I have gotten to the point where my manual mod loadout server won't start at all. I could use some help and Chat GPT can't seem to help me with it at this point. I have tried maybe hundreds of different attempts to fix my config files, quadruple check mod version and their dependencies versions for compatibility, made sure the Fabric loader (0.18.4) wasn't the issue. Nothing seems to be working. My mod list for the server is here (I tried to disable client only mods): Also, I can paste my log below (it doesn't give me a crash log but the server is inoperable and unplayable). On FABRIC 1.20.1
#Modrinth Hosted Server Won't Start
1 messages · Page 1 of 1 (latest)
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595 lines | 5 errors
Remove BetterCombat
Okay. I tried that in the past. I would like to have that mod. Removing it disables it as it is a ‘Client and Server’ mod and needs to be on both. Why wouldn’t it be compatible?
I’m new to this but to my understanding there is some kind of client-side code that the server is trying to read?
it maybe has a strange incompatibility or is just is blocking the logs from showing the actual problem
Okay. I did at one point have a log that mentioned Necronomicon API as well. I’ll try turning off better combat and better mob combat and see if I can start it up this time around but either way i’ll send the log for that. Thx for the help.
Here is the log: https://mclo.gs/d2a0QD6 The server runs currently but it looks like there are quite a few errors with vanilla backport
1382 lines | 31 errors
I think I fixed it. Modrinth is a little buggy as far as the server host UI goes, and it looks like some client side mods were somehow enabled. I ended up deleting all client side mods instead of disabling them because I had the following activated and one of them (likely an animation-based one) was crashing the server: firstperson
leawind_third_person, notenoughanimations, entity_model_features, entity_texture_features, skinlayers3d, zoomify
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Command suggestion: </solved:1460815060854243411>
Thanks for the help though. Rookie mistake
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