#Looking for a Mod or otherwise that makes caves (and maybe oceans) 500 - 1000 blocks deeper

1 messages · Page 1 of 1 (latest)

split frost
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I have been trying for a couple hours to find a suitable addition to a modpack to make caves and oceans significantly deeper, but I have found nothing that is to the scale I'm looking for.

proper girder
split frost
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Essentially

median moat
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real i also want mountains to be up to 500 blocks taller

proper girder
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well uhh, i mean there's already mods that generate huge mountains like Tectonic but i haven't heard about any mods that specifically boosts the whole world generation to be even higher or deeper, would be interesting tho

median moat
proper girder
median moat
split frost
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Terrain Diffusion creates deeper caves, but I didn't want to use that because I'm trying to use the Still Life mod

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Still Life only makes things slightly deeper

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Not the scale I'm looking for

tardy pond
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jj thunder to the max mod? it descibes this perfectly

sand beacon
median moat
median moat
sand beacon
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it has mountains all the way up to y 2048

median moat
sand beacon
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oh

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the c2me discord server has python scripts to upgrade datapacks to the latest versions, but im guessing that might be a bit too much effort

median moat
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yes it is but you could do it for me 🥺

modest flicker
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fabric 1.19.2 - 1.21.1

split frost
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Ah but Big Globe is Fabric only

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I need NeoForge

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Honestly I might switch

modest flicker
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ahh
huh
I don’t know of any, hope some1 else can help

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I think actually

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doesn’t the desc say it works with synatra connector

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i check

split frost
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What's that do?

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Never heard of it

modest flicker
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Sinytra connector makes some fabric mods work on neoforge

split frost
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Oh neat

modest flicker
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so
yeah this should work hopefully

split frost
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I'll give it a shot

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Thanks

jaunty seal
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if big globe doesnt work out

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shattered world limits on curseforge goes to -512 native neoforge

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worth a look if u want that deep cave vibe

dusk hawk
proper girder
dusk hawk
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But the mods really really cool

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And has customization for how high and deep you want terrain to be