#September Patch Changelog and Discussions

1221 messages · Page 2 of 2 (latest)

lethal thunder
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So she needs a little tune down and

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I mean if someone blocks it they should have decent chances of surviving

tidal bluff
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Guranteed kill at 27 empowerment lol

lethal thunder
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Fern is currently too survivable because people no longer use barrage

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Playing to a high barrage snipe end game seems a bit too potent

tidal bluff
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In a fern v fern game, barrage is unviable

lethal thunder
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But basically snipe shouldn’t be a guarantee kill through block unless Fern gets into absurd territory

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Because as is she can get to that state even when the opponent is aggressively whittling her down

topaz steppe
lethal thunder
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Yeah it’s really interesting

lethal thunder
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Like Barrage at 5 stacks at 10 empower deals 60 DMG over 5 turns

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Snipe+10 with 5 stacks deals 44 DMG

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So Barrage is 16 more total damage for the same stacks

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But has only 25% pierce and costs Fern 24 HP vs 50% pierce and 8 HP

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Snipe also does it all at once which is generally a positive (though it depends on circumstances)

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Suggestion is to adjust Snipe to 10+2 or 9+2 or even 8+2 DMG

low flint
lethal thunder
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You do not buff the best character in the meta for balance purposes

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It’s also not a complete nerf to Snipe

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It boosts its low barrage stack damage by quite a bit

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In exchange for reducing its endgame damage

topaz steppe
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Yeah I think that's fair

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Why did we nerf Snipe before?

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I mean

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hmm

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Cus wasn't that old Snipe's damage?

lethal thunder
lethal thunder
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But mana concealment got reverted

topaz steppe
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Right

lethal thunder
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She’s not grossly overpowered but she still is the winningest character and probably needs some slight nerf

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Which I think is best done by weakening snipe a little

opal sedge
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Goodbye Zoltraak nuke FrierenCrying

tidal bluff
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@topaz steppe when methode does hypnotic compulsion turn 1 can the opponent have the move of heal 10 (wait) or discard instead of do nothing?

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considering it already reduces atk it makes it less annoying to face

lethal thunder
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Suggestion to Edel’s issue with multihitters

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Make telekinesis reduce ATK by 2 for 3 turns and 1 permanently (3 ATK down for 3 turns in total) in exchange lower the number of discards it provides from 3 to 2

opal sedge
lethal thunder
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I mean it could be -2/-2

opal sedge
lethal thunder
opal sedge
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-3 is nice then I suppose

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Aura and Denken can outdo that in a turn tho

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But overadjust and Linie's fucked

lethal thunder
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And Denken is like two turns

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More depending on empower of telekinesis

opal sedge
lethal thunder
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She just needs more of a chance anyway against them

lethal thunder
opal sedge
lethal thunder
lethal thunder
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For Linie: maybe make her ability scale off of individual hits instead of one per turn if she’s attacking

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It’s kinda hard to build chains without interrupts

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As many characters have ways to forcefully end her chain atm

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Especially since her ability only works on base DMG iirc

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So chain’s boost is not even that potent on her weaker attacks

balmy nest
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I think jab needs do do +2 def instead of one, cause otherwise, the only other way to boost his defence is by using one of his blocks

neat viper
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WE NEED EDEL BUFF

lethal thunder
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Wirbel also probably needs some anti-stall mod to his kit

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Maybe exchange a Jubelade for a Bolt or Captain’s order

tidal bluff
opal sedge
topaz steppe
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I actually will have a vacation on both of the October weeks planned for the TCG event, and I still haven't done much work on Kanne/Lawine...

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well, I'll see what I can pull off

low flint
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@topaz steppe Catastravia hitting before Jilwer end

tidal bluff
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I've already asked it for vs fern

low flint
tidal bluff
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Can flamme millenium barrier can be nerfed to only make permanent stat increases = 0. Or reduce its active turns because it is obnoxious

opal sedge
fierce crag
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nerf methode

opal sedge
# fierce crag nerf methode

I'd propose making Goddess' Healing Magic always wait for the next turn even if Methode has a spd advantage, the def gain on that is really strong.

fierce crag
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restraint magic has basically no draw back

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as the debuff is applied first

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a double restraint magic is even dumber

opal sedge
fierce crag
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there are so many ways to drag the game o nwith methode

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also hypnotic compulsion with one step ahead is like 30 damage

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you can also use it for a free reversed polarity

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or a free retstraint magic

fierce crag
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but what would it be replaced with

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every one of her cards are good besides maybe polymath

opal sedge
fierce crag
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i think spot weakness buff is way too strong

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methode is a controller but her stats are so great

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and she has 3 blocks

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which arent even basic ones

opal sedge
orchid dockBOT
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fierce crag
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consider this case study

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it isnt atypical either

opal sedge
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23 atk by turn 19 is pretty normal for most characters

fierce crag
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restraing magic + attacks + hypnotic compulsion is peak controlling

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yeah but methode reduces the opponent's character's stats

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if you dont have a scaling character you are literally finished

opal sedge
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Restaint stacking is annoying, but if done incorrectly ends up buffing the opponent since they can't be reduced below 1

fierce crag
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the fact that it's going to 1 is already concerning

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ubel is the dps chraacter and im out here with
-22 net attack
-20 net def
-16 net speed

opal sedge
fierce crag
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sure, but does she not scale as high as other scaling characters for a character that isn't meant to be dps?

opal sedge
fierce crag
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are you referring to the ubel matchup?

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a <5 def ignore is not doing many favours for me

opal sedge
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Wait I though you were talking about Ubel's dps

fierce crag
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nah i mean methode

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from spot weakness

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polymath

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hypnotic compulsion attac reduce

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godess healing magic def buff

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restraing magic temporary stat nerf

opal sedge
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Early Methode got royally fucked without good atk gain because of all the multihit attacks she has. She became reliant on Piercing Shot.

fierce crag
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she has 2 piercing shots

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which is also reason for concern imo

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she has balanced cards on paper i suppose btu she has multiple of every one

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also the blocks are an extreme annoyance

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and you need to constantly play around hypnotic compulsion

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when she has two of them

opal sedge
fierce crag
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o

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mb then

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i guess it's just common to get back from polymath

low flint
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Her issue is not the cards themselves

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It's that by the time she has kind of cycled her stuff she already has everything back

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And I don't mean by Turn 14

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I mean by Turn 10

fierce crag
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Yeah

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Decent cards that become great because they are so accessible

obtuse steeple
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Methode should only have 1 restraint

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2 restraint magics just become way too oppressive

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And the opponent cannot do anything

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Especially if it’s a character which doesn’t attack much

fierce crag
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Ita vero

obtuse steeple
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Which isn’t helped by how it barely nerfs her anyways

obtuse steeple
fierce crag
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But if u replace restraint with another methode card it’s still good

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Because all of methode’s cards are strong

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Asides from polymath maybe

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But polymath has its uses

obtuse steeple
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Yeah so 1 restraint and nerf her more

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Maybe a polymath because I barely see it in her deck

fierce crag
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There’s 2

obtuse steeple
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But like yeah 2 restraints are way too oppressive

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And rlly like take the fun out of anything

fierce crag
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Certainly

lethal thunder
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Methode was dead last and absolutely terrible with one restraint

obtuse steeple
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Oh

lethal thunder
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She had 20% WR

obtuse steeple
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Well it’s rlly unfun to play against her when she just spams restraints tho

lethal thunder
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In that patch

obtuse steeple
lethal thunder
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This is the first patch where she’s actually been consistently viable

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And she’s not even overpowered

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Like Aura had 65% WR a few patches back

obtuse steeple
lethal thunder
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Like I don’t really find it to be that bad playing against her

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I do agree restraint probably should have some of the ordering fixed so that the ATK penalty and DEF reduction dont harshly interact with each other so she’s punished for restraining

obtuse steeple
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Other times you get horribly bogged down by her restraint magic and compulsions

lethal thunder
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And you can punish that with someone like Fern or Sense pretty easily

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Her recovery isn’t super great relatively speaking

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And her HP costs are quite high if you don’t have any buffs from spot weakness or restraint active

obtuse steeple
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Would it be possible to like lower her early game but allow her to gain stats a bit easier?

lethal thunder
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She’s also incredibly bad at SPD gain

fierce crag
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Spot weakness is the most broken card

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An insane buff with no drawback

lethal thunder
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It’s her only real permanent buffing card

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She otherwise has no other true scaling other then Goddess Magic read

fierce crag
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Polymath

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Hypnotic compulsion nerfs the enemy

lethal thunder
lethal thunder
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Sein has absurd ATK gain

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So does Frieren

obtuse steeple
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Polymath needs more love-

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I hardly ever see it

fierce crag
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Why are we buffing methode now

lethal thunder
lethal thunder
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She’s not outrageously strong currently

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Like yeah you can make adjustments

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But you’re acting like she’s super powerful atm like Sein was

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Like irreversibility is incredibly frustrating

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But that’s sticking around

fierce crag
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And the first character just got nerfed

lethal thunder
fierce crag
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She went from like the lowest to the highest

lethal thunder
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Sein was 60 WR for 3 straight patches

obtuse steeple
# lethal thunder Polymath has a very strong effect

I mean if we remove one restraint magic and replace it with a slightly buffed polymath methode won’t take that much of a hit as she can discard it quicker and she’ll be able to increase stats better to make her more viable

fierce crag
dire rapids
lethal thunder
dire rapids
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Rather than her being actually overpowered she's just more relevant now

lethal thunder
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Like she was 20 WR before

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Like legit one of the worst characters in terms of success

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And now she’s got to a point where she’s actually playable

lethal thunder
lethal thunder
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It interacts with restraint which it was never really intended to do

dire rapids
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Oh yeah that would do doubly better against defense