#TCG Game Thread: rediciclepop vs MmikuL (ID: 1497962466322288962)
1 messages · Page 1 of 1 (latest)
rediciclepop selected
Stark!
MmikuL selected
Aura!
Turn 1
Aura (MmikuL) gained
15 Ability Counter! Aura (MmikuL)'s new Ability Counter: 15
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 10
DEF: 10
TrueDEF: 0
SPD: 8
Ability: Bravest Coward - 0
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 10 Cards Discard Pile: 0 Card
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Aura (MmikuL) ⠀
HP: 60/60 









ATK: 10
DEF: 10
TrueDEF: 0
SPD: 10
Ability: Until the End of Time - 15
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 10 Cards Discard Pile: 0 Card
Aura's Undead Army: 🛡️🛡️
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 0
- ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 1:
Orden's Slash Technique + 0
- HP-8. DMG 14.00. Uses 1 Resolve.
- 2:
Eisen's Axe Cleave + 0
- HP-11. DMG 19.00. Uses up 2 Resolve stack.
- 3:
Offensive Stance + 0
- ATK+2.00. DEF-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 4:
Defensive Stance + 0
- DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 5:
Last Stand + 0
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 25.00. This attack cannot be interrupted.
Stark (rediciclepop)'s Active Cards:
- 1:
Orden's Slash Technique + 0
- HP-8. DMG 14.00. Uses 1 Resolve.
- 2:
Eisen's Axe Cleave + 1
- HP-11. DMG 20.90. Uses up 2 Resolve stack.
- 4:
Defensive Stance + 0
- DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Fallen Empire + 0
- HP-10. ATK+2.00 DEF+2.00 SPD+2.00. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
- 1:
Rot + 0
- For the next 3 turns, ATK+2.00 and SPD+2.00. Each hit by Swordsmen and Archers platoons deal an additional 1.00 flat damage. At each turn end, HP-3.
- 2:
Rusted Blades + 0
- HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.
- 3:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 4:
Guillotine + 0
- HP-8. Army Strength -20. DMG 14.00 + 2.00x #Swordsmen. Remove all Swordsmen afterwards.
- 5:
Heartpiercer + 0
- HP-8. Army Strength -20. DMG 7.00 + 2.00x #Archers with 50% Pierce. Remove all Archers afterwards.
Aura (MmikuL)'s Active Cards:
- 3:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 4:
Guillotine + 1
- HP-8. Army Strength -20. DMG 15.40 + 2.20x #Swordsmen. Remove all Swordsmen afterwards.
- 5:
Heartpiercer + 0
- HP-8. Army Strength -20. DMG 7.00 + 2.00x #Archers with 50% Pierce. Remove all Archers afterwards.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
So key for Aura
Is she wants summons early
So you want to discard this hand
Since you have no summons
Any summons?
================================
Aura (MmikuL) used
Discard!
Aura (MmikuL) gained
1 ATK! Aura (MmikuL)'s new ATK: 11
Aura (MmikuL) gained
1 DEF! Aura (MmikuL)'s new DEF: 11
Aura (MmikuL) gained
1 SPD! Aura (MmikuL)'s new SPD: 11
All cards in Aura (MmikuL)'s hand are empowered!
Stark (rediciclepop) used
Defensive Stance + 0!
Stark (rediciclepop) took a defensive stance!
Stark (rediciclepop) lost
2 ATK! Stark (rediciclepop)'s new ATK: 8
Stark (rediciclepop) gained
2 DEF! Stark (rediciclepop)'s new DEF: 12
Stark (rediciclepop) gained
2 SPD! Stark (rediciclepop)'s new SPD: 10
Stark (rediciclepop) gained
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1
Aura (MmikuL) gained
2 Ability Counter! Aura (MmikuL)'s new Ability Counter: 17
Generally weathered shields is preferred early
================================
Turn 2
Stark (rediciclepop) ⠀
HP: 125/125 









ATK: 8
DEF: 12
TrueDEF: 0
SPD: 10
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 9 Cards Discard Pile: 1 Card
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Defensive Stance (1 turn):
- ATK-2 for 2 turns.
Aura (MmikuL) ⠀
HP: 60/60 









ATK: 11
DEF: 11
TrueDEF: 0
SPD: 11
Ability: Until the End of Time - 17
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 7 Cards Discard Pile: 3 Cards
Aura's Undead Army: 🛡️🛡️
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 1
- ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 1:
Orden's Slash Technique + 1
- HP-8. DMG 15.40. Uses 1 Resolve.
- 2:
Eisen's Axe Cleave + 2
- HP-11. DMG 22.80. Uses up 2 Resolve stack.
- 3:
Offensive Stance + 1
- ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 4:
Last Stand + 1
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 27.50. This attack cannot be interrupted.
- 5:
Fear Brought Me This Far + 0
- Increases ATK and DEF by 3.00. Gain 2 <Resolve>.
Stark (rediciclepop)'s Active Cards:
- 0:
Offensive Stance + 1
- ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 1:
Orden's Slash Technique + 1
- HP-8. DMG 15.40. Uses 1 Resolve.
- 3:
Offensive Stance + 1
- ATK+2.20. DEF-2 for 2 turns. SPD+2.20. Gain 1 <Resolve>.
- 5:
Fear Brought Me This Far + 0
- Increases ATK and DEF by 3.00. Gain 2 <Resolve>.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Fallen Empire + 1
- HP-10. ATK+2.20 DEF+2.20 SPD+2.20. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
- 1:
Rot + 1
- For the next 3 turns, ATK+2.20 and SPD+2.20. Each hit by Swordsmen and Archers platoons deal an additional 1.10 flat damage. At each turn end, HP-3.
- 2:
Rusted Blades + 1
- HP-5. ATK+4.40. Army Strength+10. Summon 2 Swordsmen platoons.
- 3:
Broken Arrows + 1
- HP-5. SPD+4.40. Army Strength+10. Summon 2 Archers platoons.
- 4:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 5:
Weathered Shields + 1
- HP-5. DEF+4.40. Army Strength+10. Summon 2 Shieldbearers platoons.
Aura (MmikuL)'s Active Cards:
- 2:
Rusted Blades + 1
- HP-5. ATK+4.40. Army Strength+10. Summon 2 Swordsmen platoons.
- 4:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 5:
Weathered Shields + 2
- HP-5. DEF+4.80. Army Strength+10. Summon 2 Shieldbearers platoons.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Alr
Because it builds your DEF and regens you army strength
I see
On the other hand I don’t want you to build
So opponents will attack you constantly
Just to kill soldiers and prevent you from snow balling
So how long should i build before attacking
Generally use weathered if you have it
Fallen empire next
================================
Aura (MmikuL) used
Weathered Shields + 2!
Aura (MmikuL) lost
5 HP! Aura (MmikuL)'s new HP: 55
Then either archers or swordsman
Aura (MmikuL) called forth the shieldbearers platoon.
Aura (MmikuL) gained
4.8 DEF! Aura (MmikuL)'s new DEF: 15.8
Aura (MmikuL) gained
10 Ability Counter! Aura (MmikuL)'s new Ability Counter: 27
Stark (rediciclepop) used
Orden's Slash Technique + 1!
Stark (rediciclepop) lost
8 HP! Stark (rediciclepop)'s new HP: 117
Stark (rediciclepop) used Orden's Slash Technique!
Aura (MmikuL) lost
5.34 Ability Counter! Aura (MmikuL)'s new Ability Counter: 21.66
Stark (rediciclepop) attacks
Aura (MmikuL) for 5.34 damage! Aura (MmikuL) has 49.66 left!
Stark (rediciclepop) lost
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 0
Aura (MmikuL) gained
4 Ability Counter! Aura (MmikuL)'s new Ability Counter: 25.66
================================
Than attack?
Stark (rediciclepop) shifts his stance.
Stark (rediciclepop) gained
2 ATK! Stark (rediciclepop)'s new ATK: 10
Turn 3
Stark (rediciclepop) ⠀
HP: 117/125 









ATK: 10
DEF: 12
TrueDEF: 0
SPD: 10
Ability: Bravest Coward - 0
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 8 Cards Discard Pile: 2 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Aura (MmikuL) ⠀
HP: 49.66/60 









ATK: 11
DEF: 15.8
TrueDEF: 0
SPD: 11
Ability: Until the End of Time - 25.66
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 6 Cards Discard Pile: 4 Cards
Aura's Undead Army: 🛡️🛡️🛡️🛡️
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Stark (rediciclepop)'s Hand:
- 0:
Offensive Stance + 2
- ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
- 1:
Eisen's Axe Cleave + 3
- HP-11. DMG 24.70. Uses up 2 Resolve stack.
- 2:
Offensive Stance + 2
- ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
- 3:
Last Stand + 2
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 30.00. This attack cannot be interrupted.
- 4:
Fear Brought Me This Far + 1
- Increases ATK and DEF by 3.30. Gain 2 <Resolve>.
- 5:
Block + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
Stark (rediciclepop)'s Active Cards:
- 0:
Offensive Stance + 2
- ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
- 1:
Eisen's Axe Cleave + 3
- HP-11. DMG 24.70. Uses up 2 Resolve stack.
- 2:
Offensive Stance + 2
- ATK+2.40. DEF-2 for 2 turns. SPD+2.40. Gain 1 <Resolve>.
- 5:
Block + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Fallen Empire + 2
- HP-10. ATK+2.40 DEF+2.40 SPD+2.40. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
- 1:
Rot + 2
- For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
- 2:
Rusted Blades + 2
- HP-5. ATK+4.80. Army Strength+10. Summon 2 Swordsmen platoons.
- 3:
Broken Arrows + 2
- HP-5. SPD+4.80. Army Strength+10. Summon 2 Archers platoons.
- 4:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 5:
Broken Arrows + 0
- HP-5. SPD+4.00. Army Strength+10. Summon 2 Archers platoons.
Aura (MmikuL)'s Active Cards:
- 1:
Rot + 2
- For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
- 4:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 5:
Broken Arrows + 0
- HP-5. SPD+4.00. Army Strength+10. Summon 2 Archers platoons.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Weathered reduces damage you take and let’s you get more Army Strength for your Army
You actually can just start waiting when you have offensive soldiers
Because they do damage over time
Why so
Which are?
So if you summon a swordsman or archer
So i discard rn
They attack every turn
Broken arrows
================================
Aura (MmikuL) used
Broken Arrows + 0!
Aura (MmikuL) lost
5 HP! Aura (MmikuL)'s new HP: 44.66
Aura (MmikuL) called forth the archers platoon.
Aura (MmikuL) gained
4 SPD! Aura (MmikuL)'s new SPD: 15
It’s still a summon
Aura (MmikuL) gained
10 Ability Counter! Aura (MmikuL)'s new Ability Counter: 35.66
Stark (rediciclepop) used
Offensive Stance + 2!
Stark (rediciclepop) took an offensive stance!
Stark (rediciclepop) gained
2.4 ATK! Stark (rediciclepop)'s new ATK: 12.4
Stark (rediciclepop) lost
2 DEF! Stark (rediciclepop)'s new DEF: 10
Stark (rediciclepop) gained
2.4 SPD! Stark (rediciclepop)'s new SPD: 12.4
Stark (rediciclepop) gained
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 1
Aura (MmikuL) gained
4 Ability Counter! Aura (MmikuL)'s new Ability Counter: 39.66
The undead archers fire a volley.
Aura (MmikuL) attacks
Stark (rediciclepop) for 2.00 damage! Stark (rediciclepop) has 115 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 2.00 damage! Stark (rediciclepop) has 113 left!
================================
Turn 4
Stark (rediciclepop) ⠀
HP: 113/125 









ATK: 12.4
DEF: 10
TrueDEF: 0
SPD: 12.4
Ability: Bravest Coward - 1
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 7 Cards Discard Pile: 3 Cards
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Offensive Stance (1 turn):
- DEF-2 for 2 turns.
Aura (MmikuL) ⠀
HP: 44.66/60 









ATK: 11
DEF: 15.8
TrueDEF: 0
SPD: 15
Ability: Until the End of Time - 39.66
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 5 Cards Discard Pile: 5 Cards
Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
So you see they attack at the end of every turn
Stark (rediciclepop)'s Hand:
- 0:
Eisen's Axe Cleave + 4
- HP-11. DMG 26.60. Uses up 2 Resolve stack.
- 1:
Offensive Stance + 3
- ATK+2.60. DEF-2 for 2 turns. SPD+2.60. Gain 1 <Resolve>.
- 2:
Last Stand + 3
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 32.50. This attack cannot be interrupted.
- 3:
Fear Brought Me This Far + 2
- Increases ATK and DEF by 3.60. Gain 2 <Resolve>.
- 4:
Block + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 5:
Orden's Slash Technique + 0
- HP-8. DMG 14.00. Uses 1 Resolve.
Stark (rediciclepop)'s Active Cards:
- 0:
Eisen's Axe Cleave + 4
- HP-11. DMG 26.60. Uses up 2 Resolve stack.
- 1:
Offensive Stance + 3
- ATK+2.60. DEF-2 for 2 turns. SPD+2.60. Gain 1 <Resolve>.
- 2:
Last Stand + 4
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 35.00. This attack cannot be interrupted.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Fallen Empire + 3
- HP-10. ATK+2.60 DEF+2.60 SPD+2.60. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
- 1:
Rot + 3
- For the next 3 turns, ATK+2.60 and SPD+2.60. Each hit by Swordsmen and Archers platoons deal an additional 1.30 flat damage. At each turn end, HP-3.
- 2:
Rusted Blades + 3
- HP-5. ATK+5.20. Army Strength+10. Summon 2 Swordsmen platoons.
- 3:
Broken Arrows + 3
- HP-5. SPD+5.20. Army Strength+10. Summon 2 Archers platoons.
- 4:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 5:
Rot + 0
- For the next 3 turns, ATK+2.00 and SPD+2.00. Each hit by Swordsmen and Archers platoons deal an additional 1.00 flat damage. At each turn end, HP-3.
Aura (MmikuL)'s Active Cards:
- 0:
Fallen Empire + 3
- HP-10. ATK+2.60 DEF+2.60 SPD+2.60. Army Strength+15. Summons 1 Swordsmen, 1 Shieldbearer and 1 Archer platoon.
- 1:
Rot + 4
- For the next 3 turns, ATK+2.80 and SPD+2.80. Each hit by Swordsmen and Archers platoons deal an additional 1.40 flat damage. At each turn end, HP-3.
- 3:
Broken Arrows + 3
- HP-5. SPD+5.20. Army Strength+10. Summon 2 Archers platoons.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
For how long
You can just leave them to attack me and focus on healing or summoning more
As long as they’re alive
So when you kill them i just build up again
So until your opponent kills them by reducing your army strength
Yeah
================================
Aura (MmikuL) used
Fallen Empire + 3!
Aura (MmikuL) lost
10 HP! Aura (MmikuL)'s new HP: 34.66
Before Aura (MmikuL) stands an army rivaling that of an empire.
Aura (MmikuL) gained
2.6 ATK! Aura (MmikuL)'s new ATK: 13.6
Aura (MmikuL) gained
2.6 DEF! Aura (MmikuL)'s new DEF: 18.4
Aura (MmikuL) gained
2.6 SPD! Aura (MmikuL)'s new SPD: 17.6
Aura (MmikuL) gained
15 Ability Counter! Aura (MmikuL)'s new Ability Counter: 54.66
Stark (rediciclepop) used
Offensive Stance + 3!
Stark (rediciclepop) took an offensive stance!
Stark (rediciclepop) gained
2.6 ATK! Stark (rediciclepop)'s new ATK: 15
Stark (rediciclepop) lost
2 DEF! Stark (rediciclepop)'s new DEF: 8
Stark (rediciclepop) gained
2.6 SPD! Stark (rediciclepop)'s new SPD: 15
Stark (rediciclepop) gained
1 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 2
The undead swordsmen swing blindly.
Aura (MmikuL) attacks
Stark (rediciclepop) for 7.60 damage! Stark (rediciclepop) has 105.4 left!
Aura (MmikuL) gained
5 Ability Counter! Aura (MmikuL)'s new Ability Counter: 59.66
The undead archers fire a volley.
Aura (MmikuL) attacks
Stark (rediciclepop) for 6.60 damage! Stark (rediciclepop) has 98.8 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 6.60 damage! Stark (rediciclepop) has 92.2 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 6.60 damage! Stark (rediciclepop) has 85.6 left!
================================
Stark (rediciclepop) shifts his stance.
Stark (rediciclepop) gained
2 DEF! Stark (rediciclepop)'s new DEF: 10
Turn 5
Stark (rediciclepop) ⠀
HP: 85.6/125 









ATK: 15
DEF: 10
TrueDEF: 0
SPD: 15
Ability: Bravest Coward - 2
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 6 Cards Discard Pile: 4 Cards
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Offensive Stance (1 turn):
- DEF-2 for 2 turns.
When you get low start using Wait
Aura (MmikuL) ⠀
HP: 34.66/60 









ATK: 13.6
DEF: 18.4
TrueDEF: 0
SPD: 17.6
Ability: Until the End of Time - 59.66
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 4 Cards Discard Pile: 6 Cards
Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹⚔️🛡️🏹
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
So rn
Stark (rediciclepop)'s Hand:
- 0:
Eisen's Axe Cleave + 5
- HP-11. DMG 28.50. Uses up 2 Resolve stack.
- 1:
Last Stand + 5
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 37.50. This attack cannot be interrupted.
- 2:
Fear Brought Me This Far + 3
- Increases ATK and DEF by 3.90. Gain 2 <Resolve>.
- 3:
Block + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 4:
Orden's Slash Technique + 1
- HP-8. DMG 15.40. Uses 1 Resolve.
- 5:
Axe Swipe + 0
- HP-5. DMG 9.00. Uses 0 Resolve.
Stark (rediciclepop)'s Active Cards:
- 1:
Last Stand + 5
- Priority+1. DEF-5 for 2 turns. This character's HP cannot drop below 1 for 2 turns. At the end of next turn, HP-20, use 2 Resolves, strike for DMG 37.50. This attack cannot be interrupted.
- 3:
Block + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 5:
Axe Swipe + 1
- HP-5. DMG 9.90. Uses 0 Resolve.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Rot + 5
- For the next 3 turns, ATK+3.00 and SPD+3.00. Each hit by Swordsmen and Archers platoons deal an additional 1.50 flat damage. At each turn end, HP-3.
- 1:
Rusted Blades + 4
- HP-5. ATK+5.60. Army Strength+10. Summon 2 Swordsmen platoons.
- 2:
Broken Arrows + 4
- HP-5. SPD+5.60. Army Strength+10. Summon 2 Archers platoons.
- 3:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 4:
Rot + 1
- For the next 3 turns, ATK+2.20 and SPD+2.20. Each hit by Swordsmen and Archers platoons deal an additional 1.10 flat damage. At each turn end, HP-3.
- 5:
Rusted Blades + 0
- HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.
Aura (MmikuL)'s Active Cards:
- 1:
Rusted Blades + 4
- HP-5. ATK+5.60. Army Strength+10. Summon 2 Swordsmen platoons.
- 2:
Broken Arrows + 4
- HP-5. SPD+5.60. Army Strength+10. Summon 2 Archers platoons.
- 4:
Rot + 1
- For the next 3 turns, ATK+2.20 and SPD+2.20. Each hit by Swordsmen and Archers platoons deal an additional 1.10 flat damage. At each turn end, HP-3.
- 5:
Rusted Blades + 0
- HP-5. ATK+4.00. Army Strength+10. Summon 2 Swordsmen platoons.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Stark (rediciclepop) used
Last Stand + 5!
Stark (rediciclepop) winds up...
Stark (rediciclepop) lost
5 DEF! Stark (rediciclepop)'s new DEF: 5
Aura (MmikuL) used 🕙 Wait!
Aura (MmikuL) waited it out! All cards in Aura (MmikuL)'s hand are empowered!
Aura (MmikuL) gained
10 HP! Aura (MmikuL)'s new HP: 44.66
The undead swordsmen swing blindly.
Aura (MmikuL) attacks
Stark (rediciclepop) for 10.60 damage! Stark (rediciclepop) has 75 left!
Aura (MmikuL) gained
5 Ability Counter! Aura (MmikuL)'s new Ability Counter: 64.66
The undead archers fire a volley.
Aura (MmikuL) attacks
Stark (rediciclepop) for 9.60 damage! Stark (rediciclepop) has 65.4 left!
Waiting is also fine
Aura (MmikuL) attacks
Stark (rediciclepop) for 9.60 damage! Stark (rediciclepop) has 55.8 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 9.60 damage! Stark (rediciclepop) has 46.2 left!
================================
Stark (rediciclepop) shifts his stance.
Stark (rediciclepop) gained
2 DEF! Stark (rediciclepop)'s new DEF: 7
Turn 6
Stark (rediciclepop) ⠀
HP: 46.2/125 









ATK: 15
DEF: 7
TrueDEF: 0
SPD: 15
Ability: Bravest Coward - 2
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 5 Cards Discard Pile: 5 Cards
Timed effects:
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
- Impending Lightning (1 turn):
- Strike for 37.5 damage. Uninterruptable.
- A Warrior's Last Stand (1 turn):
- HP cannot fall below 1 this turn.
Aura (MmikuL) ⠀
HP: 44.66/60 









ATK: 13.6
DEF: 18.4
TrueDEF: 0
SPD: 17.6
Ability: Until the End of Time - 64.66
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 4 Cards Discard Pile: 6 Cards
Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹⚔️🛡️🏹
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Stark (rediciclepop)'s Hand:
- 0:
Eisen's Axe Cleave + 6
- HP-11. DMG 30.40. Uses up 2 Resolve stack.
- 1:
Fear Brought Me This Far + 4
- Increases ATK and DEF by 4.20. Gain 2 <Resolve>.
- 2:
Block + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 3:
Orden's Slash Technique + 2
- HP-8. DMG 16.80. Uses 1 Resolve.
- 4:
Axe Swipe + 2
- HP-5. DMG 10.80. Uses 0 Resolve.
- 5:
Jumbo Berry Special Break + 0
- SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.
Can’t i avoid last stand with retreat?
Stark (rediciclepop)'s Active Cards:
- 1:
Fear Brought Me This Far + 4
- Increases ATK and DEF by 4.20. Gain 2 <Resolve>.
- 3:
Orden's Slash Technique + 2
- HP-8. DMG 16.80. Uses 1 Resolve.
- 4:
Axe Swipe + 2
- HP-5. DMG 10.80. Uses 0 Resolve.
- 5:
Jumbo Berry Special Break + 0
- SPD-2 for 2 turns. DEF+2.00 for 2 turns. Heal 10.00 HP. Gain 1 <Resolve> at the end of next turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Rot + 6
- For the next 3 turns, ATK+3.20 and SPD+3.20. Each hit by Swordsmen and Archers platoons deal an additional 1.60 flat damage. At each turn end, HP-3.
- 1:
Rusted Blades + 5
- HP-5. ATK+6.00. Army Strength+10. Summon 2 Swordsmen platoons.
- 2:
Broken Arrows + 5
- HP-5. SPD+6.00. Army Strength+10. Summon 2 Archers platoons.
- 3:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 4:
Rot + 2
- For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
- 5:
Rusted Blades + 1
- HP-5. ATK+4.40. Army Strength+10. Summon 2 Swordsmen platoons.
Aura (MmikuL)'s Active Cards:
- 2:
Broken Arrows + 5
- HP-5. SPD+6.00. Army Strength+10. Summon 2 Archers platoons.
- 3:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 4:
Rot + 2
- For the next 3 turns, ATK+2.40 and SPD+2.40. Each hit by Swordsmen and Archers platoons deal an additional 1.20 flat damage. At each turn end, HP-3.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
I see
================================
Aura (MmikuL) used 🕙 Wait!
Aura (MmikuL) waited it out! All cards in Aura (MmikuL)'s hand are empowered!
Aura (MmikuL) gained
10 HP! Aura (MmikuL)'s new HP: 54.66
Stark (rediciclepop) used
Fear Brought Me This Far + 4!
Stark (rediciclepop)'s hands can't stop shaking, but Stark (rediciclepop) is determined.
Stark (rediciclepop) gained
4.2 ATK! Stark (rediciclepop)'s new ATK: 19.2
Stark (rediciclepop) gained
4.2 DEF! Stark (rediciclepop)'s new DEF: 11.2
Stark (rediciclepop) gained
2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 4
The undead swordsmen swing blindly.
Aura (MmikuL) attacks
Stark (rediciclepop) for 4.40 damage! Stark (rediciclepop) has 41.8 left!
Aura (MmikuL) gained
5 Ability Counter! Aura (MmikuL)'s new Ability Counter: 69.66
The undead archers fire a volley.
Aura (MmikuL) attacks
Stark (rediciclepop) for 3.40 damage! Stark (rediciclepop) has 38.4 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 3.40 damage! Stark (rediciclepop) has 35 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 3.40 damage! Stark (rediciclepop) has 31.6 left!
================================
Stark (rediciclepop) lost
20 HP! Stark (rediciclepop)'s new HP: 11.6
Stark (rediciclepop) gained
5 DEF! Stark (rediciclepop)'s new DEF: 16.2
Stark (rediciclepop) performs Lightning Strike!
Aura (MmikuL) lost
22.9 Ability Counter! Aura (MmikuL)'s new Ability Counter: 46.76
Stark (rediciclepop) attacks
Aura (MmikuL) for 22.90 damage! Aura (MmikuL) has 31.76 left!
Stark (rediciclepop) lost
2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 2
Stark (rediciclepop) let out all he has. Stark (rediciclepop) is no longer Sturdy.
Turn 7
Stark (rediciclepop) ⠀
HP: 11.6/125 









ATK: 19.2
DEF: 16.2
TrueDEF: 0
SPD: 15
Ability: Bravest Coward - 2
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 4 Cards Discard Pile: 6 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Aura (MmikuL) ⠀
HP: 31.76/60 









ATK: 13.6
DEF: 18.4
TrueDEF: 0
SPD: 17.6
Ability: Until the End of Time - 46.76
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 4 Cards Discard Pile: 6 Cards
Aura's Undead Army: 🛡️🛡️🛡️🛡️🏹🏹⚔️🛡️🏹
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
What do i here
Stark (rediciclepop)'s Hand:
- 0:
Eisen's Axe Cleave + 7
- HP-11. DMG 32.30. Uses up 2 Resolve stack.
- 1:
Block + 4
- Priority+2. Increases TrueDEF by 28.00 until the end of the turn.
- 2:
Orden's Slash Technique + 3
- HP-8. DMG 18.20. Uses 1 Resolve.
- 3:
Axe Swipe + 3
- HP-5. DMG 11.70. Uses 0 Resolve.
- 4:
Jumbo Berry Special Break + 1
- SPD-2 for 2 turns. DEF+2.20 for 2 turns. Heal 11.00 HP. Gain 1 <Resolve> at the end of next turn.
- 5:
Defensive Stance + 0
- DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
Stark (rediciclepop)'s Active Cards:
- 0:
Eisen's Axe Cleave + 7
- HP-11. DMG 32.30. Uses up 2 Resolve stack.
- 2:
Orden's Slash Technique + 3
- HP-8. DMG 18.20. Uses 1 Resolve.
- 4:
Jumbo Berry Special Break + 1
- SPD-2 for 2 turns. DEF+2.20 for 2 turns. Heal 11.00 HP. Gain 1 <Resolve> at the end of next turn.
- 5:
Defensive Stance + 0
- DEF+2.00. ATK-2 for 2 turns. SPD+2.00. Gain 1 <Resolve>.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aura (MmikuL)'s Hand:
- 0:
Rot + 7
- For the next 3 turns, ATK+3.40 and SPD+3.40. Each hit by Swordsmen and Archers platoons deal an additional 1.70 flat damage. At each turn end, HP-3.
- 1:
Rusted Blades + 6
- HP-5. ATK+6.40. Army Strength+10. Summon 2 Swordsmen platoons.
- 2:
Broken Arrows + 6
- HP-5. SPD+6.40. Army Strength+10. Summon 2 Archers platoons.
- 3:
Retreat
- Priority+2. Until the end of the turn, halve ATK. All damage taken that turn will be taken by the Army instead. This move fails if you have no army.
- 4:
Rot + 3
- For the next 3 turns, ATK+2.60 and SPD+2.60. Each hit by Swordsmen and Archers platoons deal an additional 1.30 flat damage. At each turn end, HP-3.
- 5:
Rusted Blades + 2
- HP-5. ATK+4.80. Army Strength+10. Summon 2 Swordsmen platoons.
Aura (MmikuL)'s Active Cards:
- 0:
Rot + 7
- For the next 3 turns, ATK+3.40 and SPD+3.40. Each hit by Swordsmen and Archers platoons deal an additional 1.70 flat damage. At each turn end, HP-3.
- 1:
Rusted Blades + 6
- HP-5. ATK+6.40. Army Strength+10. Summon 2 Swordsmen platoons.
- 4:
Rot + 3
- For the next 3 turns, ATK+2.60 and SPD+2.60. Each hit by Swordsmen and Archers platoons deal an additional 1.30 flat damage. At each turn end, HP-3.
- 5:
Rusted Blades + 2
- HP-5. ATK+4.80. Army Strength+10. Summon 2 Swordsmen platoons.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Uh probably wait or summon
================================
Aura (MmikuL) used 🕙 Wait!
Aura (MmikuL) waited it out! All cards in Aura (MmikuL)'s hand are empowered!
Aura (MmikuL) gained
10 HP! Aura (MmikuL)'s new HP: 41.76
Stark (rediciclepop) used
Eisen's Axe Cleave + 7!
Stark (rediciclepop) lost
11 HP! Stark (rediciclepop)'s new HP: 1
I think you should be safe to summon
Stark (rediciclepop) cleaves his axe.
Aura (MmikuL) lost
19.78 Ability Counter! Aura (MmikuL)'s new Ability Counter: 26.98
Stark (rediciclepop) attacks
Aura (MmikuL) for 19.78 damage! Aura (MmikuL) has 21.98 left!
Stark (rediciclepop) lost
2 Ability Counter! Stark (rediciclepop)'s new Ability Counter: 0
Aura (MmikuL)'s undead shieldbearers fall.
Aura (MmikuL) lost
2 DEF! Aura (MmikuL)'s new DEF: 16.4
Aura (MmikuL)'s undead shieldbearers fall.
Aura (MmikuL) lost
2 DEF! Aura (MmikuL)'s new DEF: 14.4
Aura (MmikuL)'s undead shieldbearers fall.
Aura (MmikuL) lost
2 DEF! Aura (MmikuL)'s new DEF: 12.4
Aura (MmikuL)'s undead shieldbearers fall.
Aura (MmikuL) lost
2 DEF! Aura (MmikuL)'s new DEF: 10.4
The undead swordsmen swing blindly.
Aura (MmikuL) attacks
Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has 0 left!
Aura (MmikuL) gained
1 Ability Counter! Aura (MmikuL)'s new Ability Counter: 27.98
The undead archers fire a volley.
Aura (MmikuL) attacks
Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has -1 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has -2 left!
Aura (MmikuL) attacks
Stark (rediciclepop) for 1.00 damage! Stark (rediciclepop) has -3 left!
Stark (rediciclepop) has been defeated!
================================
Stark (rediciclepop) ⠀
HP: -3/125 









ATK: 19.2
DEF: 16.2
TrueDEF: 0
SPD: 15
Ability: Bravest Coward - 0
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Using attacks while your (Resolve) is positive increases its DMG by 20%.
Your attacks stay the same when your (Resolve) is 0.
Active Pile: 3 Cards Discard Pile: 7 Cards
- Using attacks while your (Resolve) is negative reduces its DMG by 20%.
Aura (MmikuL) ⠀
HP: 21.98/60 









ATK: 13.6
DEF: 10.4
TrueDEF: 0
SPD: 17.6
Ability: Until the End of Time - 27.98
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.
Aura starts with 15 Army Strength and 2 Shieldbearers platoons.
At the end of every turn, Aura loses soldiers by the order she summoned them until #Soldier x 5 <= Army Strength (min: 0).
Active Pile: 4 Cards Discard Pile: 6 Cards
Aura's Undead Army: 🏹🏹⚔️🛡️🏹
- Aura controls an undead army to do her bidding. The army will move at turn end, and 50% of the damage targeted towards her will be transferred to the army instead as long as there is at least 1 soldier in her army.