#1st Team Vote Bonus Round (ID: 1484930429608792296)
1 messages · Page 1 of 1 (latest)
I know of a _method_e of winning
Turn 1
.
Methode (steampunkWizard) finds Frieren (rediciclepop) cute!
Methode (steampunkWizard) gained
1 ATK! Methode (steampunkWizard)'s new ATK: 13
Methode (steampunkWizard) lost
1 DEF! Methode (steampunkWizard)'s new DEF: 11
Methode (steampunkWizard) ⠀
HP: 100/100 









ATK: 13
DEF: 11
TrueDEF: 0
SPD: 10
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 10 Cards Discard Pile: 0 Card
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 12
DEF: 12
TrueDEF: 0
SPD: 12
Ability: Analysis - 0
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 10 Cards Discard Pile: 0 Card
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Hypnotic Compulsion + 0
- Opponent's ATK-2.00. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 1:
Polymath + 0
- ATK+1.00, DEF+1.00, SPD+1.00. Redraw your hand and roll 1 extra die next turn.
- 2:
Reverse Polarity + 0
- Priority+2. TrueDEF+20.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
- 3:
Scatter Shot + 0
- HP-6. 4.00 DMG. Deal DMG 4.00 x2 at the end of next turn
- 4:
Spot Weakness + 0
- SPD+3.00 ATK+3.00. ATK+2.00 if the opponent's next move is an attack. Will overwrite the effect of Goddess' Healing Magic.
- 5:
Piercing Shot + 0
- HP-10. DMG 9.00. If this character did not use an attacking move last turn, deal an additional 5.00 DMG with 50% pierce.
Methode (steampunkWizard)'s Active Cards:
- 4:
Spot Weakness + 3
- SPD+3.90 ATK+3.90. ATK+2.60 if the opponent's next move is an attack. Will overwrite the effect of Goddess' Healing Magic.
- 5:
Piercing Shot + 0
- HP-10. DMG 9.00. If this character did not use an attacking move last turn, deal an additional 5.00 DMG with 50% pierce.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Barrier Magic Analysis + 0
- ATK+2.00. SPD+1.00. Opponent's DEF-1.00
- 1:
Destructive Lightning: Judradjim + 0
- HP-7. DMG 12.00.
- 2:
Spell to make a Field of Flowers + 0
- Heal 5.00 HP. At the next 3 turn ends, heal 3.00.
- 3:
Offensive Magic Analysis: Zoltraak + 0
- HP-4. DMG 8.00. 1 Analysis stacks will be gained after attack.
- 4:
Barrier Magic Analysis + 0
- ATK+2.00. SPD+1.00. Opponent's DEF-1.00
- 5:
Hellfire Summoning: Vollzanbel + 0
- HP-10. DMG 17.00
Frieren (rediciclepop)'s Active Cards:
- 1:
Destructive Lightning: Judradjim + 0
- HP-7. DMG 12.00.
- 2:
Spell to make a Field of Flowers + 0
- Heal 5.00 HP. At the next 3 turn ends, heal 3.00.
- 4:
Barrier Magic Analysis + 1
- ATK+2.20. SPD+1.10. Opponent's DEF-1.10
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Wow I really think you should Barrier Magic Analysis
D:<
But I don't wanna!
Are we meant to be able to see your active cards?
We should discard?
I think we should turn 1 Piercing Shot
Yeah
That’s what slow mode is
Ping teams so they can laugh about it here
Frieren has flowers
================================
Frieren (rediciclepop) used
Barrier Magic Analysis + 1⠀
lmao
Frieren (rediciclepop) analyzed the opponent's defense!
Frieren (rediciclepop) gained
2.2 ATK! Frieren (rediciclepop)'s new ATK: 14.2
Frieren (rediciclepop) gained
1.1 SPD! Frieren (rediciclepop)'s new SPD: 13.1
Methode (steampunkWizard) lost
1.1 DEF! Methode (steampunkWizard)'s new DEF: 9.9
Frieren (rediciclepop) gained
2 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 2
Methode (steampunkWizard) used
Spot Weakness + 3!
Methode (steampunkWizard) is on the lookout for Frieren (rediciclepop)'s weaknesses.
Methode (steampunkWizard) gained
3.9 SPD! Methode (steampunkWizard)'s new SPD: 13.9
Methode (steampunkWizard) gained
3.9 ATK! Methode (steampunkWizard)'s new ATK: 16.9
Methode (steampunkWizard) scans for an opening.
================================
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 3
Turn 2
Wow unexpected
Methode (steampunkWizard) redirects her focus from Frieren (rediciclepop) back to the battle.
Methode (steampunkWizard) lost
1 ATK! Methode (steampunkWizard)'s new ATK: 15.9
<@&1482775664258977905><@&1482775515604451358> yuuuur
Methode (steampunkWizard) gained
1 DEF! Methode (steampunkWizard)'s new DEF: 10.9
Methode (steampunkWizard) ⠀
HP: 100/100 









ATK: 15.9
DEF: 10.9
TrueDEF: 0
SPD: 13.9
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 9 Cards Discard Pile: 1 Card
I really think you shouldn't attack
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 14.2
DEF: 12
TrueDEF: 0
SPD: 13.1
Ability: Analysis - 3
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 9 Cards Discard Pile: 1 Card
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
<@&1482775664258977905> <@&1482775515604451358>
Final match to end it off
(Frieren's party still wins though)
Methode (steampunkWizard)'s Hand:
- 0:
Hypnotic Compulsion + 1
- Opponent's ATK-2.20. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 1:
Polymath + 1
- ATK+1.10, DEF+1.10, SPD+1.10. Redraw your hand and roll 1 extra die next turn.
- 2:
Reverse Polarity + 1
- Priority+2. TrueDEF+22.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
- 3:
Scatter Shot + 1
- HP-6. 4.40 DMG. Deal DMG 4.40 x2 at the end of next turn
- 4:
Piercing Shot + 1
- HP-10. DMG 9.90. If this character did not use an attacking move last turn, deal an additional 5.50 DMG with 50% pierce.
- 5:
Goddess' Healing Magic + 0
- Heal 10.00 HP. Heal an additional 5.00 HP and gain 3.00 DEF if the opponent's next move isn't an attack. Will overwrite the effect of Spot Weakness.
Methode (steampunkWizard)'s Active Cards:
- 1:
Polymath + 1
- ATK+1.10, DEF+1.10, SPD+1.10. Redraw your hand and roll 1 extra die next turn.
- 2:
Reverse Polarity + 1
- Priority+2. TrueDEF+22.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
- 3:
Scatter Shot + 1
- HP-6. 4.40 DMG. Deal DMG 4.40 x2 at the end of next turn
- 5:
Goddess' Healing Magic + 1
- Heal 11.00 HP. Heal an additional 5.50 HP and gain 3.30 DEF if the opponent's next move isn't an attack. Will overwrite the effect of Spot Weakness.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Barrier Magic Analysis + 1
- ATK+2.20. SPD+1.10. Opponent's DEF-1.10
- 1:
Destructive Lightning: Judradjim + 1
- HP-7. DMG 13.20.
- 2:
Spell to make a Field of Flowers + 1
- Heal 5.50 HP. At the next 3 turn ends, heal 3.30.
- 3:
Offensive Magic Analysis: Zoltraak + 1
- HP-4. DMG 8.80. 1 Analysis stacks will be gained after attack.
- 4:
Hellfire Summoning: Vollzanbel + 1
- HP-10. DMG 18.70
- 5:
Demon Magic Analysis + 0
- ATK+2.00. SPD+2.00. DEF+1.00.
Frieren (rediciclepop)'s Active Cards:
- 0:
Barrier Magic Analysis + 1
- ATK+2.20. SPD+1.10. Opponent's DEF-1.10
- 1:
Destructive Lightning: Judradjim + 3
- HP-7. DMG 15.60.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
We should polymath
Yo

lol wow the other team was way more toxic
Reverse Polarity bc they will play Judradjim and nobody expected the reverse polarity into that
================================
Methode (steampunkWizard) used
Scatter Shot + 1!
Methode (steampunkWizard) lost
6 HP! Methode (steampunkWizard)'s new HP: 94
Methode (steampunkWizard) fires a scatter shot!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 8.30 damage!
Frieren (rediciclepop) used
Barrier Magic Analysis + 1⠀
Frieren (rediciclepop) analyzed the opponent's defense!
Frieren (rediciclepop) gained
2.2 ATK! Frieren (rediciclepop)'s new ATK: 16.4
Frieren (rediciclepop) gained
1.1 SPD! Frieren (rediciclepop)'s new SPD: 14.2
Methode (steampunkWizard) lost
1.1 DEF! Methode (steampunkWizard)'s new DEF: 9.8
Frieren (rediciclepop) gained
2 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 5
================================
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 6
Turn 3
Methode (steampunkWizard) ⠀
HP: 94/100 









ATK: 15.9
DEF: 9.8
TrueDEF: 0
SPD: 13.9
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 8 Cards Discard Pile: 2 Cards
Timed effects:
- Scatter Shot (1 turn):
- Deal 4.4 x2 at the end of your turn.
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 16.4
DEF: 12
TrueDEF: 0
SPD: 14.2
Ability: Analysis - 6
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 8 Cards Discard Pile: 2 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Hypnotic Compulsion + 2
- Opponent's ATK-2.40. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 1:
Polymath + 2
- ATK+1.20, DEF+1.20, SPD+1.20. Redraw your hand and roll 1 extra die next turn.
- 2:
Reverse Polarity + 2
- Priority+2. TrueDEF+24.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
- 3:
Piercing Shot + 2
- HP-10. DMG 10.80. If this character did not use an attacking move last turn, deal an additional 6.00 DMG with 50% pierce.
- 4:
Goddess' Healing Magic + 2
- Heal 12.00 HP. Heal an additional 6.00 HP and gain 3.60 DEF if the opponent's next move isn't an attack. Will overwrite the effect of Spot Weakness.
- 5:
Restraint Magic + 0
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.00, DEF-4.00, SPD-4.00 for the next 4 turns.
Methode (steampunkWizard)'s Active Cards:
- 0:
Hypnotic Compulsion + 2
- Opponent's ATK-2.40. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 1:
Polymath + 2
- ATK+1.20, DEF+1.20, SPD+1.20. Redraw your hand and roll 1 extra die next turn.
- 2:
Reverse Polarity + 3
- Priority+2. TrueDEF+26.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
- 3:
Piercing Shot + 2
- HP-10. DMG 10.80. If this character did not use an attacking move last turn, deal an additional 6.00 DMG with 50% pierce.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 4
- HP-7. DMG 16.80.
- 1:
Spell to make a Field of Flowers + 2
- Heal 6.00 HP. At the next 3 turn ends, heal 3.60.
- 2:
Offensive Magic Analysis: Zoltraak + 2
- HP-4. DMG 9.60. 1 Analysis stacks will be gained after attack.
- 3:
Hellfire Summoning: Vollzanbel + 2
- HP-10. DMG 20.40
- 4:
Demon Magic Analysis + 1
- ATK+2.20. SPD+2.20. DEF+1.10.
- 5:
Hellfire Summoning: Vollzanbel + 0
- HP-10. DMG 17.00
Frieren (rediciclepop)'s Active Cards:
- 3:
Hellfire Summoning: Vollzanbel + 3
- HP-10. DMG 22.10
- 4:
Demon Magic Analysis + 1
- ATK+2.20. SPD+2.20. DEF+1.10.
- 5:
Hellfire Summoning: Vollzanbel + 0
- HP-10. DMG 17.00
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Aw, very mild S2 spoiler, I have to kill everyone now
================================
Frieren (rediciclepop) used
Demon Magic Analysis + 1⠀
Frieren (rediciclepop) analyzed ancient demon's magic!
Frieren (rediciclepop) gained
2.2 ATK! Frieren (rediciclepop)'s new ATK: 18.6
Frieren (rediciclepop) gained
2.2 SPD! Frieren (rediciclepop)'s new SPD: 16.4
Frieren (rediciclepop) gained
1.1 DEF! Frieren (rediciclepop)'s new DEF: 13.1
Frieren (rediciclepop) gained
2 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 8
Methode (steampunkWizard) used
Polymath + 2!
Methode (steampunkWizard) taps into her studies. Methode (steampunkWizard) redrew her hand.
Methode (steampunkWizard) gained
1.2 ATK! Methode (steampunkWizard)'s new ATK: 17.1
Methode (steampunkWizard) gained
1.2 DEF! Methode (steampunkWizard)'s new DEF: 11
Methode (steampunkWizard) gained
1.2 SPD! Methode (steampunkWizard)'s new SPD: 15.1
================================
Methode (steampunkWizard)'s scatter shots concentrate on Frieren (rediciclepop)!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 8.40 damage!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 8.40 damage!
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 9
Turn 4
Methode (steampunkWizard) ⠀
HP: 94/100 









ATK: 17.1
DEF: 11
TrueDEF: 0
SPD: 15.1
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 1 Card Discard Pile: 9 Cards
Timed effects:
- Polymath (1 turn):
- Roll an extra die this turn.
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 18.6
DEF: 13.1
TrueDEF: 0
SPD: 16.4
Ability: Analysis - 9
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 7 Cards Discard Pile: 3 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Restraint Magic + 0
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.00, DEF-4.00, SPD-4.00 for the next 4 turns.
- 1:
Mana Detection + 0
- Priority+2. TrueDEF+20.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 2:
Polymath + 0
- ATK+1.00, DEF+1.00, SPD+1.00. Redraw your hand and roll 1 extra die next turn.
- 3:
One Step Ahead + 0
- Priority+3. TrueDEF+20.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.00, they redraw 2 cards. Attack with DMG 10.00, ignoring defense.
- 4:
Piercing Shot + 0
- HP-10. DMG 9.00. If this character did not use an attacking move last turn, deal an additional 5.00 DMG with 50% pierce.
- 5:
Delayed Shot + 0
- HP-8. 6.00 DMG. Deal DMG 6.00 x2 at the end of 2 turns from now.
Methode (steampunkWizard)'s Active Cards:
- 0:
Restraint Magic + 0
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.00, DEF-4.00, SPD-4.00 for the next 4 turns.
- 1:
Mana Detection + 2
- Priority+2. TrueDEF+24.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 2:
Polymath + 0
- ATK+1.00, DEF+1.00, SPD+1.00. Redraw your hand and roll 1 extra die next turn.
- 3:
One Step Ahead + 0
- Priority+3. TrueDEF+20.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.00, they redraw 2 cards. Attack with DMG 10.00, ignoring defense.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 5
- HP-7. DMG 18.00.
- 1:
Spell to make a Field of Flowers + 3
- Heal 6.50 HP. At the next 3 turn ends, heal 3.90.
- 2:
Offensive Magic Analysis: Zoltraak + 3
- HP-4. DMG 10.40. 1 Analysis stacks will be gained after attack.
- 3:
Hellfire Summoning: Vollzanbel + 4
- HP-10. DMG 23.80
- 4:
Hellfire Summoning: Vollzanbel + 1
- HP-10. DMG 18.70
- 5:
Ordinary Defensive Magic + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
Frieren (rediciclepop)'s Active Cards:
- 0:
Destructive Lightning: Judradjim + 5
- HP-7. DMG 18.00.
- 1:
Spell to make a Field of Flowers + 3
- Heal 6.50 HP. At the next 3 turn ends, heal 3.90.
- 3:
Hellfire Summoning: Vollzanbel + 5
- HP-10. DMG 25.50
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
lmao


================================
Methode (steampunkWizard) used
Restraint Magic + 0!
Methode (steampunkWizard) casts restraint magic on Frieren (rediciclepop).
Methode (steampunkWizard) lost
3 DEF! Methode (steampunkWizard)'s new DEF: 8
Frieren (rediciclepop) lost
4 ATK! Frieren (rediciclepop)'s new ATK: 14.6
Frieren (rediciclepop) lost
4 DEF! Frieren (rediciclepop)'s new DEF: 9.1
Frieren (rediciclepop) lost
4 SPD! Frieren (rediciclepop)'s new SPD: 12.4
Frieren (rediciclepop) used
Spell to make a Field of Flowers + 3⠀
Frieren (rediciclepop) conjured a field of flowers!
Frieren (rediciclepop) gained
6.5 HP!
================================
The Field of Flowers soothes Frieren (rediciclepop).
Frieren (rediciclepop) gained
3.9 HP!
Yeah makes sense
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 10
Turn 5
Methode (steampunkWizard) ⠀
HP: 94/100 









ATK: 17.1
DEF: 8
TrueDEF: 0
SPD: 15.1
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 0 Card Discard Pile: 10 Cards
Timed effects:
- Restraint Magic (3 turns):
- DEF-3
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 14.6
DEF: 9.1
TrueDEF: 0
SPD: 12.4
Ability: Analysis - 10
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 6 Cards Discard Pile: 4 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Timed effects:
- Restrained (3 turns):
- ATK-4, DEF-4, SPD-4.
- Field of Flowers (2 turns):
- Heal 3.9 HP
Did I miss smth
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 3
- Priority+2. TrueDEF+26.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 1
- ATK+1.10, DEF+1.10, SPD+1.10. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 1
- Priority+3. TrueDEF+22.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.20, they redraw 2 cards. Attack with DMG 11.00, ignoring defense.
- 3:
Piercing Shot + 1
- HP-10. DMG 9.90. If this character did not use an attacking move last turn, deal an additional 5.50 DMG with 50% pierce.
- 4:
Delayed Shot + 1
- HP-8. 6.60 DMG. Deal DMG 6.60 x2 at the end of 2 turns from now.
- 5:
Scatter Shot + 0
- HP-6. 4.00 DMG. Deal DMG 4.00 x2 at the end of next turn
Methode (steampunkWizard)'s Active Cards:
- 1:
Polymath + 1
- ATK+1.10, DEF+1.10, SPD+1.10. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 2
- Priority+3. TrueDEF+24.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.40, they redraw 2 cards. Attack with DMG 12.00, ignoring defense.
- 4:
Delayed Shot + 2
- HP-8. 7.20 DMG. Deal DMG 7.20 x2 at the end of 2 turns from now.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 6
- HP-7. DMG 19.20.
- 1:
Offensive Magic Analysis: Zoltraak + 4
- HP-4. DMG 11.20. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 6
- HP-10. DMG 27.20
- 3:
Hellfire Summoning: Vollzanbel + 2
- HP-10. DMG 20.40
- 4:
Ordinary Defensive Magic + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 5:
Demon Magic Analysis + 0
- ATK+2.00. SPD+2.00. DEF+1.00.
Frieren (rediciclepop)'s Active Cards:
- 0:
Destructive Lightning: Judradjim + 6
- HP-7. DMG 19.20.
- 1:
Offensive Magic Analysis: Zoltraak + 4
- HP-4. DMG 11.20. 1 Analysis stacks will be gained after attack.
- 4:
Ordinary Defensive Magic + 2
- Priority+2. Increases TrueDEF by 24.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Methode has to play Delayed Shot here
i think
idk
or 1SA
idk
yea we are going to play delayed shot
Actually yeah no reason to 1SA here unless you want to hard read it

Trust

Already saw the future
ok
Do they know...
methode is pretty interesting on slow mode
================================
Methode (steampunkWizard) used
Delayed Shot + 2!
Methode (steampunkWizard) lost
8 HP! Methode (steampunkWizard)'s new HP: 86
Methode (steampunkWizard) fires a delayed shot!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 15.20 damage!
Frieren (rediciclepop) used 🕙 Wait!
Frieren (rediciclepop) waited it out! All cards in Frieren (rediciclepop)'s hand are empowered!
Frieren (rediciclepop) gained
10 HP!
================================
The Field of Flowers soothes Frieren (rediciclepop).
Frieren (rediciclepop) gained
3.9 HP!
Turn 6
HAHA YOU NERDS
Methode (steampunkWizard) ⠀
HP: 86/100 









ATK: 17.1
DEF: 8
TrueDEF: 0
SPD: 15.1
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 10 Cards Discard Pile: 0 Card
Timed effects:
- Restraint Magic (2 turns):
- DEF-3
- Delayed Shot (2 turns):
- Deal 7.2 x2 at the end of timed effect.
Huh
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 14.6
DEF: 9.1
TrueDEF: 0
SPD: 12.4
Ability: Analysis - 10
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 6 Cards Discard Pile: 4 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Timed effects:
- Restrained (2 turns):
- ATK-4, DEF-4, SPD-4.
- Field of Flowers (1 turn):
- Heal 3.9 HP
YOU FELL FOR IT
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 4
- Priority+2. TrueDEF+28.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 2
- ATK+1.20, DEF+1.20, SPD+1.20. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 3
- Priority+3. TrueDEF+26.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.60, they redraw 2 cards. Attack with DMG 13.00, ignoring defense.
- 3:
Piercing Shot + 2
- HP-10. DMG 10.80. If this character did not use an attacking move last turn, deal an additional 6.00 DMG with 50% pierce.
- 4:
Scatter Shot + 1
- HP-6. 4.40 DMG. Deal DMG 4.40 x2 at the end of next turn
- 5:
Goddess' Healing Magic + 3
- Heal 13.00 HP. Heal an additional 6.50 HP and gain 3.90 DEF if the opponent's next move isn't an attack. Will overwrite the effect of Spot Weakness.
Methode (steampunkWizard)'s Active Cards:
- 1:
Polymath + 4
- ATK+1.40, DEF+1.40, SPD+1.40. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 3
- Priority+3. TrueDEF+26.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.60, they redraw 2 cards. Attack with DMG 13.00, ignoring defense.
- 5:
Goddess' Healing Magic + 3
- Heal 13.00 HP. Heal an additional 6.50 HP and gain 3.90 DEF if the opponent's next move isn't an attack. Will overwrite the effect of Spot Weakness.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 7
- HP-7. DMG 20.40.
- 1:
Offensive Magic Analysis: Zoltraak + 5
- HP-4. DMG 12.00. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 7
- HP-10. DMG 28.90
- 3:
Hellfire Summoning: Vollzanbel + 3
- HP-10. DMG 22.10
- 4:
Ordinary Defensive Magic + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 5:
Demon Magic Analysis + 1
- ATK+2.20. SPD+2.20. DEF+1.10.
Frieren (rediciclepop)'s Active Cards:
- 1:
Offensive Magic Analysis: Zoltraak + 6
- HP-4. DMG 12.80. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 7
- HP-10. DMG 28.90
- 4:
Ordinary Defensive Magic + 3
- Priority+2. Increases TrueDEF by 26.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
I forgot Wait was an option
1st Team Vote Round 1 (ID: 1484930429608792296)
1st Team Vote Bonus Round (ID: 1484930429608792296)
================================
Methode (steampunkWizard) used
Goddess' Healing Magic + 3!
Methode (steampunkWizard) calls upon the Goddess for recovery.
cya hexa!
Methode (steampunkWizard) gained
13 HP! Methode (steampunkWizard)'s new HP: 99
Methode (steampunkWizard) scans for a resting spot.
Frieren (rediciclepop) used 🕙 Wait!
Frieren (rediciclepop) waited it out! All cards in Frieren (rediciclepop)'s hand are empowered!
Frieren (rediciclepop) gained
10 HP!
Methode (steampunkWizard) made use of the room the opponent gave her to steel herself.
Methode (steampunkWizard) gained
6.5 HP! Methode (steampunkWizard)'s new HP: 100
Methode (steampunkWizard) gained
3.9 DEF! Methode (steampunkWizard)'s new DEF: 11.9
================================
The Field of Flowers soothes Frieren (rediciclepop).
Frieren (rediciclepop) gained
3.9 HP!
The Field of Flowers fades.
Turn 7
lmao
Methode (steampunkWizard) ⠀
HP: 100/100 









ATK: 17.1
DEF: 11.9
TrueDEF: 0
SPD: 15.1
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 9 Cards Discard Pile: 1 Card
Timed effects:
- Restraint Magic (1 turn):
- DEF-3
- Delayed Shot (1 turn):
- Deal 7.2 x2 at the end of timed effect.
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 14.6
DEF: 9.1
TrueDEF: 0
SPD: 12.4
Ability: Analysis - 10
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 6 Cards Discard Pile: 4 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Timed effects:
- Restrained (1 turn):
- ATK-4, DEF-4, SPD-4.
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 5
- Priority+2. TrueDEF+30.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 5
- ATK+1.50, DEF+1.50, SPD+1.50. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 4
- Priority+3. TrueDEF+28.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-2.80, they redraw 2 cards. Attack with DMG 14.00, ignoring defense.
- 3:
Piercing Shot + 3
- HP-10. DMG 11.70. If this character did not use an attacking move last turn, deal an additional 6.50 DMG with 50% pierce.
- 4:
Scatter Shot + 2
- HP-6. 4.80 DMG. Deal DMG 4.80 x2 at the end of next turn
- 5:
Piercing Shot + 3
- HP-10. DMG 11.70. If this character did not use an attacking move last turn, deal an additional 6.50 DMG with 50% pierce.
Methode (steampunkWizard)'s Active Cards:
- 0:
Mana Detection + 6
- Priority+2. TrueDEF+32.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 3:
Piercing Shot + 4
- HP-10. DMG 12.60. If this character did not use an attacking move last turn, deal an additional 7.00 DMG with 50% pierce.
- 5:
Piercing Shot + 3
- HP-10. DMG 11.70. If this character did not use an attacking move last turn, deal an additional 6.50 DMG with 50% pierce.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 8
- HP-7. DMG 21.60.
- 1:
Offensive Magic Analysis: Zoltraak + 7
- HP-4. DMG 13.60. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 8
- HP-10. DMG 30.60
- 3:
Hellfire Summoning: Vollzanbel + 4
- HP-10. DMG 23.80
- 4:
Ordinary Defensive Magic + 4
- Priority+2. Increases TrueDEF by 28.00 until the end of the turn.
- 5:
Demon Magic Analysis + 2
- ATK+2.40. SPD+2.40. DEF+1.20.
Frieren (rediciclepop)'s Active Cards:
- 0:
Destructive Lightning: Judradjim + 8
- HP-7. DMG 21.60.
- 1:
Offensive Magic Analysis: Zoltraak + 8
- HP-4. DMG 14.40. 1 Analysis stacks will be gained after attack.
- 3:
Hellfire Summoning: Vollzanbel + 4
- HP-10. DMG 23.80
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
¦|
I think Methode should block

================================
Methode (steampunkWizard) used
Piercing Shot + 4!
Methode (steampunkWizard) lost
10 HP! Methode (steampunkWizard)'s new HP: 90
Mind games
Methode (steampunkWizard) fires a direct shot!
fuck
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 20.60 damage!
The shot pierces the opponent!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 19.55 damage!
Frieren (rediciclepop) used 🕙 Wait!
Frieren (rediciclepop) waited it out! All cards in Frieren (rediciclepop)'s hand are empowered!
Frieren (rediciclepop) gained
10 HP!
================================
Methode (steampunkWizard)'s delayed shot hits!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 15.20 damage!
Yay
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 15.20 damage!
Methode (steampunkWizard) cannot sustain the restraint magic.
Methode (steampunkWizard) gained
3 DEF! Methode (steampunkWizard)'s new DEF: 14.9
Frieren (rediciclepop) is free from Methode (steampunkWizard)'s restraint.
Frieren (rediciclepop) gained
4 ATK! Frieren (rediciclepop)'s new ATK: 18.6
Frieren (rediciclepop) gained
4 DEF! Frieren (rediciclepop)'s new DEF: 13.1
Frieren (rediciclepop) gained
4 SPD! Frieren (rediciclepop)'s new SPD: 16.4
Turn 8
Methode (steampunkWizard) ⠀
HP: 90/100 









ATK: 17.1
DEF: 14.9
TrueDEF: 0
SPD: 15.1
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 8 Cards Discard Pile: 2 Cards
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 18.6
DEF: 13.1
TrueDEF: 0
SPD: 16.4
Ability: Analysis - 10
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 6 Cards Discard Pile: 4 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 7
- Priority+2. TrueDEF+34.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 6
- ATK+1.60, DEF+1.60, SPD+1.60. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 5
- Priority+3. TrueDEF+30.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-3.00, they redraw 2 cards. Attack with DMG 15.00, ignoring defense.
- 3:
Scatter Shot + 3
- HP-6. 5.20 DMG. Deal DMG 5.20 x2 at the end of next turn
- 4:
Piercing Shot + 4
- HP-10. DMG 12.60. If this character did not use an attacking move last turn, deal an additional 7.00 DMG with 50% pierce.
- 5:
Spot Weakness + 3
- SPD+3.90 ATK+3.90. ATK+2.60 if the opponent's next move is an attack. Will overwrite the effect of Goddess' Healing Magic.
Methode (steampunkWizard)'s Active Cards:
- 1:
Polymath + 7
- ATK+1.70, DEF+1.70, SPD+1.70. Redraw your hand and roll 1 extra die next turn.
- 3:
Scatter Shot + 3
- HP-6. 5.20 DMG. Deal DMG 5.20 x2 at the end of next turn
- 5:
Spot Weakness + 4
- SPD+4.20 ATK+4.20. ATK+2.80 if the opponent's next move is an attack. Will overwrite the effect of Goddess' Healing Magic.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 9
- HP-7. DMG 22.80.
- 1:
Offensive Magic Analysis: Zoltraak + 9
- HP-4. DMG 15.20. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 9
- HP-10. DMG 32.30
- 3:
Hellfire Summoning: Vollzanbel + 5
- HP-10. DMG 25.50
- 4:
Ordinary Defensive Magic + 5
- Priority+2. Increases TrueDEF by 30.00 until the end of the turn.
- 5:
Demon Magic Analysis + 3
- ATK+2.60. SPD+2.60. DEF+1.30.
Frieren (rediciclepop)'s Active Cards:
- 1:
Offensive Magic Analysis: Zoltraak + 9
- HP-4. DMG 15.20. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 10
- HP-10. DMG 34.00
- 5:
Demon Magic Analysis + 3
- ATK+2.60. SPD+2.60. DEF+1.30.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Frieren (rediciclepop) used
Hellfire Summoning: Vollzanbel + 10⠀
Frieren (rediciclepop) lost
10 HP!
Frieren (rediciclepop) summoned Vollzanbel!
Frieren (rediciclepop) attacks
Methode (steampunkWizard) for 61.50 damage! Methode (steampunkWizard) has 28.5 left!
Frieren (rediciclepop)'s Ability Counter is set to 0.
Methode (steampunkWizard) used
Spot Weakness + 4!
Methode (steampunkWizard) is on the lookout for Frieren (rediciclepop)'s weaknesses.
Methode (steampunkWizard) gained
4.2 SPD! Methode (steampunkWizard)'s new SPD: 19.3
Methode (steampunkWizard) gained
4.2 ATK! Methode (steampunkWizard)'s new ATK: 21.3
Methode (steampunkWizard) scans for an opening.
================================
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 1
Turn 9
Methode (steampunkWizard) ⠀
HP: 28.5/100 









ATK: 21.3
DEF: 14.9
TrueDEF: 0
SPD: 19.3
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 7 Cards Discard Pile: 3 Cards
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 18.6
DEF: 13.1
TrueDEF: 0
SPD: 16.4
Ability: Analysis - 1
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 5 Cards Discard Pile: 5 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 8
- Priority+2. TrueDEF+36.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 8
- ATK+1.80, DEF+1.80, SPD+1.80. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 6
- Priority+3. TrueDEF+32.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-3.20, they redraw 2 cards. Attack with DMG 16.00, ignoring defense.
- 3:
Scatter Shot + 4
- HP-6. 5.60 DMG. Deal DMG 5.60 x2 at the end of next turn
- 4:
Piercing Shot + 5
- HP-10. DMG 13.50. If this character did not use an attacking move last turn, deal an additional 7.50 DMG with 50% pierce.
- 5:
Reverse Polarity + 4
- Priority+2. TrueDEF+28.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
Methode (steampunkWizard)'s Active Cards:
- 0:
Mana Detection + 8
- Priority+2. TrueDEF+36.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 8
- ATK+1.80, DEF+1.80, SPD+1.80. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 7
- Priority+3. TrueDEF+34.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-3.40, they redraw 2 cards. Attack with DMG 17.00, ignoring defense.
- 5:
Reverse Polarity + 4
- Priority+2. TrueDEF+28.00 for 1 turn. If the opponent attacks this turn, at this turn's end, attack with base DMG equal to the move's DMG.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 10
- HP-7. DMG 24.00.
- 1:
Offensive Magic Analysis: Zoltraak + 10
- HP-4. DMG 16.00. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 6
- HP-10. DMG 27.20
- 3:
Ordinary Defensive Magic + 6
- Priority+2. Increases TrueDEF by 32.00 until the end of the turn.
- 4:
Demon Magic Analysis + 4
- ATK+2.80. SPD+2.80. DEF+1.40.
- 5:
Destructive Lightning: Judradjim + 0
- HP-7. DMG 12.00.
Frieren (rediciclepop)'s Active Cards:
- 2:
Hellfire Summoning: Vollzanbel + 7
- HP-10. DMG 28.90
- 5:
Destructive Lightning: Judradjim + 1
- HP-7. DMG 13.20.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Methode (steampunkWizard) used
Reverse Polarity + 4!
Methode (steampunkWizard) puts up a reflective barrier.
Methode (steampunkWizard) gained
28 TrueDEF! Methode (steampunkWizard)'s new TrueDEF: 28
Frieren (rediciclepop) used 🕙 Wait!
Frieren (rediciclepop) waited it out! All cards in Frieren (rediciclepop)'s hand are empowered!
Frieren (rediciclepop) gained
10 HP!
================================
Methode (steampunkWizard) lost
28 TrueDEF! Methode (steampunkWizard)'s new TrueDEF: 0
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 2
Turn 10
Methode (steampunkWizard) ⠀
HP: 28.5/100 









ATK: 21.3
DEF: 14.9
TrueDEF: 0
SPD: 19.3
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 6 Cards Discard Pile: 4 Cards
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 18.6
DEF: 13.1
TrueDEF: 0
SPD: 16.4
Ability: Analysis - 2
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 5 Cards Discard Pile: 5 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 9
- Priority+2. TrueDEF+38.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 9
- ATK+1.90, DEF+1.90, SPD+1.90. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 8
- Priority+3. TrueDEF+36.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-3.60, they redraw 2 cards. Attack with DMG 18.00, ignoring defense.
- 3:
Scatter Shot + 5
- HP-6. 6.00 DMG. Deal DMG 6.00 x2 at the end of next turn
- 4:
Piercing Shot + 6
- HP-10. DMG 14.40. If this character did not use an attacking move last turn, deal an additional 8.00 DMG with 50% pierce.
- 5:
Scatter Shot + 1
- HP-6. 4.40 DMG. Deal DMG 4.40 x2 at the end of next turn
Methode (steampunkWizard)'s Active Cards:
- 1:
Polymath + 12
- ATK+2.20, DEF+2.20, SPD+2.20. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 8
- Priority+3. TrueDEF+36.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-3.60, they redraw 2 cards. Attack with DMG 18.00, ignoring defense.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 11
- HP-7. DMG 25.20.
- 1:
Offensive Magic Analysis: Zoltraak + 11
- HP-4. DMG 16.80. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 8
- HP-10. DMG 30.60
- 3:
Ordinary Defensive Magic + 7
- Priority+2. Increases TrueDEF by 34.00 until the end of the turn.
- 4:
Demon Magic Analysis + 5
- ATK+3.00. SPD+3.00. DEF+1.50.
- 5:
Destructive Lightning: Judradjim + 2
- HP-7. DMG 14.40.
Frieren (rediciclepop)'s Active Cards:
- 1:
Offensive Magic Analysis: Zoltraak + 12
- HP-4. DMG 17.60. 1 Analysis stacks will be gained after attack.
- 3:
Ordinary Defensive Magic + 7
- Priority+2. Increases TrueDEF by 34.00 until the end of the turn.
- 4:
Demon Magic Analysis + 5
- ATK+3.00. SPD+3.00. DEF+1.50.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Methode (steampunkWizard) used 🕙 Wait!
Methode (steampunkWizard) waited it out! All cards in Methode (steampunkWizard)'s hand are empowered!
Methode (steampunkWizard) gained
10 HP! Methode (steampunkWizard)'s new HP: 38.5
Frieren (rediciclepop) used
Demon Magic Analysis + 5⠀
Frieren (rediciclepop) analyzed ancient demon's magic!
Frieren (rediciclepop) gained
3 ATK! Frieren (rediciclepop)'s new ATK: 21.6
Frieren (rediciclepop) gained
3 SPD! Frieren (rediciclepop)'s new SPD: 19.4
Frieren (rediciclepop) gained
1.5 DEF! Frieren (rediciclepop)'s new DEF: 14.6
Frieren (rediciclepop) gained
2 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 4
================================
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 5
Turn 11
Methode (steampunkWizard) ⠀
HP: 38.5/100 









ATK: 21.3
DEF: 14.9
TrueDEF: 0
SPD: 19.3
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 6 Cards Discard Pile: 4 Cards
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 21.6
DEF: 14.6
TrueDEF: 0
SPD: 19.4
Ability: Analysis - 5
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 4 Cards Discard Pile: 6 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Mana Detection + 10
- Priority+2. TrueDEF+40.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 1:
Polymath + 13
- ATK+2.30, DEF+2.30, SPD+2.30. Redraw your hand and roll 1 extra die next turn.
- 2:
One Step Ahead + 9
- Priority+3. TrueDEF+38.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-3.80, they redraw 2 cards. Attack with DMG 19.00, ignoring defense.
- 3:
Scatter Shot + 6
- HP-6. 6.40 DMG. Deal DMG 6.40 x2 at the end of next turn
- 4:
Piercing Shot + 7
- HP-10. DMG 15.30. If this character did not use an attacking move last turn, deal an additional 8.50 DMG with 50% pierce.
- 5:
Scatter Shot + 2
- HP-6. 4.80 DMG. Deal DMG 4.80 x2 at the end of next turn
Methode (steampunkWizard)'s Active Cards:
- 0:
Mana Detection + 11
- Priority+2. TrueDEF+42.00 for 1 turn. If the opponent attacks this turn, next turn, all your moves have Priority+1.
- 3:
Scatter Shot + 6
- HP-6. 6.40 DMG. Deal DMG 6.40 x2 at the end of next turn
- 5:
Scatter Shot + 3
- HP-6. 5.20 DMG. Deal DMG 5.20 x2 at the end of next turn
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 12
- HP-7. DMG 26.40.
- 1:
Offensive Magic Analysis: Zoltraak + 13
- HP-4. DMG 18.40. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 9
- HP-10. DMG 32.30
- 3:
Ordinary Defensive Magic + 8
- Priority+2. Increases TrueDEF by 36.00 until the end of the turn.
- 4:
Destructive Lightning: Judradjim + 3
- HP-7. DMG 15.60.
- 5:
Ordinary Defensive Magic + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
Frieren (rediciclepop)'s Active Cards:
- 0:
Destructive Lightning: Judradjim + 12
- HP-7. DMG 26.40.
- 3:
Ordinary Defensive Magic + 9
- Priority+2. Increases TrueDEF by 38.00 until the end of the turn.
- 5:
Ordinary Defensive Magic + 0
- Priority+2. Increases TrueDEF by 20.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
BYEEEEEE
================================
Frieren (rediciclepop) used
Ordinary Defensive Magic + 9⠀
Frieren (rediciclepop) cast ordinary defensive magic!
Frieren (rediciclepop) gained
38 TrueDEF! Frieren (rediciclepop)'s new TrueDEF: 38
Methode (steampunkWizard) used
Discard!
Methode (steampunkWizard) gained
1 ATK! Methode (steampunkWizard)'s new ATK: 22.3
Methode (steampunkWizard) gained
1 DEF! Methode (steampunkWizard)'s new DEF: 15.9
Methode (steampunkWizard) gained
1 SPD! Methode (steampunkWizard)'s new SPD: 20.3
All cards in Methode (steampunkWizard)'s hand are empowered!
================================
Frieren (rediciclepop) lost
38 TrueDEF! Frieren (rediciclepop)'s new TrueDEF: 0
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 6
Turn 12
Methode (steampunkWizard) ⠀
HP: 38.5/100 









ATK: 22.3
DEF: 15.9
TrueDEF: 0
SPD: 20.3
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 3 Cards Discard Pile: 7 Cards
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 21.6
DEF: 14.6
TrueDEF: 0
SPD: 19.4
Ability: Analysis - 6
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 3 Cards Discard Pile: 7 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Polymath + 14
- ATK+2.40, DEF+2.40, SPD+2.40. Redraw your hand and roll 1 extra die next turn.
- 1:
One Step Ahead + 10
- Priority+3. TrueDEF+40.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-4.00, they redraw 2 cards. Attack with DMG 20.00, ignoring defense.
- 2:
Piercing Shot + 8
- HP-10. DMG 16.20. If this character did not use an attacking move last turn, deal an additional 9.00 DMG with 50% pierce.
- 3:
Restraint Magic + 1
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.40, DEF-4.40, SPD-4.40 for the next 4 turns.
- 4:
Hypnotic Compulsion + 4
- Opponent's ATK-2.80. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 5:
Restraint Magic + 2
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.80, DEF-4.80, SPD-4.80 for the next 4 turns.
Methode (steampunkWizard)'s Active Cards:
- 1:
One Step Ahead + 11
- Priority+3. TrueDEF+42.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-4.20, they redraw 2 cards. Attack with DMG 21.00, ignoring defense.
- 2:
Piercing Shot + 9
- HP-10. DMG 17.10. If this character did not use an attacking move last turn, deal an additional 9.50 DMG with 50% pierce.
- 3:
Restraint Magic + 1
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.40, DEF-4.40, SPD-4.40 for the next 4 turns.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 13
- HP-7. DMG 27.60.
- 1:
Offensive Magic Analysis: Zoltraak + 14
- HP-4. DMG 19.20. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 10
- HP-10. DMG 34.00
- 3:
Destructive Lightning: Judradjim + 4
- HP-7. DMG 16.80.
- 4:
Ordinary Defensive Magic + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 5:
Spell to make a Field of Flowers + 0
- Heal 5.00 HP. At the next 3 turn ends, heal 3.00.
Frieren (rediciclepop)'s Active Cards:
- 0:
Destructive Lightning: Judradjim + 13
- HP-7. DMG 27.60.
- 3:
Destructive Lightning: Judradjim + 5
- HP-7. DMG 18.00.
- 4:
Ordinary Defensive Magic + 1
- Priority+2. Increases TrueDEF by 22.00 until the end of the turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Heheh
================================
Frieren (rediciclepop) used
Ordinary Defensive Magic + 1⠀
Frieren (rediciclepop) cast ordinary defensive magic!
Frieren (rediciclepop) gained
22 TrueDEF! Frieren (rediciclepop)'s new TrueDEF: 22
Methode (steampunkWizard) used
Piercing Shot + 9!
Methode (steampunkWizard) lost
10 HP! Methode (steampunkWizard)'s new HP: 28.5
Methode (steampunkWizard) fires a direct shot!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 2.80 damage!
The shot pierces the opponent!
Methode (steampunkWizard) attacks
Frieren (rediciclepop) for 2.50 damage!
================================
Frieren (rediciclepop) lost
22 TrueDEF! Frieren (rediciclepop)'s new TrueDEF: 0
Frieren continues her Analysis.
Frieren (rediciclepop) gained
1 Ability Counter! Frieren (rediciclepop)'s new Ability Counter: 7
Turn 13
Methode (steampunkWizard) ⠀
HP: 28.5/100 









ATK: 22.3
DEF: 15.9
TrueDEF: 0
SPD: 20.3
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 2 Cards Discard Pile: 8 Cards
Frieren (rediciclepop) ⠀
HP: ?? / ??
ATK: 21.6
DEF: 14.6
TrueDEF: 0
SPD: 19.4
Ability: Analysis - 7
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 2 Cards Discard Pile: 8 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Methode (steampunkWizard)'s Hand:
- 0:
Polymath + 15
- ATK+2.50, DEF+2.50, SPD+2.50. Redraw your hand and roll 1 extra die next turn.
- 1:
One Step Ahead + 12
- Priority+3. TrueDEF+44.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-4.40, they redraw 2 cards. Attack with DMG 22.00, ignoring defense.
- 2:
Restraint Magic + 2
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-4.80, DEF-4.80, SPD-4.80 for the next 4 turns.
- 3:
Hypnotic Compulsion + 5
- Opponent's ATK-3.00. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 4:
Restraint Magic + 3
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-5.20, DEF-5.20, SPD-5.20 for the next 4 turns.
- 5:
Polymath + 2
- ATK+1.20, DEF+1.20, SPD+1.20. Redraw your hand and roll 1 extra die next turn.
Methode (steampunkWizard)'s Active Cards:
- 1:
One Step Ahead + 12
- Priority+3. TrueDEF+44.00 for 1 turn. If this card is played the same turn your opponent plays a defensive card, their SPD-4.40, they redraw 2 cards. Attack with DMG 22.00, ignoring defense.
- 3:
Hypnotic Compulsion + 5
- Opponent's ATK-3.00. Your opponent can only use the move they used last turn in the next turn at Priority-2.
- 4:
Restraint Magic + 4
- Priority+1. Your DEF-3 for the next 4 turns. Opp's ATK-5.60, DEF-5.60, SPD-5.60 for the next 4 turns.
- 5:
Polymath + 2
- ATK+1.20, DEF+1.20, SPD+1.20. Redraw your hand and roll 1 extra die next turn.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
Frieren (rediciclepop)'s Hand:
- 0:
Destructive Lightning: Judradjim + 14
- HP-7. DMG 28.80.
- 1:
Offensive Magic Analysis: Zoltraak + 15
- HP-4. DMG 20.00. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 11
- HP-10. DMG 35.70
- 3:
Destructive Lightning: Judradjim + 6
- HP-7. DMG 19.20.
- 4:
Spell to make a Field of Flowers + 1
- Heal 5.50 HP. At the next 3 turn ends, heal 3.30.
- 5:
"The Height of Magic" + 0
- Priority+1. When used with HP <= 25, Priority+1. Set HP to 1. Then, strike for DMG 20.00. Afterward, decreases DEF and SPD by 20. Treat this card as "Spell to make a Field of Flowers+2" when used with HP > 25.
Frieren (rediciclepop)'s Active Cards:
- 0:
Destructive Lightning: Judradjim + 14
- HP-7. DMG 28.80.
- 1:
Offensive Magic Analysis: Zoltraak + 15
- HP-4. DMG 20.00. 1 Analysis stacks will be gained after attack.
- 2:
Hellfire Summoning: Vollzanbel + 11
- HP-10. DMG 35.70
- 3:
Destructive Lightning: Judradjim + 6
- HP-7. DMG 19.20.
- 10:
Discard
- ATK+1. DEF+1. SPD+1. Discards all of your current active cards. Draw the same number of cards you discarded. Empower all cards in your hand afterwards.
- 11: 🕙 Wait
- Heals 10 HP. Empower all cards in your hand afterwards.
- 14:
Forfeit
- Forfeits the game.
================================
Methode (steampunkWizard) used
Hypnotic Compulsion + 5!
Methode (steampunkWizard) hypnotizes Frieren (rediciclepop).
Frieren (rediciclepop) lost
3 ATK! Frieren (rediciclepop)'s new ATK: 18.6
Frieren (rediciclepop) used
Hellfire Summoning: Vollzanbel + 11⠀
Frieren (rediciclepop) lost
10 HP!
Frieren (rediciclepop) summoned Vollzanbel!
Frieren (rediciclepop) attacks
Methode (steampunkWizard) for 55.89 damage! Methode (steampunkWizard) has -27.39 left!
Methode (steampunkWizard) has been defeated!
================================
Methode (steampunkWizard) ⠀
HP: -27.39/100 









ATK: 22.3
DEF: 15.9
TrueDEF: 0
SPD: 20.3
Ability: Jack-of-all-trades - 0
- Roll an extra die
Sub-Ability - "I think you're cute" - ATK+1 and DEF-1 against cute opponents on the first turn.
Active Pile: 1 Card Discard Pile: 9 Cards
Frieren (rediciclepop) ⠀
HP: 22.05/100 









ATK: 18.6
DEF: 14.6
TrueDEF: 0
SPD: 19.4
Ability: Analysis - 7
- At the end of every turn, gain 1 Analysis stack.
Whenever an "Analysis" move is used, gain 2 Analysis stacks.
When an attack is used, its damage is increased by 7.00% * the number of Analysis stacks.
After an attack is used, Analysis stacks is reset to 0.
A maximum of 10 Analysis stacks can be held at any time.
- At the end of every turn, gain 1 Analysis stack.
Sub-Ability - Mana Suppression - Hide the amount of HP this character has.
Sub-Ability - Flamme's Teachings - See past the opponent's Mana Suppression.
Active Pile: 1 Card Discard Pile: 9 Cards
Mana Suppression: Frieren (rediciclepop) suppresses her mana - her HP is hidden.
Timed effects:
- Compelled (2 turns):
- Use your last used move next turn.
Frieren (rediciclepop) skips this turn!
Game over!
Gg
Gg
ggs
gg
gg
0 losses

