So I tried to configure my Terralith and Contients but it just wont work. I zip the folder open follow all the steps start the game and the customized terralith/contients dont work. Im using world previewer so its quick, and everytime I added them, the world didnt change, as if the mod after rezipped doesnt work. I also converted them in jar files as well, still had no impact. I have tried to configure these before but again, nothing works and im confused. I did everything right according to the guide, just zipping it back up does nothing, I've tried putting the .zips into the data packs, I've made them .jar and put them into the mods folder, nothing works
#Configure Terralith / Contients
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what did you change, and what are you expecting to see different on the map?
Thats the normal unchanged continents with terralith tectonic
I wanted the contients to be much larger, and terralith to have bigger biomes but It doesnt work if I edit them
So with the customized versions rezipped into the datapacks, as I was told I can do that by someone else in here on my previous help post. Terralith nor continents is active, and this happens when they are jars in the mod folder aswell, thats biomesoplenty generation, there is not a single terralith biome on that map as it lets me know the biomes
I was tired of the biomes being 100 blocks wide, really kills the feel of the world, so I wanted massive contients with a few biomes so if I lived on one, and I'd have to travel to find other biomes
i meant, which files did you change, and which values
but also, knowing that you're using Tectonic and BOP is important
xy scale
I dont really care for bop I just wanted to see the differene
I followed that incendy guide for the 8th time
oh I also tried to remove skylands and replaced them with minecraft:ocean all that stuff
im a bit confused here: does it work without BOP? why are you using BOP if you don't want it?
it doesnt work either way, I wanted to see how the world looked WITH unmodified terralith contients
ok, just so i make sure i know what you're trying to do:
- using Tectonic, Terralith, and Continents
- no BOP or any other worldgen mod
- you want to increase continent and biome size
correct?
and remove skylands, yes
with distant horizons seeing like 50 flying islands is weird XD
ok, and are you using the mod or datapack versions? you mentioned both, so trying to figure out what you're trying/intending/preferring to use
this is how it looks without BOP and terrablender, Im fine with either, I tried both ways and neither worked, I dont really know the difference between data packs and mods, I know one is zipped and one is just jar, but if theres actual no difference in the game I don't have a preference
by themselves, there's no difference, but there kinda of is when you're trying to mix them
- mods: Tectonic and Continents are currently incompatible due to a bug
- datapacks: Tectonic + Terralith won't work together... replace Tectonic with Terratonic for the "Terralith-compatible" version
and don't try to turn mod version of Tectonic into a datapack
I got terratonic
so Terralith, Continents, Terratonic?
yes, and I noticed the bug the continents dont work. Yes
they should work when using datapack versions
but i digress
when editing datapacks, it's best to do one at a time. when you did your changes to Continents, did you test with just continents?
yes it doesnt do anything
im not sure if Im zipping it up wrong, or something but thats the only thing I can think of
send your edited version of Continents
I even tried to unzip, keep the xy scale the same, rezip to see if it still works and it doesnt. theres the zip and the jar
yeah, not zipped correctly
because I couldn't tell if that was the vanilla generation, or just the contients are so big they were touching eachother looking like vanilla gen
When editing the mod versions of our projects, treat them like the datapacks. If needed, you can rename .jar to .zip first so your computer will recognize it correctly, then rename it back to .jar when you're done.
You must make sure you zip the datapack up correctly! Instead of zipping the main folder itself, zip the contents of the folder together. See the image below.
ok lemme try that
I have almost no experience modding minecraft so this is all new to me with datapacks and stuff
and no, this is what Continents looks like. the mod is more of "bigger oceans/spread out land" than it is "big landmasses"
yes, I want that, but the land to be bigger and the oceans to match
i replied to the wrong message, but i meant that
or just the contients are so big they were touching eachother looking like vanilla gen
this wouldnt happen
increasing continent size also increases ocean size
ok thats good to know, I didnt know that
just to make sure, it'll be in the datapack correct?
yes, if you want to use Tectonic
so I zipped the folders contents, put the new file into the datapacks and still
it doesn't recognize it in the mods either not sure if its supposed to be like that
no, if it's a datapack, it is not a mod, and wont show up there as such
ok got it
in game, you can try /datapack list, and if continents shows up there it should be loaded correctly
that's the entire list? is it cut off at the top, where you can scroll?
oh yeah I see, the top just has saturn radium fastload and jmi
send the new version of continents you made
that explains it - that's not the correct folder. (yes, it's very misleading that they put a datapack folder there, when it doesn't do anything.) to do it correctly, when creating a world, just click the "add datapack button" in the creation menu, and add the datapacks in that gui that pops up
datapacks are not installed on your profile like mods are, they can only be installed per individual world
so this
yep
either opening the folder button that it provides, or even drag/drop into that gui works there too. whichever's easier
Well thankfully world previewer lets me preview in game
if you ever want to preview a world without going through the creation process, you can also stick the datapack onto [[map]]
lets you randomize the seed and etc
I can upload my customized continents / terralith to that site?
Well it seems to enable continents to work now, and I got one more quick question, if I enable terralith like a normal mod, my dynamic trees for terralith doesnt detect the customized one, anyway around that?
what do you mean by "enable like a normal mod"?
So dynamic trees terralith requires terralith, and it only works if I have the normal terralith installed and enabled, if I dont, it wont let me load the game, and if I have to manually put the terralith into the datapack in game, how could I do that with DT- Terralith, or is that not possible
gotcha
then yeah, you would have to use the mod versions instead. however, then Tectonic is not compatible with Continents when you use the mods.
...i was originally about to say you can't use datapack Terratonic with mod Terralith/Continents. but I'm not 100% sure on it. so if you want, you can test it and see. but i have some doubts
Alright ill have to look into it then. I would love Dynamic Trees but bigger biomes is way higher on my priority
or you could edit dt-terralith to not require terralith as a dependency... but i have my doubts on if that would work or not
not sure what you mean?
how do you edit that, to remove the master file requirement
set that to false
Im assuming I have to zip that open aswell
yeah, pretend the jar is a zip and edit it as you would a zip
(i word it like this, because some file editors/programs/etc allow you to edit files inside a zip without unzipping)
After I would rezip, like how you do with continents, then convert into a jar and re add it to the mods?
yes
make sure you directly change the file extension from .zip to .jar so it is recognized as such
I mean I just used this site, https://convertio.co/zip-jar/ would it work just aswell?
uhh i don't know
i would just directly rename it to .jar if you can (enable "show file extensions" in your file explorer settings, then rename as if you would any filename)
way simpler without the risk of a third party website
Alright
reason im concerned about that website, is because there's technically zero structural difference between a jar and a zip. so im concerned on what "converting" it could be doing, other than literally just renaming the extension. (which it's possible that's all it does, but)
Thats if it works to begin with 😂 but lets see
yeah it just crashes on "Create New World"
Its fine dynamic trees is amazing but bigger biomes are better anyway, unless I can have terralith normally installed, and remove it prior to making a world
no, won't work
it would run into the exact same issue
(assuming the crash is caused by dt-terralith needing terralith, and not something unrelated)
something like that, just replace it with my modified terralith
I think it worked
I spawned in and the terralith biome I was in had dynamic trees
honestly surprised that worked
me too tbh
I have a ton of skyrim modding experience and its a relief when something goes right
honeslt the normal continents would be fine but I have minecolonies so i needed massive land to build cities on so the smaller continents wouldn't fit
that's all I need I'm smiling, now I just got to find a nice sweet spot for biome size and thats it. Thank you so much for helping me figure this out.
glad to hear!
You have a fantastic rest of your day man
you as well