#Chunk Gen errors. Using most recent version of Terralith on 1.19.2 server.

62 messages · Page 1 of 1 (latest)

wheat zealot
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here's our dynmap, if you look to the far left, you can see the errors in generation. We are using Paper. Terralith 2-3-2a is in use.

shadow tinselBOT
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versed swallow
wheat zealot
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no

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I've had terralith for 6 months and only now having problems on the edges of new exploration

versed swallow
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what have you changed recently

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also, you never attached your dynamap

wheat zealot
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I added structory and updated nullscape and terralith not that long ago

versed swallow
wheat zealot
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not sure

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actually with Nullscape I reuploaded the same pack with higher end city weighting

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I think the last time I updated structory was to add the halloween update

versed swallow
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like was it 2.3.x to 2.3.5, or 2.2.x to 2.3.5? (aka did you change minecraft versions too)

wheat zealot
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ah ok!

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I actually got a backup so I can compare

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so structory was updated from 1-2 to 1-3

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and terralith actually stayed the same

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Nullscape I reuploaded the same pack with higher end city weighting

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and the rest stayed the same

versed swallow
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out of curiousity, which side was new, and which old?

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because the weirdest part is that the deepslate is on a completely different level

wheat zealot
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1 is the old

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2 is the new

wheat zealot
versed swallow
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oh wait

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its actually an illusion

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look at it from top down

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those chunks are just simply not generated yet

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i dont know why, but

wheat zealot
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look on the far left side of the map

versed swallow
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uh, what coords

trail ginkgo
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1100 2300

wheat zealot
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1191 64 2329

versed swallow
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ah, i see it

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yeah, i've never seen anything like that before

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and im assuming players have been there at least for a while, since i see the start of a build off of the island on the left

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did/are you use/using Chunky, or another pregen software?

wheat zealot
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no

versed swallow
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ok, well, i have no idea. my best guess is that for some reason, the seed changed on your server?

wheat zealot
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ok

versed swallow
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that wouldnt explain the very odd pattern of unloaded chunks, but it would explain why the biomes/terrain/etc abruptly changes

trail ginkgo
versed swallow
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normally, an abrupt change in terrain is caused when people create a brand new server and its installed incorrectly, but this is not the case here, since there are terralith biomes on both sides of the "glitch"

trail ginkgo
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it happens from time to time

wheat zealot
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hmm

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I guess I just roll with it then?

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try to smooth errors manually

wheat zealot
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@versed swallow does chunky work smoothly with terralith/incendium/nullscape?

versed swallow
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as long as used correctly, yes

wheat zealot
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ok

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what do you mean by used correctly?

versed swallow
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some people just start using chunky without reading instructions on how to use it, which can result in ugly chunk borders (aka what you have), but at the end of their pregen radius

wheat zealot
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thanks

versed swallow
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yes, so make sure you read the instructions on their spigot page

wheat zealot
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yeah, so I read the docs and it just sounds like "select the area you want to pregen and wait"

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how do people incorrectly generate and end up with borders?

versed swallow
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i dont know, they just somehow do it wrong

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although, it has been a while since people have had an issue after using chunky

wheat zealot
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ok cool thanks