#September Patch Changelog and Discussions
1221 messages · Page 2 of 2 (latest)
Guranteed kill at 27 empowerment lol
Fern is currently too survivable because people no longer use barrage
Playing to a high barrage snipe end game seems a bit too potent
I do
In a fern v fern game, barrage is unviable
Well it’s not specifically the mirror I worry about
But basically snipe shouldn’t be a guarantee kill through block unless Fern gets into absurd territory
Because as is she can get to that state even when the opponent is aggressively whittling her down
Which is super interesting tbh. Meta evolving
Yeah it’s really interesting
So looking at the math currently for Snipe vs Barrage, Snipe and Barrage have negligible differences in total damage currently but Barrage costs more HP over time and pierces less
Like Barrage at 5 stacks at 10 empower deals 60 DMG over 5 turns
Snipe+10 with 5 stacks deals 44 DMG
So Barrage is 16 more total damage for the same stacks
But has only 25% pierce and costs Fern 24 HP vs 50% pierce and 8 HP
Snipe also does it all at once which is generally a positive (though it depends on circumstances)
Suggestion is to adjust Snipe to 10+2 or 9+2 or even 8+2 DMG
Or you buff Barrage
Fern is already the highest WR character at the moment
You do not buff the best character in the meta for balance purposes
It’s also not a complete nerf to Snipe
It boosts its low barrage stack damage by quite a bit
In exchange for reducing its endgame damage
Yeah I think that's fair
Why did we nerf Snipe before?
I mean
hmm
Cus wasn't that old Snipe's damage?
Which values?
Snipe was buffed because Fern became weaker due to the mana concealment change
But mana concealment got reverted
Right
She’s not grossly overpowered but she still is the winningest character and probably needs some slight nerf
Which I think is best done by weakening snipe a little
Goodbye Zoltraak nuke 
@topaz steppe when methode does hypnotic compulsion turn 1 can the opponent have the move of heal 10 (wait) or discard instead of do nothing?
considering it already reduces atk it makes it less annoying to face
Yeah
I think that's fair
Suggestion to Edel’s issue with multihitters
Make telekinesis reduce ATK by 2 for 3 turns and 1 permanently (3 ATK down for 3 turns in total) in exchange lower the number of discards it provides from 3 to 2
Will it scale by .2 per empower? I feel like 2 atk is less than a dent for the more notorious multihitters
Well -3 ATK for 3 turns is a decent amount
I mean it could be -2/-2
Oh the permanent stacks on top
Yeah
-3 is nice then I suppose
Aura and Denken can outdo that in a turn tho
But overadjust and Linie's fucked
Well Aura is changing
And Denken is like two turns
More depending on empower of telekinesis
Most of the Aura reforms are in regard to AS
She just needs more of a chance anyway against them
Well summons going back to 1 means her stat gains get reduced back to 2 per summon spell
I do suppose implementing it is the first step. Numbers are easy to adjust from there.
Ah we're doing that? Nice.
I would imagine or else summons would be very strange
For Linie: maybe make her ability scale off of individual hits instead of one per turn if she’s attacking
It’s kinda hard to build chains without interrupts
As many characters have ways to forcefully end her chain atm
Especially since her ability only works on base DMG iirc
So chain’s boost is not even that potent on her weaker attacks
I think jab needs do do +2 def instead of one, cause otherwise, the only other way to boost his defence is by using one of his blocks
True. Literally unplayable.
WE NEED EDEL BUFF
Wirbel also probably needs some anti-stall mod to his kit
Maybe exchange a Jubelade for a Bolt or Captain’s order
Oh yeah, hag and I were discussing that it should get 1-2% pierce on all attacks for each point of true def active
Offensive Jubelade. If Captain’s Orders is used during Jubelade, the petals go and shank the opponent.
I actually will have a vacation on both of the October weeks planned for the TCG event, and I still haven't done much work on Kanne/Lawine...
well, I'll see what I can pull off
@topaz steppe Catastravia hitting before Jilwer end
I've already asked it for vs fern
Apologies boss
Can flamme millenium barrier can be nerfed to only make permanent stat increases = 0. Or reduce its active turns because it is obnoxious
Her WR is in a sweet spot rn but I kinda agree. What about making the barrier apply to her as well?
nerf methode
I'd propose making Goddess' Healing Magic always wait for the next turn even if Methode has a spd advantage, the def gain on that is really strong.
restraint magic has basically no draw back
as the debuff is applied first
a double restraint magic is even dumber
If empowered a lot. Perhaps reducing the amount in her deck would be in order?
there are so many ways to drag the game o nwith methode
also hypnotic compulsion with one step ahead is like 30 damage
you can also use it for a free reversed polarity
or a free retstraint magic
yeah 1 restraint magic would be a lot better
but what would it be replaced with
every one of her cards are good besides maybe polymath
Polymath would be more useful if the amount of restrains are reduced. Methode would use it to go fishing for it. If we do the Goddess nerf I proposed earlier maybe she can get a second one to compensate?
i think spot weakness buff is way too strong
methode is a controller but her stats are so great
and she has 3 blocks
which arent even basic ones
Her offensive stats aren't that hot imo
23 atk by turn 19 is pretty normal for most characters
restraing magic + attacks + hypnotic compulsion is peak controlling
yeah but methode reduces the opponent's character's stats
if you dont have a scaling character you are literally finished
Restaint stacking is annoying, but if done incorrectly ends up buffing the opponent since they can't be reduced below 1
the fact that it's going to 1 is already concerning
ubel is the dps chraacter and im out here with
-22 net attack
-20 net def
-16 net speed
Most characters are scaling characters. And if not they scale of a single stat like Laufen does for spd, or a feature like Edel's discards. Ubel's an exception, her stat gains are meh in exchange for def ignore
sure, but does she not scale as high as other scaling characters for a character that isn't meant to be dps?
She's dps because scaling outside of speed is (almost) irrelevant due to ignoring def.
are you referring to the ubel matchup?
a <5 def ignore is not doing many favours for me
Wait I though you were talking about Ubel's dps
nah i mean methode
from spot weakness
polymath
hypnotic compulsion attac reduce
godess healing magic def buff
restraing magic temporary stat nerf
Early Methode got royally fucked without good atk gain because of all the multihit attacks she has. She became reliant on Piercing Shot.
she has 2 piercing shots
which is also reason for concern imo
she has balanced cards on paper i suppose btu she has multiple of every one
also the blocks are an extreme annoyance
and you need to constantly play around hypnotic compulsion
when she has two of them
She has one
Her issue is not the cards themselves
It's that by the time she has kind of cycled her stuff she already has everything back
And I don't mean by Turn 14
I mean by Turn 10
Methode should only have 1 restraint
2 restraint magics just become way too oppressive
And the opponent cannot do anything
Especially if it’s a character which doesn’t attack much
Ita vero
Which isn’t helped by how it barely nerfs her anyways
English
But if u replace restraint with another methode card it’s still good
Because all of methode’s cards are strong
Asides from polymath maybe
But polymath has its uses
Yeah so 1 restraint and nerf her more
Maybe a polymath because I barely see it in her deck
There’s 2
Rlly damn
But like yeah 2 restraints are way too oppressive
And rlly like take the fun out of anything
Certainly
I am against the reversion back to one restraint
Methode was dead last and absolutely terrible with one restraint
Oh
She had 20% WR
Well it’s rlly unfun to play against her when she just spams restraints tho
In that patch
I see…
Like she has historically been very weak
This is the first patch where she’s actually been consistently viable
And she’s not even overpowered
Like Aura had 65% WR a few patches back
Honestly yeah she’s not she’s just really unfun against
What makes her unfun exactly?
Like I don’t really find it to be that bad playing against her
I do agree restraint probably should have some of the ordering fixed so that the ATK penalty and DEF reduction dont harshly interact with each other so she’s punished for restraining
She’s too controlling with not a major weakness for me at least ig although it rlly depends some games you out buff her restraints quickly enough it’s good
Other times you get horribly bogged down by her restraint magic and compulsions
I mean she is weak in long term scaling
And you can punish that with someone like Fern or Sense pretty easily
Her recovery isn’t super great relatively speaking
And her HP costs are quite high if you don’t have any buffs from spot weakness or restraint active
Yeah at least with a game I just had as stark against her I very quickly outbuffed her attacks
Would it be possible to like lower her early game but allow her to gain stats a bit easier?
So make Spot Weakness stronger but restraint weaker?
She’s also incredibly bad at SPD gain
+3 ATK and +3 SPD while good is only one card
It’s her only real permanent buffing card
She otherwise has no other true scaling other then Goddess Magic read
That’s hardly relevant considering how low the buff is
I mean you could argue Fern is much worse in terms of buffing
Sein has absurd ATK gain
So does Frieren
Hmm maybe replace one of her blocks or restraint with another buff card or maybe buff polymath a bit
Polymath needs more love-
I hardly ever see it
Why are we buffing methode now
Polymath has a very strong effect
I mean why are we nerfing her?
She’s not outrageously strong currently
Like yeah you can make adjustments
But you’re acting like she’s super powerful atm like Sein was
Like irreversibility is incredibly frustrating
But that’s sticking around
She has the second highest winrate
And the first character just got nerfed
It’s not that high man
She went from like the lowest to the highest
Sein was 60 WR for 3 straight patches
I mean if we remove one restraint magic and replace it with a slightly buffed polymath methode won’t take that much of a hit as she can discard it quicker and she’ll be able to increase stats better to make her more viable
Which is why he was nerfed
I think that might be the main source of frustration
And Methode has had 1 patch which I’m not even sure will remain consistent
Rather than her being actually overpowered she's just more relevant now
Like she was 20 WR before
Like legit one of the worst characters in terms of success
And now she’s got to a point where she’s actually playable
I wonder if piercing shot was implemented like how I initially envisioned if it would make a difference
What was the original idea
Rather than a 2x hit it was just a 1 hit with conditional higher damage and pierce
It interacts with restraint which it was never really intended to do
Oh yeah that would do doubly better against defense