#The Last Patch - Changes Discussion and Suggestion

478 messages · Page 1 of 1 (latest)

gusty osprey
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So I'm planning to implement 1 balancing change tomorrow. Seeing how dominant Fern is, I think I'll nerf her Concentrated Blast

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From 7 + 3xB to 6 + 2xB
@cursive ocean FernThink

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Oh, I'll have to update Mana Concealment wording too

simple cave
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Sein buff HimmelSmile

gusty osprey
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Wedneday ✅

simple cave
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Preferably to his healing HimmelSmile HimmelSmile

gusty osprey
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Poison Cure 10 > 12 would be fun

gusty osprey
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while retaining the 90 HP lim

gusty osprey
simple cave
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Maybe beer too.... Maybe his passive heal as well.......

cursive ocean
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Beer maybe if it’s still lacking

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Passive no

gusty osprey
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maybe everything............. /j

simple cave
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Maybe have his health be 110.......

gusty osprey
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so true bestie...

simple cave
cursive ocean
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Also Last Patch FrierenConcerned

gusty osprey
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I have been wallowing a bit since my priorities have shifted crazy so I can't support it officially myself personally

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But obviously there's still quite a bit of work on the balancing front, which follows with testing, so I thought of doing a small change a day to keep the discussion flowing, alongside real time testing as well

stone roost
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But yeah if you’ve confirmed a change and don’t have the time to change two lines of code, feel free to ping, dm or whatever and I’ll have a crack at it

gusty osprey
burnt wren
marsh spoke
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Kraft

gusty osprey
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Maybe?

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Dunno if I have the energy for more than 1 character Frieren3

real wraith
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KRAFT KRAFT KRAFT KRAFT

:)

tawny wharf
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maybe one day

burnt wren
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@gusty osprey Irreversible now halves HP gains for the opponent

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Recoil included (gotta make it seem fair)

gusty osprey
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Isn't Irrever already like really good?

burnt wren
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It's actually kinda weak

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Since she can't buff herself well enough she gets outhealed easily

stone roost
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Soul is good if you’re smort

ebon sonnet
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frieren becomes immune to both restraint magic and hypnotic compulsion

turbid willow
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Methode won’t be able to do anything

ebon sonnet
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methode can look at her closely, thinks she's cute, gains +5 atk every time she uses it

real wraith
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WILD btw, look twice, +10 attack, pierce, kill

cursive ocean
gusty osprey
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I think Edel needs the -3 ATK but also having -3 ATK, 2 redraw and highest empowered card costing more for just 5HP cost feels like a lot

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I wonder if it should be -2HP per turn instead for a total of -10HP over duration

or a straight immediate -10HP cost instead

turbid willow
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With the straight ten it does pose a more immediate risk for her tho

gusty osprey
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mmhmm. -2 at turn end would be more synergistic for a character all about stalling controlling and surviving long

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I'll note that down

burnt wren
gusty osprey
ebon sonnet
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Could be interesting if clear mind heals for forced discard x 1 after returning to highest hp in the last 5 turns

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Which makes early game easier and means it doesnt heal ridiculous amounts at the end (although it still can with enough discards)

turbid willow
ebon sonnet
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Gets cooked by multiattacks for the first 4 turns, heal to full

gusty osprey
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FD x 2?

turbid willow
ebon sonnet
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heal to highest hp recorded in last 5 turns + 1hp per forced discard

turbid willow
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To basically stay on full health always

ebon sonnet
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turn count can be decreased

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so like if edel was at 50 hp for a long time, they would heal back to 50 + amount of forced discards

turbid willow
ebon sonnet
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its better than edel having 60 hp and holding it until low hp only to heal to full immediately when it gets low

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means you need to keep your hp decently high throughout the game

turbid willow
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Still it does sound quite powerful

ebon sonnet
turbid willow
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You can just use clear mind more and it’ll be very frustrating

ebon sonnet
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you cant just use a card more thats not how discards work

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well unless its on 0 active cards

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it could be just 3 turns before

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or 2 even

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2 turns makes sense

turbid willow
ebon sonnet
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gives edel more strategy like waiting to heal after a big attack or use immediately to recover as much hp as possible

ebon sonnet
turbid willow
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Multi attacks will be quite annoying for her tho

ebon sonnet
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she already has telekenisis buff

turbid willow
ebon sonnet
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still heals for a lot if the clear mind was changed to this

ebon sonnet
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but that feels too strong

turbid willow
ebon sonnet
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edel has a block too

turbid willow
turbid willow
ebon sonnet
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2 x FD is also an option

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so heal to highest amount 2 turns ago + 2 x FD

turbid willow
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Imagine she had a massive hit

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Didn’t get it for a couple turns

ebon sonnet
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2xFD is how it currently is and that is already super strong with heals to full without needing the base heal

turbid willow
ebon sonnet
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we need to playtest it to see what happens and its just a suggestion that may not be implemented

turbid willow
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It also depends on how hard it is to implement hopefully it shouldn’t be tho

ebon sonnet
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I feel like it may make edel late game less annoying

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if its at 30 hp and only heals another 30 instead of to full

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and 10 less heal if clear mind is used consecutively

turbid willow
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Like even 1 x forced discard can be a lot

ebon sonnet
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its supposed to be strong or edel will die 😭

turbid willow
ebon sonnet
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its not supposed to be game breaking

turbid willow
gusty osprey
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If we want to force it so that she has to use it in a more strategic manner, how about making it a heal-over-time effect?

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Heal 5HP + FD / 2. At the next 3 turn ends, heal 1HP + FD / 2

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So it would heal for in total 8HP + 2FD but spread out

tawny wharf
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Edel is already so squishy so heal over time is a massive nerf

gusty osprey
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truu

tawny wharf
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Let's just see how this patch plays out

gusty osprey
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mmhmm

turbid willow
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I think Edel’s attack loss is a lot- I’ll probably have to see tho

ebon sonnet
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Ideas for edel:
Clear mind to 12hp + 1 x FD but sets ability counter to 0 (better at the start but requires more strategy as edel will lose priority next turn, potentially dangerous in late game)

Weakened applies -1 to all stats if in active hand and another -1 if not removed, then remove from deck (since it is the 'weakest' of her status cards, would be better against multiattackers where temporary debuffs are not enough + its currently bugged to permanent atk decrease yet shes still losing)

gusty osprey
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I like that Clear Mind rework a lot yeah. Very clear risk/reward to it

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I think Weakened being a bit weaker compared to the other status card is fair however. I like to think it's more situational

marsh spoke
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Kraft

ebon sonnet
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Lol I was thinking it'd be funny if linie was the next character to be adjusted if there was no balance change today, breaking the chain.

gusty osprey
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Actually good one

gusty osprey
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I wonder what kind of Methode rework/adjustment would make sense

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I think making Restraint's risk higher would make sense, i.e. Serie's barriers HP cost

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For example, having her DEF be halved during the duration of restraint magic, or just a simple DEF-4, so it feels less oppressive when Restraint is up

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since as it is as long as Restraint is up it's hard to do anything. At least with Serie you can kinda gauge when an attack might be coming, but Methode has so many ways to punish whatever it is that you do

Usually, you have 3 possible options: Attack, Util/Stats/Heal, Shield. During Restraint, you effectively only has 2, Util/Shield, which makes the read game way easier as Methode

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I'll try to apply a DEF-4 thing during Restraint duration and see how that feels

gusty osprey
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@burnt wren What do you think of making Aura more consistent?
So like, my idea is that

  • Rusted Blades: HP-2. ATK+2. Summon 1 Swordsbearer platoon. If you have no swordsbearer, HP-2, ATK+2, summon an additional Swordsbearer platoon.
    Similarly for the other troops.

Basically slowing down Aura's summoning speed to make her less domineering, but when she's down (empty troop), she can summon more stuffs at a higher HP cost

burnt wren
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The troops themselves aren't the issue in most cases

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It just becomes hard to knock them down sometimes

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And only 1 platoon is crazy weak

gusty osprey
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Plus this change would mean Aura loses less HP per card use so it should make her live longer too

burnt wren
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She has no way to attack without her troops

gusty osprey
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idk it could be fun

burnt wren
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As I was saying

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Aura's troops are vital to her kit

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Because, unlike other characters, she doesn't have attacks and buffs

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She just has her troops

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Which are both attacks and buffs

stone roost
gusty osprey
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I have only implemented the Auserlese change

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but not sure what to do about the troops

stone roost
gusty osprey
burnt wren
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Listen

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She is at her weakest right now

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She is balanced

stone roost
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I'm pretty sure we touched up on this afterward but I can't really find it.

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@burnt wren @cursive ocean What did we add to this apart from renaming the block?

burnt wren
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Because Starlight misunderstood something

stone roost
burnt wren
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One Rot and 1 Retreat I think

burnt wren
stone roost
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And to think I made fun of them for that and still forgot FrierenMope

stone roost
burnt wren
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I feel like 1 Retreat and 1 Army Brace is better

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One of her Retreats gets changed

stone roost
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Could've sworn there was another buff, or was that the Auserlese (yes I learned to spell it) buff that was already implemented

burnt wren
stone roost
burnt wren
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Edel gets rolled over by Aura

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Aura by Frieren, Serie and Ubel

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Sense by Ubel

stone roost
burnt wren
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I know

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Everyone has a chance to win

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But I'm just talking about the average match-up

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I've won with Aura against everyone I think

stone roost
burnt wren
stone roost
# burnt wren Aura by Frieren, Serie and Ubel

I don't think her rolling and getting rolled is fun for anyone. She's already tough offensively, I really think the block instead of the rot will give her a slight edge against the ones you mentioned, and a bigger edge against Sense and Fern.

burnt wren
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I'm just saying

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She's balanced now

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In fact

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She's still slightly above average

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People just can't play her well

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So her WR tanks a bit

stone roost
# burnt wren She's balanced now

That's more due to her having auto-win and auto-lose matchups. Sure there's a slight chance for everyone, and sure other characters have those auto-outcome matchups, but I think it's a bit egregious in her case.

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(Also I'm planning to pick her up if the revamps go through and I DON'T want to get fried by a single Mana Concealment)

burnt wren
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Oh

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My Aura is the character with the most points at the moment

gusty osprey
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But if it comes to it needing to find some way to protect her army specifically then... hmm....

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I find it hard to find a way that makes sense for her character

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a thought

real wraith
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Personally, all I think is that her shields should give less defence

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Like, if all people is worried about is how hard it is to kill her, make her start with random soldiers at the start instead, make it harder to build up the defence

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That does make her much vulnerable tho...

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One shield and one random at the start

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Boom

stone roost
real wraith
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So give each unit hp?

stone roost
real wraith
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Das actually dummy smart
:D

burnt wren
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She gets 20 DEF at most

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Well, she gets 10

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And reaches 20

burnt wren
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Aura Rot acting weirdly at negative HP

gusty osprey
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Interesting math Frieren3

gusty osprey
burnt wren
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Yeah, you need to hit for 10 to deplete 5 AS

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But to knock down a troop all you need is 0.1 AS less than Troop Number × 5

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Well, for Aura, I mean

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So if you have 4 Troops, you need 20 AS, and if you get hit and end up at 19.9, you lose 1 Troop

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That's why a +1 Shallow Slash from Ubel takes out 1 Troop

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Because it deals exactly 22 damage

gusty osprey
gusty osprey
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That would help her early game yeah, but not sure how that would help other players against her since it feels like that'd make it harder for others to take down troops lategame

but ig we can balance that later

burnt wren
gusty osprey
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Oh, so an HP cap basically

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An issue I do have is that once she hits her cap, the 7 troop summoning cards would essentially become deadweight, unless if we go with this, it would add another layer of hand management to have Heartbreaker/Guillotine on hand to clear your AS cap when necessary

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Which could be fun

real wraith
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I mean yeah, but an AS cap could probably ruin how she plays too, cause of the fact that the cards being rolled randomly is a problem for unlucky people

gusty osprey
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I mean we certainly can just try it out ig AuraShrug

real wraith
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Like, imagine you wanna use guillotine, but you only get soldiers

gusty osprey
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so seems like there's that idea of a cap, versus the idea of nerfing the soldier cards and having it work stronger when your army is depleted

real wraith
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Ngl, Meme's idea of every unit should have separate hp is cool, but I also know it's a buncha work

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(I know nothing about coding)

gusty osprey
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Plus how would you be able to target specific unit. It could become the case where each unit only has 2,3 HP, then she summons a new unit, then that's another 5HP unit you have to chew through first

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In terms of targeting, if we make it so the opponent always targets the oldest army first, then that would be no different than how it is now

real wraith
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Fair enough

burnt wren
burnt wren
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@gusty osprey I'm being so for real right now, you need to change back what you did to Aura

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She has become literally unusable

gusty osprey
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  • Define unusable
  • Recognize the issue she has (having too many 30/70 and 70/30 matchups) and say how to resolve it
burnt wren
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It's in the main channel

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But if you want me to repeat it

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First

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Her stats cannot go over 18

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If one reaches it another gets pushed down to 16

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She cannot have more than 10 troops

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And once she reaches her maximum even 1 damage will knock down one Troop

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What Meme proposed was not this

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It was an AS Cap close to her current necessary AS

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Which is different from a straight AS Cap

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And her 30/70 and 70/30 match-ups

gusty osprey
burnt wren
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If you had implemented Meme's 2nd change alongside what be proposed it would lower the 30/70 match-ups

burnt wren
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While the 70/30 match-ups are just a quirk of a game like this

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Which will happen in literally any game

gusty osprey
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More like 90/10

burnt wren
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And happens even to other characters

burnt wren
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Is what I meant

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Or just leave her as is

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It's like Sein

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Incredibly difficult to balance simply due to her mechanic

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Sein with his HP and Aura with her AS

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If you want to try the gradual change you tried with Sein you would need to tweak different things

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Like, lowering her HP by 5

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Or 10

gusty osprey
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The other change basically changes it so that when she has 4 troops, instead of her losing 1 troop at <= 20, she loses troop when <=15 instead, so it really isn't that different from a flat +5 AS buff

burnt wren
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Or implementing an AS Cap that is 10 higher than her necessary AS

gusty osprey
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I can raise her cap to 60, which would be pretty symmetrical since her HP is 60 anyways

burnt wren
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I'm not joking

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Like

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Hear me out

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She has 10 AS she needs for the 2 Shieldbearers

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And can use another 4 total

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She can't even use her full deck

gusty osprey
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So she gets a maximum of 9 troops, and would need to use Heartbreaker/Guillotine etc to control her AS resource

burnt wren
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It's one of the harshest moves in the game

gusty osprey
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So we can make it less harsh

burnt wren
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Hexa

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Did you play Hexa recently?

gusty osprey
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No.

burnt wren
gusty osprey
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nah I'm good

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I'm on vacation rn

burnt wren
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And use Guillotine to "regulate" my AS

gusty osprey
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I'll do some change tmr. Just not a reverse

burnt wren
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As you think people can do

burnt wren
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But still

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What you've been doing to Hexa is constant changes

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And the issue with that

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Is that I'm essentially the only one playing her

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And, if you were to check my account, you would see that I'm really good at her

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Same as Paup with Sein and and Meme with Ubel

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And what that causes

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Is a skewed WR

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Like, Linie has received an unconditional buff and still has 0 wins

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While Sense is the same as always and has a 70% WR

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What I think should be done is a new command which shows who won using what character against who using what character

tawny wharf
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The playership is probably too low to get accurate stats yeah

burnt wren
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But it should allow you to see using what character

tawny wharf
burnt wren
gusty osprey
burnt wren
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Oh shit

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Sorry

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I got confused

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I meant to say Aura

burnt wren
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In fact, that's better

gusty osprey
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Which is why I'm not doing all changes at once

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Just tell me what singular change you want to see next and I'll consider it

burnt wren
gusty osprey
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Just not something as boring, bland and uninspirational as a reverse

burnt wren
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Right now the only issue

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Is me playing

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And not many other good players playing against me

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I don't think I've played against Starlight, Artemis, Meme, Segantion and Red in at least 1 week

tawny wharf
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@burnt wren you do have a suggestion that's not just a revert right? You suggested a different kind of cap?

burnt wren
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The cap should not be a straight cap

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But rather one that scales with her minimum

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So, something like 10 AS above her minimum

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Or 15

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Simply because at one point knocking down her troops just isn't feasible

gusty osprey
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What even is her minimum?

burnt wren
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And doesn't make sense

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Simply because she doesn't have buffs

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Like other characters

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While someone like Fern can reach 20 on all stats in at most 15 turns

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Aura reaches 18 on most stats

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Maybe 14 for DEF

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Well

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No

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20 and 16

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Due to Fallen Empire

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Which, if the characters get knocked down, means that she loses her only way to attack and do any reasonable amount of damage

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Simply because her stat gains are reversible

gusty osprey
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Starlight suggested making it so she gains a bit more so she gets a permanent buff

i.e. "-2HP. +3ATK +5AS summon 1 sword. If you have no sword, -2HP, +1ATK +5AS summon 1 more sword"

burnt wren
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The cap would mean you have 30 damage you can take before losing so many Troops that you can't do anything

gusty osprey
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so you get at least +1 in permanent buff per card

burnt wren
burnt wren
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I'm not saying this because she'll be average or anything like that, but rather that she will end up worse than Sein

burnt wren
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Oh right

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I didn't answer this

burnt wren
gusty osprey
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So if she has 4 troops her AS will never drop below 20?

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Wouldn't that mean there's no way to get her AS to go down?

burnt wren
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Oh no

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I mean minimum AS that she needs

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So 10 for 2

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20 for 4

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And so on

gusty osprey
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Minimum AS for what?

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She needs for what?

burnt wren
gusty osprey
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Okay, so the current mechanic is that she has a maximum AS cap. Do you want a minimum cap or something?

burnt wren
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I agree with the AS cap

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As she is a bit stronger than some other characters

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(I still believe that if I were to stop playing her she would drop to 52% or so)

burnt wren
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But rather a Cap to keep enemies in range of her Army

gusty osprey
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So if she has 2 troops, she can't overheal her AS cap basically

burnt wren
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If she has 2 Troops

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She wouldn't have 10 AS

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But rather that she can't go beyond like 20

gusty osprey
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Makes sense

burnt wren
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Unless she gets some new Troops

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In which case it gets pushed to 30

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Oh, Fallen Empire

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Now the cap will be 55

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And so on

gusty osprey
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It makes sense. I just don't know if there's a good way to communicate it through ability text that won't make it overcomplicated

burnt wren
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And this should be implemented with the whole Troops needing to lose 10 HP thing

burnt wren
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Or just

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[Old Aura Ability description] Her AS cannot exceed her current necessary AS by more than 10

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Or something like that

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But make sure to code it so that the AS Cap change gets implemented during the turn

gusty osprey
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I kind of want to tinker with the idea of making Guillotine/Hearbreaker less punishing more

gusty osprey
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Since number changes are easier than mechanic changes

burnt wren
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Like

gusty osprey
burnt wren
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Guillotine hits harder than a Last Page if the conditions line up

tawny wharf
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If AS is capped to how many soldiers you have and each soldier scales with that, it definitely would make her weaker early game which is the goal right

But a side effect is that now army cards are better relative to other cards because they give multiplicative bonuses

burnt wren
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Only Swordsman damage depends on that

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(Swordsman × 2)+(ATK-Opponent's DEF)

burnt wren
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She doesn't have the cards to kill someone like that

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Guillotine is a finisher

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Heartpiercer is in case an opponent gets crazy high DEF

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Like Sense

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And Stolen Valor is if you need to heal up instantly

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I feel like the issue is that you are thinking of Aura as a normal character

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When she's a completely different archetype

gusty osprey
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idk

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i think I'll just

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stop

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i wanted to continue to work on the game because i want to support the community

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but if everytime i make a change, i just get hit with this kind of ferocious, slap in the face

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I'm on vacation with my friends right now and my mind is just stuck on this, instead of being in the moment with my fellows

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why do i even continue to work on this when it's so thankless anyways

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i get nothing from this

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any step i take, I don't receive constructive comments to build towards something better

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just a stream of slaps in the face

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I'm tired. Why do I even continue to work on this when all I get is this

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even when I release Kanne & Lawine I'll receive several @'s about oh how overpowered, how broken, underpowered, hard to understand, too easy they are

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Why do I even bother. Goodbye

burnt wren
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I'm sure everyone appreciates the work you put into this game

burnt wren
burnt wren
burnt wren
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The only reason it happens so often with a character is that you introduce a new variable in a close environment and just stirred everyone into a frenzy

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Like when Aura was released and she kept changing so often it was as if you were fighting a completely different character every time

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Nobody blames you or Steam for a character being too strong or weak

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This is normal in each and every game that has characters like this one

stone roost
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It'd make shieldbearers less useful tho as they can only "heal" existing troops so maybe we should add something to those.

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Oh you did the cap, uhhhh

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We'll try this if the AS cap doesn't work I suppose?

burnt wren
stone roost
burnt wren
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Troops get one-tapped

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Once you reach 10 Troops you are fucked

stone roost
burnt wren
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By one tap I mean losing 3 Troops when hit by a strong attack

stone roost
burnt wren
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Basically what the Cap is now is a hard 50 AS Cap

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Which limits you to 10 Troops

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And 20.2 damage will kill 3 Troops

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While what we thought about is a (Troops × 5) + 10 AS Cap

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So it scales

stone roost
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Also I thought we got rid of the 0.x damage

burnt wren
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The half damage?

burnt wren
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It's rare that she ends up with more than 10 AS than what she needs

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It's like slashing Sense's DEF gain because she can end up with 40 DEF by Turn 20

burnt wren
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Tea Party somehow having an HP cost of --5, so +5

burnt wren
marsh spoke
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hey can we get an aura buff, her stocks are in Great Depression freefall rn

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thank

burnt wren
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Let me show you a normal one

burnt wren
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@tawny wharf I feel like the 2v2 should allow you to Sorganeil your teammate to stop stuff like Mental Fog