#Frieren fakemon concepts

1 messages · Page 2 of 1

fallen flume
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All we really get to see from her is her defensive magic Frieren3

normal pier
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hmm

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Länge also doesn't really say much about what her magic could be

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we could do like whimp out as main ability and prankster as secondary

fallen flume
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Whimp out fits the theme pretty well

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Golem rescues her

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“Prankster” could be seen as a “shes being underestimated and nobody expected her to move first” or something along those lines

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“Cry out” Länge shouts for help and all her teammates get a big increase in speed 😭 😭

normal pier
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well it could also just be her magic is super useful but she doesn't really get to use it cause she is scared

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we need to go a bit on a limb

fallen flume
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I’m the most knowledgeable on Länge by a long shot and even I have trouble giving her cool things SeinCope

normal pier
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I mean i could see star things

fallen flume
normal pier
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as Länge means "distance" or "measurement of distance" and stars are far away????

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observant?

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we could do something with Analytic

fallen flume
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I based it off two panels and my coping

normal pier
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not that it is a particularly good ability

fallen flume
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Being a prankster + whimp out user is interesting I think

normal pier
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you can't do both

fallen flume
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Since it makes whimp out actually usable

normal pier
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btw

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I was more thinking of sticking it on her as a joke

fallen flume
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I mean tbh if she has super high base speed

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Could just forgo prankster entirely

normal pier
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I do think it doesn't really fit her theme

fallen flume
normal pier
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let's not pull a Calirex

fallen flume
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Frierenmon powercreep 💔

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I mean could give her a lunala like ability based off the golem

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Speaking of edel should totally be a trickroom user

normal pier
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I did stick trick room on Denken already

fallen flume
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Fits the “golem is protecting her” theme

normal pier
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I think you are going a bit too much on the golem idea

fallen flume
normal pier
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not like it's a big part of her character

fallen flume
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Well she doesn’t have much character in the first place Frieren3

normal pier
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main things I would go off of is stars, fightful and analytical

fallen flume
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She’s definitely gotta be frailer though

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Her defensive magic was comically weak

normal pier
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and whimp out as a gag ability does work for that I think

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dunno if we than try to build a usable kit around that or pick another ability

fallen flume
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There was an eject button whimiscott set back in the day ThinkAnime

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Just obviously she can’t also have prankster so she’d need to have high base speed

normal pier
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ye

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I think you could make whimp out usable on some way

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but I dunno if that really is what we wanna go off of

fallen flume
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I’ve used eject button myself a few times but it’s mainly best on weather users

normal pier
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let's think more star based

fallen flume
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Golisopod despite first impression never made much use of it

normal pier
fallen flume
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Fairy types kinda fit stars best I think

normal pier
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like it doesn't do shit for you when you move last

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you just loose a turn in the end

fallen flume
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I get the ideas was “use first impression, leave, use it again” except it’s a bug type move so it sucks

normal pier
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if you attack first than switch out, it is quite good, but otherwise it's really not great

fallen flume
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Iirc golisopod only ever had a niche up to like RU and then never saw any serious use for VGC

normal pier
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but U-Turn is just everwhere so you don't really need more

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plus pollen puff

fallen flume
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The downside of it being a bug type move is that golisopod is bug type

normal pier
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all things non bug types use

fallen flume
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Though water/bug isn’t the worst typing in the game

normal pier
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I did suggest reducing the learnability of U-turn to buff bug types

fallen flume
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Pretty decent actually

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But yeah if Länge has a rip-off whimp out she needs high speed and some good moves

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I could see a star themed tailwind being good

normal pier
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anyways

fallen flume
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Baby doll eyes too

normal pier
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we can also just stick every star move on her

fallen flume
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swift

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Draco meteor would be funny even if it isn’t stars lmfao

normal pier
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moon blast, swift, lunar dance, lunar blessing

fallen flume
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100% she’s a special attacker though

normal pier
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I notice that are all moon moves

normal pier
fallen flume
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Genesis supernova is a star move 😭

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Mews Z move

normal pier
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no Z moves pls

fallen flume
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There’s a lot of moves you could argue it’d be easy to make star themed though

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Winds move for instance, just call it a solar flare or some shit

fallen flume
normal pier
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I think trying to make a good whimp out kit is the best we can do

fallen flume
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Moonblast, tailwind, baby doll eyes, all the star moves including swift (that aren’t Z moves)

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I’ll go through the other status moves

normal pier
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prolly not all

fallen flume
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See if any fit her

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Not the legendary signatures for sure

normal pier
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I think lunalas special moves are a good fit

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ah

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not lunala

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cresselia

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lunar dance and lunar blessing

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but moongeist beam is prolly not a good fit

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substitude is prolly fun

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fits and you could try to make something where you get below 50% using it and switch to an ally

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oh wait

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that doesn't work

fallen flume
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There cosmic power, lunalas, crafty shield, fake tears, topsy turvey maybe you could give her the screen moves and misty terrains

normal pier
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imagine you would give buffs to whoever switches in with whimp out

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and you have belly drum

fallen flume
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So baton pass but an ability

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Could be good

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Give her Geomancy 😭 😭

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I mean if extreme eeveeboost eevee could make it work…

normal pier
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let's not have Okry make some new abilities

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baton pass has been good in many formats

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tho usually on tankier pokemon

fallen flume
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I could see a whimp out screen/tailwind user being useful

normal pier
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ye

fallen flume
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Fake out would be good too but doesn’t really fit her theme

normal pier
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yea, don't think it would fit

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there isn't much in the way of "measurement" based abilities in pokemon

fallen flume
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I think going with tailwind/screens/the lunar moves would be fine

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Moonblast is already such a good move she isn’t gonna have issues with being useless offensively

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I wish pokemon had a physicsl version of electro ball where more speed = more damage cause imagine Länge Laufen

normal pier
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did I make a kit for Laufen even?

fallen flume
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Probably not but I imagine she’d be a very fast dps

normal pier
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hmm, I think I already have made too many electric types

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but Laufen should def have speed boost

fallen flume
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Blaziken 2

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Def physical attacker

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She could work as a fighting type 🤔

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Vacuum wave is a priority fighting move iirc

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But special so nvm

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Oh wait Mach punch exist

normal pier
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high jump kick

fallen flume
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Real and true

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Stille should have minimize and Mach punch and absolutely nothing else

normal pier
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any secondary type sticking out?

fallen flume
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I was thinking fire but not for any specific reason tbh

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Just that it seems like it’s hard to find good fire type fits in frieren

normal pier
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hmm, I mean perhaps, but I am not convinced

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I made Stark one

fallen flume
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Fern should 100% be a normal type Frieren3

normal pier
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actually he may already be Fire fighting

fallen flume
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Wirbel steel type maybe

normal pier
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but I think I also didn't wanna make him a Fire fighting type

fallen flume
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There’s also fighting/flying but that fits stille more

normal pier
fallen flume
normal pier
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wirbel is like the easiest flying type in existance

fallen flume
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Buddy his pal

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Scharf?

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Steel/Grass

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ferrothorn

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Ehre rock type

normal pier
fallen flume
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Who would be ground type

fallen flume
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And got rekt by land

normal pier
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hmm

fallen flume
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Edel could be a ground type acrually

normal pier
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Land should be ground type

fallen flume
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Psy/Ground

normal pier
normal pier
fallen flume
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Would sense be a steel type since her hair is like steel Frieren3

fallen flume
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It’d be a crime to not have her as one

normal pier
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ye

fallen flume
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What would ubel be

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I feel like she should have dark as a secondary typing

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Steel/Dark maybe with that one ability that buffs cutting abilities

normal pier
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steel is also a very used type I would like to avoid

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yea i think I made stark and eisen both steel

fallen flume
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Eisen should be ground type imo

normal pier
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I made him steel fighting if I remember correctly

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and the only type he should 100% be is steel

fallen flume
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Scharf should def be steel type since it’s his own gimmick

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But for ubel it’s weird

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What other type fits “cut a shit ton”

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She’s GOTTA be dark type at least

normal pier
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I think she could honestly just be dark mono type

fallen flume
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Who’s gonna be bug type 😭

normal pier
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hard type to fit on anyone

fallen flume
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If you wanna get super specific and niche maybe draht with his threads

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But that’s all I can think of atm

normal pier
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hmm could fit ye

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I think demons might be the best stop

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but I also thought about making all of em dragon type

fallen flume
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Maybe all the sages are dragon type

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And lesser demons get the less cool types like bug

normal pier
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well all of them dragon type fits cause Frieren is Ice type

fallen flume
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Bug is weak to ice isn’t it

normal pier
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no

fallen flume
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Idk I never use bug types

normal pier
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bug is honestly not as bad as people make it out to be

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but it's a bad type stuck on pokemon with bad stats

fallen flume
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Bug type Pokémon usually just have shitty state

normal pier
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making overall bad pokemon

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same with dragon type

fallen flume
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It’s also offensively pretty bad

normal pier
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people think it's a good type

fallen flume
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So many things resist it

normal pier
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dragon is like

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not great

fallen flume
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Dragon got hard nerfed by fairy

normal pier
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but dragon type pokemon are usually overstatted

fallen flume
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But resisting the entire holy trifeca will never be a bad thing

normal pier
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pre fairy they where fairly good

fallen flume
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Hydreigon falloff was crazy

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Yet it’s still used

normal pier
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cause it has one of the highest non restriced BTS's

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thats why

fallen flume
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I used for anti psyspam a while ago using a weird set

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Terra dark specs snarl will just one shot any psyspam comp turn 1 Frieren3

normal pier
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talking about psyspam

fallen flume
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Lot of turn 1 wins but wasn’t useful outside of that

normal pier
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I was thinking making Edel a semi Indeede could fit

fallen flume
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Oh definitely

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Psy terrain /trickroom/follow me all work for her theme

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Just really really disruptive

normal pier
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did you read my builds btw?

fallen flume
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Maybe methode could be an offensive trickroom user since they both got the hypnosis thing going on

fallen flume
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As far as denken iirc

normal pier
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I like my denken set the most

fallen flume
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I’ve been Quadra tasking omfao

normal pier
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^^

fallen flume
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Is int a replacement for speed

normal pier
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oh yea

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I think that was cause i am german

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and in german it's initiative

fallen flume
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Makes sense

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Speaking of sense…

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She’s another one steel could fit well SenseStare

normal pier
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yea, but I think there it's not a hard association

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I would go with ghost for her first and foremost

fallen flume
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Definitely something physical like
Rock/ground/steel hell if we need bug types she looks like a fuckin spider so maybe ghost/bug

normal pier
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hmm

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not too bad of an idea

fallen flume
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Qual could be another dark type

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Lugner water (?)

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Linie normal maybe since all the mimicy Pokémon tend to be normal

safe ravine
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There's also dual types...

fallen flume
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And then all their secondary types whatever you want the demons to be

normal pier
fallen flume
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Could make the smaller demons flying types since those are weak to ice and they do mention demons being the inventors of flight magic

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Or just all dragon but dragon type Pokémon tend to be like the psuedo legendsries

fallen flume
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Fuck it give her metronome

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Serie too

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Serie vs Serie metronome only

normal pier
fallen flume
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She could sketch metronome but

normal pier
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I gave Serie sketch

fallen flume
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It’s funnier if she just has it by default

normal pier
fallen flume
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Serie dark void Frieren3

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Gen 6 rules oh god oh fuck

normal pier
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no serie is def not ok

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was kind of the poit tho

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Serie: Normal
-Abilities: Terashell
-Attacks: Sketch
[can learn every TM]
[Hp: 70, Atk: 100, Def: 60, SpAtk: 170, SpDef 170, Int: 100]```
fallen flume
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Serie BANNED from tournaments (lore accurate)

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Richter is definitely an EQ spammer

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I kinda forgot what genau does but do we allow manga stuff in this or no

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Season 2 is around the corner SeinCope

safe ravine
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JANUARY BABYYYYY

normal pier
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we do go off manga stuff here

safe ravine
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I'm an anime only...

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Idrc bout spoilers at dis point tho

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It's right there

fallen flume
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Falsch could be another ghost type

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Dark fits his theme too

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Maybe some sound based moves

safe ravine
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:O
Stark should be a Dragon Rock type!

safe ravine
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Kraft could be like
Pure fighting

normal pier
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how is that correlated to him in any way?

fallen flume
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Lernen would be rock type surely

safe ravine
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He's the only one who ain't use magic so like

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Gotta get creative with him

fallen flume
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Schlact a psychic/dragon type with moves like future sight

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HoTs is just arceus UbelWheeze

normal pier
safe ravine
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Frieren should have Multitype as her ability (if yall is doin it)

fallen flume
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Genau dark/flying maybe

safe ravine
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(rip Liz's sword...)

fallen flume
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Either way if you ever need hit or miss ideas just ping me Pokémon used to be my whole life Frieren3

safe ravine
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PRIDE AND JOY MY ASS

fallen flume
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I don’t play it as much anymore but I still watch it

normal pier
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sure

safe ravine
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If anyone should be Arceus, it SHOULD be Frieren, icl

fallen flume
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Arceus fits HoTs or the goddess more tbh

safe ravine
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Serie could be like Silvally... Or vice versa, idk

safe ravine
fallen flume
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He’d definitely be like Serie where he’s just blatantly OP

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The frierencord restricted Pokémon list Frieren3

safe ravine
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Laufen could be a flying type... It's about things dat fly, but also speed and wind

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So

fallen flume
safe ravine
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Denken could be a Fire Flying type because there ain't no Light type

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(most of my knowledge is Frieren TCG stuff, I don't remember these mfs-)

fallen flume
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Make demon king Yvetel and goddess Xerneas

safe ravine
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YES.

fallen flume
safe ravine
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:O
BRB...

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Ok now
Yall is much better at making type combos for them than I am-

fallen flume
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I do think sharpness fits ubel better than no guard

safe ravine
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...
Intrepid Sword-

fallen flume
safe ravine
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My boy.

fallen flume
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Intrepid sword might fit someone like Revolte better

safe ravine
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I
Have
No clue who it is

fallen flume
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Since he actually uses a sword

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You’ll see

safe ravine
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See now
I could Google stuff and make my own personal brain kits
But like
I'm also at the beach rn-

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MY PHONE GON DIE-

fallen flume
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I’ll probably make a big list of good types/abilities in my own opinion for characters we haven’t done yet in a bit while I do stuff on the mc server

safe ravine
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(I'm at 50...)

fallen flume
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Starting naturally with Länge

safe ravine
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WHO IS LUNGE-

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I'm gonna google

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I'm gonna spoil myself

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Istg

fallen flume
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Länge is in the anime

safe ravine
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...
Man I ain't remember dat mf-

fallen flume
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She’s my daughter and she’s best girl

safe ravine
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Worst girl, I hate her
:3

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(I yoke)

fallen flume
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Destroying your netherrack tower as we speak

safe ravine
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NO NOT MY THINGY-

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it's not even my actual base- it's meant to be a template-

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What I actually wanna make is hella big
But
It won't fit at spawn and cba

fallen flume
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@normal pier color change could fit Linie too if we wanna make her a bit more unique than just ditto

safe ravine
fallen flume
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Rn I’m tryna figure out what ability would fit Qual

safe ravine
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Is he the demon one?

fallen flume
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The first one they fight yeah

safe ravine
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Dark Ghost...

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I'm feelin Dark Ghost

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(I say like I'm actually involved in makin dis shit-)

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Why
Am I here-

fallen flume
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Intimidate, levitate, magic guard, slow start if wanna be funny, are on my radar rn

fallen flume
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Hamster wants the demons to all share a type

safe ravine
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Intimidate... Yeahhh...

fallen flume
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Which makes sense

safe ravine
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They all share dark

fallen flume
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Preferably weak to ice so like dragon or flying

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My idea is to make the sages dragon, the lesser demons flying

safe ravine
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Aura is Dark Psychic with an ability like Steelworker but for Ghost...
MMMMMMM I mighta cooked

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She got ghost controlling magic

fallen flume
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Stille wonder guard

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1 hp

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Fighting/flying type

safe ravine
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.
.
.

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Killing you?

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Wait no, rock...

fallen flume
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It’s gotta be annoying af

safe ravine
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I just
Pebble

fallen flume
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Minimize roo

safe ravine
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Gg

normal pier
safe ravine
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ZACIAN IS A GOO BOI

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BETCH

normal pier
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I think if I remember correctly Zamazenta is the boy and Zacian is the girl

safe ravine
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They both have nothing...

fallen flume
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Ham stille should have wonder guard it’d be funny

normal pier
fallen flume
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Kinda fits theme too

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1 hp but very fast and hard to capture

safe ravine
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I WILL be a Stille main

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Every team comp, he WILL be there

fallen flume
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Flying/Fighting has enough weaknesses where it wouldn’t be that annoying so naturally it should get minimize Frieren3 Frieren3

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I’m still on Qual ability tho

safe ravine
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Slow Start

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Is good

normal pier
fallen flume
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Slow start would fit with him being a statue but as an actual ability…

safe ravine
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Slow start in general is booty cheeks icl

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:O
WAIT
WHAT'S THE DEMON THAT WAS WITH LINIE

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I FORGET HIS NAME

normal pier
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that legendary pokemon don't have a discenable gender doesn't mean they don't actually have one

safe ravine
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He should be like Zoroark

fallen flume
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Lugner? Or draht

safe ravine
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I think it's Ludwig, yeh

normal pier
fallen flume
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I know exactly who zoroark would be

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But he’s manga only

safe ravine
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Dammit-

normal pier
safe ravine
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FUCK YEAHHH

safe ravine
fallen flume
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Who’s getting defeatist

normal pier
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oh wait

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I only gave frieren Truant

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I should add slow start

fallen flume
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Qual slow start might fit better

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Honestly stark slow start fits too because this man doesn’t fight for 10 years and then one shots them Frieren3

safe ravine
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Wait
Laufen should get speed boost

fallen flume
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Ya ham mentioned that

safe ravine
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YES.

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ME AND HAM
ARE BROS

fallen flume
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I’d give Qual levitate but I gave him flying/dark type

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So levitate would be a bit pointless

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Intimidate maybe

safe ravine
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Why not just pure Dark?

fallen flume
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So the demons share a type

normal pier
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Frieren: Ice/Electric
-Abilities: Truant, Slow Start
-Hidden Ability: Levitate
-Attacks: Blizzard, Aurora Veil, Snowscape, Freeze Dry, Ice Beam, Icy Wind, Thunderbolt, Discharge, Electro Web, Charge Beam, Thunder Shock, Thunder Wave
[can learn every TM]
[Hp: 70, Atk: 90, Def: 55, SpAtk: 155, SpDef 135, Int: 95]
safe ravine
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What in the Arctozolt...

fallen flume
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Aura should have defeatist UbelWheeze

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And then an actual ability

safe ravine
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Shadow Tag?

fallen flume
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Linie could have trace as well

normal pier
fallen flume
#

We do need a shadow tag user

safe ravine
#

HAHA
I DID A SMART

fallen flume
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Perhaps Qual hidden ability shadow tag

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solid rock main ability

safe ravine
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Ooh! What's his kit, atk or special atk?

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I was thinkin huge power

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(I have a list of all the abilities on Bulbapedia rn)

normal pier
safe ravine
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Too op?

fallen flume
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Pure/huge power usually go on really weak Pokémon for a reason

normal pier
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oh btw, talking about you liking Zacian a lot

safe ravine
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?

fallen flume
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Qual shouldn’t be weak so it doesn’t fit him I think

normal pier
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Himmel: Flying/Fairy
-Abilities: Sharpness
-Hidden Ability: Intrepid Sword
-Attacks: Sacred Sword, Aero-Ace, Air Cutter, Air Slash, Slash, Cut, Spirit Break, Dazzling Gleam, Charm, U-Turn,
[Hp: 70, Atk: 155, Def: 80, SpAtk: 90, SpDef 70, Int: 135]
fallen flume
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He could have pressure as a main ability

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Shadow tag hidden

safe ravine
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My main
:)

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Kraft could have inner focus... Monk don't get affected by no intimidation, hehehe

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The water betch could have a buncha abilities

normal pier
safe ravine
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Tbh, I'm just goin down the list-

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Anywho, Qual could have pressure

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So could Frieren

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...
Who's fat-

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Edel could have keen eyes, I see it, I see it

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Kraft could have guts?

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I am
saying too much-

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My baddd...

normal pier
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is fine

fallen flume
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I’m doin the aura arc demons rn

normal pier
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I just didn't really have much to add anymore

fallen flume
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Lugner is def a water type right

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Kindve a bulky water type who can heal himself but do damage too

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Maybe water spout Frieren3

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Since in the anime he heals himself a lot but isn’t really like super bulky so high hp but low defenses

fallen flume
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All the demon flying types could be replaced with dragon/whatever we want demonst o be

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I made aura poison type cause it kinda fits her? Psy works too obvi but we dont have any poison types yet

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We could give Aura Falinks signature move too

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No Retreat

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No Retreat aura sounds cool af actually

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Since she does kinda do that in the anime with "I either win instantly or lose instantly"

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Im prolly done for now tho

safe ravine
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Dragon type makes more sense

fallen flume
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My only objection is I think the sages should have dragon so their extra cool

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And then regular demons get flying because theyre still weak to ice + demons in frieren invented flight

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Either way works tho tbh

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Imo it’d make sense if holy magic was fairy too

safe ravine
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Mhm

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Demon magic and dark magic is the same tho, no?

fallen flume
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Dark is a weird type

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It’s mostly physical moves

fallen flume
normal pier
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I mean that is what I did as well

fallen flume
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Throwing ideas at a wall is fun FrierenInnocent

normal pier
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ye

fallen flume
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I do like my aura kit a lot with no retreat ngl I just wish there were more abilities like parental bond

normal pier
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uuh I did some pretty cool fake Legends of Runeterra cards a while back I am fairly proud off

fallen flume
#

Yeah I’ve done a shit ton of custom dnd/pokemon kits HYPE

normal pier
#

dunno if you have any clue as to what any of this means, but here I wanna show em off

fallen flume
#

FrierenPat2 custom kits for anyrigng r cool idgaf

#

This project in particular is pretty fun though

#

I like it more than tcg

#

Can’t wait to make aura Toxipex but less annoying

safe ravine
#

😭

#

Baneful BULLSHIT-

normal pier
#

actually there is something to be done with Toxipex signature ability

#

hasn't really been used propperly by any pokemon

safe ravine
#

Which one?

#

Crits while opponent is poisoned?

#

You just bunker then venoshock and win

fallen flume
#

Could work with aura

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“Poison” being her scales of obedience since there isn’t really a specific ability for confusion unfortunately

safe ravine
#

Could yall do like
Custom abilities?

#

For stuff dat don't exist tho

#

We ain't need no "hero-like aura" dat gives x3 attack

normal pier
normal pier
safe ravine
#

...

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@nimble bone

normal pier
#

poor Okry getting perma pinged

nimble bone
#

I am doing custom abilities

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Imma be so real

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I am not using the default typings

#

I made some custom typings

normal pier
#

fair

nimble bone
#

i made this for yall

#

types are called races

normal pier
#

so you just have demon human and elf?

#

and dwarf

nimble bone
#

ill add more

#

it doesnt have to be actual races, i just wanted to call it something other than types

normal pier
#

hmm I guess

nimble bone
#

natures

normal pier
#

natures you have no qualm copying?

nimble bone
#

yes bc im lazy

normal pier
nimble bone
#

the word Type was annoying me

#

bc typescript

normal pier
#

aaah

nimble bone
#

and the "Type" confused me

#

and basically yeah

#

i am adding custom abilities as well

normal pier
#

I personally would have switched to something like "element" or so

#

anyways

nimble bone
#

it can be renamed later

normal pier
#

doesn't translate well to some elemental system

#

and the whole purpose of the elemental system is to have everyone be more distinct

#

other than all humans having the same weaknesses

nimble bone
#

hmm we can do something about that ig

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what do u suggest

normal pier
#

I was thinking while writing

#

I am not quite sure

#

character like Stark are hard to fit into an elemental system

nimble bone
#

right now, characters and moves have different set of typings. characters have the race typing and moves have the affinity typing

#

its kinda weird how i did it

#

but wait

normal pier
#

and Frierens magic is only loosely tied to elements anyways

nimble bone
normal pier
#

I mean we can nail down a base damage type of "physical" and "metaphyical" or "magic" I guess

nimble bone
#

what would metaphysical be

normal pier
#

magic basically

#

I mean it would be interesting question if magically throwing a rock as someone counts as physical and thus gets blocked by physical resistance

nimble bone
#

the character stats are Atk, Def, Magical Attack, Magical Defense, and Speed

normal pier
#

I think sticking to them is best

#

basically def and magic def what I proposed

nimble bone
#

if it helps

nimble bone
#

i didnt balance anything yet

normal pier
#

I know

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I just thought it was funny how that is fairly pathetic stats in pokemon terms

nimble bone
#

true

fallen flume
#

Länge stats: 2000

nimble bone
#

why not

normal pier
nimble bone
#

theres only gonna be ONE lange copy

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lets hope u get it

fallen flume
#

Automatically goes to me I fear

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If I can’t one trick Länge what’s the point!!!

nimble bone
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but lange has a 50% change at the start of the match to fall asleep for 5 turns

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bc she is silly

fallen flume
#

Stille wonder guard is mandatory I fear

nimble bone
#

Hazards are in play btw

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so is weather manipulation

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and Terrain effects

fallen flume
#

Yeah I was thinking edel gets psychic terrain

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Lugner drizzle

#

My Lugner idea is basically just tanky kyogre but weaker now that I think about it

nimble bone
#

Basically what im tryna say is, think of whatever you want ill try to add it

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but its pokemon so one pokemon shouldnt be able to carry the entire team

fallen flume
#

I’m a certified doubles no lifer

nimble bone
#

🏔️ Ambient Magic & Terrain

Environmental conditions that fundamentally alter battle rules:

Ambient Magic Examples:

  • High Mana Field: All techniques cost 50% less MP
  • Anti-Magic Zone: Only physical attacks work, all spells disabled
  • Chaos Storm: Random technique effects each turn
  • Time Dilation: Speed stats doubled/halved for all characters

Terrain Effects:

  • Lava Fields: Fire techniques boosted, but all characters take burn damage
  • Ancient Ruins: Defensive techniques enhanced, offensive techniques weakened
  • Mana Springs: Characters regenerate MP each turn
  • Void Rifts: Random techniques get reflected back at caster

🎯 Hazard & Battlefield Control

Persistent effects that create spatial strategy:

Hazard Placement:

  • Poison Clouds: Deal damage to characters in specific positions
  • Ice Walls: Block certain techniques or provide cover
  • Mana Drains: Continuously reduce MP in affected areas
  • Lightning Rods: Redirect electrical attacks

Positioning Strategy:

  • Formation Bonuses: Characters in certain arrangements get buffs
  • Range Mechanics: Some techniques only work from specific positions
  • Area Control: Control space to limit opponent options
normal pier
#

ok, this seems fairly removed from pokemon already

nimble bone
#

what exists right now

nimble bone
#

wanted*

normal pier
#

I mean fair

nimble bone
#

also this is the old code

#

so im rewriting stuff slowly

normal pier
#

hmhm

fallen flume
#

I don’t think we should go too complicated though

normal pier
#

btw, I think we should prolly just go with individual weaknesses I guess

nimble bone
#

i want the game to be close enough to pokemon that anyone can get in, but also have custom mechanics

nimble bone
#

are we using the default typings?

normal pier
#

you nail down different types of damage and categorize them as either Physical or magical

nimble bone
#

bc otherwise we have to use the default moves and thats just a pokemon game with a frieren skin on it

normal pier
#

I meant throw typing out the window all together

nimble bone
#

oh

#

so frieren is weak to something

#

and stark is weak to something

#

?

normal pier
#

ye

nimble bone
#

makes sense since there arent that many characters

normal pier
#

ye

#

and you seem to do them individual anyways

nimble bone
#

moves are already categorised for magical and physical already btw

fallen flume
#

If we do custom abilities Lugner could get Blood Rain that’s just drizzle but cool and edgy and red Frieren3

normal pier
nimble bone
#

to address the question of if a boulder is magically thrown

normal pier
#

I was thinking of making a rock for example always physical, but it makes sense to have element and damage type different

nimble bone
#

it would be category: Magical but properties would be physicalBased

normal pier
#

so the attack can be a rock attack that is physical or magical

nimble bone
#

the category is just to trigger some characters abilities and consume mana

normal pier
#

and if Stark is weak to rocks, but has high defense he is gonna take more from a rock that hits magically

nimble bone
#

stuff like that

nimble bone
#

instead of a PP system for moves, there is one big mana pool for a character

#

and that is deducted

normal pier
#

oooh

nimble bone
#

thats the main difference from pokemon

normal pier
#

nah I was thinking in a totally different direction

fallen flume
#

Mana for magic users, energy for physical users Frieren3

normal pier
#

that was why I was confused

nimble bone
#

if a user doesnt have enough mana then the attack is weak or unable to connect

fallen flume
#

Maybe holy magic users get their own thing too

normal pier
#

magic users might also use stamina tho, but that may get too convoluded

#

so let's not

normal pier
nimble bone
fallen flume
#

I mean the only difference it’d make is any specific moves that effect mana

normal pier
#

can't make it too complex

fallen flume
#

Wouldn’t make sense if “mana drain” drained a warrior or priest for instance

nimble bone
#

basically just has a holyDamage property

normal pier
#

take like 50% more damage or so

nimble bone
fallen flume
#

Certain moves like Zoltraak could just be by default super effective against any demon

normal pier
#

much more like a normal rpg in that respect

fallen flume
#

Granted basically every mage knows Zoltraak

#

And every demon

nimble bone
normal pier
nimble bone
#

the destruction affinity

normal pier
#

huh since when?

nimble bone
#

demons are weak to destruction affinity

#

demons know a different version of zoltraak

normal pier
#

all of them?

nimble bone
#

nah

normal pier
#

just qual, no?

#

did I miss something?

nimble bone
#

yeah i think so

#

only qual

normal pier
#

ok good

#

I was like

#

that is a major information to miss

nimble bone
fallen flume
#

I just assumed so since Lugner mentioned it Frieren3

nimble bone
#

and races

fallen flume
#

Demons at least know what Zoltraak is and how to “counter” it (they didn’t counter SHIT)

nimble bone
#

demons know of the normal zoltraak

#

not the demon killing zoltraak

normal pier
nimble bone
#

lugner moment

fallen flume
#

Aka basic offensive magic versus racist elf magic

normal pier
fallen flume
#

Grausam my goat

#

Anyways lmk when you solidify a system so I can adjust Länge and the aura arc demons Frieren3

nimble bone
#

ham what do u think rn of the current system

normal pier
#

I think making them character specific adds divercity

normal pier
#

so yea thats what I would propose to change

nimble bone
#

Easy enough

normal pier
#

you could go 2 ways with Zoltraack there

#

either give every demon a weakness to it's affinity type

#

or

#

just make it do extra damage to any character that is a demon

nimble bone
#

Isn't that basically the same thing

normal pier
#

it is

nimble bone
#

The first one is what's happening right now

normal pier
#

ok

#

I thought the last one might be easier to implement, cause you don't have to add it for every new demon

nimble bone
#

If I give a character the demon race then it's automatically weak to destruction magic (zoltraak is a destructive magic)

fallen flume
#

I mean tbh you could have a race type/skill type so someone like frieren would be elf + magic or laufen human + mage/warrior. if you want more variety could make specific skill types like Great Mage for frieren and Serie Frieren3

normal pier
nimble bone
#

I see

safe ravine
normal pier
#

so not every human is weak to earth affinity, that was the idea

fallen flume
#

Then you could just make race only be affected if it specifically says so in the move and rely on the skill types for normal weaknesses and whatnot

nimble bone
#

I would have to check in a move execution for specific targets then

normal pier
#

I mean if it's too much of a change already, nvm

nimble bone
#

It's not gonna be hard to add

#

Dav I still don't get what ur sayin

normal pier
#

best to make it concrete what I was thinking of:

#
const Aura = new CharacterData({
    characterName: CharacterName.Aura,
    cosmetic: {},
    level: 60,
    races: [Race.Demon],
    baseStats: auraStats,
    resistances: [literally nothing lololol]
    weakness: [Earth, Destruction, HolyMagic]
});
fallen flume
#

Sages should probably get their own race type I think

normal pier
#

and during a damage calculation, you basically check if the affinity of the attack matches with any weakness or resistance, and adjust the damage accordingly

#

so basically if you make Zoltraack a destruction spell and add destruction to the list of weaknesses of any demon, they will take more damage from it

#

but you could also say that Zoltraack is a special case, where it checks for itself if the race of the target is a demon, to add special extra damage

#

that was my idea

nimble bone
#

Alright

#

I understand now

normal pier
#

ye, I think I was being a bit confusing how I described what I meant

nimble bone
#

Yeah I'll go with that

#

Dav that's basically gonna be the system

normal pier
#

that way you can make characters have more individual spread of resistances and weaknesses

nimble bone
#

I sent the technical character kit creation file and normal character kit creation file links at the top

#

So u know what u have access to

normal pier
#

wait, I can't pin, could have sworn I could in this thread

nimble bone
hasty rock
#

What do I need to pin FrierenBall

normal pier
#

thanks Rav

hasty rock
#

Feel free to ping me for anything else HimmelSalute

thorny saddle
#

oh shoot i forgot about this thread

safe ravine
#

Hah

wanton vector
#

Lange is basically magikarp except she doesn’t evolve

nimble bone
#

damn thats crazy

wanton vector
safe ravine
#

I love the "can learn every tm", she just like Mew fr

nimble bone
#

Current Plans

  • Add Mega Evolutions (idk what to do about normal evolutions, and idk if that is even possible)
nimble bone
#

@normal pier any ideas for the specific weaknesses of characters?

normal pier
nimble bone
#

yea ofcourse no ruch

safe ravine
#

Swords Dance really gonna break the game... Basically everyone is special, so Himmel and Stark and basically all the non wizards say "haha, punch" 90% hp gone

normal pier
safe ravine
#

It usually does

normal pier
#

plus being able to hit the opponent hard doesn't mean they don't obliterate you back

normal pier
safe ravine
#

...
Who would build a physical attacker with special- what are we talkin about here??

#

Special attack Gallade, like...

normal pier
#

lastly, this is shaping up to be quite different to pokemon, so you shouldn't apply pokemon logic to this

safe ravine
#

Can't think of any from the top of my head, but still

normal pier
safe ravine
#

That's even rarer than a phys having good spc def

normal pier
#

I am not so sure about that

safe ravine
#

It's 11 pm... Bed times...

normal pier
#

aside from goodra all the other pseudo's are generally equally invested

normal pier
nimble bone