#Divine Revolte Brainstorming

65 messages · Page 1 of 1 (latest)

serene quest
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I have a kit idea for our new S2 demon.

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Divine Revolte

HP: 130
ATK: 13
DEF: 13
SPD: 13

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Ability: Focus. Revolte starts with 100 Focus. Every time Revolte takes 1 DMG, reduce his focus by 1. For every 25 focus Revolte loses, lose 1 Divine Cleaving Sword.
Sub-ability: Divine Cleaving Swords. Revolte starts with 4 Divine Cleaving Swords. When Revolte loses a sword, lose 1 ATK, 1 DEF, and 1 SPD.

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Moves

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Flurry of Blades (x2): Deal one 3 DMG hit for every Divine Cleaving Sword. Costs 4 HP for every hit. Transforms into Bare-Handed Strike when Revolte has no more swords.
Predatory Rampage (x2): Deal 8 DMG. If Revolte is at 70 HP or less, deal 15 DMG instead. Costs 11 HP. Transforms into Bare-Handed Strike when Revolte has no more swords.
Tail Whip (x2) - Deal 7 DMG. Opponent’s DEF-3 and SPD-3 for two turns. Costs 5 HP. Transforms into Flurry of Blades after Revolte’s HP is reduced to 80 for the first time this combat. If Revolte has no swords, transforms into Bare-Handed Strike instead.
Riposte (x2): Priority+2. TrueDef+20 for one turn. If attacked this turn, gain 2 ATK and 3 SPD for two turns. Transforms into Power Through when Revolte has no more swords.
Power Through (x1): Priority+2. Heal 15 HP. At the end of the next 3 turns, lose 5 HP.
Enchanted Armaments (x2): Gain 2 ATK and 2 SPD. If Revolte’s ATK is less than opponent’s DEF, set Revolte’s ATK equal to opponent’s DEF and lose 8 HP. Transforms into Power Through when Revolte has no more swords.
Bare-Handed Strike (x0): Priority+1. 9 DMG. Costs 12 HP.
Hemmung: Nebeladora - Bewitching Fog (x1): Reduce opponent’s ATK, DEF, and SPD by 2 for 3 turns. Every turn, discard one card from the opponent’s hand and add a Foggy to the opponent’s hand.
Hemmung: Nebeladora - Creeping Fog (x1): At the end of the next 2 turns, deal 2 DMG between 1-3 times (max total of 4 hits).
Jung: Imposter Among Us (x1): Sometime in 2-4 turns, deal 6 DMG with 100% DEF Pierce to the opponent.
Solide: Medrozobalt (x2): Deal 7 DMG and gain 5 DEF for one turn.
Status Card: Foggy: Remove from deck when played.

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Revolte’s concept is based around a deck that changes characteristics as the fight goes on like his fight with Stark and Genau as well as supporting moves from his cadre

viral ledge
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What's a cadre

serene quest
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He starts with a stat-focused multihit set that tries to exploit temporary debuffs from Bewitching Fog, Tail Whip, and Riposte

serene quest
viral ledge
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Noteds

cyan shell
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LETS GO JUNG!

serene quest
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As Revolte takes more damage, his set becomes much more focused on single big hits with him both losing ATK and his predatory strike gaining damage

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Finally, when all swords are broken, he enters a desperation mode. Being unable to block and use most sword moves but having easy access to a priority move, Bare-Handed Strike

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He acts kind of like a berserker in many ways and is hyperoffense based

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He has limited permanent scaling in his Enchanted Weapons move. Giving only +2 ATK and +2 SPD. But its secondary effect let’s him remain even with defensive scalers at the cost of his HP

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He has high HP but his HP costs are also high and he has no natural way of gaining DEF

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He is in essence an anti-scaling character who relies on his strong offense and durability to win early and becomes somewhat weaker yet still dangerous in the end game

viral ledge
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My main questions to the tcg mod guys is what is the criteria for characters getting added and like how many do they plan to add will more get added the more popular tcg gets or are there not enough people to help code all that

serene quest
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That probably will be different given the changes in team and priorities

serene quest
serene quest
# viral ledge Noteseses

Feel free to create kits for future characters though. I’ve made kits for characters well ahead of the anime.

viral ledge
twin pelican
serene quest
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@hybrid terrace what do you think about this concept?

serene quest
thick rune
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Ohhh

twin pelican
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This kit is fun, I like the ability and how it has mechanics to split the fight into like explicit phases

If you want something else to brainstorm I was thinking of making mana detection / mana concealment it's own mechanic which flamme, fern, serie, frieren, mana detection, etc would interact with so maybe nebeladora would too

serene quest
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He also gets generally weaker with more damage on him because he loses stats and hits on his flurry of blades

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Also fits in with the fact that he has extreme durability by lore and it’s only 5 HP more than Stark

serene quest
twin pelican
serene quest
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I also finally came up with Land concept

twin pelican
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Oh nice I'll check that out too

serene quest
twin pelican
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Surprised nobody has come up with a genau kit yet since that's probably the one that'll be added right after kanne lawine lol

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Could change tho
And well you guys have plenty of time Frieren3

serene quest
serene quest
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He also does a storm of feathers I guess

twin pelican
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He's got good animations but maybe not a lot of "moves"

serene quest
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Or more like I can come up with individual moves but there’s no inherent synergy or concept that binds them together

twin pelican
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I see

serene quest
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I also have a Richter idea but he’s incredibly simple lol

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Just has a limit break mechanic essentially

twin pelican
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If he appears again in the manga then sure

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But otherwise might not make the cut

serene quest
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I think there may be something to having him modify terrain as a broader more interesting concept

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But don’t have an idea how that even works in practice

twin pelican
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But I got no ideas

serene quest
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Have him set up Trick Room

twin pelican
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Would be kinda cool to have physical matter spells be represented somehow

hybrid terrace
serene quest
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It’s pretty good

viral ledge
hybrid terrace
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I'm really busy with school stuff this year