#49th Chief of the Village of the Sword workshop kit
38 messages · Page 1 of 1 (latest)
Gng, what?
The ability is passive RNG which you really wanna avoid
Holy peak ✋ 😭 🤚
The idea of removing the true def effect from a card is interesting
interesting good or interesting bad?
Definitely good
There's not much permanent ways to alter the game other than stats (and flamme theories which are very... polarizing) so I like the concept
i know it's RNG, but both players are attacked so it never unfair
Yeah
The chief can have a bit more control over it which it what makes it viable at all but might be a little too unpredictable to be the main way of damaging
unpredictable how?
Well the monsters are random
There's ways to influence the chances but yeah
right
Also chief is disincentived from buffing atk without defense too otherwise they'll take more damage
it is intended to be unpredictable, but I did wonder how it would be if it was every other turn the monsters attacked, and you can affect if they attack every turn or every 3 turns
oooh, good point
That's an interesting idea
yeah, that's probably better
rip my gambling 
monsters should have their own attack then, and maybe by something Chief does
Gambling can work but it has to be the player's choice what happens for the most part
The risk isn't about what will happen, just whether it'll work out or not
hmm
I mentioned before about a move that for a certain amount of turns, stat changes would either be normal or be reversed, I wanna try and add it to a Hamberg Steak moveset
if the stat is reversed, it would probably only be half the amount it would have been
and it would be a card, you'd choose when to use it
Back to 49th Chief, idk how I feel about the only way to reset the monsters is with Frieren's Promise. That could take up to 8 turns
well I guess that doesn't matter now nevermind 
Jilwer -45 SPD
if you're stupid to use Jilwer while it's active, or if you outspeed Laufen and use it the turn she uses Jilwer, -45 speed is deserved
UPDATED 49TH CHIEF MOVESET
i cant pin it 
main thing is changing it so monsters attack every other turn and have their own attack stat that increases each time they attack. Village Barricade now has monsters attack every 3 turns with +1 ATK after each attack, and Hide in the Sanctuary has monsters attack every turn with +0.25 ATK after each attack. Lord of the Mountain basically acts independently, and Frieren's Promise has monsters reset to how it was at the start of the game right when she arrives so you don't have to wait as long
I was thinking to have Lord of the Mountain increase other monster's ATK but that's probably too much. Though maybe Lord of the Mountain should be temporary and if so then it could buff ATK for a bit