#Sanctum Guardians have an armor malfunction

1 messages · Page 1 of 1 (latest)

quasi scroll
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-Incendium_Optional_Resourcepack_1.20.1_v5.3.7
-Incendium_1.20.1_v5.3.1

I was trying to figure out why the optifine resource pack wasn't working properly (The ghasts are set to "Reactor Sentry" instead of "Ghast Sentry", and the slimes are set to starmute biomes instead of incendium ones. Don't know enough about it to find why the battle helm and infernal wings have their textures, but it may have to do with a change made when trims were added.)

Anyways... I think the armor slots got mixed up on the Sanctum Guardians. I get the feeling golden boots on their heads wasn't exactly intentional.

faint condor
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slimes are set to starmute biomes instead of incendium ones
wait what do you mean by this?

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im not sure what you mean by half of that, but looks like something got screwed up on your world somehow

faint condor
quasi scroll
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IDK how everything works, I just figured since it didn't match anything in the datapack directly it was a bug.

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The ghast in the resource pack is set with the name Reactor Sentry, but the mob itself is named Ghast Sentry. Changing that and adding the little * afterwards fixed it

faint condor
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oh, for the resourcepack

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gotcha

quasi scroll
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yeah. The only bug with the datapack was the rather unique fashion choices of the Guardians

quasi scroll
tacit loom
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Ive been using biomes as a second check for mob skins, so in some cases Sanctum illager will not have their texture if not in a Quartz flat biome

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Dunno if I can work out smth better, but thats simply to prevent just renaming mobs

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As for the toxic slimes, its simply for older versions of Incendium

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Afaik I fixed rhe ghast sentry issue, forgor if it was uploaded