#Can player animator animate bones directly from minecraft (what geckolib does with e.g. preRender)

9 messages · Page 1 of 1 (latest)

noble thicket
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^

So in geckolib I can set a bone rotation by overriding preRender

timber lodge
noble thicket
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And so another question, if I modify player's model via mixin, would the new bones be animatable?

timber lodge
noble thicket
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I need it rn

timber lodge
noble thicket
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I don't think it's a good idea to make a separate post soo
Should i call .addAnimation every tick or only once at some point?

noble thicket
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nvm found out how to do it already