#[CLOSED]
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This Modpack will be only for High-end PCs and there will be no support for Low-end Pcs as this is a Mod based on a Realistic Fantasy like RPG Style and will have many combinations of Mods it already has 2 Modpack combined one of em is All the Mods 9 and the other one will not be disclosed for now and it gets modified by me to include the new Content which is included with this Custom Modpack
The Current State of this is Active Development and is currently being worked on as i have to match versions and Dependencies perfectly for it to fully work without any crashes as it also requires a high amount of ram applied to it as it will go up on start and world generation
16 ram in enough?
@jovial lion Also the Texturepack i use in the pics is paid
if i even include it
as i could get in trouble if i keep it in there
on release
or atleast i think it is
thats what i saw on the web
nvm its free
[IN-DEV] All the Alaskan Wilderness 11: Back to the Wild
right now its on my curseforge profile
but i will maybe upload it on both platforms
if thats even manageable as these platforms don't seem to like if you use other modpack in your own custom modpack
or atleast i had trouble with em bc i used other modpack in my custom version of a modpack i modified
This would never be normal Minecraft
Normal Minecraft would be to boring
This is its own Adventure
started a test modpack server
joinin doesnt work tho bc of varint too big but ill fix it soon
i am workin actively on this
a terabyted server
Can I have a link to the mod pack?
It doesn't work on server so it may be single player only as the default forge server won't let people join
It gives a varint was big
And it's still indev
Also it uses a lot of ram bc of the many mods
That's ok, I just wanna check it out because it seems pretty cool
Idk if your PC can handle it
I have a tanky computer
There is still additions needed to it I'm coding my own little mods to add stuff
Oh ok, once your done, give me a heads up
I hope you wouldn't fall in the void bc there is a deep dark which is horror biome
Dark + Many Hostile Mobs
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Ooo
Deeper & Darker is an expansion to the Minecraft 1.19 update. With it installed, you can explore the Otherside, a new Dimension that can only be accessed through a portal within Ancient Cities. I feel that in the future, this mod is going to change a lot. Sorry if the video is dark; the dimension is just really dark, and it isn't easy to record ...
It's this mod my mod pack uses
Warning may include some Horror and Flashing Lights
Oki
bro skull emojied his own message
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Hey
just a heads up if you want i can send you the zip im not able to publish it to modrinth yet but you can test it if you want
just a fair warning it is a big amt of files bc of the many mods and configs
abt a bit over 3GB at this Time
just due to the amt of mods in there
Yea sure
I'll definitely play it once I get home
I'll tell you about any bugs I find
Wait, does this make me a beta tester?
@edgy cipher
Massive Update!!! Optimizations have been redone as it was causing massive Lags, Results still pending. @ivory sequoia is now Dev and Beta Tester on the Project and will assist in the Mod and i know he got the knowledge we need to make this go high.
:3
@ivory sequoia @jovial lion @forest chasm
sry for the ping but i wanted to show ya all smth
oopsy poopsy
i may have made the most broken and high amt of mods modpack ever
sry for the ping
but isnt that crazy
i am breakin the law of minecraft
ping
pong
shing shong
HIGH PC & HIGH MOD COUNT TESTING MODPACK (BC WHY NOT)
Holy shit bro
what
wtf is the point of this? i can't tell if it's just crazy rambling or you're actually trying to make something
๐ญ
damn maybe putting too many shit in your modpack would break it!
[(click to see attachment)](#1476014886419959808 message)
who would've known!
well its a experiment my mc has 50gb ram assigned to it
lets see
what happenes next
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tbh idk if my pc will explode
if i survive this
i mean no one would miss me anyway
so this may be goodbye
โ Could not find a member to reproxy the message with.
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its abt to start
i may stream on yt if im possible too bc this is a big modpack
im gettin ready for all my fans on my rig to go on
just bc of this
what i can see i got 6 fans on my pc rig
lets hope it helps minimize the damage
for anyone wondering yes i did get it to start
but tis stuck on loadin for this point
I got a pretty good pc what's the modpack? I wanna test
Hey! At this time i am still removin some Compability Issue Mods. I will update this Thread as soon as im done. Thanks Tobias ( @edgy cipher )
Aight
thats fake
Oh
my game keeps crashin
i get into Connector loadin the Fabric Mods but on that it crashes
maybe some fabric issue
What's your specs?
Lol
Well if the mods arent made badly, then it should run well with even 12gigs and probably also 8gigs
It can run really well, but you must use something like ZGC or ShenandoahGC, as the default garbage collector (G1GC) is quite bad
But 1.20.1 generally (especially 1.20.1 Forge) runs alot worse than newer version like 1.21.1 as there is alot less optimization mods and there have been optimizations in fml and vanilla too
im using the -XX:+HeapDumpOnOutOfMemoryError flag right now bc it didnt generate me a crash log for some reason
but going over 12-16gb on default garbage collector will cause more issue rather then running better
The latest.log should tell everything, Minecraft basically never crashes suddenly because of you pc specs
Well then there is probably not going to be any jvm errors and you should instead try to do a binary search (will be quite hard on a massive modpack)
:warning: Please do NOT send logs by copy-pasting them or sending raw text files, use mclo.gs instead!
startup_scripts.log
idk if this is even related but it spiked my eye as i saw it had an error
You could try removing Crash Assistant
You could try
(Remaps the mods again)
ok bootin
discovering mod files
its on connector transforming mod files
smth
now back to scannin for mod candicates
if it crashes again ill post the full log file to mclogs page
maybe it can tell us whats goin on
but warnin it will be a big file
nvm
so it works or doesnt work lol
no im trying to get the latest.log atm
4689 lines | 2 errors
stdout log: (info i do not know what this file is if its from curseforge app but ima include it here)
11223 lines
Remove Reach Enitity Attributes
can you give me the exact mod names
bc i got too many mods with similar names
hello?
Probably Echelon
ok ima try
You could also try updating it
i removed it for now
lets see what happens
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issue
issue
4754 lines | 4 errors
4 errors ๐
ModernFix is in conflict with Saturn
remove one of them ig lol
I removed both
you have ferrite core in the modpack?
if you have ferrite core just remove Saturn only
basically the same thing
hmm maybe both works but the issue with modernfix and saturn might be a config
but ye just keep modernfix and ferritecore remove saturn only
ModernFix and Saturn are both performance mods for Minecraft Forge, but ModernFix is generally preferred and makes Saturn redundant
It includes most of the core performance benefits that Saturn offers, and often does so more effectively.
4699 lines | 4 errors
How to Fix It
Here are the steps to resolve this, in order of likelihood:
Remove the problematic Fabric mods: The most direct solution is to remove the mods that are causing the conflict. These are almost certainly the ones being loaded by the Connector. Start by removing or renaming the following files from your mods folder:
DynamicSurroundings-Fabric-1.20.1-0.3.3.jar (and any similarly named parts)
fabric-api-0.92.6+1.11.14+1.20.1.jar
fabric-language-kotlin-1.13.9+kotlin.2.3.10.jar (and its exploded jars)
Any other mods you see listed under [15:36:03] that were loaded by org.sinytra.connector.locator.ConnectorLocator.
Launch the game again. If it works, you've found the culprit. You can then try to find Forge-native alternatives for the features you wanted from those Fabric mods.
Update Connector and Fabric mods (if you want to keep them): If you absolutely need those Fabric mods, ensure you have the absolute latest versions of:
Connector (Sinytra Connector)
Forgified Fabric API
The Fabric mods themselves (like DynamicSurroundings)
Check their official pages (CurseForge/GitHub) for versions explicitly compatible with your Forge version and each other.
Check for conflicting Forge mods: If removing the Fabric mods doesn't work, the coremod error could be from another mod. Look for any mods that are known for heavy biome/world-gen modifications, such as:
Oh The Biomes We've Gone
Terralith
TerraBlender
Biomes O' Plenty
YUNG's mods (though these are usually stable, they interact heavily with world-gen)
Try disabling these one by one (by moving them out of the mods folder temporarily) to see if the crash stops. Given the specific field name f_47437_ and the coremod name field_to_method.js, a biome mod is the most likely culprit.
this what ai told me
You can ignore errors in this log. They are not causing any errors to main process.
4581 lines | 38 errors
keep terrablender ig
i removed all mods associated with terrablender
and it crashed
You must remove the mods causing the conflict.
The specific files you need to remove or rename (for example, by adding .DISABLED to the end of the file name) are:
DynamicSurroundings-Fabric-1.20.1-0.3.3.jar (and any other DynamicSurroundings related jars)
fabric-api-0.92.2+1.11.12+1.20.1.jar (This is the Fabric API)
fabric-language-kotlin-1.13.9+kotlin.2.3.10.jar (and its exploded jars)
Any other mods that were loaded by the Connector, which you can identify in the log at the [16:11:14] mark where it lists Found 178 dependencies adding them to mods collection. Look for files that have mapped_srg in their name, as these are Fabric mods being remapped for Forge.
After removing these files, launch the game again. It should start successfully. If you want the features that DynamicSurroundings provided, you will need to look for a Forge-native alternative mod that does not rely on the Connector to run.
i removed the connector and fabric mod i found in the mods folder
4581 lines | 38 errors
@wispy solstice
give me a sec
Step-by-Step Fix
Close Minecraft and the CurseForge/Modrinth launcher completely.
Navigate to your mods folder. The path is shown in the log:
C:\Users********\curseforge\minecraft\Instances\All the Mods 9 - ATM9\mods
Delete (or move to a backup folder) the following files. Look for any files with names containing:
DynamicSurroundings
fabric-api
fabric-language-kotlin
Any other .jar file that has mapped_srg in its name (these are Fabric mods being converted).
Connector-1.0.0-beta.48+1.20.1.jar (if present โ this is the mod that lets Fabric mods run on Forge).
Launch the game again. It should now load successfully.
If you want the features that DynamicSurroundings provided, you will need to find a Forge-native alternative mod. Running Fabric mods on Forge via Connector is inherently unstable and often leads to crashes like this. For a large modpack like All the Mods 9, it's best to stick to the Forge mods it was designed for.
atp idk
lol k
now at 1669 mods
many removed
at this point
still workin on a fix
many mods were .disabled
AI is really bad at solving problems with Minecraft mods, so it will most of the time just say to remove mods that aren't actually causing a problem or even make it worse
This Thread is closed. As i do not want to continue this not just because im unable to run it with that amount of Mods but also because i lost interest in Modifying my Minecraft to Brick my Game and my PC which is why this Thread will now be closed. I apologize for anyon who fought this could be cool and they could test it. There will be other Projects that are like this or better so keep lookin. have a good one. Lots of Love Tobias โค๏ธ