#Nullscape 1.18.2 forge - Multiple issues

38 messages · Page 1 of 1 (latest)

alpine quest
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In the recently released version of nullscape for 1.18.2, I have encountered a couple major issues that appear with only nullscape being the only mod installed that alters the end in any way.

Nullscape version: 1.1.2
Forge version: 40.2.0

Issues noted:
-When the Ender dragon is killed using /kill, it does not properly die, and is instead just removed from the game, which results in the end portal not generating, and also the outer gateways to not generate either.
-The outer end landscape generates partially inside the area surrounding the main end island, causing parts of the end islands to generate using the minecraft:the_end biome rules instead of the rules for the actual end landscape. Because of the placement of this section, the end gateway the player travels through spawns in this area too.
-The end is stuck with a fixed seed, and generate the same terrain for every world.

Images attached, to demonstrate both the fact that the end is using the same seed regardless of world seed (Images are from two different worlds) and also the fact that there is a segment of the end islands that generate with the same worldgen as the central island, and that there is a noticeable cutoff between these two areas.

tropic folio
alpine quest
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WAI?

tropic folio
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Works As Intended

alpine quest
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I...

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Thats

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Why

tropic folio
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that border is known as purgatory for a reason kekw

alpine quest
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Ah

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By working as intended I assumed you meant it was a conscious decision, rather than a technical necessity

tropic folio
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just explore farther out and the terrain will be normal again

tropic folio
alpine quest
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What I meant was that I thought you meant it was like, an artistic choice

tropic folio
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no lmao

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it wasn't an artistic choice

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Works As Intended just means that it's the way it is meant to work

alpine quest
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Well, the dragon fight being bugged is still something they should know about.

tropic folio
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yes

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that is not working as intended lmao

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actually it might not be fixable

alpine quest
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Shame that the set seed is a vanilla bug, I think that alone is enough to not make me use this release, which is disappointing, but I imagine for some people the improved terrain is worth losing the variety between worlds

tropic folio
tropic folio
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you'll have to kill the dragon by normal means to open the portal

alpine quest
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The issue is no longer really relevant to me because the release isn't usable for my project

tropic folio
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we have to work around the fact that the regular dragon (the one that you normally kill to open the portal) doesn't exist in Nullscape due to a vanilla bug

alpine quest
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So whether or not its fixable is more relevant to the devs/other users

young crane
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that will fix the vanilla bug for the mod version

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dont have time rn; will do sometime fri or over the weekend

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but yeah, issue 1 isnt fixable; at least without a lot of pain (well, maybe)

tropic folio
young crane
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if you feel like it, go ahead

alpine quest
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Oh? Neat, I'll keep an eye out for that update then

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Tbh the ender dragon thing isn't a major issue, its mostly only a thing I noticed because /kill is my default way to get rid of the ender dragon in a test environment for a modpack, but when it comes to normal gameplay I imagine it won't ever be noticed

naive granite