#Configure Terralith / Contients

116 messages · Page 1 of 1 (latest)

hollow relic
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So I tried to configure my Terralith and Contients but it just wont work. I zip the folder open follow all the steps start the game and the customized terralith/contients dont work. Im using world previewer so its quick, and everytime I added them, the world didnt change, as if the mod after rezipped doesnt work. I also converted them in jar files as well, still had no impact. I have tried to configure these before but again, nothing works and im confused. I did everything right according to the guide, just zipping it back up does nothing, I've tried putting the .zips into the data packs, I've made them .jar and put them into the mods folder, nothing works

worn ridgeBOT
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honest oriole
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what did you change, and what are you expecting to see different on the map?

hollow relic
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Thats the normal unchanged continents with terralith tectonic

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I wanted the contients to be much larger, and terralith to have bigger biomes but It doesnt work if I edit them

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So with the customized versions rezipped into the datapacks, as I was told I can do that by someone else in here on my previous help post. Terralith nor continents is active, and this happens when they are jars in the mod folder aswell, thats biomesoplenty generation, there is not a single terralith biome on that map as it lets me know the biomes

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I was tired of the biomes being 100 blocks wide, really kills the feel of the world, so I wanted massive contients with a few biomes so if I lived on one, and I'd have to travel to find other biomes

honest oriole
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i meant, which files did you change, and which values

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but also, knowing that you're using Tectonic and BOP is important

hollow relic
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xy scale

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I dont really care for bop I just wanted to see the differene

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I followed that incendy guide for the 8th time

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oh I also tried to remove skylands and replaced them with minecraft:ocean all that stuff

honest oriole
hollow relic
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it doesnt work either way, I wanted to see how the world looked WITH unmodified terralith contients

honest oriole
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ok, just so i make sure i know what you're trying to do:

  • using Tectonic, Terralith, and Continents
  • no BOP or any other worldgen mod
  • you want to increase continent and biome size

correct?

hollow relic
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and remove skylands, yes

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with distant horizons seeing like 50 flying islands is weird XD

honest oriole
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ok, and are you using the mod or datapack versions? you mentioned both, so trying to figure out what you're trying/intending/preferring to use

hollow relic
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this is how it looks without BOP and terrablender, Im fine with either, I tried both ways and neither worked, I dont really know the difference between data packs and mods, I know one is zipped and one is just jar, but if theres actual no difference in the game I don't have a preference

honest oriole
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by themselves, there's no difference, but there kinda of is when you're trying to mix them

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  • mods: Tectonic and Continents are currently incompatible due to a bug
  • datapacks: Tectonic + Terralith won't work together... replace Tectonic with Terratonic for the "Terralith-compatible" version
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and don't try to turn mod version of Tectonic into a datapack

hollow relic
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I got terratonic

honest oriole
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so Terralith, Continents, Terratonic?

hollow relic
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yes, and I noticed the bug the continents dont work. Yes

honest oriole
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they should work when using datapack versions

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but i digress

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when editing datapacks, it's best to do one at a time. when you did your changes to Continents, did you test with just continents?

hollow relic
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yes it doesnt do anything

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im not sure if Im zipping it up wrong, or something but thats the only thing I can think of

honest oriole
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send your edited version of Continents

hollow relic
honest oriole
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yeah, not zipped correctly

hollow relic
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because I couldn't tell if that was the vanilla generation, or just the contients are so big they were touching eachother looking like vanilla gen

worn ridgeBOT
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When editing the mod versions of our projects, treat them like the datapacks. If needed, you can rename .jar to .zip first so your computer will recognize it correctly, then rename it back to .jar when you're done.

You must make sure you zip the datapack up correctly! Instead of zipping the main folder itself, zip the contents of the folder together. See the image below.

hollow relic
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ok lemme try that

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I have almost no experience modding minecraft so this is all new to me with datapacks and stuff

honest oriole
hollow relic
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yes, I want that, but the land to be bigger and the oceans to match

honest oriole
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i replied to the wrong message, but i meant that

or just the contients are so big they were touching eachother looking like vanilla gen
this wouldnt happen

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increasing continent size also increases ocean size

hollow relic
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ok thats good to know, I didnt know that

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just to make sure, it'll be in the datapack correct?

honest oriole
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yes, if you want to use Tectonic

hollow relic
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so I zipped the folders contents, put the new file into the datapacks and still

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it doesn't recognize it in the mods either not sure if its supposed to be like that

honest oriole
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no, if it's a datapack, it is not a mod, and wont show up there as such

hollow relic
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ok got it

honest oriole
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in game, you can try /datapack list, and if continents shows up there it should be loaded correctly

hollow relic
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I do appreciate the fast assistance

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yeah not in there for some reason

honest oriole
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that's the entire list? is it cut off at the top, where you can scroll?

hollow relic
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oh yeah I see, the top just has saturn radium fastload and jmi

honest oriole
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send the new version of continents you made

hollow relic
honest oriole
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yep that's right

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and where exactly are you putting the file?

hollow relic
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I am on modrinth

honest oriole
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that explains it - that's not the correct folder. (yes, it's very misleading that they put a datapack folder there, when it doesn't do anything.) to do it correctly, when creating a world, just click the "add datapack button" in the creation menu, and add the datapacks in that gui that pops up

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datapacks are not installed on your profile like mods are, they can only be installed per individual world

hollow relic
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so this

honest oriole
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yep

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either opening the folder button that it provides, or even drag/drop into that gui works there too. whichever's easier

hollow relic
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Well thankfully world previewer lets me preview in game

honest oriole
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if you ever want to preview a world without going through the creation process, you can also stick the datapack onto [[map]]

honest oriole
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lets you randomize the seed and etc

hollow relic
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I can upload my customized continents / terralith to that site?

honest oriole
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yes, any datapack

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(wont work with worldgen mods)

hollow relic
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Well it seems to enable continents to work now, and I got one more quick question, if I enable terralith like a normal mod, my dynamic trees for terralith doesnt detect the customized one, anyway around that?

honest oriole
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what do you mean by "enable like a normal mod"?

hollow relic
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So dynamic trees terralith requires terralith, and it only works if I have the normal terralith installed and enabled, if I dont, it wont let me load the game, and if I have to manually put the terralith into the datapack in game, how could I do that with DT- Terralith, or is that not possible

honest oriole
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gotcha

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then yeah, you would have to use the mod versions instead. however, then Tectonic is not compatible with Continents when you use the mods.

...i was originally about to say you can't use datapack Terratonic with mod Terralith/Continents. but I'm not 100% sure on it. so if you want, you can test it and see. but i have some doubts

hollow relic
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Alright ill have to look into it then. I would love Dynamic Trees but bigger biomes is way higher on my priority

honest oriole
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or you could edit dt-terralith to not require terralith as a dependency... but i have my doubts on if that would work or not

hollow relic
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👀

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I know to do that in xedit you can do that for minecraft too?

honest oriole
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not sure what you mean?

hollow relic
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how do you edit that, to remove the master file requirement

honest oriole
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set that to false

hollow relic
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Im assuming I have to zip that open aswell

honest oriole
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yeah, pretend the jar is a zip and edit it as you would a zip

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(i word it like this, because some file editors/programs/etc allow you to edit files inside a zip without unzipping)

hollow relic
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After I would rezip, like how you do with continents, then convert into a jar and re add it to the mods?

honest oriole
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yes

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make sure you directly change the file extension from .zip to .jar so it is recognized as such

hollow relic
honest oriole
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uhh i don't know

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i would just directly rename it to .jar if you can (enable "show file extensions" in your file explorer settings, then rename as if you would any filename)

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way simpler without the risk of a third party website

hollow relic
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Alright

honest oriole
hollow relic
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Thats if it works to begin with 😂 but lets see

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yeah it just crashes on "Create New World"

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Its fine dynamic trees is amazing but bigger biomes are better anyway, unless I can have terralith normally installed, and remove it prior to making a world

honest oriole
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no, won't work

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it would run into the exact same issue

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(assuming the crash is caused by dt-terralith needing terralith, and not something unrelated)

hollow relic
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something like that, just replace it with my modified terralith

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I think it worked

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I spawned in and the terralith biome I was in had dynamic trees

honest oriole
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honestly surprised that worked

hollow relic
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me too tbh

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I have a ton of skyrim modding experience and its a relief when something goes right

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honeslt the normal continents would be fine but I have minecolonies so i needed massive land to build cities on so the smaller continents wouldn't fit

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that's all I need I'm smiling, now I just got to find a nice sweet spot for biome size and thats it. Thank you so much for helping me figure this out.

honest oriole
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glad to hear!

hollow relic
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You have a fantastic rest of your day man

honest oriole
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you as well