I'm using terralith, mc version 1.18.2, terralith 2.2.4, mod, single player, forge, I'm using other mods(there is 499mods(I just sent the mod folder)), I have add the crash log. I have no clue what's happening, I just need help. i have been working on this pack for weeks and im so close to getting it working.
#terralith is crashing my world gen but it worked the day before, no changes to any mods
53 messages · Page 1 of 1 (latest)
if you gave any questions just ping, i will answer them all]
terralith is crashing my world gen but it worked the day before, no changes to any mods
Ok, I will do that when I get back to my laptop
this is the new crash report with that mod installed
i dont like the sound of that
remove the Cultural Delights mod and try again
the error doesn't point to that mod but in the past I've seen issues with it
ok, when i read your statement earlier, it was like going it a check up for a fever and finding out you can name a new dieses after yourself
im starting the pack up now, and i have the output log on if you need that
crash report with cultural delights gone
are you messing around with worldgen with KubeJS at all?
the only thing that I can think of is that some mod is incorrectly adding some new feature to terrain generation but its messed up very badly
but the error gives no information
would you like to see the output log?
I guess its worth a shot to see whats in it
do you want me to stream it?
no, just sending the log file will be sufficient
how do i send that?
.minecraft/logs/latest.log
I don't see anything in there that would be causing the error
well, aparently, i have to (for the 50thtime) turn off all the mods and turn each one on intill problem
thank you for your time and help. have a good week
yeah ig thats your best bet right now
well, this is a modpack for my friends and i(first time trying), i went overboard with mods in the beginning(1221 mods) and i just been removing a lot of them to get to now and it showed me hope and slapped me. back to the grind. have a good night/morning
1221?!
yeah, i got rid off alot, down to 500
wow
i got a lot i mean a lot of decoration mods. my two friends are really big into building, cosmetic, and magic mods. i remove a lot of mods that did the same thong
im the freind that has create, tinkers , thermal, ect.
right now im testing numbers to j mods
i have found out what mod was causing the crash, project red: exploration which deals with world gen
ah
the pack is working now, and im still removing some mods
heads up, the error might be happening again
i take that back
it is extremely unlikely to be caused by terralith alone (since the update has been out for so long and you're the only one having issues). it is likely caused by another worldgen mod interferring with another one (not necessarily terralith, but could be). anyways, i would do the below for all your worldgen mods. i cant really help you beyond that. the only clue i got for you is that its something that messes with vanilla biomes
Sometimes, when you are trying to figure out what mod is causing your crash, you need to result to the "remove until it stops crashing" method. Here is an efficient way to do so:
- Divide your mods in half: Half A and Half B.
- Add Half A to your game/server, and start.
- If it crashes, remove half of Half A.
- If it does not crash, add half of Half B.
- Repeat the process until it's narrowed down to the culprit!