#Can player animator animate bones directly from minecraft (what geckolib does with e.g. preRender)
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You could use a modifier (take a look at the AbstractModifier and it's descendants + the ModifierLayer class to learn more)
You could also just animate the player using bones no JSON anims involved using the PlayerAnimationFrame class
And so another question, if I modify player's model via mixin, would the new bones be animatable?
Not by default, but you could probably add support for it yourself
But I would rather not explain how to do that, I plan to document the mod soon so that documentation will be able to help you whenever it's ready
Ehh
should i make a fork or there's some api for that?
I need it rn
Feel free to give it a shot
I don't think it's a good idea to make a separate post soo
Should i call .addAnimation every tick or only once at some point?
nvm found out how to do it already