Aura's Undead Army: 🛡️🛡️🛡️🛡️
#

StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Offensive Stance + 2
    • ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
  • 1: StarkCard Eisen's Axe Cleave + 3
    • HP-11. DMG 24.70. Uses up 2 Resolve stack.
  • 2: StarkCard Offensive Stance + 2
    • ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
  • 3: StarkCard Last Stand + 2
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 30.00. This attack cannot be interrupted.
  • 4: StarkCard Fear Brought Me This Far + 1
    • Increases ATK and DEF by 3.30. Gain 2 <Resolve>.
  • 5: StarkCard Block + 0
    • Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
#

Stark (rediciclepop)'s Active Cards:

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  • 0: StarkCard Offensive Stance + 2
    • ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
  • 1: StarkCard Eisen's Axe Cleave + 3
    • HP-11. DMG 24.70. Uses up 2 Resolve stack.
  • 2: StarkCard Offensive Stance + 2
    • ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
  • 5: StarkCard Block + 0
    • Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
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AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Fallen Empire + 2
    • HP-10. ATK+2.40 DEF+2.40 SPD+2.40. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
  • 1: AuraCard Rot + 2
    • For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
  • 2: AuraCard Rusted Blades + 2
    • HP-5. ATK+4.80. Army Strength+10. Summon 2 Swordsmen platoons.
  • 3: AuraCard Broken Arrows + 2
    • HP-5. SPD+4.80. Army Strength+10. Summon 2 Archers platoons.
  • 4: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 5: AuraCard Broken Arrows + 0
    • HP-5. SPD+4.00. Army Strength+10. Summon 2 Archers platoons.
#

Aura (MmikuL)'s Active Cards:

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  • 1: AuraCard Rot + 2
    • For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
  • 4: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 5: AuraCard Broken Arrows + 0
    • HP-5. SPD+4.00. Army Strength+10. Summon 2 Archers platoons.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
royal quiver
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Weathered reduces damage you take and let’s you get more Army Strength for your Army

royal quiver
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Because they do damage over time

unique pivot
royal quiver
royal quiver
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They attack every turn

royal quiver
twilit basinBOT
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================================

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AuraSmug Aura (MmikuL) used AuraCard Broken Arrows + 0!

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Aura (MmikuL) lost tcgMonsterHp 5 HP! Aura (MmikuL)'s new HP: 44.66

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Aura (MmikuL) called forth the archers platoon.

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Aura (MmikuL) gained tcgSpeed 4 SPD! Aura (MmikuL)'s new SPD: 15

royal quiver
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It’s still a summon

twilit basinBOT
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Aura (MmikuL) gained tcgAbility 10 Ability Counter! Aura (MmikuL)'s new Ability Counter: 35.66

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StarkPoint Stark (rediciclepop) used StarkCard Offensive Stance + 2!

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Stark (rediciclepop) took an offensive stance!

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Stark (rediciclepop) gained tcgAttack 2.4 ATK! Stark (rediciclepop)'s new ATK: 12.4

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Stark (rediciclepop) lost tcgDefense 2 DEF! Stark (rediciclepop)'s new DEF: 10

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Stark (rediciclepop) gained tcgSpeed 2.4 SPD! Stark (rediciclepop)'s new SPD: 12.4

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Stark (rediciclepop) gained tcgAbility 1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1

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Aura (MmikuL) gained tcgAbility 4 Ability Counter! Aura (MmikuL)'s new Ability Counter: 39.66

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The undead archers fire a volley.

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AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 2.00 damage! Stark (rediciclepop) has 115 left!

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AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 2.00 damage! Stark (rediciclepop) has 113 left!

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================================

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Turn 4

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Stark (rediciclepop)

  • tcgHp HP: 113/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB2CPB3E
  • tcgAttack ATK: 12.4
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 12.4
  • tcgAbility Ability: Bravest Coward - 1
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 7 Cards Discard Pile: 3 Cards
      Timed effects:
  • Offensive Stance (1 turn):
    • DEF-2 for 2 turns.
#

Aura (MmikuL)

  • tcgMonsterHp HP: 44.66/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2HFPB2EPB3E
  • tcgAttack ATK: 11
  • tcgDefense DEF: 15.8
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15
  • tcgAbility Ability: Until the End of Time - 39.66
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 5 Cards Discard Pile: 5 Cards
      Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹
royal quiver
#

So you see they attack at the end of every turn

twilit basinBOT
#

StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Eisen's Axe Cleave + 4
    • HP-11. DMG 26.60. Uses up 2 Resolve stack.
  • 1: StarkCard Offensive Stance + 3
    • ATK+2.60. DEF-2 for 2 turns. SPD+2.60. Gain 1 <Resolve>.
  • 2: StarkCard Last Stand + 3
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 32.50. This attack cannot be interrupted.
  • 3: StarkCard Fear Brought Me This Far + 2
    • Increases ATK and DEF by 3.60. Gain 2 <Resolve>.
  • 4: StarkCard Block + 1
    • Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
  • 5: StarkCard Orden's Slash Technique + 0
    • HP-8. DMG 14.00. Uses 1 Resolve.
#

Stark (rediciclepop)'s Active Cards:

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  • 0: StarkCard Eisen's Axe Cleave + 4
    • HP-11. DMG 26.60. Uses up 2 Resolve stack.
  • 1: StarkCard Offensive Stance + 3
    • ATK+2.60. DEF-2 for 2 turns. SPD+2.60. Gain 1 <Resolve>.
  • 2: StarkCard Last Stand + 4
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 35.00. This attack cannot be interrupted.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
#

AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Fallen Empire + 3
    • HP-10. ATK+2.60 DEF+2.60 SPD+2.60. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
  • 1: AuraCard Rot + 3
    • For the next 3 turns, ATK+2.60 and SPD+2.60. Each hit by Swordsmen and Archers platoons deal an additional 1.30 flat damage. At each turn end, HP-3.
  • 2: AuraCard Rusted Blades + 3
    • HP-5. ATK+5.20. Army Strength+10. Summon 2 Swordsmen platoons.
  • 3: AuraCard Broken Arrows + 3
    • HP-5. SPD+5.20. Army Strength+10. Summon 2 Archers platoons.
  • 4: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 5: AuraCard Rot + 0
    • For the next 3 turns, ATK+2.00 and SPD+2.00. Each hit by Swordsmen and Archers platoons deal an additional 1.00 flat damage. At each turn end, HP-3.
#

Aura (MmikuL)'s Active Cards:

#
  • 0: AuraCard Fallen Empire + 3
    • HP-10. ATK+2.60 DEF+2.60 SPD+2.60. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
  • 1: AuraCard Rot + 4
    • For the next 3 turns, ATK+2.80 and SPD+2.80. Each hit by Swordsmen and Archers platoons deal an additional 1.40 flat damage. At each turn end, HP-3.
  • 3: AuraCard Broken Arrows + 3
    • HP-5. SPD+5.20. Army Strength+10. Summon 2 Archers platoons.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
unique pivot
royal quiver
#

You can just leave them to attack me and focus on healing or summoning more

royal quiver
unique pivot
#

So when you kill them i just build up again

royal quiver
#

So until your opponent kills them by reducing your army strength

royal quiver
twilit basinBOT
#

================================

#

AuraSmug Aura (MmikuL) used AuraCard Fallen Empire + 3!

#

Aura (MmikuL) lost tcgMonsterHp 10 HP! Aura (MmikuL)'s new HP: 34.66

#

Before Aura (MmikuL) stands an army rivaling that of an empire.

#

Aura (MmikuL) gained tcgAttack 2.6 ATK! Aura (MmikuL)'s new ATK: 13.6

#

Aura (MmikuL) gained tcgDefense 2.6 DEF! Aura (MmikuL)'s new DEF: 18.4

#

Aura (MmikuL) gained tcgSpeed 2.6 SPD! Aura (MmikuL)'s new SPD: 17.6

#

Aura (MmikuL) gained tcgAbility 15 Ability Counter! Aura (MmikuL)'s new Ability Counter: 54.66

#

StarkPoint Stark (rediciclepop) used StarkCard Offensive Stance + 3!

#

Stark (rediciclepop) took an offensive stance!

#

Stark (rediciclepop) gained tcgAttack 2.6 ATK! Stark (rediciclepop)'s new ATK: 15

#

Stark (rediciclepop) lost tcgDefense 2 DEF! Stark (rediciclepop)'s new DEF: 8

#

Stark (rediciclepop) gained tcgSpeed 2.6 SPD! Stark (rediciclepop)'s new SPD: 15

#

Stark (rediciclepop) gained tcgAbility 1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 2

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 7.60 damage! Stark (rediciclepop) has 105.4 left!

#

Aura (MmikuL) gained tcgAbility 5 Ability Counter! Aura (MmikuL)'s new Ability Counter: 59.66

#

The undead archers fire a volley.

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 6.60 damage! Stark (rediciclepop) has 98.8 left!

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 6.60 damage! Stark (rediciclepop) has 92.2 left!

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 6.60 damage! Stark (rediciclepop) has 85.6 left!

#

================================

#

Stark (rediciclepop) shifts his stance.

#

Stark (rediciclepop) gained tcgDefense 2 DEF! Stark (rediciclepop)'s new DEF: 10

#

Turn 5

#

Stark (rediciclepop)

  • tcgHp HP: 85.6/125 PB1CPB2CPB2CPB2CPB2CPB2CPB2FPB2EPB2EPB3E
  • tcgAttack ATK: 15
  • tcgDefense DEF: 10
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15
  • tcgAbility Ability: Bravest Coward - 2
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 6 Cards Discard Pile: 4 Cards
      Timed effects:
  • Offensive Stance (1 turn):
    • DEF-2 for 2 turns.
royal quiver
twilit basinBOT
#

Aura (MmikuL)

  • tcgMonsterHp HP: 34.66/60 PB1CPB2CPB2CPB2CPB2CPB2FPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 13.6
  • tcgDefense DEF: 18.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 17.6
  • tcgAbility Ability: Until the End of Time - 59.66
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹⚔️🛡️🏹
unique pivot
twilit basinBOT
#

StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Eisen's Axe Cleave + 5
    • HP-11. DMG 28.50. Uses up 2 Resolve stack.
  • 1: StarkCard Last Stand + 5
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 37.50. This attack cannot be interrupted.
  • 2: StarkCard Fear Brought Me This Far + 3
    • Increases ATK and DEF by 3.90. Gain 2 <Resolve>.
  • 3: StarkCard Block + 2
    • Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
  • 4: StarkCard Orden's Slash Technique + 1
    • HP-8. DMG 15.40. Uses 1 Resolve.
  • 5: StarkCard Axe Swipe + 0
    • HP-5. DMG 9.00. Uses 0 Resolve.
#

Stark (rediciclepop)'s Active Cards:

#
  • 1: StarkCard Last Stand + 5
    • Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 37.50. This attack cannot be interrupted.
  • 3: StarkCard Block + 2
    • Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
  • 5: StarkCard Axe Swipe + 1
    • HP-5. DMG 9.90. Uses 0 Resolve.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
#

AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Rot + 5
    • For the next 3 turns, ATK+3.00 and SPD+3.00. Each hit by Swordsmen and Archers platoons deal an additional 1.50 flat damage. At each turn end, HP-3.
  • 1: AuraCard Rusted Blades + 4
    • HP-5. ATK+5.60. Army Strength+10. Summon 2 Swordsmen platoons.
  • 2: AuraCard Broken Arrows + 4
    • HP-5. SPD+5.60. Army Strength+10. Summon 2 Archers platoons.
  • 3: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 4: AuraCard Rot + 1
    • For the next 3 turns, ATK+2.20 and SPD+2.20. Each hit by Swordsmen and Archers platoons deal an additional 1.10 flat damage. At each turn end, HP-3.
  • 5: AuraCard Rusted Blades + 0
    • HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.
#

Aura (MmikuL)'s Active Cards:

#
  • 1: AuraCard Rusted Blades + 4
    • HP-5. ATK+5.60. Army Strength+10. Summon 2 Swordsmen platoons.
  • 2: AuraCard Broken Arrows + 4
    • HP-5. SPD+5.60. Army Strength+10. Summon 2 Archers platoons.
  • 4: AuraCard Rot + 1
    • For the next 3 turns, ATK+2.20 and SPD+2.20. Each hit by Swordsmen and Archers platoons deal an additional 1.10 flat damage. At each turn end, HP-3.
  • 5: AuraCard Rusted Blades + 0
    • HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
royal quiver
#

You can either summon or wait

#

I recommend summoning

#

Maybe blades

twilit basinBOT
#

================================

#

StarkPoint Stark (rediciclepop) used StarkCard Last Stand + 5!

#

Stark (rediciclepop) winds up...

#

Stark (rediciclepop) lost tcgDefense 5 DEF! Stark (rediciclepop)'s new DEF: 5

#

AuraSmug Aura (MmikuL) used 🕙 Wait!

#

Aura (MmikuL) waited it out! All cards in Aura (MmikuL)'s hand are empowered!

#

Aura (MmikuL) gained tcgMonsterHp 10 HP! Aura (MmikuL)'s new HP: 44.66

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 10.60 damage! Stark (rediciclepop) has 75 left!

#

Aura (MmikuL) gained tcgAbility 5 Ability Counter! Aura (MmikuL)'s new Ability Counter: 64.66

#

The undead archers fire a volley.

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 9.60 damage! Stark (rediciclepop) has 65.4 left!

royal quiver
#

Waiting is also fine

twilit basinBOT
#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 9.60 damage! Stark (rediciclepop) has 55.8 left!

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 9.60 damage! Stark (rediciclepop) has 46.2 left!

#

================================

#

Stark (rediciclepop) shifts his stance.

#

Stark (rediciclepop) gained tcgDefense 2 DEF! Stark (rediciclepop)'s new DEF: 7

#

Turn 6

#

Stark (rediciclepop)

  • tcgHp HP: 46.2/125 PB1CPB2CPB2CPB2HFPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 15
  • tcgDefense DEF: 7
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15
  • tcgAbility Ability: Bravest Coward - 2
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 5 Cards Discard Pile: 5 Cards
      Timed effects:
  • Impending Lightning (1 turn):
    • Strike for 37.5 damage. Uninterruptable.
  • A Warrior's Last Stand (1 turn):
    • HP cannot fall below 1 this turn.
#

Aura (MmikuL)

  • tcgMonsterHp HP: 44.66/60 PB1CPB2CPB2CPB2CPB2CPB2CPB2CPB2HFPB2EPB3E
  • tcgAttack ATK: 13.6
  • tcgDefense DEF: 18.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 17.6
  • tcgAbility Ability: Until the End of Time - 64.66
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹⚔️🛡️🏹
#

StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Eisen's Axe Cleave + 6
    • HP-11. DMG 30.40. Uses up 2 Resolve stack.
  • 1: StarkCard Fear Brought Me This Far + 4
    • Increases ATK and DEF by 4.20. Gain 2 <Resolve>.
  • 2: StarkCard Block + 3
    • Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
  • 3: StarkCard Orden's Slash Technique + 2
    • HP-8. DMG 16.80. Uses 1 Resolve.
  • 4: StarkCard Axe Swipe + 2
    • HP-5. DMG 10.80. Uses 0 Resolve.
  • 5: IceCreamCard Jumbo Berry Special Break + 0
    • SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.
unique pivot
#

Can’t i avoid last stand with retreat?

twilit basinBOT
#

Stark (rediciclepop)'s Active Cards:

#
  • 1: StarkCard Fear Brought Me This Far + 4
    • Increases ATK and DEF by 4.20. Gain 2 <Resolve>.
  • 3: StarkCard Orden's Slash Technique + 2
    • HP-8. DMG 16.80. Uses 1 Resolve.
  • 4: StarkCard Axe Swipe + 2
    • HP-5. DMG 10.80. Uses 0 Resolve.
  • 5: IceCreamCard Jumbo Berry Special Break + 0
    • SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
#

AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Rot + 6
    • For the next 3 turns, ATK+3.20 and SPD+3.20. Each hit by Swordsmen and Archers platoons deal an additional 1.60 flat damage. At each turn end, HP-3.
  • 1: AuraCard Rusted Blades + 5
    • HP-5. ATK+6.00. Army Strength+10. Summon 2 Swordsmen platoons.
  • 2: AuraCard Broken Arrows + 5
    • HP-5. SPD+6.00. Army Strength+10. Summon 2 Archers platoons.
  • 3: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 4: AuraCard Rot + 2
    • For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
  • 5: AuraCard Rusted Blades + 1
    • HP-5. ATK+4.40. Army Strength+10. Summon 2 Swordsmen platoons.
#

Aura (MmikuL)'s Active Cards:

#
  • 2: AuraCard Broken Arrows + 5
    • HP-5. SPD+6.00. Army Strength+10. Summon 2 Archers platoons.
  • 3: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 4: AuraCard Rot + 2
    • For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
royal quiver
#

You have enough HP that you probably don’t have to retreat

#

So I recommend waiting

unique pivot
#

I see

twilit basinBOT
#

================================

#

AuraSmug Aura (MmikuL) used 🕙 Wait!

#

Aura (MmikuL) waited it out! All cards in Aura (MmikuL)'s hand are empowered!

#

Aura (MmikuL) gained tcgMonsterHp 10 HP! Aura (MmikuL)'s new HP: 54.66

#

StarkPoint Stark (rediciclepop) used StarkCard Fear Brought Me This Far + 4!

#

Stark (rediciclepop)'s hands can't stop shaking, but Stark (rediciclepop) is determined.

#

Stark (rediciclepop) gained tcgAttack 4.2 ATK! Stark (rediciclepop)'s new ATK: 19.2

#

Stark (rediciclepop) gained tcgDefense 4.2 DEF! Stark (rediciclepop)'s new DEF: 11.2

#

Stark (rediciclepop) gained tcgAbility 2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 4

#

The undead swordsmen swing blindly.

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 4.40 damage! Stark (rediciclepop) has 41.8 left!

#

Aura (MmikuL) gained tcgAbility 5 Ability Counter! Aura (MmikuL)'s new Ability Counter: 69.66

#

The undead archers fire a volley.

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 3.40 damage! Stark (rediciclepop) has 38.4 left!

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 3.40 damage! Stark (rediciclepop) has 35 left!

#

AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 3.40 damage! Stark (rediciclepop) has 31.6 left!

#

================================

#

Stark (rediciclepop) lost tcgHp 20 HP! Stark (rediciclepop)'s new HP: 11.6

#

Stark (rediciclepop) gained tcgDefense 5 DEF! Stark (rediciclepop)'s new DEF: 16.2

#

Stark (rediciclepop) performs Lightning Strike!

#

Aura (MmikuL) lost tcgAbility 22.9 Ability Counter! Aura (MmikuL)'s new Ability Counter: 46.76

#

StarkPoint Stark (rediciclepop) attacks AuraSmug Aura (MmikuL) for 22.90 damage! Aura (MmikuL) has 31.76 left!

#

Stark (rediciclepop) lost tcgAbility 2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 2

#

Stark (rediciclepop) let out all he has. Stark (rediciclepop) is no longer Sturdy.

#

Turn 7

#

Stark (rediciclepop)

  • tcgHp HP: 11.6/125 PB1CPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 19.2
  • tcgDefense DEF: 16.2
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15
  • tcgAbility Ability: Bravest Coward - 2
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 4 Cards Discard Pile: 6 Cards
#

Aura (MmikuL)

  • tcgMonsterHp HP: 31.76/60 PB1CPB2CPB2CPB2CPB2CPB2HFPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 13.6
  • tcgDefense DEF: 18.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 17.6
  • tcgAbility Ability: Until the End of Time - 46.76
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹⚔️🛡️🏹
unique pivot
#

What do i here

twilit basinBOT
#

StarkPoint Stark (rediciclepop)'s Hand:

  • 0: StarkCard Eisen's Axe Cleave + 7
    • HP-11. DMG 32.30. Uses up 2 Resolve stack.
  • 1: StarkCard Block + 4
    • Priority+2. Increases TrueDEF by 28.00 until the end of the turn.
  • 2: StarkCard Orden's Slash Technique + 3
    • HP-8. DMG 18.20. Uses 1 Resolve.
  • 3: StarkCard Axe Swipe + 3
    • HP-5. DMG 11.70. Uses 0 Resolve.
  • 4: IceCreamCard Jumbo Berry Special Break + 1
    • SPD-2 for 2 turns. DEF+2.20 for 2 turns. Heal 11.00 HP. Gain 1 <Resolve> at the end of next turn.
  • 5: StarkCard Defensive Stance + 0
    • DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
#

Stark (rediciclepop)'s Active Cards:

#
  • 0: StarkCard Eisen's Axe Cleave + 7
    • HP-11. DMG 32.30. Uses up 2 Resolve stack.
  • 2: StarkCard Orden's Slash Technique + 3
    • HP-8. DMG 18.20. Uses 1 Resolve.
  • 4: IceCreamCard Jumbo Berry Special Break + 1
    • SPD-2 for 2 turns. DEF+2.20 for 2 turns. Heal 11.00 HP. Gain 1 <Resolve> at the end of next turn.
  • 5: StarkCard Defensive Stance + 0
    • DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
#

AuraSmug Aura (MmikuL)'s Hand:

  • 0: AuraCard Rot + 7
    • For the next 3 turns, ATK+3.40 and SPD+3.40. Each hit by Swordsmen and Archers platoons deal an additional 1.70 flat damage. At each turn end, HP-3.
  • 1: AuraCard Rusted Blades + 6
    • HP-5. ATK+6.40. Army Strength+10. Summon 2 Swordsmen platoons.
  • 2: AuraCard Broken Arrows + 6
    • HP-5. SPD+6.40. Army Strength+10. Summon 2 Archers platoons.
  • 3: AuraCard Retreat
    • Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
  • 4: AuraCard Rot + 3
    • For the next 3 turns, ATK+2.60 and SPD+2.60. Each hit by Swordsmen and Archers platoons deal an additional 1.30 flat damage. At each turn end, HP-3.
  • 5: AuraCard Rusted Blades + 2
    • HP-5. ATK+4.80. Army Strength+10. Summon 2 Swordsmen platoons.
#

Aura (MmikuL)'s Active Cards:

#
  • 0: AuraCard Rot + 7
    • For the next 3 turns, ATK+3.40 and SPD+3.40. Each hit by Swordsmen and Archers platoons deal an additional 1.70 flat damage. At each turn end, HP-3.
  • 1: AuraCard Rusted Blades + 6
    • HP-5. ATK+6.40. Army Strength+10. Summon 2 Swordsmen platoons.
  • 4: AuraCard Rot + 3
    • For the next 3 turns, ATK+2.60 and SPD+2.60. Each hit by Swordsmen and Archers platoons deal an additional 1.30 flat damage. At each turn end, HP-3.
  • 5: AuraCard Rusted Blades + 2
    • HP-5. ATK+4.80. Army Strength+10. Summon 2 Swordsmen platoons.
  • 10: recycleCard Discard
    • ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
  • 11: 🕙 Wait
    • Heals 10 HP. Empower all cards in your hand afterwards.
  • 14: randomCard Forfeit
    • Forfeits the game.
royal quiver
#

Uh probably wait or summon

twilit basinBOT
#

================================

#

AuraSmug Aura (MmikuL) used 🕙 Wait!

#

Aura (MmikuL) waited it out! All cards in Aura (MmikuL)'s hand are empowered!

#

Aura (MmikuL) gained tcgMonsterHp 10 HP! Aura (MmikuL)'s new HP: 41.76

#

StarkPoint Stark (rediciclepop) used StarkCard Eisen's Axe Cleave + 7!

#

Stark (rediciclepop) lost tcgHp 11 HP! Stark (rediciclepop)'s new HP: 1

royal quiver
#

I think you should be safe to summon

twilit basinBOT
#

Stark (rediciclepop) cleaves his axe.

#

Aura (MmikuL) lost tcgAbility 19.78 Ability Counter! Aura (MmikuL)'s new Ability Counter: 26.98

#

StarkPoint Stark (rediciclepop) attacks AuraSmug Aura (MmikuL) for 19.78 damage! Aura (MmikuL) has 21.98 left!

#

Stark (rediciclepop) lost tcgAbility 2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 0

#

Aura (MmikuL)'s undead shieldbearers fall.

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Aura (MmikuL) lost tcgDefense 2 DEF! Aura (MmikuL)'s new DEF: 16.4

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Aura (MmikuL)'s undead shieldbearers fall.

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Aura (MmikuL) lost tcgDefense 2 DEF! Aura (MmikuL)'s new DEF: 14.4

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Aura (MmikuL)'s undead shieldbearers fall.

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Aura (MmikuL) lost tcgDefense 2 DEF! Aura (MmikuL)'s new DEF: 12.4

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Aura (MmikuL)'s undead shieldbearers fall.

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Aura (MmikuL) lost tcgDefense 2 DEF! Aura (MmikuL)'s new DEF: 10.4

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The undead swordsmen swing blindly.

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AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has 0 left!

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Aura (MmikuL) gained tcgAbility 1 Ability Counter! Aura (MmikuL)'s new Ability Counter: 27.98

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The undead archers fire a volley.

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AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has -1 left!

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AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has -2 left!

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AuraSmug Aura (MmikuL) attacks StarkPoint Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has -3 left!

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Stark (rediciclepop) has been defeated!

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================================

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Stark (rediciclepop)

  • tcgHp HP: -3/125 PB1EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 19.2
  • tcgDefense DEF: 16.2
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 15
  • tcgAbility Ability: Bravest Coward - 0
    • Using attacks while your (Resolve) is negative reduces its DMG by 20%.
      Using attacks while your (Resolve) is positive increases its DMG by 20%.
      Your attacks stay the same when your (Resolve) is 0.
      Active Pile: 3 Cards Discard Pile: 7 Cards
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Aura (MmikuL)

  • tcgMonsterHp HP: 21.98/60 PB1CPB2CPB2CPB2HFPB2EPB2EPB2EPB2EPB2EPB3E
  • tcgAttack ATK: 13.6
  • tcgDefense DEF: 10.4
  • tcgTrueDef TrueDEF: 0
  • tcgSpeed SPD: 17.6
  • tcgAbility Ability: Until the End of Time - 27.98
    • Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
      Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
      At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
      Active Pile: 4 Cards Discard Pile: 6 Cards
      Aura's Undead Army: 🏹🏹⚔️🛡️🏹
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Game over!