#incendium buildings seem pasted in the nether

8 messages · Page 1 of 1 (latest)

tidal blaze
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Using bluemap to view the world right now as im not home but i was pregenating the nether and realised that one of the buildings was generating in the group.

Datapack list output:
[vanilla (built-in)], [file/BetterEndCities-Vanilla.zip (world)], [file/HopoBetterUnderwaterRuins-1.21-1.1.8.zip (world)], [file/Incendium_1.21_DIRECT_PORT_v5.4.0.zip (world)], [file/Nullscape_1.21_v1.2.7.zip (world)], [file/Terralith_1.21_v2.5.4.zip (world)], [file/bukkit (world)], [file/tectonic (world)], [file/terratonic-datapack-v3.2.zip (world)], [paper (built-in)]

Plugins:
Chunky and bluemap.

Server version:
This server is running Paper version 1.21-48-master@70b0e84 (2024-07-08T19:27:11Z) (Implementing API version 1.21-R0.1-SNAPSHOT)

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fresh 1.21 server

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other eg

verbal aurora
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This can happen with any structure in any dimension, in any datapack that adds structures. A couple of reasons:

  • We have zero way to check for terrain when placing structures. We pick the biome and rarity, and that's it.
  • Structures can get placed inside of terrain
  • Incendium's structures are huge
  • The nether has a lot of varying terrain
    With that in mind, this is what happens: We choose the Sanctum to space in the Quarts Flats. As you can see in the first image, the front left of the structure looks completely fine. However, that's the y-position it has been chosen to generate at. So the game places the entire structure along that level, removing all terrain in the way. Since the structure is so large, it extends further than normal, and therefore cuts through all that terrain.

Now, there are ways to improve it. We can add more structure voids (which basically say "hey, instead of placing here, keep the original terrain". We do this some places, but it doesn't work as well for the Sanctum. During the rewrite, we might add a lot more, so the structure would be mostly buried. But it's a hard decision - should we bury half the structure so it fits into the terrain, but ruins the point of the Sanctum? Or show the Sanctum in its full glory, but have ugly terrain chunks? But this is currently a rhetorical, and something we will deal with later.

Tl;dr - it's normal, nothing you can do about it

tidal blaze
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very few developers go into such depth